typos fix
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ca162c1e9f
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@ -1528,7 +1528,7 @@
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<ContractMiner86>
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<!-- EN: contract miner -->
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<title>合约矿工contract miner</title>
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<title>合约矿工</title>
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<!-- EN: contract miner -->
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<titleShort>矿工contract miner</titleShort>
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<!-- EN: [PAWN_nameDef] moved from job to job, extracting minerals and ancient valuables in tunnels and strip-mines. The work was tough and dirty, but [PAWN_pronoun] found it rewarding. -->
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@ -143,7 +143,7 @@
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<Steal.reportString>正在掠夺TargetA。</Steal.reportString>
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<!-- EN: Studying TargetA. -->
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<StudyThing.reportString>正在学习TargetA。</StudyThing.reportString>
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<StudyThing.reportString>正在研究TargetA。</StudyThing.reportString>
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<!-- EN: taking TargetA to bed. -->
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<TakeDownedPawnToBedDrafted.reportString>正在将TargetA送到床上。</TakeDownedPawnToBedDrafted.reportString>
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@ -562,11 +562,11 @@
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<Strip.verb>剥光</Strip.verb>
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<!-- EN: study -->
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<StudyThing.label>学习</StudyThing.label>
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<StudyThing.label>研究</StudyThing.label>
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<!-- EN: studying -->
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<StudyThing.gerund>学习</StudyThing.gerund>
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<StudyThing.gerund>正在研究</StudyThing.gerund>
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<!-- EN: research -->
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<StudyThing.verb>学习</StudyThing.verb>
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<StudyThing.verb>研究</StudyThing.verb>
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<!-- EN: take beer out of fermenting barrels -->
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<TakeBeerOutOfFermentingBarrel.label>从发酵桶中取出啤酒</TakeBeerOutOfFermentingBarrel.label>
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@ -179,7 +179,7 @@
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<DesignatorReleaseAnimalToWildDesc>放生一个动物让它回归大自然。</DesignatorReleaseAnimalToWildDesc>
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<!-- EN: Study -->
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<DesignatorStudy>学习</DesignatorStudy>
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<DesignatorStudy>研究</DesignatorStudy>
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<!-- EN: Study this object to learn more about it. -->
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<DesignatorStudyDesc>研究这个项目以获得更多信息。</DesignatorStudyDesc>
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@ -2,10 +2,10 @@
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<LanguageData>
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<!-- EN: animal personhood agreement -->
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<AnimalPersonhood_AnimalPersonhood.label>动物平权协议</AnimalPersonhood_AnimalPersonhood.label>
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<AnimalPersonhood_AnimalPersonhood.label>动物平权同道</AnimalPersonhood_AnimalPersonhood.label>
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<!-- EN: cannibalism agreement -->
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<Cannibal_Cannibal.label>食人协议</Cannibal_Cannibal.label>
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<Cannibal_Cannibal.label>食人同道</Cannibal_Cannibal.label>
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<!-- EN: cannibal vs flesh purity -->
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<Cannibal_FleshPurity.label>食人 vs 血肉纯洁</Cannibal_FleshPurity.label>
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@ -14,13 +14,13 @@
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<Cannibal_PainIsVirtue.label>食人 vs 苦痛美德</Cannibal_PainIsVirtue.label>
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<!-- EN: collectivist agreement -->
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<Collectivist_Collectivist.label>集体主义协议</Collectivist_Collectivist.label>
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<Collectivist_Collectivist.label>集体主义同道</Collectivist_Collectivist.label>
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<!-- EN: collectivist vs individualist -->
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<Collectivist_Individualist.label>集体主义 vs 个人主义</Collectivist_Individualist.label>
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<!-- EN: female supremacy agreement -->
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<FemaleSupremacy_FemaleSupremacy.label>女权至上协议</FemaleSupremacy_FemaleSupremacy.label>
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<FemaleSupremacy_FemaleSupremacy.label>女权至上同道</FemaleSupremacy_FemaleSupremacy.label>
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<!-- EN: female supremacy vs individualist -->
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<FemaleSupremacy_Individualist.label>女权至上 vs 个人主义</FemaleSupremacy_Individualist.label>
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@ -29,19 +29,19 @@
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<FemaleSupremacy_MaleSupremacy.label>女权至上 vs 男权至上</FemaleSupremacy_MaleSupremacy.label>
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<!-- EN: flesh purity agreement -->
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<FleshPurity_FleshPurity.label>血肉纯洁协议</FleshPurity_FleshPurity.label>
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<FleshPurity_FleshPurity.label>血肉纯洁同道</FleshPurity_FleshPurity.label>
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<!-- EN: flesh purity vs transhumanist -->
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<FleshPurity_Transhumanist.label>血肉纯洁 vs 技术融合</FleshPurity_Transhumanist.label>
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<!-- EN: guilty -->
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<Guilty_All.label>罪恶</Guilty_All.label>
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<Guilty_All.label>赎罪者</Guilty_All.label>
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<!-- EN: high life vs flesh purity -->
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<HighLife_FleshPurity.label>化学极乐 vs 血肉纯洁</HighLife_FleshPurity.label>
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<!-- EN: high life agreement -->
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<HighLife_HighLife.label>化学极乐协议</HighLife_HighLife.label>
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<HighLife_HighLife.label>化学极乐同道</HighLife_HighLife.label>
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<!-- EN: human primacy vs animal personhood -->
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<HumanPrimacy_AnimalPersonhood.label>人类至上 vs 动物平权</HumanPrimacy_AnimalPersonhood.label>
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@ -50,7 +50,7 @@
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<HumanPrimacy_FleshPurity.label>人类至上 vs 血肉纯洁</HumanPrimacy_FleshPurity.label>
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<!-- EN: human primacy agreement -->
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<HumanPrimacy_HumanPrimacy.label>人类至上协议</HumanPrimacy_HumanPrimacy.label>
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<HumanPrimacy_HumanPrimacy.label>人类至上同道</HumanPrimacy_HumanPrimacy.label>
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<!-- EN: human primacy vs transhumanist -->
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<HumanPrimacy_Transhumanist.label>人类至上 vs 技术融合</HumanPrimacy_Transhumanist.label>
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@ -59,19 +59,19 @@
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<Individualist_Cannibal.label>个人主义 vs 食人</Individualist_Cannibal.label>
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<!-- EN: individualist agreement -->
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<Individualist_Individualist.label>个人主义协议</Individualist_Individualist.label>
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<Individualist_Individualist.label>个人主义同道</Individualist_Individualist.label>
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<!-- EN: individualist vs proselytizer -->
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<Individualist_Proselytizer.label>个人主义 vs 传教热忱</Individualist_Proselytizer.label>
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<!-- EN: loyalist -->
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<Loyalist_All.label>忠诚</Loyalist_All.label>
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<Loyalist_All.label>保守</Loyalist_All.label>
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<!-- EN: male supremacy vs individualist -->
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<MaleSupremacy_Individualist.label>男权至上 vs 个人主义</MaleSupremacy_Individualist.label>
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<!-- EN: male supremacy agreement -->
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<MaleSupremacy_MaleSupremacy.label>男权至上协议</MaleSupremacy_MaleSupremacy.label>
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<MaleSupremacy_MaleSupremacy.label>男权至上同道</MaleSupremacy_MaleSupremacy.label>
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<!-- EN: nature primacy vs animal personhood -->
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<NaturePrimacy_AnimalPersonhood.label>自然至上 vs 动物平权</NaturePrimacy_AnimalPersonhood.label>
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@ -80,16 +80,16 @@
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<NaturePrimacy_HumanPrimacy.label>自然至上 vs 人类至上</NaturePrimacy_HumanPrimacy.label>
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<!-- EN: nature primacy agreement -->
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<NaturePrimacy_NaturePrimacy.label>自然至上协议</NaturePrimacy_NaturePrimacy.label>
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<NaturePrimacy_NaturePrimacy.label>自然至上同道</NaturePrimacy_NaturePrimacy.label>
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<!-- EN: nature primacy vs transhumanist -->
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<NaturePrimacy_Transhumanist.label>自然至上 vs 技术融合</NaturePrimacy_Transhumanist.label>
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<!-- EN: nudism agreement -->
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<Nudism_Nudism.label>裸体主义协议</Nudism_Nudism.label>
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<Nudism_Nudism.label>裸体主义同道</Nudism_Nudism.label>
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<!-- EN: pain is virtue agreement -->
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<PainIsVirtue_PainIsVirtue.label>苦痛美德协议</PainIsVirtue_PainIsVirtue.label>
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<PainIsVirtue_PainIsVirtue.label>苦痛美德同道</PainIsVirtue_PainIsVirtue.label>
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<!-- EN: raider -->
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<Raider_All.label>掠袭者</Raider_All.label>
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@ -107,6 +107,6 @@
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<Supremacist_All.label>种族优越</Supremacist_All.label>
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<!-- EN: transhumanist agreement -->
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<Transhumanist_Transhumanist.label>技术融合协议</Transhumanist_Transhumanist.label>
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<Transhumanist_Transhumanist.label>技术融合同道</Transhumanist_Transhumanist.label>
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</LanguageData>
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@ -2,7 +2,7 @@
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<LanguageData>
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<!-- EN: pants at most -->
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<Nudity_Female_CoveringAnythingButGroinDisapproved.label>仅允许裤子</Nudity_Female_CoveringAnythingButGroinDisapproved.label>
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<Nudity_Female_CoveringAnythingButGroinDisapproved.label>遮蔽私处</Nudity_Female_CoveringAnythingButGroinDisapproved.label>
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<!-- EN: Women should cover their groin, but may not cover anything else. Utility items like shields belts or jump packs are acceptable. -->
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<Nudity_Female_CoveringAnythingButGroinDisapproved.description>女性应当遮蔽私处,但不能遮挡其他部位。可以使用护盾腰带和喷射背包等实用物品。</Nudity_Female_CoveringAnythingButGroinDisapproved.description>
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@ -37,7 +37,7 @@
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<Nudity_Female_UncoveredGroinOrChestDisapproved.description>女性必须遮蔽私处和胸部,其他身体部位可以自由选择是否遮蔽。</Nudity_Female_UncoveredGroinOrChestDisapproved.description>
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<!-- EN: pants at most -->
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<Nudity_Male_CoveringAnythingButGroinDisapproved.label>仅允许裤子</Nudity_Male_CoveringAnythingButGroinDisapproved.label>
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<Nudity_Male_CoveringAnythingButGroinDisapproved.label>遮蔽私处</Nudity_Male_CoveringAnythingButGroinDisapproved.label>
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<!-- EN: Men should cover their groin, but may not cover anything else. Utility items like shields belts or jump packs are acceptable. -->
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<Nudity_Male_CoveringAnythingButGroinDisapproved.description>男性应当遮蔽私处,但不能遮挡其他部位。可以使用护盾腰带和喷射背包等实用物品。</Nudity_Male_CoveringAnythingButGroinDisapproved.description>
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@ -2,7 +2,7 @@
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<LanguageData>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<AttendedFuneral.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</AttendedFuneral.description>
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<AttendedFuneral.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</AttendedFuneral.description>
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<!-- EN: moral guide present -->
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<AttendedFuneral.comps.0.label>出席道德引导</AttendedFuneral.comps.0.label>
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<!-- EN: participant count -->
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@ -25,7 +25,7 @@
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<AttendedFuneral.outcomeChances.3.description>{0}令人暖心且动人心魄,每个人离开时都沉浸在刚刚的美好回忆中。</AttendedFuneral.outcomeChances.3.description>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<AttendedFuneralNoCorpse.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</AttendedFuneralNoCorpse.description>
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<AttendedFuneralNoCorpse.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</AttendedFuneralNoCorpse.description>
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<!-- EN: moral guide present -->
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<AttendedFuneralNoCorpse.comps.0.label>出席道德引导</AttendedFuneralNoCorpse.comps.0.label>
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<!-- EN: participant count -->
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@ -48,7 +48,7 @@
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<AttendedFuneralNoCorpse.outcomeChances.3.description>{0}令人暖心且动人心魄,每个人离开时都沉浸在刚刚的美好回忆中。</AttendedFuneralNoCorpse.outcomeChances.3.description>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<BlindingCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</BlindingCeremony.description>
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<BlindingCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</BlindingCeremony.description>
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<!-- EN: moral guide present -->
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<BlindingCeremony.comps.2.label>出席道德引导</BlindingCeremony.comps.2.label>
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<!-- EN: participant count -->
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@ -81,7 +81,7 @@
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<BlindingCeremony.outcomeChances.3.potentialExtraOutcomeDesc>失明的人将获得启灵等级或解锁一个新的心灵能力。</BlindingCeremony.outcomeChances.3.potentialExtraOutcomeDesc>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<CelebratedDate.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值, 这取决于仪式的质量。</CelebratedDate.description>
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<CelebratedDate.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值, 这取决于仪式的效果。</CelebratedDate.description>
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<!-- EN: leader present -->
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<CelebratedDate.comps.2.label>领导人出席</CelebratedDate.comps.2.label>
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<!-- EN: participant count -->
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@ -108,7 +108,7 @@
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<CelebratedDate.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</CelebratedDate.outcomeChances.3.description>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<CelebratedDate_Consumable.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</CelebratedDate_Consumable.description>
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<CelebratedDate_Consumable.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</CelebratedDate_Consumable.description>
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<!-- EN: participant count -->
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<CelebratedDate_Consumable.comps.0.label>参与者数量</CelebratedDate_Consumable.comps.0.label>
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<!-- EN: room impressiveness -->
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<CelebratedDate_Consumable.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</CelebratedDate_Consumable.outcomeChances.3.potentialExtraOutcomeDesc>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<CelebrationPartyDanceDrum.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</CelebrationPartyDanceDrum.description>
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<CelebrationPartyDanceDrum.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</CelebrationPartyDanceDrum.description>
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<!-- EN: participant count -->
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<CelebrationPartyDanceDrum.comps.0.label>参与者数量</CelebrationPartyDanceDrum.comps.0.label>
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<!-- EN: room impressiveness -->
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<CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后,每个人都感到神清气爽。参与者会在一段时间内工作速度更快。</CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<CelebrationPartyDanceTech.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</CelebrationPartyDanceTech.description>
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<CelebrationPartyDanceTech.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</CelebrationPartyDanceTech.description>
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<!-- EN: participant count -->
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<CelebrationPartyDanceTech.comps.0.label>参与者数量</CelebrationPartyDanceTech.comps.0.label>
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<!-- EN: room impressiveness -->
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<CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后,每个人都感到神清气爽。参与者会在一段时间内工作速度更快。</CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<CelebrationSkyLanterns.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</CelebrationSkyLanterns.description>
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<CelebrationSkyLanterns.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</CelebrationSkyLanterns.description>
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<!-- EN: participant count -->
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<CelebrationSkyLanterns.comps.0.label>参与者数量</CelebrationSkyLanterns.comps.0.label>
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<!-- EN: Each participant will make a lantern out of 4 wood. -->
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<DestroyConsumableBuilding_Pyre.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</DestroyConsumableBuilding_Pyre.outcomeChances.3.potentialExtraOutcomeDesc>
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<!-- EN: Spectating slaves will be 100% suppressed. Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<Execution.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</Execution.description>
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<Execution.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</Execution.description>
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<!-- EN: participant count -->
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<Execution.comps.0.label>参与者数量</Execution.comps.0.label>
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<!-- EN: started at altar or ideogram -->
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<Execution.outcomeChances.2.description>{0}引人入胜!只需轻轻一击,每个人都感到了正义的力量与己同行。</Execution.outcomeChances.2.description>
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<GladiatorDuel.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</GladiatorDuel.description>
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<GladiatorDuel.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</GladiatorDuel.description>
|
||||
<!-- EN: participant count -->
|
||||
<GladiatorDuel.comps.0.label>参与者数量</GladiatorDuel.comps.0.label>
|
||||
<!-- EN: leader present -->
|
||||
@ -463,7 +463,7 @@
|
||||
<GladiatorDuel.outcomeChances.3.description>这场决斗真令人难以忘怀!两位决斗者都献出了他们的一切,他们的牺牲彰显了他们的奉献精神。</GladiatorDuel.outcomeChances.3.description>
|
||||
|
||||
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
|
||||
<Sacrifice.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</Sacrifice.description>
|
||||
<Sacrifice.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</Sacrifice.description>
|
||||
<!-- EN: moral guide present -->
|
||||
<Sacrifice.comps.2.label>出席道德引导</Sacrifice.comps.2.label>
|
||||
<!-- EN: participant count -->
|
||||
@ -496,7 +496,7 @@
|
||||
<Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>
|
||||
|
||||
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
|
||||
<ScarificationCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</ScarificationCeremony.description>
|
||||
<ScarificationCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</ScarificationCeremony.description>
|
||||
<!-- EN: moral guide present -->
|
||||
<ScarificationCeremony.comps.2.label>出席道德引导</ScarificationCeremony.comps.2.label>
|
||||
<!-- EN: participant count -->
|
||||
|
@ -39,9 +39,9 @@
|
||||
<!-- EN: Terror -->
|
||||
<Terror>恐惧</Terror>
|
||||
<!-- EN: Terror is a way to keep slaves suppressed. It rises when the slave spends time near terrifying things like terror sculptures. A slave can only be affected by three terror sources at a time.\n\nWhile terror is high, suppression falls slower as follows -->
|
||||
<TerrorDescription>恐怖是压制奴隶的一种方式。当奴隶一定时间内靠近恐怖的雕塑等可怕的东西时,该值就会上升。一个奴隶一次只能受到三个恐惧来源的影响。\n\n虽然恐惧程度很高,但压制速度较慢,如下所示</TerrorDescription>
|
||||
<TerrorDescription>恐惧是压制奴隶的一种方式。 当奴隶一定时间内靠近恐怖的雕塑等可怕的东西时, 该值就会上升。 一个奴隶一次只能受到三个恐惧来源的影响。\n\n当恐惧值较高时,压制度会下降得比较慢。\n如下所示</TerrorDescription>
|
||||
<!-- EN: Recent terrifying observations -->
|
||||
<TerrorCurrentThoughts>最近可怕的观察</TerrorCurrentThoughts>
|
||||
<TerrorCurrentThoughts>近期恐惧</TerrorCurrentThoughts>
|
||||
|
||||
<!-- EN: Base interval -->
|
||||
<SuppressionBaseInterval>基础间隔</SuppressionBaseInterval>
|
||||
|
@ -480,9 +480,9 @@
|
||||
<!-- EN: You've invoked the archonexus core. The world fills with a blinding light and time seems to slow...\n\n -->
|
||||
<GameOverArchotechInvokedIntro>你已激活了超凡枢纽核心。世界被刺目的光填满,时间似乎变慢了。。。\n\n</GameOverArchotechInvokedIntro>
|
||||
<!-- EN: The machine god has noticed you. Nobody can predict what happens next. It may destroy you, or communicate with you directly, or transport your consciousness to another plane of reality.\n\nYou sense a vast, inhuman structure of infinite fractal complexity flowing into your mind. Time and scale begin to dissolve. It's terrifying. It's beautiful... -->
|
||||
<GameOverArchotechInvokedEnding>机械神明已注意到了你, 没人能预料接下来会发生什么。 它可能毁灭你, 可能与你直接沟通, 或者将你的意识转移到另一个现实位面。\n\n 你看到一个巨大无边的, 非人类的分形复杂度结构涌入你的意识, 时间和大小似乎都在溶解, 这很恐怖。 这也很美。</GameOverArchotechInvokedEnding>
|
||||
<GameOverArchotechInvokedEnding>机械神明已注意到了你, 没人能预料接下来会发生什么。 它可能毁灭你, 可能与你直接沟通, 或者将你的意识转移到另一个现实位面。\n\n你看到一个巨大无边的, 非人类的分形复杂度结构涌入你的意识, 时间和大小似乎都在溶解, 这很恐怖。 这也很美。</GameOverArchotechInvokedEnding>
|
||||
<!-- EN: These colonists have transcended:\n\n{0} -->
|
||||
<GameOverColonistsTranscended>以下殖民者已被升格:\n\n {0}</GameOverColonistsTranscended>
|
||||
<GameOverColonistsTranscended>以下殖民者已被升格:\n\n{0}</GameOverColonistsTranscended>
|
||||
<!-- EN: An archonexus map part -->
|
||||
<Reward_ArchonexusMapPart>一个超凡枢纽的部分地图</Reward_ArchonexusMapPart>
|
||||
<!-- EN: Archonexus map part {0}/{1} -->
|
||||
|
Loading…
Reference in New Issue
Block a user