Updata A10F
Updata A10F
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<DesignatorCancel>取消</DesignatorCancel>
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@ -10,6 +10,9 @@
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<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
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<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
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<DesignatorUninstall>卸载</DesignatorUninstall>
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<DesignatorUninstallDesc>Uninstall this so it can be moved, sold, or installed somewhere else.</DesignatorUninstallDesc>
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<DesignatorHarvest>收获</DesignatorHarvest>
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<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
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@ -18,7 +21,7 @@
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<DesignatorHaulThings>搬运</DesignatorHaulThings>
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<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
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<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
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<!-- <NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere> -->
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<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
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<DesignatorHunt>狩猎</DesignatorHunt>
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@ -77,6 +80,7 @@
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<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
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<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
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<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
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<TerrainBeingSmoothed>地形已标记为平滑.</TerrainBeingSmoothed>
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<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
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<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
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<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
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@ -93,4 +97,4 @@
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<TransmitsPower>传输电力</TransmitsPower>
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</LanguageData>
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</LanguageData>
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