update
scar trans
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@ -20,6 +20,7 @@
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<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
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<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
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<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
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<Burn.comps.2.permanentLabel>烧伤疤痕</Burn.comps.2.permanentLabel>
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<Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
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<Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
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<Burn.labelNoun>烧伤</Burn.labelNoun>
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@ -28,6 +29,7 @@
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<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
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<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
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<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
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<Crush.comps.2.permanentLabel>压伤疤痕</Crush.comps.2.permanentLabel>
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<Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
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<Crush.labelNoun>压伤</Crush.labelNoun>
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@ -42,6 +44,7 @@
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<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
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<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
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<Cut.comps.0.labelSolidTendedWell>已简单固定</Cut.comps.0.labelSolidTendedWell>
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<Cut.comps.2.permanentLabel>割伤疤痕</Cut.comps.2.permanentLabel>
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<Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
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<Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
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<Cut.labelNoun>割伤</Cut.labelNoun>
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@ -50,12 +53,14 @@
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<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
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<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
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<SurgicalCut.comps.0.labelSolidTendedWell>已简单固定</SurgicalCut.comps.0.labelSolidTendedWell>
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<SurgicalCut.comps.2.permanentLabel>手术疤痕</SurgicalCut.comps.2.permanentLabel>
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<SurgicalCut.labelNoun>手术伤</SurgicalCut.labelNoun>
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<Scratch.label>抓伤</Scratch.label>
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<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
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<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
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<Scratch.comps.0.labelSolidTendedWell>已简单固定</Scratch.comps.0.labelSolidTendedWell>
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<Scratch.comps.2.permanentLabel>抓痕</Scratch.comps.2.permanentLabel>
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<Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
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<Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
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<Scratch.labelNoun>抓伤</Scratch.labelNoun>
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@ -64,6 +69,7 @@
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<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
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<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
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<Bite.comps.0.labelSolidTendedWell>已简单固定</Bite.comps.0.labelSolidTendedWell>
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<Bite.comps.2.permanentLabel>咬痕</Bite.comps.2.permanentLabel>
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<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
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<Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
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<Bite.labelNoun>咬伤</Bite.labelNoun>
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@ -72,6 +78,7 @@
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<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
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<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
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<Stab.comps.0.labelSolidTendedWell>已简单固定</Stab.comps.0.labelSolidTendedWell>
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<Stab.comps.2.permanentLabel>刺伤疤痕</Stab.comps.2.permanentLabel>
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<Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
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<Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
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<Stab.labelNoun>刺伤</Stab.labelNoun>
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@ -80,6 +87,7 @@
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<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
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<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
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<Gunshot.comps.0.labelSolidTendedWell>已简单固定</Gunshot.comps.0.labelSolidTendedWell>
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<Gunshot.comps.2.permanentLabel>老枪伤</Gunshot.comps.2.permanentLabel>
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<Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
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<Gunshot.injuryProps.destroyedOutLabel>被射掉</Gunshot.injuryProps.destroyedOutLabel>
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<Gunshot.labelNoun>枪伤</Gunshot.labelNoun>
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@ -88,6 +96,7 @@
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<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
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<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
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<Shredded.comps.0.labelSolidTendedWell>已简单固定</Shredded.comps.0.labelSolidTendedWell>
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<Shredded.comps.2.permanentLabel>炸伤疤痕</Shredded.comps.2.permanentLabel>
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<Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
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<Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
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<Shredded.labelNoun>炸伤</Shredded.labelNoun>
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<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
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<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
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<Frostbite.comps.0.labelSolidTendedWell>已简单固定</Frostbite.comps.0.labelSolidTendedWell>
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<Frostbite.comps.2.permanentLabel>冻伤疤痕</Frostbite.comps.2.permanentLabel>
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<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
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