Merge pull request #154 from VaniatD/master

update 2578
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Vaniat 2020-03-20 19:37:11 -05:00 committed by GitHub
commit 66a6d4f201
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14 changed files with 33 additions and 29 deletions

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<!-- EN: gut worms -->
<GutWorms.label>肠道蠕虫</GutWorms.label>
<!-- EN: Parasitic worms in the gut. They cause vomiting. They also consuming the victim's food, which increases hunger. -->
<!-- EN: Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger. -->
<GutWorms.description>由肠道中的寄生虫引起的疾病。患者会因为营养流失变的更容易饥饿。</GutWorms.description>
<!-- EN: malaria -->

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<GiftModeTip>礼物模式 - 向{0}馈赠礼物。</GiftModeTip>
<!-- EN: Return to trade mode. -->
<TradeModeTip>回到交易模式。</TradeModeTip>
<!-- EN: {FACTION_name} denies to send a caravan, due to {NEGOTIATOR_nameDef} lacking the required title ({TITLE}). text_todo -->
<TradeCaravanRequestDeniedDueTitle>{FACTION_name}拒绝派遣远征队,{NEGOTIATOR_nameDef}没有合法的头衔(至少是{TITLE})。text_todo</TradeCaravanRequestDeniedDueTitle>
<!-- EN: {FACTION_name} is not willing to send a caravan because {NEGOTIATOR_nameDef} lacks the required title of {TITLE}. -->
<TradeCaravanRequestDeniedDueTitle>{FACTION_name}拒绝派遣远征队,因为{NEGOTIATOR_nameDef}没有合法的头衔(至少是{TITLE})。</TradeCaravanRequestDeniedDueTitle>
<!-- Sellable items -->
<!-- EN: Things this trader will buy -->

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<!-- EN: used {ITEM_labelShort} on {TARGET_labelShort} -->
<GoodwillChangedReason_UsedItem>对{TARGET_labelShort}使用了{ITEM_labelShort}</GoodwillChangedReason_UsedItem>
<!-- EN: used {0} on {1} -->
<GoodwillChangedReason_UsedAbility>在 {0} 上使用 {1}</GoodwillChangedReason_UsedAbility>
<GoodwillChangedReason_UsedAbility>对 {1} 使用 {0}</GoodwillChangedReason_UsedAbility>
<!-- EN: harvested {0} -->
<GoodwillChangedReason_RemovedBodyPart>割取了{0}的器官</GoodwillChangedReason_RemovedBodyPart>
<!-- EN: removed {0} -->
@ -503,6 +503,10 @@
<GoodwillChangedReason_SoldPawn>出售{0_labelShort} </GoodwillChangedReason_SoldPawn>
<!-- EN: euthanized {PAWN_labelShort} -->
<GoodwillChangedReason_EuthanizedPawn>安乐死 {PAWN_labelShort}</GoodwillChangedReason_EuthanizedPawn>
<!-- EN: requested military aid -->
<GoodwillChangedReason_RequestedMilitaryAid>TODO</GoodwillChangedReason_RequestedMilitaryAid>
<!-- EN: requested trader caravan -->
<GoodwillChangedReason_RequestedTrader>TODO</GoodwillChangedReason_RequestedTrader>
<!-- EN: {0} accept your gift but they don't appreciate it. -->
<MessageGiftGivenButNotAppreciated>{0}接受了你的礼物,但并无谢意。</MessageGiftGivenButNotAppreciated>

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@ -601,7 +601,7 @@
<!-- EN: watching the aurora. -->
<WatchingAurora>看极光。</WatchingAurora>
<!-- EN: using {0} on {1}. -->
<UsingVerb>在{1}上使用{0}。</UsingVerb>
<UsingVerb>对{1}使用{0}。</UsingVerb>
<!-- EN: area -->
<AreaLower>区域</AreaLower>
<!-- EN: cowering. -->

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@ -3,7 +3,7 @@
<!-- EN: link monosword -->
<MeleeWeapon_MonoSwordBladelink.label>Δ'单分子剑</MeleeWeapon_MonoSwordBladelink.label>
<!-- EN: A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, while its light weight and onboard persona permit extremely fast attacks.\n\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with freightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. -->
<!-- EN: A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, while its light weight and onboard persona permit extremely fast attacks.\n\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. -->
<MeleeWeapon_MonoSwordBladelink.description>一把单分子晶金长剑,它的单分子刃部依靠自身附带的纳米机械进行维护。可以轻易的洞穿任何重型盔甲,而且轻便灵活,攻击速度很快。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一但与持有者绑定这件武器的智能人格将拒绝其它人的使用。</MeleeWeapon_MonoSwordBladelink.description>
<!-- EN: handle -->
<MeleeWeapon_MonoSwordBladelink.tools.handle.label>剑柄</MeleeWeapon_MonoSwordBladelink.tools.handle.label>
@ -14,7 +14,7 @@
<!-- EN: link plasmasword -->
<MeleeWeapon_PlasmaSwordBladelink.label>Δ'等离子剑</MeleeWeapon_PlasmaSwordBladelink.label>
<!-- EN: A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.\n\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with freightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. -->
<!-- EN: A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.\n\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. -->
<MeleeWeapon_PlasmaSwordBladelink.description>这是一把锐利的金属剑,它的剑身被由能量力场约束的等离子体包裹着。攻击目标时对方在承受剑刃的伤害的同时也会被等离子体灼伤或点燃。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一但与持有者绑定这件武器的智能人格将拒绝其它人的使用。</MeleeWeapon_PlasmaSwordBladelink.description>
<!-- EN: handle -->
<MeleeWeapon_PlasmaSwordBladelink.tools.handle.label>剑柄</MeleeWeapon_PlasmaSwordBladelink.tools.handle.label>
@ -25,7 +25,7 @@
<!-- EN: link zeushammer -->
<MeleeWeapon_ZeusHammerBladelink.label>Δ'宙斯锤</MeleeWeapon_ZeusHammerBladelink.label>
<!-- EN: A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.\n\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with freightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. -->
<!-- EN: A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.\n\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. -->
<MeleeWeapon_ZeusHammerBladelink.description>一把内置EMP装置的战锤被它击中时除了会受到物理伤害同时还附带EMP冲击。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一但与持有者绑定这件武器的智能人格将拒绝其它人的使用。</MeleeWeapon_ZeusHammerBladelink.description>
<!-- EN: handle -->
<MeleeWeapon_ZeusHammerBladelink.tools.handle.label>锤柄</MeleeWeapon_ZeusHammerBladelink.tools.handle.label>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: The blueprint would collide with a monument marker. text_todo -->
<BlueprintWouldCollideWithMonument>蓝图将与纪念碑标记冲突</BlueprintWouldCollideWithMonument>
<!-- EN: The blueprint would overlap with a monument marker. -->
<BlueprintWouldCollideWithMonument>蓝图与纪念碑标记重叠</BlueprintWouldCollideWithMonument>
</LanguageData>

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<!-- Character tab -->
<!-- EN: {PAWN_labelShort} currently has the title {TITLE}, awarded by {FACTION_name}. -->
<RoyalTitleTooltipHasTitle>{PAWN_labelShort}当前具有头衔{TITLE},由{FACTION_name}授予。</RoyalTitleTooltipHasTitle>
<!-- EN: {PAWN_labelShort} will demand this titles privileges be fully respected. text_todo -->
<RoyalTitleTooltipConceited>{PAWN_labelShort}将索求此头衔的所有特权。text_todo</RoyalTitleTooltipConceited>
<!-- EN: {PAWN_labelShort} is flexible about this titles privileges. text_todo -->
<RoyalTitleTooltipNonConceited>{PAWN_labelShort}对此头衔的某些特权不太在意。text_todo</RoyalTitleTooltipNonConceited>
<!-- EN: {PAWN_labelShort} will demand that this title's privileges be fully respected. -->
<RoyalTitleTooltipConceited>{PAWN_labelShort}将索求此头衔的所有特权。</RoyalTitleTooltipConceited>
<!-- EN: {PAWN_labelShort} is flexible about this title's privileges. -->
<RoyalTitleTooltipNonConceited>{PAWN_labelShort}对此头衔的某些特权不太在意。</RoyalTitleTooltipNonConceited>
<!-- EN: Next title -->
<RoyalTitleTooltipNextTitle>下一个头衔</RoyalTitleTooltipNextTitle>
<!-- EN: costs {0} {FACTION_royalFavorLabel} -->

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<!-- EN: {PAWN_possessive} expectations will never be less than {1}. -->
<LetterRoyalTitleExpectation>{PAWN_possessive}期望值永远不会低于“{1}”。</LetterRoyalTitleExpectation>
<!-- EN: Due to being {1}, {PAWN_labelShort} demands this title's privileges to be fully respected. {PAWN_pronoun} may refuse to do certain work types, eat low-class food and will issue decrees. text_todo -->
<LetterRoyalTitleConceitedTrait>{PAWN_labelShort}将索求此头衔的所有特权(由于{1})。{PAWN_pronoun}可能会拒绝进行某些工作,不吃低品质的食物并且会颁布法令。text_todo</LetterRoyalTitleConceitedTrait>
<!-- EN: Because {PAWN_labelShort} is {1}, {PAWN_pronoun} will demand that this title's privileges be fully respected. {PAWN_pronoun} may refuse to do certain work types, eat low-class food and will issue decrees. -->
<LetterRoyalTitleConceitedTrait>{PAWN_labelShort}将索求此头衔的所有特权(由于{1})。{PAWN_pronoun}可能会拒绝进行某些工作,不吃低品质的食物并且会颁布法令。</LetterRoyalTitleConceitedTrait>
<!-- EN: {PAWN_labelShort} recieved the title of {TITLE} from {FACTION_name}! -->
<LetterGainedRoyalTitle>{PAWN_labelShort}从{FACTION_name}获得了{TITLE}的头衔!</LetterGainedRoyalTitle>
<!-- EN: {PAWN_labelShort} no longer holds the title of {TITLE} with {FACTION_name}. -->
<LetterLostRoyalTitle>{PAWN_labelShort}不再有{FACTION_name}的{TITLE}头衔。</LetterLostRoyalTitle>
<LetterLostRoyalTitle>{PAWN_labelShort}不再有{FACTION_name}的{TITLE}头衔。</LetterLostRoyalTitle>
<!-- EN: Title rewards -->
<LetterLabelRewardsForNewTitle>赏赐</LetterLabelRewardsForNewTitle>
<!-- EN: To honor {PAWN_labelShort} advancing to the title of {TITLE}, {FACTION_name} has sent {PAWN_objective} following reward(s): -->