Update Misc_Gameplay.xml

一些调整
注释掉失效字段
This commit is contained in:
风之起灵 2016-10-04 01:41:37 +08:00 committed by GitHub
parent be439ae78c
commit d229468391

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@ -46,7 +46,7 @@
<WoolGrowth>毛发生长</WoolGrowth>
<EggProgress>产卵或孵化进度</EggProgress>
<Fertilized>已受精</Fertilized>
<ProgressStoppedUntilFertilized>受精前停止产卵</ProgressStoppedUntilFertilized>
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
<SkillTooLow>最低需要 {0} 技能等级 {2}, 当前等级 {1}</SkillTooLow>
<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
<CorpsePercentMissing>缺失身体部位</CorpsePercentMissing>
@ -65,8 +65,8 @@
<DrugEffectMultiplier>效果系数:{0}</DrugEffectMultiplier>
<!-- Fermentation barrel -->
<ContainsWort>包含{0} / {1}麦芽汁</ContainsWort>
<ContainsBeer>包含{0} / {1}啤酒</ContainsBeer>
<ContainsWort>装有麦芽汁:{0}/{1}</ContainsWort>
<ContainsBeer>装有啤酒:{0}/{1}</ContainsBeer>
<Fermented>已发酵</Fermented>
<FermentationProgress>进度: {0} (约在{1}后完成)。</FermentationProgress>
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
@ -231,8 +231,8 @@
<FullyGrownIn>{0}后长成</FullyGrownIn>
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>理想温度范围内(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<OutOfIdealTemperatureRange>理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>理想温度范围内(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>待收获</ReadyToHarvest>
<Mature>成熟</Mature>
<SeedLabel>{0}种子</SeedLabel>
@ -260,16 +260,15 @@
<Undiscovered>未发现</Undiscovered>
<!-- Buttons -->
<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>
<ShowLearningHelperWhenEmptyToggleButton>切换是否用就显示教学指导\n\n当没有新的概念需要被学习时教学指导会不再显示。切换此开关状态允许在之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>切换美观度显示.\n\n显示鼠标指向人物站立位置的美观度.</ShowBeautyToggleButton>
<ShowRoomStatsToggleButton>切换房间数据显示。\n\n当鼠标移动到房间时显示房间的统计数据。</ShowRoomStatsToggleButton>
<ShowColonistBarToggleButton>切换显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>切换自动添加生活区\n\n开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>开关美观度显示。\n\n显示鼠标所在位置的平均美观度.</ShowBeautyToggleButton>
<ShowRoomStatsToggleButton>开关房间数据显示。\n\n当鼠标移动到房间时显示房间的统计数据。</ShowRoomStatsToggleButton>
<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>开关自动添加生活区\n\n开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式(屏幕左上)。</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>切换显示动物名称(已驯服的动物)。</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>切换是否显示屋顶区域。</ShowRoofOverlayToggleButton>
<ShowAnimalNamesToggleButton>开关显示动物名称(已驯服的动物)。</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>开关显示屋顶区域。</ShowRoofOverlayToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
@ -278,20 +277,20 @@
<FireSizeLower>火焰大小:{0}</FireSizeLower>
<!-- Map conditions -->
<MapConditionsTip>特殊条件立即影响区域</MapConditionsTip>
<TimeLeft>逝去时间</TimeLeft>
<MapConditionsTip>当前影响此地区的地图状态</MapConditionsTip>
<TimeLeft>剩余时间</TimeLeft>
<ImpactDate>影响日期</ImpactDate>
<!-- Building placement -->
<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
<NoStuffsToBuildWith>你没有可用于建造此建筑的材料。</NoStuffsToBuildWith>
<!-- Building placement restricters -->
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
<MustPlaceNextToHopperAccepter>必须放置在需要进料口的物件边上。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置在蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气可以流通.</MustPlaceVentWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气才能流通.</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
<!-- Wind Turbine -->
@ -306,7 +305,7 @@
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
<ShipReportNoFullPods>没有装的休眠舱</ShipReportNoFullPods>
<ShipReportNoFullPods>没有装有乘员的休眠舱</ShipReportNoFullPods>
<!-- Neurotrainer -->
<NeurotrainerUsed>{0}用神经训练器将{1}技能从{2}级升到了{3}级。</NeurotrainerUsed>
@ -381,7 +380,7 @@
<!-- Maintainable -->
<DueForMaintenance>需要维护</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>由于缺乏维而恶化了</DeterioratingDueToLackOfMaintenance>
<DeterioratingDueToLackOfMaintenance>由于缺乏维而恶化了</DeterioratingDueToLackOfMaintenance>
<!-- Deep drill -->
<ProgressToNextLump>继续进行</ProgressToNextLump>
@ -391,6 +390,7 @@
<LearningHelper>教学助手</LearningHelper>
<MarkLearned>标记已学习</MarkLearned>
<AlreadyLearned>已经学习</AlreadyLearned>
<Filter>过滤</Filter>
<Filter>筛选</Filter>
<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>-->
</LanguageData>