Merge pull request #22 from cainiaowu/working
spacing, wording, terminology.
This commit is contained in:
commit
97a01f9ee8
@ -58,7 +58,7 @@
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<HomeArea.helpText>居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建造师」菜单中的「区域」选项里可以设立居住区。</HomeArea.helpText>
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<HomeArea.helpText>居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建造师」菜单中的「区域」选项里可以设立居住区。</HomeArea.helpText>
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<SpoilageAndFreezers.label>腐坏和冷藏</SpoilageAndFreezers.label>
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<SpoilageAndFreezers.label>腐坏和冷藏</SpoilageAndFreezers.label>
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<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机,再将温度设置为零下即可。 \n\n被冷冻的食物不会腐败。</SpoilageAndFreezers.helpText>
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<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机,再将温度设置为零下即可。\n\n被冷冻的食物不会腐败。</SpoilageAndFreezers.helpText>
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<Deterioration.label>物品损耗</Deterioration.label>
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<Deterioration.label>物品损耗</Deterioration.label>
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<Deterioration.helpText>放置在室外的物品会因为淋雨而缓慢损坏。\n\n如果你想长期保留该物品,就把它们挪到屋顶之下。</Deterioration.helpText>
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<Deterioration.helpText>放置在室外的物品会因为淋雨而缓慢损坏。\n\n如果你想长期保留该物品,就把它们挪到屋顶之下。</Deterioration.helpText>
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@ -2,7 +2,7 @@
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<LanguageData>
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<LanguageData>
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<MoveSpeed.label>移动速度</MoveSpeed.label>
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<MoveSpeed.label>移动速度</MoveSpeed.label>
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<MoveSpeed.description>每秒可通过的格数。 RimWorld是八方向的,比如一个8x8大小的正方形,沿边走直线8格,和沿对角线走斜线所花费的时间是相同的,虽然实际路程是8√2格。类似国际象棋。</MoveSpeed.description>
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<MoveSpeed.description>每秒可通过的格数。RimWorld是八方向的,比如一个8x8大小的正方形,沿边走直线8格,和沿对角线走斜线所花费的时间是相同的,虽然实际路程是8√2格。类似国际象棋。</MoveSpeed.description>
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<MoveSpeed.formatString>{0} 格/秒</MoveSpeed.formatString>
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<MoveSpeed.formatString>{0} 格/秒</MoveSpeed.formatString>
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<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
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<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
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@ -5,7 +5,7 @@
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<MedicalOperationSpeed.description>这个角色执行医疗手术的速度。</MedicalOperationSpeed.description>
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<MedicalOperationSpeed.description>这个角色执行医疗手术的速度。</MedicalOperationSpeed.description>
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<SurgerySuccessChance.label>手术成功几率</SurgerySuccessChance.label>
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<SurgerySuccessChance.label>手术成功几率</SurgerySuccessChance.label>
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<SurgerySuccessChance.description>尝试执行手术时的成功可能性。手术出错轻微的可能浪费时间和药物,严重的会给病人带来伤害。 </SurgerySuccessChance.description>
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<SurgerySuccessChance.description>尝试执行手术时的成功可能性。手术出错轻微的可能浪费时间和药物,严重的会给病人带来伤害。</SurgerySuccessChance.description>
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<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>
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<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>
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<BaseHealingQuality.description>作为一名医生时,给予患者治疗的基础治疗。</BaseHealingQuality.description>
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<BaseHealingQuality.description>作为一名医生时,给予患者治疗的基础治疗。</BaseHealingQuality.description>
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@ -193,10 +193,10 @@
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<CraftedArt.label>艺术手工</CraftedArt.label>
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<CraftedArt.label>艺术手工</CraftedArt.label>
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<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
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<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
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<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.1>
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<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.1>
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<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.2>
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<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.2>
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<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.3>
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<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.3>
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<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.4>
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<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.4>
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<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
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<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
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<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
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<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
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<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>
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<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>
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@ -14,7 +14,7 @@
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<Apparel_KevlarHelmet.description>一个轻便的作战头盔。</Apparel_KevlarHelmet.description>
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<Apparel_KevlarHelmet.description>一个轻便的作战头盔。</Apparel_KevlarHelmet.description>
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<Apparel_PsychicFoilHelmet.label>精神防护头盔</Apparel_PsychicFoilHelmet.label>
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<Apparel_PsychicFoilHelmet.label>精神防护头盔</Apparel_PsychicFoilHelmet.label>
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<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。 </Apparel_PsychicFoilHelmet.description>
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<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。</Apparel_PsychicFoilHelmet.description>
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<Apparel_PowerArmorHelmet.label>动力头盔</Apparel_PowerArmorHelmet.label>
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<Apparel_PowerArmorHelmet.label>动力头盔</Apparel_PowerArmorHelmet.label>
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<Apparel_PowerArmorHelmet.description>动力装甲套装中的一部分,一般装备于重步兵。</Apparel_PowerArmorHelmet.description>
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<Apparel_PowerArmorHelmet.description>动力装甲套装中的一部分,一般装备于重步兵。</Apparel_PowerArmorHelmet.description>
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@ -35,7 +35,7 @@
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<SoldMyLovedOne.stages.0.labelSocial>我爱的人被卖了</SoldMyLovedOne.stages.0.labelSocial>
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<SoldMyLovedOne.stages.0.labelSocial>我爱的人被卖了</SoldMyLovedOne.stages.0.labelSocial>
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<SoldMyLovedOne.stages.0.description>我爱的人像一块肉一样被卖给了一个商人!</SoldMyLovedOne.stages.0.description>
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<SoldMyLovedOne.stages.0.description>我爱的人像一块肉一样被卖给了一个商人!</SoldMyLovedOne.stages.0.description>
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<SoldMyBondedAnimal.stages.0.label>羁绊动物{0}被贩卖</SoldMyBondedAnimal.stages.0.label>
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<SoldMyBondedAnimal.stages.0.label>爱宠{0}被贩卖</SoldMyBondedAnimal.stages.0.label>
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<SoldMyBondedAnimal.stages.0.labelSocial>我的爱宠被卖了</SoldMyBondedAnimal.stages.0.labelSocial>
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<SoldMyBondedAnimal.stages.0.labelSocial>我的爱宠被卖了</SoldMyBondedAnimal.stages.0.labelSocial>
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<SoldMyBondedAnimal.stages.0.description>我相依相伴的动物被卖给了一个商人!</SoldMyBondedAnimal.stages.0.description>
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<SoldMyBondedAnimal.stages.0.description>我相依相伴的动物被卖给了一个商人!</SoldMyBondedAnimal.stages.0.description>
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<!-- Building breaks down -->
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<!-- Building breaks down -->
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<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
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<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
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<LetterBuildingBrokenDown>一个机器({0})损坏了。 它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
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<LetterBuildingBrokenDown>一个机器({0})损坏了。它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
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<!-- Ransom demand -->
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<!-- Ransom demand -->
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<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
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<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<LanguageData>
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<JumpToLocation>点击此处转到问题地点</JumpToLocation>
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<JumpToLocation>转至事件发生地点</JumpToLocation>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
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<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
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<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
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<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
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<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌视态度了。</RelationsWarmed>
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<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌对态度了。</RelationsWarmed>
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<RelationsBrokenCapture>由于你俘虏了{0},{1}现在成为了你的敌人。</RelationsBrokenCapture>
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<RelationsBrokenCapture>由于你俘虏了{0},{1}现在成为了你的敌人。</RelationsBrokenCapture>
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<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
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<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
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<!-- Bonded animals -->
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<!-- Bonded animals -->
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<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
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<LetterLabelBondedAnimalDied>爱宠死亡</LetterLabelBondedAnimalDied>
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<LetterBondedAnimalDied>{1}的{0}爱宠死亡,{1}的心情因此受到影响。</LetterBondedAnimalDied>
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<LetterBondedAnimalDied>{1}的{0}爱宠死亡,{1}的心情因此受到影响。</LetterBondedAnimalDied>
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<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死亡,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
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<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死亡,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
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<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
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<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
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<!-- Party -->
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<!-- Party -->
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<LetterLabelNewParty>聚会</LetterLabelNewParty>
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<LetterLabelNewParty>聚会</LetterLabelNewParty>
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<LetterNewParty>{0}正在举办一个派对!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
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<LetterNewParty>{0}正在举办一个聚会!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
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<!-- Newly addicted -->
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<!-- Newly addicted -->
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<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
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<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<LanguageData>
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<MessageSiegersAssaulting>来自{1}包围你的{0}开始突击殖民地。</MessageSiegersAssaulting>
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<MessageSiegersAssaulting>来自{1}的{0}围攻部队开始突击殖民地。</MessageSiegersAssaulting>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始突击殖民地。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始突击殖民地。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
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<MessageRaidersKidnapping>来自{1}的{0}准备绑架他们能带走的殖民者并离开。</MessageRaidersKidnapping>
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<MessageRaidersStealing>来自{1}的{0}打算偷走他们能带走的东西并离开。</MessageRaidersStealing>
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<MessageRaidersStealing>来自{1}的{0}准备带走他们能带走的战利品并离开。</MessageRaidersStealing>
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<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
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<MessageRaidersLeaving>来自{1}的{0}准备离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}准备放弃并离开了。</MessageRaidersGivenUpLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地准备离开了。</MessageRaidersSatisfiedLeaving>
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<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
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<MessageFightersFleeing>来自{1}的{0}准备逃跑了。</MessageFightersFleeing>
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<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
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<MessageFriendlyFightersLeaving>来自{1}的{0}友军准备离开了。</MessageFriendlyFightersLeaving>
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<MessageVisitorsTakingWounded>来自{1}的{0}带走一名受伤的访客。</MessageVisitorsTakingWounded>
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<MessageVisitorsTakingWounded>来自{1}的{0}正准备带走一名受伤的访客。</MessageVisitorsTakingWounded>
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<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并打算挖出一条隧道逃跑。</MessageVisitorsTrappedLeaving>
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<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并准备挖隧道逃跑了。</MessageVisitorsTrappedLeaving>
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<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
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<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
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<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
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<MessageSeasonBegun>{0}到了。</MessageSeasonBegun>
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<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
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<MessageShipHasLeftCommsRange>{0}离开了我们的通讯范围。</MessageShipHasLeftCommsRange>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
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<MessageBillComplete>清单完成:{0}。</MessageBillComplete>
|
<MessageBillComplete>清单已完成:{0}。</MessageBillComplete>
|
||||||
|
|
||||||
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
|
<MessageFullyHealed>{0}已经完全康复了。</MessageFullyHealed>
|
||||||
|
|
||||||
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
|
<MessagePrisonerIsEscaping>囚犯{0}准备逃跑了。</MessagePrisonerIsEscaping>
|
||||||
|
|
||||||
<MessageOutOfNearbyShellsFor>{0}的附近找不到给{1}使用的炮弹。</MessageOutOfNearbyShellsFor>
|
<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
|
||||||
|
|
||||||
<MessageAnimalsGoPsychoHunted>警告:{0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
<MessageAnimalsGoPsychoHunted>警告:{0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
||||||
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
<MessageAnimalManhuntsOnTameFailed>警告:{0}在尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||||
|
|
||||||
<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
|
<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
|
||||||
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
|
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
|
||||||
<MessageTameSuccess>{0}没能驯服{1}(成功率{2})。</MessageTameSuccess>
|
<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
|
||||||
<MessageTameAndNameSuccess>{0}成功驯服了{1},并给其起名{3}(成功率{2})。</MessageTameAndNameSuccess>
|
<MessageTameAndNameSuccess>{0}成功驯服了{1},并将HIM起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
|
||||||
|
|
||||||
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
|
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
|
||||||
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
|
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
|
||||||
|
|
||||||
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
|
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
|
||||||
|
|
||||||
<MessageMustDesignateHarvestable>必须指定有产物并成熟的植物。</MessageMustDesignateHarvestable>
|
<MessageMustDesignateHarvestable>必须指定可收割并且足够成熟的植物。</MessageMustDesignateHarvestable>
|
||||||
<MessageMustDesignateHarvestableWood>必须指定可收获木材、足够成熟的树木。</MessageMustDesignateHarvestableWood>
|
<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
|
||||||
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
|
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
|
||||||
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
|
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
|
||||||
<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
|
<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
|
||||||
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
|
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
|
||||||
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
|
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
|
||||||
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
|
<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
|
||||||
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
|
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>
|
||||||
<MessageNothingCanRemoveThickRoofs>不能移除太厚的屋顶。</MessageNothingCanRemoveThickRoofs>
|
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
|
||||||
<MessageAlreadyInStorage>已经在储存区的物品,将会被搬运到更高优先级的储存区。</MessageAlreadyInStorage>
|
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
|
||||||
<MessageMustDesignateStrippable>剥光衣物的目标必须是尸体、倒地的人物,或者囚犯。</MessageMustDesignateStrippable>
|
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
|
||||||
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
|
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
|
||||||
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
||||||
|
|
||||||
@ -66,15 +66,15 @@
|
|||||||
|
|
||||||
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
|
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
|
||||||
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
|
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
|
||||||
<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是「{2}」。</MessageTooLowMedCare>
|
<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
|
||||||
|
|
||||||
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
|
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
|
||||||
|
|
||||||
<MessageNoLongerDowned>{0}可以行动了。</MessageNoLongerDowned>
|
<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
|
||||||
|
|
||||||
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
|
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
|
||||||
|
|
||||||
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的错误。</MessageMedicalOperationFailureCatastrophic>
|
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故。</MessageMedicalOperationFailureCatastrophic>
|
||||||
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
|
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
|
||||||
|
|
||||||
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
|
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
|
||||||
@ -87,51 +87,51 @@
|
|||||||
|
|
||||||
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
|
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
|
||||||
|
|
||||||
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,等级最高的驯服者为{3}{4}级)。</MessageNoHandlerSkilledEnough>
|
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯服者为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||||
|
|
||||||
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
|
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
|
||||||
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
|
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
|
||||||
|
|
||||||
<MessageHiveReproduced>一个虫巢自我繁殖了。</MessageHiveReproduced>
|
<MessageHiveReproduced>一个虫巢繁殖出了一个新虫巢。</MessageHiveReproduced>
|
||||||
|
|
||||||
<MessageTraderCaravanLeaving>来自{0}的商队正在离开。</MessageTraderCaravanLeaving>
|
<MessageTraderCaravanLeaving>来自{0}的商队准备离开了。</MessageTraderCaravanLeaving>
|
||||||
|
|
||||||
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
|
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
|
||||||
<MessageCantSelectOffMapPawn>{0}不在地图中。</MessageCantSelectOffMapPawn>
|
<MessageCantSelectOffMapPawn>{0}已离开地图了。</MessageCantSelectOffMapPawn>
|
||||||
|
|
||||||
<MessageSocialFight>{0}和{1}开始打架。原因:{2}。</MessageSocialFight>
|
<MessageSocialFight>{0}和{1}开始争执起来。原因:{2}。</MessageSocialFight>
|
||||||
|
|
||||||
<MessageNewMarriageCeremony>殖民者正在参加 {0} 和 {1} 的婚礼。</MessageNewMarriageCeremony>
|
<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{0}和{1}的婚礼。</MessageNewMarriageCeremony>
|
||||||
<MessageMarriageCeremonyStarts>{0} 和 {1} 正在举行婚礼!</MessageMarriageCeremonyStarts>
|
<MessageMarriageCeremonyStarts>{0}和{1}开始举行婚礼庆典!</MessageMarriageCeremonyStarts>
|
||||||
<MessageMarriageCeremonyCalledOff>{0} 和 {1} 的婚礼取消了。</MessageMarriageCeremonyCalledOff>
|
<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼取消了。</MessageMarriageCeremonyCalledOff>
|
||||||
<MessageNewlyMarried>{0} 和 {1} 结婚了。殖民者正在庆祝。</MessageNewlyMarried>
|
<MessageNewlyMarried>{0}和{1}结婚了。殖民者们正在庆祝。</MessageNewlyMarried>
|
||||||
<MessageMarriageCeremonyAfterPartyFinished>{0} 和 {1} 的婚礼结束了。</MessageMarriageCeremonyAfterPartyFinished>
|
<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
|
||||||
|
|
||||||
<MessageNewBondRelation>{0} 和 {1} 感情深厚达成羁绊。</MessageNewBondRelation>
|
<MessageNewBondRelation>{0}和{1}感情深厚达成羁绊。</MessageNewBondRelation>
|
||||||
<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名{2}。</MessageNewBondRelationNewName>
|
<MessageNewBondRelationNewName>{0}和{1}感情深厚达成羁绊。{0}给HIM起名{2}。</MessageNewBondRelationNewName>
|
||||||
|
|
||||||
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
|
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
|
||||||
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名字叫{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
|
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名为{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
|
||||||
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
|
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
|
||||||
|
|
||||||
<MessageSuccessfullyRemovedHediff>{0} 成功移除了 {1} 的{2}。</MessageSuccessfullyRemovedHediff>
|
<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
|
||||||
|
|
||||||
<MessageShipChunkDrop>一块飞船碎片从太空掉落到附近。</MessageShipChunkDrop>
|
<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
|
||||||
|
|
||||||
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
|
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
|
||||||
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
|
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
|
||||||
|
|
||||||
<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
|
<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
|
||||||
|
|
||||||
<MessageConstructionFailed>{1}建造{0}失败。一些材料被浪费。</MessageConstructionFailed>
|
<MessageConstructionFailed>{1}建造{0}失败。浪费了部分材料。</MessageConstructionFailed>
|
||||||
|
|
||||||
<MessageScreenshotSavedAs>屏幕截图保存在:{0}</MessageScreenshotSavedAs>
|
<MessageScreenshotSavedAs>屏幕截图已保存至:{0}</MessageScreenshotSavedAs>
|
||||||
|
|
||||||
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
|
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
|
||||||
|
|
||||||
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
|
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
|
||||||
|
|
||||||
<MessageRottedAwayInStorage>库存中的{0}腐坏了。</MessageRottedAwayInStorage>
|
<MessageRottedAwayInStorage>储存区中的{0}腐坏了。</MessageRottedAwayInStorage>
|
||||||
|
|
||||||
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
|
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
|
||||||
|
|
||||||
|
@ -3,20 +3,20 @@
|
|||||||
|
|
||||||
<Autosaving>自动保存中……</Autosaving>
|
<Autosaving>自动保存中……</Autosaving>
|
||||||
|
|
||||||
<GameStartDialog>你们三个人在警报与碎裂金属的噪声中于休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久,你们降落到了这个充满未知的陌生世界。\n\n随着飞船残骸在你们身边不断坠毁,你们开始制订一份生存的计划。</GameStartDialog>
|
<GameStartDialog>你们三人在刺耳的警报声与金属碎裂声中从低温休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久,你们降落到了这个充满未知的边缘世界上。\n\n随着飞船残骸不断坠落在你们身边,你们开始制订一份生存计划。</GameStartDialog>
|
||||||
|
|
||||||
<Colony>殖民地</Colony>
|
<Colony>殖民地</Colony>
|
||||||
|
|
||||||
<ChangeLanguageFromMainMenu>你只能在主菜单的设置界面内改变语言。</ChangeLanguageFromMainMenu>
|
<ChangeLanguageFromMainMenu>你只能在主菜单的设置界面内更改游戏语言。</ChangeLanguageFromMainMenu>
|
||||||
|
|
||||||
<AndLower>和</AndLower>
|
<AndLower>和</AndLower>
|
||||||
<DisabledLower>禁用</DisabledLower>
|
<DisabledLower>禁用</DisabledLower>
|
||||||
|
|
||||||
|
|
||||||
<VersionIndicator>版本:{0}</VersionIndicator>
|
<VersionIndicator>版本:{0}</VersionIndicator>
|
||||||
<DevelopmentBuildLower>开发者版</DevelopmentBuildLower>
|
<DevelopmentBuildLower>开发版</DevelopmentBuildLower>
|
||||||
<CompiledOn>编译于 {0}</CompiledOn>
|
<CompiledOn>编译于 {0}</CompiledOn>
|
||||||
<LoggedIntoSteamAs>以{0}身份登入Steam</LoggedIntoSteamAs>
|
<LoggedIntoSteamAs>已登录Steam(用户名:{0})</LoggedIntoSteamAs>
|
||||||
|
|
||||||
<!-- General-use words -->
|
<!-- General-use words -->
|
||||||
<Yes>是</Yes>
|
<Yes>是</Yes>
|
||||||
@ -25,7 +25,7 @@
|
|||||||
<max>最大</max>
|
<max>最大</max>
|
||||||
<chance>几率</chance>
|
<chance>几率</chance>
|
||||||
<context>环境</context>
|
<context>环境</context>
|
||||||
<multiplier>倍数</multiplier>
|
<multiplier>倍率</multiplier>
|
||||||
<damage>伤害</damage>
|
<damage>伤害</damage>
|
||||||
<radius>半径</radius>
|
<radius>半径</radius>
|
||||||
<durationDays>持续时间(天)</durationDays>
|
<durationDays>持续时间(天)</durationDays>
|
||||||
@ -35,10 +35,10 @@
|
|||||||
<!-- Content generation-->
|
<!-- Content generation-->
|
||||||
|
|
||||||
<MeatLabel>{0}肉</MeatLabel>
|
<MeatLabel>{0}肉</MeatLabel>
|
||||||
<MeatDesc>新鲜屠宰的生肉,可用于烹饪或生吃。</MeatDesc>
|
<MeatDesc>新鲜屠宰的生肉,可被进一步烹饪为菜肴或生吃。</MeatDesc>
|
||||||
|
|
||||||
<LeatherLabel>{0}皮</LeatherLabel>
|
<LeatherLabel>{0}皮</LeatherLabel>
|
||||||
<LeatherDesc>鞣制干燥的皮革,非常适合制作衣物和手提包。</LeatherDesc>
|
<LeatherDesc>经过鞣制、干燥及刮毛清理的皮革,是适宜用来制作衣物和皮包的传统材料。</LeatherDesc>
|
||||||
|
|
||||||
<CorpseLabel>{0}尸体</CorpseLabel>
|
<CorpseLabel>{0}尸体</CorpseLabel>
|
||||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||||
@ -46,10 +46,10 @@
|
|||||||
|
|
||||||
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
|
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
|
||||||
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
|
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
|
||||||
<RoughHewnStoneTerrainLabel>非常粗糙的{0}</RoughHewnStoneTerrainLabel>
|
<RoughHewnStoneTerrainLabel>粗糙打磨过的{0}</RoughHewnStoneTerrainLabel>
|
||||||
<RoughHewnStoneTerrainDesc>非常粗糙的天然{0}地面。</RoughHewnStoneTerrainDesc>
|
<RoughHewnStoneTerrainDesc>粗糙打磨过的天然{0}地面。</RoughHewnStoneTerrainDesc>
|
||||||
<SmoothStoneTerrainLabel>光滑的{0}</SmoothStoneTerrainLabel>
|
<SmoothStoneTerrainLabel>打磨过的{0}</SmoothStoneTerrainLabel>
|
||||||
<SmoothStoneTerrainDesc>光滑的天然{0}地面。</SmoothStoneTerrainDesc>
|
<SmoothStoneTerrainDesc>打磨过的天然{0}地面。</SmoothStoneTerrainDesc>
|
||||||
|
|
||||||
<BlueprintLabelExtra>(蓝图)</BlueprintLabelExtra>
|
<BlueprintLabelExtra>(蓝图)</BlueprintLabelExtra>
|
||||||
<FrameLabelExtra>(建造中)</FrameLabelExtra>
|
<FrameLabelExtra>(建造中)</FrameLabelExtra>
|
||||||
|
@ -43,14 +43,14 @@
|
|||||||
<PowerSwitch_Power>电源</PowerSwitch_Power>
|
<PowerSwitch_Power>电源</PowerSwitch_Power>
|
||||||
<JoyTolerances>无趣程度</JoyTolerances>
|
<JoyTolerances>无趣程度</JoyTolerances>
|
||||||
<MilkFullness>产奶进度</MilkFullness>
|
<MilkFullness>产奶进度</MilkFullness>
|
||||||
<WoolGrowth>毛发生长</WoolGrowth>
|
<WoolGrowth>毛发生长进度</WoolGrowth>
|
||||||
<EggProgress>产卵/孵化进度</EggProgress>
|
<EggProgress>产卵/孵化进度</EggProgress>
|
||||||
<Fertilized>已受精</Fertilized>
|
<Fertilized>已受精</Fertilized>
|
||||||
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
|
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
|
||||||
<SkillTooLow>最低需要 {0} 技能等级 {2},当前等级 {1}</SkillTooLow>
|
<SkillTooLow>至少需要 {2} 级 {0} 技能,当前为 {1} 级</SkillTooLow>
|
||||||
<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
|
<EggDamagedEmbryo>胚胎受损</EggDamagedEmbryo>
|
||||||
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
|
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
|
||||||
<HiveReproducesIn>繁殖时间</HiveReproducesIn>
|
<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
|
||||||
<BrokenDown>故障</BrokenDown>
|
<BrokenDown>故障</BrokenDown>
|
||||||
<BondBrackets>(羁绊)</BondBrackets>
|
<BondBrackets>(羁绊)</BondBrackets>
|
||||||
<Fuel>燃料</Fuel>
|
<Fuel>燃料</Fuel>
|
||||||
@ -60,16 +60,16 @@
|
|||||||
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
|
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
|
||||||
<Permanent>永久</Permanent>
|
<Permanent>永久</Permanent>
|
||||||
<Temperature>温度</Temperature>
|
<Temperature>温度</Temperature>
|
||||||
<BadTemperature>不适宜的温度</BadTemperature>
|
<BadTemperature>温度不适宜</BadTemperature>
|
||||||
<IdealFermentingTemperature>理想的温度</IdealFermentingTemperature>
|
<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
|
||||||
<DrugEffectMultiplier>成瘾品效果系数:{0}</DrugEffectMultiplier>
|
<DrugEffectMultiplier>{0} 功效系数:</DrugEffectMultiplier>
|
||||||
|
|
||||||
<!-- Fermentation barrel -->
|
<!-- Fermentation barrel -->
|
||||||
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
|
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
|
||||||
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
|
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
|
||||||
<Fermented>已发酵</Fermented>
|
<Fermented>发酵完成</Fermented>
|
||||||
<FermentationProgress>进度:{0}(约在{1}后完成)。</FermentationProgress>
|
<FermentationProgress>进度:{0}(约在{1}后完成)。</FermentationProgress>
|
||||||
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
|
<FermentationBarrelOutOfIdealTemperature>非理想温度(发酵速度系数:{0})</FermentationBarrelOutOfIdealTemperature>
|
||||||
|
|
||||||
<!--TextMotes-->
|
<!--TextMotes-->
|
||||||
<Headshot>命中头部</Headshot>
|
<Headshot>命中头部</Headshot>
|
||||||
@ -97,13 +97,13 @@
|
|||||||
<NoAreaAllowed>无限制</NoAreaAllowed>
|
<NoAreaAllowed>无限制</NoAreaAllowed>
|
||||||
<NewArea>新建活动区</NewArea>
|
<NewArea>新建活动区</NewArea>
|
||||||
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
|
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
|
||||||
<InvertArea>反选</InvertArea>
|
<InvertArea>反向选择</InvertArea>
|
||||||
|
|
||||||
<!-- Control -->
|
<!-- Control -->
|
||||||
<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
|
<CannotOrderNonControlled>无法命令非控制单位。</CannotOrderNonControlled>
|
||||||
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
|
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
|
||||||
<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
|
<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
|
||||||
<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
|
<IsNotDrafted>{0}尚未被征召。</IsNotDrafted>
|
||||||
|
|
||||||
<!-- Snow -->
|
<!-- Snow -->
|
||||||
<SnowNone>无积雪</SnowNone>
|
<SnowNone>无积雪</SnowNone>
|
||||||
@ -150,7 +150,7 @@
|
|||||||
<Weather>天气</Weather>
|
<Weather>天气</Weather>
|
||||||
<ShootingCover>掩体 </ShootingCover>
|
<ShootingCover>掩体 </ShootingCover>
|
||||||
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
|
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
|
||||||
<NoCoverLower>没有掩体</NoCoverLower>
|
<NoCoverLower>无掩体</NoCoverLower>
|
||||||
<Execution>处决</Execution>
|
<Execution>处决</Execution>
|
||||||
|
|
||||||
<!-- Generated recipes -->
|
<!-- Generated recipes -->
|
||||||
@ -171,13 +171,13 @@
|
|||||||
<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
|
<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
|
||||||
<Faction>派系</Faction>
|
<Faction>派系</Faction>
|
||||||
<Equipped>装备</Equipped>
|
<Equipped>装备</Equipped>
|
||||||
<EquippedNothing>无</EquippedNothing>
|
<EquippedNothing>(无)</EquippedNothing>
|
||||||
<Incapacitated>无法行动</Incapacitated>
|
<Incapacitated>无法行动</Incapacitated>
|
||||||
<InRestraints>关押中(速度减慢)</InRestraints>
|
<InRestraints>关押中(速度减慢)</InRestraints>
|
||||||
<Carrying>携带</Carrying>
|
<Carrying>携带</Carrying>
|
||||||
|
|
||||||
<!-- Inspector general stuff -->
|
<!-- Inspector general stuff -->
|
||||||
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键:{0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
|
<SelectNextInSquareTip>选择当前方格内的下一件东西。\n\n快捷键:{0}\n\n你也可用鼠标左键慢速重复点击同个方格来选择下一件物品。</SelectNextInSquareTip>
|
||||||
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
|
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
|
||||||
|
|
||||||
<!-- Hostility response -->
|
<!-- Hostility response -->
|
||||||
@ -193,7 +193,7 @@
|
|||||||
<PowerNeeded>电力消耗</PowerNeeded>
|
<PowerNeeded>电力消耗</PowerNeeded>
|
||||||
<PowerOutput>电力输出</PowerOutput>
|
<PowerOutput>电力输出</PowerOutput>
|
||||||
<PowerBatteryStored>蓄电</PowerBatteryStored>
|
<PowerBatteryStored>蓄电</PowerBatteryStored>
|
||||||
<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
|
<PowerBatteryEfficiency>蓄电效率</PowerBatteryEfficiency>
|
||||||
|
|
||||||
<!-- Temperature control -->
|
<!-- Temperature control -->
|
||||||
<TargetTemperature>目标温度</TargetTemperature>
|
<TargetTemperature>目标温度</TargetTemperature>
|
||||||
@ -217,8 +217,8 @@
|
|||||||
|
|
||||||
<!-- Rotting -->
|
<!-- Rotting -->
|
||||||
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
|
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
|
||||||
<CurrentlyRefrigerated>冷藏({0}后腐烂)</CurrentlyRefrigerated>
|
<CurrentlyRefrigerated>冷藏(于{0}后腐烂)</CurrentlyRefrigerated>
|
||||||
<NotRefrigerated>未冷藏({0}后腐烂)</NotRefrigerated>
|
<NotRefrigerated>未冷藏(于{0}后腐烂)</NotRefrigerated>
|
||||||
<OverADecade>超过10年</OverADecade>
|
<OverADecade>超过10年</OverADecade>
|
||||||
<LessThanADay>少于1天</LessThanADay>
|
<LessThanADay>少于1天</LessThanADay>
|
||||||
|
|
||||||
@ -227,23 +227,23 @@
|
|||||||
|
|
||||||
<!-- Plants -->
|
<!-- Plants -->
|
||||||
<PercentGrowth>已生长{0}</PercentGrowth>
|
<PercentGrowth>已生长{0}</PercentGrowth>
|
||||||
<GrowthRate>生长速度</GrowthRate>
|
<GrowthRate>生长速率</GrowthRate>
|
||||||
<FullyGrownIn>{0}后长成</FullyGrownIn>
|
<FullyGrownIn>于{0}后长成</FullyGrownIn>
|
||||||
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
|
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
|
||||||
<PlantResting>休眠中</PlantResting>
|
<PlantResting>休眠中</PlantResting>
|
||||||
<OutOfIdealTemperatureRange>非理想温度(生长速度{0}%)</OutOfIdealTemperatureRange>
|
<OutOfIdealTemperatureRange>非理想温度(生长速度系数:{0}%)</OutOfIdealTemperatureRange>
|
||||||
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
||||||
<ReadyToHarvest>待收获</ReadyToHarvest>
|
<ReadyToHarvest>待收获</ReadyToHarvest>
|
||||||
<Mature>成熟</Mature>
|
<Mature>成熟</Mature>
|
||||||
<SeedLabel>{0}种子</SeedLabel>
|
<SeedLabel>{0}种子</SeedLabel>
|
||||||
<OutdoorGrowingPeriod>生长周期:\n{0}</OutdoorGrowingPeriod>
|
<OutdoorGrowingPeriod>生长周期:\n{0}</OutdoorGrowingPeriod>
|
||||||
<NoGrowingPeriod>无</NoGrowingPeriod>
|
<NoGrowingPeriod>永不</NoGrowingPeriod>
|
||||||
<GrowYearRound>全年</GrowYearRound>
|
<GrowYearRound>全年</GrowYearRound>
|
||||||
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
|
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
|
||||||
<CannotGrowTooCold>无法种植 - 过于寒冷</CannotGrowTooCold>
|
<CannotGrowTooCold>无法种植 - 过于寒冷</CannotGrowTooCold>
|
||||||
|
|
||||||
<!-- Zones -->
|
<!-- Zones -->
|
||||||
<Zone>区域</Zone>
|
<Zone>活动区</Zone>
|
||||||
<GrowingZone>种植区</GrowingZone>
|
<GrowingZone>种植区</GrowingZone>
|
||||||
<Stockpile>储存区</Stockpile>
|
<Stockpile>储存区</Stockpile>
|
||||||
<DumpingStockpile>垃圾储存区</DumpingStockpile>
|
<DumpingStockpile>垃圾储存区</DumpingStockpile>
|
||||||
@ -252,7 +252,7 @@
|
|||||||
<AllowAll>全部允许</AllowAll>
|
<AllowAll>全部允许</AllowAll>
|
||||||
|
|
||||||
<!-- ThingFilter -->
|
<!-- ThingFilter -->
|
||||||
<HitPoints>{0}耐久值</HitPoints>
|
<HitPoints>{0}耐久度</HitPoints>
|
||||||
<AnyQuality>任何品质</AnyQuality>
|
<AnyQuality>任何品质</AnyQuality>
|
||||||
<OnlyQuality>仅仅{0}</OnlyQuality>
|
<OnlyQuality>仅仅{0}</OnlyQuality>
|
||||||
|
|
||||||
@ -260,15 +260,15 @@
|
|||||||
<Undiscovered>未探索</Undiscovered>
|
<Undiscovered>未探索</Undiscovered>
|
||||||
|
|
||||||
<!-- Buttons -->
|
<!-- Buttons -->
|
||||||
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时,教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
|
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手\n\n当没有需要学习的新教程时,教学助手会自动隐藏。开启后,将在学习完所有教程之后继续显示教学助手。</ShowLearningHelperWhenEmptyToggleButton>
|
||||||
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
|
<ZoneVisibilityToggleButton>开关区域显示。</ZoneVisibilityToggleButton>
|
||||||
<ShowBeautyToggleButton>开关美观度显示\n\n显示鼠标所在位置的平均美观度。</ShowBeautyToggleButton>
|
<ShowBeautyToggleButton>开关美观度显示\n\n开启后,显示殖民者站在鼠标所在位置时所感受到的美观度。</ShowBeautyToggleButton>
|
||||||
<ShowRoomStatsToggleButton>开关房间数据显示\n\n显示鼠标所在位置的房间统计数据。</ShowRoomStatsToggleButton>
|
<ShowRoomStatsToggleButton>开关房间数据显示\n\n开启后,显示鼠标所在位置的房间统计数据。</ShowRoomStatsToggleButton>
|
||||||
<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
|
<ShowColonistBarToggleButton>开关殖民者头像条显示。\n\n开启后,在屏幕上方显示所有殖民者的头像和当前状态。</ShowColonistBarToggleButton>
|
||||||
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开关自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
|
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开启后,将自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
|
||||||
<CategorizedResourceReadoutToggleButton>开关资源分类显示(屏幕左上)。</CategorizedResourceReadoutToggleButton>
|
<CategorizedResourceReadoutToggleButton>开关资源分类显示\n\n开启后,将资源显示按照其所属类型分类显示。</CategorizedResourceReadoutToggleButton>
|
||||||
<ShowAnimalNamesToggleButton>开关动物名称显示(已驯服动物)。</ShowAnimalNamesToggleButton>
|
<ShowAnimalNamesToggleButton>开关已驯服动物名称显示。</ShowAnimalNamesToggleButton>
|
||||||
<ShowRoofOverlayToggleButton>开关屋顶区域显示。</ShowRoofOverlayToggleButton>
|
<ShowRoofOverlayToggleButton>开关屋顶区显示。</ShowRoofOverlayToggleButton>
|
||||||
|
|
||||||
<!-- Fire -->
|
<!-- Fire -->
|
||||||
<Fire>火焰</Fire>
|
<Fire>火焰</Fire>
|
||||||
@ -282,16 +282,16 @@
|
|||||||
<ImpactDate>撞击日期</ImpactDate>
|
<ImpactDate>撞击日期</ImpactDate>
|
||||||
|
|
||||||
<!-- Building placement -->
|
<!-- Building placement -->
|
||||||
<NoStuffsToBuildWith>你没有可用于建造此建筑的材料。</NoStuffsToBuildWith>
|
<NoStuffsToBuildWith>你缺少建造此建筑所需要的材料。</NoStuffsToBuildWith>
|
||||||
|
|
||||||
<!-- Building placement restricters -->
|
<!-- Building placement restricters -->
|
||||||
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
|
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
|
||||||
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
|
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
|
||||||
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
||||||
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
||||||
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住。</MustPlaceCoolerWithFreeSpaces>
|
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
|
||||||
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,以便空气流通。</MustPlaceVentWithFreeSpaces>
|
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
|
||||||
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方。</MustPlaceAdjacentStandable>
|
<MustPlaceAdjacentStandable>必须放置于四周空旷的位置。</MustPlaceAdjacentStandable>
|
||||||
|
|
||||||
<!-- Wind Turbine -->
|
<!-- Wind Turbine -->
|
||||||
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
|
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
|
||||||
@ -304,11 +304,11 @@
|
|||||||
<!-- Ship launch report -->
|
<!-- Ship launch report -->
|
||||||
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
|
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
|
||||||
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
|
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
|
||||||
<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
|
<ShipReportMissingPart>缺少关键组件</ShipReportMissingPart>
|
||||||
<ShipReportNoFullPods>没有装有乘员的休眠舱</ShipReportNoFullPods>
|
<ShipReportNoFullPods>缺少装有乘员的休眠舱</ShipReportNoFullPods>
|
||||||
|
|
||||||
<!-- Neurotrainer -->
|
<!-- Neurotrainer -->
|
||||||
<NeurotrainerUsed>{0}用神经训练器将{1}技能从{2}级升到了{3}级。</NeurotrainerUsed>
|
<NeurotrainerUsed>{0}使用神经训练器将{1}技能从{2}级升至{3}级。</NeurotrainerUsed>
|
||||||
|
|
||||||
<!-- Minification -->
|
<!-- Minification -->
|
||||||
<Installed>已安装</Installed>
|
<Installed>已安装</Installed>
|
||||||
@ -319,12 +319,12 @@
|
|||||||
<Untitled>无题</Untitled>
|
<Untitled>无题</Untitled>
|
||||||
|
|
||||||
<!-- Unfinished thing -->
|
<!-- Unfinished thing -->
|
||||||
<UnfinishedItem>未完成的{0}</UnfinishedItem>
|
<UnfinishedItem>{0}(未完成)</UnfinishedItem>
|
||||||
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
|
<UnfinishedItemWithStuff>{0}{1}(未完成)</UnfinishedItemWithStuff>
|
||||||
|
|
||||||
<!-- Quality -->
|
<!-- Quality -->
|
||||||
<Quality>品质</Quality>
|
<Quality>品质</Quality>
|
||||||
<QualityDescription>一个物品的品质代表了这个物品的做工。</QualityDescription>
|
<QualityDescription>物品品质为该物品的制作精良程度。</QualityDescription>
|
||||||
<QualityIs>品质:{0}</QualityIs>
|
<QualityIs>品质:{0}</QualityIs>
|
||||||
|
|
||||||
<!-- Mood descriptions -->
|
<!-- Mood descriptions -->
|
||||||
@ -337,11 +337,11 @@
|
|||||||
<Mood_Happy>开心</Mood_Happy>
|
<Mood_Happy>开心</Mood_Happy>
|
||||||
|
|
||||||
<!-- Game over -->
|
<!-- Game over -->
|
||||||
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
<GameOverEveryoneDead>所有殖民者不是死亡就是离开了。这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
||||||
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流星的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
|
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
|
||||||
<GameOverPlanetkillerImpact>对星武器接近光速而猛烈地击中了大地,并引发了超级大爆炸。就像一把步枪射中了装着水的气球,整个行星在强力的冲击下液化并将大量碎片抛入宇宙中。\n\n{0}的部分现在是一个小行星带。\n\n你没有活下来。</GameOverPlanetkillerImpact>
|
<GameOverPlanetkillerImpact>行星杀手武器以接近光速的速度猛烈地击中了大地,威力相当于一万亿颗氢弹同时引爆。就像一颗被步枪命中的装满水的气球,整颗行星在强劲冲击下液化并将大量自身融化的内核抛入太空。\n\n{0}的一部分变成了一条小行星带。剩余部分则是一片融化的布满辐射的地狱景象,数公里高的行星震波在表面来回荡漾。\n\n你没能活下来。</GameOverPlanetkillerImpact>
|
||||||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||||||
<GameOverMainMenu>主菜单</GameOverMainMenu>
|
<GameOverMainMenu>返回主菜单</GameOverMainMenu>
|
||||||
|
|
||||||
<!-- Generic lifespan -->
|
<!-- Generic lifespan -->
|
||||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||||
@ -349,7 +349,7 @@
|
|||||||
<!-- Traps -->
|
<!-- Traps -->
|
||||||
<TrapArmed>准备就绪</TrapArmed>
|
<TrapArmed>准备就绪</TrapArmed>
|
||||||
<TrapNotArmed>未准备</TrapNotArmed>
|
<TrapNotArmed>未准备</TrapNotArmed>
|
||||||
<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
|
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
|
||||||
|
|
||||||
<!-- Facilities -->
|
<!-- Facilities -->
|
||||||
<InactiveFacility>闲置</InactiveFacility>
|
<InactiveFacility>闲置</InactiveFacility>
|
||||||
@ -360,18 +360,18 @@
|
|||||||
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
|
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
|
||||||
|
|
||||||
<!-- Marriage spot -->
|
<!-- Marriage spot -->
|
||||||
<MarriageSpotUsable>现在可以使用。</MarriageSpotUsable>
|
<MarriageSpotUsable>当前可用。</MarriageSpotUsable>
|
||||||
<MarriageSpotNotUsable>不能使用:{0}。</MarriageSpotNotUsable>
|
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
|
||||||
<MarriageSpotNotStandable>阻塞</MarriageSpotNotStandable>
|
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
|
||||||
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
||||||
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
|
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
|
||||||
<MarriageSpotReserved>预留</MarriageSpotReserved>
|
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
|
||||||
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
||||||
<MarriageSpotInPrisonCell>在监狱中</MarriageSpotInPrisonCell>
|
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
|
||||||
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
|
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
|
||||||
|
|
||||||
<!-- Colonist bar -->
|
<!-- Colonist bar -->
|
||||||
<ActivityIconMedicalRest>修养</ActivityIconMedicalRest>
|
<ActivityIconMedicalRest>休养</ActivityIconMedicalRest>
|
||||||
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
|
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
|
||||||
<ActivityIconFleeing>逃跑</ActivityIconFleeing>
|
<ActivityIconFleeing>逃跑</ActivityIconFleeing>
|
||||||
<ActivityIconAttacking>战斗</ActivityIconAttacking>
|
<ActivityIconAttacking>战斗</ActivityIconAttacking>
|
||||||
@ -379,20 +379,20 @@
|
|||||||
<ActivityIconBurning>着火</ActivityIconBurning>
|
<ActivityIconBurning>着火</ActivityIconBurning>
|
||||||
|
|
||||||
<!-- Maintainable -->
|
<!-- Maintainable -->
|
||||||
<DueForMaintenance>需要维护</DueForMaintenance>
|
<DueForMaintenance>需要维护。</DueForMaintenance>
|
||||||
<DeterioratingDueToLackOfMaintenance>由于缺乏维护而恶化了</DeterioratingDueToLackOfMaintenance>
|
<DeterioratingDueToLackOfMaintenance>因缺乏维护而开始老化。</DeterioratingDueToLackOfMaintenance>
|
||||||
|
|
||||||
<!-- Deep drill -->
|
<!-- Deep drill -->
|
||||||
<ProgressToNextLump>继续进行</ProgressToNextLump>
|
<ProgressToNextLump>生产进度</ProgressToNextLump>
|
||||||
<ResourceBelow>矿脉</ResourceBelow>
|
<ResourceBelow>矿脉</ResourceBelow>
|
||||||
|
|
||||||
<!-- Learning helper -->
|
<!-- Learning helper -->
|
||||||
<LearningHelper>教学助手</LearningHelper>
|
<LearningHelper>教学助手</LearningHelper>
|
||||||
<MarkLearned>标记已学习</MarkLearned>
|
<MarkLearned>我学会了!</MarkLearned>
|
||||||
<AlreadyLearned>已经学习</AlreadyLearned>
|
<AlreadyLearned>已学习</AlreadyLearned>
|
||||||
<Filter>筛选</Filter>
|
<Filter>筛选</Filter>
|
||||||
|
|
||||||
|
|
||||||
<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n「学习助手」在新概念出现时会开启。</LearningHelperToggleButton>-->
|
<!--<LearningHelperToggleButton>切换是否显示教学助手\n\n「教学助手」在新概念出现时会开启。</LearningHelperToggleButton>-->
|
||||||
|
|
||||||
</LanguageData>
|
</LanguageData>
|
Loading…
Reference in New Issue
Block a user