update for 1.1.2563

This commit is contained in:
VaniatD 2020-03-04 13:48:44 +08:00
parent 3d87086369
commit 8d3a56c922
19 changed files with 46 additions and 36 deletions

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@ -21,7 +21,7 @@
<!-- EN: insects -->
<Insect.label>虫巢</Insect.label>
<!-- EN: Sorne Insect Geneline -->
<!-- EN: Sorne Geneline -->
<Insect.fixedName>杂交虫巢</Insect.fixedName>
<!-- EN: insect -->
<Insect.pawnSingular>昆虫</Insect.pawnSingular>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bridge -->
<Bridge.label>桥梁</Bridge.label>
<!-- EN: A flat wooden surface on supportive beams which can be built over water. You can build non-heavy structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well. -->
<Bridge.description>能够在水面上建造的一种结构,梁柱结构上铺着平坦的木板。你可以在桥上建造不太重的结构体,但是要小心——桥梁是十分脆弱的。桥梁坍塌的时候,上面的建筑也会损毁。</Bridge.description>
<!-- EN: A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well. -->
<Bridge.description>能够在水面上建造的一种结构,梁柱结构上铺着平坦的木板。你可以在桥上建造轻质的结构体,但是要小心——桥梁是十分脆弱的。桥梁坍塌的时候,上面的建筑也会损毁。</Bridge.description>
<!-- EN: underwall -->
<Underwall.label>墙下</Underwall.label>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: psychic animal pulser -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: chemical want -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Cancel -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Tool -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Confirm -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Mad {ANIMAL_labelShort} -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Misc -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Sieging {0} from {1} are assaulting the colony. -->

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@ -1224,8 +1224,8 @@
<Reward_Goodwill>你与{0_name}的派系关系将提高{1}</Reward_Goodwill>
<!-- Bladelink -->
<!-- EN: Bonded to: {PAWN_labelShort} -->
<BondedWith>绑定到:{PAWN_labelShort}</BondedWith>
<!-- EN: Bonded to: {0} -->
<BondedWith>绑定至:{0}</BondedWith>
<!-- EN: Not yet bonded -->
<NotBonded>尚未绑定</NotBonded>
<!-- EN: bonded to someone else -->

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@ -1,15 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription->[intro][asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], will perform a customary visit with any Count of [asker_possessive] domain upon request. Invite [asker_objective], satisfy [asker_possessive] royal needs for [shuttleDelayTicks_duration], and all of you can ride the shuttle to the Imperial flotilla. You may then join the Imperial court, or escape to a new life among the stars.\n\nEarning the title of Count means completing quests to earn [asker_faction_royalFavorLabel] with [asker_faction_name]. It may take years to finally achieve the title of Count.\n\nDuring [asker_possessive] visit, you must keep [asker_nameDef]'s mood above [lodgersMoodThreshold_percent]. This means providing royal perquisites like a lavish bedroom.[threatsInfo]\n\n[asker_nameDef] will bring four of [asker_possessive] personal guards and place them under your command. You must house these guards, but [asker_nameDef] will not complain if they are killed or unhappy.\n\nYou must keep the visitors at [map_definite] and not send them anywhere else. If you fail this quest or migrate, you will have another chance at it later.</li>
<li>questDescription->[intro]The [asker_faction_leaderTitle] of [asker_faction_name] will perform a customary visit with any Count of his domain upon request. Invite him, satisfy his royal needs for [shuttleDelayTicks_duration], and all of you can ride the shuttle to the Imperial flotilla. You may then join the Imperial court, or escape to a new life among the stars.\n\nEarning the title of Count means completing quests to earn [asker_faction_royalFavorLabel] with [asker_faction_name]. It may take years to finally achieve the title of Count.\n\nDuring his visit, you must keep his mood above [lodgersMoodThreshold_percent]. This means providing royal perquisites like a lavish bedroom.[threatsInfo]\n\nThe [asker_faction_leaderTitle] will bring four of his personal guards and place them under your command. You must house these guards, but the [asker_faction_leaderTitle] will not complain if they are killed or unhappy.\n\nYou must keep the visitors at [map_definite] and not send them anywhere else. If you fail this quest or migrate, you will have another chance at it later.</li>
<li>intro(sameQuestsCount==0)->You have learned of a way to escape this planet!\n\n</li>
<li>intro(sameQuestsCount>=1)->You have been given another chance at royal ascent.\n\n</li>
<li>threatsInfo(allowViolentQuests==true,priority=1)->\n\nOthers will take the opportunity to try to kill the [asker_faction_leaderTitle], and will attack with great intensity. Be prepared to defend.</li>
<li>threatsInfo-></li>
-->
<EndGame_RoyalAscent.questDescriptionRules.rulesStrings>
<li>questDescription->[intro][asker_faction_name]的[asker_faction_leaderTitle] [asker_nameFull],将会应邀对[asker_possessive]区域进行常规访问。邀请[asker_objective]前来访问,并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。你可以选择加入帝国,或者逃离星球开始新生活。\n\n你可以通过完成任务来获取[asker_faction_name]的[asker_faction_royalFavorLabel]头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间,你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容,例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef]带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然[asker_nameDef]不会在意这些人的生死哀乐,但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite],也不能把他们送离。 如果你这次任务失败或者自行迁徙,也不会影响你以后获取同样任务的机会。</li>
<li>questDescription->[intro][asker_faction_name]的[asker_faction_leaderTitle] [asker_nameFull],将会应邀对[asker_possessive]一个伯爵领地进行常规访问。邀请[asker_objective]前来访问,并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。你可以选择加入帝国,或者逃离星球开始新生活。\n\n你可以通过完成任务来获取[asker_faction_name]的[asker_faction_royalFavorLabel]头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间,你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容,例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef]带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然[asker_nameDef]不会在意这些人的生死哀乐,但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite],也不能把他们送离。 如果你这次任务失败或者自行迁徙,也不会影响你以后获取同样任务的机会。</li>
<li>intro(sameQuestsCount==0)->你现在知晓了一种逃离这个星球的方法!\n\n</li>
<li>intro(sameQuestsCount>=1)->你又得到了一次荣誉提升的机会。\n\n</li>
<li>threatsInfo(allowViolentQuests==true,priority=1)->\n\n其他人终于有机会杀死[asker_faction_leaderTitle],你马上会迎来巨量的饱和式攻击。赶快准备防御力量吧!</li>
@ -35,16 +35,18 @@
<li>titleEnd->主人</li>
<li>titleEnd->胜利</li>
</EndGame_RoyalAscent.questNameRules.rulesStrings>
<!-- EN: asker.NoLongerFactionLeader -->
<EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>asker.NoLongerFactionLeader</EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>
<!-- EN: [asker_faction_leaderTitle] arrived -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>
<!-- EN: [asker_nameDef], [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect [asker_objective] and satisfy [asker_possessive] royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name]的[asker_faction_leaderTitle][asker_nameDef],已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
<!-- EN: The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name]的[asker_faction_leaderTitle][asker_nameDef],已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
<!-- EN: Should depart on shuttle -->
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>应该乘坐穿梭机离开</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>
<!-- EN: Shuttle arrived -->
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>穿梭机已抵达</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle has arrived to collect [asker_bestRoyalTitleDef].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>穿梭机已经前来迎接[asker_bestRoyalTitleDef]。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>
<!-- EN: The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>穿梭机已经前来迎接[asker_faction_leaderTitle]。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>
<!-- EN: The high stellarch will now welcome you into the Imperial flotilla as an honored noble party.\n\nYou might stay in the Imperial court and jockey for political power. Perhaps you'll avoid the drama and focus on enjoying ultratech luxuries. Or, you might even buy a ship and set a course for your long-lost home.\n\nThe choice is up to you. -->
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.endingText.slateRef>至高星系主宰以对待荣誉贵族的规格欢迎你加入帝国舰队。\n\n你可以选择加入帝国上层谋求更大的政治权力。可能你也只想安心享受帝国技术带来的各种奢侈体验不愿再经历各种戏剧性的生活。或许你也可以买一艘飞船选择衣锦还乡。\n\n决定权在你手中。</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.endingText.slateRef>
<!-- EN: You've escaped on the Imperial shuttle! -->
@ -71,11 +73,11 @@
<EndGame_RoyalAscent.root.nodes.askerLeftMap.node.nodes.Letter.text.slateRef>需要你护卫的{SUBJECT_definite}失踪在你的殖民地。[failLetterEndingCommon]</EndGame_RoyalAscent.root.nodes.askerLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->
<EndGame_RoyalAscent.root.nodes.shuttleDestroyed.node.nodes.Letter.label.slateRef>穿梭机已被毁</EndGame_RoyalAscent.root.nodes.shuttleDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect [asker_bestRoyalTitleDef] has been destroyed. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>前来迎接[asker_bestRoyalTitleDef]的穿梭机被摧毁了。[failLetterEndingCommon]</EndGame_RoyalAscent.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机被摧毁了。[failLetterEndingCommon]</EndGame_RoyalAscent.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.label.slateRef>任务[resolvedQuestName]已失败。</EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect [asker_bestRoyalTitleDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>前来迎接[asker_bestRoyalTitleDef]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without him. He will now leave on foot. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>
</LanguageData>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>decreeIntro->[asker_nameDef], your [asker_bestRoyalTitle], has issued a royal decree.</li>
<li>decreeThreatInfo->If you fail to fulfill this decree within [decreeDays] days, [asker_nameDef] will start to become unhappy. [asker_possessive] anger will increase over time until the decree is satisfied.</li>
@ -13,5 +13,5 @@
<DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>[asker_nameDef]的法令被遗忘</DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] has forgotten about [asker_possessive] decree. -->
<DecreeSetup.root.nodes.Delay.node.nodes.Letter.text.slateRef>[asker_nameDef]已经遗忘[asker_possessive]法令。</DecreeSetup.root.nodes.Delay.node.nodes.Letter.text.slateRef>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: helperKind -->
@ -35,8 +35,12 @@
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] [helpersHasHave] arrived to aid you with the quest '[resolvedQuestName]'. -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>
<!-- EN: [helpersLabelSingOrPlural] leaving -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.label.slateRef>
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving. -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.text.slateRef>由[asker_nameDef]向你派出以支援任务工作的[helpersLabelSingOrPlural][helpersHasHave]在你这里消耗了太多时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.text.slateRef>
<!-- UNUSED -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.text.slateRef>由[asker_nameDef]向你派出以支援任务工作的[helpersLabelSingOrPlural][helpersHasHave]在你这里消耗了太多时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.text.slateRef>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Some royal titles allow the holder to call for military aid. This can save you in a tough moment. -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Character tab -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royal titles -->
@ -124,5 +124,9 @@
<LetterRandomDecree>{0_nameIndef}为了确认{0_bestRoyalTitleIndef}的{0_possessive}头衔,已经发布了一项法令,现在要求立即执行。\n \n如果没有及时执行{0_nameIndef}将变得非常不高兴。</LetterRandomDecree>
<!-- EN: The decree is titled "{0}". -->
<LetterDecree_Quest>这个法令是"{0}"。</LetterDecree_Quest>
<!-- Lent colonist died -->
<!-- EN: {PAWN_nameDef} was lent to {FACTION}. They will return the body of {PAWN_nameDef} shortly. -->
<LentColonistDied>{PAWN_nameDef}曾被借调至{FACTION}。他们将在最近交还{PAWN_nameDef}的遗体。</LentColonistDied>
</LanguageData>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royalty and throne -->