Merge pull request #48 from Ludeon/A16

A16
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duduluu 2016-12-18 21:44:32 +08:00 committed by GitHub
commit d3e0bdd02a
348 changed files with 4849 additions and 1093 deletions

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Backstories/Backstories.xml Normal file

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<AridShrubland.description>干旱的地区,但还未干旱成沙漠的地步。开阔的平原,以草地和灌木为主,树木稀少。植物的适应能力很强,动物数量中等。</AridShrubland.description>
<Desert.label>沙漠</Desert.label>
<Desert.description>非常干旱炎热的地区,动植物数量稀少。</Desert.description>
<Desert.description>非常干旱的地区,动植物数量稀少。沙漠要么很热要么很冷</Desert.description>
<ExtremeDesert.label>极端沙漠</ExtremeDesert.label>
<ExtremeDesert.description>极端炎热干旱的地区,几乎没有生物的痕迹。极高的温度和有限的植物使此处非常难以生存,即使是适应力很强的动物也是如此。</ExtremeDesert.description>
</LanguageData>
</LanguageData>

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<LanguageData>
<BorealForest.label>寒带森林</BorealForest.label>
<BorealForest.description>北方的针叶林。尽管寒冬严酷,仍然有多种大型和小型动物的群落繁衍着。</BorealForest.description>
<BorealForest.description>针叶林。尽管寒冬严酷,仍然有多种大型和小型动物的群落繁衍着,也有温暖的夏天。冬季的积雪使得出行变得极为缓慢</BorealForest.description>
<Tundra.label>冻土苔原</Tundra.label>
<Tundra.description>被完全冻结的平原上几乎看不到树木和植被。只生活着一些季节性迁徙的食草动物和捕食它们的肉食动物。</Tundra.description>
<Tundra.description>被完全冻结的平原上几乎看不到树木和植被。只生活着一些季节性迁徙的食草动物和捕食它们的肉食动物。冬季的积雪使得出行变得极为缓慢。</Tundra.description>
<IceSheet.label>冰原</IceSheet.label>
<IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地或者岩石,也当然没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。</IceSheet.description>
<IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地,没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。积雪使得出行变得缓慢,但有冰盖可以提供平坦的路面。</IceSheet.description>
<SeaIce.label>海洋冰盖</SeaIce.label>
<SeaIce.description>洋面上的永久性冰盖。没有土地,没有植物,没有可开采的矿物,以及极少数的动物。由于厚厚的积雪和冰隙,使得出行变得极为缓慢。</SeaIce.description>
</LanguageData>
</LanguageData>

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<!-- Buildable biomes -->
<TemperateForest.label>温带森林</TemperateForest.label>
<TemperateForest.description>以落叶乔木林为主导的温和生态,散布着肥沃的土壤。丛林里和平原上游荡着多种多样的动物群落。</TemperateForest.description>
<TemperateForest.description>散布着肥沃的土壤落叶乔木林。丛林里和平原上游荡着多种多样的动物群落。冬季的积雪会导致出行变得缓慢</TemperateForest.description>
<TropicalRainforest.label>热带雨林</TropicalRainforest.label>
<TropicalRainforest.description>茂密潮湿的丛林。茂密的植被和凶猛的野生动物使得建造和生存变得困难。</TropicalRainforest.description>
<TropicalRainforest.description>茂密潮湿的丛林。茂密的植被和凶猛的野生动物使得建造和生存变得困难。在这里,疾病是一种持续威胁。</TropicalRainforest.description>
</LanguageData>
</LanguageData>

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<Bird.label>鸟类</Bird.label>
</LanguageData>
</LanguageData>

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<BeetleLikeWithClaw.label>有角甲虫类</BeetleLikeWithClaw.label>
</LanguageData>
</LanguageData>

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<Monkey.label>猴类</Monkey.label>
</LanguageData>
</LanguageData>

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<Snake.label>蛇类</Snake.label>
</LanguageData>
</LanguageData>

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<Human.label>人类</Human.label>
</LanguageData>
</LanguageData>

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<Scyther.label>机械飞螳</Scyther.label>
</LanguageData>
</LanguageData>

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<RearRightLegFifthClaw.label>右后肢第五爪</RearRightLegFifthClaw.label>
</LanguageData>
</LanguageData>

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<RightFoot.label>右足</RightFoot.label>
</LanguageData>
</LanguageData>

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<RightTibia.label>右胫骨</RightTibia.label>
</LanguageData>
</LanguageData>

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<ArtificialBrain.label>仿生大脑</ArtificialBrain.label>
</LanguageData>
</LanguageData>

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<Stomach.label></Stomach.label>
</LanguageData>
</LanguageData>

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<Beak.label>鸟喙</Beak.label>
</LanguageData>
</LanguageData>

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<Alcohol.label>酒精</Alcohol.label>
</LanguageData>
</LanguageData>

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<GoJuice.label>果味剂</GoJuice.label>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Luciferium addiction -->
<Luciferium.label>魔鬼素</Luciferium.label>
</LanguageData>
</LanguageData>

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<Psychite.label>精神药物</Psychite.label>
</LanguageData>
</LanguageData>

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<Smokeleaf.label>大麻</Smokeleaf.label>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- WakeUp addiction -->
<WakeUp.label>清醒剂</WakeUp.label>
</LanguageData>
</LanguageData>

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<WorldCameraMovement.helpText>使用鼠标滚轮,或使用{Key:MapZoomIn}和{Key:MapZoomOut}键缩放。\n\n使用{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight}键平移,或者按住鼠标中键(滚轮)拖拽。</WorldCameraMovement.helpText>
</LanguageData>
</LanguageData>

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<!-- Concepts taught through the learning readout, when opportunities arise -->
<ReformCaravan.label>重组远行队</ReformCaravan.label>
<ReformCaravan.helpText>你可以在「世界」视图中对相遇的远行队进行重组。</ReformCaravan.helpText>
<Rescuing.label>救援</Rescuing.label>
<Rescuing.helpText>要对一名殖民者实施救援,请选择一名健康的殖民者并对受伤的角色点击鼠标右键。\n\n如果你救援了非本殖民地的外人他在伤愈之后并不会加入你而是会选择离开。如果你想招募他必须先将其俘虏并囚禁。</Rescuing.helpText>
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<DrugBurning.helpText>成瘾品很有用,但也会导致成瘾。\n\n如果你想在殖民地内完全禁用成瘾品你可以选择在篝火处烧毁成瘾品。</DrugBurning.helpText>
</LanguageData>
</LanguageData>

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<CoverAndShooting.label>掩体与射击</CoverAndShooting.label>
<CoverAndShooting.helpText>远程作战第一课:先给自己找掩体。\n\n掩体只有在处于交火路径当中且你的殖民者紧贴着掩体时才生效。\n\n你也可以把殖民者放在墙角后来射击。他们会侧身射击。\n\n大部分物体都可以作为掩体但是它们的效果并不尽相同一棵树比没有掩体要强但是远不如沙袋好使。</CoverAndShooting.helpText>
<FormCaravan.label>组建远行队</FormCaravan.label>
<FormCaravan.helpText>你可以组建远行队以派遣一队人员穿过这颗行星。\n\n在「世界」标签中选中你的基地并点击「组织远行队」按钮。</FormCaravan.helpText>
<AnimalTaming.label>动物驯服</AnimalTaming.label>
<AnimalTaming.helpText>你可以委派殖民者驯服野生动物。\n\n殖民者会为动物提供食物然后尝试驯服它们。\n\n当心有些动物在被驯服时会变得暴躁攻击你的殖民者。</AnimalTaming.helpText>
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<FriendlyFireSafety.helpText>如果友军距离足够近,就永远不会产生误伤。\n\n紧挨着枪手的近战单位不会被己方的火力误伤射击者会越过他的肩膀射击。\n\n这是一个近战/远程单位相互配合的好方法。</FriendlyFireSafety.helpText>
</LanguageData>
</LanguageData>

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<SwitchFlickingDesignation.label>指派开关电源</SwitchFlickingDesignation.label>
<SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作。\n\n在殖民者分配了「开关」工作类型过来并手动操作开关前不会有任何变化。</SwitchFlickingDesignation.helpText>
<MaxNumberOfPlayerHomes.label>玩家殖民地的最大数量</MaxNumberOfPlayerHomes.label>
<MaxNumberOfPlayerHomes.helpText>警告:边缘世界被设计为一次只能玩一个殖民地。虽然可以拥有更多的殖民地,但很可能导致性能降低以及破坏游戏平衡性。我们建议您,至少在一开始的时候,只玩一个殖民地。</MaxNumberOfPlayerHomes.helpText>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Repair.label>修理</Repair.label>
<HealInjury.label>治疗损伤</HealInjury.label>
<HealGlobal.label>治疗全身</HealGlobal.label>
<RestoreBodyPart.label>修复身体部件</RestoreBodyPart.label>
</LanguageData>

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<!-- Execution cut
This makes it possible to distinguish execution damage from others -->
</LanguageData>
</LanguageData>

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<EMP.deathMessage>{0}被电磁脉冲杀死了。</EMP.deathMessage>
</LanguageData>
</LanguageData>

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<Temperature.description>用于控制温度的各种设备。</Temperature.description>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Peaceful.label>和平模式</Peaceful.label>
<Peaceful.description>类似沙盒模式环境下专注于殖民地建设的休闲难度。\n\n禁用了大威胁事件但殖民者仍然可能不开心动物也还会时不时地发疯。</Peaceful.description>
<VeryEasy.label>基地建造者</VeryEasy.label>
<VeryEasy.description>类似沙盒模式环境下专注于殖民地建设的游戏类型。有威胁的随机事件事件会出现,但非常弱。一些危险的随机事件已经被禁用,难度最低。</VeryEasy.description>
<VeryEasy.description>类似沙盒模式环境下专注于殖民地建设的休闲难度。\n\n会触发大威胁事件但被削弱。一些危险的随机事件已经被禁用</VeryEasy.description>
<Easy.label>小有挑战</Easy.label>
<Easy.description>专为休闲玩家准备的模式,会有一些挑战,但是无关痛痒,几乎可以无视。</Easy.description>
<Easy.description>为新手或者那些想要一些挑战的休闲玩家而准备。\n\n会有一些挑战,但是无关痛痒,几乎可以无视。</Easy.description>
<Medium.label>困难模式</Medium.label>
<Medium.description>这是一个狂暴的星球。威胁事件会非常危险,并且殖民者心情和作物产量没有额外的加成。</Medium.description>
<Medium.description>这是一个狂暴的星球。\n\n威胁事件会非常危险,并且殖民者心情和作物产量没有额外的加成。</Medium.description>
<Hard.label>挑战模式</Hard.label>
<Hard.description>极具挑战的游戏模式。此难度等级需要战略、战术和运气来生存。这种RimWorld模式意味着是你被游戏玩而不是你玩游戏。</Hard.description>
<Hard.description>极具挑战的游戏模式。\n\n此难度等级需要足够的战略、战术和运气来生存。这种RimWorld模式意味着是你被游戏玩而不是你玩游戏。</Hard.description>
<VeryHard.label>极端挑战模式</VeryHard.label>
<VeryHard.description>刀山火海的难度。敌人很强大、物资售卖价格低、食物匮乏,并且殖民者脾气暴躁。为喜欢被电脑折磨的受虐狂所准备。</VeryHard.description>
<VeryHard.description>刀山火海的难度。\n\n敌人很强大、物资售卖价格低、食物匮乏,并且殖民者脾气暴躁。为喜欢被电脑折磨的受虐狂所准备。</VeryHard.description>
<!--<FreePlay.label>自由沙盒</FreePlay.label>-->
<!--<FreePlay.description>类似沙盒模式环境下专注于殖民地建设的游戏类型。威胁事件会出现,但非常弱。难度最低。</FreePlay.description>-->
<!--<Basebuilder.label>建造模式</Basebuilder.label>-->
<!--<Basebuilder.description>专注于基地建设的游戏模式。威胁事件比较少。难度普通</Basebuilder.description>-->
<!--<Rough.label>困难模式</Rough.label>-->
<!--<Rough.description>这是一个狂暴的星球。威胁事件会非常危险,并且殖民者心情和作物产量没有额外的加成。</Rough.description>-->
<!--<Challenge.label>挑战模式</Challenge.label>-->
<!--<Challenge.description>极具挑战的游戏模式。此难度等级需要战略、战术和运气来生存。这种RimWorld模式意味着是你被游戏玩而不是你玩游戏。</Challenge.description>-->
<!--<Extreme.label>极端挑战</Extreme.label>-->
<!--<Extreme.description>刀山火海的难度。敌人很强大、物资售卖价格低、食物匮乏,并且殖民者脾气暴躁。为喜欢被电脑折磨的受虐狂所准备。</Extreme.description>-->
</LanguageData>
</LanguageData>

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<Insect.fixedName>虫巢</Insect.fixedName>
</LanguageData>
</LanguageData>

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<LanguageData>
<Outlander.label>外来者</Outlander.label>
<Outlander.description>一个由幸存者组成的小团体。\n\n这些人可能已经在这里生活了数十年甚至上百年,之前所掌握的大部分科技成果基本都已经失传了。他们现在通常使用简单的机械工具,并使用高级的火药武器来防御自己。\n\n他们比较关心诸如贸易、信任以及生存等更为实际一些的事情。</Outlander.description>
<Outlander.description>这些人可能已经在这里生活了数十年甚至上百年,之前所掌握的大部分科技成果基本都已经失传了。他们现在通常使用简单的机械工具,并使用高级的火药武器来防御自己。\n\n他们比较关心诸如贸易、信任以及生存等更为实际一些的事情。</Outlander.description>
<Outlander.pawnsPlural>外来者</Outlander.pawnsPlural>
<Outlander.leaderTitle>镇长</Outlander.leaderTitle>
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<Pirate.leaderTitle>头目</Pirate.leaderTitle>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PlayerColony.label>殖民地</PlayerColony.label>
<PlayerColony.label>新移民</PlayerColony.label>
<PlayerColony.description>这是你自己的社区团体。</PlayerColony.description>
<PlayerColony.pawnsPlural>殖民者</PlayerColony.pawnsPlural>
<PlayerTribe.label>部落</PlayerTribe.label>
<PlayerTribe.label>部落</PlayerTribe.label>
<PlayerTribe.description>这是你自己的部落。</PlayerTribe.description>
<PlayerTribe.pawnsPlural>部众</PlayerTribe.pawnsPlural>
</LanguageData>
</LanguageData>

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<Scatman.label>小丑头</Scatman.label>
</LanguageData>
</LanguageData>

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<AlcoholAddiction.stages.1.label>戒断反应</AlcoholAddiction.stages.1.label>
</LanguageData>
</LanguageData>

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<GoJuiceHigh.label>果味剂亢奋</GoJuiceHigh.label>
<!-- Go-juice addiction -->
<GoJuiceTolerance.label>果味剂耐受</GoJuiceTolerance.label>
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<GoJuiceAddiction.stages.1.label>戒断反应</GoJuiceAddiction.stages.1.label>
</LanguageData>
</LanguageData>

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<ShutDown.label>停机</ShutDown.label>
</LanguageData>
</LanguageData>

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<LanguageData>
<BloodLoss.label>失血</BloodLoss.label>
<BloodLoss.stages.0.label>轻微</BloodLoss.stages.0.label>
<BloodLoss.stages.0.label>隐藏</BloodLoss.stages.0.label>
<BloodLoss.stages.1.label>较轻</BloodLoss.stages.1.label>
<BloodLoss.stages.2.label>中等</BloodLoss.stages.2.label>
<BloodLoss.stages.3.label>严重</BloodLoss.stages.3.label>
<BloodLoss.stages.4.label>极重</BloodLoss.stages.4.label>
<Anesthetic.label>麻醉</Anesthetic.label>
<Concussion.label>脑震荡</Concussion.label>
<PsychicShock.label>心灵冲击</PsychicShock.label>
<CryptosleepSickness.label>低温休眠症</CryptosleepSickness.label>
<FoodPoisoning.label>食物中毒</FoodPoisoning.label>
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<DrugOverdose.stages.2.label>严重</DrugOverdose.stages.2.label>
</LanguageData>
<!--<Concussion.label>脑震荡</Concussion.label>-->
</LanguageData>

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<Malnutrition.stages.4.label>极重</Malnutrition.stages.4.label>
</LanguageData>
</LanguageData>

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<Hypothermia.stages.4.label>极重</Hypothermia.stages.4.label>
</LanguageData>
</LanguageData>

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<ScytherBlade.label>飞螳镰刃</ScytherBlade.label>
</LanguageData>
</LanguageData>

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<HeartArteryBlockage.stages.2.label>严重</HeartArteryBlockage.stages.2.label>
<HeartArteryBlockage.stages.3.label>严重</HeartArteryBlockage.stages.3.label>
<HeartArteryBlockage.stages.4.label>极重</HeartArteryBlockage.stages.4.label>
<HeartArteryBlockage.stages.5.label>极重</HeartArteryBlockage.stages.5.label>
<Carcinoma.label>癌症肿瘤</Carcinoma.label>
<Carcinoma.stages.0.label>较轻</Carcinoma.stages.0.label>
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<Carcinoma.stages.5.label>极重</Carcinoma.stages.5.label>
</LanguageData>
<!--<HeartArteryBlockage.stages.5.label>极重</HeartArteryBlockage.stages.5.label>-->
</LanguageData>

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<Painstopper.label>止痛芯片</Painstopper.label>
</LanguageData>
</LanguageData>

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<WoundInfection.stages.1.label>严重</WoundInfection.stages.1.label>
<WoundInfection.stages.2.label>极重</WoundInfection.stages.2.label>
<WoundInfection.stages.3.label>极重</WoundInfection.stages.3.label>
<WoundInfection.stages.4.label>极重</WoundInfection.stages.4.label>
<Flu.label>流感</Flu.label>
<Flu.stages.0.label>较轻(隐藏)</Flu.stages.0.label>
<Flu.stages.1.label>较轻</Flu.stages.1.label>
<Flu.stages.2.label>严重</Flu.stages.2.label>
<Flu.stages.3.label>极重</Flu.stages.3.label>
<Flu.stages.4.label>极重</Flu.stages.4.label>
<Plague.label>瘟疫</Plague.label>
<Plague.stages.0.label>较轻</Plague.stages.0.label>
@ -32,14 +30,12 @@
<Plague.stages.2.label>严重</Plague.stages.2.label>
<Plague.stages.3.label>极重</Plague.stages.3.label>
<Plague.stages.4.label>极重</Plague.stages.4.label>
<Plague.stages.5.label>极重</Plague.stages.5.label>
<Malaria.label>疟疾</Malaria.label>
<Malaria.stages.0.label>较轻</Malaria.stages.0.label>
<Malaria.stages.0.label>隐藏</Malaria.stages.0.label>
<Malaria.stages.1.label>较轻</Malaria.stages.1.label>
<Malaria.stages.2.label>严重</Malaria.stages.2.label>
<Malaria.stages.3.label>极重</Malaria.stages.3.label>
<Malaria.stages.4.label>极重</Malaria.stages.4.label>
<SleepingSickness.label>昏睡病</SleepingSickness.label>
<SleepingSickness.stages.0.label>较轻(隐藏)</SleepingSickness.stages.0.label>
@ -48,7 +44,12 @@
<SleepingSickness.stages.3.label>严重</SleepingSickness.stages.3.label>
<SleepingSickness.stages.4.label>极重</SleepingSickness.stages.4.label>
<SleepingSickness.stages.5.label>极重</SleepingSickness.stages.5.label>
<SleepingSickness.stages.6.label>极重</SleepingSickness.stages.6.label>
</LanguageData>
<!--<WoundInfection.stages.4.label>极重</WoundInfection.stages.4.label>-->
<!--<Flu.stages.4.label>极重</Flu.stages.4.label>-->
<!--<Plague.stages.5.label>极重</Plague.stages.5.label>-->
<!--<Malaria.stages.4.label>极重</Malaria.stages.4.label>-->
<!--<SleepingSickness.stages.6.label>极重</SleepingSickness.stages.6.label>-->
</LanguageData>

View File

@ -1,107 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Missing body part -->
<MissingBodyPart.label>缺失身体部件</MissingBodyPart.label>
<!-- Injuries -->
<Misc.label>杂项</Misc.label>
<Misc.comps.0.labelTendedWell>已包扎</Misc.comps.0.labelTendedWell>
<Misc.comps.0.labelTended>已简单包扎</Misc.comps.0.labelTended>
<Misc.comps.0.labelTendedWellInner>已缝合</Misc.comps.0.labelTendedWellInner>
<Misc.comps.0.labelTendedInner>已简单缝合</Misc.comps.0.labelTendedInner>
<Misc.comps.0.labelSolidTendedWell>已固定</Misc.comps.0.labelSolidTendedWell>
<Misc.comps.0.labelSolidTended>已简单固定</Misc.comps.0.labelSolidTended>
<Misc.injuryProps.destroyedLabel>已丧失功能</Misc.injuryProps.destroyedLabel>
<Burn.label>烧伤</Burn.label>
<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTended>已简单包扎</Burn.comps.0.labelTended>
<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelTendedInner>已简单缝合</Burn.comps.0.labelTendedInner>
<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
<Burn.comps.0.labelSolidTended>已简单固定</Burn.comps.0.labelSolidTended>
<Burn.comps.2.oldLabel>烧伤疤痕</Burn.comps.2.oldLabel>
<Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
<Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
<Crush.label>砸伤</Crush.label>
<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTended>已简单包扎</Crush.comps.0.labelTended>
<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelTendedInner>已简单缝合</Crush.comps.0.labelTendedInner>
<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
<Crush.comps.0.labelSolidTended>已简单固定</Crush.comps.0.labelSolidTended>
<Crush.comps.2.oldLabel>压伤疤痕</Crush.comps.2.oldLabel>
<Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
<Crack.label>破裂</Crack.label>
<Crack.comps.0.labelTendedWell>已愈合</Crack.comps.0.labelTendedWell>
<Crack.comps.0.labelTended>愈合不良</Crack.comps.0.labelTended>
<Crack.comps.0.labelTendedWellInner>已愈合</Crack.comps.0.labelTendedWellInner>
<Crack.comps.0.labelTendedInner>愈合不良</Crack.comps.0.labelTendedInner>
<Crack.comps.0.labelSolidTendedWell>已固定</Crack.comps.0.labelSolidTendedWell>
<Crack.comps.0.labelSolidTended>已简单固定</Crack.comps.0.labelSolidTended>
<Crack.injuryProps.destroyedLabel>已碎</Crack.injuryProps.destroyedLabel>
<Cut.label>割伤</Cut.label>
<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTended>已简单包扎</Cut.comps.0.labelTended>
<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelTendedInner>已简单缝合</Cut.comps.0.labelTendedInner>
<Cut.comps.0.labelSolidTendedWell>已简单固定</Cut.comps.0.labelSolidTendedWell>
<Cut.comps.0.labelSolidTended>已简单固定</Cut.comps.0.labelSolidTended>
<Cut.comps.2.oldLabel>割伤疤痕</Cut.comps.2.oldLabel>
<Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTended>已简单包扎</SurgicalCut.comps.0.labelTended>
<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelTendedInner>已简单缝合</SurgicalCut.comps.0.labelTendedInner>
<SurgicalCut.comps.0.labelSolidTendedWell>已简单固定</SurgicalCut.comps.0.labelSolidTendedWell>
<SurgicalCut.comps.0.labelSolidTended>已简单固定</SurgicalCut.comps.0.labelSolidTended>
<SurgicalCut.comps.1.oldLabel>手术疤痕</SurgicalCut.comps.1.oldLabel>
<Scratch.label>抓伤</Scratch.label>
<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTended>已简单包扎</Scratch.comps.0.labelTended>
<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelTendedInner>已简单缝合</Scratch.comps.0.labelTendedInner>
<Scratch.comps.0.labelSolidTendedWell>已简单固定</Scratch.comps.0.labelSolidTendedWell>
<Scratch.comps.0.labelSolidTended>已简单固定</Scratch.comps.0.labelSolidTended>
<Scratch.comps.2.oldLabel>抓痕</Scratch.comps.2.oldLabel>
<Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
<Bite.label>咬伤</Bite.label>
<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTended>已简单包扎</Bite.comps.0.labelTended>
<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelTendedInner>已简单缝合</Bite.comps.0.labelTendedInner>
<Bite.comps.0.labelSolidTendedWell>已简单固定</Bite.comps.0.labelSolidTendedWell>
<Bite.comps.0.labelSolidTended>已简单固定</Bite.comps.0.labelSolidTended>
<Bite.comps.2.oldLabel>咬痕</Bite.comps.2.oldLabel>
<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
<Stab.label>刺伤</Stab.label>
<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTended>已简单包扎</Stab.comps.0.labelTended>
<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelTendedInner>已简单缝合</Stab.comps.0.labelTendedInner>
<Stab.comps.0.labelSolidTendedWell>已简单固定</Stab.comps.0.labelSolidTendedWell>
<Stab.comps.0.labelSolidTended>已简单固定</Stab.comps.0.labelSolidTended>
<Stab.comps.2.oldLabel>刺伤疤痕</Stab.comps.2.oldLabel>
<Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
<Gunshot.label>枪伤</Gunshot.label>
<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTended>已简单包扎</Gunshot.comps.0.labelTended>
<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelTendedInner>已简单缝合</Gunshot.comps.0.labelTendedInner>
<Gunshot.comps.0.labelSolidTendedWell>已简单固定</Gunshot.comps.0.labelSolidTendedWell>
<Gunshot.comps.0.labelSolidTended>已简单固定</Gunshot.comps.0.labelSolidTended>
<Gunshot.comps.2.oldLabel>老枪伤</Gunshot.comps.2.oldLabel>
<Gunshot.comps.2.instantlyOldLabel>永久性枪伤</Gunshot.comps.2.instantlyOldLabel>
<Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
@ -109,38 +84,64 @@
<Shredded.label>炸伤</Shredded.label>
<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTended>已简单包扎</Shredded.comps.0.labelTended>
<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelTendedInner>已简单缝合</Shredded.comps.0.labelTendedInner>
<Shredded.comps.0.labelSolidTendedWell>已简单固定</Shredded.comps.0.labelSolidTendedWell>
<Shredded.comps.0.labelSolidTended>已简单固定</Shredded.comps.0.labelSolidTended>
<Shredded.comps.2.oldLabel>炸伤疤痕</Shredded.comps.2.oldLabel>
<Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
<Bruise.label>瘀伤</Bruise.label>
<Bruise.comps.0.labelTendedWell>已包扎</Bruise.comps.0.labelTendedWell>
<Bruise.comps.0.labelTended>已简单包扎</Bruise.comps.0.labelTended>
<Bruise.comps.0.labelTendedWellInner>已缝合</Bruise.comps.0.labelTendedWellInner>
<Bruise.comps.0.labelTendedInner>已简单缝合</Bruise.comps.0.labelTendedInner>
<Bruise.comps.0.labelSolidTendedWell>已简单固定</Bruise.comps.0.labelSolidTendedWell>
<Bruise.comps.0.labelSolidTended>已简单固定</Bruise.comps.0.labelSolidTended>
<Bruise.injuryProps.destroyedLabel>被毁</Bruise.injuryProps.destroyedLabel>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTended>已简单包扎</Frostbite.comps.0.labelTended>
<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelTendedInner>已简单缝合</Frostbite.comps.0.labelTendedInner>
<Frostbite.comps.0.labelSolidTendedWell>已简单固定</Frostbite.comps.0.labelSolidTendedWell>
<Frostbite.comps.0.labelSolidTended>已简单固定</Frostbite.comps.0.labelSolidTended>
<Frostbite.comps.2.oldLabel>冻伤疤痕</Frostbite.comps.2.oldLabel>
<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
<!-- Missing body part -->
<!--<Misc.comps.0.labelTended>已简单包扎</Misc.comps.0.labelTended>-->
<!--<Misc.comps.0.labelTendedInner>已简单缝合</Misc.comps.0.labelTendedInner>-->
<!--<Misc.comps.0.labelSolidTended>已简单固定</Misc.comps.0.labelSolidTended>-->
<!--<Burn.comps.0.labelTended>已简单包扎</Burn.comps.0.labelTended>-->
<!--<Burn.comps.0.labelTendedInner>已简单缝合</Burn.comps.0.labelTendedInner>-->
<!--<Burn.comps.0.labelSolidTended>已简单固定</Burn.comps.0.labelSolidTended>-->
<!--<Crush.comps.0.labelTended>已简单包扎</Crush.comps.0.labelTended>-->
<!--<Crush.comps.0.labelTendedInner>已简单缝合</Crush.comps.0.labelTendedInner>-->
<!--<Crush.comps.0.labelSolidTended>已简单固定</Crush.comps.0.labelSolidTended>-->
<!--<Crack.comps.0.labelTended>愈合不良</Crack.comps.0.labelTended>-->
<!--<Crack.comps.0.labelTendedInner>愈合不良</Crack.comps.0.labelTendedInner>-->
<!--<Crack.comps.0.labelSolidTended>已简单固定</Crack.comps.0.labelSolidTended>-->
<!--<Cut.comps.0.labelTended>已简单包扎</Cut.comps.0.labelTended>-->
<!--<Cut.comps.0.labelTendedInner>已简单缝合</Cut.comps.0.labelTendedInner>-->
<!--<Cut.comps.0.labelSolidTended>已简单固定</Cut.comps.0.labelSolidTended>-->
<!--<SurgicalCut.comps.0.labelTended>已简单包扎</SurgicalCut.comps.0.labelTended>-->
<!--<SurgicalCut.comps.0.labelTendedInner>已简单缝合</SurgicalCut.comps.0.labelTendedInner>-->
<!--<SurgicalCut.comps.0.labelSolidTended>已简单固定</SurgicalCut.comps.0.labelSolidTended>-->
<!--<Scratch.comps.0.labelTended>已简单包扎</Scratch.comps.0.labelTended>-->
<!--<Scratch.comps.0.labelTendedInner>已简单缝合</Scratch.comps.0.labelTendedInner>-->
<!--<Scratch.comps.0.labelSolidTended>已简单固定</Scratch.comps.0.labelSolidTended>-->
<!--<Bite.comps.0.labelTended>已简单包扎</Bite.comps.0.labelTended>-->
<!--<Bite.comps.0.labelTendedInner>已简单缝合</Bite.comps.0.labelTendedInner>-->
<!--<Bite.comps.0.labelSolidTended>已简单固定</Bite.comps.0.labelSolidTended>-->
<!--<Stab.comps.0.labelTended>已简单包扎</Stab.comps.0.labelTended>-->
<!--<Stab.comps.0.labelTendedInner>已简单缝合</Stab.comps.0.labelTendedInner>-->
<!--<Stab.comps.0.labelSolidTended>已简单固定</Stab.comps.0.labelSolidTended>-->
<!--<Gunshot.comps.0.labelTended>已简单包扎</Gunshot.comps.0.labelTended>-->
<!--<Gunshot.comps.0.labelTendedInner>已简单缝合</Gunshot.comps.0.labelTendedInner>-->
<!--<Gunshot.comps.0.labelSolidTended>已简单固定</Gunshot.comps.0.labelSolidTended>-->
<!--<Shredded.comps.0.labelTended>已简单包扎</Shredded.comps.0.labelTended>-->
<!--<Shredded.comps.0.labelTendedInner>已简单缝合</Shredded.comps.0.labelTendedInner>-->
<!--<Shredded.comps.0.labelSolidTended>已简单固定</Shredded.comps.0.labelSolidTended>-->
<!--<Bruise.comps.0.labelTended>已简单包扎</Bruise.comps.0.labelTended>-->
<!--<Bruise.comps.0.labelTendedInner>已简单缝合</Bruise.comps.0.labelTendedInner>-->
<!--<Bruise.comps.0.labelSolidTended>已简单固定</Bruise.comps.0.labelSolidTended>-->
<!--<Frostbite.comps.0.labelTended>已简单包扎</Frostbite.comps.0.labelTended>-->
<!--<Frostbite.comps.0.labelTendedInner>已简单缝合</Frostbite.comps.0.labelTendedInner>-->
<!--<Frostbite.comps.0.labelSolidTended>已简单固定</Frostbite.comps.0.labelSolidTended>-->
<MissingBodyPart.label>缺失身体部件</MissingBodyPart.label>
</LanguageData>
</LanguageData>

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@ -2,6 +2,9 @@
<LanguageData>
<TraumaSavant.label>创伤激发</TraumaSavant.label>
<ChemicalDamageBrain.label>化学性损伤</ChemicalDamageBrain.label>
<ChemicalDamageKidney.label>化学性损伤</ChemicalDamageKidney.label>
<Cirrhosis.label>肝硬化</Cirrhosis.label>
</LanguageData>
</LanguageData>

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@ -3,10 +3,11 @@
<LuciferiumHigh.label>魔鬼素</LuciferiumHigh.label>
<!-- Luciferium addiction -->
<LuciferiumAddiction.label>魔鬼素成瘾</LuciferiumAddiction.label>
<LuciferiumAddiction.stages.1.label>未满足</LuciferiumAddiction.stages.1.label>
</LanguageData>
</LanguageData>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MalariBlockHigh.label>疟疾疫苗</MalariBlockHigh.label>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PenoxycylineHigh.label>盘诺西林</PenoxycylineHigh.label>
</LanguageData>

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@ -4,4 +4,4 @@
<FlakeHigh.label>精神药物亢奋(薄片)</FlakeHigh.label>
</LanguageData>
</LanguageData>

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@ -3,6 +3,7 @@
<YayoHigh.label>精神药物亢奋Y粉</YayoHigh.label>
<!-- Psychite addiction -->
<PsychiteTolerance.label>精神药物耐受</PsychiteTolerance.label>
@ -14,4 +15,4 @@
<PsychiteAddiction.stages.1.label>戒断反应</PsychiteAddiction.stages.1.label>
</LanguageData>
</LanguageData>

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@ -3,6 +3,7 @@
<SmokeleafHigh.label>大麻沉醉</SmokeleafHigh.label>
<!-- Smokeleaf addiction -->
<SmokeleafTolerance.label>大麻耐受</SmokeleafTolerance.label>
@ -14,4 +15,4 @@
<SmokeleafAddiction.stages.1.label>戒断反应</SmokeleafAddiction.stages.1.label>
</LanguageData>
</LanguageData>

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@ -3,6 +3,7 @@
<WakeUpHigh.label>清醒剂亢奋</WakeUpHigh.label>
<!-- WakeUp addiction -->
<WakeUpTolerance.label>清醒剂耐受</WakeUpTolerance.label>
@ -14,4 +15,4 @@
<WakeUpAddiction.stages.1.label>戒断反应</WakeUpAddiction.stages.1.label>
</LanguageData>
</LanguageData>

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@ -5,4 +5,4 @@
<OrganicStandard.hediffGivers.4.letter>NAME因为大脑受伤获得了某种奇怪的天才般的能力。</OrganicStandard.hediffGivers.4.letter>
</LanguageData>
</LanguageData>

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@ -9,4 +9,4 @@
<ColonistMood.label>殖民者心情</ColonistMood.label>
</LanguageData>
</LanguageData>

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@ -11,4 +11,4 @@
<ColonistMood.graphLabelY>百分比</ColonistMood.graphLabelY>
</LanguageData>
</LanguageData>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Ambush -->
<Ambush.label>伏击</Ambush.label>
<Ambush.letterText>你的远行队正遭受来自{1}的{0}的伏击!</Ambush.letterText>
<Ambush.letterLabel>远行队遭伏击</Ambush.letterLabel>
<ManhunterAmbush.label>猎杀人类伏击</ManhunterAmbush.label>
<ManhunterAmbush.letterText>你的远行队被猎杀人类的{0}伏击了!</ManhunterAmbush.letterText>
<ManhunterAmbush.letterLabel>远行队遭伏击(猎杀人类)</ManhunterAmbush.letterLabel>
<!-- Caravan meeting -->
<CaravanMeeting.label>远行队相遇</CaravanMeeting.label>
</LanguageData>

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@ -11,4 +11,4 @@
<Disease_MuscleParasites.label>肌肉寄生虫</Disease_MuscleParasites.label>
</LanguageData>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<JourneyOffer.label>journey offer</JourneyOffer.label>
</LanguageData>

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@ -20,4 +20,4 @@
<AnimalInsanityMass.label>大量动物发狂</AnimalInsanityMass.label>
</LanguageData>
</LanguageData>

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@ -4,4 +4,4 @@
<AnimalInsanitySingle.label>动物发狂</AnimalInsanitySingle.label>
</LanguageData>
</LanguageData>

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@ -36,4 +36,4 @@
<Alphabeavers.label>阿尔法海狸</Alphabeavers.label>
</LanguageData>
</LanguageData>

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@ -29,4 +29,4 @@
<FarmAnimalsWanderIn.label>家养动物加入</FarmAnimalsWanderIn.label>
</LanguageData>
</LanguageData>

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@ -6,4 +6,4 @@
<RansomDemand.label>索取赎金</RansomDemand.label>
</LanguageData>
</LanguageData>

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@ -3,7 +3,7 @@
<CreateWorldParams.text>欢迎来到Rimworld这篇教程将指引你逐步熟悉了解游戏的基本操作。\n\n首先我们需要生成一个游戏世界。\n\n教程所使用的默认设置对新手非常友善无需调整。请点击「生成世界」</CreateWorldParams.text>
<ChooseLandingSite.text>在这里你将选择自己的降落地点。\n\n游戏中有多种不同的生态系统但现在我们还是从对新手比较友好的生态系统开始。\n\n请选择一处「温带森林」的「平原」来开始游戏吧,选择完毕后请点击「选择地点」确认选择</ChooseLandingSite.text>
<ChooseLandingSite.text>在这里你将选择自己的降落地点。\n\n游戏中有多种不同的生态系统但现在我们还是从对新手比较友好的生态系统开始。\n\n请选择一处温带森林的平原地形的着降落点,并点击「继续」。\n\n你可以通过「地形」标签查看所选中六边形格子的信息</ChooseLandingSite.text>
<ChooseLandingSite.rejectInputMessage>请选择一个位于「温带森林」生态系统的「平原」来开始游戏。</ChooseLandingSite.rejectInputMessage>
<RandomizeCharacter.text>现在可以生成角色了!\n\n试试「随机」按钮来随机生成一个殖民者角色。</RandomizeCharacter.text>
@ -89,7 +89,7 @@
<OpenMainTabResearch.text>太棒了!让我们研究点什么吧!\n\n请打开「研究」面板。</OpenMainTabResearch.text>
<OpenMainTabResearch.rejectInputMessage>请打开「研究」面板。</OpenMainTabResearch.rejectInputMessage>
<SelectResearchProject.text>先把研究台建造好,如果工作太慢,你可以再多派些人去做\n\n然后随便研究一项技术吧</SelectResearchProject.text>
<SelectResearchProject.text>现在先选择你想要最先研究的项目。\n\n你可能需要等待研究台建造完成你可以砍一些原木来建造。\n\n如果花费的时间太长你可以打开「工作」标签指派更多的人参与建造</SelectResearchProject.text>
<SelectResearchProject.rejectInputMessage>请指定一项研究项目</SelectResearchProject.rejectInputMessage>
<ExpandAreaHome.text>下一步,你需要学会如何扩大「居住区」。\n\n居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建筑规划」菜单下的「区域」选项里可以设立居住区。</ExpandAreaHome.text>
@ -106,12 +106,14 @@
<FinishSandbags.rejectInputMessage>请等待殖民者将沙包建造完毕</FinishSandbags.rejectInputMessage>
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的殖民者移动到沙包旁边只有这样掩体才能生效一旦敌人进入射程他们就会自动开火</DownRaider.text>
<DownRaider.rejectInputMessage>请着重关注赢取战斗。</DownRaider.rejectInputMessage>
<DownRaider.onMapInstruction>请将殖民者移动到沙包旁边。</DownRaider.onMapInstruction>
<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
<UndraftAll.rejectInputMessage>请解散你的殖民者。</UndraftAll.rejectInputMessage>
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁用如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text>
<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
<ChooseStoryteller.rejectInputMessage>在「选项」菜单中选择故事叙述者并结束教程</ChooseStoryteller.rejectInputMessage>
</LanguageData>
</LanguageData>

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@ -18,4 +18,4 @@
<Nuzzle.logRulesRecipient.rulesStrings.0>logentry->享受[other_nameShortIndef]的抚摸。</Nuzzle.logRulesRecipient.rulesStrings.0>
</LanguageData>
</LanguageData>

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@ -10,4 +10,4 @@
<RecruitAttempt.logRulesRecipient.rulesStrings.0>logentry->聆听[other_nameShortIndef]的招募游说。</RecruitAttempt.logRulesRecipient.rulesStrings.0>
</LanguageData>
</LanguageData>

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@ -14,4 +14,4 @@
<MarriageProposal.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求婚。</MarriageProposal.logRulesRecipient.rulesStrings.0>
</LanguageData>
</LanguageData>

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@ -17,5 +17,9 @@
<Insult.logRulesInitiator.rulesStrings.0>logentry->侮辱[other_nameShortIndef]。</Insult.logRulesInitiator.rulesStrings.0>
<Insult.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]侮辱。</Insult.logRulesRecipient.rulesStrings.0>
<KindWords.label>言语关怀</KindWords.label>
<KindWords.logRulesInitiator.rulesStrings.0>logentry->对[other_nameShortIndef]说了一些关怀的话。</KindWords.logRulesInitiator.rulesStrings.0>
<KindWords.logRulesRecipient.rulesStrings.0>logentry->听[other_nameShortIndef]说了一些关怀的话。</KindWords.logRulesRecipient.rulesStrings.0>
</LanguageData>
</LanguageData>

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@ -8,4 +8,4 @@
<Maintain.reportString>照顾TargetA。</Maintain.reportString>
</LanguageData>
</LanguageData>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PrepareCaravan_GatherItems.reportString>正在收集物资。</PrepareCaravan_GatherItems.reportString>
<PrepareCaravan_GatherPawns.reportString>准备离开。</PrepareCaravan_GatherPawns.reportString>
</LanguageData>

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@ -6,4 +6,4 @@
<StandAndBeSociallyActive.reportString>社交放松。</StandAndBeSociallyActive.reportString>
</LanguageData>
</LanguageData>

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@ -27,4 +27,4 @@
<UseTelescope.reportString>用望远镜。</UseTelescope.reportString>
</LanguageData>
</LanguageData>

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@ -16,14 +16,18 @@
<SocialFight.reportString>和TargetA打架。</SocialFight.reportString>
<Equip.reportString>装备TargetA。</Equip.reportString>
<TakeInventory.reportString>正在拿取TargetA。</TakeInventory.reportString>
<GiveToPackAnimal.reportString>taking TargetA.</GiveToPackAnimal.reportString>
<Wear.reportString>穿上TargetA。</Wear.reportString>
<RemoveApparel.reportString>脱下TargetA。</RemoveApparel.reportString>
<DropEquipment.reportString>dropping TargetA.</DropEquipment.reportString>
<Strip.reportString>剥光TargetA。</Strip.reportString>
<Open.reportString>打开TargetA。</Open.reportString>
<RearmTrap.reportString>重置TargetA。</RearmTrap.reportString>
<Refuel.reportString>给TargetA加燃料。</Refuel.reportString>
<FillFermentingBarrel.reportString>装填TargetA。</FillFermentingBarrel.reportString>
<TakeBeerOutOfFermentingBarrel.reportString>从TargetA中取出啤酒。</TakeBeerOutOfFermentingBarrel.reportString>
<UnloadInventory.reportString>装卸TargetA。</UnloadInventory.reportString>
<UnloadYourInventory.reportString>装卸库存。</UnloadYourInventory.reportString>
<ManTurret.reportString>操作炮塔。</ManTurret.reportString>
<EnterCryptosleepCasket.reportString>进入低温休眠舱。</EnterCryptosleepCasket.reportString>
<UseNeurotrainer.reportString>使用神经训练器。</UseNeurotrainer.reportString>
@ -34,6 +38,7 @@
<Flick.reportString>按开关。</Flick.reportString>
<TradeWithPawn.reportString>和TargetA进行交易。</TradeWithPawn.reportString>
<FleeAndCower.reportString>逃跑中。</FleeAndCower.reportString>
<EnterTransporter.reportString>进入TargetA。</EnterTransporter.reportString>
<!-- Fire -->
@ -54,4 +59,4 @@
<Lovin.reportString>爱爱。</Lovin.reportString>
</LanguageData>
</LanguageData>

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@ -11,6 +11,7 @@
<Steal.reportString>正在掠夺TargetA。</Steal.reportString>
<Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString>
<CarryDownedPawnToExit.reportString>正在抬走TargetA。</CarryDownedPawnToExit.reportString>
<!-- Pawn hauling -->
@ -73,4 +74,4 @@
<BuryCorpse.reportString>正在埋葬TargetA。</BuryCorpse.reportString>
</LanguageData>
</LanguageData>

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@ -13,4 +13,4 @@
<Study.label>学习</Study.label>
</LanguageData>
</LanguageData>

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@ -23,4 +23,4 @@
<Development.description>开发者和Mod制作者相关的按键。只在开发者模式启用。</Development.description>
</LanguageData>
</LanguageData>

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@ -67,4 +67,4 @@
<ToggleDebugSettingsMenu.label>开关Debug设置菜单</ToggleDebugSettingsMenu.label>
</LanguageData>
</LanguageData>

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@ -18,4 +18,4 @@
<AnimalAdult.label>成年</AnimalAdult.label>
</LanguageData>
</LanguageData>

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@ -21,20 +21,17 @@
<Research.label>研究</Research.label>
<Research.description>查看并选择研究项目。</Research.description>
<Factions.label>派系</Factions.label>
<Factions.description>查看殖民地已知的所有派系和派系关系。</Factions.description>
<World.label>世界</World.label>
<World.description>查看世界地图。</World.description>
<History.label>历史</History.label>
<History.description>查看殖民地的历史记录。</History.description>
<Factions.label>派系</Factions.label>
<Factions.description>查看殖民地已知的所有派系和派系关系。</Factions.description>
<Menu.label>菜单</Menu.label>
<Menu.description>改变选项,保存、载入或退出游戏。</Menu.description>
<!--<Statistics.label>统计</Statistics.label>-->
<!--<Statistics.description>关于殖民地的历史统计。</Statistics.description>-->
</LanguageData>
</LanguageData>

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@ -44,4 +44,4 @@
<Planetkiller.description>一个星际歼星武器正在接近这颗星球。当其命中时,所有生命将会被毁灭。</Planetkiller.description>
</LanguageData>
</LanguageData>

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@ -58,4 +58,4 @@
<WanderOwnRoom.baseInspectLine>失控:封闭自我</WanderOwnRoom.baseInspectLine>
</LanguageData>
</LanguageData>

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@ -33,4 +33,4 @@
<!-- SocialFighting 经确认是动手打架 -->
</LanguageData>
</LanguageData>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Alcohol addiction -->
<Chemical_Alcohol.label>酒精</Chemical_Alcohol.label>
<Chemical_Alcohol.description>由于酒精成瘾,此人需要持续服用成瘾品以避免产生戒断反应。</Chemical_Alcohol.description>
</LanguageData>
</LanguageData>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Go-juice addiction -->
<Chemical_GoJuice.label>果味剂</Chemical_GoJuice.label>
<Chemical_GoJuice.description>由于果味剂成瘾,此人需要持续服用成瘾品以避免产生戒断反应。</Chemical_GoJuice.description>
</LanguageData>
</LanguageData>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Luciferium addiction -->
<Chemical_Luciferium.label>魔鬼素</Chemical_Luciferium.label>
<Chemical_Luciferium.description>由于躯体曾经过魔鬼素纳米机械强化,此人需要持续服用魔鬼素。\n\n如果没有及时服用剂量合适的魔鬼素会导致纳米机械失调之后宿主大脑会不断受损发狂最终死亡。\n\n魔鬼素的成瘾性不会消失。</Chemical_Luciferium.description>
</LanguageData>
</LanguageData>

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@ -2,10 +2,10 @@
<LanguageData>
<Mood.label>心情值</Mood.label>
<Mood.description>心情值表示了人心理的快乐或紧张程度。当心情值太低时,人可能会精神崩溃。心情较高时还能提高全局工作速度。</Mood.description>
<Mood.description>心情值表示了人心理的快乐或紧张程度。当心情值太低时,人可能会精神崩溃。心情较高时还能提高全局工作速度。精神崩溃根据严重程度不同被分为几类。</Mood.description>
<Food.label>饮食值</Food.label>
<Food.description>饮食值表示了生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良持续受到伤害,甚至死亡。</Food.description>
<Food.description>饮食值表示了生物最近吃下的营养物的多少。当食物值为零时,生物会逐渐地营养不良直至死亡。</Food.description>
<Rest.label>休息值</Rest.label>
<Rest.description>休息值表示了生物最近有多少睡眠。休息不足不但会让人头脑不清,还会会严重影响心情。</Rest.description>
@ -23,4 +23,4 @@
<Space.description>空间表示了所处环境所能够四处走动的自由程度。长时间在狭小的房间里会严重影响心情。建议你加宽走廊,扩大餐厅和工作室。</Space.description>
</LanguageData>
</LanguageData>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Psychite addiction -->
<Chemical_Psychite.label>精神药物</Chemical_Psychite.label>
<Chemical_Psychite.description>由于精神药物成瘾,此人需要持续服用成瘾品以避免产生戒断反应。</Chemical_Psychite.description>
</LanguageData>
</LanguageData>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Smokeleaf addiction -->
<Chemical_Smokeleaf.label>大麻</Chemical_Smokeleaf.label>
<Chemical_Smokeleaf.description>由于大麻成瘾,此人需要持续服用成瘾品以避免产生戒断反应。</Chemical_Smokeleaf.description>
</LanguageData>
</LanguageData>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- WakeUp addiction -->
<Chemical_WakeUp.label>清醒剂</Chemical_WakeUp.label>
<Chemical_WakeUp.description>由于清醒剂成瘾,此人需要持续服用成瘾品以避免产生戒断反应。</Chemical_WakeUp.description>
</LanguageData>
</LanguageData>

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@ -19,4 +19,4 @@
<Metabolism.label>新陈代谢</Metabolism.label>
</LanguageData>
</LanguageData>

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@ -5,4 +5,4 @@
<Scyther.label>机械飞螳</Scyther.label>
</LanguageData>
</LanguageData>

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@ -11,4 +11,4 @@
<MercenaryElite.label>精英雇佣兵</MercenaryElite.label>
</LanguageData>
</LanguageData>

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@ -7,4 +7,4 @@
<TownGuard.label>城镇守卫</TownGuard.label>
</LanguageData>
</LanguageData>

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@ -7,4 +7,4 @@
<Pirate.label>海盗</Pirate.label>
</LanguageData>
</LanguageData>

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@ -5,4 +5,4 @@
<Tribesperson.label>部众</Tribesperson.label>
</LanguageData>
</LanguageData>

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@ -4,4 +4,4 @@
<Slave.label>奴隶</Slave.label>
</LanguageData>
</LanguageData>

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@ -5,4 +5,4 @@
<SpaceSoldier.label>星际战士</SpaceSoldier.label>
</LanguageData>
</LanguageData>

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@ -7,4 +7,4 @@
<TribalChief.label>酋长</TribalChief.label>
</LanguageData>
</LanguageData>

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