Update FloatMenu.xml
This commit is contained in:
parent
30d037db68
commit
7672fc4fd8
@ -14,27 +14,27 @@
|
|||||||
|
|
||||||
<OutOfRange>超出射程</OutOfRange>
|
<OutOfRange>超出射程</OutOfRange>
|
||||||
<CannotHitTarget>无法击中目标</CannotHitTarget>
|
<CannotHitTarget>无法击中目标</CannotHitTarget>
|
||||||
<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
|
<IsIncapableOfViolenceLower>{0}无法行使暴力</IsIncapableOfViolenceLower>
|
||||||
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
|
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
|
||||||
<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
|
<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
|
||||||
|
|
||||||
<OrderManThing>操纵{0}</OrderManThing>
|
<OrderManThing>操纵{0}</OrderManThing>
|
||||||
|
|
||||||
<MeleeAttack>近身攻击{0}</MeleeAttack>
|
<MeleeAttack>近身攻击{0}</MeleeAttack>
|
||||||
<MeleeAttackToDeath>近身攻击杀死{0}</MeleeAttackToDeath>
|
<MeleeAttackToDeath>近身攻击直到杀死{0}</MeleeAttackToDeath>
|
||||||
<NoPath>没有路径</NoPath>
|
<NoPath>没有路径</NoPath>
|
||||||
|
|
||||||
<ForbiddenLower>已禁用</ForbiddenLower>
|
<ForbiddenLower>已禁用</ForbiddenLower>
|
||||||
<ForbiddenOutsideAllowedAreaLower>位于活动区外</ForbiddenOutsideAllowedAreaLower>
|
<ForbiddenOutsideAllowedAreaLower>位于活动区外</ForbiddenOutsideAllowedAreaLower>
|
||||||
<NotInHomeArea>not in home area</NotInHomeArea>
|
<NotInHomeArea>位于居住区外</NotInHomeArea>
|
||||||
<SociallyImproperLower>不礼貌</SociallyImproperLower>
|
<SociallyImproperLower>不礼貌</SociallyImproperLower>
|
||||||
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
||||||
<BurningLower>燃烧中</BurningLower>
|
<BurningLower>燃烧中</BurningLower>
|
||||||
<NoEmptyPlaceLower>需要正确设置的空储存区</NoEmptyPlaceLower>
|
<NoEmptyPlaceLower>需要空储存区</NoEmptyPlaceLower>
|
||||||
<AlreadyFilledLower>已装满</AlreadyFilledLower>
|
<AlreadyFilledLower>已装满</AlreadyFilledLower>
|
||||||
<MissingMaterials>需要材料</MissingMaterials>
|
<MissingMaterials>需要材料</MissingMaterials>
|
||||||
<MissingSkill>技能过低</MissingSkill>
|
<MissingSkill>技能过低</MissingSkill>
|
||||||
<NoEmptyGraveLower>需要正确设置的空坟墓</NoEmptyGraveLower>
|
<NoEmptyGraveLower>需要空坟墓</NoEmptyGraveLower>
|
||||||
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
|
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
|
||||||
<NoUsableFood>缺少可用食物</NoUsableFood>
|
<NoUsableFood>缺少可用食物</NoUsableFood>
|
||||||
<NoFood>缺少食物</NoFood>
|
<NoFood>缺少食物</NoFood>
|
||||||
@ -68,7 +68,7 @@
|
|||||||
<Reserved>已预留给其他人。</Reserved>
|
<Reserved>已预留给其他人。</Reserved>
|
||||||
<ReservedBy>已预留给{0}。</ReservedBy>
|
<ReservedBy>已预留给{0}。</ReservedBy>
|
||||||
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
|
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
|
||||||
<TooHeavy>Too heavy</TooHeavy>
|
<TooHeavy>太重</TooHeavy>
|
||||||
|
|
||||||
<Incapable>无法胜任</Incapable>
|
<Incapable>无法胜任</Incapable>
|
||||||
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
|
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
|
||||||
|
Loading…
Reference in New Issue
Block a user