diff --git a/Core/DefInjected/TipSetDef/Tips.xml b/Core/DefInjected/TipSetDef/Tips.xml
index 4db67fdb..9dee0489 100644
--- a/Core/DefInjected/TipSetDef/Tips.xml
+++ b/Core/DefInjected/TipSetDef/Tips.xml
@@ -1,4 +1,4 @@
-
+
@@ -125,5 +125,7 @@
干净整洁实验室能够让你的研究更省时省力,铺满无菌地砖是个好主意。
你可以在任何时候通过选项菜单来修改故事叙述者和游戏难度。
+
+ 你结盟的派系越多,能够获得的商队活动和军事援助就越多。
\ No newline at end of file
diff --git a/Core/Keyed/Dialog_StatsReports.xml b/Core/Keyed/Dialog_StatsReports.xml
index dced010c..f8834592 100644
--- a/Core/Keyed/Dialog_StatsReports.xml
+++ b/Core/Keyed/Dialog_StatsReports.xml
@@ -1,4 +1,4 @@
-
+
@@ -113,8 +113,8 @@
攻击
-
- 娱乐类型决定了从娱乐活动中获取快乐的种类。为了防止殖民者感到无聊,建议同时有多种娱乐方式。
+
+ 不同的娱乐方式能满足不同的娱乐类型需求。殖民者会逐渐厌倦相同的娱乐活动,因此提供多种多样的娱乐是十分重要的。
所有娱乐类型
diff --git a/Core/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml
index 91846a6e..c09ca9dd 100644
--- a/Core/Keyed/Misc_Gameplay.xml
+++ b/Core/Keyed/Misc_Gameplay.xml
@@ -402,8 +402,6 @@
囚犯
囚犯
-
- 完成
单击以在“任务”选项卡中查看此任务
@@ -1275,4 +1273,7 @@
受影响的性别
+
+ 完成
+
\ No newline at end of file
diff --git a/Royalty/DefInjected/ConceptDef/Concepts_TriggeredModal.xml b/Royalty/DefInjected/ConceptDef/Concepts_TriggeredModal.xml
index 2f667d79..b5638f5a 100644
--- a/Royalty/DefInjected/ConceptDef/Concepts_TriggeredModal.xml
+++ b/Royalty/DefInjected/ConceptDef/Concepts_TriggeredModal.xml
@@ -1,9 +1,9 @@
-
+
无法社交
-
- {PAWN_labelShort}无法完成社交任务。然而,这个任务会将{FACTION_royalFavorLabel}以荣誉头衔的方式授予{PAWN_labelShort}。那些拥有荣誉头衔的人非常需要社交技能,所以如果{PAWN_labelShort}获得头衔,{PAWN_pronoun}可能会度过一段艰难的日子。如果有了更高的头衔,殖民者将只能进行诸如贸易或者谈判之类的社交工作。
+
+ {PAWN_labelShort}无法完成社交任务。然而,这个任务会将{FACTION_royalFavorLabel}以荣誉头衔的方式授予{PAWN_labelShort}。那些拥有荣誉头衔的人非常需要社交技能,所以如果{PAWN_labelShort}获得头衔,{PAWN_pronoun}可能会度过一段艰难的日子。如果有了更高的头衔,殖民者将只能进行诸如贸易或者谈判之类的社交工作。\n\n你想要继续吗?
\ No newline at end of file
diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml
index 06e90201..6e1e8f96 100644
--- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml
+++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml
@@ -1,4 +1,4 @@
-
+
diff --git a/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml b/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml
index 84552cd4..261fec43 100644
--- a/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml
+++ b/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml
@@ -171,12 +171,12 @@
diff --git a/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml b/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml
index bd223ea0..38620c1b 100644
--- a/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml
+++ b/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml
@@ -20,13 +20,13 @@
minMoodInfo->
commonDescEnding->[helpersParagraph][shuttleWillComeParagraph]\n\n[mustKeepOnMapParagraph]
enemyGroupsParagraph->[threatDescriptionParagraph]
- threatDescriptionParagraph(allowedThreats==Raids,threatCount==1)->There will be [threatCount] raid of roughly this size:\n\n[threatExample]
- threatDescriptionParagraph(allowedThreats==Raids,threatCount>1)->There will be [threatCount] raids of roughly this size:\n\n[threatExample]
- threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==1)->A mech cluster will deploy nearby.
- threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==2)->A double-strength mech cluster will deploy nearby.
- threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==3)->A triple-strength mech cluster will deploy nearby.
- threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==2)->Two double-strength mech clusters will deploy nearby.
- threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==1)->Two mech clusters will deploy nearby.
+ threatDescriptionParagraph(allowedThreats==Raids,threatCount==1)->there will be [threatCount] raid of roughly this size:\n\n[threatExample]
+ threatDescriptionParagraph(allowedThreats==Raids,threatCount>1)->there will be [threatCount] raids of roughly this size:\n\n[threatExample]
+ threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==1)->a mech cluster will deploy nearby.
+ threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==2)->a double-strength mech cluster will deploy nearby.
+ threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==3)->a triple-strength mech cluster will deploy nearby.
+ threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==2)->two double-strength mech clusters will deploy nearby.
+ threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==1)->two mech clusters will deploy nearby.
shuttleWillComeParagraph(lodgersCount==1)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect [lodgers0_nameDef]. If you get [lodgers0_objective] onto the shuttle alive, [allRewardsDescriptions]
shuttleWillComeParagraph(lodgersCount>=2)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect the [lodgersLabelPlural]. If you get them onto the shuttle alive, [allRewardsDescriptions]
mustKeepOnMapParagraph(lodgersCount==1)->You must keep [lodgers0_nameDef] at [map_definite] and not send [lodgers0_objective] anywhere else.
diff --git a/Royalty/Keyed/Letters.xml b/Royalty/Keyed/Letters.xml
index f358cac2..46d298c8 100644
--- a/Royalty/Keyed/Letters.xml
+++ b/Royalty/Keyed/Letters.xml
@@ -1,4 +1,4 @@
-
+
@@ -51,8 +51,8 @@
必须在五天的限期内提取植入物,以避免产生外交后果。
{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。
-
- {PAWN_pronoun}现在可以发表演说了。{PAWN_pronoun}将召集其他所有殖民者到{PAWN_possessive}谒见厅听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于{PAWN_labelShort}的社交能力。
+
+ {PAWN_pronoun}现在可以发表演说了。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于{PAWN_labelShort}的社交能力。
此头衔需要一个满足以下要求的谒见厅:{1}