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9a4e91156c
@ -3,9 +3,11 @@
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<!-- EN:
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<!-- EN:
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<li>questDescription->You've learned that a relic of [ideo_name] is nearby.\n\nThe [relic_name] is an ancient object venerated by all [ideo_memberNamePlural]. If you could collect it, you could build a great reliquary to make [ideo_memberNamePlural] happy, attract wealthy pilgrims, and bring more people to [ideo_name].</li>
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<li>questDescription->You've learned that a relic of [ideo_name] is nearby.\n\nThe [relic_name] is an ancient object venerated by all [ideo_memberNamePlural]. If you could collect it, you could build a great reliquary to make [ideo_memberNamePlural] happy, attract wealthy pilgrims, and bring more people to [ideo_name].</li>
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<li>questDescriptionPartBeforeDiscovery->First, you need to find the [relic_name]. Watch for opportunities to gather information about it.</li>
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-->
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-->
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<RelicHunt.questDescriptionRules.rulesStrings>
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<RelicHunt.questDescriptionRules.rulesStrings>
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<li>questDescription->你已经知晓一个[ideo_name]的圣物就在附近。\n\n[relic_name]是被所有[ideo_memberNamePlural]崇拜的古物。 如果你能寻获它, 你就可以建造一个巨型圣物展台供奉它, 以便讨[ideo_memberNamePlural]欢心, 并吸引富有的朝圣者, 为[ideo_name]招揽更多信徒。</li>
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<li>questDescription->你已经知晓一个[ideo_name]的圣物就在附近。\n\n[relic_name]是被所有[ideo_memberNamePlural]崇拜的古物。 如果你能寻获它, 你就可以建造一个巨型圣物展台供奉它, 以便讨[ideo_memberNamePlural]欢心, 并吸引富有的朝圣者, 为[ideo_name]招揽更多信徒。</li>
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<li>questDescriptionPartBeforeDiscovery->首先,你需要找到[relic_name]。请多加留意有关获取圣物情报的机会。</li>
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</RelicHunt.questDescriptionRules.rulesStrings>
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</RelicHunt.questDescriptionRules.rulesStrings>
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<!-- EN:
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<!-- EN:
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<li>questName->The [hunt] for the [item]</li>
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<li>questName->The [hunt] for the [item]</li>
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@ -27,7 +27,7 @@
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<IncompatibleMemes>{0_label} 与 {1_label} 不相容。</IncompatibleMemes>
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<IncompatibleMemes>{0_label} 与 {1_label} 不相容。</IncompatibleMemes>
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<!-- EN: {0} will re-randomize any precepts you have edited.\n\nDo you wish to continue? -->
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<!-- EN: {0} will re-randomize any precepts you have edited.\n\nDo you wish to continue? -->
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<ChangesRandomizePrecepts>{0}会打乱你编辑过的一些戒律。\n\n你希望继续吗?</ChangesRandomizePrecepts>
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<ChangesRandomizePrecepts>{0} 会打乱你编辑过的一些戒律。\n\n你希望继续吗?</ChangesRandomizePrecepts>
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<!-- EN: Room requirements -->
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<!-- EN: Room requirements -->
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<RoomRequirements>房间要求</RoomRequirements>
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<RoomRequirements>房间要求</RoomRequirements>
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@ -369,8 +369,6 @@
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<WorshippedTerminalRaidIncoming>村民们正为了保卫其崇敬的终端而从四周赶回!</WorshippedTerminalRaidIncoming>
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<WorshippedTerminalRaidIncoming>村民们正为了保卫其崇敬的终端而从四周赶回!</WorshippedTerminalRaidIncoming>
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<!-- Relic hunt -->
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<!-- Relic hunt -->
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<!-- EN: First, you need to find the {0}. Watch for opportunities to gather information about it. -->
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<RelicHuntFindRelicSite>首先,你需要找到{0},寻找能拿到信息的机会。</RelicHuntFindRelicSite>
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<!-- EN: The relic is housed in an ancient structure protected by a multi-unit security system.\n\nYou can defeat the security forces one unit at a time, or grab the relic and try to flee before they get you. -->
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<!-- EN: The relic is housed in an ancient structure protected by a multi-unit security system.\n\nYou can defeat the security forces one unit at a time, or grab the relic and try to flee before they get you. -->
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<RelicHuntFoundRelicSite>圣物置放于一个古老结构中,拥有多个单位的安保措施,你可以分而击破,也可以冲进去拿走遗物然后在守卫抓到你之前跑出去。</RelicHuntFoundRelicSite>
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<RelicHuntFoundRelicSite>圣物置放于一个古老结构中,拥有多个单位的安保措施,你可以分而击破,也可以冲进去拿走遗物然后在守卫抓到你之前跑出去。</RelicHuntFoundRelicSite>
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<!-- EN: The relic rests in an ancient structure nearby. -->
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<!-- EN: The relic rests in an ancient structure nearby. -->
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@ -581,7 +579,4 @@
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<!-- EN: Cleanliness speed factor -->
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<!-- EN: Cleanliness speed factor -->
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<BiosculpterCleanlinessSpeedFactor>清洁速度因数</BiosculpterCleanlinessSpeedFactor>
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<BiosculpterCleanlinessSpeedFactor>清洁速度因数</BiosculpterCleanlinessSpeedFactor>
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<!-- UNUSED -->
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<ChooseIdeoligion>选择你派系的文化</ChooseIdeoligion>
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</LanguageData>
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</LanguageData>
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Loading…
Reference in New Issue
Block a user