Merge pull request #270 from VaniatD/master

typos fix
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Vaniat 2021-07-25 16:36:13 +08:00 committed by GitHub
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19 changed files with 34 additions and 34 deletions

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<!-- EN: Ideology -->
<Ideology.label>文化</Ideology.label>
<!-- EN: Create your own belief system with fine control over behaviors, preferences, rituals, symbols, and more. Play as pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and more.\n\nAssign social roles like leader, moral guide, and specialist to your colonists.\n\nHold unforgettable rituals: Dance parties, cannibal feasts, burn and smoke circles, skylantern festivals, sacrifices, gladiator duels, blindings, scarifications, funerals, and more.\n\nConnect with Gauranlen trees and command the dryads that live inside them.\n\nHunt for ancient relics. Explore long-forgotten ruins, hack downed spacedrones, and infiltrate tribal villages. Attract wealthy pilgrims by presenting your relics in reliquaries. Plunder ancient complexes for treasure. Raid temporary encampments. Help beggars in need, or betray them.\n\nEnslave prisoners to perform work or fight for you.\n\nPlace many new buildings linked to belief systems, and see the many visual styles of different beliefs.\n\nUse new apparel, tattoos, and hairstyles desired by believers.\n\nSeek transcendence through a machine god in the new archonexus endgame. -->
<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会身份如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼以及更多。\n\n与母树共鸣并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹入侵空间无人机并潜入部落村庄。将你的圣物放在灵位上吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐或者背叛他们。\n\n奴役囚犯让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡呼唤终局中通过机械神明寻求超越。</Ideology.description>
<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会身份如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼以及更多。\n\n与母树共鸣并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹入侵空间无人机并潜入部落村庄。将你的圣物放在灵位上吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐或者背叛他们。\n\n奴役囚犯让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡枢纽终局中通过机械神明寻求超越。</Ideology.description>
<!-- EN: Royalty -->
<Royalty.label>皇权</Royalty.label>

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<!-- EN: mechanoid hive -->
<Mechanoid.label>机械族巢穴</Mechanoid.label>
<!-- EN: Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. -->
<Mechanoid.description>来历不明的杀戮机械体。藏匿在古老的遗迹、山川或者海底,这些机械体可以自我维持数千年之久。这些机械体在终极目的上似乎是一致的,但是在行动上没有良好的协调性。当地学者认为它们是远古战争时期的自武器,而部落的传说将它们描述为沉眠神灵的毁灭仆从。</Mechanoid.description>
<Mechanoid.description>来历不明的杀戮机械体。藏匿在古老的遗迹、山川或者海底,这些机械体可以自我维持数千年之久。这些机械体在终极目的上似乎是一致的,但是在行动上没有良好的协调性。当地学者认为它们是远古战争时期的自武器,而部落的传说将它们描述为沉眠神灵的毁灭仆从。</Mechanoid.description>
<Mechanoid.fixedName>机械族巢穴</Mechanoid.fixedName>
<!-- EN: mechanoid -->
<Mechanoid.pawnSingular>机械体</Mechanoid.pawnSingular>

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<li>tale_noun->[PAWN_nameDef]祈祷</li>
<li>tale_noun->[PAWN_nameDef]祈求变得更强</li>
<li>image->[PAWN_nameFull]凝视远方,[circumstance_group]</li>
<li>image->[PAWN_nameFull]闭上了[PAWN_possessive]眼睛,[[circumstance_group]</li>
<li>image->[PAWN_nameFull]闭上了[PAWN_possessive]眼睛,[circumstance_group]</li>
<li>image->[PAWN_nameFull]紧握着[PAWN_possessive]手,[circumstance_group]</li>
<li>image->[PAWN_nameFull]望着天空,[circumstance_group]</li>
<li>circumstance_phrase->透出平和的感觉</li>

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<CombatCommand.description>创造一个提升附近所有人战斗技能的光环。该光环效果会在首领周围一定范围内持续生效24小时。</CombatCommand.description>
<!-- EN: conversion ritual -->
<ConversionRitual.label>皈依仪式</ConversionRitual.label>
<ConversionRitual.label>转化仪式</ConversionRitual.label>
<!-- EN: Try to persuade someone to adopt your beliefs. If it goes well, they will lose some certainty in their ideoligion and may convert. If it backfires, they will gain certainty in their old beliefs.\n\nTo start this ritual at a specific place, select a ritual spot or matching altar/ideogram. -->
<ConversionRitual.description>试着劝说某人采纳你的文化形态。如果进展顺利,他们就会失去对自己某些文化形态的认可,并有可能可能改变文化形态。如果效果不好,他们会更加坚定自己原有的文化形态。\n\n需要选择一个特定的仪式地点并且要有匹配的祭坛或者文化符号才能开始仪式。</ConversionRitual.description>
<!-- EN: convert -->
<Convert.label>教化</Convert.label>
<!-- EN: Attempt to convert someone to the speaker's ideoligion. This will reduce the target's certainty in their own beliefs. The certainty reduction depends on the speaker's negotiation ability. -->
<Convert.description>试图通过教化将某人的不同文化形态皈依至谈话者己方文化形态。这将减少目标对自己文化形态的认可度。降低程度取决于谈话者的谈判能力。</Convert.description>
<Convert.description>试图通过教化将某人的不同文化形态转化至谈话者己方文化形态。这将减少目标对自己文化形态的认可度。降低程度取决于谈话者的谈判能力。</Convert.description>
<!-- EN: {INITIATOR_labelShort} failed to convert {RECIPIENT_labelShort}. {RECIPIENT_labelShort} was upset by the attempt, but {RECIPIENT_possessive} certainty fell from {CERTAINTYBEFORE} to {CERTAINTYAFTER}. -->
<Convert.comps.CompAbilityEffect_Convert.failMessage>{INITIATOR_labelShort}未能成功教化{RECIPIENT_labelShort}。{RECIPIENT_labelShort}对这种试探行为感到厌烦,不过{RECIPIENT_possessive}认可度从{CERTAINTYBEFORE}下降到{CERTAINTYAFTER}。</Convert.comps.CompAbilityEffect_Convert.failMessage>
<!-- EN: {INITIATOR_labelShort} has converted {RECIPIENT_labelShort} to {IDEO}. -->

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<LanguageData>
<!-- EN: autonomous weapons -->
<AutonomousWeapons.label>武器</AutonomousWeapons.label>
<AutonomousWeapons.label>武器</AutonomousWeapons.label>
</LanguageData>

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<li>creation(tag=meme_Rancher) ->[deity0_name] 创造了动物, 然后是人, 之后把动物送给人类宠爱、饲养和屠宰, 作为对 [deity0_objective] 的崇拜行为。</li>
<li>episode(uses=1,tag=meme_Rancher) ->[deity0_name]创造了这片土地上所有高贵的动物和野兽,并说: “带着这些高贵的野兽,通过它们使你们自己在我的荣耀之中富饶。”</li>
<li>intro(tag=meme_Rancher) ->[place_summary] [place_name] 的早期 [ranchingAnimal] 牧场主为 [deity0_name] 建造了一个伟大的 [altarName]。</li>
<li>conflict(tag=meme_Rancher) ->一个强大的[foeLeader] 藐视 [memberNamePlural] 和他们的生存方式, 并买下了所有的牧场用于种植 [Vegetable]s</li>
<li>conflict(tag=meme_Rancher) ->一个强大的[foeLeader] 藐视 [memberNamePlural] 和他们的生存方式, 并买下了所有的牧场用于种植 [Vegetable]。</li>
<li>founderJoin(tag=meme_Rancher) ->[memberName] 的救星 [FounderName] 出生在一个简陋的谷仓里,在 [ranchingAnimal] 中,[founder_possessive] 的父母是 [rancherParent1] 和 [rancherParent2]。</li>
<li>victory(tag=meme_Rancher) ->[FounderName] 骑着一匹骏马前往[place_community],在正午向[foeLeader] 挑战用[place_personalWeapon] 进行决斗。 [foeLeader] 不能拒绝,否则就会失去 [foeSoldiers] 的信任。 [FounderName] 杀死了 [foeLeader] </li>
<li>setup(tag=meme_Rancher) ->农民受到迫害,所以他们战略转进到了郊野,在那里他们可以建立一个良好的田园牧区。</li>
@ -1191,7 +1191,7 @@
<!-- EN: Steelism -->
<Transhumanist.symbolPacks.3.ideoName>坚定</Transhumanist.symbolPacks.3.ideoName>
<!-- EN: steeler -->
<Transhumanist.symbolPacks.3.member>坚定</Transhumanist.symbolPacks.3.member>
<Transhumanist.symbolPacks.3.member>铁人</Transhumanist.symbolPacks.3.member>
<!-- EN: steel -->
<Transhumanist.symbolPacks.3.theme>坚定</Transhumanist.symbolPacks.3.theme>
<!-- EN: automatist -->
@ -1199,7 +1199,7 @@
<!-- EN: Automatism -->
<Transhumanist.symbolPacks.4.ideoName>自动化</Transhumanist.symbolPacks.4.ideoName>
<!-- EN: automator -->
<Transhumanist.symbolPacks.4.member>自动化</Transhumanist.symbolPacks.4.member>
<Transhumanist.symbolPacks.4.member>合成人</Transhumanist.symbolPacks.4.member>
<!-- EN: automata -->
<Transhumanist.symbolPacks.4.theme>自动化</Transhumanist.symbolPacks.4.theme>
<!-- EN: augmentist -->
@ -1207,7 +1207,7 @@
<!-- EN: Augmentism -->
<Transhumanist.symbolPacks.5.ideoName>自动化</Transhumanist.symbolPacks.5.ideoName>
<!-- EN: augmentor -->
<Transhumanist.symbolPacks.5.member>自动化</Transhumanist.symbolPacks.5.member>
<Transhumanist.symbolPacks.5.member>人形</Transhumanist.symbolPacks.5.member>
<!-- EN: augmentation -->
<Transhumanist.symbolPacks.5.theme>自动化</Transhumanist.symbolPacks.5.theme>
@ -1330,7 +1330,7 @@
<li>intro(tag=meme_Tunneler) ->当第一批定居者来到[place_summary][place_name][deity0_type][deity0_name]用残酷的太阳耀斑迫使他们居于地下,这样他们就能在寂静的隧道里聆听[deity0_possessive]智慧。</li>
<li>conflict(tag=meme_Tunneler) ->一个有幽闭恐惧症的[foeLeader]提议使用[dangerousMining]来开采矿物,使得[memberNamePlural]的地下家园面临极大风险。</li>
<li>founderJoin(tag=meme_Tunneler) ->先知[founderName]奇迹般地从[place_name]的石头中诞生,并在一个盖满真菌的晶洞被[founder_possessive]父母破开时找到。</li>
<li>victory(tag=meme_Tunneler) ->[memberNamePlural]在[foeLeader]的[place_powerCenter]下挖了一条隧道,[founderName]用信息素召唤出巨大的昆虫,打败了[foeLeader]的[[foeSoldiers]。[founderName]把[foeLeader]投入深层地牢里,囚禁了[foeLeader_objective]。</li>
<li>victory(tag=meme_Tunneler) ->[memberNamePlural]在[foeLeader]的[place_powerCenter]下挖了一条隧道,[founderName]用信息素召唤出巨大的昆虫,打败了[foeLeader]的[foeSoldiers]。[founderName]把[foeLeader]投入深层地牢里,囚禁了[foeLeader_objective]。</li>
<li>dangerousMining->剥离挖掘</li>
<li>dangerousMining->机械昆虫</li>
<li>dangerousMining->核爆破</li>

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@ -10,7 +10,7 @@
<!-- EN: episode(uses=1,tag=meme_HumanPrimacy) ->The people fought with the beasts of the forest, and [deity0_name] saw their struggle, and gave them weapons to control nature. -->
<HumanPrimacy.descriptionMaker.rules.rulesStrings.1>episode(uses=1,tag=meme_HumanPrimacy) ->人类与森林中的野兽不断地搏斗,[deity0_name]看到了他们的斗争,给予他们控制自然的武器。</HumanPrimacy.descriptionMaker.rules.rulesStrings.1>
<!-- EN: intro(tag=meme_HumanPrimacy) ->The first crashlanded settlers of the [place_summary] [place_name] were beset by manhunting [Animal]s. [deity0_name] intervened, slaying the beasts and making clear [deity0_possessive] preference for the human race. -->
<HumanPrimacy.descriptionMaker.rules.rulesStrings.2>intro(tag=meme_HumanPrimacy) ->第一批坠落在[place_summary] [place_name]的定居者被猎杀人类的[[Animal]所侵扰。[deity0_name]进行了干预,杀死了这些野兽并表达了对人类的偏爱。</HumanPrimacy.descriptionMaker.rules.rulesStrings.2>
<HumanPrimacy.descriptionMaker.rules.rulesStrings.2>intro(tag=meme_HumanPrimacy) ->第一批坠落在[place_summary][place_name]的定居者被猎杀人类的[Animal]所侵扰。[deity0_name]进行了干预,杀死了这些野兽并表达了对人类的偏爱。</HumanPrimacy.descriptionMaker.rules.rulesStrings.2>
<!-- EN: conflict(tag=meme_HumanPrimacy) ->An anti-human [foeLeader] made an edict giving some equal rights to both animals and humans. [deity0_name] wept as the [memberNamePlural] were forced to give their rights to [Animal]s and [Animal]s. -->
<HumanPrimacy.descriptionMaker.rules.rulesStrings.3>conflict(tag=meme_HumanPrimacy) ->一个反人类的[foeLeader]下了一道诏书,给予动物和人类一些平等的权利。[deity0_name]在[memberNamePlural]被迫将权利交给[Animal]和[Animal]的时候哭泣了。</HumanPrimacy.descriptionMaker.rules.rulesStrings.3>
<!-- EN: founderJoin(tag=meme_HumanPrimacy) ->A [place_job] named [founderName] founded the now-famous xeno-zoo on [place_name]. [founder_pronoun] used animal slaughter performances to teach visitors about [deity0_name]'s desire for humanity to rule nature. -->
@ -34,7 +34,7 @@
<!-- EN: archistFact(tag=meme_HumanPrimacy) ->Humans are the device-makers, and the archotechs are their devices. -->
<HumanPrimacy.descriptionMaker.rules.rulesStrings.13>archistFact(tag=meme_HumanPrimacy) ->人类是各式设备的制造者,超凡智能也只是他们的设备之一</HumanPrimacy.descriptionMaker.rules.rulesStrings.13>
<!-- EN: archistProphecy(tag=meme_HumanPrimacy) ->[inTheEnd], by observing humanity, the archotechs will finally understand their purpose, and lift confident humanity up to rule them. -->
<HumanPrimacy.descriptionMaker.rules.rulesStrings.14>archistProphecy(tag=meme_HumanPrimacy) ->[inTheEnd],通过观察人类,超凡智能将最终理解它的目标,并将自信的人类提升到能统治它的水平。</HumanPrimacy.descriptionMaker.rules.rulesStrings.14>
<HumanPrimacy.descriptionMaker.rules.rulesStrings.14>archistProphecy(tag=meme_HumanPrimacy) ->[inTheEnd],通过观察人类,超凡智能将最终理解它的目标,并将提高人类的信心到能统治它的水平。</HumanPrimacy.descriptionMaker.rules.rulesStrings.14>
<!-- EN: animistFact(tag=meme_HumanPrimacy) ->Nature's animals are the spirits of slaves, and demand to be taken into service. -->
<HumanPrimacy.descriptionMaker.rules.rulesStrings.15>animistFact(tag=meme_HumanPrimacy) ->自然界的动物是灵的奴隶,被灵要求为人类服务。</HumanPrimacy.descriptionMaker.rules.rulesStrings.15>
<!-- EN: memeAdjective->human -->
@ -85,7 +85,7 @@
<!-- EN: episode(uses=1,tag=meme_NaturePrimacy) ->The people fought with the beasts of the forest, and [deity0_name] saw their rapacity, and struck down those who harmed the trees and beasts. -->
<NaturePrimacy.descriptionMaker.rules.rulesStrings.1>episode(uses=1,tag=meme_NaturePrimacy) ->人类与森林中的野兽不断地搏斗,[deity0_name]看到了他们的狂妄,放倒了那些伤害树木野兽的家伙。</NaturePrimacy.descriptionMaker.rules.rulesStrings.1>
<!-- EN: intro(tag=meme_NaturePrimacy) ->The first settlers that arrived at the [place_summary] [place_name] paved over the natural world and killed the animals. [deity0_name] wiped them out to punish them for their disrespect towards [deity0_possessive] creations. -->
<NaturePrimacy.descriptionMaker.rules.rulesStrings.2>intro(tag=meme_NaturePrimacy) ->第一批坠落在[place_summary] [place_name]的定居者随意铺盖地板侵占土地,还杀害动物。[deity0_name]消灭了他们,以惩罚他们对[deity0_possessive]造物的不尊。</NaturePrimacy.descriptionMaker.rules.rulesStrings.2>
<NaturePrimacy.descriptionMaker.rules.rulesStrings.2>intro(tag=meme_NaturePrimacy) ->第一批坠落在[place_summary][place_name]的定居者随意铺盖地板侵占土地,还杀害动物。[deity0_name]消灭了他们,以惩罚他们对[deity0_possessive]造物的不尊。</NaturePrimacy.descriptionMaker.rules.rulesStrings.2>
<!-- EN: conflict(tag=meme_NaturePrimacy) ->A greedy [foeLeader] built a factory that spewed toxins into the environment, poisoning the plants and animals. -->
<NaturePrimacy.descriptionMaker.rules.rulesStrings.3>conflict(tag=meme_NaturePrimacy) ->一个贪婪的[foeLeader]建造了一个工厂,将毒素喷入环境,毒害植物和动物。</NaturePrimacy.descriptionMaker.rules.rulesStrings.3>
<!-- EN: founderJoin(tag=meme_NaturePrimacy) ->As an infant, [founderName] was abandoned in the wilderness. [deity0_name] sent [Animal]s to raise the [founder_objective], and they did. After growing up, [founderName] worked to spread knowledge of the need to unify with nature. -->

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<!-- EN: archism -->
<Structure_Archist.symbolPacks.1.theme>超凡者</Structure_Archist.symbolPacks.1.theme>
<!-- EN: shrine -->
<Structure_Archist.worshipRoomLabel>神社</Structure_Archist.worshipRoomLabel>
<Structure_Archist.worshipRoomLabel>圣地</Structure_Archist.worshipRoomLabel>
<!-- EN: ideological -->
<Structure_Ideological.label>无神论</Structure_Ideological.label>
@ -154,13 +154,13 @@
<!-- EN: ethics -->
<Structure_Ideological.symbolPacks.0.theme>道德</Structure_Ideological.symbolPacks.0.theme>
<!-- EN: ideological -->
<Structure_Ideological.symbolPacks.1.adjective>文化形态</Structure_Ideological.symbolPacks.1.adjective>
<Structure_Ideological.symbolPacks.1.adjective>无神论的</Structure_Ideological.symbolPacks.1.adjective>
<!-- EN: Ideology -->
<Structure_Ideological.symbolPacks.1.ideoName>文化形态</Structure_Ideological.symbolPacks.1.ideoName>
<Structure_Ideological.symbolPacks.1.ideoName>无神论</Structure_Ideological.symbolPacks.1.ideoName>
<!-- EN: ideologist -->
<Structure_Ideological.symbolPacks.1.member>文化形态</Structure_Ideological.symbolPacks.1.member>
<Structure_Ideological.symbolPacks.1.member>无神论者</Structure_Ideological.symbolPacks.1.member>
<!-- EN: ideology -->
<Structure_Ideological.symbolPacks.1.theme>文化形态</Structure_Ideological.symbolPacks.1.theme>
<Structure_Ideological.symbolPacks.1.theme>无神论</Structure_Ideological.symbolPacks.1.theme>
<!-- EN: just -->
<Structure_Ideological.symbolPacks.2.adjective>正义</Structure_Ideological.symbolPacks.2.adjective>
<!-- EN: Justice -->

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<CelebrationTree.shortDescOverride>圣诞节</CelebrationTree.shortDescOverride>
<!-- EN: In case of success, their certainty will be reduced or they will convert immediately. If it backfires, their certainty in own beliefs will increase. -->
<Conversion.ritualExplanation>在成功的情况下,他们的认可度将减少,或者他们将立即皈依。如果适得其反,他们对自己文化的认可度就会增加。</Conversion.ritualExplanation>
<Conversion.ritualExplanation>在成功的情况下,他们的认可度将减少,或者他们将立即转化。如果适得其反,他们对自己文化的认可度就会增加。</Conversion.ritualExplanation>
<!-- EN: A ritualistic flesh-eating meal. Participants gather around a platter of human flesh and bloodily feast on it. -->
<FeastCannibal.descOverride>一种食人仪式。参与者聚集在一大盘人肉周围,享用血腥的盛宴。</FeastCannibal.descOverride>

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<LanguageData>
<!-- EN: temple -->
<WorshipRoom.label>寺庙</WorshipRoom.label>
<WorshipRoom.label>圣殿</WorshipRoom.label>
</LanguageData>

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@ -2,14 +2,14 @@
<LanguageData>
<!-- EN: animal products price improvement -->
<AnimalProductsSellImprovement.label>动物产物价格提升度</AnimalProductsSellImprovement.label>
<AnimalProductsSellImprovement.label>动物产物价格改善</AnimalProductsSellImprovement.label>
<!-- EN: When this person sells meat, leather, or wool, prices are improved by this percentage. -->
<AnimalProductsSellImprovement.description>当这个人出售肉类、皮革或毛料时,价格会按这个百分比提高。</AnimalProductsSellImprovement.description>
<!-- EN: slave suppression fall rate -->
<SlaveSuppressionFallRate.label>奴隶压制下降率</SlaveSuppressionFallRate.label>
<!-- EN: The rate at which slave suppression falls. -->
<SlaveSuppressionFallRate.description>奴隶压制的下降速率。</SlaveSuppressionFallRate.description>
<SlaveSuppressionFallRate.description>奴隶压制的下降速率。</SlaveSuppressionFallRate.description>
<!-- EN: {0} per day -->
<SlaveSuppressionFallRate.formatString>每天{0}</SlaveSuppressionFallRate.formatString>
<!-- EN: {0} per day -->

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@ -44,7 +44,7 @@
<!-- EN: effective conversion -->
<EffectiveConversion.stages.effective_conversion.label>有效的改变</EffectiveConversion.stages.effective_conversion.label>
<!-- EN: That conversion ritual went well. The speech was stirring and enjoyable to listen to. -->
<EffectiveConversion.stages.effective_conversion.description>皈依仪式进行得很顺利。这篇演讲激动人心,听起来令人愉快。</EffectiveConversion.stages.effective_conversion.description>
<EffectiveConversion.stages.effective_conversion.description>转化仪式进行得很顺利。这篇演讲激动人心,听起来令人愉快。</EffectiveConversion.stages.effective_conversion.description>
<!-- EN: fun festival -->
<FunFestival.stages.fun_festival.label>有趣的节日</FunFestival.stages.fun_festival.label>

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@ -64,7 +64,7 @@
<!-- EN: {0} roles unfilled -->
<IdeoRolesEmpty>{0}身份未被分配</IdeoRolesEmpty>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab.\n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>这些身份未被分配: \n {0} \n \n 你可以在某人的社交栏指定其身份。\n\n 如果这些身份仍未被分配,以下人员将不开心</IdeoRolesEmptyDesc>
<IdeoRolesEmptyDesc>身份未被分配: \n {0} \n \n 你可以在某人的社交栏指定其身份。\n\n 如果身份仍未被分配,以下人员将不开心</IdeoRolesEmptyDesc>
<!-- EN: Security threats activated in {0} -->
<AncientAltarThreatsWaking>安全协议将在{0}内激活</AncientAltarThreatsWaking>

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@ -56,7 +56,7 @@
<!-- EN: It can sometimes be better to wait until your colony is more established before you assign roles. -->
<ChooseRoleHint>有时候,最好等到你的殖民地建立起来后再分配身份。</ChooseRoleHint>
<!-- EN: Unlocked by -->
<UnlockedByMeme>解锁</UnlockedByMeme>
<UnlockedByMeme>由模因解锁</UnlockedByMeme>
<!-- EN: Unlocked roles -->
<MemeUnlocksRoles>解锁的身份</MemeUnlocksRoles>
<!-- EN: Unlocked rituals -->

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@ -134,7 +134,7 @@
<!-- Spacedrone incoming -->
<!-- EN: Spacedrone incoming -->
<LetterLabelSpacedroneIncoming>空间无人机袭击</LetterLabelSpacedroneIncoming>
<LetterLabelSpacedroneIncoming>空间无人机抵达</LetterLabelSpacedroneIncoming>
<!-- EN: A spacedrone is landing nearby. -->
<LetterTextSpacedroneIncoming>一架空间无人机正在附近着陆。</LetterTextSpacedroneIncoming>
<!-- EN: A raid from {0} has arrived to destroy the {1} that was forced to land nearby. -->

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@ -39,7 +39,7 @@
<!-- EN: Won't do -->
<UnwillingToDoIdeoAction>不会做</UnwillingToDoIdeoAction>
<!-- EN: Stats -->
<PreceptStats>数据</PreceptStats>
<PreceptStats>属性</PreceptStats>
<!-- EN: Prohibitions -->
<Prohibitions>禁令</Prohibitions>
<!-- EN: Opinions -->

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@ -242,7 +242,7 @@
<!-- EN: Requirements -->
<RoleRequirementsLabel>需求</RoleRequirementsLabel>
<!-- EN: Passive effects -->
<RoleEffectsLabel>被动效果</RoleEffectsLabel>
<RoleEffectsLabel>效果</RoleEffectsLabel>
<!-- EN: Must be {0} -->
<RoleRequirementLabelSameIdeo>必须是{0}</RoleRequirementLabelSameIdeo>
<!-- EN: Must be {0} -->
@ -316,7 +316,7 @@
<InactiveRoleRequiresMoreBelievers>当前未激活,需要至少{0}个{1}(你当前拥有{2}个)</InactiveRoleRequiresMoreBelievers>
<!-- EN: certainty -->
<Certainty>确信</Certainty>
<Certainty>认可</Certainty>
<!-- Slave interaction -->
<!-- EN: The slave will leave the map on foot and return to their home faction, {0}. -->
@ -463,7 +463,7 @@
<!-- EN: Won't use melee weapons -->
<RoleEffectWontUseMeleeWeapons>将不会使用近战武器</RoleEffectWontUseMeleeWeapons>
<!-- EN: {0} quality to crafting or construction -->
<RoleEffectProductionQualityOffset>手工和建筑时拥有{0}质量偏移</RoleEffectProductionQualityOffset>
<RoleEffectProductionQualityOffset>制作和建造时拥有{0}质量偏移</RoleEffectProductionQualityOffset>
<!-- EN: Hunting revenge chance {0} -->
<RoleEffectHuntingRevengeChance>狩猎激怒率{0}</RoleEffectHuntingRevengeChance>
<!-- EN: Give thought -->
@ -506,7 +506,7 @@
<!-- EN: Choose -->
<ChooseStuffForRelic>选择</ChooseStuffForRelic>
<!-- EN: Made from stuff -->
<RelicStuff>由材料制成:</RelicStuff>
<RelicStuff>原材料</RelicStuff>
<!-- Bioscuplter pod -->
<!-- EN: Cycle -->

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@ -9,6 +9,6 @@
<WorkDisabledByRoyalTitle>因荣誉头衔{0}禁用</WorkDisabledByRoyalTitle>
<!-- EN: Spacedrone self-destructs in {0} -->
<SpacedroneSelfDestructsIn>太空无人机自毁于{0}</SpacedroneSelfDestructsIn>
<SpacedroneSelfDestructsIn>无人机自毁于{0}</SpacedroneSelfDestructsIn>
</LanguageData>

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@ -92,7 +92,7 @@
<!-- EN: must be drafted. -->
<AbilityDisabledUndrafted>必须先行征召</AbilityDisabledUndrafted>
<!-- EN: ability on cooldown. It will be available in {0}. -->
<AbilityOnCooldown>能力正在冷却中。它会在{0}后可用。</AbilityOnCooldown>
<AbilityOnCooldown>能力正在冷却中。 它会在{0}后可用。</AbilityOnCooldown>
<!-- EN: ability already queued. -->
<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
<!-- EN: no heat to dump. -->