Merge pull request #22 from cainiaowu/working

spacing, wording, terminology.
This commit is contained in:
风之起灵 2016-10-21 13:34:46 +08:00 committed by GitHub
commit 97a01f9ee8
11 changed files with 138 additions and 138 deletions

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<HomeArea.helpText>居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建造师」菜单中的「区域」选项里可以设立居住区。</HomeArea.helpText>
<SpoilageAndFreezers.label>腐坏和冷藏</SpoilageAndFreezers.label>
<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机再将温度设置为零下即可。 \n\n被冷冻的食物不会腐败。</SpoilageAndFreezers.helpText>
<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机再将温度设置为零下即可。\n\n被冷冻的食物不会腐败。</SpoilageAndFreezers.helpText>
<Deterioration.label>物品损耗</Deterioration.label>
<Deterioration.helpText>放置在室外的物品会因为淋雨而缓慢损坏。\n\n如果你想长期保留该物品就把它们挪到屋顶之下。</Deterioration.helpText>

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<LanguageData>
<MoveSpeed.label>移动速度</MoveSpeed.label>
<MoveSpeed.description>每秒可通过的格数。 RimWorld是八方向的比如一个8x8大小的正方形沿边走直线8格和沿对角线走斜线所花费的时间是相同的虽然实际路程是8√2格。类似国际象棋。</MoveSpeed.description>
<MoveSpeed.description>每秒可通过的格数。RimWorld是八方向的比如一个8x8大小的正方形沿边走直线8格和沿对角线走斜线所花费的时间是相同的虽然实际路程是8√2格。类似国际象棋。</MoveSpeed.description>
<MoveSpeed.formatString>{0} 格/秒</MoveSpeed.formatString>
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>

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<MedicalOperationSpeed.description>这个角色执行医疗手术的速度。</MedicalOperationSpeed.description>
<SurgerySuccessChance.label>手术成功几率</SurgerySuccessChance.label>
<SurgerySuccessChance.description>尝试执行手术时的成功可能性。手术出错轻微的可能浪费时间和药物,严重的会给病人带来伤害。 </SurgerySuccessChance.description>
<SurgerySuccessChance.description>尝试执行手术时的成功可能性。手术出错轻微的可能浪费时间和药物,严重的会给病人带来伤害。</SurgerySuccessChance.description>
<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>
<BaseHealingQuality.description>作为一名医生时,给予患者治疗的基础治疗。</BaseHealingQuality.description>

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@ -193,10 +193,10 @@
<CraftedArt.label>艺术手工</CraftedArt.label>
<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.1>
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.2>
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.3>
<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.4>
<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.1>
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.2>
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.3>
<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.4>
<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>

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<Apparel_KevlarHelmet.description>一个轻便的作战头盔。</Apparel_KevlarHelmet.description>
<Apparel_PsychicFoilHelmet.label>精神防护头盔</Apparel_PsychicFoilHelmet.label>
<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。 </Apparel_PsychicFoilHelmet.description>
<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。</Apparel_PsychicFoilHelmet.description>
<Apparel_PowerArmorHelmet.label>动力头盔</Apparel_PowerArmorHelmet.label>
<Apparel_PowerArmorHelmet.description>动力装甲套装中的一部分,一般装备于重步兵。</Apparel_PowerArmorHelmet.description>

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<SoldMyLovedOne.stages.0.labelSocial>我爱的人被卖了</SoldMyLovedOne.stages.0.labelSocial>
<SoldMyLovedOne.stages.0.description>我爱的人像一块肉一样被卖给了一个商人!</SoldMyLovedOne.stages.0.description>
<SoldMyBondedAnimal.stages.0.label>羁绊动物{0}被贩卖</SoldMyBondedAnimal.stages.0.label>
<SoldMyBondedAnimal.stages.0.label>爱宠{0}被贩卖</SoldMyBondedAnimal.stages.0.label>
<SoldMyBondedAnimal.stages.0.labelSocial>我的爱宠被卖了</SoldMyBondedAnimal.stages.0.labelSocial>
<SoldMyBondedAnimal.stages.0.description>我相依相伴的动物被卖给了一个商人!</SoldMyBondedAnimal.stages.0.description>

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<!-- Building breaks down -->
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
<LetterBuildingBrokenDown>一个机器({0})损坏了。 它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
<LetterBuildingBrokenDown>一个机器({0})损坏了。它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
<!-- Ransom demand -->
<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<JumpToLocation>点击此处转到问题地点</JumpToLocation>
<JumpToLocation>转至事件发生地点</JumpToLocation>
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n寒冷的冬日无法种植作物赶紧趁现在从事生产储备过冬食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣以防出门挨冻。</FirstSummerWarning>
<FirstSummerWarning>夏天了!冬天还会远吗?\n\n寒冷的冬日无法种植作物赶紧趁现在从事生产储备过冬食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣以防出门挨冻。</FirstSummerWarning>
<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌态度了。</RelationsWarmed>
<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌态度了。</RelationsWarmed>
<RelationsBrokenCapture>由于你俘虏了{0}{1}现在成为了你的敌人。</RelationsBrokenCapture>
@ -91,7 +91,7 @@
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
<!-- Bonded animals -->
<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
<LetterLabelBondedAnimalDied>爱宠死亡</LetterLabelBondedAnimalDied>
<LetterBondedAnimalDied>{1}的{0}爱宠死亡,{1}的心情因此受到影响。</LetterBondedAnimalDied>
<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死亡,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
@ -103,7 +103,7 @@
<!-- Party -->
<LetterLabelNewParty>聚会</LetterLabelNewParty>
<LetterNewParty>{0}正在举办一个派对!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
<LetterNewParty>{0}正在举办一个聚会!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
<!-- Newly addicted -->
<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}包围你的{0}开始突击殖民地。</MessageSiegersAssaulting>
<MessageSiegersAssaulting>来自{1}的{0}围攻部队开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
<MessageRaidersStealing>来自{1}的{0}打算偷走他们能带走的东西并离开。</MessageRaidersStealing>
<MessageRaidersBeginningAssault>来自{1}的{0}开始突击殖民地</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始突击殖民地</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}准备绑架他们能带走的殖民者并离开。</MessageRaidersKidnapping>
<MessageRaidersStealing>来自{1}的{0}准备带走他们能带走的战利品并离开。</MessageRaidersStealing>
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
<MessageRaidersLeaving>来自{1}的{0}准备离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}准备放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地准备离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}正在逃跑</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
<MessageFightersFleeing>来自{1}的{0}准备逃跑了</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的{0}友军准备离开了。</MessageFriendlyFightersLeaving>
<MessageVisitorsTakingWounded>来自{1}的{0}带走一名受伤的访客。</MessageVisitorsTakingWounded>
<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并打算挖出一条隧道逃跑</MessageVisitorsTrappedLeaving>
<MessageVisitorsTakingWounded>来自{1}的{0}正准备带走一名受伤的访客。</MessageVisitorsTakingWounded>
<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并准备挖隧道逃跑了</MessageVisitorsTrappedLeaving>
<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
<MessageSeasonBegun>{0}了。</MessageSeasonBegun>
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
<MessageShipHasLeftCommsRange>{0}离开了我们的通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单完成:{0}。</MessageBillComplete>
<MessageBillComplete>清单完成:{0}。</MessageBillComplete>
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
<MessageFullyHealed>{0}已经完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑</MessagePrisonerIsEscaping>
<MessagePrisonerIsEscaping>囚犯{0}准备逃跑了</MessagePrisonerIsEscaping>
<MessageOutOfNearbyShellsFor>{0}的附近找不到给{1}使用的炮弹。</MessageOutOfNearbyShellsFor>
<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
<MessageAnimalsGoPsychoHunted>警告:{0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
<MessageAnimalsGoPsychoHunted>警告:{0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
<LetterLabelMessageRecruitSuccess>的招募</LetterLabelMessageRecruitSuccess>
<LetterLabelMessageRecruitSuccess>人加入</LetterLabelMessageRecruitSuccess>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageTameSuccess>{0}没能驯服{1}(成功率{2})。</MessageTameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1},并给其起名{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1},并将HIM起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定有产物并成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木材足够成熟的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignateHarvestable>必须指定可收割并且足够成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
<MessageNothingCanRemoveThickRoofs>不能移除太厚的屋顶。</MessageNothingCanRemoveThickRoofs>
<MessageAlreadyInStorage>已经在储存区的物品,将会被搬运到更高优先级的储存区</MessageAlreadyInStorage>
<MessageMustDesignateStrippable>剥光衣物的目标必须是尸体、倒地的人物,或者囚犯。</MessageMustDesignateStrippable>
<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内</MessageAlreadyInStorage>
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
@ -66,15 +66,15 @@
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是「{2}」。</MessageTooLowMedCare>
<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}可以行动了</MessageNoLongerDowned>
<MessageNoLongerDowned>{0}恢复了行走能力</MessageNoLongerDowned>
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的错误</MessageMedicalOperationFailureCatastrophic>
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故</MessageMedicalOperationFailureCatastrophic>
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
@ -87,51 +87,51 @@
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,等级最高的驯服者为{3}{4}级)。</MessageNoHandlerSkilledEnough>
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯服者为{4}级)。</MessageNoHandlerSkilledEnough>
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
<MessageHiveReproduced>一个虫巢自我繁殖了。</MessageHiveReproduced>
<MessageHiveReproduced>一个虫巢繁殖一个新虫巢</MessageHiveReproduced>
<MessageTraderCaravanLeaving>来自{0}的商队正在离开</MessageTraderCaravanLeaving>
<MessageTraderCaravanLeaving>来自{0}的商队准备离开了</MessageTraderCaravanLeaving>
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
<MessageCantSelectOffMapPawn>{0}不在地图中</MessageCantSelectOffMapPawn>
<MessageCantSelectOffMapPawn>{0}已离开地图了</MessageCantSelectOffMapPawn>
<MessageSocialFight>{0}和{1}开始打架。原因:{2}。</MessageSocialFight>
<MessageSocialFight>{0}和{1}开始争执起来。原因:{2}。</MessageSocialFight>
<MessageNewMarriageCeremony>殖民者正在参加 {0} 和 {1} 的婚礼。</MessageNewMarriageCeremony>
<MessageMarriageCeremonyStarts>{0} 和 {1} 正在举行婚礼</MessageMarriageCeremonyStarts>
<MessageMarriageCeremonyCalledOff>{0} {1} 的婚礼取消了。</MessageMarriageCeremonyCalledOff>
<MessageNewlyMarried>{0} {1} 结婚了。殖民者正在庆祝。</MessageNewlyMarried>
<MessageMarriageCeremonyAfterPartyFinished>{0} {1} 的婚礼结束了。</MessageMarriageCeremonyAfterPartyFinished>
<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{0}和{1}的婚礼。</MessageNewMarriageCeremony>
<MessageMarriageCeremonyStarts>{0}和{1}开始举行婚礼庆典</MessageMarriageCeremonyStarts>
<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼取消了。</MessageMarriageCeremonyCalledOff>
<MessageNewlyMarried>{0}和{1}结婚了。殖民者正在庆祝。</MessageNewlyMarried>
<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
<MessageNewBondRelation>{0} {1} 感情深厚达成羁绊。</MessageNewBondRelation>
<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名{2}。</MessageNewBondRelationNewName>
<MessageNewBondRelation>{0}和{1}感情深厚达成羁绊。</MessageNewBondRelation>
<MessageNewBondRelationNewName>{0}和{1}感情深厚达成羁绊。{0}给HIM起名{2}。</MessageNewBondRelationNewName>
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名字叫{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
<MessageSuccessfullyRemovedHediff>{0} 成功移除了 {1} 的{2}。</MessageSuccessfullyRemovedHediff>
<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
<MessageShipChunkDrop>一块飞船碎片从太空掉落附近。</MessageShipChunkDrop>
<MessageShipChunkDrop>一块飞船碎片从太空掉落附近。</MessageShipChunkDrop>
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
<MessageConstructionFailed>{1}建造{0}失败。一些材料被浪费。</MessageConstructionFailed>
<MessageConstructionFailed>{1}建造{0}失败。浪费了部分材料</MessageConstructionFailed>
<MessageScreenshotSavedAs>屏幕截图保存在{0}</MessageScreenshotSavedAs>
<MessageScreenshotSavedAs>屏幕截图已保存至{0}</MessageScreenshotSavedAs>
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
<MessageRottedAwayInStorage>库存中的{0}腐坏了。</MessageRottedAwayInStorage>
<MessageRottedAwayInStorage>储存区中的{0}腐坏了。</MessageRottedAwayInStorage>
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>

View File

@ -3,20 +3,20 @@
<Autosaving>自动保存中……</Autosaving>
<GameStartDialog>你们三个人在警报与碎裂金属的噪声中于休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久你们降落到了这个充满未知的陌生世界。\n\n随着飞船残骸在你们身边不断坠毁你们开始制订一份生存的计划。</GameStartDialog>
<GameStartDialog>你们三人在刺耳的警报声与金属碎裂声中从低温休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久你们降落到了这个充满未知的边缘世界上。\n\n随着飞船残骸不断坠落在你们身边你们开始制订一份生存计划。</GameStartDialog>
<Colony>殖民地</Colony>
<ChangeLanguageFromMainMenu>你只能在主菜单的设置界面内改变语言。</ChangeLanguageFromMainMenu>
<ChangeLanguageFromMainMenu>你只能在主菜单的设置界面内更改游戏语言。</ChangeLanguageFromMainMenu>
<AndLower></AndLower>
<DisabledLower>禁用</DisabledLower>
<VersionIndicator>版本:{0}</VersionIndicator>
<DevelopmentBuildLower>开发</DevelopmentBuildLower>
<DevelopmentBuildLower>开发版</DevelopmentBuildLower>
<CompiledOn>编译于 {0}</CompiledOn>
<LoggedIntoSteamAs>以{0}身份登入Steam</LoggedIntoSteamAs>
<LoggedIntoSteamAs>已登录Steam用户名{0}</LoggedIntoSteamAs>
<!-- General-use words -->
<Yes></Yes>
@ -25,7 +25,7 @@
<max>最大</max>
<chance>几率</chance>
<context>环境</context>
<multiplier></multiplier>
<multiplier></multiplier>
<damage>伤害</damage>
<radius>半径</radius>
<durationDays>持续时间(天)</durationDays>
@ -35,10 +35,10 @@
<!-- Content generation-->
<MeatLabel>{0}肉</MeatLabel>
<MeatDesc>新鲜屠宰的生肉,可用于烹饪或生吃。</MeatDesc>
<MeatDesc>新鲜屠宰的生肉,可被进一步烹饪为菜肴或生吃。</MeatDesc>
<LeatherLabel>{0}皮</LeatherLabel>
<LeatherDesc>鞣制干燥的皮革,非常适合制作衣物和手提包</LeatherDesc>
<LeatherDesc>经过鞣制、干燥及刮毛清理的皮革,是适宜用来制作衣物和皮包的传统材料</LeatherDesc>
<CorpseLabel>{0}尸体</CorpseLabel>
<CorpseDesc>{0}的尸体。</CorpseDesc>
@ -46,10 +46,10 @@
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
<RoughHewnStoneTerrainLabel>非常粗糙的{0}</RoughHewnStoneTerrainLabel>
<RoughHewnStoneTerrainDesc>非常粗糙的天然{0}地面。</RoughHewnStoneTerrainDesc>
<SmoothStoneTerrainLabel>光滑的{0}</SmoothStoneTerrainLabel>
<SmoothStoneTerrainDesc>光滑的天然{0}地面。</SmoothStoneTerrainDesc>
<RoughHewnStoneTerrainLabel>粗糙打磨过的{0}</RoughHewnStoneTerrainLabel>
<RoughHewnStoneTerrainDesc>粗糙打磨过的天然{0}地面。</RoughHewnStoneTerrainDesc>
<SmoothStoneTerrainLabel>打磨过的{0}</SmoothStoneTerrainLabel>
<SmoothStoneTerrainDesc>打磨过的天然{0}地面。</SmoothStoneTerrainDesc>
<BlueprintLabelExtra>(蓝图)</BlueprintLabelExtra>
<FrameLabelExtra>(建造中)</FrameLabelExtra>

View File

@ -43,14 +43,14 @@
<PowerSwitch_Power>电源</PowerSwitch_Power>
<JoyTolerances>无趣程度</JoyTolerances>
<MilkFullness>产奶进度</MilkFullness>
<WoolGrowth>毛发生长</WoolGrowth>
<WoolGrowth>毛发生长进度</WoolGrowth>
<EggProgress>产卵/孵化进度</EggProgress>
<Fertilized>已受精</Fertilized>
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
<SkillTooLow>最低需要 {0} 技能等级 {2},当前等级 {1}</SkillTooLow>
<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
<SkillTooLow>至少需要 {2} 级 {0} 技能,当前为 {1} 级</SkillTooLow>
<EggDamagedEmbryo>胚胎受损</EggDamagedEmbryo>
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
<HiveReproducesIn>繁殖时间</HiveReproducesIn>
<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
<BrokenDown>故障</BrokenDown>
<BondBrackets>(羁绊)</BondBrackets>
<Fuel>燃料</Fuel>
@ -60,16 +60,16 @@
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
<Permanent>永久</Permanent>
<Temperature>温度</Temperature>
<BadTemperature>不适宜的温度</BadTemperature>
<IdealFermentingTemperature>理想温度</IdealFermentingTemperature>
<DrugEffectMultiplier>成瘾品效果系数:{0}</DrugEffectMultiplier>
<BadTemperature>温度不适宜</BadTemperature>
<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
<DrugEffectMultiplier>{0} 功效系数:</DrugEffectMultiplier>
<!-- Fermentation barrel -->
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
<Fermented>发酵</Fermented>
<Fermented>发酵完成</Fermented>
<FermentationProgress>进度:{0}(约在{1}后完成)。</FermentationProgress>
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
<FermentationBarrelOutOfIdealTemperature>非理想温度(发酵速度系数:{0}</FermentationBarrelOutOfIdealTemperature>
<!--TextMotes-->
<Headshot>命中头部</Headshot>
@ -97,13 +97,13 @@
<NoAreaAllowed>无限制</NoAreaAllowed>
<NewArea>新建活动区</NewArea>
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
<InvertArea>反选</InvertArea>
<InvertArea></InvertArea>
<!-- Control -->
<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
<CannotOrderNonControlled>无法命令非控制单位。</CannotOrderNonControlled>
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
<IsNotDrafted>{0}尚未被征召。</IsNotDrafted>
<!-- Snow -->
<SnowNone>无积雪</SnowNone>
@ -150,7 +150,7 @@
<Weather>天气</Weather>
<ShootingCover>掩体 </ShootingCover>
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>没有掩体</NoCoverLower>
<NoCoverLower>掩体</NoCoverLower>
<Execution>处决</Execution>
<!-- Generated recipes -->
@ -171,13 +171,13 @@
<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
<Faction>派系</Faction>
<Equipped>装备</Equipped>
<EquippedNothing></EquippedNothing>
<EquippedNothing></EquippedNothing>
<Incapacitated>无法行动</Incapacitated>
<InRestraints>关押中(速度减慢)</InRestraints>
<Carrying>携带</Carrying>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键{0}\n\n你也可以慢速重复点击同一个方块来选择</SelectNextInSquareTip>
<SelectNextInSquareTip>选择当前方格内的下一件东西。\n\n快捷键{0}\n\n你也可用鼠标左键慢速重复点击同个方格来选择下一件物品</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
<!-- Hostility response -->
@ -193,7 +193,7 @@
<PowerNeeded>电力消耗</PowerNeeded>
<PowerOutput>电力输出</PowerOutput>
<PowerBatteryStored>蓄电</PowerBatteryStored>
<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
<PowerBatteryEfficiency>蓄电效率</PowerBatteryEfficiency>
<!-- Temperature control -->
<TargetTemperature>目标温度</TargetTemperature>
@ -217,8 +217,8 @@
<!-- Rotting -->
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
<CurrentlyRefrigerated>冷藏({0}后腐烂)</CurrentlyRefrigerated>
<NotRefrigerated>未冷藏({0}后腐烂)</NotRefrigerated>
<CurrentlyRefrigerated>冷藏({0}后腐烂)</CurrentlyRefrigerated>
<NotRefrigerated>未冷藏({0}后腐烂)</NotRefrigerated>
<OverADecade>超过10年</OverADecade>
<LessThanADay>少于1天</LessThanADay>
@ -227,23 +227,23 @@
<!-- Plants -->
<PercentGrowth>已生长{0}</PercentGrowth>
<GrowthRate>生长速</GrowthRate>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<GrowthRate>生长速</GrowthRate>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>非理想温度(生长速度{0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRange>非理想温度(生长速度系数:{0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>待收获</ReadyToHarvest>
<Mature>成熟</Mature>
<SeedLabel>{0}种子</SeedLabel>
<OutdoorGrowingPeriod>生长周期:\n{0}</OutdoorGrowingPeriod>
<NoGrowingPeriod></NoGrowingPeriod>
<NoGrowingPeriod>永不</NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
<CannotGrowTooCold>无法种植 - 过于寒冷</CannotGrowTooCold>
<!-- Zones -->
<Zone></Zone>
<Zone>活动</Zone>
<GrowingZone>种植区</GrowingZone>
<Stockpile>储存区</Stockpile>
<DumpingStockpile>垃圾储存区</DumpingStockpile>
@ -252,7 +252,7 @@
<AllowAll>全部允许</AllowAll>
<!-- ThingFilter -->
<HitPoints>{0}耐久</HitPoints>
<HitPoints>{0}耐久</HitPoints>
<AnyQuality>任何品质</AnyQuality>
<OnlyQuality>仅仅{0}</OnlyQuality>
@ -260,15 +260,15 @@
<Undiscovered>未探索</Undiscovered>
<!-- Buttons -->
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>开关区域的可见性</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>开关美观度显示\n\n显示鼠标所在位置的平均美观度。</ShowBeautyToggleButton>
<ShowRoomStatsToggleButton>开关房间数据显示\n\n显示鼠标所在位置的房间统计数据。</ShowRoomStatsToggleButton>
<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源分类显示(屏幕左上)</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>开关动物名称显示(已驯服动物)</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>开关屋顶区显示。</ShowRoofOverlayToggleButton>
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手\n\n当没有需要学习的新教程时教学助手会自动隐藏。开启后将在学习完所有教程之后继续显示教学助手</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>开关区域显示</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>开关美观度显示\n\n开启后,显示殖民者站在鼠标所在位置时所感受到的美观度。</ShowBeautyToggleButton>
<ShowRoomStatsToggleButton>开关房间数据显示\n\n开启后,显示鼠标所在位置的房间统计数据。</ShowRoomStatsToggleButton>
<ShowColonistBarToggleButton>开关殖民者头像条显示。\n\n开启后在屏幕上方显示所有殖民者的头像和当前状态</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开启后,将自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源分类显示\n\n开启后将资源显示按照其所属类型分类显示</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>开关已驯服动物名称显示。</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>开关屋顶区显示。</ShowRoofOverlayToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
@ -282,16 +282,16 @@
<ImpactDate>撞击日期</ImpactDate>
<!-- Building placement -->
<NoStuffsToBuildWith>没有可用于建造此建筑的材料。</NoStuffsToBuildWith>
<NoStuffsToBuildWith>缺少建造此建筑所需要的材料。</NoStuffsToBuildWith>
<!-- Building placement restricters -->
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,以便空气流通。</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放置于四周空旷的位置</MustPlaceAdjacentStandable>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
@ -304,11 +304,11 @@
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
<ShipReportMissingPart>缺少关键组件</ShipReportMissingPart>
<ShipReportNoFullPods>没有装有乘员的休眠舱</ShipReportNoFullPods>
<ShipReportMissingPart>缺少关键组件</ShipReportMissingPart>
<ShipReportNoFullPods>缺少装有乘员的休眠舱</ShipReportNoFullPods>
<!-- Neurotrainer -->
<NeurotrainerUsed>{0}用神经训练器将{1}技能从{2}级升到了{3}级。</NeurotrainerUsed>
<NeurotrainerUsed>{0}使用神经训练器将{1}技能从{2}级升至{3}级。</NeurotrainerUsed>
<!-- Minification -->
<Installed>已安装</Installed>
@ -319,12 +319,12 @@
<Untitled>无题</Untitled>
<!-- Unfinished thing -->
<UnfinishedItem>未完成的{0}</UnfinishedItem>
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
<UnfinishedItem>{0}(未完成)</UnfinishedItem>
<UnfinishedItemWithStuff>{0}{1}(未完成)</UnfinishedItemWithStuff>
<!-- Quality -->
<Quality>品质</Quality>
<QualityDescription>一个物品的品质代表了这个物品的做工</QualityDescription>
<QualityDescription>物品品质为该物品的制作精良程度</QualityDescription>
<QualityIs>品质:{0}</QualityIs>
<!-- Mood descriptions -->
@ -337,11 +337,11 @@
<Mood_Happy>开心</Mood_Happy>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流星的冰层下躲几千年等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
<GameOverPlanetkillerImpact>对星武器接近光速而猛烈地击中了大地,并引发了超级大爆炸。就像一把步枪射中了装着水的气球,整个行星在强力的冲击下液化并将大量碎片抛入宇宙中。\n\n{0}的部分现在是一个小行星带。\n\n你没有活下来。</GameOverPlanetkillerImpact>
<GameOverEveryoneDead>所有殖民者不是死亡就是离开了。这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
<GameOverPlanetkillerImpact>行星杀手武器以接近光速的速度猛烈地击中了大地,威力相当于一万亿颗氢弹同时引爆。就像一颗被步枪命中的装满水的气球,整颗行星在强劲冲击下液化并将大量自身融化的内核抛入太空。\n\n{0}的一部分变成了一条小行星带。剩余部分则是一片融化的布满辐射的地狱景象,数公里高的行星震波在表面来回荡漾。\n\n你没能活下来。</GameOverPlanetkillerImpact>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>主菜单</GameOverMainMenu>
<GameOverMainMenu>返回主菜单</GameOverMainMenu>
<!-- Generic lifespan -->
<LifespanExpiry>失效时间:</LifespanExpiry>
@ -349,7 +349,7 @@
<!-- Traps -->
<TrapArmed>准备就绪</TrapArmed>
<TrapNotArmed>未准备</TrapNotArmed>
<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
<!-- Facilities -->
<InactiveFacility>闲置</InactiveFacility>
@ -360,18 +360,18 @@
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
<!-- Marriage spot -->
<MarriageSpotUsable>现在可以使用。</MarriageSpotUsable>
<MarriageSpotNotUsable>不能使用:{0}。</MarriageSpotNotUsable>
<MarriageSpotNotStandable>阻塞</MarriageSpotNotStandable>
<MarriageSpotUsable>当前可用。</MarriageSpotUsable>
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
<MarriageSpotNotStandable>阻塞</MarriageSpotNotStandable>
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
<MarriageSpotReserved>预留</MarriageSpotReserved>
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>监狱中</MarriageSpotInPrisonCell>
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
<!-- Colonist bar -->
<ActivityIconMedicalRest></ActivityIconMedicalRest>
<ActivityIconMedicalRest></ActivityIconMedicalRest>
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
<ActivityIconFleeing>逃跑</ActivityIconFleeing>
<ActivityIconAttacking>战斗</ActivityIconAttacking>
@ -379,20 +379,20 @@
<ActivityIconBurning>着火</ActivityIconBurning>
<!-- Maintainable -->
<DueForMaintenance>需要维护</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>由于缺乏维护而恶化了</DeterioratingDueToLackOfMaintenance>
<DueForMaintenance>需要维护</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>因缺乏维护而开始老化。</DeterioratingDueToLackOfMaintenance>
<!-- Deep drill -->
<ProgressToNextLump>继续进行</ProgressToNextLump>
<ProgressToNextLump>生产进度</ProgressToNextLump>
<ResourceBelow>矿脉</ResourceBelow>
<!-- Learning helper -->
<LearningHelper>教学助手</LearningHelper>
<MarkLearned>标记已学习</MarkLearned>
<AlreadyLearned>学习</AlreadyLearned>
<MarkLearned>我学会了!</MarkLearned>
<AlreadyLearned>已学习</AlreadyLearned>
<Filter>筛选</Filter>
<!--<LearningHelperToggleButton>切换是否显示助手\n\n「学助手」在新概念出现时会开启。</LearningHelperToggleButton>-->
<!--<LearningHelperToggleButton>切换是否显示学助手\n\n「学助手」在新概念出现时会开启。</LearningHelperToggleButton>-->
</LanguageData>