typos fix
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@ -38,7 +38,7 @@
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<AnimalWarcall.symbolPack.wholeNameSymbols.0.symbol>战争呼唤者</AnimalWarcall.symbolPack.wholeNameSymbols.0.symbol>
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<!-- EN: bloodfeeder -->
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<Bloodfeeder.label>渴血</Bloodfeeder.label>
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<Bloodfeeder.label>汲血</Bloodfeeder.label>
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<!-- EN: Carriers of this gene have small retractable fangs and an organ on the roof of the mouth which can extract hemogen from fresh warm blood. They can bite an unresisting person, suck the blood, and gain hemogen directly. -->
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<Bloodfeeder.description>这种基因的携带者长有可伸缩的细小尖牙,在他们口腔上壁长有一个器官,可以从新鲜的暖血中提取血原质。他们可以啃咬一个没有抵抗力的人,吸取其血液并直接获得其中的血原质。</Bloodfeeder.description>
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<!-- EN: hemo -->
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@ -98,7 +98,7 @@
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<HemogenDrain.resourceLabel>血原质</HemogenDrain.resourceLabel>
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<!-- EN: hemogenic -->
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<Hemogenic.label>血原储备</Hemogenic.label>
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<Hemogenic.label>血原化</Hemogenic.label>
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<!-- EN: Carriers of this gene have a reserve of biological strength powered by a resource called hemogen. The resource can be gained and spent in various ways, all of which are unlocked by other genes.\n\nCarriers lose 2 hemogen per day from biological entropy. -->
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<Hemogenic.description>这种基因的携带者可以储备一种叫做血原质的生物能资源。这种资源的来源和使用方法可以由其它基因解锁。\n\n携带者的生物熵会每天损失2血原质。</Hemogenic.description>
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<!-- EN: Gives hemogen supply. -->
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@ -19,7 +19,7 @@
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<!-- EN: ultra mechtech -->
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<UltraMechtech.label>极致机械科技</UltraMechtech.label>
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<!-- EN: The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear.\n\nYou can get nano structuring chips by using a mechanitor to summon an apocriton threat. -->
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<UltraMechtech.description>解锁机械师需要的技术来制造和控制极致机械族,以及制造大型机械与极致机械师装备。\n\n你可以通过让机械师召唤一个憎恶毒蜂并击败它以获得纳米维护芯片。</UltraMechtech.description>
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<UltraMechtech.description>解锁机械师需要的技术来制造和控制极致机械族,以及制造大型机械与极致机械师装备。\n\n你可以通过让机械师召唤一个憎恶毒蜂并击败它以获得纳米结构芯片。</UltraMechtech.description>
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<!-- EN: wastepack atomizer -->
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<WastepackAtomizer.label>垃圾分解器</WastepackAtomizer.label>
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@ -7,12 +7,12 @@
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<KilledChild.stages.killed_a_child.description>不管什么情况,杀死这么年幼的人都是不对的。</KilledChild.stages.killed_a_child.description>
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<!-- EN: killed my birth mother -->
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<KilledMyBirthMother.stages.killed_my_birth_mother.label>杀了自己的亲生母亲</KilledMyBirthMother.stages.killed_my_birth_mother.label>
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<KilledMyBirthMother.stages.killed_my_birth_mother.label>杀害我的生母</KilledMyBirthMother.stages.killed_my_birth_mother.label>
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<!-- EN: my birth mother {0} died -->
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<MyBirthMotherDied.stages.my_birth_mother_died.label>我的生母{0}死了</MyBirthMotherDied.stages.my_birth_mother_died.label>
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<!-- EN: My birth mother died. She's gone forever. It's like a hole in my life. -->
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<MyBirthMotherDied.stages.my_birth_mother_died.description>我的母亲去世了。她一去不复返了。就像我生命中的一个空洞。</MyBirthMotherDied.stages.my_birth_mother_died.description>
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<MyBirthMotherDied.stages.my_birth_mother_died.description>我的母亲去世了,她已经永远离开了。就像我生命中的一个空洞。</MyBirthMotherDied.stages.my_birth_mother_died.description>
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<!-- EN: my birth mother {0} lost -->
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<MyBirthMotherLost.stages.my_birth_mother_lost.label>我的母亲{0}失踪了</MyBirthMotherLost.stages.my_birth_mother_lost.label>
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@ -2,11 +2,11 @@
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<LanguageData>
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<!-- EN: learning-starved -->
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<NeedLearning.stages.learningstarved.label>学习厌倦</NeedLearning.stages.learningstarved.label>
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<NeedLearning.stages.learningstarved.label>学习匮乏</NeedLearning.stages.learningstarved.label>
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<!-- EN: It's been so long since I learned anything new. I'm tired of the monotony! -->
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<NeedLearning.stages.learningstarved.description>我已经很久没有学到任何新东西了。我厌倦了无趣的学习!</NeedLearning.stages.learningstarved.description>
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<NeedLearning.stages.learningstarved.description>我已经很久没有学到任何新东西了。千篇一律的日子让人生厌!</NeedLearning.stages.learningstarved.description>
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<!-- EN: learning-deprived -->
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<NeedLearning.stages.learningdeprived.label>学习障碍</NeedLearning.stages.learningdeprived.label>
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<NeedLearning.stages.learningdeprived.label>学习渴求</NeedLearning.stages.learningdeprived.label>
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<!-- EN: I want to learn more about all sorts of things. This place is boring! -->
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<NeedLearning.stages.learningdeprived.description>我想了解更多关于各种各样的事情。这地方真无聊!</NeedLearning.stages.learningdeprived.description>
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<!-- EN: learning unfulfilled -->
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@ -155,7 +155,7 @@
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<li>lodgersPossessive(lodgerCount>=2)->他们的</li>
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<li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
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<li>lodgersSingularOrPluralDef(lodgerCount>=2)->[lodgersLabelPlural]</li>
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<li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] 请求你允许在 [map_definite] 待上 [questDurationTicks_duration] 来让[lodgersPronoun]能够重整旗鼓。\n\n作为回报, [lodgersPronoun] [offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo] [lodgersPronoun] 可能会在过后酬谢你对[lodgersObjective]的帮助 —— 但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo] 不属于任何派系。 如果你愿意,你可以选择杀害、逮捕、出售或者采割[lodgersObjective], 并且不会产生任何外交后果。</li>
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<li>questDescription->[approachInfo][claimInfo][asker_nameDef]请求你允许在[map_definite]待上 [questDurationTicks_duration]来让[lodgersPronoun]能够重整旗鼓。\n\n作为回报, [lodgersPronoun][offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo][lodgersPronoun]可能会在过后酬谢你对[lodgersObjective]的帮助 ——但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo]不属于任何派系。 如果你愿意,你可以选择杀害、逮捕、出售或者采割[lodgersObjective],并且不会产生任何外交后果。</li>
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<li>approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。</li>
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<li>approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。</li>
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<li>approachInfo(lodgerCount==2,childCount==1,priority=1)->[asker_nameDef]正带着一个孩子靠近。</li>
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@ -163,10 +163,10 @@
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<li>approachInfo(lodgerCount>=3,childCount==1,priority=1)->[lodgerCount]名穷途末路的[faction_pawnsPlural]正带着一个孩子靠近。他们的领袖是[asker_nameDef]。</li>
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<li>approachInfo(lodgerCount>=3,childCount>=2,priority=1)->[lodgerCount]名穷途末路的[faction_pawnsPlural]正带着一些孩子靠近。他们的领袖是[asker_nameDef]。</li>
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<li>approachInfo(lodgerCount>=3,allButOneChildren==true,priority=2)->[asker_nameDef]带着处于他保护下的[lodgersCountMinusOne]名孩子,和[lodgerCount]名穷途末路的[faction_pawnsPlural]正在靠近。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称[asker_possessive]在最近一次袭击中失去了家园。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称自己孤零零地从一个冷冻休眠舱中醒来。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称被[asker_possessive]前情人从家中赶了出来。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称因为和社区领袖争吵被驱逐。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef]声称[asker_possessive]在最近一次袭击中失去了家园。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef]声称自己孤零零地从一个冷冻休眠舱中醒来。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef]声称被[asker_possessive]前情人从家中赶了出来。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef]声称因为和社区领袖争吵被驱逐。</li>
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<li>claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。</li>
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<li>claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。</li>
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<li>claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。</li>
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@ -174,10 +174,10 @@
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<li>claimInfo(lodgerCount>=2)->他们说一场大风暴毁了他们的家园。</li>
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<li>claimInfo(lodgerCount>=2)->他们说他们的商队遭到袭击,所有的货物都被抢走了。</li>
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<li>claimInfo(lodgerCount>=2)->他们说由于道德观不同,他们被赶出了城镇。</li>
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<li>joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心, [asker_pronoun]可能会提议加入你。</li>
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<li>joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心,[asker_pronoun]可能会提议加入你。</li>
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<li>joinInfo(lodgerCount>=2)->如果你能让他们开心,他们中的一部分可能会提议加入你。</li>
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<li>travelerInfo(lodgerCount==1)->这名 [faction_pawnSingular] </li>
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<li>travelerInfo(lodgerCount>=2)->这些 [faction_pawnsPlural] </li>
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<li>travelerInfo(lodgerCount==1)->这名[faction_pawnSingular]</li>
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<li>travelerInfo(lodgerCount>=2)->这些[faction_pawnsPlural]</li>
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</Hospitality_Refugee.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName(lodgerCount==1)->[asker_nameDef] the [lodgerAdj]</li>
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@ -212,11 +212,11 @@
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<li>lodgerPlural->vagabonds</li>
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-->
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<Hospitality_Refugee.questNameRules.rulesStrings>
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<li>questName(lodgerCount==1)->[lodgerAdj] [asker_nameDef]</li>
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<li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
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<li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
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<li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerAdj] [lodgerPlural]</li>
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<li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerPlural]</li>
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<li>questName(lodgerCount==1)->[lodgerAdj][asker_nameDef]</li>
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<li>questName(lodgerCount==1)->[athe][lodgerAdj][lodgerSingle]</li>
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<li>questName(p=2,lodgerCount>=2)->[lodgerAdj][lodgerPlural]</li>
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<li>questName(lodgerCount>=2)->[asker_nameDef]的[lodgerAdj][lodgerPlural]</li>
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<li>questName(lodgerCount>=2)->[asker_nameDef]的[lodgerPlural]</li>
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<li>athe->一位</li>
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<li>athe->这</li>
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<li>lodgerAdj->疲倦的</li>
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@ -308,7 +308,7 @@
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<li>questName->Betrayal offer: [factionOpponent_nameDef]</li>
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-->
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<RefugeeBetrayal.questNameRules.rulesStrings>
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<li>questName->背叛提议: [factionOpponent_nameDef]</li>
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<li>questName->背叛提议:[factionOpponent_nameDef]</li>
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</RefugeeBetrayal.questNameRules.rulesStrings>
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<!-- EN:
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@ -317,7 +317,7 @@
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-->
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<RefugeeDelayedReward.questContentRules.rulesStrings>
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<li>rewardLetterLabel->访客报酬</li>
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<li>rewardLetterText->[rewardGiver_nameDef] 已经联系过你。 [rewardDelayTicks_duration] 之前, 你在[rewardGiver_objective]十分绝望的时候给与了帮助。\n\n后来,[rewardGiver_pronoun]靠着[rewardGiver_possessive]双腿重新站了起来, 现在 [rewardGiver_pronoun] 想要对你的帮助给与得体的报酬。 [rewardGiver_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]</li>
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<li>rewardLetterText->[rewardGiver_nameDef]已经联系过你。 [rewardDelayTicks_duration]之前, 你在[rewardGiver_objective]十分绝望的时候给与了帮助。\n\n后来,[rewardGiver_pronoun]靠着[rewardGiver_possessive]双腿重新站了起来, 现在[rewardGiver_pronoun]想要对你的帮助给与得体的报酬。 [rewardGiver_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]</li>
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</RefugeeDelayedReward.questContentRules.rulesStrings>
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<!-- EN:
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<li>questDescription->a delayed reward for refugee quest</li>
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