typos fix
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@ -18,9 +18,9 @@
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<SlavesUnattendedDesc>地图上有一些奴隶身边没有可管制它们的殖民者,这样的奴隶有很大可能在几小时到几天内掀起叛乱。</SlavesUnattendedDesc>
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<!-- EN: {0} expected -->
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<RitualExpected>仪式正在等待{0}</RitualExpected>
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<RitualExpected>{0}</RitualExpected>
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<!-- EN: {0} expected for -->
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<RitualExpectedFor>等待{0}</RitualExpectedFor>
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<RitualExpectedFor>{0}</RitualExpectedFor>
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<!-- EN: {0} days: Ritual opportunity ends. -->
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<RitualExpirationTime>仪式机会将在{0}天内结束。</RitualExpirationTime>
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<!-- EN: Expires in -->
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@ -72,13 +72,13 @@
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<AncientAltarThreatsWakingDesc>安全协议将在{0}内激活,它们将攻击任何对圣物可能造成威胁者</AncientAltarThreatsWakingDesc>
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<!-- EN: No recent slaughter -->
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<AlertNoRecentSlaughter>近期未狩猎</AlertNoRecentSlaughter>
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<AlertNoRecentSlaughter>近期未宰杀</AlertNoRecentSlaughter>
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<!-- EN: No large {0} animal has been slaughtered recently. This is a requirement of the following ideoligions -->
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<AlertNoRecentSlaughterDesc>近期未能狩猎巨型动物{0},这对于以下信仰而言是必须的:</AlertNoRecentSlaughterDesc>
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<AlertNoRecentSlaughterDesc>近期未能宰杀大型动物{0},这对于以下信仰而言是必须的:</AlertNoRecentSlaughterDesc>
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<!-- EN: {0} body size or above -->
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<BodySizeOrAbove>体积为{0}或更大</BodySizeOrAbove>
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<!-- EN: If no slaughter is performed, these colonists will remain unhappy -->
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<AlertNoRecentSlaughterDescPost>如果不进行狩猎,殖民者们将一直不高兴</AlertNoRecentSlaughterDescPost>
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<AlertNoRecentSlaughterDescPost>如果不进行宰杀,殖民者们将一直不高兴</AlertNoRecentSlaughterDescPost>
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<!-- EN: Ritual opportunity soon -->
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<AlertRitualComing>仪式机会即将来临</AlertRitualComing>
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@ -10,10 +10,10 @@
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<li>endingCommon(helpersCount>=1)->\n\n[pawnKindsParagraph][helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].</li>
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-->
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<ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的(*Threat)[numGroupsOf]名[enemyFaction_pawnsPlural](/Threat)的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。[endingCommon]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的(*Threat)[numGroupsOf][enemyFaction_pawnsPlural](/Threat)的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。[endingCommon]</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull], 向你发布了一个任务。\n\n[enemyFaction_name] 的(*Threat)[groupsOf]队人员(/Threat)一直在这个区域袭扰[asker_possessive]的远行队。 [asker_nameDef] 要求你向他们发出警告, 吸引他们进攻并且将其消灭干净。[endingCommon]</li>
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<li>groupsOf(raidCount==1,priority=1)->[enemyFaction_pawnsPlural]</li>
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<li>groupsOf->[numGroupsOf]队[enemyFaction_pawnsPlural]</li>
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<li>groupsOf->[numGroupsOf][enemyFaction_pawnsPlural]</li>
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<li>endingCommon(helpersCount==0)->\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
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<li>endingCommon(helpersCount>=1)->\n\n[pawnKindsParagraph][helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
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</ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
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