commit
66b1eca756
@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: applying techprint TargetB. -->
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<ApplyTechprint.reportString>对TargetB使用神器。</ApplyTechprint.reportString>
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<!-- EN: applying TargetB. -->
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<ApplyTechprint.reportString>使用TargetB。</ApplyTechprint.reportString>
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<!-- EN: melee attacking TargetA. -->
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<AttackMelee.reportString>近身攻击TargetA。</AttackMelee.reportString>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
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@ -32,7 +32,7 @@
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<li>threatDescription->a mech cluster will land at [map_definite] containing:\n\n[allThreats]</li>
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-->
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<Util_MechCluster.questDescriptionRules.rulesStrings>
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<li>threatDescription->一个机械集群将会空降至[map_definite]其中包扩:\n\n[allThreats]</li>
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<li>threatDescription->一个机械集群将会空降至 [map_definite] 其中包括:\n\n[allThreats]</li>
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</Util_MechCluster.questDescriptionRules.rulesStrings>
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<!-- EN:
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: allow biocoded apparel -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Tool -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Work tab -->
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@ -210,8 +210,6 @@
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<NoQuestSelected>未选择任务</NoQuestSelected>
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<!-- EN: Appeared {0} days ago -->
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<AppearedDaysAgo>在{0}天前出现</AppearedDaysAgo>
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<!-- EN: Decree given {0} days ago -->
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<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
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<!-- EN: Appeared on {0} -->
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<AppearedOn>出现在{0}</AppearedOn>
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<!-- EN: Accepted {0} ago -->
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@ -269,4 +267,7 @@
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<!-- EN: You are currently opting out of receiving {FACTION_royalFavorLabel}. -->
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<RoyalFavorOff>当前选择不接受{FACTION_royalFavorLabel}。</RoyalFavorOff>
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<!-- UNUSED -->
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<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
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</LanguageData>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Various -->
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@ -4,12 +4,12 @@
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<!-- EN:
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<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions][dontDestroyMonument]</li>
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<li>dontDestroyMonument(priority=-10)-></li>
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<li>dontDestroyMonument->\n\nIf the monument is destroyed within [keepMonumentDays] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
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<li>dontDestroyMonument->\n\nIf the monument is destroyed within [keepMonumentTicks_duration] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
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-->
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<BuildMonument_Basic.questDescriptionRules.rulesStrings>
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<li>commonEnding->这个 [monumentSize] 尺寸的纪念碑需要这些资源(总价值 [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n这个结构必须在接受任务后的 [constructionTimeoutTicks_duration] 内完成。 完成后, [allRewardsDescriptions] [dontDestroyMonument]</li>
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<li>dontDestroyMonument(priority=-10)-></li>
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<li>dontDestroyMonument->\n\n如果在15天内这个纪念碑结构被破坏, 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。 text_todo</li>
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<li>dontDestroyMonument->\n\n如果在[keepMonumentTicks_duration]天内这个纪念碑结构被破坏, 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。</li>
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</BuildMonument_Basic.questDescriptionRules.rulesStrings>
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</LanguageData>
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@ -3,16 +3,14 @@
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<!-- EN: Monument completed -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
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<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentDays] days, otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentDays]天内不能将它摧毁, 否则会激怒 [asker_factionName] ([goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
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<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration] days, otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentTicks_duration]天内不能将它摧毁, 否则会激怒 [asker_factionName] ([goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
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<!-- EN: Monument destroyed -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
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<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
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<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
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@ -2,10 +2,10 @@
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<LanguageData>
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<!-- EN:
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<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf the monument is destroyed within [keepMonumentDays] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
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<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf the monument is destroyed within [keepMonumentTicks_duration] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
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-->
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<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
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<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作, 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25, 承袭人也不会有任何改变。\n\n如果在纪念碑完成后[keepMonumentDays]天内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
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<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作, 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25, 承袭人也不会有任何改变。\n\n如果在纪念碑完成后[keepMonumentTicks_duration]天内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
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||||
</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->[titleHeir_nameDef]'s inheritance</li>
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@ -37,8 +37,6 @@
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
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||||
<!-- EN: Do not destroy the monument for {0} -->
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||||
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
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||||
<!-- EN: Keep monument {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
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@ -9,7 +9,7 @@
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<li>threatsInfo-></li>
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||||
-->
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<EndGame_RoyalAscent.questDescriptionRules.rulesStrings>
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||||
<li>questDescription->[intro] [asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull], 将会应邀对[asker_possessive]一个伯爵领地进行常规访问。 邀请[asker_objective]前来访问, 并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。 你可以选择加入帝国, 或者逃离星球开始新生活。\n\n你可以通过完成任务来获取 [asker_faction_name] 的 [asker_faction_royalFavorLabel] 头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间, 你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容, 例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef]带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然[asker_nameDef]不会在意这些人的生死哀乐, 但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite], 也不能把他们送离。 如果你这次任务失败或者自行迁徙, 也不会影响你以后获取同样任务的机会。</li>
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||||
<li>questDescription->[intro] [asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull], 将会应邀对[asker_possessive]一个伯爵领地进行常规访问。 邀请[asker_objective]前来访问, 并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。 你可以选择加入帝国, 或者逃离星球开始新生活。\n\n你可以通过完成任务来获取 [asker_faction_name] 的 [asker_faction_royalFavorLabel] 头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间, 你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容, 例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef] 带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然 [asker_nameDef] 不会在意这些人的生死哀乐, 但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite], 也不能把他们送离。 如果你这次任务失败或者自行迁徙, 也不会影响你以后获取同样任务的机会。</li>
|
||||
<li>intro(sameQuestsCount==0)->你现在知晓了一种逃离这个星球的方法!\n\n</li>
|
||||
<li>intro(sameQuestsCount>=1)->你又得到了一次荣誉提升的机会。\n\n</li>
|
||||
<li>threatsInfo(allowViolentQuests==true,priority=1)->\n\n其他人终于有机会杀死[asker_faction_leaderTitle],你马上会迎来巨量的饱和式攻击。赶快准备防御力量吧!</li>
|
||||
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@ -31,8 +31,6 @@
|
||||
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
|
||||
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
|
||||
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
@ -48,4 +46,9 @@
|
||||
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>
|
||||
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>[lodgersLabelSingOrPluralDef][lodgersHasHave]已经抵达。在[shuttleDelayTicks_duration]内保护他们直到穿梭机抵达。[helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>
|
||||
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.label.slateRef>穿梭机被破坏</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: The shuttle sent to drop off [lodgersLabelSingOrPluralDef] has been destroyed. [failLetterEndingCommon] -->
|
||||
<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>被派遣来运输[lodgersLabelSingOrPluralDef]的穿梭机已被破坏。 [failLetterEndingCommon]</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>
|
||||
|
||||
</LanguageData>
|
@ -2,10 +2,10 @@
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentDays] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
|
||||
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentTicks_duration] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
|
||||
-->
|
||||
<Decree_BuildMonument.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后[keepMonumentDays]天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
|
||||
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后[keepMonumentTicks_duration]天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
|
||||
</Decree_BuildMonument.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->monument decree</li>
|
||||
@ -19,16 +19,14 @@
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Monument completed -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>纪念碑完工</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentDays] days, otherwise [asker_nameDef] will be displeased. -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的[keepMonumentDays]天内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration] days, otherwise [asker_nameDef] will be displeased. -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的[keepMonumentTicks_duration]天内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Monument destroyed -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被破坏</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
|
||||
<!-- EN: Keep monument {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- UNUSED -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: ship landing beacon -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: decree failed -->
|
||||
|
Loading…
Reference in New Issue
Block a user