typos fix

This commit is contained in:
vaniat 2022-07-15 21:02:44 +08:00
parent a665476570
commit a0eaae701f
8 changed files with 40 additions and 40 deletions

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@ -47,11 +47,11 @@
<Administer_Yayo.jobString>正在施用呀呦粉。</Administer_Yayo.jobString>
<!-- EN: 制作防弹头盔 -->
<Make_Apparel_AdvancedHelmet.label>制作高级头盔</Make_Apparel_AdvancedHelmet.label>
<Make_Apparel_AdvancedHelmet.label>制作防弹头盔</Make_Apparel_AdvancedHelmet.label>
<!-- EN: 制作防弹头盔。 -->
<Make_Apparel_AdvancedHelmet.description>制作高级头盔。</Make_Apparel_AdvancedHelmet.description>
<Make_Apparel_AdvancedHelmet.description>制作防弹头盔。</Make_Apparel_AdvancedHelmet.description>
<!-- EN: 正在制作防弹头盔。 -->
<Make_Apparel_AdvancedHelmet.jobString>制作中</Make_Apparel_AdvancedHelmet.jobString>
<Make_Apparel_AdvancedHelmet.jobString>正在制作防弹头盔</Make_Apparel_AdvancedHelmet.jobString>
<!-- EN: 制作T恤衫 -->
<Make_Apparel_BasicShirt.label>缝制T恤衫</Make_Apparel_BasicShirt.label>

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@ -18,28 +18,28 @@
<!-- EN: construction -->
<Construction.label>建造</Construction.label>
<!-- EN: Constructing and deconstructing structures and furniture. -->
<Construction.description>更好更快的建造结构和家具。</Construction.description>
<Construction.description>更好更快的建造或拆除结构和家具。</Construction.description>
<!-- EN: construction -->
<Construction.skillLabel>建造</Construction.skillLabel>
<!-- EN: cooking -->
<Cooking.label>烹饪</Cooking.label>
<!-- EN: Creating meals from raw ingredients quickly and without accidental food poisoning. -->
<Cooking.description>用原料烹饪食物。</Cooking.description>
<Cooking.description>用原料烹饪食物。熟练的厨师能够更快烹饪食物,并且避免食物有毒。</Cooking.description>
<!-- EN: cooking -->
<Cooking.skillLabel>烹饪</Cooking.skillLabel>
<!-- EN: crafting -->
<Crafting.label>手工</Crafting.label>
<!-- EN: Crafting general items including weapons, components, and refined resources. -->
<Crafting.description>制作一般物品,包括武器和工具。</Crafting.description>
<Crafting.description>制作包括武器、零件和工具在内的一般物品或者回收资源</Crafting.description>
<!-- EN: crafting -->
<Crafting.skillLabel>手工</Crafting.skillLabel>
<!-- EN: intellectual -->
<Intellectual.label>智识</Intellectual.label>
<!-- EN: Researching and drug synthesis. -->
<Intellectual.description>调查取证、建立关联、计算以及使用逻辑</Intellectual.description>
<Intellectual.description>进行研究以及合成药物</Intellectual.description>
<!-- EN: intellectual -->
<Intellectual.skillLabel>智识</Intellectual.skillLabel>
@ -67,7 +67,7 @@
<!-- EN: plants -->
<Plants.label>种植</Plants.label>
<!-- EN: Sowing, caring for and harvesting crops, and foraging for food while traveling. -->
<Plants.description>播种、照顾和收获庄稼。</Plants.description>
<Plants.description>播种、照顾和收获庄稼或者在远行途中搜集食物</Plants.description>
<!-- EN: plants -->
<Plants.skillLabel>种植</Plants.skillLabel>

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@ -9,7 +9,7 @@
<!-- EN: door opening speed -->
<DoorOpenSpeed.label>开门速度</DoorOpenSpeed.label>
<!-- EN: The speed at which the door opens when unpowered.\n\nSlow doors will slow down everyone who uses them. -->
<DoorOpenSpeed.description>门打开的速度。\n\n打开速度缓慢的门会减慢所有使用者。</DoorOpenSpeed.description>
<DoorOpenSpeed.description>未通电的门打开的速度。\n\n打开速度缓慢的门会耽误所有使用者。</DoorOpenSpeed.description>
<!-- EN: immunity gain speed factor -->
<ImmunityGainSpeedFactor.label>免疫速度系数</ImmunityGainSpeedFactor.label>

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@ -106,6 +106,6 @@
<!-- EN: toxic sensitivity -->
<ToxicSensitivity.label>毒物敏感度</ToxicSensitivity.label>
<!-- EN: Multiplier on the impact of toxic buildup on this creature. -->
<ToxicSensitivity.description>有毒尘埃对此人造成影响的乘数。</ToxicSensitivity.description>
<ToxicSensitivity.description>毒物积累对此人造成影响的乘数。</ToxicSensitivity.description>
</LanguageData>

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@ -47,7 +47,7 @@
<!-- EN: steel -->
<Steel.label>钢铁</Steel.label>
<!-- EN: An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines. -->
<Steel.description>一种铁碳合金,可以用来建造建筑、工具或武器的多用途材料</Steel.description>
<Steel.description>一种多用途铁碳合金,可以用来建造建筑、制作工具或武器。</Steel.description>
<Steel.stuffProps.stuffAdjective>钢铁</Steel.stuffProps.stuffAdjective>
<!-- EN: synthread -->

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@ -61,7 +61,7 @@
<!-- EN: dromedary -->
<Dromedary.label>单峰骆驼</Dromedary.label>
<!-- EN: A large land mammal adapted to arid environments. Domesticated since ancient times, its wool and leather are both exceptionally good at insulating against the desert heat, and its milk is quite nourishing. It can be used as a pack animal and mount, but its bouncing gait makes it slower to ride than a horse.\n\nBy storing water in its large humps and reclaiming moisture from its breath as it exhales, it can go weeks without drinking.\n\nWhen in a caravan, people can ride dromedaries to increase the caravan's speed. -->
<Dromedary.description>一种适应干旱环境的大型陆地哺乳动物。自古以来就被驯化,它的毛和皮革都能很好地隔绝沙漠的热量,它的奶也很有营养。它可以作为驮兽和坐骑,但其弹跳的步态使它比马更慢。\n\n通过将水储存在它的大驼峰中并在呼气时从它的呼吸中回收水分它可以连续数周不喝水。\n\n在远行队中人们可以骑着单峰骆驼来提高远行队的速度。</Dromedary.description>
<Dromedary.description>一种适应干旱环境的大型陆地哺乳动物。自古以来就被驯化,它的毛和皮革都能很好地隔绝沙漠的热量,它的奶也很有营养。它可以作为驮兽和坐骑,但其弹跳的步态使它比马更慢。\n\n通过将水储存在它的大驼峰中并在呼气时从它的呼吸中回收水分它可以连续数周不喝水。\n\n在远行队中人们可以骑着单峰骆驼来提高远行队的速度。</Dromedary.description>
<!-- EN: left hoof -->
<Dromedary.tools.left_hoof.label>左蹄</Dromedary.tools.left_hoof.label>
<!-- EN: right hoof -->

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@ -4,17 +4,17 @@
<!-- ======================== Non-grouped ========================-->
<!-- EN: Your faction will be a {0}. -->
<ScenPart_PlayerFaction>玩家派系: {0}</ScenPart_PlayerFaction>
<ScenPart_PlayerFaction>玩家派系{0}</ScenPart_PlayerFaction>
<!-- EN: Start with {0} people, chosen from {1}. -->
<ScenPart_StartWithPawns>开局人数: {0},候选人数: {1}</ScenPart_StartWithPawns>
<ScenPart_StartWithPawns>开局人数{0},候选人数:{1}</ScenPart_StartWithPawns>
<!-- EN: chosen from -->
<ScenPart_StartWithPawns_OutOf>候选人数</ScenPart_StartWithPawns_OutOf>
<!-- EN: random pet -->
<RandomPet>随机宠物</RandomPet>
<!-- EN: Start with research: {0} -->
<ScenPart_StartingResearchFinished>开局科技: {0}</ScenPart_StartingResearchFinished>
<ScenPart_StartingResearchFinished>开局科技{0}</ScenPart_StartingResearchFinished>
<!-- EN: Arrive in drop pods. -->
<ScenPart_ArriveInDropPods>以空投方式抵达。</ScenPart_ArriveInDropPods>
@ -24,17 +24,17 @@
<!-- Pawn modifiers -->
<!-- EN: {0} have a {1} chance to start with {2}. -->
<ScenPart_PawnsHaveHediff>{0}有{1}几率患有疾病: {2}。</ScenPart_PawnsHaveHediff>
<ScenPart_PawnsHaveHediff>{0}有{1}几率附有{2}。</ScenPart_PawnsHaveHediff>
<!-- EN: severity: {0} -->
<ConfigurableSeverity>严重程度: {0}</ConfigurableSeverity>
<ConfigurableSeverity>严重程度{0}</ConfigurableSeverity>
<!-- EN: {0} have a {1} chance to have their {2} set between {3} and {4}. -->
<ScenPart_SetNeed>{0}的{2}有{1}几率初始值在{3}到{4}之间。</ScenPart_SetNeed>
<!-- EN: level: {0} -->
<ConfigurableLevel>等级: {0}</ConfigurableLevel>
<ConfigurableLevel>等级{0}</ConfigurableLevel>
<!-- EN: {0} have a {1} chance to start with trait: {2} -->
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性: {2}。</ScenPart_PawnsHaveTrait>
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性{2}。</ScenPart_PawnsHaveTrait>
<!-- EN: Characters and creatures explode on death ({0}, radius {1}). -->
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆({0},半径{1})。</ScenPart_OnPawnDeathExplode>
<!-- EN: {0} have a {1} chance to start naked. -->
@ -42,11 +42,11 @@
<!-- Pawn filters -->
<!-- EN: Your people will be at least {0} years old. -->
<ScenPart_StartingPawnAgeMin>人物最小年龄: {0}。</ScenPart_StartingPawnAgeMin>
<ScenPart_StartingPawnAgeMin>人物最小年龄{0}。</ScenPart_StartingPawnAgeMin>
<!-- EN: Your people will be at most {0} years old. -->
<ScenPart_StartingPawnAgeMax>人物最大年龄: {0}。</ScenPart_StartingPawnAgeMax>
<ScenPart_StartingPawnAgeMax>人物最大年龄{0}。</ScenPart_StartingPawnAgeMax>
<!-- EN: Your people will be between {0} and {1} years old. -->
<ScenPart_StartingPawnAgeRange>人物年龄范围: {0}至{1}。</ScenPart_StartingPawnAgeRange>
<ScenPart_StartingPawnAgeRange>人物年龄范围{0}至{1}。</ScenPart_StartingPawnAgeRange>
<!-- ======================== Grouped ========================-->

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@ -78,7 +78,7 @@
<!-- EN: total nearby bodysize per colonist -->
<VeneratedAnimalsBodySizePerColonist>当前每个殖民者附近的圣兽体型规模</VeneratedAnimalsBodySizePerColonist>
<!-- EN: Expecting at least {0} body size per colonist. -->
<MinAnimalBodySizePerColonist>每名殖民者需要至少{0}动物规模</MinAnimalBodySizePerColonist>
<MinAnimalBodySizePerColonist>每名殖民者需要动物规模至少为{0}(相关动物体型的总和)。</MinAnimalBodySizePerColonist>
<!-- EN: Plant {0_label} -->
<PlantThing>种植{0_label}</PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->
@ -152,7 +152,7 @@
<!-- EN: Contains meat -->
<MealKindMeat>含肉</MealKindMeat>
<!-- EN: Acceptable food for everyone -->
<MealKindAny></MealKindAny>
<MealKindAny>忌口</MealKindAny>
<!-- EN: Could not load ideoligion -->
<UnableToLoadIdeoTitle>无法载入文化</UnableToLoadIdeoTitle>
@ -180,29 +180,29 @@
<!-- EN: Any gathering spot, like a table -->
<RitualTargetGatherSpotInfo>任意集合点,比如桌子</RitualTargetGatherSpotInfo>
<!-- EN: Altar or any ritual spot. -->
<RitualTargetGatherAltarOrRitualSpotInfo>祭坛或任意仪式点</RitualTargetGatherAltarOrRitualSpotInfo>
<RitualTargetGatherAltarOrRitualSpotInfo>祭坛或任意仪式点</RitualTargetGatherAltarOrRitualSpotInfo>
<!-- EN: Altar, ideogram or any ritual spot. -->
<RitualTargetGatherAltarIdeogramOrRitualSpotInfo>祭坛、符号图像或者任意仪式点。</RitualTargetGatherAltarIdeogramOrRitualSpotInfo>
<!-- EN: A lightball or ritual spot. Lightball and loudspeakers must be powered. -->
<RitualTargetLightBallInfo>一个灯球或仪式点,灯球和音响必须通电。</RitualTargetLightBallInfo>
<!-- EN: Lightball is not powered. -->
<RitualTargetLightBallIsNotPowered>灯球未通电</RitualTargetLightBallIsNotPowered>
<RitualTargetLightBallIsNotPowered>灯球未通电</RitualTargetLightBallIsNotPowered>
<!-- EN: No powered speakers. -->
<RitualTargetNoPoweredSpeakers>没有通电的音响</RitualTargetNoPoweredSpeakers>
<RitualTargetNoPoweredSpeakers>没有通电的音响</RitualTargetNoPoweredSpeakers>
<!-- EN: Campfire is not fueled. -->
<RitualTargetCampfireNoFuel>营火没有燃料</RitualTargetCampfireNoFuel>
<RitualTargetCampfireNoFuel>营火没有燃料</RitualTargetCampfireNoFuel>
<!-- EN: Campfire must be unroofed. -->
<RitualTargetCampfireMustBeUnroofed>营火必须在屋顶外。</RitualTargetCampfireMustBeUnroofed>
<!-- EN: No nearby drum. -->
<RitualTargetNoDrum>未找到附近的鼓</RitualTargetNoDrum>
<RitualTargetNoDrum>未找到附近的鼓</RitualTargetNoDrum>
<!-- EN: Need at least {0} unroofed cells nearby. -->
<RitualTargetNeedUnroofedCells>附近需要至少{0}格未被屋顶覆盖的区域</RitualTargetNeedUnroofedCells>
<RitualTargetNeedUnroofedCells>附近需要至少{0}格未被屋顶覆盖的区域</RitualTargetNeedUnroofedCells>
<!-- EN: A lit campfire or ritual spot. -->
<RitualTargetCampfirePartyInfo>一个点燃的营火或仪式点</RitualTargetCampfirePartyInfo>
<RitualTargetCampfirePartyInfo>一个点燃的营火或仪式点</RitualTargetCampfirePartyInfo>
<!-- EN: A lit campfire or ritual spot. Spot must be unroofed with at least 25 unroofed cells in the area. -->
<RitualTargetCampfireSkylanternsInfo>一个点燃的营火或仪式点场地附近需要有至少25格无屋顶的空间</RitualTargetCampfireSkylanternsInfo>
<RitualTargetCampfireSkylanternsInfo>一个点燃的营火或仪式点场地附近需要有至少25格无屋顶的空间</RitualTargetCampfireSkylanternsInfo>
<!-- EN: An unconnected Gauranlen tree. -->
<RitualTargetUnconnectedGaruanlenTreeInfo>一棵未共鸣的母树</RitualTargetUnconnectedGaruanlenTreeInfo>
<RitualTargetUnconnectedGaruanlenTreeInfo>一棵未共鸣的母树</RitualTargetUnconnectedGaruanlenTreeInfo>
<!-- EN: Already connected to {PAWN_nameDef} -->
<RitualTargetConnectedGauranlenTree>已经与{PAWN_nameDef}共鸣</RitualTargetConnectedGauranlenTree>
<!-- EN: {TREE_definite} has had its connection torn recently. It can connect again in {1}. -->
@ -214,11 +214,11 @@
<!-- EN: {PAWN_labelShort} does not believe in ideoligious scarification and will not like being scarified. -->
<RitualScarificationWarnNonScarificationIdeo>{PAWN_labelShort}不认同此文化的牺牲行为,因此不愿作为祭品。</RitualScarificationWarnNonScarificationIdeo>
<!-- EN: {PAWN_labelShort} is a wimp and will not like being scarified. -->
<RitualScarificationWarnWimp>{PAWN_labelShort}因其懦弱特质而拒绝成为祭品</RitualScarificationWarnWimp>
<RitualScarificationWarnWimp>{PAWN_labelShort}因其懦弱特质而拒绝成为祭品</RitualScarificationWarnWimp>
<!-- EN: {PAWN_labelShort} does not believe in ideoligious blinding and will not like being blinded. -->
<RitualBlindingWarnNonBlindingIdeo>{PAWN_labelShort}不认同此文化的致盲行为,因此不愿被致盲。</RitualBlindingWarnNonBlindingIdeo>
<!-- EN: {PAWN_labelShort} is a wimp and will not like being blinded. -->
<RitualBlindingWarnWimp>{PAWN_labelShort}因其懦弱特质而拒绝被致盲</RitualBlindingWarnWimp>
<RitualBlindingWarnWimp>{PAWN_labelShort}因其懦弱特质而拒绝被致盲</RitualBlindingWarnWimp>
<!-- EN: Scarification is expected for {IDEOMEMBERPLURAL} as long as there are fewer than {0} scarified {IDEOMEMBERPLURAL}. -->
<RitualScarificationTriggerExtraDesc>{IDEOMEMBERPLURAL}殖民者会在疤痕化的{IDEOMEMBERPLURAL}人数低于{0}时渴望刻印仪式。</RitualScarificationTriggerExtraDesc>
<!-- EN: Blinding is expected for each current and joining {IDEOMEMBER} colonist. -->
@ -229,11 +229,11 @@
<!-- EN: Thanks to a satisfying blinding ritual, {PAWN_labelShort} gained a psylink level! -->
<RitualOutcomeExtraDesc_BlindingPsylink>受益于成功的致盲献祭仪式,{PAWN_labelShort}获得了一个启灵等级!</RitualOutcomeExtraDesc_BlindingPsylink>
<!-- EN: With a new pyslink level {PAWN_pronoun} gained a {0} psycast. -->
<RitualOutcomeExtraDesc_BlindingPsylinkAbility>{PAWN_pronoun}基于其新的启灵等级,获得了心灵能力{0}</RitualOutcomeExtraDesc_BlindingPsylinkAbility>
<RitualOutcomeExtraDesc_BlindingPsylinkAbility>{PAWN_pronoun}基于其新的启灵等级,获得了心灵能力{0}</RitualOutcomeExtraDesc_BlindingPsylinkAbility>
<!-- EN: Thanks to a satisfying {RITUAL}, {PAWN_labelShort} gained {INSPIRATION}! -->
<RitualOutcomeExtraDesc_ConsumableInspiration>受益于成功的{RITUAL} {PAWN_labelShort}获得了{INSPIRATION}</RitualOutcomeExtraDesc_ConsumableInspiration>
<!-- EN: Your skylanterns have attracted some friendly travelers. They will visit and leave a gift. -->
<RitualOutcomeExtraDesc_SkylanternWanderers>你的天灯吸引了一些友善的旅行者,他们将会来拜访你的殖民地并留下礼物</RitualOutcomeExtraDesc_SkylanternWanderers>
<RitualOutcomeExtraDesc_SkylanternWanderers>你的天灯吸引了一些友善的旅行者,他们将会来拜访你的殖民地并留下礼物</RitualOutcomeExtraDesc_SkylanternWanderers>
<!-- EN: All participating slaves were shaken by the sight of death. Their suppression has been raised to its maximum level. -->
<RitualOutcomeExtraDesc_Execution>所有参与此仪式的奴隶均被目睹死亡所震撼,它们的镇压值已补满。</RitualOutcomeExtraDesc_Execution>
@ -347,7 +347,7 @@
<!-- EN: This role becomes active when your faction has {1} {0}. It becomes inactive when your faction has only {3} {2}. -->
<RoleBelieverCountDesc>此角色将在你的派系拥有{1}{0}时可用,将在你的派系只有{3}{2}时不再可用。</RoleBelieverCountDesc>
<!-- EN: Raised by {0} levels. -->
<RoleExpectationOffset>提升了{0}级。</RoleExpectationOffset>
<RoleExpectationOffset>偏移了{0}级。</RoleExpectationOffset>
<!-- EN: The {0} has higher expectations. -->
<RoleRaisedExpectation>{0}有更高的期望。</RoleRaisedExpectation>
<!-- EN: The {0} will have higher expectations in {1}. -->
@ -364,10 +364,10 @@
<AbilityDisabledNoRitualSpot>没有可达的仪式点。</AbilityDisabledNoRitualSpot>
<!-- EN: Will\n{0} to {1} -->
<TextMote_WillReduced>期望降低{0}到{1}</TextMote_WillReduced>
<TextMote_WillReduced>期望:{0}到{1}</TextMote_WillReduced>
<!-- EN: Accepting this join offer is an act of charity. If you refuse, the following people will be unhappy due to their pro-charity beliefs:\n{0}\n\nAre you sure you want to reject this join offer? -->
<ConfirmationCharityJoiner>接受此加入要求是一种慈善行为,如果你拒绝:以下这些人将因其慈善相关信仰而不满:\n {0} \n \n 你确定要拒绝此加入申请?</ConfirmationCharityJoiner>
<ConfirmationCharityJoiner>接受此加入请求是一种慈善行为,如果你拒绝,以下这些人将因其慈善相关信仰而不满:\n{0}\n\n你确定要拒绝此加入申请</ConfirmationCharityJoiner>
<!-- EN: Believers in {0} ({1}) -->
<BelieversIn>信仰{0}的信徒({1}</BelieversIn>