Merge pull request #377 from VaniatD/master

typos fix
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Vaniat 2022-07-20 17:37:36 +08:00 committed by GitHub
commit 95b92b0b05
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9 changed files with 23 additions and 138 deletions

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<LanguageData>
<!-- EN: blue carpet -->
<CarpetBlue.label>地毯</CarpetBlue.label>
<CarpetBlue.label>地毯(蓝色)</CarpetBlue.label>
<!-- EN: Toe-hugging plush carpet in a cool blue color. -->
<CarpetBlue.description>带有蓝色并十分舒适的地毯。</CarpetBlue.description>
<!-- EN: cream carpet -->
<CarpetCream.label>奶油地毯</CarpetCream.label>
<CarpetCream.label>地毯(奶油)</CarpetCream.label>
<!-- EN: Inviting cream-colored carpet. -->
<CarpetCream.description>诱人的奶油色地毯。</CarpetCream.description>
<!-- EN: dark carpet -->
<CarpetDark.label>深灰地毯</CarpetDark.label>
<CarpetDark.label>地毯(深灰)</CarpetDark.label>
<!-- EN: Professional-looking dark gray carpet. -->
<CarpetDark.description>看起来很专业的深灰色地毯。</CarpetDark.description>
<!-- EN: green carpet -->
<CarpetGreen.label>绿地毯</CarpetGreen.label>
<CarpetGreen.label>地毯(绿色)</CarpetGreen.label>
<!-- EN: Naturalistic-feeling green carpet. Earth tones, dude. -->
<CarpetGreen.description>带有自然感觉的绿色地毯。这是地球的色调,伙计。</CarpetGreen.description>
<!-- EN: red carpet -->
<CarpetRed.label>地毯</CarpetRed.label>
<CarpetRed.label>地毯(红色)</CarpetRed.label>
<!-- EN: Plush carpet in a lovely rose hue. -->
<CarpetRed.description>带有可爱玫瑰颜色的红色毛绒地毯。</CarpetRed.description>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: 桥梁(建造中) -->
<Frame_Bridge.label>桥梁(建造中)</Frame_Bridge.label>
<!-- EN: Terrain building in progress. -->
<Frame_Bridge.description>建造中的地板。</Frame_Bridge.description>
<!-- EN: 蓝地毯(建造中) -->
<Frame_CarpetBlue.label>蓝地毯(建造中)</Frame_CarpetBlue.label>
<!-- EN: Terrain building in progress. -->
<Frame_CarpetBlue.description>建造中的地板。</Frame_CarpetBlue.description>
<!-- EN: 奶油地毯(建造中) -->
<Frame_CarpetCream.label>奶油地毯(建造中)</Frame_CarpetCream.label>
<!-- EN: Terrain building in progress. -->
<Frame_CarpetCream.description>建造中的地板。</Frame_CarpetCream.description>
<!-- EN: 深灰地毯(建造中) -->
<Frame_CarpetDark.label>深灰地毯(建造中)</Frame_CarpetDark.label>
<!-- EN: Terrain building in progress. -->
<Frame_CarpetDark.description>建造中的地板。</Frame_CarpetDark.description>
<!-- EN: 绿地毯(建造中) -->
<Frame_CarpetGreen.label>绿地毯(建造中)</Frame_CarpetGreen.label>
<!-- EN: Terrain building in progress. -->
<Frame_CarpetGreen.description>建造中的地板。</Frame_CarpetGreen.description>
<!-- EN: 红地毯(建造中) -->
<Frame_CarpetRed.label>红地毯(建造中)</Frame_CarpetRed.label>
<!-- EN: Terrain building in progress. -->
<Frame_CarpetRed.description>建造中的地板。</Frame_CarpetRed.description>
<!-- EN: 混凝土地面(建造中) -->
<Frame_Concrete.label>水泥(建造中)</Frame_Concrete.label>
<!-- EN: Terrain building in progress. -->
<Frame_Concrete.description>建造中的地板。</Frame_Concrete.description>
<!-- EN: 花岗岩石板(建造中) -->
<Frame_FlagstoneGranite.label>花岗岩石板(建造中)</Frame_FlagstoneGranite.label>
<!-- EN: Terrain building in progress. -->
<Frame_FlagstoneGranite.description>建造中的地板。</Frame_FlagstoneGranite.description>
<!-- EN: 石灰岩石板(建造中) -->
<Frame_FlagstoneLimestone.label>大理石石板(建造中)</Frame_FlagstoneLimestone.label>
<!-- EN: Terrain building in progress. -->
<Frame_FlagstoneLimestone.description>建造中的地板。</Frame_FlagstoneLimestone.description>
<!-- EN: 大理石石板(建造中) -->
<Frame_FlagstoneMarble.label>大理石石板(建造中)</Frame_FlagstoneMarble.label>
<!-- EN: Terrain building in progress. -->
<Frame_FlagstoneMarble.description>建造中的地板。</Frame_FlagstoneMarble.description>
<!-- EN: 砂岩石板(建造中) -->
<Frame_FlagstoneSandstone.label>砂岩石板(建造中)</Frame_FlagstoneSandstone.label>
<!-- EN: Terrain building in progress. -->
<Frame_FlagstoneSandstone.description>建造中的地板。</Frame_FlagstoneSandstone.description>
<!-- EN: 板岩石板(建造中) -->
<Frame_FlagstoneSlate.label>板岩石板(建造中)</Frame_FlagstoneSlate.label>
<!-- EN: Terrain building in progress. -->
<Frame_FlagstoneSlate.description>建造中的地板。</Frame_FlagstoneSlate.description>
<!-- EN: 金质地砖(建造中) -->
<Frame_GoldTile.label>金质地砖(建造中)</Frame_GoldTile.label>
<!-- EN: Terrain building in progress. -->
<Frame_GoldTile.description>建造中的地板。</Frame_GoldTile.description>
<!-- EN: 钢质地砖(建造中) -->
<Frame_MetalTile.label>金属地砖(建造中)</Frame_MetalTile.label>
<!-- EN: Terrain building in progress. -->
<Frame_MetalTile.description>建造中的地板。</Frame_MetalTile.description>
<!-- EN: 铺装地砖(建造中) -->
<Frame_PavedTile.label>铺装地砖(建造中)</Frame_PavedTile.label>
<!-- EN: Terrain building in progress. -->
<Frame_PavedTile.description>建造中的地板。</Frame_PavedTile.description>
<!-- EN: 银质地砖(建造中) -->
<Frame_SilverTile.label>银质地砖(建造中)</Frame_SilverTile.label>
<!-- EN: Terrain building in progress. -->
<Frame_SilverTile.description>建造中的地板。</Frame_SilverTile.description>
<!-- EN: 无菌地砖(建造中) -->
<Frame_SterileTile.label>无菌地砖(建造中)</Frame_SterileTile.label>
<!-- EN: Terrain building in progress. -->
<Frame_SterileTile.description>建造中的地板。</Frame_SterileTile.description>
<!-- EN: 花岗岩地砖(建造中) -->
<Frame_TileGranite.label>花岗岩地砖(建造中)</Frame_TileGranite.label>
<!-- EN: Terrain building in progress. -->
<Frame_TileGranite.description>建造中的地板。</Frame_TileGranite.description>
<!-- EN: 石灰岩地砖(建造中) -->
<Frame_TileLimestone.label>石灰岩地砖(建造中)</Frame_TileLimestone.label>
<!-- EN: Terrain building in progress. -->
<Frame_TileLimestone.description>建造中的地板。</Frame_TileLimestone.description>
<!-- EN: 大理石地砖(建造中) -->
<Frame_TileMarble.label>大理石地砖(建造中)</Frame_TileMarble.label>
<!-- EN: Terrain building in progress. -->
<Frame_TileMarble.description>建造中的地板。</Frame_TileMarble.description>
<!-- EN: 砂岩地砖(建造中) -->
<Frame_TileSandstone.label>砂岩地砖(建造中)</Frame_TileSandstone.label>
<!-- EN: Terrain building in progress. -->
<Frame_TileSandstone.description>建造中的地板。</Frame_TileSandstone.description>
<!-- EN: 板岩地砖(建造中) -->
<Frame_TileSlate.label>板岩地砖(建造中)</Frame_TileSlate.label>
<!-- EN: Terrain building in progress. -->
<Frame_TileSlate.description>建造中的地板。</Frame_TileSlate.description>
<!-- EN: 木地板(建造中) -->
<Frame_WoodPlankFloor.label>铺装地砖(建造中)</Frame_WoodPlankFloor.label>
<!-- EN: Terrain building in progress. -->
<Frame_WoodPlankFloor.description>建造中的地板。</Frame_WoodPlankFloor.description>
<!-- EN: 人类肉 -->
<Meat_Human.label>人肉</Meat_Human.label>
<!-- EN: 新鲜屠宰的生肉。可进一步烹饪为菜肴或生吃,尽管大部分人类会反感这个想法。 -->

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<!-- EN: The recreational value of ingesting this. Higher numbers will fulfill the recreation need more. -->
<Stat_Thing_Ingestible_Joy_Desc>摄入该物品所获得的娱乐值。更高的数值将满足更多的娱乐需求。</Stat_Thing_Ingestible_Joy_Desc>
<!-- EN: The size of this creature's body, compared to an average adult human. -->
<Stat_Race_BodySize_Desc>与普通的成年相比,这种生物的体形大小。</Stat_Race_BodySize_Desc>
<Stat_Race_BodySize_Desc>与普通的成年相比,这种生物的体形大小。</Stat_Race_BodySize_Desc>
<!-- EN: How close this creature is to adulthood.\n\nGrowth requires nourishment. A hungry animal will grow at a slower rate compared to a well-fed one. -->
<Stat_Race_Growth_Desc>这个生物有多接近成年。\n\n成长需要足够的营养。一个饥饿的动物与一个吃饱的动物相比生长速度会比较慢。</Stat_Race_Growth_Desc>
<!-- EN: How much time passes between when a melee attack with this weapon begins and when it hits. -->

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<!-- EN: Custom playstyle settings -->
<DifficultyCustomSectionLabel>自定义游戏模式设置</DifficultyCustomSectionLabel>
<!-- EN: Set to standard playstyle... -->
<DifficultyReset>设置为模板...</DifficultyReset>
<DifficultyReset>导入基础模板...</DifficultyReset>
<!-- EN: Threats -->
<DifficultyThreatSection>威胁</DifficultyThreatSection>
@ -318,9 +318,9 @@
<!-- EN: Allow quests to present with violent threats and challenges. If this is disabled, quests will be modified to be non-violent. -->
<Difficulty_AllowViolentQuests_Info>允许任务中出现暴力威胁和挑战。如果此选项关闭,那么任务将会更改为非暴力类型。</Difficulty_AllowViolentQuests_Info>
<!-- EN: Intro threats -->
<Difficulty_AllowIntroThreats_Label>介绍性威胁</Difficulty_AllowIntroThreats_Label>
<Difficulty_AllowIntroThreats_Label>引导型威胁</Difficulty_AllowIntroThreats_Label>
<!-- EN: Enable the fixed intro threats that appear near game start. -->
<Difficulty_AllowIntroThreats_Info>允许强制在游戏开始时出现一个介绍性的威胁。</Difficulty_AllowIntroThreats_Info>
<Difficulty_AllowIntroThreats_Info>允许强制在游戏开始时出现一个引导型的威胁。</Difficulty_AllowIntroThreats_Info>
<!-- EN: Predators hunt humans -->
<Difficulty_PredatorsHuntHumanlikes_Label>捕食者猎杀人类</Difficulty_PredatorsHuntHumanlikes_Label>
<!-- EN: Allow wild predators to hunt humans. -->
@ -357,7 +357,7 @@
<!-- EN: Adjust the value of rewards given for quests.\n\nNote: Quest reward value is also automatically scaled to compensate for threat scale. If you adjust this setting, you'll be adding an additional multiplier. -->
<Difficulty_QuestRewardValueFactor_Info>调整任务给与的奖励数值。\n\n注任务奖励也会自动根据威胁等级进行补偿调整。如果你调整了这个选项你会获得一个额外的乘数。</Difficulty_QuestRewardValueFactor_Info>
<!-- EN: Raid loot -->
<Difficulty_RaidLootPointsFactor_Label>赃物</Difficulty_RaidLootPointsFactor_Label>
<Difficulty_RaidLootPointsFactor_Label>战利品</Difficulty_RaidLootPointsFactor_Label>
<!-- EN: Adjust the value of loot carried by raiders.\n\nNote: Raid loot value is also automatically scaled to compensate for threat scale. If you adjust this setting, you'll be adding an additional multiplier. -->
<Difficulty_RaidLootPointsFactor_Info>调整袭击者携带的战利品数量。\n\n注袭击战利品也会自动根据威胁等级进行补偿调整。如果你调整了这个选项你会获得一个额外的乘数。</Difficulty_RaidLootPointsFactor_Info>
<!-- EN: Turret rearm cost -->
@ -459,7 +459,7 @@
<Difficulty_FixedWealthTimeFactor_Info>在固定财富模式下,达到最大威胁等级所需的游戏年数。\n\n注意故事叙述者依然会根据殖民者数量和其他各种因素来调整威胁强度。</Difficulty_FixedWealthTimeFactor_Info>
<!-- EN: Ideology -->
<DifficultyIdeologySection>文化形态</DifficultyIdeologySection>
<DifficultyIdeologySection>文化</DifficultyIdeologySection>
<!-- EN: Low pop conversion boost -->
<Difficulty_LowPopConversionBoost_Label>低人口教化补正</Difficulty_LowPopConversionBoost_Label>
<!-- EN: With a single colonist of the player's starting ideoligion, conversion chance to his ideoligion is multiplied by this amount. Conversion attempts against them have their impact divided by that amount.\n\nWith two colonists of the player's starting ideoligion, the effect is halved.\n\nWith three or more colonists of the player's starting ideoligion, this has no effect. -->

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<!-- EN: {PAWN_labelShort} has suffered {1} points of brain damage due to {2}. -->
<MessageReceivedBrainDamageFromHediff>{PAWN_labelShort}因{2}而遭受{1}点脑损伤。</MessageReceivedBrainDamageFromHediff>
<!-- EN: {PAWN_labelShort} has exceeded the normal limit of neural heat. -->
<MessageWentOverPsychicEntropyLimit>{PAWN_labelShort}已经超过了心灵熵值的常规限制。</MessageWentOverPsychicEntropyLimit>
<MessageWentOverPsychicEntropyLimit>{PAWN_labelShort}已经超过了心灵熵值的限制阈值</MessageWentOverPsychicEntropyLimit>
<!-- EN: No handler can tame {ANIMAL_kindBase} (requires level {1} in {2}, best handler {HANDLER_labelShort} has {4}). -->
<MessageNoHandlerSkilledEnough>无人可以驯服{ANIMAL_kindBase}(要求{2}{1}级,技能最高的驯兽师{HANDLER_labelShort}为{4}级)。</MessageNoHandlerSkilledEnough>
@ -369,7 +369,7 @@
<MessageReleaseBondedAnimal>因为他们有牵绊关系,释放{DESIGNATED_labelShort}将使{BONDED_labelShort}不高兴。</MessageReleaseBondedAnimal>
<!-- EN: {0} has run out of food. -->
<MessageCaravanRanOutOfFood>{0}的食物已耗尽({PAWN_label})</MessageCaravanRanOutOfFood>
<MessageCaravanRanOutOfFood>{0}的食物已耗尽。</MessageCaravanRanOutOfFood>
<!-- EN: {PAWN_definite}'s corpse has been picked up by the caravan. It is heavy and may immobilize the caravan, but can be left behind in the caravan items tab. -->
<MessageCaravanDeathCorpseAddedToInventory>{PAWN_definite}的尸体被商队拾起。因为尸体很重,可能会限制商队的行动,可以在商队的「物品」选项卡找到并丢弃。</MessageCaravanDeathCorpseAddedToInventory>

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<LanguageData>
<!-- EN: biosculpter pod speed factor -->
<BiosculpterPodSpeedFactor.label>塑形舱速度</BiosculpterPodSpeedFactor.label>
<BiosculpterPodSpeedFactor.label>塑形舱速度</BiosculpterPodSpeedFactor.label>
</LanguageData>

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<!-- EN: biosculpter occupant speed -->
<BiosculpterOccupantSpeed.label>塑形速度</BiosculpterOccupantSpeed.label>
<!-- EN: A multiplier on how quickly this person will complete a biosculpter pod cycle. -->
<BiosculpterOccupantSpeed.description>这个人完成生体塑形舱周期的速度数。</BiosculpterOccupantSpeed.description>
<BiosculpterOccupantSpeed.description>这个人完成生体塑形舱周期的速度数。</BiosculpterOccupantSpeed.description>
<!-- EN: global certainty loss factor -->
<CertaintyLossFactor.label>全局认可度损失系数</CertaintyLossFactor.label>
<CertaintyLossFactor.label>全局动摇系数</CertaintyLossFactor.label>
<!-- EN: A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. -->
<CertaintyLossFactor.description>试图教化此人文化形态时,此人认可度降低因数。</CertaintyLossFactor.description>
<CertaintyLossFactor.description>他人试图以其他文化教化此人时,此人认可度降低的系数。</CertaintyLossFactor.description>
<!-- EN: conversion power -->
<ConversionPower.label>教化能力</ConversionPower.label>
@ -79,6 +79,6 @@
<!-- EN: ideoligion spread chance -->
<SocialIdeoSpreadFrequencyFactor.label>文化传播系数</SocialIdeoSpreadFrequencyFactor.label>
<!-- EN: A multiplier on the chance that this person will try to convert other people to their own ideoligion. -->
<SocialIdeoSpreadFrequencyFactor.description>这个人将其他人教化为和自己同文化形态的几率乘数。</SocialIdeoSpreadFrequencyFactor.description>
<SocialIdeoSpreadFrequencyFactor.description>此人试图向不同文化的人施以教化的几率系数。</SocialIdeoSpreadFrequencyFactor.description>
</LanguageData>

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<!-- EN: {PAWN_labelShort}'s pleasure cycle is complete. -->
<BiosculpterPleasureCompletedMessage>{PAWN_labelShort}已完成欢愉周期。</BiosculpterPleasureCompletedMessage>
<!-- EN: Cleanliness speed factor -->
<BiosculpterCleanlinessSpeedFactor>清洁速度</BiosculpterCleanlinessSpeedFactor>
<BiosculpterCleanlinessSpeedFactor>清洁速度</BiosculpterCleanlinessSpeedFactor>
<!-- EN: Biotuned speed factor -->
<BiosculpterBiotunedSpeedFactor>调谐速度</BiosculpterBiotunedSpeedFactor>
<BiosculpterBiotunedSpeedFactor>调谐速度</BiosculpterBiotunedSpeedFactor>
<!-- EN: These conditions will be healed -->
<HealingCycleWillHeal>治愈</HealingCycleWillHeal>
<!-- EN: One of these conditions will be healed -->

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<LanguageData>
<!-- EN: fine burgundy carpet -->
<CarpetFineBurgundy.label>酒红地毯</CarpetFineBurgundy.label>
<CarpetFineBurgundy.label>精致地毯(酒红)</CarpetFineBurgundy.label>
<!-- EN: Classic burgundy carpet for that classic rich look. -->
<CarpetFineBurgundy.description>经典的酒红地毯,典雅奢华的外观。</CarpetFineBurgundy.description>
<!-- EN: fine indigo carpet -->
<CarpetFineIndigo.label>靛蓝地毯</CarpetFineIndigo.label>
<CarpetFineIndigo.label>精致地毯(靛蓝)</CarpetFineIndigo.label>
<!-- EN: Soft and silky indigo carpet, for that extra sense of pomp. -->
<CarpetFineIndigo.description>柔软顺滑的靛蓝地毯,让你倍感奢华。</CarpetFineIndigo.description>
<!-- EN: fine white carpet -->
<CarpetFineWhite.label>精致白色地毯</CarpetFineWhite.label>
<CarpetFineWhite.label>精致地毯(雅白)</CarpetFineWhite.label>
<!-- EN: Sublime white carpet, glimmering with subtle patterns. -->
<CarpetFineWhite.description>高贵的白色地毯,闪烁着微妙的图案。</CarpetFineWhite.description>