add gitignore
This commit is contained in:
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.gitignore
vendored
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438
.gitignore
vendored
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@ -0,0 +1,438 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Mono auto generated files
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mono_crash.*
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# Benchmark Results
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BenchmarkDotNet.Artifacts/
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio Trace Files
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*.e2e
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# AxoCover is a Code Coverage Tool
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.axoCover/*
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!.axoCover/settings.json
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# Visual Studio code coverage results
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*.coverage
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*.coveragexml
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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|
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# Web workbench (sass)
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.sass-cache/
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|
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# Installshield output folder
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[Ee]xpress/
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|
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# DocProject is a documentation generator add-in
|
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
|
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
|
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ecf/
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rcf/
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|
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# Windows Store app package directories and files
|
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AppPackages/
|
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
|
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*.appx
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*.appxbundle
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*.appxupload
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!?*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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orleans.codegen.cs
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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*.rptproj.bak
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# SQL Server files
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*.mdf
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*.ldf
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*.ndf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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*.rptproj.rsuser
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*- Backup*.rdl
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
|
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*.GhostDoc.xml
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||||
# Node.js Tools for Visual Studio
|
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.ntvs_analysis.dat
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node_modules/
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# Visual Studio 6 build log
|
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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|
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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*.vbw
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# CodeRush personal settings
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.cr/personal
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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*.tss
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# Telerik's JustMock configuration file
|
||||
*.jmconfig
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||||
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# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
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||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
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||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
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*.nvuser
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||||
|
||||
# MFractors (Xamarin productivity tool) working folder
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.mfractor/
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# Local History for Visual Studio
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.localhistory/
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||||
# BeatPulse healthcheck temp database
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healthchecksdb
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# Backup folder for Package Reference Convert tool in Visual Studio 2017
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MigrationBackup/
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##
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## Visual studio for Mac
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||||
##
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||||
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||||
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# globs
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Makefile.in
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*.userprefs
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*.usertasks
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config.make
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config.status
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||||
aclocal.m4
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||||
install-sh
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||||
autom4te.cache/
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*.tar.gz
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||||
tarballs/
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||||
test-results/
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||||
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||||
# Mac bundle stuff
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*.dmg
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*.app
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# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
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# General
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.DS_Store
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.AppleDouble
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.LSOverride
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# Icon must end with two \r
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Icon
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||||
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# Thumbnails
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._*
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||||
# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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||||
.VolumeIcon.icns
|
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.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
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# Windows thumbnail cache files
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Thumbs.db
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ehthumbs.db
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ehthumbs_vista.db
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# Dump file
|
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*.stackdump
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||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
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||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
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*.msm
|
||||
*.msp
|
||||
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||||
# Windows shortcuts
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*.lnk
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||||
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||||
# JetBrains Rider
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||||
.idea/
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*.sln.iml
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##
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## Visual Studio Code
|
||||
##
|
||||
.vscode/*
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||||
!.vscode/settings.json
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||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
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##
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## RimWorld Language Package
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||||
##
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||||
*.tar
|
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BIN
.vs/slnx.sqlite
BIN
.vs/slnx.sqlite
Binary file not shown.
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: air conditioning -->
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@ -47,7 +47,7 @@
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<FlakArmor.description>解锁制作含有金属材质的衣服,用以抵抗子弹和爆炸。这类防具会稍微减慢移动速度。</FlakArmor.description>
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<!-- EN: gas operation -->
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<GasOperation.label>气流操控</GasOperation.label>
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<GasOperation.label>气动系统</GasOperation.label>
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<!-- EN: Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. -->
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<GasOperation.description>制作大威力枪械,比如重型冲锋枪,链式霰弹枪和轻机枪。</GasOperation.description>
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||||
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||||
|
@ -1,4 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: release prisoners -->
|
||||
@ -291,7 +291,7 @@
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||||
<!-- EN: tend to self -->
|
||||
<DoctorTendToSelfEmergency.label>治疗自己</DoctorTendToSelfEmergency.label>
|
||||
<!-- EN: tending to -->
|
||||
<DoctorTendToSelfEmergency.gerund>正在治疗</DoctorTendToSelfEmergency.gerund>
|
||||
<DoctorTendToSelfEmergency.gerund>治疗</DoctorTendToSelfEmergency.gerund>
|
||||
<!-- EN: tend to -->
|
||||
<DoctorTendToSelfEmergency.verb>治疗</DoctorTendToSelfEmergency.verb>
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Confirm -->
|
||||
@ -895,7 +895,7 @@
|
||||
|
||||
<!-- Confirm cancel monument marker -->
|
||||
<!-- EN: Do you really want to remove this monument marker? -->
|
||||
<ConfirmCancelMonumentMarker>确定要消除纪念碑上的标记嘛?</ConfirmCancelMonumentMarker>
|
||||
<ConfirmCancelMonumentMarker>确定要移除这个纪念碑标记吗?</ConfirmCancelMonumentMarker>
|
||||
|
||||
<!-- Abilities -->
|
||||
<!-- EN: Line of sight required -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Work tab -->
|
||||
@ -239,7 +239,7 @@
|
||||
<!-- EN: Accept with {0_labelShort} -->
|
||||
<AcceptWith>接受{0_labelShort}</AcceptWith>
|
||||
<!-- EN: The offer expired. -->
|
||||
<QuestOutcomeInfo_OfferExpired>折价已过期</QuestOutcomeInfo_OfferExpired>
|
||||
<QuestOutcomeInfo_OfferExpired>提议已过期</QuestOutcomeInfo_OfferExpired>
|
||||
<!-- EN: You completed this quest. -->
|
||||
<QuestOutcomeInfo_UnknownOrSuccess>你已完成此任务。</QuestOutcomeInfo_UnknownOrSuccess>
|
||||
<!-- EN: You failed this quest. -->
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions]</li>
|
||||
-->
|
||||
<BuildMonument_Basic.questDescriptionRules.rulesStrings>
|
||||
<li>commonEnding->建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程,建设必须在[constructionTimeoutTicks_duration]内完成。完成后,[allRewardsDescriptions]</li>
|
||||
<li>commonEnding->建造这个[monumentSize]纪念碑需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程,建设必须在[constructionTimeoutTicks_duration]内完成。完成后,[allRewardsDescriptions]</li>
|
||||
</BuildMonument_Basic.questDescriptionRules.rulesStrings>
|
||||
|
||||
</LanguageData>
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task.\n\nAfter completion, you'll have to protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]\n\nWhen you finish construction, [allRewardsDescriptions]</li>
|
||||
-->
|
||||
<BuildMonument_TimeProtect.questDescriptionRules.rulesStrings>
|
||||
<li>commonEnding->建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程,建设必须在[constructionTimeoutTicks_duration]内完成。\n\n建造完成后,你需要在[haveToProtectForTicks_duration]内持续保护好纪念碑。如果纪念碑受到一点损伤,[asker2]的执行系统将会激活并且[threatDescription]\n\n当你完成所有工作后,[allRewardsDescriptions]</li>
|
||||
<li>commonEnding->建造这个[monumentSize]纪念碑需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程,建设必须在[constructionTimeoutTicks_duration]内完成。\n\n建造完成后,你需要在[haveToProtectForTicks_duration]内持续保护好纪念碑。如果纪念碑受到一点损伤,[asker2]的执行系统将会激活并且[threatDescription]\n\n当你完成所有工作后,[allRewardsDescriptions]</li>
|
||||
</BuildMonument_TimeProtect.questDescriptionRules.rulesStrings>
|
||||
<!-- EN: Monument completed -->
|
||||
<BuildMonument_TimeProtect.root.nodes.monumentMarkerMonumentCompleted.node.label.slateRef>纪念碑已完成</BuildMonument_TimeProtect.root.nodes.monumentMarkerMonumentCompleted.node.label.slateRef>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
|
||||
@ -6,7 +6,7 @@
|
||||
<!-- EN: New monument marker arrived -->
|
||||
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
|
||||
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>一个新的纪念碑标记已经发出,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>已发送一个新的纪念碑标记,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Protect the monument for {0} -->
|
||||
<BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPart.slateRef>
|
||||
<!-- EN: Protect the monument until {0} -->
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.</li>
|
||||
-->
|
||||
<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->\n为了让[titleHeir_nameFull]名正言顺的承袭[titleHolder_nameFull]头衔,你必须为此建造一座纪念碑。\n\n建造这个[monumentSize]纪念需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作,将被视为对此仪式的一种亵渎。与[asker_factionName]的关系将下降25,承袭人也不会有任何改变。</li>
|
||||
<li>questDescription->\n为了让[titleHeir_nameFull]名正言顺的承袭[titleHolder_nameFull]头衔,你必须为此建造一座纪念碑。\n\n建造这个[monumentSize]纪念碑需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作,将被视为对此仪式的一种亵渎。与[asker_factionName]的关系将下降25,承袭人也不会有任何改变。</li>
|
||||
</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[titleHeir_nameDef]'s inheritance</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -77,7 +77,7 @@
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation],并成为轨道平台上机械集群的目标。只要它们还存在,机械集群就会定期从轨道上降落。</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive]的朋友[lodgers0_nameFull]对学习异族文化很感兴趣。[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内向[map_definite]提供[lodgers0_nameDef]。[allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive]朋友[lodgers0_nameFull]对学习异族文化很感兴趣。[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内向[map_definite]提供[lodgers0_nameDef]。[allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护,让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。[allLodgerInfo]\n\n因为[enemyFaction_leader_nameDef]是[enemyFaction_name]的[enemyFaction_leaderTitle],[enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]最近[mechViolation]。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护,让[asker_possessive]有足够的时间处理机械族巢穴。[allLodgerInfo]\n\n机械族会来抓捕[lodgers0_nameDef]。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]最近被[mechViolation]。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护。只要[lodgers0_nameDef]在这里,机械集群就会到来。 [allLodgerInfo][threatsInfo1] [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
@ -96,9 +96,9 @@
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。只要[asker_nameDef]还在那里,机械战斗集群就会不断地在[asker_nameDef]降落。</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]想在[map_definite]停留[shuttleDelayTicks_duration]对[lodgersCountMinusOne]个[allyAllies]进行审判。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]和[asker_possessive]的 [allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人雇佣了[enemyFaction_name]来追捕[asker_objective]。他们会不断进攻,直到[asker_nameDef]离开。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]和[asker_possessive]的 [allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人引诱[enemyFaction_name]来猎杀[asker_objective]。机械族会不断进攻,直到[asker_nameDef]离开。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]和[asker_possessive]的 [allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人以某种未知的方式引诱机械集群来猎杀[asker_objective]。因此,机械战斗集群会定期降落到[map_definite] ,直到[asker_nameDef]离开。</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人雇佣了[enemyFaction_name]来追捕[asker_objective]。他们会不断进攻,直到[asker_nameDef]离开。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人引诱[enemyFaction_name]来猎杀[asker_objective]。机械族会不断进攻,直到[asker_nameDef]离开。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]和[asker_possessive][allyAllies] 被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人以某种未知的方式引诱机械集群来猎杀[asker_objective]。因此,机械战斗集群会定期降落到[map_definite] ,直到[asker_nameDef]离开。</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>allyAllies(lodgersCountMinusOne==1)->盟友</li>
|
||||
<li>allyAllies(lodgersCountMinusOne>=2)->盟友们</li>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Some royal titles allow the holder to call for military aid. This can save you in a tough moment. -->
|
||||
<RoyaltyTips.tips.0>一些荣誉头衔允许持有者要求军事援助。这能够帮助你脱离险境。</RoyaltyTips.tips.0>
|
||||
<!-- EN: Higher royal title holders have a special need for authority. They satisfy it by reigning from a throne. -->
|
||||
<RoyaltyTips.tips.1>高级荣誉头衔持有者需要更高的权威。请通过建造「宝座」满足需求。</RoyaltyTips.tips.1>
|
||||
<RoyaltyTips.tips.1>高级荣誉头衔持有者对于威严有独特的要求。请通过建造「宝座」满足需求。</RoyaltyTips.tips.1>
|
||||
<!-- EN: Higher level royal colonists won't eat food that is below their expectations, unless they're starving. -->
|
||||
<RoyaltyTips.tips.2>高等贵族殖民者不会吃低于他们期望的食物,除非他们要饿死了。</RoyaltyTips.tips.2>
|
||||
<!-- EN: Power armor, cataphract armor and psyfocus apparel will satisfy the apparel requirements of royal titles. -->
|
||||
@ -20,7 +20,7 @@
|
||||
<!-- EN: The Empire restricts usage of certain implants to those with specific royal titles. Using them illegally may lead to diplomatic consequences with the Empire. -->
|
||||
<RoyaltyTips.tips.8>「帝国」限制某些植入物为特定荣誉头衔专用。非法使用将造成不良的外交后果。</RoyaltyTips.tips.8>
|
||||
<!-- EN: The psychic silencer implant masks psychic signatures, preventing authorities from detecting illegal psychic powers. -->
|
||||
<RoyaltyTips.tips.9>「心灵静默装置」会掩盖心灵签名,防止非法使用心灵力量被发现。</RoyaltyTips.tips.9>
|
||||
<RoyaltyTips.tips.9>「心灵静默装置」会掩盖心灵信号,防止非法使用心灵力量被发现。</RoyaltyTips.tips.9>
|
||||
<!-- EN: Installing a new level of psychic amplifier grants knowledge of one psycast. -->
|
||||
<RoyaltyTips.tips.10>每次安装更高级别的「心灵增幅装置」都会授予一个新的「心灵能力」。</RoyaltyTips.tips.10>
|
||||
<!-- EN: Psycasts can give you significant advantage in combat. -->
|
||||
@ -34,7 +34,7 @@
|
||||
<!-- EN: Creatures with higher psychic sensitivity are affected more by psycasts. -->
|
||||
<RoyaltyTips.tips.15>「心理敏感度」越高,受到「心灵能力」的影响越大。</RoyaltyTips.tips.15>
|
||||
<!-- EN: Fitting your psycasters with psyfocus gear will increase their psychic entropy limit and regeneration rate. -->
|
||||
<RoyaltyTips.tips.16>为「心灵能力者」安装「心灵聚合物齿轮」会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。</RoyaltyTips.tips.16>
|
||||
<RoyaltyTips.tips.16>为「心灵能力者」配备心灵聚焦饰品会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。</RoyaltyTips.tips.16>
|
||||
<!-- EN: When fighting a mech cluster, try shooting their power cells. They explode, dealing heavy damage to surrounding creatures and structures. -->
|
||||
<RoyaltyTips.tips.17>与机械集群战斗时,请尝试射击它们的能量电池。巨大的爆炸将破坏范围内的生物,机械和建筑。</RoyaltyTips.tips.17>
|
||||
<!-- EN: Some mech clusters remain dormant until disturbed. Use that time to prepare your attack. -->
|
||||
|
@ -5,7 +5,7 @@
|
||||
<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->
|
||||
<ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人:</ChooseHeir>
|
||||
<!-- EN: You're about to change the heir of the title {HOLDER_nameIndef} recieved from {0_name}. This requires building a monument in a limited time, to consecrate the new inheritance. -->
|
||||
<MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以奉献新的继承权。</MakeHeirConfirm>
|
||||
<MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以宣称新的继承权。</MakeHeirConfirm>
|
||||
<!-- EN: This will upset {HOLDER_possessive} current heir {HEIR_nameFull}. -->
|
||||
<MakeHeirPreviousHeirWarning>这将使{HOLDER_possessive}个当前继承人{HEIR_nameFull}不高兴。</MakeHeirPreviousHeirWarning>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user