Merge pull request #406 from VaniatD/master

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Vaniat 2022-10-23 14:22:03 +08:00 committed by GitHub
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9 changed files with 96 additions and 82 deletions

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<LanguageData>
<!-- EN: acidic smog -->
<NoxiousHaze.label>TODO</NoxiousHaze.label>
<NoxiousHaze.label>酸雾</NoxiousHaze.label>
</LanguageData>

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<LanguageData>
<!-- EN: mechanitor -->
<Mechanitor.label>TODO</Mechanitor.label>
<Mechanitor.label>机械师</Mechanitor.label>
<!-- EN: mechanitor -->
<Mechanitor_Basic.label>TODO</Mechanitor_Basic.label>
<Mechanitor_Basic.label>机械师</Mechanitor_Basic.label>
<!-- EN: sanguophage -->
<Sanguophage.label>TODO</Sanguophage.label>
<Sanguophage.label>血族</Sanguophage.label>
<!-- EN: sanguophage -->
<Sanguophage_Player.label>血族</Sanguophage_Player.label>

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<LanguageData>
<!-- EN: mother -->
<ChildBirth.roles.0.label>TODO</ChildBirth.roles.0.label>
<ChildBirth.roles.0.label>母亲</ChildBirth.roles.0.label>
<!-- EN: doctor -->
<ChildBirth.roles.1.label>TODO</ChildBirth.roles.1.label>
<ChildBirth.roles.1.label>父亲</ChildBirth.roles.1.label>
<!-- EN: giving birth -->
<ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>TODO</ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>
<ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>分娩</ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>
<!-- EN: giving birth -->
<ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>TODO</ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>
<ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>分娩</ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>
<!-- EN: delivering baby -->
<ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>TODO</ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>
<ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>接生</ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>
</LanguageData>

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<LanguageData>
<!-- EN: All quality factors determine how healthy the mom and baby are going to be. -->
<ChildBirth.description>TODO</ChildBirth.description>
<ChildBirth.description>所有质量因素都决定了妈妈和宝宝的健康程度。</ChildBirth.description>
<!-- EN: {PAWN_labelShort}'s age -->
<ChildBirth.comps.0.label>TODO</ChildBirth.comps.0.label>
<ChildBirth.comps.0.label>{PAWN_labelShort}的年龄</ChildBirth.comps.0.label>
<!-- EN: mother's age -->
<ChildBirth.comps.0.labelAbstract>TODO</ChildBirth.comps.0.labelAbstract>
<ChildBirth.comps.0.labelAbstract>母亲的年龄</ChildBirth.comps.0.labelAbstract>
<!-- EN: {PAWN_labelShort}'s medicine skill -->
<ChildBirth.comps.1.label>TODO</ChildBirth.comps.1.label>
<ChildBirth.comps.1.label>{PAWN_labelShort}的医疗技能</ChildBirth.comps.1.label>
<!-- EN: doctor's medicine skill -->
<ChildBirth.comps.1.labelAbstract>TODO</ChildBirth.comps.1.labelAbstract>
<ChildBirth.comps.1.labelAbstract>医生的医疗技能</ChildBirth.comps.1.labelAbstract>
<!-- EN: loved one present -->
<ChildBirth.comps.2.label>TODO</ChildBirth.comps.2.label>
<ChildBirth.comps.2.label>爱人在场</ChildBirth.comps.2.label>
<!-- EN: loved one absent -->
<ChildBirth.comps.2.labelNotMet>TODO</ChildBirth.comps.2.labelNotMet>
<ChildBirth.comps.2.labelNotMet>爱人不在场</ChildBirth.comps.2.labelNotMet>
<!-- EN: indoors -->
<ChildBirth.comps.3.label>TODO</ChildBirth.comps.3.label>
<ChildBirth.comps.3.label>室内</ChildBirth.comps.3.label>
<!-- EN: room cleanliness -->
<ChildBirth.comps.4.label>TODO</ChildBirth.comps.4.label>
<ChildBirth.comps.4.label>室内清洁度</ChildBirth.comps.4.label>
<!-- EN: bed health effects -->
<ChildBirth.comps.5.label>TODO</ChildBirth.comps.5.label>
<ChildBirth.comps.5.label>床铺健康影响</ChildBirth.comps.5.label>
<!-- EN: Additionally, the mother will have a {0_percentage} chance to die during birth. -->
<ChildBirth.extraOutcomeDescriptions.0.description>TODO</ChildBirth.extraOutcomeDescriptions.0.description>
<ChildBirth.extraOutcomeDescriptions.0.description>此外,母亲在分娩过程中有{0_percentage}的几率死亡。</ChildBirth.extraOutcomeDescriptions.0.description>
<!-- EN: Still -->
<ChildBirth.outcomeChances.0.label>TODO</ChildBirth.outcomeChances.0.label>
<ChildBirth.outcomeChances.0.label>死胎</ChildBirth.outcomeChances.0.label>
<!-- EN: {MOTHER_labelShort}'s baby was stillborn. -->
<ChildBirth.outcomeChances.0.description>TODO</ChildBirth.outcomeChances.0.description>
<ChildBirth.outcomeChances.0.description>{MOTHER_labelShort}的孩子是死胎。</ChildBirth.outcomeChances.0.description>
<!-- EN: Sick -->
<ChildBirth.outcomeChances.1.label>TODO</ChildBirth.outcomeChances.1.label>
<ChildBirth.outcomeChances.1.label>虚弱</ChildBirth.outcomeChances.1.label>
<!-- EN: {MOTHER_labelShort} gave birth to a baby. Unfortunately, the baby is sick. -->
<ChildBirth.outcomeChances.1.description>TODO</ChildBirth.outcomeChances.1.description>
<ChildBirth.outcomeChances.1.description>{MOTHER_labelShort}娩下了一个宝宝,但是宝宝不太健康。</ChildBirth.outcomeChances.1.description>
<!-- EN: Healthy -->
<ChildBirth.outcomeChances.2.label>TODO</ChildBirth.outcomeChances.2.label>
<ChildBirth.outcomeChances.2.label>健康</ChildBirth.outcomeChances.2.label>
<!-- EN: {MOTHER_labelShort} gave birth to a healthy baby! -->
<ChildBirth.outcomeChances.2.description>TODO</ChildBirth.outcomeChances.2.description>
<ChildBirth.outcomeChances.2.description>{MOTHER_labelShort}娩下了一个健康的宝宝!</ChildBirth.outcomeChances.2.description>
</LanguageData>

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<LanguageData>
<!-- EN: gather for {0} -->
<ChildBirth.beginRitualOverride>TODO</ChildBirth.beginRitualOverride>
<ChildBirth.beginRitualOverride>为了{0}聚集</ChildBirth.beginRitualOverride>
</LanguageData>

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<LanguageData>
<!-- EN: child killed -->
<KilledChild.label>TODO</KilledChild.label>
<KilledChild.label>儿童被杀害</KilledChild.label>
</LanguageData>

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<LanguageData>
<!-- EN: acidic smog -->
<NoxiousHaze.label>TODO</NoxiousHaze.label>
<NoxiousHaze.label>酸雾</NoxiousHaze.label>
<!-- EN:
<li>tale_noun->acidic smog sweeping over [PAWN_nameDef]'s [Community]</li>
<li>tale_noun->the atmosphere near [PAWN_nameDef]'s [Community] becoming noxious</li>
@ -18,6 +18,20 @@
<li>desc_sentence->[Quantity_adjphrase] suffocating [Animal]s lay on the ground.</li>
<li>desc_sentence->[Quantity_adjphrase] [Animal]s flee.</li>
-->
<NoxiousHaze.rulePack.rulesStrings>TODO</NoxiousHaze.rulePack.rulesStrings>
<NoxiousHaze.rulePack.rulesStrings>
<li>tale_noun->酸雾席卷了[PAWN_nameDef]的[Community]</li>
<li>tale_noun->[PAWN_nameDef]的[Community]附近的气候开始变得充满毒性</li>
<li>image->不一样的天空,[circumstance_group]</li>
<li>image->空气变得稠密,且[circumstance_group]</li>
<li>circumstance_phrase->看不到任何活物</li>
<li>circumstance_phrase->正等待着酸雾的消散</li>
<li>circumstance_phrase->看着动物们逃离</li>
<li>desc_sentence->[PAWN_nameDef]在[TerrainFeature]附近藏起来,带着[AdjectiveAngsty]的表情凝视着外面。</li>
<li>desc_sentence->[PAWN_nameDef]用布包裹着[PAWN_possessive]脸。</li>
<li>desc_sentence->[Quantity_adjphrase]死亡的[Animal]躺在地上。</li>
<li>desc_sentence->[Quantity_adjphrase]正迈向死亡的[Animal]躺在地上。</li>
<li>desc_sentence->[Quantity_adjphrase]窒息的[Animal]躺在地上。</li>
<li>desc_sentence->[Quantity_adjphrase][Animal]逃离。</li>
</NoxiousHaze.rulePack.rulesStrings>
</LanguageData>

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<LanguageData>
<!-- EN: flammable bile -->
<Filth_FlammableBile.label>TODO</Filth_FlammableBile.label>
<Filth_FlammableBile.label>易燃胆汁</Filth_FlammableBile.label>
<!-- EN: floordrawing -->
<Filth_Floordrawing.label>TODO</Filth_Floordrawing.label>
<Filth_Floordrawing.label>地板涂鸦</Filth_Floordrawing.label>
<!-- EN: spent acid -->
<Filth_SpentAcid.label>TODO</Filth_SpentAcid.label>
<Filth_SpentAcid.label>废酸</Filth_SpentAcid.label>
</LanguageData>

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<MessageColonistInFinalStagesOfLabor>{PAWN_labelShort}的妊娠情况已经到分娩阶段。</MessageColonistInFinalStagesOfLabor>
<!-- EN: A mech charger was destroyed while {PAWN_nameDef} was charging! The power disruption has scrambled its brain, and it is going berserk. -->
<MessageMechChargerDestroyedMechGoesBerserk>TODO</MessageMechChargerDestroyedMechGoesBerserk>
<MessageMechChargerDestroyedMechGoesBerserk>{PAWN_nameDef}正在使用的充电站被摧毁了!电力中断扰乱了它的大脑,它现在狂暴了。</MessageMechChargerDestroyedMechGoesBerserk>
<!-- EN: Cannot use {ABILITY_label} on anyone who would actively resist. -->
<MessageCantUseOnResistingPerson>TODO</MessageCantUseOnResistingPerson>
<MessageCantUseOnResistingPerson>不能对任何积极抵抗的人使用{ABILITY_label}。</MessageCantUseOnResistingPerson>
<!-- EN: {0_labelShort} already has the {0_xenotype} xenotype. -->
<MessageCannotUseOnSameXenotype>TODO</MessageCannotUseOnSameXenotype>
<MessageCannotUseOnSameXenotype>{0_labelShort}已经有{0_xenotype}异种人。</MessageCannotUseOnSameXenotype>
<!-- EN: Xenogerms can only be implanted into colonists, prisoners, and slaves. -->
<MessageCanOnlyTargetColonistsPrisonersAndSlaves>TODO</MessageCanOnlyTargetColonistsPrisonersAndSlaves>
<MessageCanOnlyTargetColonistsPrisonersAndSlaves>异种胚芽只能植入殖民者、囚犯和奴隶体内。</MessageCanOnlyTargetColonistsPrisonersAndSlaves>
<!-- EN: Cannot implant in temporary faction members. -->
<MessageCannotImplantInTempFactionMembers>TODO</MessageCannotImplantInTempFactionMembers>
<MessageCannotImplantInTempFactionMembers>派系的临时人员不能植入。</MessageCannotImplantInTempFactionMembers>
<!-- EN: A xenogerm has been completed. -->
<MessageXenogermCompleted>TODO</MessageXenogermCompleted>
<MessageXenogermCompleted>一枚异种胚芽已经组装完成。</MessageXenogermCompleted>
<!-- EN: Work on the xenogerm at {0_labelShort} was cancelled: Missing required genepack. -->
<MessageXenogermCancelledMissingPack>TODO</MessageXenogermCancelledMissingPack>
<MessageXenogermCancelledMissingPack>{0_labelShort}的异种胚芽组装进程被取消:缺失必须的基因组。</MessageXenogermCancelledMissingPack>
<!-- EN: Absorbing {PAWN_nameDef}'s xenogerm will anger {0}. -->
<MessageAbsorbingXenogermWillAngerFaction>TODO</MessageAbsorbingXenogermWillAngerFaction>
<MessageAbsorbingXenogermWillAngerFaction>吸收{PAWN_nameDef}的异种胚芽将激怒{0}。</MessageAbsorbingXenogermWillAngerFaction>
<!-- EN: {ABILITY_label} can only be used on colonists, prisoners, and slaves. -->
<MessageCannotUseOnOtherFactions>TODO</MessageCannotUseOnOtherFactions>
<MessageCannotUseOnOtherFactions>{ABILITY_label}只能用于殖民者、囚犯和奴隶。</MessageCannotUseOnOtherFactions>
<!-- EN: Auto-adding {MECH_nameDef} to the caravan, since it is escorting {OVERSEER_nameDef} -->
<MessageCaravanAddingEscortingMech>TODO</MessageCaravanAddingEscortingMech>
<MessageCaravanAddingEscortingMech>自动向远行队添加{MECH_nameDef},因为它正在护卫{OVERSEER_nameDef}</MessageCaravanAddingEscortingMech>
<!-- EN: Auto-removing {MECH_nameDef} from the caravan, since it is escorting {OVERSEER_nameDef} -->
<MessageCaravanRemovingEscortingMech>TODO</MessageCaravanRemovingEscortingMech>
<MessageCaravanRemovingEscortingMech>自动从远行队移除{MECH_nameDef},因为它正在护卫{OVERSEER_nameDef}</MessageCaravanRemovingEscortingMech>
<!-- EN: {0} was a mechanitor. You can remove {0_possessive} {1_label} and use it on a colonist. -->
<MessageMechanitorCasketOpened>TODO</MessageMechanitorCasketOpened>
<MessageMechanitorCasketOpened>{0}是一个机械师。你可以删除{0_possessive}{1_label}并将其用于殖民者。</MessageMechanitorCasketOpened>
<!-- EN: Some prisoners' interaction mode required a bloodfeeder. Since the last bloodfeeder is gone, their interaction modes have reset to "No interaction". -->
<MessageNoBloodfeedersPrisonerInteractionReset>TODO</MessageNoBloodfeedersPrisonerInteractionReset>
<MessageNoBloodfeedersPrisonerInteractionReset>有些囚犯的互动模式需要汲血。由于最后一个渴血者消失了,他们的交互模式重置为“无交互”。</MessageNoBloodfeedersPrisonerInteractionReset>
<!-- EN: {PAWN_nameDef}'s pregnancy was successfully terminated. -->
<MessagePregnancyTerminated>{PAWN_nameDef}的妊娠圆满结束。</MessagePregnancyTerminated>
<!-- Pollution -->
<!-- EN: Need unpolluted terrain. -->
<MessageWarningPollutedCell>TODO</MessageWarningPollutedCell>
<MessageWarningPollutedCell>需要清洁的地面。</MessageWarningPollutedCell>
<!-- EN: Need polluted terrain. -->
<MessageWarningNotPollutedCell>TODO</MessageWarningNotPollutedCell>
<MessageWarningNotPollutedCell>需要被污染的地面。</MessageWarningNotPollutedCell>
<!-- EN: {0} has died because of pollution. -->
<MessagePlantDiedOfPollution>TODO</MessagePlantDiedOfPollution>
<MessagePlantDiedOfPollution>{0}因为污染而死亡。</MessagePlantDiedOfPollution>
<!-- EN: {0} has died because of a lack of pollution. -->
<MessagePlantDiedOfNoPollution>TODO</MessagePlantDiedOfNoPollution>
<MessagePlantDiedOfNoPollution>{0}因为缺乏污染而死亡。</MessagePlantDiedOfNoPollution>
<!-- EN: Pollution has increased by {0} at {1}. -->
<MessageWorldTilePollutionChanged>TODO</MessageWorldTilePollutionChanged>
<MessageWorldTilePollutionChanged>污染由于{0}增加了{1}。</MessageWorldTilePollutionChanged>
<!-- EN: A cocoon has been disturbed and is opening! -->
<MessageCocoonDisturbed>TODO</MessageCocoonDisturbed>
<MessageCocoonDisturbed>一个虫茧被扰动了,它正在破茧!</MessageCocoonDisturbed>
<!-- EN: Cocoons have been disturbed and are opening! -->
<MessageCocoonDisturbedPlural>TODO</MessageCocoonDisturbedPlural>
<MessageCocoonDisturbedPlural>虫茧被扰动了,它们正在破茧!</MessageCocoonDisturbedPlural>
<!-- EN: {PAWN_nameDef} must be downed before you can force {PAWN_objective} to reimplant {PAWN_possessive} xenogerm. -->
<MessageTargetMustBeDownedToForceReimplant>TODO</MessageTargetMustBeDownedToForceReimplant>
<MessageTargetMustBeDownedToForceReimplant>若要强行再植{PAWN_nameDef}的异种胚芽,必须先放倒{PAWN_objective}。</MessageTargetMustBeDownedToForceReimplant>
<!-- EN: {0_nameDef} is only {1} years old. {2} work can only be done from age {3}. -->
<MessageWorkTypeDisabledAge>{0_nameDef}只有{1}周岁。 {2}的工作只有等到{3}岁大之后才能开始。</MessageWorkTypeDisabledAge>
<!-- EN: {PAWN_nameDef} can now wake from deathrest safely. -->
<MessageDeathrestingPawnCanWakeSafely>TODO</MessageDeathrestingPawnCanWakeSafely>
<MessageDeathrestingPawnCanWakeSafely>{PAWN_nameDef}现在可以从死眠中安全苏醒。</MessageDeathrestingPawnCanWakeSafely>
<!-- EN: {0_nameDef} has lost control of a {1_kindBase} mech -->
<MessageMechanitorLostControlOfMech>TODO</MessageMechanitorLostControlOfMech>
<MessageMechanitorLostControlOfMech>{0_nameDef}失去了对一台{1_kindBase}的控制</MessageMechanitorLostControlOfMech>
<!-- EN: {0_nameDef} has disconnected from {1_nameDef} mech. -->
<MessageMechanitorDisconnectedFromMech>TODO</MessageMechanitorDisconnectedFromMech>
<MessageMechanitorDisconnectedFromMech>{0_nameDef}失去了{1_nameDef}的连接。</MessageMechanitorDisconnectedFromMech>
<!-- Xenogerm -->
<!-- EN: The total metabolism of the selected genes must be {MIN} or higher to continue, but currently it is only {AMOUNT}. -->
<MetabolismTooLowToCreateXenogerm>TODO</MetabolismTooLowToCreateXenogerm>
<MetabolismTooLowToCreateXenogerm>所选基因的总代谢效率不能低于{MIN},但目前只有{AMOUNT}。</MetabolismTooLowToCreateXenogerm>
<!-- EN: The total complexity of the selected genes must be {MAX} or less to create a xenogerm, but currently it is {AMOUNT}. -->
<ComplexityTooHighToCreateXenogerm>TODO</ComplexityTooHighToCreateXenogerm>
<ComplexityTooHighToCreateXenogerm>所选基因的总代谢效率不能高于{MAX},但目前有{AMOUNT}。</ComplexityTooHighToCreateXenogerm>
<!-- EN: Cannot create a xenogerm with no genes. -->
<MessageNoSelectedGenepacks>TODO</MessageNoSelectedGenepacks>
<MessageNoSelectedGenepacks>不能创建无基因组的异种胚芽。</MessageNoSelectedGenepacks>
<!-- EN: Cannot create a xenotype with no genes. -->
<MessageNoSelectedGenes>TODO</MessageNoSelectedGenes>
<MessageNoSelectedGenes>不能创建无基因组的异种胚芽。</MessageNoSelectedGenes>
<!-- EN: {0_label} can only store {1} genepacks. -->
<CanOnlyStoreNumGenepacks>TODO</CanOnlyStoreNumGenepacks>
<CanOnlyStoreNumGenepacks>{0_label}只能存储{1}x基因组。</CanOnlyStoreNumGenepacks>
<!-- EN: Xenotype name cannot be empty. -->
<XenotypeNameCannotBeEmpty>TODO</XenotypeNameCannotBeEmpty>
<XenotypeNameCannotBeEmpty>异种人名称不能为空。</XenotypeNameCannotBeEmpty>
<!-- EN: {0} lacks a prerequisite gene -->
<MessageGeneMissingPrerequisite>TODO</MessageGeneMissingPrerequisite>
<MessageGeneMissingPrerequisite>{0}缺乏先决条件基因</MessageGeneMissingPrerequisite>
<!-- EN: {PAWN_nameDef}'s deathrest capacity has increased from {OLD} to {NEW}. -->
<MessageDeathrestCapacityChanged>TODO</MessageDeathrestCapacityChanged>
<MessageDeathrestCapacityChanged>{PAWN_nameDef}的死眠值从{OLD}增加到{NEW}。</MessageDeathrestCapacityChanged>
<!-- EN: The sanguophages will arrive in a few hours for their meeting. -->
<SanguophagesArrivingSoon>TODO</SanguophagesArrivingSoon>
<SanguophagesArrivingSoon>血族将会在数小时后抵达并开始他们的会面。</SanguophagesArrivingSoon>
<!-- EN: The sanguophages have begun their meeting. -->
<SanguophagesBegunMeeting>TODO</SanguophagesBegunMeeting>
<SanguophagesBegunMeeting>血族开始了他们的会面。</SanguophagesBegunMeeting>
<!-- EN: The sanguophages are leaving due to life-threatening temperature. -->
<SanguophagesLeavingTemperature>TODO</SanguophagesLeavingTemperature>
<SanguophagesLeavingTemperature>血族由于致命的温度正离开地图。</SanguophagesLeavingTemperature>
<!-- EN: {PAWN_nameDef} was woken from {PAWN_possessive} deathrest due to sunlight exposure. -->
<MessagePawnWokenFromSunlight>TODO</MessagePawnWokenFromSunlight>
<MessagePawnWokenFromSunlight>{PAWN_nameDef}因阳光照射从{PAWN_possessive}死眠中醒来。</MessagePawnWokenFromSunlight>
<!-- EN: The {BED_labelShort} {PAWN_nameDef} is assigned to use for deathrest has been exposed to sunlight. {PAWN_nameDef} cannot deathrest there. -->
<MessageBedExposedToSunlight>TODO</MessageBedExposedToSunlight>
<MessageBedExposedToSunlight>{BED_labelShort}{PAWN_nameDef}被分配用于死眠的地点已经暴露在阳光下。{PAWN_nameDef}不能在那里死眠。</MessageBedExposedToSunlight>
<!-- Mechanitor -->
<!-- EN: {PAWN_nameDef}'s brain has been destroyed by the subcore ripscanner. -->
<MessagePawnKilledRipscanner>TODO</MessagePawnKilledRipscanner>
<MessagePawnKilledRipscanner>{PAWN_nameDef}的大脑已被裂解扫描仪破坏。</MessagePawnKilledRipscanner>
<!-- EN: Cannot resurrect dessicated corpses. -->
<MessageCannotResurrectDessicatedCorpse>TODO</MessageCannotResurrectDessicatedCorpse>
<MessageCannotResurrectDessicatedCorpse>不能复活风干的尸体。</MessageCannotResurrectDessicatedCorpse>
<!-- EN: {0} is about to explode! -->
<MessageAboutToExplode>TODO</MessageAboutToExplode>
<MessageAboutToExplode>{0}快要爆炸了!</MessageAboutToExplode>
<!-- Childcare -->
<!-- EN: {FEEDER_labelShort} cannot perform childcare tasks. -->
<MessageChildcareDisabled>{FEEDER_labelShort}不能执行儿童看护的任务。</MessageChildcareDisabled>
<MessageChildcareDisabled>{FEEDER_labelShort}不能执行儿童保育的任务。</MessageChildcareDisabled>
<!-- EN: {FEEDER_labelShort} is not assigned to do childcare tasks. -->
<MessageChildcareNotAssigned>{FEEDER_labelShort}未分配儿童看护的任务。</MessageChildcareNotAssigned>
<MessageChildcareNotAssigned>{FEEDER_labelShort}未分配儿童保育的任务。</MessageChildcareNotAssigned>
<!-- EN: You already have the maximum number of custom xenotypes. You must delete some if you wish to create more. -->
<MessageTooManyCustomXenotypes>TODO</MessageTooManyCustomXenotypes>
<MessageTooManyCustomXenotypes>您已经拥有最大数量的自定义异种人。如果要创建更多内容,则必须删除一些。</MessageTooManyCustomXenotypes>
<!-- EN: Cannot save xenotype with multiple conflicting genes. -->
<MessageConflictingGenesPresent>TODO</MessageConflictingGenesPresent>
<MessageConflictingGenesPresent>无法保存具有多个冲突基因的异种。</MessageConflictingGenesPresent>
<!-- EN: {BUILDING_labelShort} has been bound to {PAWN_nameDef} ({CUR}/{MAX} deathrest capacity). -->
<MessageDeathrestBuildingBound>TODO</MessageDeathrestBuildingBound>
<MessageDeathrestBuildingBound>{{BUILDING_labelShort}已绑定到{PAWN_nameDef}({CUR}/{MAX} 死眠能力)。</MessageDeathrestBuildingBound>
<!-- EN: Developmental stage selection disabled by scenario. -->
<MessageDevelopmentalStageSelectionDisabledByScenario>TODO</MessageDevelopmentalStageSelectionDisabledByScenario>
<MessageDevelopmentalStageSelectionDisabledByScenario>生命阶段选择因剧本而失效。</MessageDevelopmentalStageSelectionDisabledByScenario>
<!-- EN: {PAWN_nameDef} did not have enough blood to produce a hemogen pack. -->
<MessagePawnHadNotEnoughBloodToProduceHemogenPack>TODO</MessagePawnHadNotEnoughBloodToProduceHemogenPack>
<MessagePawnHadNotEnoughBloodToProduceHemogenPack>{PAWN_nameDef}没有足够的血液来产生血源包。</MessagePawnHadNotEnoughBloodToProduceHemogenPack>
<!-- EN: {PAWN_nameDef} doesn't have enough blood to produce a hemogen pack. -->
<MessageCannotStartHemogenExtraction>TODO</MessageCannotStartHemogenExtraction>
<MessageCannotStartHemogenExtraction>{PAWN_nameDef}没有足够的血液来产生血源包。</MessageCannotStartHemogenExtraction>
<!-- EN: You must choose how {PAWN_nameDef} will grow now. -->
<MessageCannotPostponeGrowthMoment>TODO</MessageCannotPostponeGrowthMoment>
<MessageCannotPostponeGrowthMoment>现在必须选择{PAWN_nameDef}的培养方式。</MessageCannotPostponeGrowthMoment>
<!-- EN: Warning: {0_labelShort} is carrying a baby while drafted. -->
<MessageDraftedPawnCarryingBaby>警告:{0_labelShort}在被征召时携带了一个婴儿。</MessageDraftedPawnCarryingBaby>