diff --git a/DefInjected/ItemCollectionGeneratorDef/ItemCollectionGenerators_General.xml b/DefInjected/ItemCollectionGeneratorDef/ItemCollectionGenerators_General.xml index 2e985127..549fa960 100644 --- a/DefInjected/ItemCollectionGeneratorDef/ItemCollectionGenerators_General.xml +++ b/DefInjected/ItemCollectionGeneratorDef/ItemCollectionGenerators_General.xml @@ -9,4 +9,5 @@ 物品 食物 + \ No newline at end of file diff --git a/DefInjected/RulePackDef/RulePacks_Combat.xml b/DefInjected/RulePackDef/RulePacks_Combat.xml index 83ad9907..282df24f 100644 --- a/DefInjected/RulePackDef/RulePacks_Combat.xml +++ b/DefInjected/RulePackDef/RulePacks_Combat.xml @@ -1,139 +1,145 @@  - logentry->[action], [result]. - logentry(p=0.2)->[action]. - implement(implementOwnerType==weapon,p=2)->[initiator_possessive] [weapon_label]'s [tool_label] - implement(implementOwnerType==weapon,p=1)->[initiator_possessive] [weapon_label] - implement(implementOwnerType==weapon,p=1)->a [weapon_label]'s [tool_label] - implement(implementOwnerType==weapon,p=0.5)->a [weapon_label] - implement(implementOwnerType==bodypart,p=2)->[initiator_possessive] [tool_label] - implement(implementOwnerType==bodypart,p=1)->[initiator_possessive] [bodypart_adjective] [tool_label] - implement(implementOwnerType==hediff,p=2)->[initiator_possessive] [weapon_label]'s [tool_label] - implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [weapon_label] - implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [tool_label] - bodypart_adjective->hard - bodypart_adjective->strong - bodypart_adjective->powerful - bodypart_adjective->forceful - bodypart_adjective->mighty - bodypart_adjective->rugged - bodypart_adjective->stout - bodypart_adjective->sturdy - bodypart_adjective->solid - bodypart_adjective->tough - bodypart_adjective->calloused - bodypart_adjective->firm - targetlist(recipient_part_count==1)->[recipient_part0_label] - targetlist(recipient_part_count==2)->[recipient_part0_label] and [recipient_part1_label] - targetlist(recipient_part_count==3)->[recipient_part0_label], [recipient_part1_label], and [recipient_part2_label] - targetlist->[recipient_part0_label], [recipient_part1_label], [recipient_part2_label], and [recipient_part3_label] - maneuverresult_present->wounding - maneuverresult_present->injuring - destroyed(p=0.5)->destroyed - destroyed(p=0.5)->demolished - destroyed(p=0.5)->ruined - destroyed(p=0.5)->wrecked - result(p=0.5)->[maneuverresult_present] [recipient_possessive] [targetlist] - result(p=0.2)->[maneuverresult_present] [recipient_possessive] [targetlist] [flavortextadverb] - result(p=0.2)->[maneuverresult_present] [recipient_possessive] [targetlist] [flavortextsituation] - result(p=0.2)->[maneuverresult_present] [recipient_possessive] [targetlist] and [flavortextconsequence] - flavortextadverb->painfully - flavortextadverb->brutally - flavortextadverb->horribly - flavortextadverb->agonizingly - flavortextadverb->fiercely - flavortextadverb->ruthlessly - flavortextadverb->savagely - flavortextadverb->viciously - flavortextadverb->mercilessly - flavortextadverb->heartlessly - flavortextsituation->in an explosion of gore - flavortextsituation->leaving a disgusting wound - flavortextsituation->without emotion - flavortextsituation->while wearing a blank look - flavortextsituation->while wearing a savage look - flavortextsituation->while wearing a [badassadjective] look - flavortextsituation->while grimacing - flavortextsituation->while laughing - flavortextsituation->while smirking - flavortextconsequence->making [recipient_objective] [wince] [painevent] - flavortextconsequence(p=0.2)->throwing [recipient_objective] off balance - wince->wince - wince->grimace - wince->cringe - wince->groan - wince->scream - wince->shout - wince->recoil - wince->stumble - painstate->in - painstate->with - painstate->from the - painevent->[painstate] pain - painevent->[painstate] agony - painevent->with misery - painevent->from the injury - painevent->from the wound - mortarshell->shell - mortarshell->shot - mortarshell->projectile - mortarshell->explosive - mortarshell->bomb - mortarshell(p=0.3)->ballistic shell - mortarshell(p=0.3)->ballistic shot - mortarshell(p=0.3)->ballistic projectile - to->to - to->into + logentry->[action], [result]. + logentry(p=0.2)->[action]. + implement(implementOwnerType==weapon,p=2)->[initiator_possessive] [weapon_label]'s [tool_label] + implement(implementOwnerType==weapon,p=1)->[initiator_possessive] [weapon_label] + implement(implementOwnerType==weapon,p=1)->a [weapon_label]'s [tool_label] + implement(implementOwnerType==weapon,p=0.5)->a [weapon_label] + implement(implementOwnerType==bodypart,p=2)->[initiator_possessive] [tool_label] + implement(implementOwnerType==bodypart,p=1)->[initiator_possessive] [bodypart_adjective] [tool_label] + implement(implementOwnerType==hediff,p=2)->[initiator_possessive] [weapon_label]'s [tool_label] + implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [weapon_label] + implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [tool_label] + bodypart_adjective->hard + bodypart_adjective->strong + bodypart_adjective->powerful + bodypart_adjective->forceful + bodypart_adjective->mighty + bodypart_adjective->rugged + bodypart_adjective->stout + bodypart_adjective->sturdy + bodypart_adjective->solid + bodypart_adjective->tough + bodypart_adjective(initiator_flesh==True)->calloused + bodypart_adjective->firm + targetlist(recipient_part_count==1)->[recipient_part0_label] + targetlist(recipient_part_count==2)->[recipient_part0_label] and [recipient_part1_label] + targetlist(recipient_part_count==3)->[recipient_part0_label], [recipient_part1_label], and [recipient_part2_label] + targetlist->[recipient_part0_label], [recipient_part1_label], [recipient_part2_label], and [recipient_part3_label] + damaged_present->wounding + damaged_present->injuring + destroyed(p=0.5)->destroyed + destroyed(p=0.5)->demolished + destroyed(p=0.5)->ruined + destroyed(p=0.5)->wrecked + result(p=0.5)->[damaged_present] [recipient_possessive] [targetlist] + result(p=0.2)->[damaged_present] [recipient_possessive] [targetlist] [flavortextadverb] + result(p=10000)->[damaged_present] [recipient_possessive] [targetlist] [flavortextsituation] + result(p=0.2)->[damaged_present] [recipient_possessive] [targetlist] and [flavortextconsequence] + flavortextadverb->painfully + flavortextadverb->brutally + flavortextadverb->horribly + flavortextadverb->agonizingly + flavortextadverb->fiercely + flavortextadverb->ruthlessly + flavortextadverb->savagely + flavortextadverb->viciously + flavortextadverb->mercilessly + flavortextadverb->heartlessly + flavortextsituation(recipient_flesh!=Mechanoid)->in an explosion of gore + flavortextsituation(recipient_flesh==Mechanoid)->in an explosion of scrap + flavortextsituation->without emotion + flavortextsituation->while wearing a blank look + flavortextsituation(initiator_flesh==Normal)->while wearing a savage look + flavortextsituation(initiator_flesh==Normal)->while wearing a [badassadjective] look + flavortextsituation(initiator_flesh==Normal)->while grimacing + flavortextsituation(initiator_flesh==Normal)->while laughing + flavortextsituation(initiator_flesh==Normal)->while smirking + flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound + flavortextconsequence->leaving a horrific wound + flavortextconsequence(recipient_flesh!=Mechanoid)->making [recipient_objective] [wince] [painevent] + flavortextconsequence(p=0.2)->throwing [recipient_objective] off balance + wince(recipient_flesh==Normal)->wince + wince(recipient_flesh==Normal)->grimace + wince(recipient_flesh==Normal)->cringe + wince(recipient_flesh==Normal)->groan + wince(recipient_flesh!=Mechanoid)->scream + wince(recipient_flesh!=Mechanoid)->shout + wince->recoil + wince->stumble + painstate->in + painstate->with + painstate->from the + painevent(recipient_flesh!=Mechanoid)->[painstate] pain + painevent(recipient_flesh!=Mechanoid)->[painstate] agony + painevent(recipient_flesh==Normal)->with misery + painevent->from the injury + painevent->from the wound + mortarshell->shell + mortarshell->shot + mortarshell->projectile + mortarshell->explosive + mortarshell->bomb + mortarshell(p=0.3)->ballistic shell + mortarshell(p=0.3)->ballistic shot + mortarshell(p=0.3)->ballistic projectile + to->to + to->into + initiator_definite->[initiator_labelDefinite] + initiator_definite->[initiator_nameShortDef] + recipient_definite->[recipient_labelDefinite] + recipient_definite->[recipient_nameShortDef] - destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label] - destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label] and [recipient_part_destroyed1_label] - destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], and [recipient_part_destroyed2_label] - destroyed_targets->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], [recipient_part_destroyed2_label], and [recipient_part_destroyed3_label] - damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label] - damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label] and [recipient_part_damaged1_label] - damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label], [recipient_part_damaged1_label], and [recipient_part_damaged2_label] - damaged_targets->[recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], and [recipient_part_damaged3_label] - expertly->expertly - expertly->adeptly - expertly->adroitly - expertly->deftly - expertly->skillfully - expertly->slickly - expertly->professionally - expertly->aptly - expertly->dexterously - expertly->cleverly - expertly->masterfully - expertly->artistically - expertly->with skill - expertly->with impressive experience - expertly->with flair - expertly->with care - expertly->with precision - expertly->with proficiency - expertly->with strength - expertly->with dexterity - expertly->with mastery - expertly->with artistry - expertly->with professionalism - expertly->like a virtuoso - expertly->like an expert - expertly->like a master - expertly->like an artist - expertly->like a pro - expert->expert - expert->adept - expert->adroit - expert->deft - expert->skillful - expert->slick - expert->professional - expert->apt - expert->dexterous - expert->clever - expert->masterful - expert->artistic + destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label] + destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label] and [recipient_part_destroyed1_label] + destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], and [recipient_part_destroyed2_label] + destroyed_targets->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], [recipient_part_destroyed2_label], and [recipient_part_destroyed3_label] + damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label] + damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label] and [recipient_part_damaged1_label] + damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label], [recipient_part_damaged1_label], and [recipient_part_damaged2_label] + damaged_targets->[recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], and [recipient_part_damaged3_label] + expertly->expertly + expertly->adeptly + expertly->adroitly + expertly->deftly + expertly->skillfully + expertly->slickly + expertly->professionally + expertly->aptly + expertly->dexterously + expertly->cleverly + expertly->masterfully + expertly->artistically + expertly->with skill + expertly->with impressive experience + expertly->with flair + expertly->with care + expertly->with precision + expertly->with proficiency + expertly->with strength + expertly->with dexterity + expertly->with mastery + expertly->with artistry + expertly->with professionalism + expertly->like a virtuoso + expertly->like an expert + expertly->like a master + expertly->like an artist + expertly->like a pro + expert->expert + expert->adept + expert->adroit + expert->deft + expert->skillful + expert->slick + expert->professional + expert->apt + expert->dexterous + expert->clever + expert->masterful + expert->artistic logentry(p=0.3)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label]. logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label] [flavortextadverb]. @@ -362,6 +368,8 @@ blast->impact fromof->from fromof->of + fromof->from + fromof->of \ No newline at end of file diff --git a/DefInjected/RulePackDef/RulePacks_Damage.xml b/DefInjected/RulePackDef/RulePacks_Damage.xml index 7619efee..5a53ae9c 100644 --- a/DefInjected/RulePackDef/RulePacks_Damage.xml +++ b/DefInjected/RulePackDef/RulePacks_Damage.xml @@ -29,6 +29,47 @@ destroyed->obliterated destroyed->annihilated destroyed->detonated + damaged_present->injuring + damaged_present->damaging + damaged_present->wounding + damaged_present->hurting + destroyed_past->cremated + destroyed_past->incinerated + destroyed_past->charred + destroyed_past->obliterated + destroyed_past->annihilated + destroyed_past->detonated + destroyed_present->cremating + destroyed_present->incinerating + destroyed_present->charring + destroyed_present->obliterating + destroyed_present->annihilating + destroyed_present->detonating + + + + + damaged_past->extinguished + damaged_past->swamped + damaged_past->foamed + damaged_past->quenched + destroyed_past->damaged_past + + damaged_past->stunned + damaged_past->confused + damaged_past->stopped + damaged_past->dizzied + destroyed_past->damaged_past + + damaged_past->electrified + damaged_past->shocked + damaged_past->zapped + destroyed_past->damaged_past + + damaged_past->smoked + damaged_past->fogged + damaged_past->clouded + destroyed_past->damaged_past \ No newline at end of file diff --git a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml b/DefInjected/RulePackDef/RulePacks_DamageEvent.xml index 3645559b..9a8ac6c5 100644 --- a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml +++ b/DefInjected/RulePackDef/RulePacks_DamageEvent.xml @@ -40,5 +40,29 @@ destroying->cooking destroying->cremating + damageSource->The [sky] opened up on + damageSource->A beam of incredible [power] [damaged_past] + damageSource->A column of [light] [damaged_past] + sky->sky + sky->clouds + sky->heavens + power->power + power->energy + power->heat + light->light + light->heat + light->flame + light(p=0.2)->incandescence + + damageSource->A [spiraling] tornado [enveloped] + destroyed_present(p=3)->tearing off + spiraling->spiraling + spiraling->whirling + spiraling->spinning + spiraling(p=10)-> + enveloped(p=8)->enveloped + enveloped->engulfed + enveloped->surrounded + \ No newline at end of file diff --git a/DefInjected/RulePackDef/RulePacks_Maneuvers.xml b/DefInjected/RulePackDef/RulePacks_Maneuvers.xml index 3486a2b1..128ef066 100644 --- a/DefInjected/RulePackDef/RulePacks_Maneuvers.xml +++ b/DefInjected/RulePackDef/RulePacks_Maneuvers.xml @@ -38,6 +38,8 @@ destroyed_suffix->cleanly destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain + destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings + destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain maneuver_inf(p=4)->stab maneuver_inf->jab @@ -70,6 +72,32 @@ destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking gory fluids destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking unrecognizable fluids + damaged_inf(p=4)->smash + damaged_inf->bash + damaged_inf->clobber + damaged_inf->slam + damaged_inf->strike + damaged_past(p=4)->smashed + damaged_past->bashed + damaged_past->clobbered + damaged_past->slammed + damaged_past->struck + damaged_present->smashing + damaged_present->bashing + damaged_present->clobbering + damaged_present->bruising + damaged_present->lacerating + destroyed_past->shattered + destroyed_past->crushed + destroyed_past->obliterated + destroyed_past->annihilated + destroyed_past->broke + destroyed_present->shattering + destroyed_present->crushing + destroyed_present->obliterating + destroyed_present->annihilating + destroyed_present->breaking + maneuver_inf(p=4)->smash maneuver_inf->bash maneuver_inf->clobber @@ -78,31 +106,29 @@ maneuver_past(p=4)->smashed maneuver_past->bashed maneuver_past->clobbered - maneuver_past->slammed - maneuver_past->struck - maneuverresult_present->smashing - maneuverresult_present->bashing - maneuverresult_present->clobbering - maneuverresult_present->bruising - maneuverresult_present->lacerating - flavortext->leaving an enormous bruise - flavortext->leaving the area visibly deformed - flavortext->and knocking [recipient_objective] off balance - flavortext->and knocking [recipient_objective] to the side - destroyed_past->shattered - destroyed_past->crushed - destroyed_past->obliterated - destroyed_past->annihilated - destroyed_past->broke - destroyed_present->shattering - destroyed_present->crushing - destroyed_present->obliterating - destroyed_present->annihilating - destroyed_present->breaking - destroyed_suffix->[to] pieces - destroyed_suffix->[to] bits - destroyed_suffix->[to] a fine mist - destroyed_suffix->[to] fragments + + damaged_inf(p=4)->scratch + damaged_inf->lacerate + damaged_inf->tear + damaged_inf->cut + damaged_past(p=4)->scratched + damaged_past->lacerated + damaged_past->tore + damaged_past->cut + damaged_present->scratching + damaged_present->lacerating + damaged_present->tearing + damaged_present->cutting + destroyed_past->mauled + destroyed_past->lacerated + destroyed_past->tore off + destroyed_past->shredded + destroyed_past->ripped + destroyed_present->mauling + destroyed_present->lacerating + destroyed_present->tearing off + destroyed_present->shredding + destroyed_present->ripping maneuver_inf(p=4)->scratch maneuver_inf->lacerate @@ -117,26 +143,6 @@ maneuverresult_present->tearing maneuverresult_present->cutting woundname->wound - woundname(p=0.3)->opening - flavortext->and exposing the flesh underneath - flavortext->and leaving a gory [woundname] - flavortext->with blood dripping from the [woundname] - destroyed_past->mauled - destroyed_past->lacerated - destroyed_past->tore - destroyed_past->shredded - destroyed_past->ripped - destroyed_present->mauling - destroyed_present->lacerating - destroyed_present->tearing - destroyed_present->shredding - destroyed_present->ripping - destroyed_suffix->[to] messy strips - destroyed_suffix->[to] strips - destroyed_suffix->[to] messy pieces - destroyed_suffix->[to] pieces - destroyed_suffix->[to] fragments - destroyed_suffix->[to] a pile of gore maneuver_inf(p=2)->poke maneuver_inf(p=2)->jab @@ -179,6 +185,29 @@ destroyed_past->devoured destroyed_present->devouring destroyed_suffix->to shreds + damaged_past->tore + maneuver_present->biting + maneuver_present->chomping + maneuver_present->nipped + maneuver_present->gnawing + maneuver_present->tearing + flavortextconsequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath + flavortextconsequence(recipient_flesh==Mechanoid)->exposing the machinery underneath + flavortextconsequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin + flavortextconsequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal + destroyed_past->devoured + destroyed_past->separated + destroyed_past->ripped + destroyed_past->ravaged + destroyed_present->devouring + destroyed_present->separating + destroyed_present->ripping + destroyed_present->ravaging + destroyed_suffix->[to] shreds + destroyed_suffix->[to] pieces + destroyed_suffix->[to] strips + destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips + destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess \ No newline at end of file diff --git a/DefInjected/RulePackDef/RulePacks_NameMakers_WorldFeatures.xml b/DefInjected/RulePackDef/RulePacks_NameMakers_WorldFeatures.xml index a9c05c73..5acb2920 100644 --- a/DefInjected/RulePackDef/RulePacks_NameMakers_WorldFeatures.xml +++ b/DefInjected/RulePackDef/RulePacks_NameMakers_WorldFeatures.xml @@ -143,11 +143,24 @@ suffix->marsh suffix->fen + suffix(p=6)->rainforest + suffix(p=3)->jungle + suffix->forest + suffix->grove + suffix->woodland + suffix->tangle + suffix(p=6)->forest suffix->grove suffix->wetlands suffix->taiga - suffix->woodland + + suffix(p=6)->forest + suffix(p=3)->taiga + suffix->grove + suffix->woodland + suffix->tangle + suffix->thicket suffix(p=4)->shrubland suffix(p=4)->scrubland diff --git a/DefInjected/RulePackDef/RulePacks_Transitions.xml b/DefInjected/RulePackDef/RulePacks_Transitions.xml index 3345b503..6e111878 100644 --- a/DefInjected/RulePackDef/RulePacks_Transitions.xml +++ b/DefInjected/RulePackDef/RulePacks_Transitions.xml @@ -4,6 +4,8 @@ duetoa->due to duetoa(p=0.5)->because of duetoa(p=0.5)->thanks to + subject_definite->[subject_labelDefinite] + subject_definite->[subject_nameShortDef] logentry->[culpritHediff_labelNoun] caused [subject_nameShortDef] to [collapsemeta]. logentry->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_nameShortDef] to [collapsemeta]. @@ -28,6 +30,13 @@ collapsemeta(p=0.5)->[collapse] [helplessly] collapsedmeta->[collapsed] collapsedmeta(p=0.5)->[collapsed] [helplessly] + helplessly(subject_flesh!=Mechanoid)->weakly + helplessly(subject_flesh!=Mechanoid)->feebly + helplessly(subject_flesh==Mechanoid)->uncontrollably + collapsemeta->[collapse] + collapsemeta(p=0.5)->[collapse] [helplessly] + collapsedmeta->[collapsed] + collapsedmeta(p=0.5)->[collapsed] [helplessly] logentry(p=1.5)->[culpritHediff_labelNoun] caused [subject_nameShortDef] to [die]. logentry(p=1.5)->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_nameShortDef] to [die]. @@ -35,6 +44,7 @@ logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label] [flavorsuffix]. logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label] [flavorsuffix]. logentry(p=0.1)->[subject_nameShortDef] [died] [suffixflavor]. + logentry->[subject_definite] [died] [suffixflavor]. die(p=2)->die die->perish @@ -43,6 +53,10 @@ died(p=2)->died died->perished died->expired + died->perished + died(subject_flesh!=Mechanoid)->expired + died(subject_flesh==Mechanoid)->shut down + died(subject_flesh==Mechanoid)->stopped functioning die(p=3)->explode [flavor] die(p=3)->explode [flavorsuffix] diff --git a/DefInjected/ThingDef/Weapons_Melee.xml b/DefInjected/ThingDef/Weapons_Melee.xml index d62b38a1..a11b4d1d 100644 --- a/DefInjected/ThingDef/Weapons_Melee.xml +++ b/DefInjected/ThingDef/Weapons_Melee.xml @@ -15,10 +15,12 @@ 棍子 人类最古老的武器,一根整过形的棍子。棍子的一头较重,用于将敌人击打致死。原始而有效。 handle + head 钉头锤 一根精致的棍棒,在挥舞和杀伤上有特别的设计。 handle + head 短剑 一种样式古老的短剑。劈砍或戳刺都非常有效。 diff --git a/Keyed/Incidents.xml b/Keyed/Incidents.xml index eea941db..95c1ffb7 100644 --- a/Keyed/Incidents.xml +++ b/Keyed/Incidents.xml @@ -155,4 +155,5 @@ {0}说藏匿点没有人看守。 {0}说{1}。 + \ No newline at end of file