Update Misc_Gameplay.xml
一些调整 注释掉失效字段
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@ -46,7 +46,7 @@
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<WoolGrowth>毛发生长</WoolGrowth>
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<EggProgress>产卵或孵化进度</EggProgress>
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<Fertilized>已受精</Fertilized>
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<ProgressStoppedUntilFertilized>受精前停止产卵</ProgressStoppedUntilFertilized>
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<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
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<SkillTooLow>最低需要 {0} 技能等级 {2}, 当前等级 {1}</SkillTooLow>
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<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
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<CorpsePercentMissing>缺失身体部位</CorpsePercentMissing>
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@ -65,8 +65,8 @@
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<DrugEffectMultiplier>效果系数:{0}</DrugEffectMultiplier>
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<!-- Fermentation barrel -->
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<ContainsWort>包含{0} / {1}麦芽汁</ContainsWort>
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<ContainsBeer>包含{0} / {1}啤酒</ContainsBeer>
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<ContainsWort>装有麦芽汁:{0}/{1}</ContainsWort>
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<ContainsBeer>装有啤酒:{0}/{1}</ContainsBeer>
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<Fermented>已发酵</Fermented>
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<FermentationProgress>进度: {0} (约在{1}后完成)。</FermentationProgress>
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<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
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@ -231,8 +231,8 @@
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
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<PlantResting>休眠中</PlantResting>
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<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
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<OutOfIdealTemperatureRange>不在理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>不在理想温度范围内(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
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<ReadyToHarvest>待收获</ReadyToHarvest>
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<Mature>成熟</Mature>
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<SeedLabel>{0}种子</SeedLabel>
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@ -260,16 +260,15 @@
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<Undiscovered>未发现</Undiscovered>
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<!-- Buttons -->
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<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>
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<ShowLearningHelperWhenEmptyToggleButton>切换是否用就显示教学指导\n\n当没有新的概念需要被学习时,教学指导会不再显示。切换此开关状态允许在之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
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<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
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<ShowBeautyToggleButton>切换美观度显示.\n\n显示鼠标指向人物站立位置的美观度.</ShowBeautyToggleButton>
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<ShowRoomStatsToggleButton>切换房间数据显示。\n\n当鼠标移动到房间时显示房间的统计数据。</ShowRoomStatsToggleButton>
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<ShowColonistBarToggleButton>切换显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
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<AutoHomeAreaToggleButton>切换自动添加生活区\n\n开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
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<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时,教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
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<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
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<ShowBeautyToggleButton>开关美观度显示。\n\n显示鼠标所在位置的平均美观度.</ShowBeautyToggleButton>
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<ShowRoomStatsToggleButton>开关房间数据显示。\n\n当鼠标移动到房间时显示房间的统计数据。</ShowRoomStatsToggleButton>
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<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
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<AutoHomeAreaToggleButton>开关自动添加生活区\n\n开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
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<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式(屏幕左上)。</CategorizedResourceReadoutToggleButton>
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<ShowAnimalNamesToggleButton>切换显示动物名称(已驯服的动物)。</ShowAnimalNamesToggleButton>
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<ShowRoofOverlayToggleButton>切换是否显示屋顶区域。</ShowRoofOverlayToggleButton>
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<ShowAnimalNamesToggleButton>开关显示动物名称(已驯服的动物)。</ShowAnimalNamesToggleButton>
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<ShowRoofOverlayToggleButton>开关显示屋顶区域。</ShowRoofOverlayToggleButton>
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<!-- Fire -->
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<Fire>火焰</Fire>
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@ -278,20 +277,20 @@
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions -->
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<MapConditionsTip>特殊条件立即影响区域。</MapConditionsTip>
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<TimeLeft>逝去时间</TimeLeft>
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<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>
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<TimeLeft>剩余时间</TimeLeft>
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<ImpactDate>影响日期</ImpactDate>
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<!-- Building placement -->
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<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
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<NoStuffsToBuildWith>你没有可用于建造此建筑的材料。</NoStuffsToBuildWith>
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<!-- Building placement restricters -->
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<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
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<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
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<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
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<MustPlaceNextToHopperAccepter>必须放置在需要进料口的物件边上。</MustPlaceNextToHopperAccepter>
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<MustPlaceOnSteamGeyser>必须直接放置在蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气可以流通.</MustPlaceVentWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气才能流通.</MustPlaceVentWithFreeSpaces>
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<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
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<!-- Wind Turbine -->
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@ -306,7 +305,7 @@
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<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
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<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
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<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
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<ShipReportNoFullPods>没有装满的休眠舱</ShipReportNoFullPods>
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<ShipReportNoFullPods>没有装有乘员的休眠舱</ShipReportNoFullPods>
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<!-- Neurotrainer -->
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<NeurotrainerUsed>{0}用神经训练器将{1}技能从{2}级升到了{3}级。</NeurotrainerUsed>
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@ -381,7 +380,7 @@
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<!-- Maintainable -->
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<DueForMaintenance>需要维护</DueForMaintenance>
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<DeterioratingDueToLackOfMaintenance>由于缺乏维修而恶化了</DeterioratingDueToLackOfMaintenance>
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<DeterioratingDueToLackOfMaintenance>由于缺乏维护而恶化了</DeterioratingDueToLackOfMaintenance>
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<!-- Deep drill -->
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<ProgressToNextLump>继续进行</ProgressToNextLump>
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@ -391,6 +390,7 @@
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<LearningHelper>教学助手</LearningHelper>
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<MarkLearned>标记已学习</MarkLearned>
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<AlreadyLearned>已经学习</AlreadyLearned>
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<Filter>过滤</Filter>
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<Filter>筛选</Filter>
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<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>-->
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</LanguageData>
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