Typo Fix: RulePacks and Tales.
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@ -173,11 +173,11 @@
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<Combat_FailIncludes.rulePack.rulesStrings.12>tried->尝试</Combat_FailIncludes.rulePack.rulesStrings.12>
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<Combat_FailIncludes.rulePack.rulesStrings.13>tried->企图</Combat_FailIncludes.rulePack.rulesStrings.13>
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<Combat_Miss.rulePack.rulesStrings.0>logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[weapon_label][damaged_inf].</Combat_Miss.rulePack.rulesStrings.0>
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<Combat_Miss.rulePack.rulesStrings.0>logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[weapon_label][damaged_inf]。</Combat_Miss.rulePack.rulesStrings.0>
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<Combat_Miss.rulePack.rulesStrings.1>logentry(p=0.2)->[initiator_definite]的[implement][damaged_inf]没有命中[recipient_definite]。</Combat_Miss.rulePack.rulesStrings.1>
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<Combat_Miss.rulePack.rulesStrings.2>logentry(p=0.2)->在试图使用[implement][damaged_inf][recipient_definite]时,[initiator_definite][failtype]。</Combat_Miss.rulePack.rulesStrings.2>
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<Combat_Miss.rulePack.rulesStrings.3>logentry(p=0.2)->在试图[damaged_inf][recipient_definite]时,[initiator_definite][failtype]。</Combat_Miss.rulePack.rulesStrings.3>
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<Combat_Miss.rulePack.rulesStrings.4>logentry(p=0.2)->[initiator_definite][failtype].</Combat_Miss.rulePack.rulesStrings.4>
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<Combat_Miss.rulePack.rulesStrings.4>logentry(p=0.2)->[initiator_definite][failtype]。</Combat_Miss.rulePack.rulesStrings.4>
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<Combat_Miss.rulePack.rulesStrings.5>failtype->被绊倒</Combat_Miss.rulePack.rulesStrings.5>
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<Combat_Miss.rulePack.rulesStrings.6>failtype->摔倒了</Combat_Miss.rulePack.rulesStrings.6>
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<Combat_Miss.rulePack.rulesStrings.7>failtype->被打倒</Combat_Miss.rulePack.rulesStrings.7>
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@ -241,8 +241,8 @@
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<Combat_RangedFire.rulePack.rulesStrings.36>shotadjective->精确</Combat_RangedFire.rulePack.rulesStrings.36>
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<Combat_RangedFire.rulePack.rulesStrings.37>shotadjective(initiator_flesh!=Mechanoid)->谨慎</Combat_RangedFire.rulePack.rulesStrings.37>
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<Combat_RangedDamage.rulePack.rulesStrings.0>logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets].</Combat_RangedDamage.rulePack.rulesStrings.0>
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<Combat_RangedDamage.rulePack.rulesStrings.1>logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix].</Combat_RangedDamage.rulePack.rulesStrings.1>
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<Combat_RangedDamage.rulePack.rulesStrings.0>logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_RangedDamage.rulePack.rulesStrings.0>
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<Combat_RangedDamage.rulePack.rulesStrings.1>logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix]。</Combat_RangedDamage.rulePack.rulesStrings.1>
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<Combat_RangedDamage.rulePack.rulesStrings.2>logentry->[initiator_definite]的[weapon_projectile_label][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_RangedDamage.rulePack.rulesStrings.2>
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<Combat_RangedDamage.rulePack.rulesStrings.3>logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite]并且[destroyed_past] [recipient_definite]的[destroyed_targets]。</Combat_RangedDamage.rulePack.rulesStrings.3>
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<Combat_RangedDamage.rulePack.rulesStrings.4>logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的[destroyed_targets]。</Combat_RangedDamage.rulePack.rulesStrings.4>
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@ -255,12 +255,12 @@
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<Combat_RangedDamage.rulePack.rulesStrings.11>logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[damaged_present][recipient_definite]的[damaged_targets]。</Combat_RangedDamage.rulePack.rulesStrings.11>
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<Combat_RangedDamage.rulePack.rulesStrings.12>logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][damagedverb_past]。</Combat_RangedDamage.rulePack.rulesStrings.12>
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<Combat_RangedDamage.rulePack.rulesStrings.13>logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][expert][damagedverb_past]。</Combat_RangedDamage.rulePack.rulesStrings.13>
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<Combat_RangedDamage.rulePack.rulesStrings.14>logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets].</Combat_RangedDamage.rulePack.rulesStrings.14>
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<Combat_RangedDamage.rulePack.rulesStrings.14>logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets]。</Combat_RangedDamage.rulePack.rulesStrings.14>
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<Combat_RangedDamage.rulePack.rulesStrings.15>logentry(p=6)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的 [destroyed_targets],并且[damaged_present][recipient_possessive][damaged_targets]。</Combat_RangedDamage.rulePack.rulesStrings.15>
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<Combat_RangedDamage.rulePack.rulesStrings.16>logentry(p=0.2)->[initiator_definite]用一个[weapon_projectile_label]打击了[recipient_definite]。</Combat_RangedDamage.rulePack.rulesStrings.16>
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<Combat_RangedDamage.rulePack.rulesStrings.17>logentry(p=0.2)->[initiator_definite]的[weapon_projectile_label]命中了[recipient_definite]。</Combat_RangedDamage.rulePack.rulesStrings.17>
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<Combat_RangedDamage.rulePack.rulesStrings.18>logentry(p=0.4)->[initiator_definite][missed][originalTarget_definite],然而[weapon_projectile_label]击中了[recipient_definite]。</Combat_RangedDamage.rulePack.rulesStrings.18>
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<Combat_RangedDamage.rulePack.rulesStrings.19>logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite].</Combat_RangedDamage.rulePack.rulesStrings.19>
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<Combat_RangedDamage.rulePack.rulesStrings.19>logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite]。</Combat_RangedDamage.rulePack.rulesStrings.19>
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<Combat_RangedDamage.rulePack.rulesStrings.20>logentry(p=0.2)->[initiator_definite]用[weapon_projectile_label]瞄准[originalTarget_definite],并且击中[recipient_definite]。</Combat_RangedDamage.rulePack.rulesStrings.20>
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<Combat_RangedDamage.rulePack.rulesStrings.21>weapon_projectile_label(p=0.05)->射击</Combat_RangedDamage.rulePack.rulesStrings.21>
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<Combat_RangedDamage.rulePack.rulesStrings.22>destroyed_past->击碎了</Combat_RangedDamage.rulePack.rulesStrings.22>
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@ -130,30 +130,31 @@
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<KilledBy.label>死亡</KilledBy.label>
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<KilledBy.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被[killer_nameShortDef]所杀</KilledBy.rulePack.rulesStrings.0>
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<KilledBy.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef]杀死[victim_nameShortDef]</KilledBy.rulePack.rulesStrings.1>
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<KilledBy.rulePack.rulesStrings.2>tale_noun->[victim_nameShortDef]的死亡</KilledBy.rulePack.rulesStrings.2>
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<KilledBy.rulePack.rulesStrings.3>image->[victim_nameFull]被[killer_nameFull]杀了,[circumstance_group]</KilledBy.rulePack.rulesStrings.3>
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<KilledBy.rulePack.rulesStrings.4>image->[killer_nameFull]杀死了[killer_pronoun],[circumstance_group]</KilledBy.rulePack.rulesStrings.4>
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<KilledBy.rulePack.rulesStrings.5>image->[killer_nameFull]终结了[victim_nameFull]的生命,[circumstance_group]</KilledBy.rulePack.rulesStrings.5>
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<KilledBy.rulePack.rulesStrings.6>image->[killer_nameFull]残忍地谋杀了[victim_nameFull],[circumstance_group]</KilledBy.rulePack.rulesStrings.6>
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<KilledBy.rulePack.rulesStrings.7>image->[victim_nameFull]被杀死了,[circumstance_group]</KilledBy.rulePack.rulesStrings.7>
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<KilledBy.rulePack.rulesStrings.8>circumstance_phrase->看起来似乎毫无悔恨</KilledBy.rulePack.rulesStrings.8>
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<KilledBy.rulePack.rulesStrings.9>circumstance_phrase->以冷酷的效率</KilledBy.rulePack.rulesStrings.9>
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<KilledBy.rulePack.rulesStrings.10>circumstance_phrase->带着狂怒</KilledBy.rulePack.rulesStrings.10>
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<KilledBy.rulePack.rulesStrings.11>circumstance_phrase->动作快速高效</KilledBy.rulePack.rulesStrings.11>
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<KilledBy.rulePack.rulesStrings.12>circumstance_phrase->毫无情绪或者表情</KilledBy.rulePack.rulesStrings.12>
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<KilledBy.rulePack.rulesStrings.13>circumstance_phrase->出于某种阴暗的需求</KilledBy.rulePack.rulesStrings.13>
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<KilledBy.rulePack.rulesStrings.14>circumstance_phrase->以一种胆小、心不在焉的方式</KilledBy.rulePack.rulesStrings.14>
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<KilledBy.rulePack.rulesStrings.15>desc_sentence->太阳在他们身后落下,作为这件事件的象征性的共鸣。</KilledBy.rulePack.rulesStrings.15>
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<KilledBy.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase][animal]在周围旁观。</KilledBy.rulePack.rulesStrings.16>
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<KilledBy.rulePack.rulesStrings.17>desc_sentence->一个[outlander]在[side_position]沉默地看着。</KilledBy.rulePack.rulesStrings.17>
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<KilledBy.rulePack.rulesStrings.18>desc_sentence->鲜血在[victim_nameShortDef]身旁汇成了一滩。</KilledBy.rulePack.rulesStrings.18>
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<KilledBy.rulePack.rulesStrings.19>desc_sentence->[victim_nameShortDef]的眼睛完全失去了生机。</KilledBy.rulePack.rulesStrings.19>
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<KilledBy.rulePack.rulesStrings.20>desc_sentence->[killer_nameShortDef]呲着牙。</KilledBy.rulePack.rulesStrings.20>
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<KilledBy.rulePack.rulesStrings.21>desc_sentence->[killer_nameShortDef]似乎心满意足。</KilledBy.rulePack.rulesStrings.21>
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<KilledBy.rulePack.rulesStrings.22>desc_sentence->[killer_nameShortDef]看起来对自己所做的事感到痛苦。</KilledBy.rulePack.rulesStrings.22>
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<KilledBy.rulePack.rulesStrings.23>desc_sentence->[killer_nameShortDef]看起来对这个情形感到愉悦。</KilledBy.rulePack.rulesStrings.23>
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<KilledBy.rulePack.rulesStrings.24>desc_sentence->[killer_nameShortDef]看起来得意洋洋。</KilledBy.rulePack.rulesStrings.24>
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<KilledBy.rulePack.rulesStrings.25>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledBy.rulePack.rulesStrings.25>
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<KilledBy.rulePack.rulesStrings.2>tale_noun->[killer_nameShortDef]杀死[victim_nameShortDef]</KilledBy.rulePack.rulesStrings.2>
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<KilledBy.rulePack.rulesStrings.3>tale_noun->[victim_nameShortDef]的死亡</KilledBy.rulePack.rulesStrings.3>
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<KilledBy.rulePack.rulesStrings.4>image->[victim_nameFull]被[killer_nameFull]杀了,[circumstance_group]</KilledBy.rulePack.rulesStrings.4>
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<KilledBy.rulePack.rulesStrings.5>image->[killer_nameFull]杀死了[killer_pronoun],[circumstance_group]</KilledBy.rulePack.rulesStrings.5>
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<KilledBy.rulePack.rulesStrings.6>image->[killer_nameFull]终结了[victim_nameFull]的生命,[circumstance_group]</KilledBy.rulePack.rulesStrings.6>
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<KilledBy.rulePack.rulesStrings.7>image->[killer_nameFull]残忍地谋杀了[victim_nameFull],[circumstance_group]</KilledBy.rulePack.rulesStrings.7>
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<KilledBy.rulePack.rulesStrings.8>image->[victim_nameFull]被杀死了,[circumstance_group]</KilledBy.rulePack.rulesStrings.8>
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<KilledBy.rulePack.rulesStrings.9>circumstance_phrase->看起来似乎毫无悔恨</KilledBy.rulePack.rulesStrings.9>
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<KilledBy.rulePack.rulesStrings.10>circumstance_phrase->以冷酷的效率</KilledBy.rulePack.rulesStrings.10>
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<KilledBy.rulePack.rulesStrings.11>circumstance_phrase->带着狂怒</KilledBy.rulePack.rulesStrings.11>
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<KilledBy.rulePack.rulesStrings.12>circumstance_phrase->动作快速高效</KilledBy.rulePack.rulesStrings.12>
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<KilledBy.rulePack.rulesStrings.13>circumstance_phrase->毫无情绪或者表情</KilledBy.rulePack.rulesStrings.13>
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<KilledBy.rulePack.rulesStrings.14>circumstance_phrase->出于某种阴暗的需求</KilledBy.rulePack.rulesStrings.14>
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<KilledBy.rulePack.rulesStrings.15>circumstance_phrase->以一种胆小、心不在焉的方式</KilledBy.rulePack.rulesStrings.15>
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<KilledBy.rulePack.rulesStrings.16>desc_sentence->太阳在他们身后落下,作为这件事件的象征性的共鸣。</KilledBy.rulePack.rulesStrings.16>
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<KilledBy.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase][animal]在周围旁观。</KilledBy.rulePack.rulesStrings.17>
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<KilledBy.rulePack.rulesStrings.18>desc_sentence->一个[outlander]在[side_position]沉默地看着。</KilledBy.rulePack.rulesStrings.18>
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<KilledBy.rulePack.rulesStrings.19>desc_sentence->鲜血在[victim_nameShortDef]身旁汇成了一滩。</KilledBy.rulePack.rulesStrings.19>
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<KilledBy.rulePack.rulesStrings.20>desc_sentence->[victim_nameShortDef]的眼睛完全失去了生机。</KilledBy.rulePack.rulesStrings.20>
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<KilledBy.rulePack.rulesStrings.21>desc_sentence->[killer_nameShortDef]呲着牙。</KilledBy.rulePack.rulesStrings.21>
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<KilledBy.rulePack.rulesStrings.22>desc_sentence->[killer_nameShortDef]似乎心满意足。</KilledBy.rulePack.rulesStrings.22>
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<KilledBy.rulePack.rulesStrings.23>desc_sentence->[killer_nameShortDef]看起来对自己所做的事感到痛苦。</KilledBy.rulePack.rulesStrings.23>
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<KilledBy.rulePack.rulesStrings.24>desc_sentence->[killer_nameShortDef]看起来对这个情形感到愉悦。</KilledBy.rulePack.rulesStrings.24>
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<KilledBy.rulePack.rulesStrings.25>desc_sentence->[killer_nameShortDef]看起来得意洋洋。</KilledBy.rulePack.rulesStrings.25>
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<KilledBy.rulePack.rulesStrings.26>desc_sentence->[killer_nameShortDef] looks triumphant。</KilledBy.rulePack.rulesStrings.26>
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<SoldPrisoner.label>贩卖囚犯</SoldPrisoner.label>
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<SoldPrisoner.rulePack.rulesStrings.0>tale_noun->出售[prisoner_nameShortDef]</SoldPrisoner.rulePack.rulesStrings.0>
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<Raid.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef]用[weapon]进行防御,同时[defender_circumstance]。</Raid.rulePack.rulesStrings.15>
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<Raid.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDef]受伤倒地。</Raid.rulePack.rulesStrings.16>
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<Raid.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef]用[pawn_possessive][weapon]还击,同时[defender_circumstance]。</Raid.rulePack.rulesStrings.17>
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<Raid.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef]挺身而出,同时[defender_circumstance].</Raid.rulePack.rulesStrings.18>
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<Raid.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef]挺身而出,同时[defender_circumstance]。</Raid.rulePack.rulesStrings.18>
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<Raid.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef]带着[badassadjective]的神情。</Raid.rulePack.rulesStrings.19>
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<Raid.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef]带着[angstyadjective]的神情。</Raid.rulePack.rulesStrings.20>
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<Raid.rulePack.rulesStrings.21>desc_sentence->地上到处都是[gore]。</Raid.rulePack.rulesStrings.21>
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