commit
6f0b572e31
@ -4,80 +4,80 @@
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<!-- EN: go frenzy -->
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<Frenzy_Go.label>行动狂热</Frenzy_Go.label>
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<!-- EN: Inspired: Go frenzy -->
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<Frenzy_Go.baseInspectLine>激励状态: 行动狂热</Frenzy_Go.baseInspectLine>
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<Frenzy_Go.baseInspectLine>激励(行动狂热)</Frenzy_Go.baseInspectLine>
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<!-- EN: [PAWN_pronoun] will move faster for the next 8 days. -->
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<Frenzy_Go.beginLetter>[PAWN_pronoun]在接下来的8天将移动得更快。</Frenzy_Go.beginLetter>
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<Frenzy_Go.beginLetterLabel>激励状态: 行动狂热</Frenzy_Go.beginLetterLabel>
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<Frenzy_Go.beginLetterLabel>激励(行动狂热)</Frenzy_Go.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (go frenzy). -->
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<Frenzy_Go.endMessage>{0}失去了激励状态(行动狂热)。</Frenzy_Go.endMessage>
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<Frenzy_Go.endMessage>{0}失去了激励(行动狂热)。</Frenzy_Go.endMessage>
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<!-- EN: shoot frenzy -->
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<Frenzy_Shoot.label>射击狂热</Frenzy_Shoot.label>
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<!-- EN: Inspired: Shoot frenzy -->
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<Frenzy_Shoot.baseInspectLine>激励状态: 射击狂热</Frenzy_Shoot.baseInspectLine>
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<Frenzy_Shoot.baseInspectLine>激励(射击狂热)</Frenzy_Shoot.baseInspectLine>
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<!-- EN: [PAWN_pronoun] will shoot more accurately for the next 8 days. -->
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<Frenzy_Shoot.beginLetter>[PAWN_pronoun]在接下来的8天里射击更加精准。</Frenzy_Shoot.beginLetter>
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<Frenzy_Shoot.beginLetterLabel>激励状态: 射击狂热</Frenzy_Shoot.beginLetterLabel>
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<Frenzy_Shoot.beginLetterLabel>激励(射击狂热)</Frenzy_Shoot.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (shoot frenzy). -->
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<Frenzy_Shoot.endMessage>{0}失去了激励状态(射击狂热)</Frenzy_Shoot.endMessage>
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<Frenzy_Shoot.endMessage>{0}失去了激励(射击狂热)</Frenzy_Shoot.endMessage>
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<!-- EN: work frenzy -->
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<Frenzy_Work.label>工作狂热</Frenzy_Work.label>
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<!-- EN: Inspired: Work frenzy -->
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<Frenzy_Work.baseInspectLine>激励状态: 工作狂热</Frenzy_Work.baseInspectLine>
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<Frenzy_Work.baseInspectLine>激励(工作狂热)</Frenzy_Work.baseInspectLine>
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<!-- EN: [PAWN_pronoun] will work faster for the next 8 days. -->
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<Frenzy_Work.beginLetter>[PAWN_pronoun]在接下来的8天里将以更高的效率进行工作。</Frenzy_Work.beginLetter>
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<Frenzy_Work.beginLetterLabel>激励状态: 工作狂热</Frenzy_Work.beginLetterLabel>
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<Frenzy_Work.beginLetterLabel>激励(工作狂热)</Frenzy_Work.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (work frenzy). -->
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<Frenzy_Work.endMessage>{0}失去了激励状态(工作狂热)。</Frenzy_Work.endMessage>
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<Frenzy_Work.endMessage>{0}失去了激励(工作狂热)。</Frenzy_Work.endMessage>
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<!-- EN: inspired creativity -->
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<Inspired_Creativity.label>创造灵感</Inspired_Creativity.label>
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<!-- EN: Inspired: Inspired creativity -->
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<Inspired_Creativity.baseInspectLine>激励状态:创造灵感</Inspired_Creativity.baseInspectLine>
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<Inspired_Creativity.baseInspectLine>激励(创造灵感)</Inspired_Creativity.baseInspectLine>
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<!-- EN: The next item, art, or furniture [PAWN_pronoun] creates will be two quality levels higher than it would otherwise be. This even allows the creation of legendary items.\n\nThe inspiration will end after 8 days, or when the creation is completed. -->
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<Inspired_Creativity.beginLetter>[PAWN_pronoun]制作任何物品,组装家具或者艺术品完成时都会比靠其他方式完成要高出2个品质等级。\n\n这个激励状态会持续8天,或者在完成物品制作、家具建造或艺术品加工后消失。</Inspired_Creativity.beginLetter>
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<Inspired_Creativity.beginLetterLabel>激励状态:创造灵感</Inspired_Creativity.beginLetterLabel>
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<Inspired_Creativity.beginLetter>[PAWN_pronoun]制作任何物品,组装家具或者艺术品完成时都会比靠其他方式完成要高出2个品质等级。\n\n这个激励会持续8天,或者在完成物品制作、家具建造或艺术品加工后消失。</Inspired_Creativity.beginLetter>
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<Inspired_Creativity.beginLetterLabel>激励(创造灵感)</Inspired_Creativity.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (inspired creativity). -->
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<Inspired_Creativity.endMessage>{0}失去了激励状态(创造灵感)</Inspired_Creativity.endMessage>
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<Inspired_Creativity.endMessage>{0}失去了激励(创造灵感)</Inspired_Creativity.endMessage>
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<!-- EN: inspired recruitment -->
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<Inspired_Recruitment.label>招募灵感</Inspired_Recruitment.label>
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<!-- EN: Inspired: Inspired recruitment -->
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<Inspired_Recruitment.baseInspectLine>激励状态: 招募灵感</Inspired_Recruitment.baseInspectLine>
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<Inspired_Recruitment.baseInspectLine>激励(招募灵感)</Inspired_Recruitment.baseInspectLine>
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<!-- EN: [PAWN_pronoun] will successfully recruit the next prisoner regardless of difficulty or resistance.\n\nThe inspiration will end after 8 days, or when the prisoner is recruited. -->
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<Inspired_Recruitment.beginLetter>[PAWN_pronoun]在下一次招募囚犯时必定成功,无论难度有多高。\n\n这个激励状态会持续8天,或者在成功招募之后消失。</Inspired_Recruitment.beginLetter>
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<Inspired_Recruitment.beginLetterLabel>激励状态: 招募灵感</Inspired_Recruitment.beginLetterLabel>
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<Inspired_Recruitment.beginLetter>[PAWN_pronoun]在下一次招募囚犯时必定成功,无论难度有多高。\n\n这个激励会持续8天,或者在成功招募之后消失。</Inspired_Recruitment.beginLetter>
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<Inspired_Recruitment.beginLetterLabel>激励(招募灵感)</Inspired_Recruitment.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (inspired recruitment). -->
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<Inspired_Recruitment.endMessage>{0}失去了激励状态(招募灵感)</Inspired_Recruitment.endMessage>
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<Inspired_Recruitment.endMessage>{0}失去了激励(招募灵感)</Inspired_Recruitment.endMessage>
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<!-- EN: inspired surgery -->
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<Inspired_Surgery.label>手术灵感</Inspired_Surgery.label>
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<!-- EN: Inspired: Inspired surgery -->
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<Inspired_Surgery.baseInspectLine>激励状态: 手术灵感</Inspired_Surgery.baseInspectLine>
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<Inspired_Surgery.baseInspectLine>激励(手术灵感)</Inspired_Surgery.baseInspectLine>
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<!-- EN: The next time [PAWN_pronoun] performs a surgery, [PAWN_possessive] chance of success will be doubled. A small minimum chance of failure still applies.\n\nThe inspiration will end after 8 days, or when the surgery is performed. -->
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<Inspired_Surgery.beginLetter>[PAWN_pronoun]进行的下一次手术成功率加倍。\n\n这个激励状态会持续8天,或者在执行手术之后消失。</Inspired_Surgery.beginLetter>
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<Inspired_Surgery.beginLetterLabel>激励状态: 手术灵感</Inspired_Surgery.beginLetterLabel>
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<Inspired_Surgery.beginLetter>[PAWN_pronoun]进行的下一次手术成功率加倍。\n\n这个激励会持续8天,或者在执行手术之后消失。</Inspired_Surgery.beginLetter>
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<Inspired_Surgery.beginLetterLabel>激励(手术灵感)</Inspired_Surgery.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (inspired surgery). -->
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<Inspired_Surgery.endMessage>{0}失去了激励状态(手术灵感)</Inspired_Surgery.endMessage>
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<Inspired_Surgery.endMessage>{0}失去了激励(手术灵感)</Inspired_Surgery.endMessage>
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<!-- EN: inspired taming -->
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<Inspired_Taming.label>驯服灵感</Inspired_Taming.label>
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<!-- EN: Inspired: Inspired taming -->
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<Inspired_Taming.baseInspectLine>激励状态:驯服灵感</Inspired_Taming.baseInspectLine>
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<Inspired_Taming.baseInspectLine>激励(驯服灵感)</Inspired_Taming.baseInspectLine>
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<!-- EN: [PAWN_pronoun] will successfully tame the next animal regardless of difficulty.\n\nThe inspiration will end after 8 days, or when an animal was tamed. -->
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<Inspired_Taming.beginLetter>[PAWN_pronoun]在下一次驯服动物时必定成功。\n\n这个激励状态会持续8天,或者在驯服一只动物之后消失。</Inspired_Taming.beginLetter>
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<Inspired_Taming.beginLetter>[PAWN_pronoun]在下一次驯服动物时必定成功。\n\n这个激励会持续8天,或者在驯服一只动物之后消失。</Inspired_Taming.beginLetter>
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<!-- EN: {0} is no longer inspired (inspired taming). -->
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<Inspired_Taming.endMessage>{0}失去了激励状态(驯服灵感)</Inspired_Taming.endMessage>
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<Inspired_Taming.endMessage>{0}失去了激励(驯服灵感)</Inspired_Taming.endMessage>
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<!-- EN: inspired trade -->
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<Inspired_Trade.label>交易灵感</Inspired_Trade.label>
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<!-- EN: Inspired: Inspired trade -->
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<Inspired_Trade.baseInspectLine>激励状态: 交易灵感</Inspired_Trade.baseInspectLine>
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<Inspired_Trade.baseInspectLine>激励(交易灵感)</Inspired_Trade.baseInspectLine>
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<!-- EN: [PAWN_pronoun] will get a significant trade price bonus when closing [PAWN_possessive] next trade deal.\n\nThe inspiration will expire after 8 days, or when the deal is done. -->
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<Inspired_Trade.beginLetter>[PAWN_pronoun]在下一次交易中将更好地进行价格谈判。\n\n这个激励状态会持续8天,或者在交易完成后消失。</Inspired_Trade.beginLetter>
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<Inspired_Trade.beginLetterLabel>激励状态: 交易灵感</Inspired_Trade.beginLetterLabel>
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<Inspired_Trade.beginLetter>[PAWN_pronoun]在下一次交易中将更好地进行价格谈判。\n\n这个激励会持续8天,或者在交易完成后消失。</Inspired_Trade.beginLetter>
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<Inspired_Trade.beginLetterLabel>激励(交易灵感)</Inspired_Trade.beginLetterLabel>
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<!-- EN: {0} is no longer inspired (inspired trade). -->
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<Inspired_Trade.endMessage>{0}失去了激励状态(交易灵感)</Inspired_Trade.endMessage>
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<Inspired_Trade.endMessage>{0}失去了激励(交易灵感)</Inspired_Trade.endMessage>
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</LanguageData>
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@ -77,7 +77,7 @@
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<!-- EN: It's {0}'s chronological birthday today! Biologically, {1} is {3} years old.\n\nChronologically, {1} just turned {2}.\n\nNote that since people don't age while in cryptosleep, chronological birthday is separate from biological birthday. -->
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<BirthdayChronological>今天是{0}的历法年龄生日!根据生物年龄,{1}只有{3}岁。\n\n根据历法年龄,{1}已经{2}岁了。\n\n由于殖民者在低温休眠舱内休眠时不会变老,所以生物年龄生日与历法年龄生日可能会有一定的区别。</BirthdayChronological>
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<!-- EN: {0_nameFull} has reached the biological age of {1}.\n\nUnfortunately, {0_nameFull} has gained the following diseases due to aging:\n{2} -->
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<BirthdayBiologicalAgeInjuries>今天是{0_nameFull}的{1}岁生物年龄生日。\n\n然而不幸的是,{0_nameFull}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
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<BirthdayBiologicalAgeInjuries>今天是{0_nameFull}的{1}岁生物年龄生日。\n\n然而不幸的是,{0_nameFull}因为年龄增长而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
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<!-- EN: Disease -->
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<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
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Loading…
Reference in New Issue
Block a user