fix "!"
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@ -19,6 +19,6 @@
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<!-- EN: Caravan ambushed (manhunters) -->
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<ManhunterAmbush.letterLabel>远行队遭遇伏击(猎杀人类)</ManhunterAmbush.letterLabel>
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<!-- EN: {0} has been ambushed by scaria-infected manhunting {1}! -->
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<ManhunterAmbush.letterText>{0}被感染了狂暴症的{1}伏击了!</ManhunterAmbush.letterText>
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<ManhunterAmbush.letterText>{0}被感染了狂暴症的{1}伏击了!</ManhunterAmbush.letterText>
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</LanguageData>
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@ -139,7 +139,7 @@
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<!-- EN: brutal outdoors -->
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<NeedIndoors.stages.brutal_outdoors.label>残酷的户外活动</NeedIndoors.stages.brutal_outdoors.label>
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<!-- EN: These open spaces are driving me insane! -->
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<NeedIndoors.stages.brutal_outdoors.description>这些空地快把我逼疯了! </NeedIndoors.stages.brutal_outdoors.description>
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<NeedIndoors.stages.brutal_outdoors.description>这些空地快把我逼疯了! </NeedIndoors.stages.brutal_outdoors.description>
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<!-- EN: recreation-starved -->
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<NeedJoy.stages.recreationstarved.label>完全没有娱乐活动</NeedJoy.stages.recreationstarved.label>
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@ -511,7 +511,7 @@
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<!-- EN: A techprint has been applied to the research project: {PROJECT_label}. -->
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<LetterTechprintAppliedPartIntro>一个科研蓝图技术已经应用到研究项目: {PROJECT_label}。</LetterTechprintAppliedPartIntro>
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<!-- EN: You've completed the project's techprint requirements! Your researchers can now begin researching how to actually use the technology at your research benches. -->
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<LetterTechprintAppliedPartJustUnlocked>你已经完成了科研蓝图要求的项目!你的研究人员现在可以开始研究如何在实际中应用这项技术。</LetterTechprintAppliedPartJustUnlocked>
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<LetterTechprintAppliedPartJustUnlocked>你已经完成了科研蓝图要求的项目!你的研究人员现在可以开始研究如何在实际中应用这项技术。</LetterTechprintAppliedPartJustUnlocked>
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<!-- EN: This project's techprint requirements are not yet satisfied. {0} techprints have been applied so far. The project requires {1} in total. -->
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<LetterTechprintAppliedPartNotUnlockedYet>该项目的科研蓝图技术要求尚未得到满足。到目前为止,已经应用了{0}科研蓝图技术。该项目总计需要{1}。</LetterTechprintAppliedPartNotUnlockedYet>
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<!-- EN: This project's techprint requirements were already satisfied. The extra techprint advanced your research efforts on {PROJECT_label}. Half the remaining research work, {0} points, has been completed. -->
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@ -182,7 +182,7 @@
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<MessageAttackedByPredator>{PREY_labelShort}正被{PREDATOR}攻击!</MessageAttackedByPredator>
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<!-- EN: {PAWN_labelShort} has started to roam away! {PAWN_pronoun} will leave the map unless an animal handler ropes {PAWN_objective} back to a pen. -->
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<MessageRoamerLeaving>{PAWN_labelShort}已经开始迁徙了! {PAWN_pronoun}会离开地图,除非有驯兽师将{PAWN_objective}牵引回畜栏内。</MessageRoamerLeaving>
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<MessageRoamerLeaving>{PAWN_labelShort}已经开始迁徙了! {PAWN_pronoun}会离开地图,除非有驯兽师将{PAWN_objective}牵引回畜栏内。</MessageRoamerLeaving>
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<!-- EN: A bug hive has reproduced itself. -->
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<MessageHiveReproduced>一个虫巢繁殖出了一个新虫巢。</MessageHiveReproduced>
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@ -1461,7 +1461,7 @@
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<HealingRestoreBodyPart>{0_nameDef}的{1}被恢复了。</HealingRestoreBodyPart>
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<!-- EN: Caution: Placing a building here will anger {FACTION_name}! -->
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<WarningBuildingCausesHostility>注意:在这里放置一个建筑物会激怒{FACTION_name}!</WarningBuildingCausesHostility>
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<WarningBuildingCausesHostility>注意:在这里放置一个建筑物会激怒{FACTION_name}!</WarningBuildingCausesHostility>
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<!-- EN: Choose landing site -->
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<ChooseLandingSite>选择着陆点</ChooseLandingSite>
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@ -460,7 +460,7 @@
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<!-- EN: Unforgettable -->
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<GladiatorDuel.outcomeChances.3.label>令人难忘的</GladiatorDuel.outcomeChances.3.label>
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<!-- EN: The duel was unforgettable! Both fighters gave all they had, and the death showed their dedication. -->
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<GladiatorDuel.outcomeChances.3.description>这场决斗真令人难以忘怀!两位决斗者都献出了他们的一切,他们的牺牲彰显了他们的奉献精神。</GladiatorDuel.outcomeChances.3.description>
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<GladiatorDuel.outcomeChances.3.description>这场决斗真令人难以忘怀!两位决斗者都献出了他们的一切,他们的牺牲彰显了他们的奉献精神。</GladiatorDuel.outcomeChances.3.description>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<Sacrifice.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</Sacrifice.description>
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@ -33,7 +33,7 @@
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<!-- EN: ate human meat -->
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<AteHumanMeat_RequiredRavenous.stages.ate_human_meat.label>吃了人肉</AteHumanMeat_RequiredRavenous.stages.ate_human_meat.label>
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<!-- EN: I ate human meat! The world is right, and I am as I should be. -->
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<AteHumanMeat_RequiredRavenous.stages.ate_human_meat.description>我吃了人肉!这样的世界是对的,我是我该成为的人。</AteHumanMeat_RequiredRavenous.stages.ate_human_meat.description>
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<AteHumanMeat_RequiredRavenous.stages.ate_human_meat.description>我吃了人肉!这样的世界是对的,我是我该成为的人。</AteHumanMeat_RequiredRavenous.stages.ate_human_meat.description>
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<!-- EN: ate human meat -->
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<AteHumanMeat_RequiredStrong.stages.ate_human_meat.label>吃了人肉</AteHumanMeat_RequiredStrong.stages.ate_human_meat.label>
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@ -140,11 +140,11 @@
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<!-- EN: human leather {0} (+2) -->
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<HumanLeatherApparel_Horrible.stages.human_leather_2.label>人皮{0}(3件)</HumanLeatherApparel_Horrible.stages.human_leather_2.label>
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<!-- EN: Why am I wearing so much human leather? This is horrible! -->
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<HumanLeatherApparel_Horrible.stages.human_leather_2.description>我为什么要穿这么多人皮?这太可怕了!</HumanLeatherApparel_Horrible.stages.human_leather_2.description>
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<HumanLeatherApparel_Horrible.stages.human_leather_2.description>我为什么要穿这么多人皮?这太可怕了!</HumanLeatherApparel_Horrible.stages.human_leather_2.description>
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<!-- EN: human leather {0} etc -->
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<HumanLeatherApparel_Horrible.stages.human_leather_etc.label>人皮{0}(多件)</HumanLeatherApparel_Horrible.stages.human_leather_etc.label>
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<!-- EN: I look like a freak, this is horrifying! -->
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<HumanLeatherApparel_Horrible.stages.human_leather_etc.description>我看起来像个怪物,这太可怕了!</HumanLeatherApparel_Horrible.stages.human_leather_etc.description>
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<HumanLeatherApparel_Horrible.stages.human_leather_etc.description>我看起来像个怪物,这太可怕了!</HumanLeatherApparel_Horrible.stages.human_leather_etc.description>
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<!-- EN: human leather {0} -->
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<HumanLeatherApparel_Preferred.stages.human_leather.label>人皮{0}</HumanLeatherApparel_Preferred.stages.human_leather.label>
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@ -49,7 +49,7 @@
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<!-- EN: fun festival -->
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<FunFestival.stages.fun_festival.label>有趣的节日</FunFestival.stages.fun_festival.label>
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<!-- EN: I had fun! We got to hang out and relax. -->
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<FunFestival.stages.fun_festival.description>那次我很有乐趣!我们出去玩放松了一下。</FunFestival.stages.fun_festival.description>
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<FunFestival.stages.fun_festival.description>那次我很有乐趣!我们出去玩放松了一下。</FunFestival.stages.fun_festival.description>
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<!-- EN: fun party -->
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<FunParty.stages.fun_party.label>有趣的聚会</FunParty.stages.fun_party.label>
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@ -33,7 +33,7 @@
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<!-- EN: Slave escape -->
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<LetterLabelSingleSlaveEscape>奴隶逃脱</LetterLabelSingleSlaveEscape>
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<!-- EN: {0_nameDef} is attempting to escape! -->
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<LetterSingleSlaveEscape>{0_nameDef}试图逃跑!</LetterSingleSlaveEscape>
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<LetterSingleSlaveEscape>{0_nameDef}试图逃跑!</LetterSingleSlaveEscape>
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<!-- EN: Slaves are more likely to rebel when their suppression level is low. -->
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<SlaveRebellionSuppressionExplanation>当奴隶被压制的程度较低时,他们更容易有暴动的机会。</SlaveRebellionSuppressionExplanation>
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@ -122,9 +122,9 @@
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<!-- Surprise reinforcement -->
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<!-- EN: Surprise reinforcements! -->
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<LetterLabelSurpriseReinforcements>神奇援军!</LetterLabelSurpriseReinforcements>
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<LetterLabelSurpriseReinforcements>神奇援军!</LetterLabelSurpriseReinforcements>
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<!-- EN: Surprise reinforcements from {1} have arrived! They are moving to help {0} from {1}. -->
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<LetterSurpriseReinforcements>来自{1}的增援部队来了!他们正从{1}移动到{0}。</LetterSurpriseReinforcements>
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<LetterSurpriseReinforcements>来自{1}的增援部队来了!他们正从{1}移动到{0}。</LetterSurpriseReinforcements>
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<!-- Style change -->
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<!-- EN: Look change desired -->
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@ -128,7 +128,7 @@
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<!-- Fuel node -->
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<!-- EN: A {0} has been ignited and is going to explode! -->
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<MessageFuelNodeTriggered>一个{0}被点燃了,马上就要爆炸了!</MessageFuelNodeTriggered>
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<MessageFuelNodeTriggered>一个{0}被点燃了,马上就要爆炸了!</MessageFuelNodeTriggered>
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<!-- Ancient complex -->
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<!-- EN: {0_pawnsPlural} will wake up in {1}. -->
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@ -136,6 +136,6 @@
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<!-- EN: Infestation arriving. -->
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<MessageInfestationDelayActivated>袭击到来。</MessageInfestationDelayActivated>
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<!-- EN: {0} was disturbed and might explode soon! -->
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<MessageFuelNodeDelayActivated>{0}被扰乱了,可能很快就会爆炸!</MessageFuelNodeDelayActivated><!-- this message fires when a fuel node has been disturbed and there is a random delay before it starts to explode. -->
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<MessageFuelNodeDelayActivated>{0}被扰乱了,可能很快就会爆炸!</MessageFuelNodeDelayActivated><!-- this message fires when a fuel node has been disturbed and there is a random delay before it starts to explode. -->
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</LanguageData>
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@ -5,7 +5,7 @@
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<li>questDescription->[asker_nameFull], [asker_titleIndef], is calling from nearby. [asker_pronoun] has deserted the army of [asker_factionName] and is being hunted by (*Threat)a loyalty squad(/Threat). [asker_pronoun] wishes to join you at [map_definite].\n\n[asker_nameDef] knows the location of key outpost containing everything needed to develop psychic powers:\n\n[sitePart1_itemStashContents]\n\nBeware - If you accept [asker_nameDef], you will become an enemy of [asker_factionName]! The pursuing loyalty squad will attack immediately. It is composed of: \n\n[raid/raidPawnKinds]\n\nOnly accept if you wish to fight against [asker_factionName] and develop your psycasters on your own. You will have one year to attack the outpost before it is moved.</li>
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-->
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<Intro_Deserter.questDescriptionRules.rulesStrings>
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<li>questDescription->一位名叫 [asker_nameFull] 的 [asker_titleIndef] 在附近联系我们。 [asker_pronoun]因为选择逃离[asker_factionName]的军队, 现在正在被(*Threat)一队忠诚卫士(/Threat)追捕。 [asker_pronoun]希望能够加入我们位于[map_definite]的殖民地。 \n\n[asker_nameDef] 知晓一个隐秘的关键哨站, 其中包含了能够开发心灵力量的所有物资:\n\n[sitePart1_itemStashContents]\n\n请注意:如果你选择接纳[asker_nameDef], 你就选择了与[asker_factionName]为敌! 追击而来的忠诚卫士小队也会立即对你发起进攻。 其队伍组成为:\n\n[raid/raidPawnKinds]\n\n如果你想凭借自己获得心灵力量的秘密, 并且选择与[asker_factionName]为敌的话, 你可以同意接纳。 并且在秘密哨站搬走之前, 你有一年的进攻准备时间!</li>
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<li>questDescription->一位名叫 [asker_nameFull] 的 [asker_titleIndef] 在附近联系我们。 [asker_pronoun]因为选择逃离[asker_factionName]的军队, 现在正在被(*Threat)一队忠诚卫士(/Threat)追捕。 [asker_pronoun]希望能够加入我们位于[map_definite]的殖民地。 \n\n[asker_nameDef] 知晓一个隐秘的关键哨站, 其中包含了能够开发心灵力量的所有物资:\n\n[sitePart1_itemStashContents]\n\n请注意:如果你选择接纳[asker_nameDef], 你就选择了与[asker_factionName]为敌! 追击而来的忠诚卫士小队也会立即对你发起进攻。 其队伍组成为:\n\n[raid/raidPawnKinds]\n\n如果你想凭借自己获得心灵力量的秘密, 并且选择与[asker_factionName]为敌的话, 你可以同意接纳。 并且在秘密哨站搬走之前, 你有一年的进攻准备时间!</li>
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</Intro_Deserter.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->The Deserter</li>
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<!-- EN: [problemCauserLabel] destroyed -->
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<ProblemCauser.LetterLabelSuccess.slateRef>[problemCauserLabel] 已摧毁</ProblemCauser.LetterLabelSuccess.slateRef>
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<!-- EN: You have destroyed the [problemCauserLabel] that was affecting [map_definite]! -->
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<ProblemCauser.LetterTextSuccess.slateRef>你摧毁了 [problemCauserLabel] 这鼓舞了 [map_definite]!</ProblemCauser.LetterTextSuccess.slateRef>
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<ProblemCauser.LetterTextSuccess.slateRef>你摧毁了 [problemCauserLabel] 这鼓舞了 [map_definite]!</ProblemCauser.LetterTextSuccess.slateRef>
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</LanguageData>
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