update for 2587

This commit is contained in:
VaniatD 2020-04-08 10:51:25 +08:00
parent c870f2faf4
commit 8bf3c3965a
8 changed files with 15 additions and 17 deletions

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@ -258,10 +258,16 @@
<QuestBedroomRequirementsUnsatisfiedSingle>满足头衔要求的空置卧室</QuestBedroomRequirementsUnsatisfiedSingle>
<!-- EN: a colonist with the title of {0}. -->
<QuestNoColonistWithTitle>一名拥有{0}头衔的殖民者。</QuestNoColonistWithTitle>
<!-- EN: Choose rewards -->
<ChooseRewards>选择奖励</ChooseRewards>
<!-- EN: Accept {FACTION_royalFavorLabel} -->
<AcceptRoyalFavor>接受{FACTION_royalFavorLabel}</AcceptRoyalFavor>
<!-- EN: Whether you wish to be rewarded with {FACTION_royalFavorLabel} from {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-arriving quests. -->
<AcceptRoyalFavorDesc>是否希望从{FACTION_name} 那里接受 {FACTION_royalFavorLabel} 。\n\n如果禁用此功能{FACTION_name} 将提供其他类型的奖励。该设置只影响新接到的任务。</AcceptRoyalFavorDesc>
<AcceptRoyalFavorDesc>是否希望从{FACTION_name}那里接受{FACTION_royalFavorLabel}。\n\n如果禁用此选项{FACTION_name}将提供其他类型的奖励。\n\n该选项只影响新接到的任务。</AcceptRoyalFavorDesc>
<!-- EN: Accept goodwill -->
<AcceptGoodwill>接受好感度</AcceptGoodwill>
<!-- EN: Whether you wish to be rewarded via improved faction relations with {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-generated quests. -->
<AcceptGoodwillDesc>是否希望与{FACTION_name}改善派系关系。\n\n如果禁用此选项{FACTION_name}将提供其他类型的奖励。\n\n该选项只会影响到新生成的任务。</AcceptGoodwillDesc>
<!-- EN: You are currently opting in to receive {FACTION_royalFavorLabel}. -->
<RoyalFavorOn>当前选择接受{FACTION_royalFavorLabel}。 </RoyalFavorOn>
<!-- EN: You are currently opting out of receiving {FACTION_royalFavorLabel}. -->

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@ -11,8 +11,6 @@
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->

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@ -37,8 +37,6 @@
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>

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@ -31,8 +31,6 @@
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->

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@ -27,8 +27,6 @@
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>