add gitignore

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Vaniat 2020-02-27 20:59:39 +08:00
parent 2504098b96
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- Backup*.rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
##
## Visual studio for Mac
##
# globs
Makefile.in
*.userprefs
*.usertasks
config.make
config.status
aclocal.m4
install-sh
autom4te.cache/
*.tar.gz
tarballs/
test-results/
# Mac bundle stuff
*.dmg
*.app
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
# General
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
# Windows thumbnail cache files
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
# JetBrains Rider
.idea/
*.sln.iml
##
## Visual Studio Code
##
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
##
## RimWorld Language Package
##
*.tar

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: air conditioning -->
@ -47,7 +47,7 @@
<FlakArmor.description>解锁制作含有金属材质的衣服,用以抵抗子弹和爆炸。这类防具会稍微减慢移动速度。</FlakArmor.description>
<!-- EN: gas operation -->
<GasOperation.label>流操控</GasOperation.label>
<GasOperation.label>动系统</GasOperation.label>
<!-- EN: Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. -->
<GasOperation.description>制作大威力枪械,比如重型冲锋枪,链式霰弹枪和轻机枪。</GasOperation.description>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: release prisoners -->
@ -291,7 +291,7 @@
<!-- EN: tend to self -->
<DoctorTendToSelfEmergency.label>治疗自己</DoctorTendToSelfEmergency.label>
<!-- EN: tending to -->
<DoctorTendToSelfEmergency.gerund>正在治疗</DoctorTendToSelfEmergency.gerund>
<DoctorTendToSelfEmergency.gerund>治疗</DoctorTendToSelfEmergency.gerund>
<!-- EN: tend to -->
<DoctorTendToSelfEmergency.verb>治疗</DoctorTendToSelfEmergency.verb>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Confirm -->
@ -895,7 +895,7 @@
<!-- Confirm cancel monument marker -->
<!-- EN: Do you really want to remove this monument marker? -->
<ConfirmCancelMonumentMarker>确定要消除纪念碑上的标记嘛</ConfirmCancelMonumentMarker>
<ConfirmCancelMonumentMarker>确定要移除这个纪念碑标记吗</ConfirmCancelMonumentMarker>
<!-- Abilities -->
<!-- EN: Line of sight required -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Work tab -->
@ -239,7 +239,7 @@
<!-- EN: Accept with {0_labelShort} -->
<AcceptWith>接受{0_labelShort}</AcceptWith>
<!-- EN: The offer expired. -->
<QuestOutcomeInfo_OfferExpired>折价已过期</QuestOutcomeInfo_OfferExpired>
<QuestOutcomeInfo_OfferExpired>提议已过期</QuestOutcomeInfo_OfferExpired>
<!-- EN: You completed this quest. -->
<QuestOutcomeInfo_UnknownOrSuccess>你已完成此任务。</QuestOutcomeInfo_UnknownOrSuccess>
<!-- EN: You failed this quest. -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions]</li>
-->
<BuildMonument_Basic.questDescriptionRules.rulesStrings>
<li>commonEnding->建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n一旦开始这项工程建设必须在[constructionTimeoutTicks_duration]内完成。完成后,[allRewardsDescriptions]</li>
<li>commonEnding->建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n一旦开始这项工程建设必须在[constructionTimeoutTicks_duration]内完成。完成后,[allRewardsDescriptions]</li>
</BuildMonument_Basic.questDescriptionRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task.\n\nAfter completion, you'll have to protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]\n\nWhen you finish construction, [allRewardsDescriptions]</li>
-->
<BuildMonument_TimeProtect.questDescriptionRules.rulesStrings>
<li>commonEnding->建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n一旦开始这项工程建设必须在[constructionTimeoutTicks_duration]内完成。\n\n建造完成后你需要在[haveToProtectForTicks_duration]内持续保护好纪念碑。如果纪念碑受到一点损伤,[asker2]的执行系统将会激活并且[threatDescription]\n\n当你完成所有工作后[allRewardsDescriptions]</li>
<li>commonEnding->建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n一旦开始这项工程建设必须在[constructionTimeoutTicks_duration]内完成。\n\n建造完成后你需要在[haveToProtectForTicks_duration]内持续保护好纪念碑。如果纪念碑受到一点损伤,[asker2]的执行系统将会激活并且[threatDescription]\n\n当你完成所有工作后[allRewardsDescriptions]</li>
</BuildMonument_TimeProtect.questDescriptionRules.rulesStrings>
<!-- EN: Monument completed -->
<BuildMonument_TimeProtect.root.nodes.monumentMarkerMonumentCompleted.node.label.slateRef>纪念碑已完成</BuildMonument_TimeProtect.root.nodes.monumentMarkerMonumentCompleted.node.label.slateRef>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
@ -6,7 +6,7 @@
<!-- EN: New monument marker arrived -->
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>一个新的纪念碑标记已经发出,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>已发送一个新的纪念碑标记,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Protect the monument for {0} -->
<BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPart.slateRef>
<!-- EN: Protect the monument until {0} -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.</li>
-->
<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<li>questDescription->\n为了让[titleHeir_nameFull]名正言顺的承袭[titleHolder_nameFull]头衔,你必须为此建造一座纪念碑。\n\n建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作将被视为对此仪式的一种亵渎。与[asker_factionName]的关系将下降25承袭人也不会有任何改变。</li>
<li>questDescription->\n为了让[titleHeir_nameFull]名正言顺的承袭[titleHolder_nameFull]头衔,你必须为此建造一座纪念碑。\n\n建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作将被视为对此仪式的一种亵渎。与[asker_factionName]的关系将下降25承袭人也不会有任何改变。</li>
</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[titleHeir_nameDef]'s inheritance</li>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
@ -77,7 +77,7 @@
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation],并成为轨道平台上机械集群的目标。只要它们还存在,机械集群就会定期从轨道上降落。</li>
<li>threatsInfo2(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive]朋友[lodgers0_nameFull]对学习异族文化很感兴趣。[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内向[map_definite]提供[lodgers0_nameDef]。[allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive]朋友[lodgers0_nameFull]对学习异族文化很感兴趣。[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内向[map_definite]提供[lodgers0_nameDef]。[allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护,让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。[allLodgerInfo]\n\n因为[enemyFaction_leader_nameDef]是[enemyFaction_name]的[enemyFaction_leaderTitle][enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]最近[mechViolation]。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护,让[asker_possessive]有足够的时间处理机械族巢穴。[allLodgerInfo]\n\n机械族会来抓捕[lodgers0_nameDef]。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]最近被[mechViolation]。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护。只要[lodgers0_nameDef]在这里,机械集群就会到来。 [allLodgerInfo][threatsInfo1] [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
@ -96,9 +96,9 @@
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。只要[asker_nameDef]还在那里,机械战斗集群就会不断地在[asker_nameDef]降落。</li>
<li>threatsInfo5(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]想在[map_definite]停留[shuttleDelayTicks_duration]对[lodgersCountMinusOne]个[allyAllies]进行审判。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人雇佣了[enemyFaction_name]来追捕[asker_objective]。他们会不断进攻,直到[asker_nameDef]离开。[enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人引诱[enemyFaction_name]来猎杀[asker_objective]。机械族会不断进攻,直到[asker_nameDef]离开。 [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人以某种未知的方式引诱机械集群来猎杀[asker_objective]。因此,机械战斗集群会定期降落到[map_definite] ,直到[asker_nameDef]离开。</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人雇佣了[enemyFaction_name]来追捕[asker_objective]。他们会不断进攻,直到[asker_nameDef]离开。[enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人引诱[enemyFaction_name]来猎杀[asker_objective]。机械族会不断进攻,直到[asker_nameDef]离开。 [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人以某种未知的方式引诱机械集群来猎杀[asker_objective]。因此,机械战斗集群会定期降落到[map_definite] ,直到[asker_nameDef]离开。</li>
<li>threatsInfo6(generateThreats==false)-></li>
<li>allyAllies(lodgersCountMinusOne==1)->盟友</li>
<li>allyAllies(lodgersCountMinusOne>=2)->盟友们</li>

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Some royal titles allow the holder to call for military aid. This can save you in a tough moment. -->
<RoyaltyTips.tips.0>一些荣誉头衔允许持有者要求军事援助。这能够帮助你脱离险境。</RoyaltyTips.tips.0>
<!-- EN: Higher royal title holders have a special need for authority. They satisfy it by reigning from a throne. -->
<RoyaltyTips.tips.1>高级荣誉头衔持有者需要更高的权威。请通过建造「宝座」满足需求。</RoyaltyTips.tips.1>
<RoyaltyTips.tips.1>高级荣誉头衔持有者对于威严有独特的要求。请通过建造「宝座」满足需求。</RoyaltyTips.tips.1>
<!-- EN: Higher level royal colonists won't eat food that is below their expectations, unless they're starving. -->
<RoyaltyTips.tips.2>高等贵族殖民者不会吃低于他们期望的食物,除非他们要饿死了。</RoyaltyTips.tips.2>
<!-- EN: Power armor, cataphract armor and psyfocus apparel will satisfy the apparel requirements of royal titles. -->
@ -20,7 +20,7 @@
<!-- EN: The Empire restricts usage of certain implants to those with specific royal titles. Using them illegally may lead to diplomatic consequences with the Empire. -->
<RoyaltyTips.tips.8>「帝国」限制某些植入物为特定荣誉头衔专用。非法使用将造成不良的外交后果。</RoyaltyTips.tips.8>
<!-- EN: The psychic silencer implant masks psychic signatures, preventing authorities from detecting illegal psychic powers. -->
<RoyaltyTips.tips.9>「心灵静默装置」会掩盖心灵签名,防止非法使用心灵力量被发现。</RoyaltyTips.tips.9>
<RoyaltyTips.tips.9>「心灵静默装置」会掩盖心灵信号,防止非法使用心灵力量被发现。</RoyaltyTips.tips.9>
<!-- EN: Installing a new level of psychic amplifier grants knowledge of one psycast. -->
<RoyaltyTips.tips.10>每次安装更高级别的「心灵增幅装置」都会授予一个新的「心灵能力」。</RoyaltyTips.tips.10>
<!-- EN: Psycasts can give you significant advantage in combat. -->
@ -34,7 +34,7 @@
<!-- EN: Creatures with higher psychic sensitivity are affected more by psycasts. -->
<RoyaltyTips.tips.15>「心理敏感度」越高,受到「心灵能力」的影响越大。</RoyaltyTips.tips.15>
<!-- EN: Fitting your psycasters with psyfocus gear will increase their psychic entropy limit and regeneration rate. -->
<RoyaltyTips.tips.16>为「心灵能力者」安装「心灵聚合物齿轮」会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。</RoyaltyTips.tips.16>
<RoyaltyTips.tips.16>为「心灵能力者」配备心灵聚焦饰品会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。</RoyaltyTips.tips.16>
<!-- EN: When fighting a mech cluster, try shooting their power cells. They explode, dealing heavy damage to surrounding creatures and structures. -->
<RoyaltyTips.tips.17>与机械集群战斗时,请尝试射击它们的能量电池。巨大的爆炸将破坏范围内的生物,机械和建筑。</RoyaltyTips.tips.17>
<!-- EN: Some mech clusters remain dormant until disturbed. Use that time to prepare your attack. -->

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@ -5,7 +5,7 @@
<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->
<ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人:</ChooseHeir>
<!-- EN: You're about to change the heir of the title {HOLDER_nameIndef} recieved from {0_name}. This requires building a monument in a limited time, to consecrate the new inheritance. -->
<MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以奉献新的继承权。</MakeHeirConfirm>
<MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以宣称新的继承权。</MakeHeirConfirm>
<!-- EN: This will upset {HOLDER_possessive} current heir {HEIR_nameFull}. -->
<MakeHeirPreviousHeirWarning>这将使{HOLDER_possessive}个当前继承人{HEIR_nameFull}不高兴。</MakeHeirPreviousHeirWarning>