commit
664a1d5ef3
@ -1,4 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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||||
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<!-- EN: cochlear implant -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: drill arm -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: imperial citizen -->
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@ -9,7 +9,7 @@
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<BuildMonument_Basic.questDescriptionRules.rulesStrings>
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<li>commonEnding->这个 [monumentSize] 尺寸的纪念碑需要这些资源(总价值 [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n这个结构必须在接受任务后的 [constructionTimeoutTicks_duration] 内完成。 完成后, [allRewardsDescriptions] [dontDestroyMonument]</li>
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<li>dontDestroyMonument(priority=-10)-></li>
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<li>dontDestroyMonument->\n\n如果在[keepMonumentTicks_duration]天内这个纪念碑结构被破坏, 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。</li>
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<li>dontDestroyMonument->\n\n如果在 [keepMonumentTicks_duration] 内这个纪念碑结构被破坏, 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。</li>
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</BuildMonument_Basic.questDescriptionRules.rulesStrings>
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</LanguageData>
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@ -1,18 +1,16 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Monument completed -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
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<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration] days, otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentTicks_duration]天内不能将它摧毁, 否则会激怒 [asker_factionName] ([goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的 [keepMonumentTicks_duration] 内不能将它摧毁, 否则会激怒 [asker_factionName] ([goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
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<!-- EN: Monument destroyed -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
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<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
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<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf the monument is destroyed within [keepMonumentTicks_duration] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
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-->
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<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
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<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作, 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25, 承袭人也不会有任何改变。\n\n如果在纪念碑完成后[keepMonumentTicks_duration]天内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
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<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作, 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25, 承袭人也不会有任何改变。\n\n如果在纪念碑完成后 [keepMonumentTicks_duration] 内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
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</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->[titleHeir_nameDef]'s inheritance</li>
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@ -37,8 +37,6 @@
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
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@ -31,8 +31,6 @@
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<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
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<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
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<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
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<!-- EN: Guest lost: {SUBJECT_definite} -->
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<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
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<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
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<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
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<!-- EN: Shuttle destroyed -->
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@ -50,7 +48,7 @@
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<!-- EN: Shuttle destroyed -->
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<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.label.slateRef>穿梭机被破坏</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.label.slateRef>
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<!-- EN: The shuttle sent to drop off [lodgersLabelSingOrPluralDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed]. -->
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<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>被派遣来运输[lodgersLabelSingOrPluralDef]的穿梭机已被破坏。 任务'[resolvedQuestName]'已经失效。\n\n你和[asker_faction_name]的关系受到了影响([goodwillChangeOnShuttleDestroyed])。</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed]. -->
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<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>被派遣来运输[pawnsLabelDef]的穿梭机已被破坏。 任务'[resolvedQuestName]'已经失效。\n\n你和[asker_faction_name]的关系受到了影响([goodwillChangeOnShuttleDestroyed])。</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>
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</LanguageData>
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentTicks_duration] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
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-->
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<Decree_BuildMonument.questDescriptionRules.rulesStrings>
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||||
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后[keepMonumentTicks_duration]天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
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||||
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后 [keepMonumentTicks_duration] 内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
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||||
</Decree_BuildMonument.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->monument decree</li>
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@ -20,15 +20,13 @@
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<!-- EN: Monument completed -->
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<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>纪念碑完工</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
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||||
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration] days, otherwise [asker_nameDef] will be displeased. -->
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<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的[keepMonumentTicks_duration]天内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
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||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的 [keepMonumentTicks_duration] 内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
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||||
<!-- EN: Monument destroyed -->
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||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被破坏</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
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||||
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
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||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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||||
<!-- EN: Do not destroy the monument for {0} -->
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||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
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||||
<!-- EN: Do not destroy the monument for {0} -->
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||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
|
||||
<!-- EN: Keep monument {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
|
||||
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||||
|
@ -1,4 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
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||||
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||||
<!-- EN:
|
||||
@ -31,6 +31,8 @@
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||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>
|
||||
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] [helpersHasHave] arrived to aid you with the quest '[resolvedQuestName]'. -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>
|
||||
<!-- EN: the [helpersLabelSingOrPlural] -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>[helpersLabelSingOrPlural]</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>
|
||||
<!-- EN: [helpersLabelSingOrPlural] leaving -->
|
||||
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving. -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: drill arm -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Royalty and throne -->
|
||||
|
Loading…
Reference in New Issue
Block a user