update to 2582

This commit is contained in:
VaniatD 2020-03-24 09:17:28 +08:00
parent 3ee581d205
commit 6754c775d6
21 changed files with 39 additions and 35 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<BackstoryTranslations>
<AbandonedChild23>
@ -6104,14 +6104,14 @@
<desc>[PAWN_nameDef]为了消遣,学习了化学和量子力学。\n\n[PAWN_pronoun]很擅长说服别人去做[PAWN_pronoun]应该做的工作,躲避体力劳动是[PAWN_pronoun]这辈子的目标。</desc>
</Student65>
<StudentEngineer81>
<StudentEngineer34>
<!-- EN: student engineer -->
<title>实习工程师</title>
<!-- EN: engineer -->
<titleShort>工程师</titleShort>
<!-- EN: A genius child, [PAWN_nameDef] was put in a special training program covering aerospace warfare and engineering.\n\nOne day, [PAWN_pronoun] tried to befriend a squirrel by giving it a bracelet. The squirrel bit [PAWN_objective], earning [PAWN_objective] the nickname “Squirrel Boy”.\n\n[PAWN_nameDef] came to believe that work involving manual labor is beneath [PAWN_objective]. -->
<desc>作为一个极有天分的孩子,[PAWN_nameDef]被选入一个特殊的培训计划,培训内容涵盖太空作战和工程学。\n\n有一天[PAWN_pronoun]尝试为一只松鼠带上项圈,希望成为它的朋友。但是却被松鼠咬了一口,这为[PAWN_nameDef]赢得了"松鼠小子"的绰号。\n\n这使[PAWN_pronoun]相信涉及手工劳动的工作是不适合自己的。</desc>
</StudentEngineer81>
<!-- EN: A genius child, [PAWN_nameDef] was put in a special training program covering aerospace warfare and engineering.\n\nOne day, [PAWN_pronoun] tried to befriend a squirrel by giving it a bracelet. The squirrel bit [PAWN_objective], earning [PAWN_objective] the nickname “Squirrel {PAWN_gender ? Boy : Girl}”.\n\n[PAWN_nameDef] came to believe that work involving manual labor is beneath [PAWN_objective]. -->
<desc>作为一个极有天分的孩子,[PAWN_nameDef]被选入一个特殊的培训计划,培训内容涵盖太空作战和工程学。\n\n有一天[PAWN_pronoun]尝试为一只松鼠带上项圈,希望成为它的朋友。但是却被松鼠咬了一口,这为[PAWN_nameDef]赢得了"松鼠{PAWN_gender ? Boy : Girl}"的绰号。\n\n这使[PAWN_pronoun]相信涉及手工劳动的工作是不适合自己的。</desc>
</StudentEngineer34>
<StudentSocialite89>
<!-- EN: student socialite -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
@ -103,6 +103,7 @@
<!-- EN:
<li>r_logentry->[action], [result].</li>
<li>r_logentry(priority=-10)->[action].</li>
<li>implement(IMPLEMENTOWNER_type==weapon,p=2)->[INITIATOR_possessive] [WEAPON_label]'s [TOOL_label]</li>
<li>implement(IMPLEMENTOWNER_type==weapon,p=1)->[INITIATOR_possessive] [WEAPON_label]</li>
<li>implement(IMPLEMENTOWNER_type==weapon,p=1)->a [WEAPON_label]'s [TOOL_label]</li>
@ -160,6 +161,7 @@
<li>to->成为</li>
-->
<li>r_logentry->[action][result]。</li>
<li>r_logentry(priority=-10)->[action]。</li>
<li>implement(IMPLEMENTOWNER_type==weapon,p=2)->[INITIATOR_possessive][WEAPON_label]的[TOOL_label]</li>
<li>implement(IMPLEMENTOWNER_type==weapon,p=1)->[INITIATOR_possessive][WEAPON_label]</li>
<li>implement(IMPLEMENTOWNER_type==weapon,p=1)->[WEAPON_label]的[TOOL_label]</li>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
@ -150,7 +150,7 @@
</NamerFactionTribal.rulePack.rulesFiles>
<!-- EN:
<li>r_name->[WordTribal] [political_union_tribal]</li>
<li>r_name->The [tribalworld] [political_union_tribal]</li>
<li>r_name->The [WordTribal] [political_union_tribal]</li>
<li>r_name->The [Color] [TerrainFeature] [political_union_tribal]</li>
<li>r_name->[political_union_tribal] of [WordTribal]</li>
<li>r_name->The [Color] [Animal] [WordTribal]</li>
@ -158,7 +158,7 @@
-->
<NamerFactionTribal.rulePack.rulesStrings>
<li>r_name->[WordTribal][political_union_tribal]</li>
<li>r_name->[tribalworld][political_union_tribal]</li>
<li>r_name->[WordTribal][political_union_tribal]</li>
<li>r_name->[Color]色[TerrainFeature][political_union_tribal]</li>
<li>r_name->[WordTribal][political_union_tribal]</li>
<li>r_name->[Color]色[Animal][WordTribal]</li>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beauty -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: aiming time -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: biofuel refinery -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: 动物床铺(蓝图) -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Confirm -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- ITab titles -->
@ -323,5 +323,7 @@
<UnDismissQuest>取消关闭此任务。\n\n该任务将返回到「可接受」或「进行中」标签通知将重新启用。</UnDismissQuest>
<!-- EN: This quest is here because it was dismissed.\n\nYou can un-dismiss it until it expires. -->
<QuestDismissed>该任务已被取消。\n\n你可以在该任务到期之前随时撤销取消的操作。</QuestDismissed>
<!-- EN: Delete this quest and remove it from the quests list forever. text_todo -->
<DeleteQuest>删除并将其永久从任务列表移除。text_todo</DeleteQuest>
</LanguageData>

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<!-- EN: sold {0_labelShort} -->
<GoodwillChangedReason_SoldPawn>出售{0_labelShort} </GoodwillChangedReason_SoldPawn>
<!-- EN: euthanized {PAWN_labelShort} -->
<GoodwillChangedReason_EuthanizedPawn>安乐死 {PAWN_labelShort}</GoodwillChangedReason_EuthanizedPawn>
<GoodwillChangedReason_EuthanizedPawn>{PAWN_labelShort}被安乐死</GoodwillChangedReason_EuthanizedPawn>
<!-- EN: requested military aid -->
<GoodwillChangedReason_RequestedMilitaryAid>TODO</GoodwillChangedReason_RequestedMilitaryAid>
<GoodwillChangedReason_RequestedMilitaryAid>请求军事支援</GoodwillChangedReason_RequestedMilitaryAid>
<!-- EN: requested trader caravan -->
<GoodwillChangedReason_RequestedTrader>TODO</GoodwillChangedReason_RequestedTrader>
<GoodwillChangedReason_RequestedTrader>请求贸易商队</GoodwillChangedReason_RequestedTrader>
<!-- EN: {0} accept your gift but they don't appreciate it. -->
<MessageGiftGivenButNotAppreciated>{0}接受了你的礼物,但并无谢意。</MessageGiftGivenButNotAppreciated>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Various -->
@ -1218,8 +1218,8 @@
<PawnTooltipNoDescNoPrimaryEquip>{0}\n{1}</PawnTooltipNoDescNoPrimaryEquip>
<!-- EN: Psychic entropy: {0}/{1}\nFall rate: {2}/{3}s({4}s until zero)\n\nPsychic entropy increases after performing a psycast.\nGoing over the safe limit can lead to long-term health consequences.\nWhenever entropy reaches zero, it leaves a psychic hangover behind. -->
<PawnTooltipPsychicEntropy>心灵熵:{0}/{1}\n下降速率{2}/{3}秒({4}秒归零)\n\n使用心灵能力后心灵熵增加。\n超出安全限制会导致后遗症。\n每当熵归零都会产生精神宿醉。</PawnTooltipPsychicEntropy>
<!-- EN: Physical pain focuses the mind and clears extraneous thoughts; this has the side-effect of causing faster recovery from psychic entropy. -->
<PawnTooltipPsychicEntropyPainFocus>身体上的痛苦使思想集中并清除了无关的想法;同时能够更快恢复心灵熵。</PawnTooltipPsychicEntropyPainFocus>
<!-- EN: Pain focuses the mind, and causes faster recovery from psychic entropy.\n\nPain level: {0}\nBonus to psychic entropy recovery: {1} -->
<PawnTooltipPsychicEntropyPainFocus>痛苦使思想集中;同时能够更快恢复心灵熵。\n\n疼痛等级{0}\n心灵熵恢复倍率{1}</PawnTooltipPsychicEntropyPainFocus>
<!-- EN: Toggle psychic entropy limiter.\n\nGoing over your psychic entropy limit can cause serious health consequences, including long-term psychic breakdown, and even brain damage for significant overages. The higher over-limit the entropy is, the more dangerous the effects. -->
<PawnTooltipPsychicEntropyLimit>切换心灵熵限制器。\n\n心灵熵超限制可能会导致严重的健康后果包括长期的心理崩溃甚至会因严重超量而损害大脑。熵的极限值越高超限的后果越严重。</PawnTooltipPsychicEntropyLimit>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: [lodgersLabelSingOrPlural] arrived -->
@ -31,8 +31,6 @@
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: downgrade psychic amplifier -->
<!-- EN: extract psychic amplifier -->
<DowngradePsychicAmplifier.label>拆除心灵增幅装置</DowngradePsychicAmplifier.label>
<!-- EN: Downgrade a psychic amplifier. -->
<!-- EN: Extract a single psychic amplifier module from the brain.\n\nThis delicate brain surgery has a high chance of failure. It shouldn't be attempted without high-quality facilities - and only when necessary.\n\nIf the psychic amplifier is at level 1, it will be removed completely. Otherwise, it will be downgraded by 1 level. The extracted psychic amplifier can be re-installed later. -->
<DowngradePsychicAmplifier.description>拆除心灵增幅装置。</DowngradePsychicAmplifier.description>
<!-- EN: Downgrading a psychic amplifier. -->
<!-- EN: Extracting a psychic amplifier. -->
<DowngradePsychicAmplifier.jobString>正在拆除心灵增幅装置。</DowngradePsychicAmplifier.jobString>
<!-- EN: install psychic harmonizer -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: The blueprint would overlap with a monument marker. -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royal Titles -->
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<RoyalTitleTooltipBedroomRequirements>卧室要求</RoyalTitleTooltipBedroomRequirements>
<!-- EN: Throneroom requirements -->
<RoyalTitleTooltipThroneroomRequirements>谒见厅要求</RoyalTitleTooltipThroneroomRequirements>
<!-- EN: Title privileges -->
<RoyalTitleTooltipPermits>头衔特权</RoyalTitleTooltipPermits>
<!-- EN: Max allowed psycast level -->
<RoyalTitleTooltipMaxPsycastLevel>允许的最大心灵等级</RoyalTitleTooltipMaxPsycastLevel>
<!-- EN: The highest level of psycast that this title allows.\n\n{FACTION_name}'s laws prohibit using psycasts without a suitable title. Each time you perform an illegal psycast, there's a chance the psychic signature will be detected, leading to diplomatic consequences.\n\nPsychic signatures can be concealed with a psychic silencer implant. -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Character tab -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royal titles -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royalty and throne -->