Merge branch 'Ludeon:1.4-Biotech' into 1.4-Biotech

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Shavius 2022-10-23 14:44:03 +01:00 committed by GitHub
commit 93f9938b44
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55 changed files with 685 additions and 678 deletions

3
.gitignore vendored
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##
## RimWorld Language Package
##
*.tar
*.tar
Biotech/.history/

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: remote repair -->
<RemoteRepair.label>TODO</RemoteRepair.label>
<RemoteRepair.label>远程维修</RemoteRepair.label>
<!-- EN: Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage. -->
<RemoteRepair.description>TODO</RemoteRepair.description>
<RemoteRepair.description>远程维修机械体。机械师与机械体远程连接,使用自己的大脑为机械体提供额外的辅助计算能力,为其自我修复提供详细规划,使得机械体能加速修复伤害。</RemoteRepair.description>
<!-- EN: remote shield -->
<RemoteShield.label>TODO</RemoteShield.label>
<RemoteShield.label>远程护盾</RemoteShield.label>
<!-- EN: Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield. -->
<RemoteShield.description>TODO</RemoteShield.description>
<RemoteShield.description>向机械体投射远程护盾。护盾能够阻挡外源伤害,但是也会阻挡自身射击,所以即使施放到敌人身上也有奇效。为了维持护盾,机械师必须持续聚焦目标。</RemoteShield.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: heavy mech with power claws -->
<Mech_Tunneler.label>TODO</Mech_Tunneler.label>
<Mech_Tunneler.label>机械挖掘工</Mech_Tunneler.label>
<!-- EN: left sight sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>右视觉传感器</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: left shoulder -->
<Mech_Tunneler.corePart.parts.left_shoulder.customLabel>TODO</Mech_Tunneler.corePart.parts.left_shoulder.customLabel>
<Mech_Tunneler.corePart.parts.left_shoulder.customLabel>左肩</Mech_Tunneler.corePart.parts.left_shoulder.customLabel>
<!-- EN: left arm -->
<Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.customLabel>TODO</Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.customLabel>
<Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.customLabel>左臂</Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.customLabel>
<!-- EN: left power claw -->
<Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.parts.left_power_claw.customLabel>TODO</Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.parts.left_power_claw.customLabel>
<Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.parts.left_power_claw.customLabel>左动力爪</Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.parts.left_power_claw.customLabel>
<!-- EN: right shoulder -->
<Mech_Tunneler.corePart.parts.right_shoulder.customLabel>TODO</Mech_Tunneler.corePart.parts.right_shoulder.customLabel>
<Mech_Tunneler.corePart.parts.right_shoulder.customLabel>右肩</Mech_Tunneler.corePart.parts.right_shoulder.customLabel>
<!-- EN: right arm -->
<Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.customLabel>TODO</Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.customLabel>
<Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.customLabel>右臂</Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.customLabel>
<!-- EN: right power claw -->
<Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.parts.right_power_claw.customLabel>TODO</Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.parts.right_power_claw.customLabel>
<Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.parts.right_power_claw.customLabel>右动力爪</Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.parts.right_power_claw.customLabel>
<!-- EN: left leg -->
<Mech_Tunneler.corePart.parts.left_leg.customLabel>TODO</Mech_Tunneler.corePart.parts.left_leg.customLabel>
<Mech_Tunneler.corePart.parts.left_leg.customLabel>左腿</Mech_Tunneler.corePart.parts.left_leg.customLabel>
<!-- EN: left foot -->
<Mech_Tunneler.corePart.parts.left_leg.parts.left_foot.customLabel>TODO</Mech_Tunneler.corePart.parts.left_leg.parts.left_foot.customLabel>
<Mech_Tunneler.corePart.parts.left_leg.parts.left_foot.customLabel>左足</Mech_Tunneler.corePart.parts.left_leg.parts.left_foot.customLabel>
<!-- EN: right leg -->
<Mech_Tunneler.corePart.parts.right_leg.customLabel>TODO</Mech_Tunneler.corePart.parts.right_leg.customLabel>
<Mech_Tunneler.corePart.parts.right_leg.customLabel>右腿</Mech_Tunneler.corePart.parts.right_leg.customLabel>
<!-- EN: right foot -->
<Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>TODO</Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>
<Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>右足</Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: light mech with blade -->
<Mech_Agrihand.label>TODO</Mech_Agrihand.label>
<Mech_Agrihand.label>机械农夫</Mech_Agrihand.label>
<!-- EN: left sight sensor -->
<Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right shoulder -->
<Mech_Agrihand.corePart.parts.right_shoulder.customLabel>TODO</Mech_Agrihand.corePart.parts.right_shoulder.customLabel>
<Mech_Agrihand.corePart.parts.right_shoulder.customLabel>右肩</Mech_Agrihand.corePart.parts.right_shoulder.customLabel>
<!-- EN: right arm -->
<Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.customLabel>TODO</Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.customLabel>
<Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.customLabel>右臂</Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.customLabel>
<!-- EN: right blade -->
<Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.parts.right_blade.customLabel>TODO</Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.parts.right_blade.customLabel>
<Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.parts.right_blade.customLabel>右刃</Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.parts.right_blade.customLabel>
<!-- EN: left leg -->
<Mech_Agrihand.corePart.parts.left_leg.customLabel>TODO</Mech_Agrihand.corePart.parts.left_leg.customLabel>
<Mech_Agrihand.corePart.parts.left_leg.customLabel>左腿</Mech_Agrihand.corePart.parts.left_leg.customLabel>
<!-- EN: left foot -->
<Mech_Agrihand.corePart.parts.left_leg.parts.left_foot.customLabel>TODO</Mech_Agrihand.corePart.parts.left_leg.parts.left_foot.customLabel>
<Mech_Agrihand.corePart.parts.left_leg.parts.left_foot.customLabel>左足</Mech_Agrihand.corePart.parts.left_leg.parts.left_foot.customLabel>
<!-- EN: right leg -->
<Mech_Agrihand.corePart.parts.right_leg.customLabel>TODO</Mech_Agrihand.corePart.parts.right_leg.customLabel>
<Mech_Agrihand.corePart.parts.right_leg.customLabel>右腿</Mech_Agrihand.corePart.parts.right_leg.customLabel>
<!-- EN: right foot -->
<Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>TODO</Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>
<Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>右足</Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>
<!-- EN: light mech -->
<Mech_Light.label>TODO</Mech_Light.label>
<Mech_Light.label>轻型机械体</Mech_Light.label>
<!-- EN: left sight sensor -->
<Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: left leg -->
<Mech_Light.corePart.parts.left_leg.customLabel>TODO</Mech_Light.corePart.parts.left_leg.customLabel>
<Mech_Light.corePart.parts.left_leg.customLabel>左腿</Mech_Light.corePart.parts.left_leg.customLabel>
<!-- EN: left foot -->
<Mech_Light.corePart.parts.left_leg.parts.left_foot.customLabel>TODO</Mech_Light.corePart.parts.left_leg.parts.left_foot.customLabel>
<Mech_Light.corePart.parts.left_leg.parts.left_foot.customLabel>左足</Mech_Light.corePart.parts.left_leg.parts.left_foot.customLabel>
<!-- EN: right leg -->
<Mech_Light.corePart.parts.right_leg.customLabel>TODO</Mech_Light.corePart.parts.right_leg.customLabel>
<Mech_Light.corePart.parts.right_leg.customLabel>右腿</Mech_Light.corePart.parts.right_leg.customLabel>
<!-- EN: right foot -->
<Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>TODO</Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>
<Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>右足</Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: apocriton -->
<Apocriton.label>TODO</Apocriton.label>
<Apocriton.label>机械蜂王</Apocriton.label>
<!-- EN: left sight sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>右视觉传感器</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: front left leg -->
<Apocriton.corePart.parts.front_left_leg.customLabel>TODO</Apocriton.corePart.parts.front_left_leg.customLabel>
<Apocriton.corePart.parts.front_left_leg.customLabel>左前腿</Apocriton.corePart.parts.front_left_leg.customLabel>
<!-- EN: front left foot -->
<Apocriton.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>TODO</Apocriton.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<Apocriton.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>左前足</Apocriton.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<!-- EN: front right leg -->
<Apocriton.corePart.parts.front_right_leg.customLabel>TODO</Apocriton.corePart.parts.front_right_leg.customLabel>
<Apocriton.corePart.parts.front_right_leg.customLabel>右前腿</Apocriton.corePart.parts.front_right_leg.customLabel>
<!-- EN: front right foot -->
<Apocriton.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>TODO</Apocriton.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<Apocriton.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>右前足</Apocriton.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<!-- EN: rear left leg -->
<Apocriton.corePart.parts.rear_left_leg.customLabel>TODO</Apocriton.corePart.parts.rear_left_leg.customLabel>
<Apocriton.corePart.parts.rear_left_leg.customLabel>左后腿</Apocriton.corePart.parts.rear_left_leg.customLabel>
<!-- EN: rear left foot -->
<Apocriton.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>TODO</Apocriton.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<Apocriton.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>左后足</Apocriton.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<!-- EN: rear right leg -->
<Apocriton.corePart.parts.rear_right_leg.customLabel>TODO</Apocriton.corePart.parts.rear_right_leg.customLabel>
<Apocriton.corePart.parts.rear_right_leg.customLabel>右后腿</Apocriton.corePart.parts.rear_right_leg.customLabel>
<!-- EN: rear right foot -->
<Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>TODO</Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>右后足</Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<!-- EN: scorcher -->
<Scorcher.label>TODO</Scorcher.label>
<Scorcher.label>机械步甲</Scorcher.label>
<!-- EN: left sight sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>右视觉传感器</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: front left leg -->
<Scorcher.corePart.parts.front_left_leg.customLabel>TODO</Scorcher.corePart.parts.front_left_leg.customLabel>
<Scorcher.corePart.parts.front_left_leg.customLabel>左前腿</Scorcher.corePart.parts.front_left_leg.customLabel>
<!-- EN: front left foot -->
<Scorcher.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>TODO</Scorcher.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<Scorcher.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>左前足</Scorcher.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<!-- EN: front right leg -->
<Scorcher.corePart.parts.front_right_leg.customLabel>TODO</Scorcher.corePart.parts.front_right_leg.customLabel>
<Scorcher.corePart.parts.front_right_leg.customLabel>右前腿</Scorcher.corePart.parts.front_right_leg.customLabel>
<!-- EN: front right foot -->
<Scorcher.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>TODO</Scorcher.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<Scorcher.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>右前足</Scorcher.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<!-- EN: rear left leg -->
<Scorcher.corePart.parts.rear_left_leg.customLabel>TODO</Scorcher.corePart.parts.rear_left_leg.customLabel>
<Scorcher.corePart.parts.rear_left_leg.customLabel>左后腿</Scorcher.corePart.parts.rear_left_leg.customLabel>
<!-- EN: rear left foot -->
<Scorcher.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>TODO</Scorcher.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<Scorcher.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>左后足</Scorcher.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<!-- EN: rear right leg -->
<Scorcher.corePart.parts.rear_right_leg.customLabel>TODO</Scorcher.corePart.parts.rear_right_leg.customLabel>
<Scorcher.corePart.parts.rear_right_leg.customLabel>右后腿</Scorcher.corePart.parts.rear_right_leg.customLabel>
<!-- EN: rear right foot -->
<Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>TODO</Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>右后足</Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: centurion -->
<Mech_Centurion.label>TODO</Mech_Centurion.label>
<Mech_Centurion.label>机械沙螽</Mech_Centurion.label>
<!-- EN: left sight sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>右视觉传感器</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: front left leg -->
<Mech_Centurion.corePart.parts.front_left_leg.customLabel>TODO</Mech_Centurion.corePart.parts.front_left_leg.customLabel>
<Mech_Centurion.corePart.parts.front_left_leg.customLabel>左前腿</Mech_Centurion.corePart.parts.front_left_leg.customLabel>
<!-- EN: front left foot -->
<Mech_Centurion.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>TODO</Mech_Centurion.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<Mech_Centurion.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>左前足</Mech_Centurion.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<!-- EN: front right leg -->
<Mech_Centurion.corePart.parts.front_right_leg.customLabel>TODO</Mech_Centurion.corePart.parts.front_right_leg.customLabel>
<Mech_Centurion.corePart.parts.front_right_leg.customLabel>右前腿</Mech_Centurion.corePart.parts.front_right_leg.customLabel>
<!-- EN: front right foot -->
<Mech_Centurion.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>TODO</Mech_Centurion.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<Mech_Centurion.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>右前足</Mech_Centurion.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<!-- EN: rear left leg -->
<Mech_Centurion.corePart.parts.rear_left_leg.customLabel>TODO</Mech_Centurion.corePart.parts.rear_left_leg.customLabel>
<Mech_Centurion.corePart.parts.rear_left_leg.customLabel>左后腿</Mech_Centurion.corePart.parts.rear_left_leg.customLabel>
<!-- EN: rear left foot -->
<Mech_Centurion.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>TODO</Mech_Centurion.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<Mech_Centurion.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>左后足</Mech_Centurion.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<!-- EN: rear right leg -->
<Mech_Centurion.corePart.parts.rear_right_leg.customLabel>TODO</Mech_Centurion.corePart.parts.rear_right_leg.customLabel>
<Mech_Centurion.corePart.parts.rear_right_leg.customLabel>右后腿</Mech_Centurion.corePart.parts.rear_right_leg.customLabel>
<!-- EN: rear right foot -->
<Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>TODO</Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>右后足</Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<!-- EN: bulb turret -->
<Mech_Centurion.corePart.parts.bulb_turret.customLabel>TODO</Mech_Centurion.corePart.parts.bulb_turret.customLabel>
<Mech_Centurion.corePart.parts.bulb_turret.customLabel>球形炮塔</Mech_Centurion.corePart.parts.bulb_turret.customLabel>
<!-- EN: diabolus -->
<Mech_Diabolus.label>TODO</Mech_Diabolus.label>
<Mech_Diabolus.label>机械蛛蜂</Mech_Diabolus.label>
<!-- EN: left sight sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>右视觉传感器</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: bulb turret -->
<Mech_Diabolus.corePart.parts.bulb_turret.customLabel>TODO</Mech_Diabolus.corePart.parts.bulb_turret.customLabel>
<Mech_Diabolus.corePart.parts.bulb_turret.customLabel>球形炮塔</Mech_Diabolus.corePart.parts.bulb_turret.customLabel>
<!-- EN: war queen -->
<Mech_Warqueen.label>TODO</Mech_Warqueen.label>
<Mech_Warqueen.label>机械蚁皇</Mech_Warqueen.label>
<!-- EN: left sight sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>左视觉传感器</Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>右视觉传感器</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>左听觉传感器</Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: bulb turret -->
<Mech_Warqueen.corePart.parts.bulb_turret.customLabel>TODO</Mech_Warqueen.corePart.parts.bulb_turret.customLabel>
<Mech_Warqueen.corePart.parts.bulb_turret.customLabel>球形炮塔</Mech_Warqueen.corePart.parts.bulb_turret.customLabel>
</LanguageData>

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@ -2,59 +2,59 @@
<LanguageData>
<!-- EN: rough pig union -->
<OutlanderRoughPig.label>TODO</OutlanderRoughPig.label>
<OutlanderRoughPig.label>粗野的猪猡联盟</OutlanderRoughPig.label>
<!-- EN: A loose union of hardy pigskin townships. They're willing to make friends, even with thinsnouts, but they're also ready to toss a bomb and gnaw human gristle when it suits them. Treat them with respect and they'll offer a trotter to an ally in need. Turn against them and the last thing you hear might be a triumphant battle squeal. -->
<OutlanderRoughPig.description>TODO</OutlanderRoughPig.description>
<OutlanderRoughPig.description>一个由适应力强的猪猡种组成的松散联盟。他们很愿意交朋友,哪怕是与细鼻子们。但他们也准备好在适当的时机展露獠牙,狠狠咬上一口敌人的肋骨。若尊重他们,他们就会向盟友伸出援手。若与他们为敌,那你在世上听见的最后的声音,将会是他们战斗胜利后那尖锐的欢呼声。</OutlanderRoughPig.description>
<!-- EN: prime councilor -->
<OutlanderRoughPig.leaderTitle>TODO</OutlanderRoughPig.leaderTitle>
<OutlanderRoughPig.leaderTitle>猪猡首领</OutlanderRoughPig.leaderTitle>
<!-- EN: pig -->
<OutlanderRoughPig.pawnSingular>TODO</OutlanderRoughPig.pawnSingular>
<OutlanderRoughPig.pawnSingular>猪猡</OutlanderRoughPig.pawnSingular>
<!-- EN: pigs -->
<OutlanderRoughPig.pawnsPlural>TODO</OutlanderRoughPig.pawnsPlural>
<OutlanderRoughPig.pawnsPlural>猪猡</OutlanderRoughPig.pawnsPlural>
<!-- EN: waster pirates -->
<PirateWaster.label>TODO</PirateWaster.label>
<PirateWaster.label>生骸海盗团</PirateWaster.label>
<!-- EN: A loose collection of violent pirate bands made up primarily of wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. -->
<PirateWaster.description>TODO</PirateWaster.description>
<PirateWaster.description>一个由生骸种组成的松散暴力海盗团,生骸种是被基因改造成在有毒与被污染的环境中繁衍生息的异种人。他们对建造或种植一点儿也不感兴趣,更喜欢用暴力手段从其他人那里获取食物。\n\n他们的科技水平主要取决于最近从哪儿偷了什么东西。他们大多携带火药武器但有些人更喜欢近距离杀敌。</PirateWaster.description>
<!-- EN: waster -->
<PirateWaster.pawnSingular>TODO</PirateWaster.pawnSingular>
<PirateWaster.pawnSingular>生骸种</PirateWaster.pawnSingular>
<!-- EN: wasters -->
<PirateWaster.pawnsPlural>TODO</PirateWaster.pawnsPlural>
<PirateWaster.pawnsPlural>生骸种</PirateWaster.pawnsPlural>
<!-- EN: yttakin pirates -->
<PirateYttakin.label>TODO</PirateYttakin.label>
<PirateYttakin.label>毛绒海盗团</PirateYttakin.label>
<!-- EN: A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take.\n\nOriginally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds. -->
<PirateYttakin.description>TODO</PirateYttakin.description>
<PirateYttakin.description>一群身材魁梧、皮毛浓密的毛绒种组成的海盗团。他们拒绝与外人打交道,会迅速召集他们的动物战士去对付那些轻蔑他们或是他们打算劫掠的人。\n\n毛绒种最初是为了在冰冷的伊塔克星球上居住而进行的基因改造现在他们则在许多星球上追求着传统的生活方式。</PirateYttakin.description>
<!-- EN: yttakin -->
<PirateYttakin.pawnSingular>TODO</PirateYttakin.pawnSingular>
<PirateYttakin.pawnSingular>毛绒种</PirateYttakin.pawnSingular>
<!-- EN: yttakin -->
<PirateYttakin.pawnsPlural>TODO</PirateYttakin.pawnsPlural>
<PirateYttakin.pawnsPlural>毛绒种</PirateYttakin.pawnsPlural>
<!-- EN: sanguophages -->
<Sanguophages.label>TODO</Sanguophages.label>
<Sanguophages.label>隐秘血族</Sanguophages.label>
<!-- EN: A group of ancient sanguophages. -->
<Sanguophages.description>TODO</Sanguophages.description>
<Sanguophages.description>一个由古老血族组成的群体。</Sanguophages.description>
<!-- EN: sanguophage -->
<Sanguophages.pawnSingular>TODO</Sanguophages.pawnSingular>
<Sanguophages.pawnSingular>血族</Sanguophages.pawnSingular>
<!-- EN: sanguophages -->
<Sanguophages.pawnsPlural>TODO</Sanguophages.pawnsPlural>
<Sanguophages.pawnsPlural>血族</Sanguophages.pawnsPlural>
<!-- EN: fierce neanderthal tribe -->
<TribeRoughNeanderthal.label>TODO</TribeRoughNeanderthal.label>
<TribeRoughNeanderthal.label>彪悍的尼人部落</TribeRoughNeanderthal.label>
<!-- EN: An unfriendly, territorial tribe of neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone they deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.\n\nHaving been on this planet for countless generations, they have no memory of how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment. -->
<TribeRoughNeanderthal.description>TODO</TribeRoughNeanderthal.description>
<TribeRoughNeanderthal.description>一个不友好、有领土意识的尼人种部落。他们开放和平贸易,但在其他方面不友好,并有着领土意识。他们部落的战士会毫不犹豫地击碎任何被他们视为危险的人的头骨。虽然他们缺少科技和分析能力,但他们的数量以及在倒下前所能承受的极限伤害使他成为了不可不重视的敌人。\n\n他们已经在这个星球上生活了无数代但并不知道自己从何而来。他们可能是某个已灭亡文明的尼人服务种姓的后裔甚至有可能是古代科学实验遗留下来的产物。</TribeRoughNeanderthal.description>
<!-- EN: neanderthal -->
<TribeRoughNeanderthal.pawnSingular>TODO</TribeRoughNeanderthal.pawnSingular>
<TribeRoughNeanderthal.pawnSingular>尼人</TribeRoughNeanderthal.pawnSingular>
<!-- EN: neanderthals -->
<TribeRoughNeanderthal.pawnsPlural>TODO</TribeRoughNeanderthal.pawnsPlural>
<TribeRoughNeanderthal.pawnsPlural>尼人</TribeRoughNeanderthal.pawnsPlural>
<!-- EN: savage impid tribe -->
<TribeSavageImpid.label>TODO</TribeSavageImpid.label>
<TribeSavageImpid.label>野蛮的沙魔部落</TribeSavageImpid.label>
<!-- EN: A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples.\n\nHaving been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization. -->
<TribeSavageImpid.description>TODO</TribeSavageImpid.description>
<TribeSavageImpid.description>一个由黄色皮肤、口能吐火的沙魔种组成的野蛮部落。这个特殊的部落不打算与任何其他人和平共处。他们的战士擅长利用自己的速度天赋和火焰攻击来烧毁其他种族的建筑和儿童。\n\n这个部落已经在这里存在了数千年他们的起源在神话中消失了。他们也许是一群失去了科技的定居者后裔也许是一些长期荒废的文明中的沙魔种后裔。</TribeSavageImpid.description>
<!-- EN: imp -->
<TribeSavageImpid.pawnSingular>TODO</TribeSavageImpid.pawnSingular>
<TribeSavageImpid.pawnSingular>沙魔</TribeSavageImpid.pawnSingular>
<!-- EN: imps -->
<TribeSavageImpid.pawnsPlural>TODO</TribeSavageImpid.pawnsPlural>
<TribeSavageImpid.pawnsPlural>沙魔</TribeSavageImpid.pawnsPlural>
</LanguageData>

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@ -2,6 +2,6 @@
<LanguageData>
<!-- EN: acidic smog -->
<NoxiousHaze.label>TODO</NoxiousHaze.label>
<NoxiousHaze.label>酸雾</NoxiousHaze.label>
</LanguageData>

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@ -2,27 +2,27 @@
<LanguageData>
<!-- EN: playing with TargetA. -->
<BabyPlay.reportString>TODO</BabyPlay.reportString>
<BabyPlay.reportString>正在与TargetA玩耍。</BabyPlay.reportString>
<!-- EN: feeding from TargetA. -->
<BabySuckle.reportString>TODO</BabySuckle.reportString>
<BabySuckle.reportString>正在被TargetA喂养。</BabySuckle.reportString>
<!-- EN: feeding TargetB to TargetA. -->
<BottleFeedBaby.reportString>TODO</BottleFeedBaby.reportString>
<BottleFeedBaby.reportString>正在用TargetB喂养TargetA。</BottleFeedBaby.reportString>
<!-- EN: breastfeeding TargetA. -->
<Breastfeed.reportString>TODO</Breastfeed.reportString>
<Breastfeed.reportString>正在用母乳喂养TargetA。</Breastfeed.reportString>
<!-- EN: carrying TargetA to TargetB. -->
<BreastfeedCarryToMom.reportString>TODO</BreastfeedCarryToMom.reportString>
<BreastfeedCarryToMom.reportString>正抱着TargetA去TargetB。</BreastfeedCarryToMom.reportString>
<!-- EN: putting TargetA somewhere safe. -->
<BringBabyToSafety.reportString>TODO</BringBabyToSafety.reportString>
<BringBabyToSafety.reportString>正在将TargetA放到安全的地方。</BringBabyToSafety.reportString>
<!-- EN: carrying TargetA to TargetB. -->
<CarryToMomAfterBirth.reportString>TODO</CarryToMomAfterBirth.reportString>
<CarryToMomAfterBirth.reportString>正抱着TargetA去TargetB。</CarryToMomAfterBirth.reportString>
<!-- EN: fertilizing TargetA. -->
<FertilizeOvum.reportString>TODO</FertilizeOvum.reportString>
<FertilizeOvum.reportString>正在使TargetA受精。</FertilizeOvum.reportString>
</LanguageData>

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@ -2,24 +2,24 @@
<LanguageData>
<!-- EN: floordrawing. -->
<Floordrawing.reportString>TODO</Floordrawing.reportString>
<Floordrawing.reportString>正在地上画画。</Floordrawing.reportString>
<!-- EN: teaching a lesson. -->
<Lessongiving.reportString>TODO</Lessongiving.reportString>
<Lessongiving.reportString>正在讲课。</Lessongiving.reportString>
<!-- EN: learning a lesson. -->
<Lessontaking.reportString>TODO</Lessontaking.reportString>
<Lessontaking.reportString>正在听课。</Lessontaking.reportString>
<!-- EN: nature running. -->
<NatureRunning.reportString>TODO</NatureRunning.reportString>
<NatureRunning.reportString>正在野游。</NatureRunning.reportString>
<!-- EN: radiotalking. -->
<Radiotalking.reportString>TODO</Radiotalking.reportString>
<Radiotalking.reportString>正在用无线电交流。</Radiotalking.reportString>
<!-- EN: skydreaming. -->
<Skydreaming.reportString>TODO</Skydreaming.reportString>
<Skydreaming.reportString>正在做白日梦。</Skydreaming.reportString>
<!-- EN: watching work be performed. -->
<Workwatching.reportString>TODO</Workwatching.reportString>
<Workwatching.reportString>正在观察成年人工作。</Workwatching.reportString>
</LanguageData>

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@ -2,81 +2,81 @@
<LanguageData>
<!-- EN: absorbing xenogerm from TargetA. -->
<AbsorbXenogerm.reportString>TODO</AbsorbXenogerm.reportString>
<AbsorbXenogerm.reportString>正在从TargetA处吸收异种胚芽。</AbsorbXenogerm.reportString>
<!-- EN: hauling TargetA to TargetB. -->
<CarryGenepackToContainer.reportString>TODO</CarryGenepackToContainer.reportString>
<CarryGenepackToContainer.reportString>正在搬运TargetA到TargetB。</CarryGenepackToContainer.reportString>
<!-- EN: carrying TargetB to TargetA. -->
<CarryToBuilding.reportString>TODO</CarryToBuilding.reportString>
<CarryToBuilding.reportString>正在抱着TargetB到TargetA。</CarryToBuilding.reportString>
<!-- EN: Doing something. -->
<CastAbilityGoToThing.reportString>TODO</CastAbilityGoToThing.reportString>
<CastAbilityGoToThing.reportString>正在做些什么。</CastAbilityGoToThing.reportString>
<!-- EN: Doing something. -->
<CastAbilityOnThingWithoutWeapon.reportString>TODO</CastAbilityOnThingWithoutWeapon.reportString>
<CastAbilityOnThingWithoutWeapon.reportString>正在做些什么。</CastAbilityOnThingWithoutWeapon.reportString>
<!-- EN: Doing something. -->
<CastAbilityOnThingWithoutWeaponInterruptible.reportString>TODO</CastAbilityOnThingWithoutWeaponInterruptible.reportString>
<CastAbilityOnThingWithoutWeaponInterruptible.reportString>正在做些什么。</CastAbilityOnThingWithoutWeaponInterruptible.reportString>
<!-- EN: cleaning pollution. -->
<ClearPollution.reportString>TODO</ClearPollution.reportString>
<ClearPollution.reportString>正在净化污染。</ClearPollution.reportString>
<!-- EN: taking control of TargetA. -->
<ControlMech.reportString>TODO</ControlMech.reportString>
<ControlMech.reportString>正在获取TargetA的控制权。</ControlMech.reportString>
<!-- EN: creating xenogerm. -->
<CreateXenogerm.reportString>TODO</CreateXenogerm.reportString>
<CreateXenogerm.reportString>正在创造异种胚胎。</CreateXenogerm.reportString>
<!-- EN: deathresting. -->
<Deathrest.reportString>TODO</Deathrest.reportString>
<Deathrest.reportString>正在死眠。</Deathrest.reportString>
<!-- EN: disassembling TargetA. -->
<DisassembleMech.reportString>TODO</DisassembleMech.reportString>
<DisassembleMech.reportString>正在拆卸TargetA。</DisassembleMech.reportString>
<!-- EN: entering TargetA. -->
<EnterBuilding.reportString>TODO</EnterBuilding.reportString>
<EnterBuilding.reportString>正在进入TargetA。</EnterBuilding.reportString>
<!-- EN: absorbing xenogerm from TargetA. -->
<GetReimplanted.reportString>TODO</GetReimplanted.reportString>
<GetReimplanted.reportString>正在从TargetA处吸收异种胚芽。</GetReimplanted.reportString>
<!-- EN: hauling TargetA to charger. -->
<HaulMechToCharger.reportString>TODO</HaulMechToCharger.reportString>
<HaulMechToCharger.reportString>正在搬运TargetA到充电站。</HaulMechToCharger.reportString>
<!-- EN: installing TargetA. -->
<InstallMechlink.reportString>TODO</InstallMechlink.reportString>
<InstallMechlink.reportString>正在安装TargetA。</InstallMechlink.reportString>
<!-- EN: charging. -->
<MechCharge.reportString>TODO</MechCharge.reportString>
<MechCharge.reportString>正在充电。</MechCharge.reportString>
<!-- EN: feeding on TargetA. -->
<PrisonerBloodfeed.reportString>TODO</PrisonerBloodfeed.reportString>
<PrisonerBloodfeed.reportString>正在喂养TargetA。</PrisonerBloodfeed.reportString>
<!-- EN: decrypting TargetA. -->
<ReadDatacore.reportString>TODO</ReadDatacore.reportString>
<ReadDatacore.reportString>正在破译TargetA。</ReadDatacore.reportString>
<!-- EN: releasing mechanoids. -->
<ReleaseMechs.reportString>TODO</ReleaseMechs.reportString>
<ReleaseMechs.reportString>正在释放机械体。</ReleaseMechs.reportString>
<!-- EN: Doing something. -->
<RemoveMechlink.reportString>TODO</RemoveMechlink.reportString>
<RemoveMechlink.reportString>正在做些什么。</RemoveMechlink.reportString>
<!-- EN: repairing TargetA. -->
<RepairMech.reportString>TODO</RepairMech.reportString>
<RepairMech.reportString>正在修理TargetA。</RepairMech.reportString>
<!-- EN: repairing TargetA. -->
<RepairMechRemote.reportString>TODO</RepairMechRemote.reportString>
<RepairMechRemote.reportString>正在修理TargetA。</RepairMechRemote.reportString>
<!-- EN: dormant self-charging. -->
<SelfShutdown.reportString>TODO</SelfShutdown.reportString>
<SelfShutdown.reportString>休眠中(自机充电)。</SelfShutdown.reportString>
<!-- EN: shielding TargetA. -->
<ShieldMech.reportString>TODO</ShieldMech.reportString>
<ShieldMech.reportString>正在屏蔽TargetA。</ShieldMech.reportString>
<!-- EN: romancing TargetA. -->
<TryRomance.reportString>TODO</TryRomance.reportString>
<TryRomance.reportString>正在与TargetA浪漫。</TryRomance.reportString>
<!-- EN: waiting. -->
<Wait_WithSleeping.reportString>TODO</Wait_WithSleeping.reportString>
<Wait_WithSleeping.reportString>正在等待。</Wait_WithSleeping.reportString>
</LanguageData>

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@ -2,12 +2,12 @@
<LanguageData>
<!-- EN: playing with TargetA. -->
<PlayStatic.reportString>TODO</PlayStatic.reportString>
<PlayStatic.reportString>正在与TargetA玩耍。</PlayStatic.reportString>
<!-- EN: playing with TargetA. -->
<PlayToys.reportString>TODO</PlayToys.reportString>
<PlayToys.reportString>正在与TargetA玩耍。</PlayToys.reportString>
<!-- EN: playing with TargetA. -->
<PlayWalking.reportString>TODO</PlayWalking.reportString>
<PlayWalking.reportString>正在与TargetA玩耍。</PlayWalking.reportString>
</LanguageData>

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@ -2,12 +2,12 @@
<LanguageData>
<!-- EN: extracting TargetB from TargetA. -->
<EmptyWasteContainer.reportString>TODO</EmptyWasteContainer.reportString>
<EmptyWasteContainer.reportString>正在从TargetA提取TargetB。</EmptyWasteContainer.reportString>
<!-- EN: hauling TargetA. -->
<HaulToAtomizer.reportString>TODO</HaulToAtomizer.reportString>
<HaulToAtomizer.reportString>正在搬运TargetA。</HaulToAtomizer.reportString>
<!-- EN: Studying TargetA. -->
<StudyItem.reportString>TODO</StudyItem.reportString>
<StudyItem.reportString>正在学习TargetA。</StudyItem.reportString>
</LanguageData>

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@ -2,33 +2,33 @@
<LanguageData>
<!-- EN: floor drawing -->
<Floordrawing.label>TODO</Floordrawing.label>
<Floordrawing.label>地面绘画</Floordrawing.label>
<!-- EN: Draw designs on the ground using chalk. A cleaner will eventually remove the drawings. -->
<Floordrawing.description>TODO</Floordrawing.description>
<Floordrawing.description>用粉笔在地上画画。不过清洁工最终会将这些画打扫干净。</Floordrawing.description>
<!-- EN: lesson taking -->
<Lessontaking.label>TODO</Lessontaking.label>
<Lessontaking.label>听课</Lessontaking.label>
<!-- EN: An adult assigned to childcare will teach about various topics. This gives experience in skills. Requires a school desk. -->
<Lessontaking.description>TODO</Lessontaking.description>
<Lessontaking.description>分配到保育儿童工作的成年人会教授不同的课程。这将会提供技能经验。需要一张书桌。</Lessontaking.description>
<!-- EN: nature running -->
<NatureRunning.label>TODO</NatureRunning.label>
<NatureRunning.label>野游</NatureRunning.label>
<!-- EN: Explore the local outdoors. Requires access to the outdoors. -->
<NatureRunning.description>TODO</NatureRunning.description>
<NatureRunning.description>在本地户外进行探索。需要去到室外。</NatureRunning.description>
<!-- EN: radio talking -->
<Radiotalking.label>TODO</Radiotalking.label>
<Radiotalking.label>无线电通讯</Radiotalking.label>
<!-- EN: Chat with people over the radio. Requires a powered comms console. -->
<Radiotalking.description>TODO</Radiotalking.description>
<Radiotalking.description>使用无线电与人们交流。需要一个通讯台。</Radiotalking.description>
<!-- EN: sky dreaming -->
<Skydreaming.label>TODO</Skydreaming.label>
<Skydreaming.label>白日梦</Skydreaming.label>
<!-- EN: Find a spot outside and watch the sky. Requires access to the outdoors. -->
<Skydreaming.description>TODO</Skydreaming.description>
<Skydreaming.description>在外面找个地方望着天空。需要去到室外。</Skydreaming.description>
<!-- EN: work watching -->
<Workwatching.label>TODO</Workwatching.label>
<Workwatching.label>工作观察</Workwatching.label>
<!-- EN: Follow an adult and watch them as they work. This gives experience in skills. -->
<Workwatching.description>TODO</Workwatching.description>
<Workwatching.description>跟随一个成年人,观察他们的工作过程。这将会提供技能经验。</Workwatching.description>
</LanguageData>

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@ -2,13 +2,13 @@
<LanguageData>
<!-- EN: mechanitor -->
<Mechanitor.label>TODO</Mechanitor.label>
<Mechanitor.label>机械师</Mechanitor.label>
<!-- EN: mechanitor -->
<Mechanitor_Basic.label>TODO</Mechanitor_Basic.label>
<Mechanitor_Basic.label>机械师</Mechanitor_Basic.label>
<!-- EN: sanguophage -->
<Sanguophage.label>TODO</Sanguophage.label>
<Sanguophage.label>血族</Sanguophage.label>
<!-- EN: sanguophage -->
<Sanguophage_Player.label>血族</Sanguophage_Player.label>

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@ -2,21 +2,21 @@
<LanguageData>
<!-- EN: make baby food -->
<Make_BabyFood.label>TODO</Make_BabyFood.label>
<Make_BabyFood.label>制作婴儿食物</Make_BabyFood.label>
<!-- EN: Make baby food, a nutritionally balanced vegetarian mash for babies. While easy to make in large quantities, only babies appreciate its bland taste and mushy texture. -->
<Make_BabyFood.description>TODO</Make_BabyFood.description>
<Make_BabyFood.description>为婴儿制作营养均衡的素食粥。虽然大量制作很容易,但只有婴儿才喜欢它清淡的风味和糊状的口感。</Make_BabyFood.description>
<!-- EN: vegetarian ingredients -->
<Make_BabyFood.ingredients.0.filter.customSummary>TODO</Make_BabyFood.ingredients.0.filter.customSummary>
<Make_BabyFood.ingredients.0.filter.customSummary>素食成分</Make_BabyFood.ingredients.0.filter.customSummary>
<!-- EN: Making baby food. -->
<Make_BabyFood.jobString>TODO</Make_BabyFood.jobString>
<Make_BabyFood.jobString>正在制作婴儿食物。</Make_BabyFood.jobString>
<!-- EN: make baby food x4 -->
<Make_BabyFoodBulk.label>TODO</Make_BabyFoodBulk.label>
<Make_BabyFoodBulk.label>制作婴儿食物x4</Make_BabyFoodBulk.label>
<!-- EN: Make bulk baby food, a nutritionally balanced vegetarian mash for babies. While easy to make in large quantities, only babies appreciate its bland taste and mushy texture. -->
<Make_BabyFoodBulk.description>TODO</Make_BabyFoodBulk.description>
<Make_BabyFoodBulk.description>为婴儿制作营养均衡的素食粥。虽然大量制作很容易,但只有婴儿才喜欢它清淡的风味和糊状的口感。</Make_BabyFoodBulk.description>
<!-- EN: vegetarian ingredients -->
<Make_BabyFoodBulk.ingredients.0.filter.customSummary>TODO</Make_BabyFoodBulk.ingredients.0.filter.customSummary>
<Make_BabyFoodBulk.ingredients.0.filter.customSummary>素食成分</Make_BabyFoodBulk.ingredients.0.filter.customSummary>
<!-- EN: Making bulk baby food. -->
<Make_BabyFoodBulk.jobString>TODO</Make_BabyFoodBulk.jobString>
<Make_BabyFoodBulk.jobString>正在制作婴儿食物。</Make_BabyFoodBulk.jobString>
</LanguageData>

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@ -2,14 +2,14 @@
<LanguageData>
<!-- EN: mother -->
<ChildBirth.roles.0.label>TODO</ChildBirth.roles.0.label>
<ChildBirth.roles.0.label>母亲</ChildBirth.roles.0.label>
<!-- EN: doctor -->
<ChildBirth.roles.1.label>TODO</ChildBirth.roles.1.label>
<ChildBirth.roles.1.label>父亲</ChildBirth.roles.1.label>
<!-- EN: giving birth -->
<ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>TODO</ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>
<ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>分娩</ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>
<!-- EN: giving birth -->
<ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>TODO</ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>
<ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>分娩</ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>
<!-- EN: delivering baby -->
<ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>TODO</ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>
<ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>接生</ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>
</LanguageData>

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@ -2,38 +2,38 @@
<LanguageData>
<!-- EN: All quality factors determine how healthy the mom and baby are going to be. -->
<ChildBirth.description>TODO</ChildBirth.description>
<ChildBirth.description>所有质量因素都决定了妈妈和宝宝的健康程度。</ChildBirth.description>
<!-- EN: {PAWN_labelShort}'s age -->
<ChildBirth.comps.0.label>TODO</ChildBirth.comps.0.label>
<ChildBirth.comps.0.label>{PAWN_labelShort}的年龄</ChildBirth.comps.0.label>
<!-- EN: mother's age -->
<ChildBirth.comps.0.labelAbstract>TODO</ChildBirth.comps.0.labelAbstract>
<ChildBirth.comps.0.labelAbstract>母亲的年龄</ChildBirth.comps.0.labelAbstract>
<!-- EN: {PAWN_labelShort}'s medicine skill -->
<ChildBirth.comps.1.label>TODO</ChildBirth.comps.1.label>
<ChildBirth.comps.1.label>{PAWN_labelShort}的医疗技能</ChildBirth.comps.1.label>
<!-- EN: doctor's medicine skill -->
<ChildBirth.comps.1.labelAbstract>TODO</ChildBirth.comps.1.labelAbstract>
<ChildBirth.comps.1.labelAbstract>医生的医疗技能</ChildBirth.comps.1.labelAbstract>
<!-- EN: loved one present -->
<ChildBirth.comps.2.label>TODO</ChildBirth.comps.2.label>
<ChildBirth.comps.2.label>爱人在场</ChildBirth.comps.2.label>
<!-- EN: loved one absent -->
<ChildBirth.comps.2.labelNotMet>TODO</ChildBirth.comps.2.labelNotMet>
<ChildBirth.comps.2.labelNotMet>爱人不在场</ChildBirth.comps.2.labelNotMet>
<!-- EN: indoors -->
<ChildBirth.comps.3.label>TODO</ChildBirth.comps.3.label>
<ChildBirth.comps.3.label>室内</ChildBirth.comps.3.label>
<!-- EN: room cleanliness -->
<ChildBirth.comps.4.label>TODO</ChildBirth.comps.4.label>
<ChildBirth.comps.4.label>室内清洁度</ChildBirth.comps.4.label>
<!-- EN: bed health effects -->
<ChildBirth.comps.5.label>TODO</ChildBirth.comps.5.label>
<ChildBirth.comps.5.label>床铺健康影响</ChildBirth.comps.5.label>
<!-- EN: Additionally, the mother will have a {0_percentage} chance to die during birth. -->
<ChildBirth.extraOutcomeDescriptions.0.description>TODO</ChildBirth.extraOutcomeDescriptions.0.description>
<ChildBirth.extraOutcomeDescriptions.0.description>此外,母亲在分娩过程中有{0_percentage}的几率死亡。</ChildBirth.extraOutcomeDescriptions.0.description>
<!-- EN: Still -->
<ChildBirth.outcomeChances.0.label>TODO</ChildBirth.outcomeChances.0.label>
<ChildBirth.outcomeChances.0.label>死胎</ChildBirth.outcomeChances.0.label>
<!-- EN: {MOTHER_labelShort}'s baby was stillborn. -->
<ChildBirth.outcomeChances.0.description>TODO</ChildBirth.outcomeChances.0.description>
<ChildBirth.outcomeChances.0.description>{MOTHER_labelShort}的孩子是死胎。</ChildBirth.outcomeChances.0.description>
<!-- EN: Sick -->
<ChildBirth.outcomeChances.1.label>TODO</ChildBirth.outcomeChances.1.label>
<ChildBirth.outcomeChances.1.label>虚弱</ChildBirth.outcomeChances.1.label>
<!-- EN: {MOTHER_labelShort} gave birth to a baby. Unfortunately, the baby is sick. -->
<ChildBirth.outcomeChances.1.description>TODO</ChildBirth.outcomeChances.1.description>
<ChildBirth.outcomeChances.1.description>{MOTHER_labelShort}娩下了一个宝宝,但是宝宝不太健康。</ChildBirth.outcomeChances.1.description>
<!-- EN: Healthy -->
<ChildBirth.outcomeChances.2.label>TODO</ChildBirth.outcomeChances.2.label>
<ChildBirth.outcomeChances.2.label>健康</ChildBirth.outcomeChances.2.label>
<!-- EN: {MOTHER_labelShort} gave birth to a healthy baby! -->
<ChildBirth.outcomeChances.2.description>TODO</ChildBirth.outcomeChances.2.description>
<ChildBirth.outcomeChances.2.description>{MOTHER_labelShort}娩下了一个健康的宝宝!</ChildBirth.outcomeChances.2.description>
</LanguageData>

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@ -2,6 +2,6 @@
<LanguageData>
<!-- EN: gather for {0} -->
<ChildBirth.beginRitualOverride>TODO</ChildBirth.beginRitualOverride>
<ChildBirth.beginRitualOverride>为了{0}聚集</ChildBirth.beginRitualOverride>
</LanguageData>

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@ -2,13 +2,13 @@
<LanguageData>
<!-- EN: allow enemy mech corpses -->
<AllowCorpsesMechEnemy.label>TODO</AllowCorpsesMechEnemy.label>
<AllowCorpsesMechEnemy.label>允许敌方机械体尸体</AllowCorpsesMechEnemy.label>
<!-- EN: Allow the dead bodies of enemy mechanoids. -->
<AllowCorpsesMechEnemy.description>TODO</AllowCorpsesMechEnemy.description>
<AllowCorpsesMechEnemy.description>允许敌方机械体的尸体。</AllowCorpsesMechEnemy.description>
<!-- EN: allow friendly mech corpses -->
<AllowCorpsesMechFriendly.label>TODO</AllowCorpsesMechFriendly.label>
<AllowCorpsesMechFriendly.label>允许友方机械体尸体</AllowCorpsesMechFriendly.label>
<!-- EN: Allow the dead bodies of friendly mechanoids. -->
<AllowCorpsesMechFriendly.description>TODO</AllowCorpsesMechFriendly.description>
<AllowCorpsesMechFriendly.description>允许友方机械体的尸体。</AllowCorpsesMechFriendly.description>
</LanguageData>

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@ -2,9 +2,9 @@
<LanguageData>
<!-- EN: Mechanitor -->
<Mechanitor.label>TODO</Mechanitor.label>
<Mechanitor.label>机械师</Mechanitor.label>
<!-- EN: Mechanoid -->
<Mechanoid.label>TODO</Mechanoid.label>
<Mechanoid.label>机械体</Mechanoid.label>
</LanguageData>

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@ -2,6 +2,6 @@
<LanguageData>
<!-- EN: furskin -->
<Furskin.label>TODO</Furskin.label>
<Furskin.label>毛皮</Furskin.label>
</LanguageData>

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@ -2,6 +2,6 @@
<LanguageData>
<!-- EN: child killed -->
<KilledChild.label>TODO</KilledChild.label>
<KilledChild.label>儿童被杀害</KilledChild.label>
</LanguageData>

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@ -2,7 +2,7 @@
<LanguageData>
<!-- EN: acidic smog -->
<NoxiousHaze.label>TODO</NoxiousHaze.label>
<NoxiousHaze.label>酸雾</NoxiousHaze.label>
<!-- EN:
<li>tale_noun->acidic smog sweeping over [PAWN_nameDef]'s [Community]</li>
<li>tale_noun->the atmosphere near [PAWN_nameDef]'s [Community] becoming noxious</li>
@ -18,6 +18,20 @@
<li>desc_sentence->[Quantity_adjphrase] suffocating [Animal]s lay on the ground.</li>
<li>desc_sentence->[Quantity_adjphrase] [Animal]s flee.</li>
-->
<NoxiousHaze.rulePack.rulesStrings>TODO</NoxiousHaze.rulePack.rulesStrings>
<NoxiousHaze.rulePack.rulesStrings>
<li>tale_noun->酸雾席卷了[PAWN_nameDef]的[Community]</li>
<li>tale_noun->[PAWN_nameDef]的[Community]附近的气候开始变得充满毒性</li>
<li>image->不一样的天空,[circumstance_group]</li>
<li>image->空气变得稠密,且[circumstance_group]</li>
<li>circumstance_phrase->看不到任何活物</li>
<li>circumstance_phrase->正等待着酸雾的消散</li>
<li>circumstance_phrase->看着动物们逃离</li>
<li>desc_sentence->[PAWN_nameDef]在[TerrainFeature]附近藏起来,带着[AdjectiveAngsty]的表情凝视着外面。</li>
<li>desc_sentence->[PAWN_nameDef]用布包裹着[PAWN_possessive]脸。</li>
<li>desc_sentence->[Quantity_adjphrase]死亡的[Animal]躺在地上。</li>
<li>desc_sentence->[Quantity_adjphrase]正迈向死亡的[Animal]躺在地上。</li>
<li>desc_sentence->[Quantity_adjphrase]窒息的[Animal]躺在地上。</li>
<li>desc_sentence->[Quantity_adjphrase][Animal]逃离。</li>
</NoxiousHaze.rulePack.rulesStrings>
</LanguageData>

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@ -2,28 +2,28 @@
<LanguageData>
<!-- EN: kid helmet -->
<Apparel_KidHelmet.label>TODO</Apparel_KidHelmet.label>
<Apparel_KidHelmet.label>儿童头盔</Apparel_KidHelmet.label>
<!-- EN: A simple helmet sized for children. It gives moderate protection against sharp attacks. Not effective against blunt weapons. That said, if this is being used in combat something has already gone very wrong. -->
<Apparel_KidHelmet.description>TODO</Apparel_KidHelmet.description>
<Apparel_KidHelmet.description>为儿童设计的小尺寸简易头盔,能提供一定的利器攻击防护。只提供头部的局部防护,抵抗钝器类武器不太有效。尽管如此,在战斗中使用这种头盔也意味着事态已经非常糟糕了。</Apparel_KidHelmet.description>
<!-- EN: kid pants -->
<Apparel_KidPants.label>TODO</Apparel_KidPants.label>
<Apparel_KidPants.label>儿童裤子</Apparel_KidPants.label>
<!-- EN: A small set of pants sized to fit children. -->
<Apparel_KidPants.description>TODO</Apparel_KidPants.description>
<Apparel_KidPants.description>为儿童设计的小尺寸裤子。</Apparel_KidPants.description>
<!-- EN: kid parka -->
<Apparel_KidParka.label>TODO</Apparel_KidParka.label>
<Apparel_KidParka.label>儿童风雪大衣</Apparel_KidParka.label>
<!-- EN: A heavy jacket for keeping a child warm in cold temperatures. -->
<Apparel_KidParka.description>TODO</Apparel_KidParka.description>
<Apparel_KidParka.description>为儿童设计的厚重风雪大衣,即使在最寒冷的温度中也能保持温暖。</Apparel_KidParka.description>
<!-- EN: kid romper -->
<Apparel_KidRomper.label>TODO</Apparel_KidRomper.label>
<Apparel_KidRomper.label>儿童连衫裤</Apparel_KidRomper.label>
<!-- EN: A combined t-shirt and pants sized for kids, with a snuggly built-in undergarment. Little ones love it! -->
<Apparel_KidRomper.description>TODO</Apparel_KidRomper.description>
<Apparel_KidRomper.description>为儿童设计的小尺寸连衫裤集T恤衫、裤子和贴身内衣为一体。小朋友们喜欢这种衣物</Apparel_KidRomper.description>
<!-- EN: kid shirt -->
<Apparel_KidShirt.label>TODO</Apparel_KidShirt.label>
<Apparel_KidShirt.label>儿童衬衫</Apparel_KidShirt.label>
<!-- EN: A small, simple t-shirt sized to fit children. -->
<Apparel_KidShirt.description>TODO</Apparel_KidShirt.description>
<Apparel_KidShirt.description>为儿童设计的小尺寸衬衫。</Apparel_KidShirt.description>
</LanguageData>

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@ -2,43 +2,43 @@
<LanguageData>
<!-- EN: baby decoration -->
<BabyDecoration.label>TODO</BabyDecoration.label>
<BabyDecoration.label>婴儿装饰品</BabyDecoration.label>
<!-- EN: A decoration for babies. Baby decorations increase the rate at which babies fill their play need when an adult plays with them. Place these around your child play areas. -->
<BabyDecoration.description>TODO</BabyDecoration.description>
<BabyDecoration.description>婴儿的装饰品。当大人和婴儿一起玩耍时,婴儿装饰品会增加他们满足玩耍需求的速度。要把这些放在孩子玩耍的地方。</BabyDecoration.description>
<!-- EN: baby sleeping spot -->
<BabySleepingSpot.label>TODO</BabySleepingSpot.label>
<BabySleepingSpot.label>婴儿睡眠点</BabySleepingSpot.label>
<!-- EN: Designates a spot on the ground where people should leave a baby. Not comfortable. -->
<BabySleepingSpot.description>TODO</BabySleepingSpot.description>
<BabySleepingSpot.description>指定了一个可以把婴儿放置的休息点。并不舒服。</BabySleepingSpot.description>
<!-- EN: blackboard -->
<Blackboard.label>TODO</Blackboard.label>
<Blackboard.label>黑板</Blackboard.label>
<!-- EN: A flat stone-like surface for writing on with chalk. Placed near a lesson desk, blackboards increase childrens' learning rate during lessons. Up to three blackboards can be used at a time. -->
<Blackboard.description>TODO</Blackboard.description>
<Blackboard.description>一个平坦的石板可于用粉笔书写。黑板放置在课桌附近,可提高儿童在上课期间的学习速度。一次最多可以使用三块黑板。</Blackboard.description>
<!-- EN: When near a desk where a lesson is taking place, this building increases the student's learning rate. This effect can stack up to three times. -->
<Blackboard.comps.CompStatEntry.reportText>TODO</Blackboard.comps.CompStatEntry.reportText>
<Blackboard.comps.CompStatEntry.reportText>当靠近正在学习用的课桌时,该建筑可以提高学生的学习速度。这种效果最多可以叠加三次。</Blackboard.comps.CompStatEntry.reportText>
<!-- EN: Learning rate bonus -->
<Blackboard.comps.CompStatEntry.statLabel>TODO</Blackboard.comps.CompStatEntry.statLabel>
<Blackboard.comps.CompStatEntry.statLabel>学习效率奖励</Blackboard.comps.CompStatEntry.statLabel>
<!-- EN: crib -->
<Crib.label>TODO</Crib.label>
<Crib.label>婴儿床</Crib.label>
<!-- EN: A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks. -->
<Crib.description>TODO</Crib.description>
<Crib.description>一张舒适的床,有安全的护栏,非常适合困倦的宝宝睡觉。高质量的婴儿床会使婴儿快乐。卧室里可以放置多个婴儿床,而不会把房间变成营房。</Crib.description>
<!-- EN: school desk -->
<SchoolDesk.label>TODO</SchoolDesk.label>
<SchoolDesk.label>课桌</SchoolDesk.label>
<!-- EN: A desk where adults can teach lessons to children. -->
<SchoolDesk.description>TODO</SchoolDesk.description>
<SchoolDesk.description>一张桌子,大人可以在这里教孩子学习。</SchoolDesk.description>
<!-- EN: A multiplier on how quickly children learn during lessons which are assisted by this. -->
<SchoolDesk.comps.CompStatEntrySchoolDesk.reportText>TODO</SchoolDesk.comps.CompStatEntrySchoolDesk.reportText>
<SchoolDesk.comps.CompStatEntrySchoolDesk.reportText>儿童在教学期间学习速度的乘数,这得益于此。</SchoolDesk.comps.CompStatEntrySchoolDesk.reportText>
<!-- EN: Learning rate bonus -->
<SchoolDesk.comps.CompStatEntrySchoolDesk.statLabel>TODO</SchoolDesk.comps.CompStatEntrySchoolDesk.statLabel>
<SchoolDesk.comps.CompStatEntrySchoolDesk.statLabel>学习效率奖励</SchoolDesk.comps.CompStatEntrySchoolDesk.statLabel>
<!-- EN: Learning rate bonus -->
<SchoolDesk.comps.CompInspectStringSchooldesk.inspectString>TODO</SchoolDesk.comps.CompInspectStringSchooldesk.inspectString>
<SchoolDesk.comps.CompInspectStringSchooldesk.inspectString>学习效率奖励</SchoolDesk.comps.CompInspectStringSchooldesk.inspectString>
<!-- EN: toy box -->
<ToyBox.label>TODO</ToyBox.label>
<ToyBox.label>玩具盒</ToyBox.label>
<!-- EN: A toy box containing many small toys. Toy boxes can be used to play with babies, satisfying their need for play. -->
<ToyBox.description>TODO</ToyBox.description>
<ToyBox.description>包含许多小玩具的玩具盒。玩具盒可以用来给婴儿玩乐,满足他们的娱乐需求。</ToyBox.description>
</LanguageData>

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<LanguageData>
<!-- EN: megascarab cocoon -->
<CocoonMegascarab.label>TODO</CocoonMegascarab.label>
<CocoonMegascarab.label>巨型甲虫茧</CocoonMegascarab.label>
<!-- EN: A stasis cocoon containing a megascarab.\n\nWhen conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.\n\nPollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.\n\nCocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process. -->
<CocoonMegascarab.description>TODO</CocoonMegascarab.description>
<CocoonMegascarab.description>内有巨型甲虫的滞眠茧。\n\n如果周围的环境变得不宜生存虫族有时会选择结出包裹自身的滞眠茧并潜藏于地下。这种茧可以保护虫族免受火灾、极端温度或其它威胁的影响数年之久。\n\n茧会因污染物的刺激而再度钻出地表大量的污染物甚至可以将距离遥远的茧也吸引过来。\n\n如果一个茧遭到了外部干扰或破坏里面的虫族会立即爬出并发起攻击并连锁唤醒附近的其他茧。</CocoonMegascarab.description>
<!-- EN: megaspider cocoon -->
<CocoonMegaspider.label>TODO</CocoonMegaspider.label>
<CocoonMegaspider.label>巨型蜘蛛茧</CocoonMegaspider.label>
<!-- EN: A stasis cocoon containing a megaspider.\n\nWhen conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.\n\nPollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.\n\nCocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process. -->
<CocoonMegaspider.description>TODO</CocoonMegaspider.description>
<CocoonMegaspider.description>内有巨型蜘蛛的滞眠茧。\n\n如果周围的环境变得不宜生存虫族有时会选择结出包裹自身的滞眠茧并潜藏于地下。这种茧可以保护虫族免受火灾、极端温度或其它威胁的影响数年之久。\n\n茧会因污染物的刺激而再度钻出地表大量的污染物甚至可以将距离遥远的茧也吸引过来。\n\n如果一个茧遭到了外部干扰或破坏里面的虫族会立即爬出并发起攻击并连锁唤醒附近的其他茧。</CocoonMegaspider.description>
<!-- EN: spelopede cocoon -->
<CocoonSpelopede.label>TODO</CocoonSpelopede.label>
<CocoonSpelopede.label>洞穴阔步虫茧</CocoonSpelopede.label>
<!-- EN: A stasis cocoon containing a spelopede.\n\nWhen conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.\n\nPollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.\n\nCocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process. -->
<CocoonSpelopede.description>TODO</CocoonSpelopede.description>
<CocoonSpelopede.description>内有洞穴阔步虫的滞眠茧。\n\n如果周围的环境变得不宜生存虫族有时会选择结出包裹自身的滞眠茧并潜藏于地下。这种茧可以保护虫族免受火灾、极端温度或其它威胁的影响数年之久。\n\n茧会因污染物的刺激而再度钻出地表大量的污染物甚至可以将距离遥远的茧也吸引过来。\n\n如果一个茧遭到了外部干扰或破坏里面的虫族会立即爬出并发起攻击并连锁唤醒附近的其他茧。</CocoonSpelopede.description>
</LanguageData>

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<LanguageData>
<!-- EN: mechanitor ship (crashing) -->
<ShuttleCrashing_Mechanitor.label>TODO</ShuttleCrashing_Mechanitor.label>
<ShuttleCrashing_Mechanitor.label>机械师飞船(坠毁中)</ShuttleCrashing_Mechanitor.label>
<!-- EN: A short-range ship used by a mechanitor to transport mechs for low-orbit or planetary travel. -->
<ShuttleCrashing_Mechanitor.description>TODO</ShuttleCrashing_Mechanitor.description>
<ShuttleCrashing_Mechanitor.description>机械师用于向近地轨道运输机械体或进行行星旅行的短程飞船。</ShuttleCrashing_Mechanitor.description>
</LanguageData>

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<LanguageData>
<!-- EN: insect cocoon -->
<CocoonSpawner.label>TODO</CocoonSpawner.label>
<CocoonSpawner.label>虫茧</CocoonSpawner.label>
<!-- EN: mech shield -->
<MechShield.label>TODO</MechShield.label>
<MechShield.label>机械护盾</MechShield.label>
</LanguageData>

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<LanguageData>
<!-- EN: flammable bile -->
<Filth_FlammableBile.label>TODO</Filth_FlammableBile.label>
<Filth_FlammableBile.label>易燃胆汁</Filth_FlammableBile.label>
<!-- EN: floordrawing -->
<Filth_Floordrawing.label>TODO</Filth_Floordrawing.label>
<Filth_Floordrawing.label>地板涂鸦</Filth_Floordrawing.label>
<!-- EN: spent acid -->
<Filth_SpentAcid.label>TODO</Filth_SpentAcid.label>
<Filth_SpentAcid.label>废酸</Filth_SpentAcid.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: control sublink (standard) -->
<ControlSublink.label>TODO</ControlSublink.label>
<ControlSublink.label>控制子链(标准)</ControlSublink.label>
<!-- EN: A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.\n\nThis standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.\n\nIt can be self-installed without surgery.\n\nThis implant can be installed up to 3 times to increase its effect. -->
<ControlSublink.description>TODO</ControlSublink.description>
<ControlSublink.description>一种可以给机械师增加一个额外控制组的植入物。并且可以些许增加受机械师控制机械的工作速度。\n\n这种标准级别控制子链最多只能增加到3个控制组。如果想要增加更多就需要使用更高等级的子链。\n\n这种植入物可以不用手术直接安装。\n\n最多可以使用3次以加强效果。</ControlSublink.description>
<!-- EN: Implant sublink -->
<ControlSublink.comps.CompUsableImplant.useLabel>TODO</ControlSublink.comps.CompUsableImplant.useLabel>
<ControlSublink.comps.CompUsableImplant.useLabel>植入子链</ControlSublink.comps.CompUsableImplant.useLabel>
<!-- EN: control sublink (high) -->
<ControlSublinkHigh.label>TODO</ControlSublinkHigh.label>
<ControlSublinkHigh.label>控制子链(高级)</ControlSublinkHigh.label>
<!-- EN: A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.\n\nThis high-tier implant can increase the control group count up to 6.\n\nIt can be self-installed without surgery.\n\nThis implant can be installed up to 3 times to increase its effect. -->
<ControlSublinkHigh.description>TODO</ControlSublinkHigh.description>
<ControlSublinkHigh.description>一种可以给机械师增加一个额外控制组的植入物。并且可以些许增加受机械师控制机械的工作速度。\n\n这种高级控制子链最多可以增加到6个控制组。\n\n这种植入物可以不用手术直接安装。\n\n最多可以使用3次以加强效果。</ControlSublinkHigh.description>
<!-- EN: Implant high sublink -->
<ControlSublinkHigh.comps.CompUsableImplant.useLabel>TODO</ControlSublinkHigh.comps.CompUsableImplant.useLabel>
<ControlSublinkHigh.comps.CompUsableImplant.useLabel>植入高级子链</ControlSublinkHigh.comps.CompUsableImplant.useLabel>
<!-- EN: mech gestation processor -->
<MechFormfeeder.label>TODO</MechFormfeeder.label>
<MechFormfeeder.label>机械培育处理器</MechFormfeeder.label>
<!-- EN: An implant which increases the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 6 times to increase its effect. -->
<MechFormfeeder.description>TODO</MechFormfeeder.description>
<MechFormfeeder.description>一种可以让机械师在操作机械培育器时增加培育速度的植入物。这个处理器能够优化机械培育器的工作流程。\n\n这种植入物可以不用手术直接安装。\n\n最多可以使用3次以加强效果。</MechFormfeeder.description>
<!-- EN: Implant {0_label} -->
<MechFormfeeder.comps.CompUsableImplant.useLabel>TODO</MechFormfeeder.comps.CompUsableImplant.useLabel>
<MechFormfeeder.comps.CompUsableImplant.useLabel>植入{0_label}</MechFormfeeder.comps.CompUsableImplant.useLabel>
<!-- EN: mechlink -->
<Mechlink.label>TODO</Mechlink.label>
<Mechlink.label>机控中枢</Mechlink.label>
<!-- EN: A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.\n\nMechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.\n\nMechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.\n\nSince the mechlink interlaces deep within the brain tissue, it can only be removed after death.\n\nNote: A mechanitor must be capable of smithing work to gestate mechanoids. -->
<Mechlink.description>TODO</Mechlink.description>
<Mechlink.description>一种可以用于直接控制机械体的仿生植入物。机控中枢一般用于士兵控制战争机械体,或者由工人控制劳工机械体。植入并使用这些植入物的人员通常被人民称为机械师。\n\n机控中枢可以自行安装。在压入喉咙深处后植入物会穿过肌肉层将自己注入颅底和脊柱连接部位。然后使用超微连线和神经组织形成共鸣网络在使用者和机械体控制单元之间建立直接精神链接。\n\n机控中枢可不仅仅是一个信号发送器那么简单机械体也不仅仅是简单的机器人。除了传统的机器计算能力机械体也有一种类似于模糊情感的智能表现所以想要流畅控制机械体就需要使用精神连接。因为是从精神和信号两方面同时链接所以机械师和机械体之间的关系远比用屏幕和按钮操作机器更加深入。\n\n由于机控中枢链接在神经系统深处所以只能在机械师死亡后才能被移除。\n\n注意机械师必须有锻造工作能力才能操作机械培育器。</Mechlink.description>
<!-- EN: Install {0_label} to become mechanitor -->
<Mechlink.comps.CompUsableImplant.useLabel>TODO</Mechlink.comps.CompUsableImplant.useLabel>
<Mechlink.comps.CompUsableImplant.useLabel>安装{0_label}成为机械师</Mechlink.comps.CompUsableImplant.useLabel>
<!-- EN: remote repairer -->
<RemoteRepairer.label>TODO</RemoteRepairer.label>
<RemoteRepairer.label>远程维修</RemoteRepairer.label>
<!-- EN: A mechlink upgrade which allows the mechanitor to repair mechs from a distance. The user links with the mechanoid and uses their own brain to psychically guide its self-repair mechanites.\n\nThis implant can be self-installed without surgery.\n\nThis implant can be installed up to 3 times to increase its range. -->
<RemoteRepairer.description>TODO</RemoteRepairer.description>
<RemoteRepairer.description>一种允许机械师远程修理机械体的机控升级模块。使用者大脑可以与机械体建立直接精神链接,为机械体自我修复提供规划指引。\n\n这种植入物可以不用手术直接安装。\n\n最多可以使用3次以增加效果距离。</RemoteRepairer.description>
<!-- EN: Implant {0_label} -->
<RemoteRepairer.comps.CompUsableImplant.useLabel>TODO</RemoteRepairer.comps.CompUsableImplant.useLabel>
<RemoteRepairer.comps.CompUsableImplant.useLabel>植入{0_label}</RemoteRepairer.comps.CompUsableImplant.useLabel>
<!-- EN: remote shielder -->
<RemoteShielder.label>TODO</RemoteShielder.label>
<RemoteShielder.label>远程护盾</RemoteShielder.label>
<!-- EN: An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.\n\nPlacing a shield at a distance requires a substantial amount of focused energy. It can be used to save a mech at a critical moment.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 3 times to increase its range and shield energy. -->
<RemoteShielder.description>TODO</RemoteShielder.description>
<RemoteShielder.description>一种允许机械师为机械体投射护盾的升级模块。机械师必须持续聚焦目标机械体才能维持护盾存在。\n\n远程投射护盾需要消耗大量的聚焦能量。但是这可以在关键时刻救机械体一命。\n\n这种植入物可以不用手术直接安装。\n\n最多可以使用3次以增加效果距离和护盾强度。</RemoteShielder.description>
<!-- EN: Implant {0_label} -->
<RemoteShielder.comps.CompUsableImplant.useLabel>TODO</RemoteShielder.comps.CompUsableImplant.useLabel>
<RemoteShielder.comps.CompUsableImplant.useLabel>植入{0_label}</RemoteShielder.comps.CompUsableImplant.useLabel>
<!-- EN: repair probe -->
<RepairProbe.label>TODO</RepairProbe.label>
<RepairProbe.label>维修探针</RepairProbe.label>
<!-- EN: An implant which increases the speed at which a mechanitor can repair a mechanoid. This does not affect the overall energy needed to repair a mechanoid.\n\nThe implant allows the mechanitor to plug directly into a mechanoid while they are repairing it. This allows them to more quickly understand the mech's injuries, and better-direct the mech's self-repair mechanites to assist with the repair.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 6 times to increase its effect. -->
<RepairProbe.description>TODO</RepairProbe.description>
<RepairProbe.description>一种能提高机械师维修速度的植入物。这种植入物不会影响维修机械需要的能量数值。\n\n在维修机械体时可以直接插入让机械师能快速探查机械体受损部位更好为机械体自我修复提供协助。\n\n这种植入物可以像机控中枢一样自行安装。\n\n最多可以使用6次以加强效果。</RepairProbe.description>
<!-- EN: Implant {0_label} -->
<RepairProbe.comps.CompUsableImplant.useLabel>TODO</RepairProbe.comps.CompUsableImplant.useLabel>
<RepairProbe.comps.CompUsableImplant.useLabel>植入{0_label}</RepairProbe.comps.CompUsableImplant.useLabel>
</LanguageData>

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<LanguageData>
<!-- EN: baby food -->
<BabyFood.label>TODO</BabyFood.label>
<BabyFood.label>婴儿食物</BabyFood.label>
<!-- EN: A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it. -->
<BabyFood.description>TODO</BabyFood.description>
<BabyFood.description>清淡的素食粥。婴儿喜欢它,但如果强迫儿童和成人吃它,他们会感到不开心。</BabyFood.description>
<!-- EN: hemogen pack -->
<HemogenPack.label>TODO</HemogenPack.label>
<HemogenPack.label>血源包</HemogenPack.label>
<!-- EN: A package of refined hemogen in a specialized container that prevents spoilage. Hemogenic humans can consume it to restore their internal hemogen stores. It can be administered via an operation to reverse blood loss. -->
<HemogenPack.description>TODO</HemogenPack.description>
<HemogenPack.description>一袋精制的血源质,封装在一个专门的容器中,防止变质。有渴血症的人可以食用它来恢复体内的血源质。也可以通过手术来扭转失血状态。</HemogenPack.description>
</LanguageData>

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<LanguageData>
<!-- EN: Mote -->
<Mote_Toy.label>TODO</Mote_Toy.label>
<Mote_Toy.label>尘埃</Mote_Toy.label>
</LanguageData>

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<LanguageData>
<!-- EN: Mote -->
<MechGestatorCycleComplete_East.label>TODO</MechGestatorCycleComplete_East.label>
<MechGestatorCycleComplete_East.label>尘埃</MechGestatorCycleComplete_East.label>
<!-- EN: Mote -->
<MechGestatorCycleComplete_North.label>TODO</MechGestatorCycleComplete_North.label>
<MechGestatorCycleComplete_North.label>尘埃</MechGestatorCycleComplete_North.label>
<!-- EN: Mote -->
<MechGestatorCycleComplete_South.label>TODO</MechGestatorCycleComplete_South.label>
<MechGestatorCycleComplete_South.label>尘埃</MechGestatorCycleComplete_South.label>
<!-- EN: Mote -->
<MechGestatorCycleCompleteLarge_East.label>TODO</MechGestatorCycleCompleteLarge_East.label>
<MechGestatorCycleCompleteLarge_East.label>尘埃</MechGestatorCycleCompleteLarge_East.label>
<!-- EN: Mote -->
<MechGestatorCycleCompleteLarge_North.label>TODO</MechGestatorCycleCompleteLarge_North.label>
<MechGestatorCycleCompleteLarge_North.label>尘埃</MechGestatorCycleCompleteLarge_North.label>
<!-- EN: Mote -->
<MechGestatorCycleCompleteLarge_South.label>TODO</MechGestatorCycleCompleteLarge_South.label>
<MechGestatorCycleCompleteLarge_South.label>尘埃</MechGestatorCycleCompleteLarge_South.label>
<!-- EN: Mote -->
<MechGestatorCycleCompleteLarge_West.label>TODO</MechGestatorCycleCompleteLarge_West.label>
<MechGestatorCycleCompleteLarge_West.label>尘埃</MechGestatorCycleCompleteLarge_West.label>
<!-- EN: Mote -->
<MechGestatorFormed_East.label>TODO</MechGestatorFormed_East.label>
<MechGestatorFormed_East.label>尘埃</MechGestatorFormed_East.label>
<!-- EN: Mote -->
<MechGestatorFormed_North.label>TODO</MechGestatorFormed_North.label>
<MechGestatorFormed_North.label>尘埃</MechGestatorFormed_North.label>
<!-- EN: Mote -->
<MechGestatorFormed_South.label>TODO</MechGestatorFormed_South.label>
<MechGestatorFormed_South.label>尘埃</MechGestatorFormed_South.label>
<!-- EN: Mote -->
<MechGestatorFormedLarge_East.label>TODO</MechGestatorFormedLarge_East.label>
<MechGestatorFormedLarge_East.label>尘埃</MechGestatorFormedLarge_East.label>
<!-- EN: Mote -->
<MechGestatorFormedLarge_North.label>TODO</MechGestatorFormedLarge_North.label>
<MechGestatorFormedLarge_North.label>尘埃</MechGestatorFormedLarge_North.label>
<!-- EN: Mote -->
<MechGestatorFormedLarge_South.label>TODO</MechGestatorFormedLarge_South.label>
<MechGestatorFormedLarge_South.label>尘埃</MechGestatorFormedLarge_South.label>
<!-- EN: Mote -->
<MechGestatorFormedLarge_West.label>TODO</MechGestatorFormedLarge_West.label>
<MechGestatorFormedLarge_West.label>尘埃</MechGestatorFormedLarge_West.label>
<!-- EN: Mote -->
<MechGestatorForming_East.label>TODO</MechGestatorForming_East.label>
<MechGestatorForming_East.label>尘埃</MechGestatorForming_East.label>
<!-- EN: Mote -->
<MechGestatorForming_North.label>TODO</MechGestatorForming_North.label>
<MechGestatorForming_North.label>尘埃</MechGestatorForming_North.label>
<!-- EN: Mote -->
<MechGestatorForming_South.label>TODO</MechGestatorForming_South.label>
<MechGestatorForming_South.label>尘埃</MechGestatorForming_South.label>
<!-- EN: Mote -->
<MechGestatorFormingLarge_East.label>TODO</MechGestatorFormingLarge_East.label>
<MechGestatorFormingLarge_East.label>尘埃</MechGestatorFormingLarge_East.label>
<!-- EN: Mote -->
<MechGestatorFormingLarge_North.label>TODO</MechGestatorFormingLarge_North.label>
<MechGestatorFormingLarge_North.label>尘埃</MechGestatorFormingLarge_North.label>
<!-- EN: Mote -->
<MechGestatorFormingLarge_South.label>TODO</MechGestatorFormingLarge_South.label>
<MechGestatorFormingLarge_South.label>尘埃</MechGestatorFormingLarge_South.label>
<!-- EN: Mote -->
<MechGestatorFormingLarge_West.label>TODO</MechGestatorFormingLarge_West.label>
<MechGestatorFormingLarge_West.label>尘埃</MechGestatorFormingLarge_West.label>
<!-- EN: Mote -->
<Mote_AnimalWarcallDistortion.label>TODO</Mote_AnimalWarcallDistortion.label>
<Mote_AnimalWarcallDistortion.label>尘埃</Mote_AnimalWarcallDistortion.label>
<!-- EN: Mote -->
<Mote_AnimalWarcallFlash.label>TODO</Mote_AnimalWarcallFlash.label>
<Mote_AnimalWarcallFlash.label>尘埃</Mote_AnimalWarcallFlash.label>
<!-- EN: Mote -->
<Mote_AnimalWarcallMentalState.label>TODO</Mote_AnimalWarcallMentalState.label>
<Mote_AnimalWarcallMentalState.label>尘埃</Mote_AnimalWarcallMentalState.label>
<!-- EN: Mote -->
<Mote_AnimalWarcallTarget.label>TODO</Mote_AnimalWarcallTarget.label>
<Mote_AnimalWarcallTarget.label>尘埃</Mote_AnimalWarcallTarget.label>
<!-- EN: Mote -->
<Mote_AnimalWarcallTargetFlash.label>TODO</Mote_AnimalWarcallTargetFlash.label>
<Mote_AnimalWarcallTargetFlash.label>尘埃</Mote_AnimalWarcallTargetFlash.label>
<!-- EN: Mote -->
<Mote_AnimalWarcallWarmup.label>TODO</Mote_AnimalWarcallWarmup.label>
<Mote_AnimalWarcallWarmup.label>尘埃</Mote_AnimalWarcallWarmup.label>
<!-- EN: Mote -->
<Mote_ApocritonPulse.label>TODO</Mote_ApocritonPulse.label>
<Mote_ApocritonPulse.label>尘埃</Mote_ApocritonPulse.label>
<!-- EN: Mote -->
<Mote_ApocritonWarmupArea.label>TODO</Mote_ApocritonWarmupArea.label>
<Mote_ApocritonWarmupArea.label>尘埃</Mote_ApocritonWarmupArea.label>
<!-- EN: Mote -->
<Mote_BabyCryingDots.label>TODO</Mote_BabyCryingDots.label>
<Mote_BabyCryingDots.label>尘埃</Mote_BabyCryingDots.label>
<!-- EN: Mote -->
<Mote_ChargingCablesPulse.label>TODO</Mote_ChargingCablesPulse.label>
<Mote_ChargingCablesPulse.label>尘埃</Mote_ChargingCablesPulse.label>
<!-- EN: Mote -->
<Mote_CoagulateA.label>TODO</Mote_CoagulateA.label>
<Mote_CoagulateA.label>尘埃</Mote_CoagulateA.label>
<!-- EN: Mote -->
<Mote_CoagulateB.label>TODO</Mote_CoagulateB.label>
<Mote_CoagulateB.label>尘埃</Mote_CoagulateB.label>
<!-- EN: Mote -->
<Mote_CoagulateStencil.label>TODO</Mote_CoagulateStencil.label>
<Mote_CoagulateStencil.label>尘埃</Mote_CoagulateStencil.label>
<!-- EN: Mote -->
<Mote_CocoonBreaking.label>TODO</Mote_CocoonBreaking.label>
<Mote_CocoonBreaking.label>尘埃</Mote_CocoonBreaking.label>
<!-- EN: Mote -->
<Mote_CocoonDestroyedFlyingPiece.label>TODO</Mote_CocoonDestroyedFlyingPiece.label>
<Mote_CocoonDestroyedFlyingPiece.label>尘埃</Mote_CocoonDestroyedFlyingPiece.label>
<!-- EN: Mote -->
<Mote_CocoonDestroyedFlyingSlime.label>TODO</Mote_CocoonDestroyedFlyingSlime.label>
<Mote_CocoonDestroyedFlyingSlime.label>尘埃</Mote_CocoonDestroyedFlyingSlime.label>
<!-- EN: Mote -->
<Mote_CocoonDestroyedMist.label>TODO</Mote_CocoonDestroyedMist.label>
<Mote_CocoonDestroyedMist.label>尘埃</Mote_CocoonDestroyedMist.label>
<!-- EN: Mote -->
<Mote_Deathresting.label>TODO</Mote_Deathresting.label>
<Mote_Deathresting.label>尘埃</Mote_Deathresting.label>
<!-- EN: Mote -->
<Mote_GraserBeamBase.label>TODO</Mote_GraserBeamBase.label>
<Mote_GraserBeamBase.label>尘埃</Mote_GraserBeamBase.label>
<!-- EN: Mote -->
<Mote_HellsphereCannon_Aim.label>TODO</Mote_HellsphereCannon_Aim.label>
<Mote_HellsphereCannon_Aim.label>尘埃</Mote_HellsphereCannon_Aim.label>
<!-- EN: Mote -->
<Mote_HellsphereCannon_Charge.label>TODO</Mote_HellsphereCannon_Charge.label>
<Mote_HellsphereCannon_Charge.label>尘埃</Mote_HellsphereCannon_Charge.label>
<!-- EN: Mote -->
<Mote_HellsphereCannon_Target.label>TODO</Mote_HellsphereCannon_Target.label>
<Mote_HellsphereCannon_Target.label>尘埃</Mote_HellsphereCannon_Target.label>
<!-- EN: Mote -->
<Mote_MechbandAntennaWaves.label>TODO</Mote_MechbandAntennaWaves.label>
<Mote_MechbandAntennaWaves.label>尘埃</Mote_MechbandAntennaWaves.label>
<!-- EN: Mote -->
<Mote_MechbandDishWaves.label>TODO</Mote_MechbandDishWaves.label>
<Mote_MechbandDishWaves.label>尘埃</Mote_MechbandDishWaves.label>
<!-- EN: Mote -->
<Mote_MechbandElectricity.label>TODO</Mote_MechbandElectricity.label>
<Mote_MechbandElectricity.label>尘埃</Mote_MechbandElectricity.label>
<!-- EN: Mote -->
<Mote_MechbandPreparing.label>TODO</Mote_MechbandPreparing.label>
<Mote_MechbandPreparing.label>尘埃</Mote_MechbandPreparing.label>
<!-- EN: Mote -->
<Mote_MechCharging.label>TODO</Mote_MechCharging.label>
<Mote_MechCharging.label>尘埃</Mote_MechCharging.label>
<!-- EN: Mote -->
<Mote_MechControlTakingSparkArch.label>TODO</Mote_MechControlTakingSparkArch.label>
<Mote_MechControlTakingSparkArch.label>尘埃</Mote_MechControlTakingSparkArch.label>
<!-- EN: Mote -->
<Mote_MechResurrectFlash.label>TODO</Mote_MechResurrectFlash.label>
<Mote_MechResurrectFlash.label>尘埃</Mote_MechResurrectFlash.label>
<!-- EN: Mote -->
<Mote_MechResurrectGlow.label>TODO</Mote_MechResurrectGlow.label>
<Mote_MechResurrectGlow.label>尘埃</Mote_MechResurrectGlow.label>
<!-- EN: Mote -->
<Mote_MechResurrectWarmupOnTarget.label>TODO</Mote_MechResurrectWarmupOnTarget.label>
<Mote_MechResurrectWarmupOnTarget.label>尘埃</Mote_MechResurrectWarmupOnTarget.label>
<!-- EN: Mote -->
<Mote_MechSparkSimple.label>TODO</Mote_MechSparkSimple.label>
<Mote_MechSparkSimple.label>尘埃</Mote_MechSparkSimple.label>
<!-- EN: Mote -->
<Mote_MechTunnelerSlowedDown.label>TODO</Mote_MechTunnelerSlowedDown.label>
<Mote_MechTunnelerSlowedDown.label>尘埃</Mote_MechTunnelerSlowedDown.label>
<!-- EN: Mote -->
<Mote_MechUncontrolled.label>TODO</Mote_MechUncontrolled.label>
<Mote_MechUncontrolled.label>尘埃</Mote_MechUncontrolled.label>
<!-- EN: Mote -->
<Mote_NewbornBecomeChildGlow.label>TODO</Mote_NewbornBecomeChildGlow.label>
<Mote_NewbornBecomeChildGlow.label>尘埃</Mote_NewbornBecomeChildGlow.label>
<!-- EN: Mote -->
<Mote_PollutionPump.label>TODO</Mote_PollutionPump.label>
<Mote_PollutionPump.label>尘埃</Mote_PollutionPump.label>
<!-- EN: Mote -->
<Mote_RedFlash.label>TODO</Mote_RedFlash.label>
<Mote_RedFlash.label>尘埃</Mote_RedFlash.label>
<!-- EN: Mote -->
<Mote_RedFlashStrong.label>TODO</Mote_RedFlashStrong.label>
<Mote_RedFlashStrong.label>尘埃</Mote_RedFlashStrong.label>
<!-- EN: Mote -->
<Mote_RipscannerHeadGlow.label>TODO</Mote_RipscannerHeadGlow.label>
<Mote_RipscannerHeadGlow.label>尘埃</Mote_RipscannerHeadGlow.label>
<!-- EN: Mote -->
<Mote_SanguophageMeetingSmoke.label>TODO</Mote_SanguophageMeetingSmoke.label>
<Mote_SanguophageMeetingSmoke.label>尘埃</Mote_SanguophageMeetingSmoke.label>
<!-- EN: Mote -->
<Mote_SubcoreEncoderEast.label>TODO</Mote_SubcoreEncoderEast.label>
<Mote_SubcoreEncoderEast.label>尘埃</Mote_SubcoreEncoderEast.label>
<!-- EN: Mote -->
<Mote_SubcoreEncoderNorth.label>TODO</Mote_SubcoreEncoderNorth.label>
<Mote_SubcoreEncoderNorth.label>尘埃</Mote_SubcoreEncoderNorth.label>
<!-- EN: Mote -->
<Mote_SubcoreEncoderSouth.label>TODO</Mote_SubcoreEncoderSouth.label>
<Mote_SubcoreEncoderSouth.label>尘埃</Mote_SubcoreEncoderSouth.label>
<!-- EN: Mote -->
<Mote_VatGlowHorizontal.label>TODO</Mote_VatGlowHorizontal.label>
<Mote_VatGlowHorizontal.label>尘埃</Mote_VatGlowHorizontal.label>
<!-- EN: Mote -->
<Mote_VatGlowVertical.label>TODO</Mote_VatGlowVertical.label>
<Mote_VatGlowVertical.label>尘埃</Mote_VatGlowVertical.label>
<!-- EN: Mote -->
<Mote_WarhUrchinSpawnElectricity.label>TODO</Mote_WarhUrchinSpawnElectricity.label>
<Mote_WarhUrchinSpawnElectricity.label>尘埃</Mote_WarhUrchinSpawnElectricity.label>
<!-- EN: Mote -->
<Mote_WarQueenSpineGlow.label>TODO</Mote_WarQueenSpineGlow.label>
<Mote_WarQueenSpineGlow.label>尘埃</Mote_WarQueenSpineGlow.label>
<!-- EN: Mote -->
<Mote_WarUrchinSpawnFlash.label>TODO</Mote_WarUrchinSpawnFlash.label>
<Mote_WarUrchinSpawnFlash.label>尘埃</Mote_WarUrchinSpawnFlash.label>
<!-- EN: Mote -->
<Mote_XenogermImplantation.label>TODO</Mote_XenogermImplantation.label>
<Mote_XenogermImplantation.label>尘埃</Mote_XenogermImplantation.label>
<!-- EN: Mote -->
<RipScannerGlow_East.label>TODO</RipScannerGlow_East.label>
<RipScannerGlow_East.label>尘埃</RipScannerGlow_East.label>
<!-- EN: Mote -->
<RipScannerGlow_North.label>TODO</RipScannerGlow_North.label>
<RipScannerGlow_North.label>尘埃</RipScannerGlow_North.label>
<!-- EN: Mote -->
<RipScannerGlow_South.label>TODO</RipScannerGlow_South.label>
<RipScannerGlow_South.label>尘埃</RipScannerGlow_South.label>
<!-- EN: Mote -->
<RipScannerGlow_West.label>TODO</RipScannerGlow_West.label>
<RipScannerGlow_West.label>尘埃</RipScannerGlow_West.label>
<!-- EN: Mote -->
<SoftScannerGlow_East.label>TODO</SoftScannerGlow_East.label>
<SoftScannerGlow_East.label>尘埃</SoftScannerGlow_East.label>
<!-- EN: Mote -->
<SoftScannerGlow_North.label>TODO</SoftScannerGlow_North.label>
<SoftScannerGlow_North.label>尘埃</SoftScannerGlow_North.label>
<!-- EN: Mote -->
<SoftScannerGlow_South.label>TODO</SoftScannerGlow_South.label>
<SoftScannerGlow_South.label>尘埃</SoftScannerGlow_South.label>
<!-- EN: Mote -->
<SoftScannerGlow_West.label>TODO</SoftScannerGlow_West.label>
<SoftScannerGlow_West.label>尘埃</SoftScannerGlow_West.label>
</LanguageData>

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@ -2,8 +2,8 @@
<LanguageData>
<!-- EN: afraid of fire -->
<Pyrophobia.stages.afraid_of_fire.label>TODO</Pyrophobia.stages.afraid_of_fire.label>
<Pyrophobia.stages.afraid_of_fire.label>畏惧火焰</Pyrophobia.stages.afraid_of_fire.label>
<!-- EN: The flames make me so nervous. Such searing heat - I feel like it will leap at me at any moment! -->
<Pyrophobia.stages.afraid_of_fire.description>TODO</Pyrophobia.stages.afraid_of_fire.description>
<Pyrophobia.stages.afraid_of_fire.description>火焰让我有些紧张。如此灼热的温度--我感觉它随时都会向我扑来!</Pyrophobia.stages.afraid_of_fire.description>
</LanguageData>

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@ -2,23 +2,23 @@
<LanguageData>
<!-- EN: baby crying -->
<CryingBaby.stages.baby_crying.label>TODO</CryingBaby.stages.baby_crying.label>
<CryingBaby.stages.baby_crying.label>婴儿哭泣</CryingBaby.stages.baby_crying.label>
<!-- EN: That shrill wailing sound is so irritating! -->
<CryingBaby.stages.baby_crying.description>TODO</CryingBaby.stages.baby_crying.description>
<CryingBaby.stages.baby_crying.description>那刺耳的哀嚎声真让人恼火!</CryingBaby.stages.baby_crying.description>
<!-- EN: baby giggling -->
<GigglingBaby.stages.baby_giggling.label>TODO</GigglingBaby.stages.baby_giggling.label>
<GigglingBaby.stages.baby_giggling.label>婴儿咯咯笑</GigglingBaby.stages.baby_giggling.label>
<!-- EN: A giggling baby just brings a smile to my face. -->
<GigglingBaby.stages.baby_giggling.description>TODO</GigglingBaby.stages.baby_giggling.description>
<GigglingBaby.stages.baby_giggling.description>一个咯咯笑的婴儿给我带来了笑容。</GigglingBaby.stages.baby_giggling.description>
<!-- EN: my baby is crying -->
<MyCryingBaby.stages.my_baby_is_crying.label>TODO</MyCryingBaby.stages.my_baby_is_crying.label>
<MyCryingBaby.stages.my_baby_is_crying.label>我的婴儿在哭泣</MyCryingBaby.stages.my_baby_is_crying.label>
<!-- EN: My baby is crying. I hope it stops soon. -->
<MyCryingBaby.stages.my_baby_is_crying.description>TODO</MyCryingBaby.stages.my_baby_is_crying.description>
<MyCryingBaby.stages.my_baby_is_crying.description>我的孩子在哭泣。我希望能快点停下来。</MyCryingBaby.stages.my_baby_is_crying.description>
<!-- EN: my baby giggling -->
<MyGigglingBaby.stages.my_baby_giggling.label>TODO</MyGigglingBaby.stages.my_baby_giggling.label>
<MyGigglingBaby.stages.my_baby_giggling.label>我的婴儿在笑</MyGigglingBaby.stages.my_baby_giggling.label>
<!-- EN: My baby is the cutest in the anthrosphere! -->
<MyGigglingBaby.stages.my_baby_giggling.description>TODO</MyGigglingBaby.stages.my_baby_giggling.description>
<MyGigglingBaby.stages.my_baby_giggling.description>我的宝贝是世界第一可爱!</MyGigglingBaby.stages.my_baby_giggling.description>
</LanguageData>

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@ -2,21 +2,21 @@
<LanguageData>
<!-- EN: killed a child -->
<KilledChild.stages.killed_a_child.label>TODO</KilledChild.stages.killed_a_child.label>
<KilledChild.stages.killed_a_child.label>杀死了一个孩子</KilledChild.stages.killed_a_child.label>
<!-- EN: Killing one so young feels wrong, no matter the situation. -->
<KilledChild.stages.killed_a_child.description>TODO</KilledChild.stages.killed_a_child.description>
<KilledChild.stages.killed_a_child.description>不管什么情况,杀死这么年幼的人都是不对的。</KilledChild.stages.killed_a_child.description>
<!-- EN: killed my birth mother -->
<KilledMyBirthMother.stages.killed_my_birth_mother.label>TODO</KilledMyBirthMother.stages.killed_my_birth_mother.label>
<KilledMyBirthMother.stages.killed_my_birth_mother.label>杀了自己的亲生母亲</KilledMyBirthMother.stages.killed_my_birth_mother.label>
<!-- EN: my birth mother {0} died -->
<MyBirthMotherDied.stages.my_birth_mother_died.label>TODO</MyBirthMotherDied.stages.my_birth_mother_died.label>
<MyBirthMotherDied.stages.my_birth_mother_died.label>我的生母{0}死了</MyBirthMotherDied.stages.my_birth_mother_died.label>
<!-- EN: My birth mother died. She's gone forever. It's like a hole in my life. -->
<MyBirthMotherDied.stages.my_birth_mother_died.description>TODO</MyBirthMotherDied.stages.my_birth_mother_died.description>
<MyBirthMotherDied.stages.my_birth_mother_died.description>我的母亲去世了。她是一去不复返了。就像我生命中的一个空洞。</MyBirthMotherDied.stages.my_birth_mother_died.description>
<!-- EN: my birth mother {0} lost -->
<MyBirthMotherLost.stages.my_birth_mother_lost.label>TODO</MyBirthMotherLost.stages.my_birth_mother_lost.label>
<MyBirthMotherLost.stages.my_birth_mother_lost.label>我的母亲{0}失踪了</MyBirthMotherLost.stages.my_birth_mother_lost.label>
<!-- EN: My birth mother has been lost. I hope she will get back to us someday. -->
<MyBirthMotherLost.stages.my_birth_mother_lost.description>TODO</MyBirthMotherLost.stages.my_birth_mother_lost.description>
<MyBirthMotherLost.stages.my_birth_mother_lost.description>我的母亲失踪了。我希望有一天她能回到我的身边。</MyBirthMotherLost.stages.my_birth_mother_lost.description>
</LanguageData>

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@ -2,8 +2,8 @@
<LanguageData>
<!-- EN: ate baby food -->
<AteBabyFood.stages.ate_baby_food.label>TODO</AteBabyFood.stages.ate_baby_food.label>
<AteBabyFood.stages.ate_baby_food.label>吃了婴儿食物</AteBabyFood.stages.ate_baby_food.label>
<!-- EN: I had to eat watery slop made for a child. It's not just tasteless; it's demoralizing. -->
<AteBabyFood.stages.ate_baby_food.description>TODO</AteBabyFood.stages.ate_baby_food.description>
<AteBabyFood.stages.ate_baby_food.description>哕!这稀糊玩意淡出个鸟来。</AteBabyFood.stages.ate_baby_food.description>
</LanguageData>

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@ -2,6 +2,6 @@
<LanguageData>
<!-- EN: fed on -->
<FedOn_Social.stages.fed_on.label>TODO</FedOn_Social.stages.fed_on.label>
<FedOn_Social.stages.fed_on.label>喂食</FedOn_Social.stages.fed_on.label>
</LanguageData>

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@ -2,56 +2,56 @@
<LanguageData>
<!-- EN: {0} was born healthy -->
<BabyBorn.stages.was_born_healthy.label>TODO</BabyBorn.stages.was_born_healthy.label>
<BabyBorn.stages.was_born_healthy.label>{0}健康出生</BabyBorn.stages.was_born_healthy.label>
<!-- EN: My baby brings me so much joy. I would move earth and sky for my little one. -->
<BabyBorn.stages.was_born_healthy.description>TODO</BabyBorn.stages.was_born_healthy.description>
<BabyBorn.stages.was_born_healthy.description>我的宝宝给我带来了很多快乐。我愿为我的孩子倾尽全力付出一切。</BabyBorn.stages.was_born_healthy.description>
<!-- EN: fed on by {0} -->
<FedOn.stages.fed_on_by.label>TODO</FedOn.stages.fed_on_by.label>
<FedOn.stages.fed_on_by.label>被{0}吸食</FedOn.stages.fed_on_by.label>
<!-- EN: I was violated by a bloodfeeder like some kind of livestock. -->
<FedOn.stages.fed_on_by.description>TODO</FedOn.stages.fed_on_by.description>
<FedOn.stages.fed_on_by.description>我就像个牲口一样被那个吸血鬼给侵犯了。</FedOn.stages.fed_on_by.description>
<!-- EN: ingested hemogen pack -->
<IngestedHemogenPack.stages.ingested_hemogen_pack.label>TODO</IngestedHemogenPack.stages.ingested_hemogen_pack.label>
<IngestedHemogenPack.stages.ingested_hemogen_pack.label>摄入血源包</IngestedHemogenPack.stages.ingested_hemogen_pack.label>
<!-- EN: I ingested a hemogen pack. It might keep me alive, but it was absolutely disgusting. -->
<IngestedHemogenPack.stages.ingested_hemogen_pack.description>TODO</IngestedHemogenPack.stages.ingested_hemogen_pack.description>
<IngestedHemogenPack.stages.ingested_hemogen_pack.description>我摄入了一个血浆包。它可能会让我活下去,但它的味道绝对令人作呕。</IngestedHemogenPack.stages.ingested_hemogen_pack.description>
<!-- EN: miscarried -->
<Miscarried.stages.miscarried.label>TODO</Miscarried.stages.miscarried.label>
<Miscarried.stages.miscarried.label>流产</Miscarried.stages.miscarried.label>
<!-- EN: I lost my child. -->
<Miscarried.stages.miscarried.description>TODO</Miscarried.stages.miscarried.description>
<Miscarried.stages.miscarried.description>我失去了我的孩子。</Miscarried.stages.miscarried.description>
<!-- EN: pregnancy ended -->
<PregnancyEnded.stages.pregnancy_ended.label>TODO</PregnancyEnded.stages.pregnancy_ended.label>
<PregnancyEnded.stages.pregnancy_ended.label>妊娠结束</PregnancyEnded.stages.pregnancy_ended.label>
<!-- EN: I'm relieved I'm not pregnant any more. -->
<PregnancyEnded.stages.pregnancy_ended.description>TODO</PregnancyEnded.stages.pregnancy_ended.description>
<PregnancyEnded.stages.pregnancy_ended.description>我松了一口气,我不再怀孕了。</PregnancyEnded.stages.pregnancy_ended.description>
<!-- EN: pregnancy terminated -->
<PregnancyTerminated.stages.pregnancy_terminated-0.label>TODO</PregnancyTerminated.stages.pregnancy_terminated-0.label>
<PregnancyTerminated.stages.pregnancy_terminated-0.label>妊娠终止</PregnancyTerminated.stages.pregnancy_terminated-0.label>
<!-- EN: My pregnancy was terminated. -->
<PregnancyTerminated.stages.pregnancy_terminated-0.description>TODO</PregnancyTerminated.stages.pregnancy_terminated-0.description>
<PregnancyTerminated.stages.pregnancy_terminated-0.description>我的怀孕被终止了。</PregnancyTerminated.stages.pregnancy_terminated-0.description>
<!-- EN: pregnancy terminated -->
<PregnancyTerminated.stages.pregnancy_terminated-1.label>TODO</PregnancyTerminated.stages.pregnancy_terminated-1.label>
<PregnancyTerminated.stages.pregnancy_terminated-1.label>妊娠终止</PregnancyTerminated.stages.pregnancy_terminated-1.label>
<!-- EN: My pregnancy was terminated. -->
<PregnancyTerminated.stages.pregnancy_terminated-1.description>TODO</PregnancyTerminated.stages.pregnancy_terminated-1.description>
<PregnancyTerminated.stages.pregnancy_terminated-1.description>我的怀孕被终止了。</PregnancyTerminated.stages.pregnancy_terminated-1.description>
<!-- EN: pregnancy terminated -->
<PregnancyTerminated.stages.pregnancy_terminated-2.label>TODO</PregnancyTerminated.stages.pregnancy_terminated-2.label>
<PregnancyTerminated.stages.pregnancy_terminated-2.label>妊娠终止</PregnancyTerminated.stages.pregnancy_terminated-2.label>
<!-- EN: My pregnancy was terminated. -->
<PregnancyTerminated.stages.pregnancy_terminated-2.description>TODO</PregnancyTerminated.stages.pregnancy_terminated-2.description>
<PregnancyTerminated.stages.pregnancy_terminated-2.description>我的怀孕被终止了。</PregnancyTerminated.stages.pregnancy_terminated-2.description>
<!-- EN: psychic bond torn ({0}) -->
<PsychicBondTorn.stages.psychic_bond_torn.label>TODO</PsychicBondTorn.stages.psychic_bond_torn.label>
<PsychicBondTorn.stages.psychic_bond_torn.label>心灵共鸣破裂({0})</PsychicBondTorn.stages.psychic_bond_torn.label>
<!-- EN: My psychic bond with {OTHERPAWN} was torn apart. I feel like part of my mind and emotions are missing. -->
<PsychicBondTorn.stages.psychic_bond_torn.description>TODO</PsychicBondTorn.stages.psychic_bond_torn.description>
<PsychicBondTorn.stages.psychic_bond_torn.description>我和{OTHERPAWN}的心灵共鸣被断裂了。我觉得自己失去了一部分思想和情感。</PsychicBondTorn.stages.psychic_bond_torn.description>
<!-- EN: stillbirth -->
<Stillbirth.stages.stillbirth.label>TODO</Stillbirth.stages.stillbirth.label>
<Stillbirth.stages.stillbirth.label>死胎</Stillbirth.stages.stillbirth.label>
<!-- EN: My child died during labor. -->
<Stillbirth.stages.stillbirth.description>TODO</Stillbirth.stages.stillbirth.description>
<Stillbirth.stages.stillbirth.description>我的孩子死于分娩。</Stillbirth.stages.stillbirth.description>
<!-- EN: genes harvested -->
<XenogermHarvested_Prisoner.stages.genes_harvested.label>TODO</XenogermHarvested_Prisoner.stages.genes_harvested.label>
<XenogermHarvested_Prisoner.stages.genes_harvested.label>基因收取</XenogermHarvested_Prisoner.stages.genes_harvested.label>
<!-- EN: They extracted my genes like I'm some sort of lab creature. -->
<XenogermHarvested_Prisoner.stages.genes_harvested.description>TODO</XenogermHarvested_Prisoner.stages.genes_harvested.description>
<XenogermHarvested_Prisoner.stages.genes_harvested.description>他们提取了我的基因就像把我当做实验室里的小白鼠一样。</XenogermHarvested_Prisoner.stages.genes_harvested.description>
</LanguageData>

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@ -2,45 +2,45 @@
<LanguageData>
<!-- EN: learning-starved -->
<NeedLearning.stages.learningstarved.label>TODO</NeedLearning.stages.learningstarved.label>
<NeedLearning.stages.learningstarved.label>学习厌倦</NeedLearning.stages.learningstarved.label>
<!-- EN: It's been so long since I learned anything new. I'm tired of the monotony! -->
<NeedLearning.stages.learningstarved.description>TODO</NeedLearning.stages.learningstarved.description>
<NeedLearning.stages.learningstarved.description>我已经很久没有学到任何新东西了。我厌倦了无趣的学习!</NeedLearning.stages.learningstarved.description>
<!-- EN: learning-deprived -->
<NeedLearning.stages.learningdeprived.label>TODO</NeedLearning.stages.learningdeprived.label>
<NeedLearning.stages.learningdeprived.label>学习障碍</NeedLearning.stages.learningdeprived.label>
<!-- EN: I want to learn more about all sorts of things. This place is boring! -->
<NeedLearning.stages.learningdeprived.description>TODO</NeedLearning.stages.learningdeprived.description>
<NeedLearning.stages.learningdeprived.description>我想了解更多关于各种各样的事情。这地方真无聊!</NeedLearning.stages.learningdeprived.description>
<!-- EN: learning unfulfilled -->
<NeedLearning.stages.learning_unfulfilled.label>TODO</NeedLearning.stages.learning_unfulfilled.label>
<NeedLearning.stages.learning_unfulfilled.label>学习未满足</NeedLearning.stages.learning_unfulfilled.label>
<!-- EN: I need more opportunities to learn and more time to study. -->
<NeedLearning.stages.learning_unfulfilled.description>TODO</NeedLearning.stages.learning_unfulfilled.description>
<NeedLearning.stages.learning_unfulfilled.description>我需要更多的学习机会和更多的时间来学习。</NeedLearning.stages.learning_unfulfilled.description>
<!-- EN: learning satisfied -->
<NeedLearning.stages.learning_satisfied.label>TODO</NeedLearning.stages.learning_satisfied.label>
<NeedLearning.stages.learning_satisfied.label>学习满意</NeedLearning.stages.learning_satisfied.label>
<!-- EN: I've learned a lot recently! I'm looking forward to learning more. -->
<NeedLearning.stages.learning_satisfied.description>TODO</NeedLearning.stages.learning_satisfied.description>
<NeedLearning.stages.learning_satisfied.description>我最近学到了很多!我期待了解更多。</NeedLearning.stages.learning_satisfied.description>
<!-- EN: learning fully satisfied -->
<NeedLearning.stages.learning_fully_satisfied.label>TODO</NeedLearning.stages.learning_fully_satisfied.label>
<NeedLearning.stages.learning_fully_satisfied.label>学习大满足</NeedLearning.stages.learning_fully_satisfied.label>
<!-- EN: I've learned so much! I love all these new experiences. -->
<NeedLearning.stages.learning_fully_satisfied.description>TODO</NeedLearning.stages.learning_fully_satisfied.description>
<NeedLearning.stages.learning_fully_satisfied.description>我学到了很多!我喜欢所有这些新的经历。</NeedLearning.stages.learning_fully_satisfied.description>
<!-- EN: desperately wants to play -->
<NeedPlay.stages.desperately_wants_to_play.label>TODO</NeedPlay.stages.desperately_wants_to_play.label>
<NeedPlay.stages.desperately_wants_to_play.label>迫切的想要玩</NeedPlay.stages.desperately_wants_to_play.label>
<!-- EN: Play. With. Me. Now! -->
<NeedPlay.stages.desperately_wants_to_play.description>TODO</NeedPlay.stages.desperately_wants_to_play.description>
<NeedPlay.stages.desperately_wants_to_play.description>快.和.我.玩!</NeedPlay.stages.desperately_wants_to_play.description>
<!-- EN: really wants to play -->
<NeedPlay.stages.really_wants_to_play.label>TODO</NeedPlay.stages.really_wants_to_play.label>
<NeedPlay.stages.really_wants_to_play.label>好想玩</NeedPlay.stages.really_wants_to_play.label>
<!-- EN: Why won't anybody play with me? -->
<NeedPlay.stages.really_wants_to_play.description>TODO</NeedPlay.stages.really_wants_to_play.description>
<NeedPlay.stages.really_wants_to_play.description>为什么没有人和我一起玩?</NeedPlay.stages.really_wants_to_play.description>
<!-- EN: wants to play -->
<NeedPlay.stages.wants_to_play.label>TODO</NeedPlay.stages.wants_to_play.label>
<NeedPlay.stages.wants_to_play.label>想要玩</NeedPlay.stages.wants_to_play.label>
<!-- EN: This place is boring. -->
<NeedPlay.stages.wants_to_play.description>TODO</NeedPlay.stages.wants_to_play.description>
<NeedPlay.stages.wants_to_play.description>这地方好无聊。</NeedPlay.stages.wants_to_play.description>
<!-- EN: entertained -->
<NeedPlay.stages.entertained.label>TODO</NeedPlay.stages.entertained.label>
<NeedPlay.stages.entertained.label>愉快</NeedPlay.stages.entertained.label>
<!-- EN: I'm having lots of fun. -->
<NeedPlay.stages.entertained.description>TODO</NeedPlay.stages.entertained.description>
<NeedPlay.stages.entertained.description>我玩得很开心。</NeedPlay.stages.entertained.description>
<!-- EN: very entertained -->
<NeedPlay.stages.very_entertained.label>TODO</NeedPlay.stages.very_entertained.label>
<NeedPlay.stages.very_entertained.label>非常愉快</NeedPlay.stages.very_entertained.label>
<!-- EN: I'm having so much fun! -->
<NeedPlay.stages.very_entertained.description>TODO</NeedPlay.stages.very_entertained.description>
<NeedPlay.stages.very_entertained.description>我玩得很开心!</NeedPlay.stages.very_entertained.description>
</LanguageData>

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@ -2,30 +2,30 @@
<LanguageData>
<!-- EN: cried -->
<BabyCriedSocial.stages.cried.label>TODO</BabyCriedSocial.stages.cried.label>
<BabyCriedSocial.stages.cried.label>哭泣</BabyCriedSocial.stages.cried.label>
<!-- EN: giggled -->
<BabyGiggledSocial.stages.giggled.label>TODO</BabyGiggledSocial.stages.giggled.label>
<BabyGiggledSocial.stages.giggled.label>傻笑</BabyGiggledSocial.stages.giggled.label>
<!-- EN: breastfed -->
<BreastfedBaby.stages.breastfed.label>TODO</BreastfedBaby.stages.breastfed.label>
<BreastfedBaby.stages.breastfed.label>母乳喂养</BreastfedBaby.stages.breastfed.label>
<!-- EN: breastfed me -->
<BreastfedMe.stages.breastfed_me.label>TODO</BreastfedMe.stages.breastfed_me.label>
<BreastfedMe.stages.breastfed_me.label>用母乳喂养我</BreastfedMe.stages.breastfed_me.label>
<!-- EN: fed -->
<FedBaby.stages.fed.label>TODO</FedBaby.stages.fed.label>
<FedBaby.stages.fed.label>喂养</FedBaby.stages.fed.label>
<!-- EN: fed me -->
<FedMe.stages.fed_me.label>TODO</FedMe.stages.fed_me.label>
<FedMe.stages.fed_me.label>喂养我</FedMe.stages.fed_me.label>
<!-- EN: killed a child -->
<KilledChild_Opinion.stages.killed_a_child.label>TODO</KilledChild_Opinion.stages.killed_a_child.label>
<KilledChild_Opinion.stages.killed_a_child.label>杀了孩子</KilledChild_Opinion.stages.killed_a_child.label>
<!-- EN: played with me -->
<PlayedWithMe.stages.played_with_me.label>TODO</PlayedWithMe.stages.played_with_me.label>
<PlayedWithMe.stages.played_with_me.label>与我玩耍</PlayedWithMe.stages.played_with_me.label>
<!-- EN: psychic bond -->
<PsychicBond.stages.psychic_bond.label>TODO</PsychicBond.stages.psychic_bond.label>
<PsychicBond.stages.psychic_bond.label>心灵共鸣</PsychicBond.stages.psychic_bond.label>
</LanguageData>

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@ -2,79 +2,79 @@
<LanguageData>
<!-- EN: my baby {BABY_nameDef} is sick -->
<BabySick.stages.my_baby_is_sick.label>TODO</BabySick.stages.my_baby_is_sick.label>
<BabySick.stages.my_baby_is_sick.label>我的婴儿{BABY_nameDef}得病了</BabySick.stages.my_baby_is_sick.label>
<!-- EN: My baby is sick. I'm terrified something bad will happen to my baby. -->
<BabySick.stages.my_baby_is_sick.description>TODO</BabySick.stages.my_baby_is_sick.description>
<BabySick.stages.my_baby_is_sick.description>我的孩子病了。我很害怕我的孩子会出事。</BabySick.stages.my_baby_is_sick.description>
<!-- EN: my babies are sick -->
<BabySick.stages.my_babies_are_sick.label>TODO</BabySick.stages.my_babies_are_sick.label>
<BabySick.stages.my_babies_are_sick.label>我的孩子生病了</BabySick.stages.my_babies_are_sick.label>
<!-- EN: My babies are sick. I'm terrified something bad will happen to them. -->
<BabySick.stages.my_babies_are_sick.description>TODO</BabySick.stages.my_babies_are_sick.description>
<BabySick.stages.my_babies_are_sick.description>我的孩子生病了。我很害怕他们会有什么三长两短。</BabySick.stages.my_babies_are_sick.description>
<!-- EN: my child is in a growth vat -->
<ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>TODO</ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>
<ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>我的孩子在一个培育舱里</ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>
<!-- EN: I miss my child. It's hard knowing they're floating in that machine, bypassing their childhood. -->
<ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description>TODO</ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description>
<ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description>我想念我的孩子。很难想象他被泡在在那台机器里,度过自己的童年。</ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description>
<!-- EN: good crib -->
<CribQuality.stages.good_crib.label>TODO</CribQuality.stages.good_crib.label>
<CribQuality.stages.good_crib.label>良好的婴儿床</CribQuality.stages.good_crib.label>
<!-- EN: This crib is comfy. -->
<CribQuality.stages.good_crib.description>TODO</CribQuality.stages.good_crib.description>
<CribQuality.stages.good_crib.description>这张婴儿床很舒服。</CribQuality.stages.good_crib.description>
<!-- EN: excellent crib -->
<CribQuality.stages.excellent_crib.label>TODO</CribQuality.stages.excellent_crib.label>
<CribQuality.stages.excellent_crib.label>优质的婴儿床</CribQuality.stages.excellent_crib.label>
<!-- EN: This crib is very comfy. -->
<CribQuality.stages.excellent_crib.description>TODO</CribQuality.stages.excellent_crib.description>
<CribQuality.stages.excellent_crib.description>这张婴儿床非常舒服。</CribQuality.stages.excellent_crib.description>
<!-- EN: masterwork crib -->
<CribQuality.stages.masterwork_crib.label>TODO</CribQuality.stages.masterwork_crib.label>
<CribQuality.stages.masterwork_crib.label>杰出的婴儿床</CribQuality.stages.masterwork_crib.label>
<!-- EN: This crib is amazing. So comfortable. -->
<CribQuality.stages.masterwork_crib.description>TODO</CribQuality.stages.masterwork_crib.description>
<CribQuality.stages.masterwork_crib.description>这个婴儿床太棒了。太舒适了。</CribQuality.stages.masterwork_crib.description>
<!-- EN: legendary crib -->
<CribQuality.stages.legendary_crib.label>TODO</CribQuality.stages.legendary_crib.label>
<CribQuality.stages.legendary_crib.label>传奇的婴儿床</CribQuality.stages.legendary_crib.label>
<!-- EN: This crib is wonderful. So very comfortable. Perfect for naps. -->
<CribQuality.stages.legendary_crib.description>TODO</CribQuality.stages.legendary_crib.description>
<CribQuality.stages.legendary_crib.description>这个婴儿床太完美了。感觉非常舒适。非常合适在上面打盹。</CribQuality.stages.legendary_crib.description>
<!-- EN: enslaved child -->
<EnslavedChild.stages.enslaved_child.label>TODO</EnslavedChild.stages.enslaved_child.label>
<EnslavedChild.stages.enslaved_child.label>被奴役的儿童</EnslavedChild.stages.enslaved_child.label>
<!-- EN: It breaks my heart to see my child forced to serve others. -->
<EnslavedChild.stages.enslaved_child.description>TODO</EnslavedChild.stages.enslaved_child.description>
<EnslavedChild.stages.enslaved_child.description>看到我的孩子被迫为他人服务,这让我心碎。</EnslavedChild.stages.enslaved_child.description>
<!-- EN: my child {CHILD_nameDef} is happy -->
<MyChildHappy.stages.my_child_is_happy.label>TODO</MyChildHappy.stages.my_child_is_happy.label>
<MyChildHappy.stages.my_child_is_happy.label>我的孩子{CHILD_nameDef}很高兴</MyChildHappy.stages.my_child_is_happy.label>
<!-- EN: Nothing makes me feel better than my kid being happy. -->
<MyChildHappy.stages.my_child_is_happy.description>TODO</MyChildHappy.stages.my_child_is_happy.description>
<MyChildHappy.stages.my_child_is_happy.description>没有什么比我的孩子快乐让我感到开心了。</MyChildHappy.stages.my_child_is_happy.description>
<!-- EN: my children are happy -->
<MyChildrenHappy.stages.my_children_are_happy.label>TODO</MyChildrenHappy.stages.my_children_are_happy.label>
<MyChildrenHappy.stages.my_children_are_happy.label>我的孩子很开心</MyChildrenHappy.stages.my_children_are_happy.label>
<!-- EN: Nothing makes me feel better than my kids being happy. -->
<MyChildrenHappy.stages.my_children_are_happy.description>TODO</MyChildrenHappy.stages.my_children_are_happy.description>
<MyChildrenHappy.stages.my_children_are_happy.description>没有什么比我的孩子快乐让我感到开心了。</MyChildrenHappy.stages.my_children_are_happy.description>
<!-- EN: my children are unhappy -->
<MyChildrenSad.stages.my_children_are_unhappy.label>TODO</MyChildrenSad.stages.my_children_are_unhappy.label>
<MyChildrenSad.stages.my_children_are_unhappy.label>我的孩子不开心</MyChildrenSad.stages.my_children_are_unhappy.label>
<!-- EN: I worry about my children. If they're not happy, I'm not happy. -->
<MyChildrenSad.stages.my_children_are_unhappy.description>TODO</MyChildrenSad.stages.my_children_are_unhappy.description>
<MyChildrenSad.stages.my_children_are_unhappy.description>我担心我的孩子们。如果他们不开心,我也不开心。</MyChildrenSad.stages.my_children_are_unhappy.description>
<!-- EN: my child {CHILD_nameDef} is unhappy -->
<MyChildSad.stages.my_child_is_unhappy.label>TODO</MyChildSad.stages.my_child_is_unhappy.label>
<MyChildSad.stages.my_child_is_unhappy.label>我的孩子{CHILD_nameDef}不快乐</MyChildSad.stages.my_child_is_unhappy.label>
<!-- EN: I worry about my child. If they're not happy, I'm not happy. -->
<MyChildSad.stages.my_child_is_unhappy.description>TODO</MyChildSad.stages.my_child_is_unhappy.description>
<MyChildSad.stages.my_child_is_unhappy.description>我担心我的孩子们。如果他们不开心,我也不开心。</MyChildSad.stages.my_child_is_unhappy.description>
<!-- EN: parent is happy -->
<MyParentHappy.stages.parent_is_happy.label>TODO</MyParentHappy.stages.parent_is_happy.label>
<MyParentHappy.stages.parent_is_happy.label>父母很开心</MyParentHappy.stages.parent_is_happy.label>
<!-- EN: I'm happy when my parents are happy. -->
<MyParentHappy.stages.parent_is_happy.description>TODO</MyParentHappy.stages.parent_is_happy.description>
<MyParentHappy.stages.parent_is_happy.description>我父母高兴时我就开心。</MyParentHappy.stages.parent_is_happy.description>
<!-- EN: parents are happy -->
<MyParentsHappy.stages.parents_are_happy.label>TODO</MyParentsHappy.stages.parents_are_happy.label>
<MyParentsHappy.stages.parents_are_happy.label>父母很开心</MyParentsHappy.stages.parents_are_happy.label>
<!-- EN: I'm happy when my parents are happy. -->
<MyParentsHappy.stages.parents_are_happy.description>TODO</MyParentsHappy.stages.parents_are_happy.description>
<MyParentsHappy.stages.parents_are_happy.description>我父母高兴时我就开心。</MyParentsHappy.stages.parents_are_happy.description>
<!-- EN: happy youngsters -->
<YoungstersHappy.stages.happy_youngsters.label>TODO</YoungstersHappy.stages.happy_youngsters.label>
<YoungstersHappy.stages.happy_youngsters.label>快乐的年轻人</YoungstersHappy.stages.happy_youngsters.label>
<!-- EN: It's nice to see that the young folk are doing well. -->
<YoungstersHappy.stages.happy_youngsters.description>TODO</YoungstersHappy.stages.happy_youngsters.description>
<YoungstersHappy.stages.happy_youngsters.description>很高兴看到年轻人过得很好。</YoungstersHappy.stages.happy_youngsters.description>
<!-- EN: sad youngsters -->
<YoungstersSad.stages.sad_youngsters.label>TODO</YoungstersSad.stages.sad_youngsters.label>
<YoungstersSad.stages.sad_youngsters.label>悲伤的年轻人</YoungstersSad.stages.sad_youngsters.label>
<!-- EN: It's sad to see that the young folk are struggling. -->
<YoungstersSad.stages.sad_youngsters.description>TODO</YoungstersSad.stages.sad_youngsters.description>
<YoungstersSad.stages.sad_youngsters.description>看到年轻人在苦苦挣扎,很难过。</YoungstersSad.stages.sad_youngsters.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<KillThirst.stages.s_kill_thirst.label>{WEAPON}的杀戮渴望</KillThirst.stages.s_kill_thirst.label>
<KillThirst.stages.s_kill_thirst.description>我的绑定武器{WEAPON}太久没有沾血了,它十分生气,我能感受到它的愤怒。</KillThirst.stages.s_kill_thirst.description>
</LanguageData>

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<LanguageData>
<!-- EN: feed babies -->
<BottleFeedBaby.label>TODO</BottleFeedBaby.label>
<BottleFeedBaby.label>喂养婴儿</BottleFeedBaby.label>
<!-- EN: feeding -->
<BottleFeedBaby.gerund>TODO</BottleFeedBaby.gerund>
<BottleFeedBaby.gerund>正在喂养</BottleFeedBaby.gerund>
<!-- EN: feed -->
<BottleFeedBaby.verb>TODO</BottleFeedBaby.verb>
<BottleFeedBaby.verb>喂养</BottleFeedBaby.verb>
<!-- EN: breastfeed babies -->
<BreastfeedBaby.label>TODO</BreastfeedBaby.label>
<BreastfeedBaby.label>母乳喂养婴儿</BreastfeedBaby.label>
<!-- EN: breastfeeding -->
<BreastfeedBaby.gerund>TODO</BreastfeedBaby.gerund>
<BreastfeedBaby.gerund>正在母乳喂养</BreastfeedBaby.gerund>
<!-- EN: breastfeed -->
<BreastfeedBaby.verb>TODO</BreastfeedBaby.verb>
<BreastfeedBaby.verb>母乳喂养</BreastfeedBaby.verb>
<!-- EN: bring babies to safe temperature -->
<BringBabyToSafety.label>TODO</BringBabyToSafety.label>
<BringBabyToSafety.label>带离婴儿</BringBabyToSafety.label>
<!-- EN: rescuing -->
<BringBabyToSafety.gerund>TODO</BringBabyToSafety.gerund>
<BringBabyToSafety.gerund>正在营救</BringBabyToSafety.gerund>
<!-- EN: rescue -->
<BringBabyToSafety.verb>TODO</BringBabyToSafety.verb>
<BringBabyToSafety.verb>营救</BringBabyToSafety.verb>
<!-- EN: carry to mother -->
<CarryToBreastfeed.label>TODO</CarryToBreastfeed.label>
<CarryToBreastfeed.label>带给母亲</CarryToBreastfeed.label>
<!-- EN: getting mother to breastfeed -->
<CarryToBreastfeed.gerund>TODO</CarryToBreastfeed.gerund>
<CarryToBreastfeed.gerund>正在让母亲进行母乳喂养</CarryToBreastfeed.gerund>
<!-- EN: get mother to breastfeed -->
<CarryToBreastfeed.verb>TODO</CarryToBreastfeed.verb>
<CarryToBreastfeed.verb>让母亲进行母乳喂养</CarryToBreastfeed.verb>
<!-- EN: carry to building -->
<CarryToGeneExtractor.label>TODO</CarryToGeneExtractor.label>
<CarryToGeneExtractor.label>带到建筑</CarryToGeneExtractor.label>
<!-- EN: extracting genes from -->
<CarryToGeneExtractor.gerund>TODO</CarryToGeneExtractor.gerund>
<CarryToGeneExtractor.gerund>正在提取基因</CarryToGeneExtractor.gerund>
<!-- EN: extract genes -->
<CarryToGeneExtractor.verb>TODO</CarryToGeneExtractor.verb>
<CarryToGeneExtractor.verb>提取基因</CarryToGeneExtractor.verb>
<!-- EN: carry to building -->
<CarryToGrowthVat.label>TODO</CarryToGrowthVat.label>
<CarryToGrowthVat.label>带到建筑</CarryToGrowthVat.label>
<!-- EN: growing -->
<CarryToGrowthVat.gerund>TODO</CarryToGrowthVat.gerund>
<CarryToGrowthVat.gerund>正在培育</CarryToGrowthVat.gerund>
<!-- EN: grow -->
<CarryToGrowthVat.verb>TODO</CarryToGrowthVat.verb>
<CarryToGrowthVat.verb>培育</CarryToGrowthVat.verb>
<!-- EN: carry to subcore scanner -->
<CarryToSubcoreScanner.label>TODO</CarryToSubcoreScanner.label>
<CarryToSubcoreScanner.label>带去次核扫描</CarryToSubcoreScanner.label>
<!-- EN: carrying -->
<CarryToSubcoreScanner.gerund>TODO</CarryToSubcoreScanner.gerund>
<CarryToSubcoreScanner.gerund>正在带去</CarryToSubcoreScanner.gerund>
<!-- EN: carry -->
<CarryToSubcoreScanner.verb>TODO</CarryToSubcoreScanner.verb>
<CarryToSubcoreScanner.verb>带去</CarryToSubcoreScanner.verb>
<!-- EN: teach child -->
<ChildcarerTeach.label>TODO</ChildcarerTeach.label>
<ChildcarerTeach.label>教育孩子</ChildcarerTeach.label>
<!-- EN: teaching -->
<ChildcarerTeach.gerund>TODO</ChildcarerTeach.gerund>
<ChildcarerTeach.gerund>正在教育</ChildcarerTeach.gerund>
<!-- EN: teach -->
<ChildcarerTeach.verb>TODO</ChildcarerTeach.verb>
<ChildcarerTeach.verb>教育</ChildcarerTeach.verb>
<!-- EN: clean pollution -->
<CleanClearPollution.label>TODO</CleanClearPollution.label>
<CleanClearPollution.label>清理污染</CleanClearPollution.label>
<!-- EN: cleaning pollution -->
<CleanClearPollution.gerund>TODO</CleanClearPollution.gerund>
<CleanClearPollution.gerund>正在清理污染</CleanClearPollution.gerund>
<!-- EN: clean pollution -->
<CleanClearPollution.verb>TODO</CleanClearPollution.verb>
<CleanClearPollution.verb>清理污染</CleanClearPollution.verb>
<!-- EN: create xenogerm -->
<CreateXenogerm.label>TODO</CreateXenogerm.label>
<CreateXenogerm.label>创建异种胚芽</CreateXenogerm.label>
<!-- EN: creating xenogerm at -->
<CreateXenogerm.gerund>TODO</CreateXenogerm.gerund>
<CreateXenogerm.gerund>正在创建异种胚芽</CreateXenogerm.gerund>
<!-- EN: create xenogerm -->
<CreateXenogerm.verb>TODO</CreateXenogerm.verb>
<CreateXenogerm.verb>创建异种胚芽</CreateXenogerm.verb>
<!-- EN: deliver hemogen to prisoners -->
<DeliverHemogenToPrisoner.label>TODO</DeliverHemogenToPrisoner.label>
<DeliverHemogenToPrisoner.label>给犯人提供血源质</DeliverHemogenToPrisoner.label>
<!-- EN: delivering hemogen for -->
<DeliverHemogenToPrisoner.gerund>TODO</DeliverHemogenToPrisoner.gerund>
<DeliverHemogenToPrisoner.gerund>正在提供血源质</DeliverHemogenToPrisoner.gerund>
<!-- EN: deliver hemogen for -->
<DeliverHemogenToPrisoner.verb>TODO</DeliverHemogenToPrisoner.verb>
<DeliverHemogenToPrisoner.verb>提供血源质</DeliverHemogenToPrisoner.verb>
<!-- EN: make things at mech gestator -->
<DoBillsMechGestator.label>TODO</DoBillsMechGestator.label>
<DoBillsMechGestator.label>在机械培育器制作</DoBillsMechGestator.label>
<!-- EN: working at -->
<DoBillsMechGestator.gerund>TODO</DoBillsMechGestator.gerund>
<DoBillsMechGestator.gerund>正在制作</DoBillsMechGestator.gerund>
<!-- EN: work at -->
<DoBillsMechGestator.verb>TODO</DoBillsMechGestator.verb>
<DoBillsMechGestator.verb>制作</DoBillsMechGestator.verb>
<!-- EN: make things at subcore encoder -->
<DoBillsSubcoreEncoder.label>TODO</DoBillsSubcoreEncoder.label>
<DoBillsSubcoreEncoder.label>在基因编译器制作</DoBillsSubcoreEncoder.label>
<!-- EN: working at -->
<DoBillsSubcoreEncoder.gerund>TODO</DoBillsSubcoreEncoder.gerund>
<DoBillsSubcoreEncoder.gerund>正在制作</DoBillsSubcoreEncoder.gerund>
<!-- EN: work -->
<DoBillsSubcoreEncoder.verb>TODO</DoBillsSubcoreEncoder.verb>
<DoBillsSubcoreEncoder.verb>制作</DoBillsSubcoreEncoder.verb>
<!-- EN: empty waste container -->
<EmptyWasteContainer.label>TODO</EmptyWasteContainer.label>
<EmptyWasteContainer.label>清空污染物容器</EmptyWasteContainer.label>
<!-- EN: extracting from -->
<EmptyWasteContainer.gerund>TODO</EmptyWasteContainer.gerund>
<EmptyWasteContainer.gerund>正在取出</EmptyWasteContainer.gerund>
<!-- EN: extract from -->
<EmptyWasteContainer.verb>TODO</EmptyWasteContainer.verb>
<EmptyWasteContainer.verb>取出</EmptyWasteContainer.verb>
<!-- EN: enter gene extractor -->
<EnterGeneExtractor.label>TODO</EnterGeneExtractor.label>
<EnterGeneExtractor.label>进入基因提取器</EnterGeneExtractor.label>
<!-- EN: entering -->
<EnterGeneExtractor.gerund>TODO</EnterGeneExtractor.gerund>
<EnterGeneExtractor.gerund>正在进入</EnterGeneExtractor.gerund>
<!-- EN: enter -->
<EnterGeneExtractor.verb>TODO</EnterGeneExtractor.verb>
<EnterGeneExtractor.verb>进入</EnterGeneExtractor.verb>
<!-- EN: enter growth vat -->
<EnterGrowthVat.label>TODO</EnterGrowthVat.label>
<EnterGrowthVat.label>进入培育舱</EnterGrowthVat.label>
<!-- EN: entering -->
<EnterGrowthVat.gerund>TODO</EnterGrowthVat.gerund>
<EnterGrowthVat.gerund>正在进入</EnterGrowthVat.gerund>
<!-- EN: enter -->
<EnterGrowthVat.verb>TODO</EnterGrowthVat.verb>
<EnterGrowthVat.verb>进入</EnterGrowthVat.verb>
<!-- EN: enter subcore scanner -->
<EnterSubcoreScanner.label>TODO</EnterSubcoreScanner.label>
<EnterSubcoreScanner.label>进入次核扫描仪</EnterSubcoreScanner.label>
<!-- EN: entering -->
<EnterSubcoreScanner.gerund>TODO</EnterSubcoreScanner.gerund>
<EnterSubcoreScanner.gerund>正在进入</EnterSubcoreScanner.gerund>
<!-- EN: enter -->
<EnterSubcoreScanner.verb>TODO</EnterSubcoreScanner.verb>
<EnterSubcoreScanner.verb>进入</EnterSubcoreScanner.verb>
<!-- EN: administer hemogen -->
<FeedHemogen.label>TODO</FeedHemogen.label>
<FeedHemogen.label>施用血源质</FeedHemogen.label>
<!-- EN: administering hemogen to -->
<FeedHemogen.gerund>TODO</FeedHemogen.gerund>
<FeedHemogen.gerund>正在施用血源质</FeedHemogen.gerund>
<!-- EN: administer hemogen to -->
<FeedHemogen.verb>TODO</FeedHemogen.verb>
<FeedHemogen.verb>施用血源质</FeedHemogen.verb>
<!-- EN: haul mechs to charger -->
<HaulMechsToCharger.label>TODO</HaulMechsToCharger.label>
<HaulMechsToCharger.label>搬到充电站</HaulMechsToCharger.label>
<!-- EN: hauling -->
<HaulMechsToCharger.gerund>TODO</HaulMechsToCharger.gerund>
<HaulMechsToCharger.gerund>正在搬运</HaulMechsToCharger.gerund>
<!-- EN: haul -->
<HaulMechsToCharger.verb>TODO</HaulMechsToCharger.verb>
<HaulMechsToCharger.verb>搬运</HaulMechsToCharger.verb>
<!-- EN: haul resources to carrier -->
<HaulToCarrier.label>TODO</HaulToCarrier.label>
<HaulToCarrier.label>搬运资源</HaulToCarrier.label>
<!-- EN: hauling to -->
<HaulToCarrier.gerund>TODO</HaulToCarrier.gerund>
<HaulToCarrier.gerund>正在搬运</HaulToCarrier.gerund>
<!-- EN: haul to -->
<HaulToCarrier.verb>TODO</HaulToCarrier.verb>
<HaulToCarrier.verb>搬运</HaulToCarrier.verb>
<!-- EN: bank genepack -->
<HaulToGeneBank.label>TODO</HaulToGeneBank.label>
<HaulToGeneBank.label>储存基因组</HaulToGeneBank.label>
<!-- EN: banking -->
<HaulToGeneBank.gerund>TODO</HaulToGeneBank.gerund>
<HaulToGeneBank.gerund>正在储存</HaulToGeneBank.gerund>
<!-- EN: bank -->
<HaulToGeneBank.verb>TODO</HaulToGeneBank.verb>
<HaulToGeneBank.verb>储存</HaulToGeneBank.verb>
<!-- EN: carry to growth vat -->
<HaulToGrowthVat.label>TODO</HaulToGrowthVat.label>
<HaulToGrowthVat.label>带到培育舱</HaulToGrowthVat.label>
<!-- EN: filling -->
<HaulToGrowthVat.gerund>TODO</HaulToGrowthVat.gerund>
<HaulToGrowthVat.gerund>正在填充</HaulToGrowthVat.gerund>
<!-- EN: fill -->
<HaulToGrowthVat.verb>TODO</HaulToGrowthVat.verb>
<HaulToGrowthVat.verb>填充</HaulToGrowthVat.verb>
<!-- EN: haul resources to subcore scanner -->
<HaulToSubcoreScanner.label>TODO</HaulToSubcoreScanner.label>
<HaulToSubcoreScanner.label>搬运资源</HaulToSubcoreScanner.label>
<!-- EN: hauling to -->
<HaulToSubcoreScanner.gerund>TODO</HaulToSubcoreScanner.gerund>
<HaulToSubcoreScanner.gerund>正在搬运</HaulToSubcoreScanner.gerund>
<!-- EN: haul to -->
<HaulToSubcoreScanner.verb>TODO</HaulToSubcoreScanner.verb>
<HaulToSubcoreScanner.verb>搬运</HaulToSubcoreScanner.verb>
<!-- EN: haul resources to wastepack atomizer -->
<HaulToWastepackAtomizer.label>TODO</HaulToWastepackAtomizer.label>
<HaulToWastepackAtomizer.label>搬到污物处理器</HaulToWastepackAtomizer.label>
<!-- EN: hauling to -->
<HaulToWastepackAtomizer.gerund>TODO</HaulToWastepackAtomizer.gerund>
<HaulToWastepackAtomizer.gerund>正在搬运</HaulToWastepackAtomizer.gerund>
<!-- EN: haul to -->
<HaulToWastepackAtomizer.verb>TODO</HaulToWastepackAtomizer.verb>
<HaulToWastepackAtomizer.verb>搬运</HaulToWastepackAtomizer.verb>
<!-- EN: play with babies -->
<PlayWithBaby.label>TODO</PlayWithBaby.label>
<PlayWithBaby.label>与婴儿玩耍</PlayWithBaby.label>
<!-- EN: playing with -->
<PlayWithBaby.gerund>TODO</PlayWithBaby.gerund>
<PlayWithBaby.gerund>正在玩耍</PlayWithBaby.gerund>
<!-- EN: play with -->
<PlayWithBaby.verb>TODO</PlayWithBaby.verb>
<PlayWithBaby.verb>正在玩耍</PlayWithBaby.verb>
<!-- EN: repair mech -->
<RepairMech.label>TODO</RepairMech.label>
<RepairMech.label>维修机械</RepairMech.label>
<!-- EN: repairing -->
<RepairMech.gerund>TODO</RepairMech.gerund>
<RepairMech.gerund>正在维修</RepairMech.gerund>
<!-- EN: repair -->
<RepairMech.verb>TODO</RepairMech.verb>
<RepairMech.verb>维修</RepairMech.verb>
</LanguageData>

View File

@ -2,14 +2,14 @@
<LanguageData>
<!-- EN: Care for a baby or child of the colony. -->
<Childcare.description>TODO</Childcare.description>
<Childcare.description>照顾殖民地的婴儿或儿童。</Childcare.description>
<!-- EN: caring -->
<Childcare.gerundLabel>TODO</Childcare.gerundLabel>
<Childcare.gerundLabel>正在照顾</Childcare.gerundLabel>
<!-- EN: childcare -->
<Childcare.labelShort>TODO</Childcare.labelShort>
<Childcare.labelShort>保育</Childcare.labelShort>
<!-- EN: Childcarer -->
<Childcare.pawnLabel>TODO</Childcare.pawnLabel>
<Childcare.pawnLabel>保育员</Childcare.pawnLabel>
<!-- EN: Care -->
<Childcare.verb>TODO</Childcare.verb>
<Childcare.verb>照顾</Childcare.verb>
</LanguageData>

View File

@ -31,17 +31,17 @@
<!-- Subcore scanner -->
<!-- EN: Ripscanning {PAWN_nameDef} will kill {PAWN_objective}. Are you sure you want to continue? -->
<ConfirmRipscanPawn>扫描{PAWN_nameDef}将会杀死{PAWN_objective}。你确定想要继续吗?</ConfirmRipscanPawn>
<ConfirmRipscanPawn>扫描{PAWN_nameDef}将会杀死{PAWN_objective}。你确定想要继续吗?</ConfirmRipscanPawn>
<!-- Xenogerm -->
<!-- EN: Assemble genes -->
<AssembleGenes>组装基因</AssembleGenes>
<!-- EN: Create xenotype -->
<CreateXenotype>创建异人</CreateXenotype>
<CreateXenotype>创建异</CreateXenotype>
<!-- EN: Select icon -->
<SelectIcon>选择标识</SelectIcon>
<!-- EN: The icon of this xenotype. -->
<SelectIconDesc>异人的标识。</SelectIconDesc>
<SelectIconDesc>人的标识。</SelectIconDesc>
<!-- EN: Inspect the genes inside the {0_labelShort}. -->
<InspectGenesDesc>检测{0_labelShort}内的基因。</InspectGenesDesc>
<!-- EN: Inspect the unborn baby's genes. -->
@ -73,15 +73,15 @@
<!-- EN: Germline genes are naturally-inherited genes which are in every cell in an organism's body and don't require any external support. They are passed from parent to child. -->
<EndogenesDesc>系谱基因是自然遗传的基因,它存在于生物体的每一个细胞中,不需要依赖任何外部支持。它们是由亲代遗传给子代的。</EndogenesDesc>
<!-- EN: Member xenotypes -->
<MemberXenotypeChances>异人成员</MemberXenotypeChances>
<MemberXenotypeChances>人成员</MemberXenotypeChances>
<!-- EN: xenotype name -->
<XenotypeName>异人名称</XenotypeName>
<XenotypeName>人名称</XenotypeName>
<!-- EN: Lock or unlock the xenotype's name. When locked, the xenotype name will not auto-regenerate when genepacks are added or removed. -->
<LockNameButtonDesc>锁定或解锁异人的名称。若锁定,当添加或删除基因组时,异人名称将不会自动生成。</LockNameButtonDesc>
<LockNameButtonDesc>锁定或解锁异人的名称。若锁定,当添加或删除基因组时,异人名称将不会自动生成。</LockNameButtonDesc>
<!-- EN: Xenotype name lock is on. Xenotype name will not regenerate when adding or removing genepacks. -->
<LockNameOn>异人名称锁定已开启。在添加或删除基因组时,异人名称将不会重新生成。</LockNameOn>
<LockNameOn>人名称锁定已开启。在添加或删除基因组时,异人名称将不会重新生成。</LockNameOn>
<!-- EN: Xenotype name lock is off. Xenotype name will regenerate when adding or removing genepacks. -->
<LockNameOff>异人名称锁定已关闭。添加或删除基因组时,异人名称将重新生成。</LockNameOff>
<LockNameOff>人名称锁定已关闭。添加或删除基因组时,异人名称将重新生成。</LockNameOff>
<!-- EN: Creating xenogerm -->
<CreatingXenogerm>创建异种胚芽</CreatingXenogerm>
<!-- EN: This genepack is contained in an unpowered genebank. If added, production on the xenogerm will be suspended until power is restored. -->
@ -99,9 +99,9 @@
<!-- EN: You are currently combining a {XENOGERMNAME} xenogerm. If you start combining a new xenogerm, it will cancel your current xenogerm.\n\nAre you sure you want to continue? -->
<ConfirmStartNewXenogerm>你正在重组一个{XENOGERMNAME}异种胚芽。如果开始重组一个新的异种胚芽,当前异种胚芽会被取消。\n\n你确定想要继续吗</ConfirmStartNewXenogerm>
<!-- EN: Select at least one gene to randomize a name for this xenotype. -->
<SelectAGeneToRandomizeName>至少选择一个基因组来为此异人随机一个名称。</SelectAGeneToRandomizeName>
<SelectAGeneToRandomizeName>至少选择一个基因组来为此异人随机一个名称。</SelectAGeneToRandomizeName>
<!-- EN: Select at least one gene to choose a name for this xenotype. -->
<SelectAGeneToChooseAName>至少选择一个基因组来为此异人选择一个名称。</SelectAGeneToChooseAName>
<SelectAGeneToChooseAName>至少选择一个基因组来为此异人选择一个名称。</SelectAGeneToChooseAName>
<!-- View genes -->
<!-- EN: Inspect genes -->
@ -121,13 +121,13 @@
<!-- EN: Overridden by identical gene -->
<OverriddenByIdenticalGene>被相同基因覆盖</OverriddenByIdenticalGene>
<!-- EN: More information is available on this xenotype's information screen. -->
<MoreInfoInInfoScreen>更多信息可在该异人的信息界面找到。</MoreInfoInInfoScreen>
<MoreInfoInInfoScreen>更多信息可在该异人的信息界面找到。</MoreInfoInInfoScreen>
<!-- EN: Takes effect after age -->
<TakesEffectAfterAge>生效年龄</TakesEffectAfterAge>
<!-- Xenotype editor -->
<!-- EN: Xenotype editor -->
<XenotypeEditor>异人编辑器</XenotypeEditor>
<XenotypeEditor>人编辑器</XenotypeEditor>
<!-- EN: Any (non-archite) -->
<AnyNonArchite>Any (non-archite)</AnyNonArchite>
<!-- EN: Selected genes -->
@ -139,27 +139,27 @@
<!-- EN: Genes are heritable -->
<GenesAreInheritable>可遗传基因</GenesAreInheritable>
<!-- EN: Whether or not this xenotype can be passed on to children. -->
<GenesAreInheritableXenotypeDef>这个异人是否能遗传给后代。</GenesAreInheritableXenotypeDef>
<GenesAreInheritableXenotypeDef>这个异人是否能遗传给后代。</GenesAreInheritableXenotypeDef>
<!-- EN: All genes in this xenotype can be passed on to children. -->
<GenesAreInheritableDesc>此异人的所有基因都可以遗传给后代。</GenesAreInheritableDesc>
<GenesAreInheritableDesc>此异人的所有基因都可以遗传给后代。</GenesAreInheritableDesc>
<!-- EN: For each individual, one of the following genes will be randomly selected to be active -->
<GeneWillBeRandomChosen>对于每个个体,将随机选择以下基因中的一个为显性基因</GeneWillBeRandomChosen>
<!-- EN: This gene is incompatible with other genes in this xenotype. Only one of these genes will be active -->
<GeneIncompatibleDesc>该基因与该异人中的其他基因不相容。这些基因中只有一个会显性化</GeneIncompatibleDesc>
<GeneIncompatibleDesc>该基因与该异人中的其他基因不相容。这些基因中只有一个会显性化</GeneIncompatibleDesc>
<!-- EN: Of the following genes, the left-most one will always apply and the others are suppressed -->
<GeneLeftmostActive>在下列基因中,最左边的一个将永远适用,其他的则不表达</GeneLeftmostActive>
<!-- EN: Of the following genes, only one will apply and the others will be suppressed -->
<GeneOneActive>在下列基因中,只有一个会表达,其他的将被抑制</GeneOneActive>
<!-- EN: Changing xenotype will randomize this colonist.\n\nContinue anyway? -->
<WarnChangingXenotypeWillRandomizePawn>改变异人将会让殖民者随机变化,继续?</WarnChangingXenotypeWillRandomizePawn>
<WarnChangingXenotypeWillRandomizePawn>改变异人将会让殖民者随机变化,继续?</WarnChangingXenotypeWillRandomizePawn>
<!-- EN: Delete this xenotype. -->
<DeleteThisXenotype>删除此异人。</DeleteThisXenotype>
<DeleteThisXenotype>删除此异人。</DeleteThisXenotype>
<!-- EN: Ignore restrictions -->
<IgnoreRestrictions>忽略限制</IgnoreRestrictions>
<!-- EN: Created xenotypes have no biostat limits. Genes requiring archite capsules can be added. -->
<IgnoreRestrictionsDesc>创建的异人基因没有生物稳定性限制。可以添加需要超凡胶囊的基因。</IgnoreRestrictionsDesc>
<IgnoreRestrictionsDesc>创建的异人基因没有生物稳定性限制。可以添加需要超凡胶囊的基因。</IgnoreRestrictionsDesc>
<!-- EN: This xenotype breaks normal gameplay limits -->
<XenotypeBreaksLimits>此异人突破了常规限制</XenotypeBreaksLimits>
<XenotypeBreaksLimits>此异人突破了常规限制</XenotypeBreaksLimits>
<!-- EN: It contains archite genes and is inheritable, but archite genes are usually never inheritable. -->
<XenotypeBreaksLimits_Archites>它能够被继承,但是它囊括的超凡基因通常不会被遗传。</XenotypeBreaksLimits_Archites>
<!-- EN: {STAT} is {VALUE}, which exceeds the normal limit of {MAX}. -->
@ -173,7 +173,7 @@
<!-- EN: Colonists will always be within this developmental stage's age range when generated. -->
<DevelopmentalAgeSelectionDesc>殖民者在生成时将总是处在此生命阶段的年龄范围内。</DevelopmentalAgeSelectionDesc>
<!-- EN: Colonists will always carry the genes defined by this xenotype. -->
<XenotypeSelectionDesc>殖民者将总是携带此异人所定义的基因组。</XenotypeSelectionDesc>
<XenotypeSelectionDesc>殖民者将总是携带此异人所定义的基因组。</XenotypeSelectionDesc>
<!-- EN: Save and apply -->
<SaveAndApply>保存并应用</SaveAndApply>
<!-- EN: Load custom -->

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Auto-repair -->
<CommandAutoRepair>TODO</CommandAutoRepair>
<CommandAutoRepair>自动维修</CommandAutoRepair>
<!-- EN: If active, a mechanitor will automatically repair this mechanoid. Repairing a mechanoid drains its energy. -->
<CommandAutoRepairDesc>TODO</CommandAutoRepairDesc>
<CommandAutoRepairDesc>激活时,机械师将会自动维修这个机械体。维修工作将会消耗它的能量。</CommandAutoRepairDesc>
<!-- EN: {0_labelShort} is deathresting. -->
<CommandDisabledDeathresting>TODO</CommandDisabledDeathresting>
<CommandDisabledDeathresting>{0_labelShort}正在死眠。</CommandDisabledDeathresting>
<!-- EN: Cancel vatgrowth -->
<CommandCancelGrowth>TODO</CommandCancelGrowth>
@ -14,40 +14,40 @@
<CommandCancelGrowthDesc>TODO</CommandCancelGrowthDesc>
<!-- EN: Select overseer -->
<CommandSelectOverseer>TODO</CommandSelectOverseer>
<CommandSelectOverseer>选择监督员</CommandSelectOverseer>
<!-- EN: Select the mechanitor who is the overseer of this mech. -->
<CommandSelectOverseerDesc>TODO</CommandSelectOverseerDesc>
<CommandSelectOverseerDesc>为这个机械体选择一名机械师作为监督员。</CommandSelectOverseerDesc>
<!-- EN: No overseer. -->
<CommandSelectOverseerDisabledDesc>TODO</CommandSelectOverseerDisabledDesc>
<CommandSelectOverseerDisabledDesc>无监督员。</CommandSelectOverseerDisabledDesc>
<!-- EN: Cancel extraction -->
<CommandCancelExtraction>TODO</CommandCancelExtraction>
<CommandCancelExtraction>取消提取</CommandCancelExtraction>
<!-- EN: Cancel the extraction process. The contained person will be ejected. -->
<CommandCancelExtractionDesc>TODO</CommandCancelExtractionDesc>
<CommandCancelExtractionDesc>取消提取进程,弹出包含的人员。</CommandCancelExtractionDesc>
<!-- EN: Summon mech threat... -->
<CommandCallBossgroup>TODO</CommandCallBossgroup>
<CommandCallBossgroup>召唤机械体袭击</CommandCallBossgroup>
<!-- EN: Summon an enemy leader mechanoid along with escorts.\n\nIf you defeat the leader mechanoid, it will drop a special chip which you can use to advance your own mechanoid technology.\n\nThere are three leader mechanoid types, each summoned a different way, each dropping a different type of chip. -->
<CommandCallBossgroupDesc>TODO</CommandCallBossgroupDesc>
<CommandCallBossgroupDesc>召唤一名机械体首领及其护卫队。\n\n如果成功消灭首领你就可以获得升级机械体技术的特殊芯片。\n\n机械体首领有三种不同的类型分别使用不同方式召唤掉落不同类型的芯片。</CommandCallBossgroupDesc>
<!-- EN: Toggle auto load {0} -->
<CommandAutoLoad>TODO</CommandAutoLoad>
<CommandAutoLoad>开关自动装载{0}</CommandAutoLoad>
<!-- EN: If active, colonists will automatically load this with {0}. -->
<CommandAutoLoadDesc>TODO</CommandAutoLoadDesc>
<CommandAutoLoadDesc>激活时,殖民者将会自动装载{0}。</CommandAutoLoadDesc>
<!-- EN: Eject contents -->
<CommandEjectContents>TODO</CommandEjectContents>
<CommandEjectContents>弹出内容物</CommandEjectContents>
<!-- EN: Eject all contained {0} onto the ground. -->
<CommandEjectContentsDesc>TODO</CommandEjectContentsDesc>
<CommandEjectContentsDesc>将所有{0}弹出。</CommandEjectContentsDesc>
<!-- EN: Select all mechs -->
<CommandSelectAllMechs>TODO</CommandSelectAllMechs>
<CommandSelectAllMechs>选择所有机械体</CommandSelectAllMechs>
<!-- EN: Select all mechanoids controlled by this mechanitor. -->
<CommandSelectAllMechsDesc>TODO</CommandSelectAllMechsDesc>
<CommandSelectAllMechsDesc>选择这名机械师控制的所有机械体。</CommandSelectAllMechsDesc>
<!-- EN: Turret enabled -->
<CommandToggleTurret>TODO</CommandToggleTurret>
<CommandToggleTurret>炮塔已启用</CommandToggleTurret>
<!-- EN: Toggle turret being able to fire at will.\n\nWhen disabled, the turret will not automatically fire. This is useful while sneaking up on enemies. -->
<CommandToggleTurretDesc>TODO</CommandToggleTurretDesc>
<CommandToggleTurretDesc>开关炮塔自动开火模式。\n\n禁用时炮塔不会自动开火。这在需要隐秘行动的时候非常有用。</CommandToggleTurretDesc>
</LanguageData>

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@ -9,134 +9,134 @@
<MessageColonistInFinalStagesOfLabor>{PAWN_labelShort}的妊娠情况已经到分娩阶段。</MessageColonistInFinalStagesOfLabor>
<!-- EN: A mech charger was destroyed while {PAWN_nameDef} was charging! The power disruption has scrambled its brain, and it is going berserk. -->
<MessageMechChargerDestroyedMechGoesBerserk>TODO</MessageMechChargerDestroyedMechGoesBerserk>
<MessageMechChargerDestroyedMechGoesBerserk>{PAWN_nameDef}正在使用的充电站被摧毁了!电力中断扰乱了它的大脑,它现在狂暴了。</MessageMechChargerDestroyedMechGoesBerserk>
<!-- EN: Cannot use {ABILITY_label} on anyone who would actively resist. -->
<MessageCantUseOnResistingPerson>TODO</MessageCantUseOnResistingPerson>
<MessageCantUseOnResistingPerson>不能对任何积极抵抗的人使用{ABILITY_label}。</MessageCantUseOnResistingPerson>
<!-- EN: {0_labelShort} already has the {0_xenotype} xenotype. -->
<MessageCannotUseOnSameXenotype>TODO</MessageCannotUseOnSameXenotype>
<MessageCannotUseOnSameXenotype>{0_labelShort}已经有{0_xenotype}异种人。</MessageCannotUseOnSameXenotype>
<!-- EN: Xenogerms can only be implanted into colonists, prisoners, and slaves. -->
<MessageCanOnlyTargetColonistsPrisonersAndSlaves>TODO</MessageCanOnlyTargetColonistsPrisonersAndSlaves>
<MessageCanOnlyTargetColonistsPrisonersAndSlaves>异种胚芽只能植入殖民者、囚犯和奴隶体内。</MessageCanOnlyTargetColonistsPrisonersAndSlaves>
<!-- EN: Cannot implant in temporary faction members. -->
<MessageCannotImplantInTempFactionMembers>TODO</MessageCannotImplantInTempFactionMembers>
<MessageCannotImplantInTempFactionMembers>派系的临时人员不能植入。</MessageCannotImplantInTempFactionMembers>
<!-- EN: A xenogerm has been completed. -->
<MessageXenogermCompleted>TODO</MessageXenogermCompleted>
<MessageXenogermCompleted>一枚异种胚芽已经组装完成。</MessageXenogermCompleted>
<!-- EN: Work on the xenogerm at {0_labelShort} was cancelled: Missing required genepack. -->
<MessageXenogermCancelledMissingPack>TODO</MessageXenogermCancelledMissingPack>
<MessageXenogermCancelledMissingPack>{0_labelShort}的异种胚芽组装进程被取消:缺失必须的基因组。</MessageXenogermCancelledMissingPack>
<!-- EN: Absorbing {PAWN_nameDef}'s xenogerm will anger {0}. -->
<MessageAbsorbingXenogermWillAngerFaction>TODO</MessageAbsorbingXenogermWillAngerFaction>
<MessageAbsorbingXenogermWillAngerFaction>吸收{PAWN_nameDef}的异种胚芽将激怒{0}。</MessageAbsorbingXenogermWillAngerFaction>
<!-- EN: {ABILITY_label} can only be used on colonists, prisoners, and slaves. -->
<MessageCannotUseOnOtherFactions>TODO</MessageCannotUseOnOtherFactions>
<MessageCannotUseOnOtherFactions>{ABILITY_label}只能用于殖民者、囚犯和奴隶。</MessageCannotUseOnOtherFactions>
<!-- EN: Auto-adding {MECH_nameDef} to the caravan, since it is escorting {OVERSEER_nameDef} -->
<MessageCaravanAddingEscortingMech>TODO</MessageCaravanAddingEscortingMech>
<MessageCaravanAddingEscortingMech>自动向远行队添加{MECH_nameDef},因为它正在护卫{OVERSEER_nameDef}</MessageCaravanAddingEscortingMech>
<!-- EN: Auto-removing {MECH_nameDef} from the caravan, since it is escorting {OVERSEER_nameDef} -->
<MessageCaravanRemovingEscortingMech>TODO</MessageCaravanRemovingEscortingMech>
<MessageCaravanRemovingEscortingMech>自动从远行队移除{MECH_nameDef},因为它正在护卫{OVERSEER_nameDef}</MessageCaravanRemovingEscortingMech>
<!-- EN: {0} was a mechanitor. You can remove {0_possessive} {1_label} and use it on a colonist. -->
<MessageMechanitorCasketOpened>TODO</MessageMechanitorCasketOpened>
<MessageMechanitorCasketOpened>{0}是一个机械师。你可以删除{0_possessive}{1_label}并将其用于殖民者。</MessageMechanitorCasketOpened>
<!-- EN: Some prisoners' interaction mode required a bloodfeeder. Since the last bloodfeeder is gone, their interaction modes have reset to "No interaction". -->
<MessageNoBloodfeedersPrisonerInteractionReset>TODO</MessageNoBloodfeedersPrisonerInteractionReset>
<MessageNoBloodfeedersPrisonerInteractionReset>有些囚犯的互动模式需要汲血。由于最后一个渴血者消失了,他们的交互模式重置为“无交互”。</MessageNoBloodfeedersPrisonerInteractionReset>
<!-- EN: {PAWN_nameDef}'s pregnancy was successfully terminated. -->
<MessagePregnancyTerminated>{PAWN_nameDef}的妊娠圆满结束。</MessagePregnancyTerminated>
<!-- Pollution -->
<!-- EN: Need unpolluted terrain. -->
<MessageWarningPollutedCell>TODO</MessageWarningPollutedCell>
<MessageWarningPollutedCell>需要清洁的地面。</MessageWarningPollutedCell>
<!-- EN: Need polluted terrain. -->
<MessageWarningNotPollutedCell>TODO</MessageWarningNotPollutedCell>
<MessageWarningNotPollutedCell>需要被污染的地面。</MessageWarningNotPollutedCell>
<!-- EN: {0} has died because of pollution. -->
<MessagePlantDiedOfPollution>TODO</MessagePlantDiedOfPollution>
<MessagePlantDiedOfPollution>{0}因为污染而死亡。</MessagePlantDiedOfPollution>
<!-- EN: {0} has died because of a lack of pollution. -->
<MessagePlantDiedOfNoPollution>TODO</MessagePlantDiedOfNoPollution>
<MessagePlantDiedOfNoPollution>{0}因为缺乏污染而死亡。</MessagePlantDiedOfNoPollution>
<!-- EN: Pollution has increased by {0} at {1}. -->
<MessageWorldTilePollutionChanged>TODO</MessageWorldTilePollutionChanged>
<MessageWorldTilePollutionChanged>污染由于{0}增加了{1}。</MessageWorldTilePollutionChanged>
<!-- EN: A cocoon has been disturbed and is opening! -->
<MessageCocoonDisturbed>TODO</MessageCocoonDisturbed>
<MessageCocoonDisturbed>一个虫茧被扰动了,它正在破茧!</MessageCocoonDisturbed>
<!-- EN: Cocoons have been disturbed and are opening! -->
<MessageCocoonDisturbedPlural>TODO</MessageCocoonDisturbedPlural>
<MessageCocoonDisturbedPlural>虫茧被扰动了,它们正在破茧!</MessageCocoonDisturbedPlural>
<!-- EN: {PAWN_nameDef} must be downed before you can force {PAWN_objective} to reimplant {PAWN_possessive} xenogerm. -->
<MessageTargetMustBeDownedToForceReimplant>TODO</MessageTargetMustBeDownedToForceReimplant>
<MessageTargetMustBeDownedToForceReimplant>若要强行再植{PAWN_nameDef}的异种胚芽,必须先放倒{PAWN_objective}。</MessageTargetMustBeDownedToForceReimplant>
<!-- EN: {0_nameDef} is only {1} years old. {2} work can only be done from age {3}. -->
<MessageWorkTypeDisabledAge>{0_nameDef}只有{1}周岁。 {2}的工作只有等到{3}岁大之后才能开始。</MessageWorkTypeDisabledAge>
<!-- EN: {PAWN_nameDef} can now wake from deathrest safely. -->
<MessageDeathrestingPawnCanWakeSafely>TODO</MessageDeathrestingPawnCanWakeSafely>
<MessageDeathrestingPawnCanWakeSafely>{PAWN_nameDef}现在可以从死眠中安全苏醒。</MessageDeathrestingPawnCanWakeSafely>
<!-- EN: {0_nameDef} has lost control of a {1_kindBase} mech -->
<MessageMechanitorLostControlOfMech>TODO</MessageMechanitorLostControlOfMech>
<MessageMechanitorLostControlOfMech>{0_nameDef}失去了对一台{1_kindBase}的控制</MessageMechanitorLostControlOfMech>
<!-- EN: {0_nameDef} has disconnected from {1_nameDef} mech. -->
<MessageMechanitorDisconnectedFromMech>TODO</MessageMechanitorDisconnectedFromMech>
<MessageMechanitorDisconnectedFromMech>{0_nameDef}失去了{1_nameDef}的连接。</MessageMechanitorDisconnectedFromMech>
<!-- Xenogerm -->
<!-- EN: The total metabolism of the selected genes must be {MIN} or higher to continue, but currently it is only {AMOUNT}. -->
<MetabolismTooLowToCreateXenogerm>TODO</MetabolismTooLowToCreateXenogerm>
<MetabolismTooLowToCreateXenogerm>所选基因的总代谢效率不能低于{MIN},但目前只有{AMOUNT}。</MetabolismTooLowToCreateXenogerm>
<!-- EN: The total complexity of the selected genes must be {MAX} or less to create a xenogerm, but currently it is {AMOUNT}. -->
<ComplexityTooHighToCreateXenogerm>TODO</ComplexityTooHighToCreateXenogerm>
<ComplexityTooHighToCreateXenogerm>所选基因的总代谢效率不能高于{MAX},但目前有{AMOUNT}。</ComplexityTooHighToCreateXenogerm>
<!-- EN: Cannot create a xenogerm with no genes. -->
<MessageNoSelectedGenepacks>TODO</MessageNoSelectedGenepacks>
<MessageNoSelectedGenepacks>不能创建无基因组的异种胚芽。</MessageNoSelectedGenepacks>
<!-- EN: Cannot create a xenotype with no genes. -->
<MessageNoSelectedGenes>TODO</MessageNoSelectedGenes>
<MessageNoSelectedGenes>不能创建无基因组的异种胚芽。</MessageNoSelectedGenes>
<!-- EN: {0_label} can only store {1} genepacks. -->
<CanOnlyStoreNumGenepacks>TODO</CanOnlyStoreNumGenepacks>
<CanOnlyStoreNumGenepacks>{0_label}只能存储{1}x基因组。</CanOnlyStoreNumGenepacks>
<!-- EN: Xenotype name cannot be empty. -->
<XenotypeNameCannotBeEmpty>TODO</XenotypeNameCannotBeEmpty>
<XenotypeNameCannotBeEmpty>异种人名称不能为空。</XenotypeNameCannotBeEmpty>
<!-- EN: {0} lacks a prerequisite gene -->
<MessageGeneMissingPrerequisite>TODO</MessageGeneMissingPrerequisite>
<MessageGeneMissingPrerequisite>{0}缺乏先决条件基因</MessageGeneMissingPrerequisite>
<!-- EN: {PAWN_nameDef}'s deathrest capacity has increased from {OLD} to {NEW}. -->
<MessageDeathrestCapacityChanged>TODO</MessageDeathrestCapacityChanged>
<MessageDeathrestCapacityChanged>{PAWN_nameDef}的死眠值从{OLD}增加到{NEW}。</MessageDeathrestCapacityChanged>
<!-- EN: The sanguophages will arrive in a few hours for their meeting. -->
<SanguophagesArrivingSoon>TODO</SanguophagesArrivingSoon>
<SanguophagesArrivingSoon>血族将会在数小时后抵达并开始他们的会面。</SanguophagesArrivingSoon>
<!-- EN: The sanguophages have begun their meeting. -->
<SanguophagesBegunMeeting>TODO</SanguophagesBegunMeeting>
<SanguophagesBegunMeeting>血族开始了他们的会面。</SanguophagesBegunMeeting>
<!-- EN: The sanguophages are leaving due to life-threatening temperature. -->
<SanguophagesLeavingTemperature>TODO</SanguophagesLeavingTemperature>
<SanguophagesLeavingTemperature>血族由于致命的温度正离开地图。</SanguophagesLeavingTemperature>
<!-- EN: {PAWN_nameDef} was woken from {PAWN_possessive} deathrest due to sunlight exposure. -->
<MessagePawnWokenFromSunlight>TODO</MessagePawnWokenFromSunlight>
<MessagePawnWokenFromSunlight>{PAWN_nameDef}因阳光照射从{PAWN_possessive}死眠中醒来。</MessagePawnWokenFromSunlight>
<!-- EN: The {BED_labelShort} {PAWN_nameDef} is assigned to use for deathrest has been exposed to sunlight. {PAWN_nameDef} cannot deathrest there. -->
<MessageBedExposedToSunlight>TODO</MessageBedExposedToSunlight>
<MessageBedExposedToSunlight>{BED_labelShort}{PAWN_nameDef}被分配用于死眠的地点已经暴露在阳光下。{PAWN_nameDef}不能在那里死眠。</MessageBedExposedToSunlight>
<!-- Mechanitor -->
<!-- EN: {PAWN_nameDef}'s brain has been destroyed by the subcore ripscanner. -->
<MessagePawnKilledRipscanner>TODO</MessagePawnKilledRipscanner>
<MessagePawnKilledRipscanner>{PAWN_nameDef}的大脑已被裂解扫描仪破坏。</MessagePawnKilledRipscanner>
<!-- EN: Cannot resurrect dessicated corpses. -->
<MessageCannotResurrectDessicatedCorpse>TODO</MessageCannotResurrectDessicatedCorpse>
<MessageCannotResurrectDessicatedCorpse>不能复活风干的尸体。</MessageCannotResurrectDessicatedCorpse>
<!-- EN: {0} is about to explode! -->
<MessageAboutToExplode>TODO</MessageAboutToExplode>
<MessageAboutToExplode>{0}快要爆炸了!</MessageAboutToExplode>
<!-- Childcare -->
<!-- EN: {FEEDER_labelShort} cannot perform childcare tasks. -->
<MessageChildcareDisabled>{FEEDER_labelShort}不能执行儿童看护的任务。</MessageChildcareDisabled>
<MessageChildcareDisabled>{FEEDER_labelShort}不能执行儿童保育的任务。</MessageChildcareDisabled>
<!-- EN: {FEEDER_labelShort} is not assigned to do childcare tasks. -->
<MessageChildcareNotAssigned>{FEEDER_labelShort}未分配儿童看护的任务。</MessageChildcareNotAssigned>
<MessageChildcareNotAssigned>{FEEDER_labelShort}未分配儿童保育的任务。</MessageChildcareNotAssigned>
<!-- EN: You already have the maximum number of custom xenotypes. You must delete some if you wish to create more. -->
<MessageTooManyCustomXenotypes>TODO</MessageTooManyCustomXenotypes>
<MessageTooManyCustomXenotypes>您已经拥有最大数量的自定义异种人。如果要创建更多内容,则必须删除一些。</MessageTooManyCustomXenotypes>
<!-- EN: Cannot save xenotype with multiple conflicting genes. -->
<MessageConflictingGenesPresent>TODO</MessageConflictingGenesPresent>
<MessageConflictingGenesPresent>无法保存具有多个冲突基因的异种。</MessageConflictingGenesPresent>
<!-- EN: {BUILDING_labelShort} has been bound to {PAWN_nameDef} ({CUR}/{MAX} deathrest capacity). -->
<MessageDeathrestBuildingBound>TODO</MessageDeathrestBuildingBound>
<MessageDeathrestBuildingBound>{{BUILDING_labelShort}已绑定到{PAWN_nameDef}({CUR}/{MAX} 死眠能力)。</MessageDeathrestBuildingBound>
<!-- EN: Developmental stage selection disabled by scenario. -->
<MessageDevelopmentalStageSelectionDisabledByScenario>TODO</MessageDevelopmentalStageSelectionDisabledByScenario>
<MessageDevelopmentalStageSelectionDisabledByScenario>生命阶段选择因剧本而失效。</MessageDevelopmentalStageSelectionDisabledByScenario>
<!-- EN: {PAWN_nameDef} did not have enough blood to produce a hemogen pack. -->
<MessagePawnHadNotEnoughBloodToProduceHemogenPack>TODO</MessagePawnHadNotEnoughBloodToProduceHemogenPack>
<MessagePawnHadNotEnoughBloodToProduceHemogenPack>{PAWN_nameDef}没有足够的血液来产生血源包。</MessagePawnHadNotEnoughBloodToProduceHemogenPack>
<!-- EN: {PAWN_nameDef} doesn't have enough blood to produce a hemogen pack. -->
<MessageCannotStartHemogenExtraction>TODO</MessageCannotStartHemogenExtraction>
<MessageCannotStartHemogenExtraction>{PAWN_nameDef}没有足够的血液来产生血源包。</MessageCannotStartHemogenExtraction>
<!-- EN: You must choose how {PAWN_nameDef} will grow now. -->
<MessageCannotPostponeGrowthMoment>TODO</MessageCannotPostponeGrowthMoment>
<MessageCannotPostponeGrowthMoment>现在必须选择{PAWN_nameDef}的培养方式。</MessageCannotPostponeGrowthMoment>
<!-- EN: Warning: {0_labelShort} is carrying a baby while drafted. -->
<MessageDraftedPawnCarryingBaby>警告:{0_labelShort}在被征召时携带了一个婴儿。</MessageDraftedPawnCarryingBaby>

View File

@ -31,7 +31,7 @@
<HumanlikeBaby.customMoodTipString>情绪代表一个人的快乐或压力有多大。情绪低落的婴儿更有可能哭,而情绪高涨的婴儿更有可能咯咯笑。</HumanlikeBaby.customMoodTipString>
<!-- EN: child -->
<HumanlikeChild.label></HumanlikeChild.label>
<HumanlikeChild.label></HumanlikeChild.label>
<!-- EN: teenager -->
<HumanlikeTeenager.label>少年</HumanlikeTeenager.label>

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@ -131,6 +131,6 @@
<!-- EN: torch lamp -->
<TorchLamp.label>火把</TorchLamp.label>
<!-- EN: A wooden torch for lighting an area. People need light to move and work at full speed. Can be automatically refueled with wood. Produces a small amount of heat. -->
<TorchLamp.description>将一片区域照亮的木制火把。人需要有光才能全速行动和工作。能自动添加原木作燃料。产生少量的热。</TorchLamp.description>
<TorchLamp.description>将一片区域照亮的木制火把。人需要有光才能全速行动和工作。需要添加原木作燃料。产生少量的热。</TorchLamp.description>
</LanguageData>

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@ -28,9 +28,9 @@
<!-- EN: A colonist died because someone took body parts from them. It's horrible. -->
<KnowColonistExecuted.stages.colonist_organharvested.description>殖民者因为被摘取器官而死去,这太可怕了。</KnowColonistExecuted.stages.colonist_organharvested.description>
<!-- EN: colonist ripscanned -->
<KnowColonistExecuted.stages.colonist_ripscanned.label>殖民者因裂扫描而死</KnowColonistExecuted.stages.colonist_ripscanned.label>
<KnowColonistExecuted.stages.colonist_ripscanned.label>殖民者因裂扫描而死</KnowColonistExecuted.stages.colonist_ripscanned.label>
<!-- EN: A colonist died in our ripscanner. Their brain was burned up to feed the machine. It's horrible. -->
<KnowColonistExecuted.stages.colonist_ripscanned.description>一名殖民者死于我们的裂隙扫描仪。他们的大脑被烧掉了,用来喂养机器。这是很可怕的。</KnowColonistExecuted.stages.colonist_ripscanned.description>
<KnowColonistExecuted.stages.colonist_ripscanned.description>一名殖民者死于我们的裂解扫描仪。他们的大脑被烧掉,用来喂养机器。这是很可怕的。</KnowColonistExecuted.stages.colonist_ripscanned.description>
<!-- EN: justified execution -->
<KnowGuestExecuted.stages.justified_execution.label>合理的死刑</KnowGuestExecuted.stages.justified_execution.label>
@ -49,9 +49,9 @@
<!-- EN: A prisoner or guest died because the colony took body parts from them. It's horrible. -->
<KnowGuestExecuted.stages.someone_was_organmurdered.description>某个囚犯或是访客在这里被摘取器官而死去,这太可怕了。</KnowGuestExecuted.stages.someone_was_organmurdered.description>
<!-- EN: someone was ripscanned -->
<KnowGuestExecuted.stages.someone_was_ripscanned.label>有人因裂扫描而死</KnowGuestExecuted.stages.someone_was_ripscanned.label>
<KnowGuestExecuted.stages.someone_was_ripscanned.label>有人因裂扫描而死</KnowGuestExecuted.stages.someone_was_ripscanned.label>
<!-- EN: A prisoner died in our ripscanner. Their brain was burned up to feed the machine. It's horrible. -->
<KnowGuestExecuted.stages.someone_was_ripscanned.description>一名囚犯死在了我们的裂隙扫描仪里。他们的大脑被烧掉了,用来喂养机器。这是很可怕的。</KnowGuestExecuted.stages.someone_was_ripscanned.description>
<KnowGuestExecuted.stages.someone_was_ripscanned.description>一名囚犯死在了我们的裂解扫描仪里。他们的大脑被烧掉,用来喂养机器。这是很可怕的。</KnowGuestExecuted.stages.someone_was_ripscanned.description>
<!-- EN: innocent prisoner died -->
<KnowPrisonerDiedInnocent.stages.innocent_prisoner_died.label>囚犯无辜死亡</KnowPrisonerDiedInnocent.stages.innocent_prisoner_died.label>

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@ -18,9 +18,9 @@
<!-- EN: A colonist died because someone took body parts from them. It's horrible. -->
<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_organharvested.description>某位殖民者因为被摘取器官而死去,这太可怕了。</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_organharvested.description>
<!-- EN: colonist ripscanned -->
<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.label>殖民者因裂扫描而死</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.label>
<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.label>殖民者因裂扫描而死</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.label>
<!-- EN: A colonist died in our ripscanner, their brain burned to ask to feed the machine. It's horrifying. -->
<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>一名殖民者死于我们的裂隙扫描仪。他们的大脑被烧掉了,用来喂养机器。这是很可怕的。</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>
<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>一名殖民者死于我们的裂解扫描仪。他们的大脑被烧掉,用来喂养机器。这是很可怕的。</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>
<!-- EN: justified execution -->
<ExecutedGuest_Know_Abhorrent_Mood.stages.justified_execution.label>合理的死刑</ExecutedGuest_Know_Abhorrent_Mood.stages.justified_execution.label>
@ -39,9 +39,9 @@
<!-- EN: A prisoner or guest died because the colony took body parts from them. It's horrible. -->
<ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_organmurdered.description>某个囚犯或是访客在这里被摘取器官而死去,这太可怕了。</ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_organmurdered.description>
<!-- EN: someone was ripscanned -->
<ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.label>有人因裂扫描而死</ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.label>
<ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.label>有人因裂扫描而死</ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.label>
<!-- EN: A prisoner died in our ripscanner, their brain burned to ash to feed the machine. It's horrifying. -->
<ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.description>一名囚犯死在了我们的裂隙扫描仪里。他们的大脑被烧掉了,用来喂养机器。这是很可怕的。</ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.description>
<ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.description>一名囚犯死在了我们的裂解扫描仪里。他们的大脑被烧掉,用来喂养机器。这是很可怕的。</ExecutedGuest_Know_Abhorrent_Mood.stages.someone_was_ripscanned.description>
<!-- EN: executed prisoner -->
<ExecutedPrisoner_Horrible.stages.executed_prisoner.label>处决囚犯</ExecutedPrisoner_Horrible.stages.executed_prisoner.label>

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@ -63,7 +63,7 @@
<!-- EN: No role assigned -->
<NoRoleAssigned>未分配职位</NoRoleAssigned>
<!-- EN: Children cannot take on roles -->
<ChildNoRoleAssigned>童无法分配职位</ChildNoRoleAssigned>
<ChildNoRoleAssigned>童无法分配职位</ChildNoRoleAssigned>
<!-- EN: Remove {0} role -->
<RemoveRole>移除{0}职位</RemoveRole>
<!-- EN: You're about to assign the role of {ROLE_labelDef} to {PAWN_labelShort}. -->

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@ -326,7 +326,7 @@
<!-- EN: Must be {0} -->
<RoleRequirementLabelSupremeGender>必须是{0}</RoleRequirementLabelSupremeGender>
<!-- EN: Cannot be child -->
<RoleRequirementCannotBe>不能是童。</RoleRequirementCannotBe>
<RoleRequirementCannotBe>不能是童。</RoleRequirementCannotBe>
<!-- EN: Abilities -->
<RoleGrantedAbilitiesLabel>能力</RoleGrantedAbilitiesLabel>