update for 2606
This commit is contained in:
parent
e944c86419
commit
bc042e5710
@ -60,7 +60,7 @@
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<!-- EN: duck -->
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<Duck.label>鸭</Duck.label>
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<!-- EN: A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarily. -->
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<!-- EN: A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarely. -->
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<Duck.description>一种很常见的家禽,也出现在野外。它成长得很快,但下蛋却很少。</Duck.description>
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<!-- EN: claws -->
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<Duck.tools.claws.label>爪</Duck.tools.claws.label>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Tool -->
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@ -113,6 +113,10 @@
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<!-- EN: Attack -->
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<StatsReport_NonToolAttack>攻击</StatsReport_NonToolAttack>
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<!-- EN: Recreation types dictate the kind of joy gained from an activity. Having a wide range of them is recommended to prevent colonists from getting bored. text_todo -->
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<Stat_RecreationType_Desc>娱乐类型决定了从娱乐活动中获取快乐的种类。为了防止殖民者感到无聊,建议同时有多种娱乐方式。</Stat_RecreationType_Desc>
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<!-- EN: All recreation types -->
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<Stat_JoyKind_AllTypes>所有娱乐类型</Stat_JoyKind_AllTypes>
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<!-- EN: Mined item -->
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<Stat_MineableThing_Name>开采物品</Stat_MineableThing_Name>
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<!-- EN: The item that will be yielded when mining this. -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Monument completed -->
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@ -11,8 +11,6 @@
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
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<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Consequences will follow. -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -37,8 +37,6 @@
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
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@ -31,8 +31,6 @@
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<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
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<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
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<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
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<!-- EN: Guest lost: {SUBJECT_definite} -->
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<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
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<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
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<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
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<!-- EN: Shuttle destroyed -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -27,8 +27,6 @@
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<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -127,14 +127,34 @@
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<ThreatReward_Manhunters_ItemPod.root.nodes.Delay.node.nodes.ManhunterPack.customLetterText.slateRef>{BASETEXT}\n\n[manhunterArrivalLetterEnd]</ThreatReward_Manhunters_ItemPod.root.nodes.Delay.node.nodes.ManhunterPack.customLetterText.slateRef>
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<!-- EN:
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<li>questDescription(askerIsNull==true)->A trader is calling from nearby. [site/siteFaction_pawnsPlural] from [site/siteFaction_name] are hunting him! He is asking you to signal them and draw them towards [map_definite] so he can escape. If you send the signal, the [site/siteFaction_pawnsPlural] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\nIn thanks, the trader will send you the following goods via transport pod (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. A group of [site/siteFaction_pawnsPlural] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, the [site/siteFaction_pawnsPlural] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\nIn reward, you'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [site/siteFaction_pawnsPlural] from [site/siteFaction_name] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, the [site/siteFaction_pawnsPlural] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\n[asker_nameDef] will reward you. [allRewardsDescriptionsExceptItems] You'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>questDescription(askerIsNull==true)->A trader is calling from nearby. [threat] are hunting him! He is asking you to signal them and draw them towards [map_definite] so he can escape. If you send the signal, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\nIn thanks, the trader will send you the following goods via transport pod (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. [askerEnemies] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\nIn reward, you'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [threat] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\n[asker_nameDef] will reward you. [allRewardsDescriptionsExceptItems] You'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
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<li>threat(priority=1,site/MechCluster_exists==True)->mechanoids text_todo</li>
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<li>threat(priority=1,site/SleepingMechanoids_exists==True)->mechanoids text_todo</li>
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<li>threat->[asker_possessive] enemies</li>
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<li>threat(priority=-1)->his enemies</li>
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<li>askerEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
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<li>askerEnemies(priority=1,site/MechCluster_exists==True)->mechanoids text_todo</li>
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<li>askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->mechanoids text_todo</li>
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<li>askerEnemies->[asker_possessive] enemies</li>
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<li>askerEnemies(priority=-1)->his enemies</li>
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-->
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<ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
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<li>questDescription(askerIsNull==true)->一名商人向你发来求救信号。 来自 [site/siteFaction_name] 的 [site/siteFaction_pawnsPlural]正在追杀他! 他希望你能发送信号将袭击他的人引向[map_definite], 以便他能逃走。 如果你发送信号, [site/siteFaction_pawnsPlural] 将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢, 商人允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 向你发送请求。 来自 [site/siteFaction_pawnsPlural] 的一支小分队一直在袭扰[asker_possessive]的定居点。 [asker_pronoun]希望你能发送信号将袭击他的人引向[map_definite]使其远离[asker_possessive]的人。\n\n如果你发送信号, [site/siteFaction_pawnsPlural] 将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢,[asker_nameFull]允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在[map_definite]附近旅行。 [asker_nameFull] 发现[asker_pronoun]正被来自[site/siteFaction_name]的[site/siteFaction_pawnsPlural]跟踪。 [asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号, [site/siteFaction_pawnsPlural]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n[asker_nameDef]将会酬谢你。[allRewardsDescriptionsExceptItems]你将收到携带包括如下物资的空投舱(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>questDescription(askerIsNull==true)->一名商人向你发来求救信号。 [threat]正在追杀他! 他希望你能发送信号将袭击他的人引向[map_definite], 以便他能逃走。 如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢, 商人允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 向你发送请求。 [askerEnemies]一直在袭扰[asker_possessive]定居点。 [asker_pronoun]希望你能发送信号将袭击他的人引向[map_definite]使其远离[asker_possessive]人。\n\n如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢,[asker_nameFull]允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在[map_definite]附近旅行。 [asker_nameFull] 发现[asker_pronoun]正被[threat]跟踪。 [asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n[asker_nameDef]将会酬谢你。[allRewardsDescriptionsExceptItems]你将收到携带包括如下物资的空投舱(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
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<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]的[site/enemyFaction_pawnsPlural]</li>
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<li>threat(priority=1,site/MechCluster_exists==True)->机械体</li>
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<li>threat(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
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<li>threat->[asker_possessive]敌人</li>
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<li>threat(priority=-1)->[asker_possessive]敌人</li>
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<li>askerEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
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<li>askerEnemies(priority=1,site/MechCluster_exists==True)->机械体</li>
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<li>askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
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<li>askerEnemies->[asker_possessive] enemies</li>
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<li>askerEnemies(priority=-1)->[asker_possessive]敌人</li>
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</ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->[asker_nameDef]'s [site/site_label]</li>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<!-- EN:
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<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]\n\nThe threat will remain until you go to destroy it.</li>
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<li>threat(priority=1)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
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<li>threat->unknown enemies</li>
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<li>joinersEnemies(priority=1)->[site/enemyFaction_name]</li>
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<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
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<li>threat(priority=1,site/MechCluster_exists==True)->mechanoids text_todo</li>
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<li>threat(priority=1,site/SleepingMechanoids_exists==True)->mechanoids text_todo</li>
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<li>threat->[joiner_possessive] enemies</li>
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<li>joinersEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
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<li>joinersEnemies(priority=1,site/MechCluster_exists==True)->mechanoids text_todo</li>
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<li>joinersEnemies(priority=1,site/SleepingMechanoids_exists==True)->mechanoids text_todo</li>
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<li>joinersEnemies->[joiner_possessive] enemies</li>
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-->
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<ThreatReward_SiteThreat_Joiner.questDescriptionRules.rulesStrings>
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<li>questDescription->一个名叫 [joiner_nameFull] 的 [joiner_age] 岁 [joiner_title] 发来通信连接。 [joiner_pronoun] 正在躲避 [threat]。 [joiner_pronoun] 想要从 [joiner_possessive] 的隐藏地逃出来并加入你位于 [map_definite] 的殖民地。 [joiner_relationInfo]\n\n如果你接纳 [joiner_objective], [joinersEnemies]将会在附近建立一个袭扰据点。 [site/allSitePartsDescriptions]\n\n摧毁这个据点, 否则对你的袭击将会源源不断。</li>
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<li>threat(priority=1)->[site/enemyFaction_name]的[site/enemyFaction_pawnsPlural]</li>
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<li>threat->未知敌人</li>
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<li>joinersEnemies(priority=1)->[site/enemyFaction_name]</li>
|
||||
<li>joinersEnemies->[joiner_possessive]的敌人</li>
|
||||
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]的[site/enemyFaction_pawnsPlural]</li>
|
||||
<li>threat(priority=1,site/MechCluster_exists==True)->机械体</li>
|
||||
<li>threat(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
|
||||
<li>threat->[joiner_possessive]敌人</li>
|
||||
<li>joinersEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
|
||||
<li>joinersEnemies(priority=1,site/MechCluster_exists==True)->机械体</li>
|
||||
<li>joinersEnemies(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
|
||||
<li>joinersEnemies->[joiner_possessive]敌人</li>
|
||||
</ThreatReward_SiteThreat_Joiner.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[joiner_nameDef]'s [site/site_label]</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -28,17 +28,22 @@
|
||||
<li>helpersIsAre(helpersCount>=2)->是</li>
|
||||
</Util_MaybeGenerateHelpers.questDescriptionRules.rulesStrings>
|
||||
<!-- EN: [helpersLabelSingOrPlural] arrived -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>
|
||||
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] [helpersHasHave] arrived to aid you with the quest '[resolvedQuestName]'. -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>
|
||||
<!-- EN: the [helpersLabelSingOrPlural] -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>[helpersLabelSingOrPlural]</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>[helpersLabelSingOrPlural]</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>
|
||||
<!-- EN: [helpersLabelSingOrPlural] leaving -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>
|
||||
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving. -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>
|
||||
|
||||
<!-- UNUSED -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>[helpersLabelSingOrPlural]</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.text.slateRef>
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Royal titles -->
|
||||
@ -51,6 +51,8 @@
|
||||
<LetterRoyalTitleImplantGracePeriod>必须在五天的限期内提取植入物,以避免产生外交后果。</LetterRoyalTitleImplantGracePeriod>
|
||||
<!-- EN: {PAWN_pronoun} now has a need for authority. Satisfying this means sitting on a throne and reigning. While thronerooms can be shared, each noble needs their own personally-assigned throne. -->
|
||||
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。</LetterRoyalTitleAuthorityNeed>
|
||||
<!-- EN: {PAWN_pronoun} is capable of giving speeches now. {PAWN_pronoun} will gather all other colonists around {PAWN_possessive} throne to listen to the speech. If it goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on {PAWN_labelShort}'s social abilities. text_todo -->
|
||||
<LetterRoyalTitleSpeechAbilityGained>{PAWN_pronoun}现在可以发表演说了。{PAWN_pronoun}将召集其他所有殖民者到{PAWN_possessive}谒见厅听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于{PAWN_labelShort}的社交能力。</LetterRoyalTitleSpeechAbilityGained>
|
||||
<!-- EN: This title requires a throneroom that meets these requirements:{1} -->
|
||||
<LetterRoyalTitleThroneroomRequirements>此头衔需要一个满足以下要求的谒见厅:{1}</LetterRoyalTitleThroneroomRequirements>
|
||||
<!-- EN: This title requires a bedroom that meets these requirements:{1} -->
|
||||
|
Loading…
Reference in New Issue
Block a user