Update RulePackDef bay lesfzxg(落叶飘零)
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Maneuver_Slash.rulePack.rulesStrings.0>maneuver_inf(p=4)->slash</Maneuver_Slash.rulePack.rulesStrings.0>
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<Maneuver_Slash.rulePack.rulesStrings.1>maneuver_inf->cut</Maneuver_Slash.rulePack.rulesStrings.1>
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<Maneuver_Slash.rulePack.rulesStrings.2>maneuver_inf->chop</Maneuver_Slash.rulePack.rulesStrings.2>
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<Maneuver_Slash.rulePack.rulesStrings.3>maneuver_inf->hack</Maneuver_Slash.rulePack.rulesStrings.3>
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<Maneuver_Slash.rulePack.rulesStrings.4>maneuver_inf->slice</Maneuver_Slash.rulePack.rulesStrings.4>
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<Maneuver_Slash.rulePack.rulesStrings.5>maneuver_inf->gash</Maneuver_Slash.rulePack.rulesStrings.5>
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<Maneuver_Slash.rulePack.rulesStrings.6>maneuver_past(p=4)->slashed</Maneuver_Slash.rulePack.rulesStrings.6>
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<Maneuver_Slash.rulePack.rulesStrings.7>maneuver_past->cut</Maneuver_Slash.rulePack.rulesStrings.7>
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<Maneuver_Slash.rulePack.rulesStrings.8>maneuver_past->chopped</Maneuver_Slash.rulePack.rulesStrings.8>
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<Maneuver_Slash.rulePack.rulesStrings.9>maneuver_past->hacked</Maneuver_Slash.rulePack.rulesStrings.9>
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<Maneuver_Slash.rulePack.rulesStrings.10>maneuver_past->sliced</Maneuver_Slash.rulePack.rulesStrings.10>
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<Maneuver_Slash.rulePack.rulesStrings.11>maneuver_past->gashed</Maneuver_Slash.rulePack.rulesStrings.11>
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<Maneuver_Slash.rulePack.rulesStrings.12>maneuverresult_present->slashing</Maneuver_Slash.rulePack.rulesStrings.12>
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<Maneuver_Slash.rulePack.rulesStrings.13>maneuverresult_present->cutting</Maneuver_Slash.rulePack.rulesStrings.13>
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<Maneuver_Slash.rulePack.rulesStrings.14>maneuverresult_present->slicing</Maneuver_Slash.rulePack.rulesStrings.14>
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<Maneuver_Slash.rulePack.rulesStrings.15>maneuverresult_present->gashing</Maneuver_Slash.rulePack.rulesStrings.15>
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<Maneuver_Slash.rulePack.rulesStrings.16>maneuverresult_present->tearing</Maneuver_Slash.rulePack.rulesStrings.16>
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<Maneuver_Slash.rulePack.rulesStrings.17>maneuverresult_present->lacerating</Maneuver_Slash.rulePack.rulesStrings.17>
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<Maneuver_Slash.rulePack.rulesStrings.18>woundname->wound</Maneuver_Slash.rulePack.rulesStrings.18>
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<Maneuver_Slash.rulePack.rulesStrings.19>woundname(p=0.3)->opening</Maneuver_Slash.rulePack.rulesStrings.19>
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<Maneuver_Slash.rulePack.rulesStrings.20>flavortext->and exposing the flesh underneath</Maneuver_Slash.rulePack.rulesStrings.20>
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<Maneuver_Slash.rulePack.rulesStrings.21>flavortext->and leaving a gory [woundname]</Maneuver_Slash.rulePack.rulesStrings.21>
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<Maneuver_Slash.rulePack.rulesStrings.22>flavortext->with blood dripping from the [woundname]</Maneuver_Slash.rulePack.rulesStrings.22>
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<Maneuver_Slash.rulePack.rulesStrings.23>destroyed_past->bisected</Maneuver_Slash.rulePack.rulesStrings.23>
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<Maneuver_Slash.rulePack.rulesStrings.24>destroyed_past->divided</Maneuver_Slash.rulePack.rulesStrings.24>
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<Maneuver_Slash.rulePack.rulesStrings.25>destroyed_past->halved</Maneuver_Slash.rulePack.rulesStrings.25>
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<Maneuver_Slash.rulePack.rulesStrings.26>destroyed_past->separated</Maneuver_Slash.rulePack.rulesStrings.26>
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<Maneuver_Slash.rulePack.rulesStrings.27>destroyed_past->split</Maneuver_Slash.rulePack.rulesStrings.27>
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<Maneuver_Slash.rulePack.rulesStrings.28>destroyed_present->bisecting</Maneuver_Slash.rulePack.rulesStrings.28>
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<Maneuver_Slash.rulePack.rulesStrings.29>destroyed_present->dividing</Maneuver_Slash.rulePack.rulesStrings.29>
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<Maneuver_Slash.rulePack.rulesStrings.30>destroyed_present->halving</Maneuver_Slash.rulePack.rulesStrings.30>
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<Maneuver_Slash.rulePack.rulesStrings.31>destroyed_present->separating</Maneuver_Slash.rulePack.rulesStrings.31>
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<Maneuver_Slash.rulePack.rulesStrings.32>destroyed_present->splitting</Maneuver_Slash.rulePack.rulesStrings.32>
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<Maneuver_Slash.rulePack.rulesStrings.33>destroyed_suffix->into neat pieces</Maneuver_Slash.rulePack.rulesStrings.33>
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<Maneuver_Slash.rulePack.rulesStrings.34>destroyed_suffix->cleanly</Maneuver_Slash.rulePack.rulesStrings.34>
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<Maneuver_Slash.rulePack.rulesStrings.35>destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings</Maneuver_Slash.rulePack.rulesStrings.35>
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<Maneuver_Slash.rulePack.rulesStrings.36>destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain</Maneuver_Slash.rulePack.rulesStrings.36>
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<Maneuver_Slash.rulePack.rulesStrings.37>destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings</Maneuver_Slash.rulePack.rulesStrings.37>
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<Maneuver_Slash.rulePack.rulesStrings.38>destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain</Maneuver_Slash.rulePack.rulesStrings.38>
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<Maneuver_Slash.rulePack.rulesStrings.0>damaged_inf(p=4)->劈</Maneuver_Slash.rulePack.rulesStrings.0>
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<Maneuver_Slash.rulePack.rulesStrings.1>damaged_inf->切</Maneuver_Slash.rulePack.rulesStrings.1>
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<Maneuver_Slash.rulePack.rulesStrings.2>damaged_inf->剁</Maneuver_Slash.rulePack.rulesStrings.2>
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<Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3>
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<Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4>
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<Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5>
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<Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈下</Maneuver_Slash.rulePack.rulesStrings.6>
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<Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切下</Maneuver_Slash.rulePack.rulesStrings.7>
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<Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁下</Maneuver_Slash.rulePack.rulesStrings.8>
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<Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍下</Maneuver_Slash.rulePack.rulesStrings.9>
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<Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削下</Maneuver_Slash.rulePack.rulesStrings.10>
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<Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划下</Maneuver_Slash.rulePack.rulesStrings.11>
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<Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12>
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<Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13>
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<Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14>
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<Maneuver_Slash.rulePack.rulesStrings.15>damaged_present->砍向</Maneuver_Slash.rulePack.rulesStrings.15>
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<Maneuver_Slash.rulePack.rulesStrings.16>damaged_present->削向</Maneuver_Slash.rulePack.rulesStrings.16>
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<Maneuver_Slash.rulePack.rulesStrings.17>damaged_present->划向</Maneuver_Slash.rulePack.rulesStrings.17>
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<Maneuver_Slash.rulePack.rulesStrings.18>woundname->伤口</Maneuver_Slash.rulePack.rulesStrings.18>
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<Maneuver_Slash.rulePack.rulesStrings.19>woundname(p=0.3)->切口</Maneuver_Slash.rulePack.rulesStrings.19>
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<Maneuver_Slash.rulePack.rulesStrings.20>flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下</Maneuver_Slash.rulePack.rulesStrings.20>
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<Maneuver_Slash.rulePack.rulesStrings.21>flavortextsituation->伴随着液体从[woundname]滴下</Maneuver_Slash.rulePack.rulesStrings.21>
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<Maneuver_Slash.rulePack.rulesStrings.22>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Maneuver_Slash.rulePack.rulesStrings.22>
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<Maneuver_Slash.rulePack.rulesStrings.23>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Maneuver_Slash.rulePack.rulesStrings.23>
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<Maneuver_Slash.rulePack.rulesStrings.24>flavortextconsequence(recipient_flesh!=Mechanoid)->留下血淋淋的[woundname]</Maneuver_Slash.rulePack.rulesStrings.24>
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<Maneuver_Slash.rulePack.rulesStrings.25>destroyed_past->一分为二</Maneuver_Slash.rulePack.rulesStrings.25>
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<Maneuver_Slash.rulePack.rulesStrings.26>destroyed_past->割开</Maneuver_Slash.rulePack.rulesStrings.26>
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<Maneuver_Slash.rulePack.rulesStrings.27>destroyed_past->分成两半</Maneuver_Slash.rulePack.rulesStrings.27>
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<Maneuver_Slash.rulePack.rulesStrings.28>destroyed_past->分割</Maneuver_Slash.rulePack.rulesStrings.28>
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<Maneuver_Slash.rulePack.rulesStrings.29>destroyed_past->劈开</Maneuver_Slash.rulePack.rulesStrings.29>
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<Maneuver_Slash.rulePack.rulesStrings.30>destroyed_present->一分为二</Maneuver_Slash.rulePack.rulesStrings.30>
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<Maneuver_Slash.rulePack.rulesStrings.31>destroyed_present->割开</Maneuver_Slash.rulePack.rulesStrings.31>
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<Maneuver_Slash.rulePack.rulesStrings.32>destroyed_present->分成两半</Maneuver_Slash.rulePack.rulesStrings.32>
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<Maneuver_Slash.rulePack.rulesStrings.33>destroyed_present->分割</Maneuver_Slash.rulePack.rulesStrings.33>
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<Maneuver_Slash.rulePack.rulesStrings.34>destroyed_present->劈开</Maneuver_Slash.rulePack.rulesStrings.34>
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<Maneuver_Slash.rulePack.rulesStrings.35>destroyed_suffix->成整齐的切片</Maneuver_Slash.rulePack.rulesStrings.35>
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<Maneuver_Slash.rulePack.rulesStrings.36>destroyed_suffix->干净利索地</Maneuver_Slash.rulePack.rulesStrings.36>
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<Maneuver_Slash.rulePack.rulesStrings.37>destroyed_suffix(target_part_destroyed_count==1)->暴露其内部运作</Maneuver_Slash.rulePack.rulesStrings.37>
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<Maneuver_Slash.rulePack.rulesStrings.38>destroyed_suffix(target_part_destroyed_count==1)->切成两半</Maneuver_Slash.rulePack.rulesStrings.38>
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<Maneuver_Stab.rulePack.rulesStrings.0>maneuver_inf(p=4)->stab</Maneuver_Stab.rulePack.rulesStrings.0>
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<Maneuver_Stab.rulePack.rulesStrings.1>maneuver_inf->jab</Maneuver_Stab.rulePack.rulesStrings.1>
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<Maneuver_Stab.rulePack.rulesStrings.2>maneuver_inf->pierce</Maneuver_Stab.rulePack.rulesStrings.2>
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<Maneuver_Stab.rulePack.rulesStrings.3>maneuver_inf->puncture</Maneuver_Stab.rulePack.rulesStrings.3>
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<Maneuver_Stab.rulePack.rulesStrings.4>maneuver_inf->skewer</Maneuver_Stab.rulePack.rulesStrings.4>
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<Maneuver_Stab.rulePack.rulesStrings.5>maneuver_past(p=4)->stabbed</Maneuver_Stab.rulePack.rulesStrings.5>
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<Maneuver_Stab.rulePack.rulesStrings.6>maneuver_past->jabbed</Maneuver_Stab.rulePack.rulesStrings.6>
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<Maneuver_Stab.rulePack.rulesStrings.7>maneuver_past->pierced</Maneuver_Stab.rulePack.rulesStrings.7>
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<Maneuver_Stab.rulePack.rulesStrings.8>maneuver_past->punctured</Maneuver_Stab.rulePack.rulesStrings.8>
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<Maneuver_Stab.rulePack.rulesStrings.9>maneuver_past->skewered</Maneuver_Stab.rulePack.rulesStrings.9>
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<Maneuver_Stab.rulePack.rulesStrings.10>maneuverresult_present->piercing</Maneuver_Stab.rulePack.rulesStrings.10>
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<Maneuver_Stab.rulePack.rulesStrings.11>maneuverresult_present->puncturing</Maneuver_Stab.rulePack.rulesStrings.11>
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<Maneuver_Stab.rulePack.rulesStrings.12>maneuverresult_present->penetrating</Maneuver_Stab.rulePack.rulesStrings.12>
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<Maneuver_Stab.rulePack.rulesStrings.13>maneuverresult_present->skewering</Maneuver_Stab.rulePack.rulesStrings.13>
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<Maneuver_Stab.rulePack.rulesStrings.14>woundname->hole</Maneuver_Stab.rulePack.rulesStrings.14>
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<Maneuver_Stab.rulePack.rulesStrings.15>woundname->wound</Maneuver_Stab.rulePack.rulesStrings.15>
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<Maneuver_Stab.rulePack.rulesStrings.16>woundname->crevice</Maneuver_Stab.rulePack.rulesStrings.16>
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<Maneuver_Stab.rulePack.rulesStrings.17>flavortext->leaving a bloody [woundname]</Maneuver_Stab.rulePack.rulesStrings.17>
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<Maneuver_Stab.rulePack.rulesStrings.18>flavortext->leaving a torn [woundname]</Maneuver_Stab.rulePack.rulesStrings.18>
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<Maneuver_Stab.rulePack.rulesStrings.19>flavortext->leaving a bleeding [woundname]</Maneuver_Stab.rulePack.rulesStrings.19>
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<Maneuver_Stab.rulePack.rulesStrings.20>destroyed_past->impaled</Maneuver_Stab.rulePack.rulesStrings.20>
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<Maneuver_Stab.rulePack.rulesStrings.21>destroyed_past->perforated</Maneuver_Stab.rulePack.rulesStrings.21>
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<Maneuver_Stab.rulePack.rulesStrings.22>destroyed_past->skewered</Maneuver_Stab.rulePack.rulesStrings.22>
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<Maneuver_Stab.rulePack.rulesStrings.23>destroyed_present->impaling</Maneuver_Stab.rulePack.rulesStrings.23>
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<Maneuver_Stab.rulePack.rulesStrings.24>destroyed_present->perforating</Maneuver_Stab.rulePack.rulesStrings.24>
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<Maneuver_Stab.rulePack.rulesStrings.25>destroyed_present->skewering</Maneuver_Stab.rulePack.rulesStrings.25>
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<Maneuver_Stab.rulePack.rulesStrings.26>destroyed_suffix->straight through</Maneuver_Stab.rulePack.rulesStrings.26>
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<Maneuver_Stab.rulePack.rulesStrings.27>destroyed_suffix->leaving a clean hole</Maneuver_Stab.rulePack.rulesStrings.27>
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<Maneuver_Stab.rulePack.rulesStrings.28>destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking gory fluids</Maneuver_Stab.rulePack.rulesStrings.28>
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<Maneuver_Stab.rulePack.rulesStrings.29>destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking unrecognizable fluids</Maneuver_Stab.rulePack.rulesStrings.29>
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<Maneuver_Stab.rulePack.rulesStrings.0>damaged_inf(p=4)->刺</Maneuver_Stab.rulePack.rulesStrings.0>
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<Maneuver_Stab.rulePack.rulesStrings.1>damaged_inf->捅</Maneuver_Stab.rulePack.rulesStrings.1>
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<Maneuver_Stab.rulePack.rulesStrings.2>damaged_inf->扎</Maneuver_Stab.rulePack.rulesStrings.2>
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<Maneuver_Stab.rulePack.rulesStrings.3>damaged_inf->戳</Maneuver_Stab.rulePack.rulesStrings.3>
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<Maneuver_Stab.rulePack.rulesStrings.4>damaged_inf->叉</Maneuver_Stab.rulePack.rulesStrings.4>
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<Maneuver_Stab.rulePack.rulesStrings.5>damaged_past(p=4)->刺入</Maneuver_Stab.rulePack.rulesStrings.5>
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<Maneuver_Stab.rulePack.rulesStrings.6>damaged_past->捅入</Maneuver_Stab.rulePack.rulesStrings.6>
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<Maneuver_Stab.rulePack.rulesStrings.7>damaged_past->扎入</Maneuver_Stab.rulePack.rulesStrings.7>
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<Maneuver_Stab.rulePack.rulesStrings.8>damaged_past->戳入</Maneuver_Stab.rulePack.rulesStrings.8>
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<Maneuver_Stab.rulePack.rulesStrings.9>damaged_past->叉入</Maneuver_Stab.rulePack.rulesStrings.9>
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<Maneuver_Stab.rulePack.rulesStrings.10>damaged_present->捅向</Maneuver_Stab.rulePack.rulesStrings.10>
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<Maneuver_Stab.rulePack.rulesStrings.11>damaged_present->扎向</Maneuver_Stab.rulePack.rulesStrings.11>
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<Maneuver_Stab.rulePack.rulesStrings.12>damaged_present->戳向</Maneuver_Stab.rulePack.rulesStrings.12>
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<Maneuver_Stab.rulePack.rulesStrings.13>damaged_present->叉向</Maneuver_Stab.rulePack.rulesStrings.13>
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<Maneuver_Stab.rulePack.rulesStrings.14>woundname->洞</Maneuver_Stab.rulePack.rulesStrings.14>
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<Maneuver_Stab.rulePack.rulesStrings.15>woundname->伤口</Maneuver_Stab.rulePack.rulesStrings.15>
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<Maneuver_Stab.rulePack.rulesStrings.16>woundname->裂口</Maneuver_Stab.rulePack.rulesStrings.16>
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<Maneuver_Stab.rulePack.rulesStrings.17>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]</Maneuver_Stab.rulePack.rulesStrings.17>
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<Maneuver_Stab.rulePack.rulesStrings.18>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]</Maneuver_Stab.rulePack.rulesStrings.18>
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<Maneuver_Stab.rulePack.rulesStrings.19>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个滋血[woundname]</Maneuver_Stab.rulePack.rulesStrings.19>
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<Maneuver_Stab.rulePack.rulesStrings.20>destroyed_past->刺穿</Maneuver_Stab.rulePack.rulesStrings.20>
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<Maneuver_Stab.rulePack.rulesStrings.21>destroyed_past->穿孔</Maneuver_Stab.rulePack.rulesStrings.21>
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<Maneuver_Stab.rulePack.rulesStrings.22>destroyed_past->叉</Maneuver_Stab.rulePack.rulesStrings.22>
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<Maneuver_Stab.rulePack.rulesStrings.23>destroyed_present->刺穿</Maneuver_Stab.rulePack.rulesStrings.23>
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<Maneuver_Stab.rulePack.rulesStrings.24>destroyed_present->穿孔</Maneuver_Stab.rulePack.rulesStrings.24>
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<Maneuver_Stab.rulePack.rulesStrings.25>destroyed_present->叉</Maneuver_Stab.rulePack.rulesStrings.25>
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<Maneuver_Stab.rulePack.rulesStrings.26>destroyed_suffix->直穿过</Maneuver_Stab.rulePack.rulesStrings.26>
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<Maneuver_Stab.rulePack.rulesStrings.27>destroyed_suffix->留下一个清晰的洞</Maneuver_Stab.rulePack.rulesStrings.27>
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<Maneuver_Stab.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->使它鲜血淋漓</Maneuver_Stab.rulePack.rulesStrings.28>
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<Maneuver_Stab.rulePack.rulesStrings.29>destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体</Maneuver_Stab.rulePack.rulesStrings.29>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->smash</Maneuver_Smash_Damage.rulePack.rulesStrings.0>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.1>damaged_inf->bash</Maneuver_Smash_Damage.rulePack.rulesStrings.1>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.2>damaged_inf->clobber</Maneuver_Smash_Damage.rulePack.rulesStrings.2>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.3>damaged_inf->slam</Maneuver_Smash_Damage.rulePack.rulesStrings.3>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.4>damaged_inf->strike</Maneuver_Smash_Damage.rulePack.rulesStrings.4>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.5>damaged_past(p=4)->smashed</Maneuver_Smash_Damage.rulePack.rulesStrings.5>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.6>damaged_past->bashed</Maneuver_Smash_Damage.rulePack.rulesStrings.6>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.7>damaged_past->clobbered</Maneuver_Smash_Damage.rulePack.rulesStrings.7>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.8>damaged_past->slammed</Maneuver_Smash_Damage.rulePack.rulesStrings.8>
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<Maneuver_Smash_Damage.rulePack.rulesStrings.9>damaged_past->struck</Maneuver_Smash_Damage.rulePack.rulesStrings.9>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.10>damaged_present->smashing</Maneuver_Smash_Damage.rulePack.rulesStrings.10>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.11>damaged_present->bashing</Maneuver_Smash_Damage.rulePack.rulesStrings.11>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.12>damaged_present->clobbering</Maneuver_Smash_Damage.rulePack.rulesStrings.12>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.13>damaged_present->bruising</Maneuver_Smash_Damage.rulePack.rulesStrings.13>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.14>damaged_present->lacerating</Maneuver_Smash_Damage.rulePack.rulesStrings.14>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.15>destroyed_past->shattered</Maneuver_Smash_Damage.rulePack.rulesStrings.15>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.16>destroyed_past->crushed</Maneuver_Smash_Damage.rulePack.rulesStrings.16>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.17>destroyed_past->obliterated</Maneuver_Smash_Damage.rulePack.rulesStrings.17>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.18>destroyed_past->annihilated</Maneuver_Smash_Damage.rulePack.rulesStrings.18>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.19>destroyed_past->broke</Maneuver_Smash_Damage.rulePack.rulesStrings.19>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.20>destroyed_present->shattering</Maneuver_Smash_Damage.rulePack.rulesStrings.20>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.21>destroyed_present->crushing</Maneuver_Smash_Damage.rulePack.rulesStrings.21>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.22>destroyed_present->obliterating</Maneuver_Smash_Damage.rulePack.rulesStrings.22>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.23>destroyed_present->annihilating</Maneuver_Smash_Damage.rulePack.rulesStrings.23>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.24>destroyed_present->breaking</Maneuver_Smash_Damage.rulePack.rulesStrings.24>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.0>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.1>damaged_inf->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.1>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.2>damaged_inf->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.2>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.3>damaged_inf->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.3>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.4>damaged_inf->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.4>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.5>damaged_past(p=4)->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.5>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.6>damaged_past->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.6>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.7>damaged_past->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.7>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.8>damaged_past->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.8>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.9>damaged_past->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.9>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.10>damaged_present->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.10>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.11>damaged_present->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.11>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.12>damaged_present->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.12>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.13>damaged_present->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.13>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.14>damaged_present->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.14>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.15>destroyed_past->粉碎</Maneuver_Smash_Damage.rulePack.rulesStrings.15>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.16>destroyed_past->压碎</Maneuver_Smash_Damage.rulePack.rulesStrings.16>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.17>destroyed_past->破坏</Maneuver_Smash_Damage.rulePack.rulesStrings.17>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.18>destroyed_past->打废</Maneuver_Smash_Damage.rulePack.rulesStrings.18>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.19>destroyed_past->打碎</Maneuver_Smash_Damage.rulePack.rulesStrings.19>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.20>destroyed_present->粉碎</Maneuver_Smash_Damage.rulePack.rulesStrings.20>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.21>destroyed_present->压碎</Maneuver_Smash_Damage.rulePack.rulesStrings.21>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.22>destroyed_present->破坏</Maneuver_Smash_Damage.rulePack.rulesStrings.22>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.23>destroyed_present->打废</Maneuver_Smash_Damage.rulePack.rulesStrings.23>
|
||||
<Maneuver_Smash_Damage.rulePack.rulesStrings.24>destroyed_present->打碎</Maneuver_Smash_Damage.rulePack.rulesStrings.24>
|
||||
|
||||
<Maneuver_Smash.rulePack.rulesStrings.0>maneuver_inf(p=4)->smash</Maneuver_Smash.rulePack.rulesStrings.0>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.1>maneuver_inf->bash</Maneuver_Smash.rulePack.rulesStrings.1>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.2>maneuver_inf->clobber</Maneuver_Smash.rulePack.rulesStrings.2>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.3>maneuver_inf->slam</Maneuver_Smash.rulePack.rulesStrings.3>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.4>maneuver_inf->strike</Maneuver_Smash.rulePack.rulesStrings.4>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.5>maneuver_past(p=4)->smashed</Maneuver_Smash.rulePack.rulesStrings.5>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.6>maneuver_past->bashed</Maneuver_Smash.rulePack.rulesStrings.6>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.7>maneuver_past->clobbered</Maneuver_Smash.rulePack.rulesStrings.7>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.0>flavortextconsequence(recipient_flesh!=Mechanoid)->留下大面积瘀伤</Maneuver_Smash.rulePack.rulesStrings.0>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.1>flavortextconsequence->使这部分明显变形</Maneuver_Smash.rulePack.rulesStrings.1>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.2>flavortextconsequence->使[recipient_objective]失去平衡</Maneuver_Smash.rulePack.rulesStrings.2>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.3>flavortextconsequence->使[recipient_objective]退到一旁</Maneuver_Smash.rulePack.rulesStrings.3>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.4>destroyed_suffix->[to]碎片</Maneuver_Smash.rulePack.rulesStrings.4>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.5>destroyed_suffix->[to]碎块</Maneuver_Smash.rulePack.rulesStrings.5>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.6>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状</Maneuver_Smash.rulePack.rulesStrings.6>
|
||||
<Maneuver_Smash.rulePack.rulesStrings.7>destroyed_suffix->[to]碎渣</Maneuver_Smash.rulePack.rulesStrings.7>
|
||||
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->scratch</Maneuver_Scratch_Damage.rulePack.rulesStrings.0>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.1>damaged_inf->lacerate</Maneuver_Scratch_Damage.rulePack.rulesStrings.1>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.2>damaged_inf->tear</Maneuver_Scratch_Damage.rulePack.rulesStrings.2>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.3>damaged_inf->cut</Maneuver_Scratch_Damage.rulePack.rulesStrings.3>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.4>damaged_past(p=4)->scratched</Maneuver_Scratch_Damage.rulePack.rulesStrings.4>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.5>damaged_past->lacerated</Maneuver_Scratch_Damage.rulePack.rulesStrings.5>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.6>damaged_past->tore</Maneuver_Scratch_Damage.rulePack.rulesStrings.6>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.7>damaged_past->cut</Maneuver_Scratch_Damage.rulePack.rulesStrings.7>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.8>damaged_present->scratching</Maneuver_Scratch_Damage.rulePack.rulesStrings.8>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.9>damaged_present->lacerating</Maneuver_Scratch_Damage.rulePack.rulesStrings.9>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.10>damaged_present->tearing</Maneuver_Scratch_Damage.rulePack.rulesStrings.10>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.11>damaged_present->cutting</Maneuver_Scratch_Damage.rulePack.rulesStrings.11>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.12>destroyed_past->mauled</Maneuver_Scratch_Damage.rulePack.rulesStrings.12>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.13>destroyed_past->lacerated</Maneuver_Scratch_Damage.rulePack.rulesStrings.13>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.14>destroyed_past->tore off</Maneuver_Scratch_Damage.rulePack.rulesStrings.14>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.15>destroyed_past->shredded</Maneuver_Scratch_Damage.rulePack.rulesStrings.15>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.16>destroyed_past->ripped</Maneuver_Scratch_Damage.rulePack.rulesStrings.16>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.17>destroyed_present->mauling</Maneuver_Scratch_Damage.rulePack.rulesStrings.17>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.18>destroyed_present->lacerating</Maneuver_Scratch_Damage.rulePack.rulesStrings.18>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.19>destroyed_present->tearing off</Maneuver_Scratch_Damage.rulePack.rulesStrings.19>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.20>destroyed_present->shredding</Maneuver_Scratch_Damage.rulePack.rulesStrings.20>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.21>destroyed_present->ripping</Maneuver_Scratch_Damage.rulePack.rulesStrings.21>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->划伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.0>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.1>damaged_inf->撕裂</Maneuver_Scratch_Damage.rulePack.rulesStrings.1>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.2>damaged_inf->撕破</Maneuver_Scratch_Damage.rulePack.rulesStrings.2>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.3>damaged_inf->割破</Maneuver_Scratch_Damage.rulePack.rulesStrings.3>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.4>damaged_past(p=4)->划伤了</Maneuver_Scratch_Damage.rulePack.rulesStrings.4>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.5>damaged_past->撕裂了</Maneuver_Scratch_Damage.rulePack.rulesStrings.5>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.6>damaged_past->撕破了</Maneuver_Scratch_Damage.rulePack.rulesStrings.6>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.7>damaged_past->割破了</Maneuver_Scratch_Damage.rulePack.rulesStrings.7>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.8>damaged_present->划伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.8>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.9>damaged_present->撕裂</Maneuver_Scratch_Damage.rulePack.rulesStrings.9>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.10>damaged_present->撕破</Maneuver_Scratch_Damage.rulePack.rulesStrings.10>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.11>damaged_present->割破</Maneuver_Scratch_Damage.rulePack.rulesStrings.11>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.12>destroyed_past->打伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.12>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.13>destroyed_past->划破</Maneuver_Scratch_Damage.rulePack.rulesStrings.13>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.14>destroyed_past->扯下</Maneuver_Scratch_Damage.rulePack.rulesStrings.14>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.15>destroyed_past->撕碎</Maneuver_Scratch_Damage.rulePack.rulesStrings.15>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.16>destroyed_past->撕开</Maneuver_Scratch_Damage.rulePack.rulesStrings.16>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.17>destroyed_present->打伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.17>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.18>destroyed_present->划破</Maneuver_Scratch_Damage.rulePack.rulesStrings.18>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.19>destroyed_present->扯下</Maneuver_Scratch_Damage.rulePack.rulesStrings.19>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.20>destroyed_present->撕碎</Maneuver_Scratch_Damage.rulePack.rulesStrings.20>
|
||||
<Maneuver_Scratch_Damage.rulePack.rulesStrings.21>destroyed_present->撕开</Maneuver_Scratch_Damage.rulePack.rulesStrings.21>
|
||||
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.0>maneuver_inf(p=4)->scratch</Maneuver_Scratch.rulePack.rulesStrings.0>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.1>maneuver_inf->lacerate</Maneuver_Scratch.rulePack.rulesStrings.1>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.2>maneuver_inf->tear</Maneuver_Scratch.rulePack.rulesStrings.2>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.3>maneuver_inf->cut</Maneuver_Scratch.rulePack.rulesStrings.3>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.4>maneuver_past(p=4)->scratched</Maneuver_Scratch.rulePack.rulesStrings.4>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.5>maneuver_past->lacerated</Maneuver_Scratch.rulePack.rulesStrings.5>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.6>maneuver_past->tore</Maneuver_Scratch.rulePack.rulesStrings.6>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.7>maneuver_past->cut</Maneuver_Scratch.rulePack.rulesStrings.7>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.8>maneuverresult_present->scratching</Maneuver_Scratch.rulePack.rulesStrings.8>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.9>maneuverresult_present->lacerating</Maneuver_Scratch.rulePack.rulesStrings.9>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.10>maneuverresult_present->tearing</Maneuver_Scratch.rulePack.rulesStrings.10>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.11>maneuverresult_present->cutting</Maneuver_Scratch.rulePack.rulesStrings.11>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.12>woundname->wound</Maneuver_Scratch.rulePack.rulesStrings.12>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.0>woundname->伤口</Maneuver_Scratch.rulePack.rulesStrings.0>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.1>woundname(p=0.3)->开口</Maneuver_Scratch.rulePack.rulesStrings.1>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.2>flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下</Maneuver_Scratch.rulePack.rulesStrings.2>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.3>flavortextsituation->伴随着液体从[woundname]滴下</Maneuver_Scratch.rulePack.rulesStrings.3>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.4>flavortextconsequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉</Maneuver_Scratch.rulePack.rulesStrings.4>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.5>flavortextconsequence(recipient_flesh==Mechanoid)->并暴露出下面的机械</Maneuver_Scratch.rulePack.rulesStrings.5>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.6>flavortextconsequence(recipient_flesh!=Mechanoid)->并留下了鲜血淋漓的[woundname]</Maneuver_Scratch.rulePack.rulesStrings.6>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.7>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条</Maneuver_Scratch.rulePack.rulesStrings.7>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.8>destroyed_suffix->[to]碎条</Maneuver_Scratch.rulePack.rulesStrings.8>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.9>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块</Maneuver_Scratch.rulePack.rulesStrings.9>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.10>destroyed_suffix->[to]碎块</Maneuver_Scratch.rulePack.rulesStrings.10>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.11>destroyed_suffix->[to]碎片</Maneuver_Scratch.rulePack.rulesStrings.11>
|
||||
<Maneuver_Scratch.rulePack.rulesStrings.12>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块</Maneuver_Scratch.rulePack.rulesStrings.12>
|
||||
|
||||
<Poke.rulePack.rulesStrings.0>maneuver_inf(p=2)->poke</Poke.rulePack.rulesStrings.0>
|
||||
<Poke.rulePack.rulesStrings.1>maneuver_inf(p=2)->jab</Poke.rulePack.rulesStrings.1>
|
||||
<Poke.rulePack.rulesStrings.2>maneuver_inf->prod</Poke.rulePack.rulesStrings.2>
|
||||
<Poke.rulePack.rulesStrings.3>maneuver_inf->shove</Poke.rulePack.rulesStrings.3>
|
||||
<Poke.rulePack.rulesStrings.4>maneuver_inf->stab</Poke.rulePack.rulesStrings.4>
|
||||
<Poke.rulePack.rulesStrings.5>maneuver_past(p=2)->poked</Poke.rulePack.rulesStrings.5>
|
||||
<Poke.rulePack.rulesStrings.6>maneuver_past(p=2)->jabbed</Poke.rulePack.rulesStrings.6>
|
||||
<Poke.rulePack.rulesStrings.7>maneuver_past->prodded</Poke.rulePack.rulesStrings.7>
|
||||
<Poke.rulePack.rulesStrings.8>maneuver_past->shoved</Poke.rulePack.rulesStrings.8>
|
||||
<Poke.rulePack.rulesStrings.9>maneuver_past->stabbed</Poke.rulePack.rulesStrings.9>
|
||||
<Poke.rulePack.rulesStrings.10>maneuver_present(p=2)->poking</Poke.rulePack.rulesStrings.10>
|
||||
<Poke.rulePack.rulesStrings.11>maneuver_present(p=2)->jabbing</Poke.rulePack.rulesStrings.11>
|
||||
<Poke.rulePack.rulesStrings.12>maneuver_present->prodding</Poke.rulePack.rulesStrings.12>
|
||||
<Poke.rulePack.rulesStrings.13>maneuver_present->shoving</Poke.rulePack.rulesStrings.13>
|
||||
<Poke.rulePack.rulesStrings.14>maneuver_present->stabbing</Poke.rulePack.rulesStrings.14>
|
||||
<Poke.rulePack.rulesStrings.15>flavortext->leaving an enormous bruise</Poke.rulePack.rulesStrings.15>
|
||||
<Poke.rulePack.rulesStrings.16>flavortext->leaving the area visibly deformed</Poke.rulePack.rulesStrings.16>
|
||||
<Poke.rulePack.rulesStrings.17>flavortext->and knocking [recipient_objective] off balance</Poke.rulePack.rulesStrings.17>
|
||||
<Poke.rulePack.rulesStrings.18>flavortext->and knocking [recipient_objective] to the side</Poke.rulePack.rulesStrings.18>
|
||||
<Poke.rulePack.rulesStrings.19>destroyed_past->shattered</Poke.rulePack.rulesStrings.19>
|
||||
<Poke.rulePack.rulesStrings.20>destroyed_past->crushed</Poke.rulePack.rulesStrings.20>
|
||||
<Poke.rulePack.rulesStrings.21>destroyed_past->obliterated</Poke.rulePack.rulesStrings.21>
|
||||
<Poke.rulePack.rulesStrings.22>destroyed_past->annihilated</Poke.rulePack.rulesStrings.22>
|
||||
<Poke.rulePack.rulesStrings.23>destroyed_past->broke</Poke.rulePack.rulesStrings.23>
|
||||
<Poke.rulePack.rulesStrings.24>destroyed_present->shattering</Poke.rulePack.rulesStrings.24>
|
||||
<Poke.rulePack.rulesStrings.25>destroyed_present->crushing</Poke.rulePack.rulesStrings.25>
|
||||
<Poke.rulePack.rulesStrings.26>destroyed_present->obliterating</Poke.rulePack.rulesStrings.26>
|
||||
<Poke.rulePack.rulesStrings.27>destroyed_present->annihilating</Poke.rulePack.rulesStrings.27>
|
||||
<Poke.rulePack.rulesStrings.28>destroyed_present->breaking</Poke.rulePack.rulesStrings.28>
|
||||
<Poke.rulePack.rulesStrings.29>destroyed_suffix->[to] pieces</Poke.rulePack.rulesStrings.29>
|
||||
<Poke.rulePack.rulesStrings.30>destroyed_suffix->[to] bits</Poke.rulePack.rulesStrings.30>
|
||||
<Poke.rulePack.rulesStrings.31>destroyed_suffix->[to] a fine mist</Poke.rulePack.rulesStrings.31>
|
||||
<Poke.rulePack.rulesStrings.32>destroyed_suffix->[to] fragments</Poke.rulePack.rulesStrings.32>
|
||||
<Poke.rulePack.rulesStrings.0>damaged_inf(p=2)->捅</Poke.rulePack.rulesStrings.0>
|
||||
<Poke.rulePack.rulesStrings.1>damaged_inf(p=2)->刺</Poke.rulePack.rulesStrings.1>
|
||||
<Poke.rulePack.rulesStrings.2>damaged_inf->戳</Poke.rulePack.rulesStrings.2>
|
||||
<Poke.rulePack.rulesStrings.3>damaged_inf->撞</Poke.rulePack.rulesStrings.3>
|
||||
<Poke.rulePack.rulesStrings.4>damaged_inf->剌</Poke.rulePack.rulesStrings.4>
|
||||
<Poke.rulePack.rulesStrings.5>damaged_past(p=2)->捅</Poke.rulePack.rulesStrings.5>
|
||||
<Poke.rulePack.rulesStrings.6>damaged_past(p=2)->刺</Poke.rulePack.rulesStrings.6>
|
||||
<Poke.rulePack.rulesStrings.7>damaged_past->戳</Poke.rulePack.rulesStrings.7>
|
||||
<Poke.rulePack.rulesStrings.8>damaged_past->撞</Poke.rulePack.rulesStrings.8>
|
||||
<Poke.rulePack.rulesStrings.9>damaged_past->剌</Poke.rulePack.rulesStrings.9>
|
||||
<Poke.rulePack.rulesStrings.10>maneuver_present(p=2)->捅</Poke.rulePack.rulesStrings.10>
|
||||
<Poke.rulePack.rulesStrings.11>maneuver_present(p=2)->刺</Poke.rulePack.rulesStrings.11>
|
||||
<Poke.rulePack.rulesStrings.12>maneuver_present->戳</Poke.rulePack.rulesStrings.12>
|
||||
<Poke.rulePack.rulesStrings.13>maneuver_present->撞</Poke.rulePack.rulesStrings.13>
|
||||
<Poke.rulePack.rulesStrings.14>maneuver_present->剌</Poke.rulePack.rulesStrings.14>
|
||||
<Poke.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->留下巨大的瘀伤</Poke.rulePack.rulesStrings.15>
|
||||
<Poke.rulePack.rulesStrings.16>flavortextconsequence->留下大面积瘀伤</Poke.rulePack.rulesStrings.16>
|
||||
<Poke.rulePack.rulesStrings.17>flavortextconsequence->使[recipient_objective]失去平衡</Poke.rulePack.rulesStrings.17>
|
||||
<Poke.rulePack.rulesStrings.18>flavortextconsequence->使[recipient_objective]退到一旁</Poke.rulePack.rulesStrings.18>
|
||||
<Poke.rulePack.rulesStrings.19>destroyed_past->粉碎</Poke.rulePack.rulesStrings.19>
|
||||
<Poke.rulePack.rulesStrings.20>destroyed_past->压碎</Poke.rulePack.rulesStrings.20>
|
||||
<Poke.rulePack.rulesStrings.21>destroyed_past->破坏</Poke.rulePack.rulesStrings.21>
|
||||
<Poke.rulePack.rulesStrings.22>destroyed_past->打废</Poke.rulePack.rulesStrings.22>
|
||||
<Poke.rulePack.rulesStrings.23>destroyed_past->打碎</Poke.rulePack.rulesStrings.23>
|
||||
<Poke.rulePack.rulesStrings.24>destroyed_present->粉碎</Poke.rulePack.rulesStrings.24>
|
||||
<Poke.rulePack.rulesStrings.25>destroyed_present->压碎</Poke.rulePack.rulesStrings.25>
|
||||
<Poke.rulePack.rulesStrings.26>destroyed_present->破坏</Poke.rulePack.rulesStrings.26>
|
||||
<Poke.rulePack.rulesStrings.27>destroyed_present->打废</Poke.rulePack.rulesStrings.27>
|
||||
<Poke.rulePack.rulesStrings.28>destroyed_present->打碎</Poke.rulePack.rulesStrings.28>
|
||||
<Poke.rulePack.rulesStrings.29>destroyed_suffix->[to]碎片</Poke.rulePack.rulesStrings.29>
|
||||
<Poke.rulePack.rulesStrings.30>destroyed_suffix->[to]碎块</Poke.rulePack.rulesStrings.30>
|
||||
<Poke.rulePack.rulesStrings.31>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状</Poke.rulePack.rulesStrings.31>
|
||||
<Poke.rulePack.rulesStrings.32>destroyed_suffix->[to]碎渣</Poke.rulePack.rulesStrings.32>
|
||||
|
||||
<Bite.rulePack.rulesStrings.0>maneuver_inf->bite</Bite.rulePack.rulesStrings.0>
|
||||
<Bite.rulePack.rulesStrings.1>maneuver_past->bit</Bite.rulePack.rulesStrings.1>
|
||||
<Bite.rulePack.rulesStrings.2>maneuver_present->biting</Bite.rulePack.rulesStrings.2>
|
||||
<Bite.rulePack.rulesStrings.3>flavortext->biting it off</Bite.rulePack.rulesStrings.3>
|
||||
<Bite.rulePack.rulesStrings.4>destroyed_past->devoured</Bite.rulePack.rulesStrings.4>
|
||||
<Bite.rulePack.rulesStrings.5>destroyed_present->devouring</Bite.rulePack.rulesStrings.5>
|
||||
<Bite.rulePack.rulesStrings.6>destroyed_suffix->to shreds</Bite.rulePack.rulesStrings.6>
|
||||
<Bite.rulePack.rulesStrings.7>damaged_past->tore</Bite.rulePack.rulesStrings.7>
|
||||
<Bite.rulePack.rulesStrings.8>maneuver_present->biting</Bite.rulePack.rulesStrings.8>
|
||||
<Bite.rulePack.rulesStrings.9>maneuver_present->chomping</Bite.rulePack.rulesStrings.9>
|
||||
<Bite.rulePack.rulesStrings.10>maneuver_present->nipped</Bite.rulePack.rulesStrings.10>
|
||||
<Bite.rulePack.rulesStrings.11>maneuver_present->gnawing</Bite.rulePack.rulesStrings.11>
|
||||
<Bite.rulePack.rulesStrings.12>maneuver_present->tearing</Bite.rulePack.rulesStrings.12>
|
||||
<Bite.rulePack.rulesStrings.13>flavortextconsequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath</Bite.rulePack.rulesStrings.13>
|
||||
<Bite.rulePack.rulesStrings.14>flavortextconsequence(recipient_flesh==Mechanoid)->exposing the machinery underneath</Bite.rulePack.rulesStrings.14>
|
||||
<Bite.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin</Bite.rulePack.rulesStrings.15>
|
||||
<Bite.rulePack.rulesStrings.16>flavortextconsequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal</Bite.rulePack.rulesStrings.16>
|
||||
<Bite.rulePack.rulesStrings.17>destroyed_past->devoured</Bite.rulePack.rulesStrings.17>
|
||||
<Bite.rulePack.rulesStrings.18>destroyed_past->separated</Bite.rulePack.rulesStrings.18>
|
||||
<Bite.rulePack.rulesStrings.19>destroyed_past->ripped</Bite.rulePack.rulesStrings.19>
|
||||
<Bite.rulePack.rulesStrings.20>destroyed_past->ravaged</Bite.rulePack.rulesStrings.20>
|
||||
<Bite.rulePack.rulesStrings.21>destroyed_present->devouring</Bite.rulePack.rulesStrings.21>
|
||||
<Bite.rulePack.rulesStrings.22>destroyed_present->separating</Bite.rulePack.rulesStrings.22>
|
||||
<Bite.rulePack.rulesStrings.23>destroyed_present->ripping</Bite.rulePack.rulesStrings.23>
|
||||
<Bite.rulePack.rulesStrings.24>destroyed_present->ravaging</Bite.rulePack.rulesStrings.24>
|
||||
<Bite.rulePack.rulesStrings.25>destroyed_suffix->[to] shreds</Bite.rulePack.rulesStrings.25>
|
||||
<Bite.rulePack.rulesStrings.26>destroyed_suffix->[to] pieces</Bite.rulePack.rulesStrings.26>
|
||||
<Bite.rulePack.rulesStrings.27>destroyed_suffix->[to] strips</Bite.rulePack.rulesStrings.27>
|
||||
<Bite.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips</Bite.rulePack.rulesStrings.28>
|
||||
<Bite.rulePack.rulesStrings.29>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess</Bite.rulePack.rulesStrings.29>
|
||||
<Bite.rulePack.rulesStrings.0>damaged_inf->蜇</Bite.rulePack.rulesStrings.0>
|
||||
<Bite.rulePack.rulesStrings.1>damaged_inf->咬</Bite.rulePack.rulesStrings.1>
|
||||
<Bite.rulePack.rulesStrings.2>damaged_inf(p=0.5)->啃</Bite.rulePack.rulesStrings.2>
|
||||
<Bite.rulePack.rulesStrings.3>damaged_past->蜇</Bite.rulePack.rulesStrings.3>
|
||||
<Bite.rulePack.rulesStrings.4>damaged_past->咬</Bite.rulePack.rulesStrings.4>
|
||||
<Bite.rulePack.rulesStrings.5>damaged_past->啃</Bite.rulePack.rulesStrings.5>
|
||||
<Bite.rulePack.rulesStrings.6>damaged_past->啃噬</Bite.rulePack.rulesStrings.6>
|
||||
<Bite.rulePack.rulesStrings.7>damaged_past->撕咬</Bite.rulePack.rulesStrings.7>
|
||||
<Bite.rulePack.rulesStrings.8>maneuver_present->蜇</Bite.rulePack.rulesStrings.8>
|
||||
<Bite.rulePack.rulesStrings.9>maneuver_present->咬</Bite.rulePack.rulesStrings.9>
|
||||
<Bite.rulePack.rulesStrings.10>maneuver_present->啃</Bite.rulePack.rulesStrings.10>
|
||||
<Bite.rulePack.rulesStrings.11>maneuver_present->啃噬</Bite.rulePack.rulesStrings.11>
|
||||
<Bite.rulePack.rulesStrings.12>maneuver_present->撕咬</Bite.rulePack.rulesStrings.12>
|
||||
<Bite.rulePack.rulesStrings.13>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Bite.rulePack.rulesStrings.13>
|
||||
<Bite.rulePack.rulesStrings.14>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Bite.rulePack.rulesStrings.14>
|
||||
<Bite.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->在皮肤上留下可怕的窟窿</Bite.rulePack.rulesStrings.15>
|
||||
<Bite.rulePack.rulesStrings.16>flavortextconsequence(recipient_flesh==Mechanoid)->在金属外壳上留下可怕的窟窿</Bite.rulePack.rulesStrings.16>
|
||||
<Bite.rulePack.rulesStrings.17>destroyed_past->啃噬</Bite.rulePack.rulesStrings.17>
|
||||
<Bite.rulePack.rulesStrings.18>destroyed_past->分开</Bite.rulePack.rulesStrings.18>
|
||||
<Bite.rulePack.rulesStrings.19>destroyed_past->撕开</Bite.rulePack.rulesStrings.19>
|
||||
<Bite.rulePack.rulesStrings.20>destroyed_past->破坏</Bite.rulePack.rulesStrings.20>
|
||||
<Bite.rulePack.rulesStrings.21>destroyed_present->啃噬</Bite.rulePack.rulesStrings.21>
|
||||
<Bite.rulePack.rulesStrings.22>destroyed_present->分开</Bite.rulePack.rulesStrings.22>
|
||||
<Bite.rulePack.rulesStrings.23>destroyed_present->撕开</Bite.rulePack.rulesStrings.23>
|
||||
<Bite.rulePack.rulesStrings.24>destroyed_present->破坏</Bite.rulePack.rulesStrings.24>
|
||||
<Bite.rulePack.rulesStrings.25>destroyed_suffix->[to]碎块</Bite.rulePack.rulesStrings.25>
|
||||
<Bite.rulePack.rulesStrings.26>destroyed_suffix->[to]碎片</Bite.rulePack.rulesStrings.26>
|
||||
<Bite.rulePack.rulesStrings.27>destroyed_suffix->[to]碎条</Bite.rulePack.rulesStrings.27>
|
||||
<Bite.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条</Bite.rulePack.rulesStrings.28>
|
||||
<Bite.rulePack.rulesStrings.29>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一团乱麻</Bite.rulePack.rulesStrings.29>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,73 +1,73 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerUtility.rulePack.rulesStrings.0>name->[metaprefix] [standardname]</NamerUtility.rulePack.rulesStrings.0>
|
||||
<NamerUtility.rulePack.rulesStrings.1>name(p=0.05)->[storyname] [suffix]</NamerUtility.rulePack.rulesStrings.1>
|
||||
<NamerUtility.rulePack.rulesStrings.2>standardname->[prefix] [suffix]</NamerUtility.rulePack.rulesStrings.2>
|
||||
<NamerUtility.rulePack.rulesStrings.0>name->[metaprefix][standardname]</NamerUtility.rulePack.rulesStrings.0>
|
||||
<NamerUtility.rulePack.rulesStrings.1>name(p=0.05)->[storyname][suffix]</NamerUtility.rulePack.rulesStrings.1>
|
||||
<NamerUtility.rulePack.rulesStrings.2>standardname->[prefix][suffix]</NamerUtility.rulePack.rulesStrings.2>
|
||||
<NamerUtility.rulePack.rulesStrings.3>metaprefix(p=10)-></NamerUtility.rulePack.rulesStrings.3>
|
||||
<NamerUtility.rulePack.rulesStrings.4>metaprefix->[direction]</NamerUtility.rulePack.rulesStrings.4>
|
||||
<NamerUtility.rulePack.rulesStrings.5>metaprefix->[derivative]</NamerUtility.rulePack.rulesStrings.5>
|
||||
<NamerUtility.rulePack.rulesStrings.6>derivative->great</NamerUtility.rulePack.rulesStrings.6>
|
||||
<NamerUtility.rulePack.rulesStrings.7>derivative->greater</NamerUtility.rulePack.rulesStrings.7>
|
||||
<NamerUtility.rulePack.rulesStrings.8>derivative->lesser</NamerUtility.rulePack.rulesStrings.8>
|
||||
<NamerUtility.rulePack.rulesStrings.9>derivative->grand</NamerUtility.rulePack.rulesStrings.9>
|
||||
<NamerUtility.rulePack.rulesStrings.10>derivative->new</NamerUtility.rulePack.rulesStrings.10>
|
||||
<NamerUtility.rulePack.rulesStrings.11>derivative->old</NamerUtility.rulePack.rulesStrings.11>
|
||||
<NamerUtility.rulePack.rulesStrings.6>derivative->大</NamerUtility.rulePack.rulesStrings.6>
|
||||
<NamerUtility.rulePack.rulesStrings.7>derivative->巨大</NamerUtility.rulePack.rulesStrings.7>
|
||||
<NamerUtility.rulePack.rulesStrings.8>derivative->小</NamerUtility.rulePack.rulesStrings.8>
|
||||
<NamerUtility.rulePack.rulesStrings.9>derivative->宏伟</NamerUtility.rulePack.rulesStrings.9>
|
||||
<NamerUtility.rulePack.rulesStrings.10>derivative->新</NamerUtility.rulePack.rulesStrings.10>
|
||||
<NamerUtility.rulePack.rulesStrings.11>derivative->老</NamerUtility.rulePack.rulesStrings.11>
|
||||
<NamerUtility.rulePack.rulesStrings.12>prefix(p=0.5)->[animal]</NamerUtility.rulePack.rulesStrings.12>
|
||||
<NamerUtility.rulePack.rulesStrings.13>prefix(p=0.5)->[color]</NamerUtility.rulePack.rulesStrings.13>
|
||||
<NamerUtility.rulePack.rulesStrings.14>prefix(p=0.3)->[color][animal]</NamerUtility.rulePack.rulesStrings.14>
|
||||
<NamerUtility.rulePack.rulesStrings.15>prefix(p=0.2)->[color] [animal]</NamerUtility.rulePack.rulesStrings.15>
|
||||
<NamerUtility.rulePack.rulesStrings.15>prefix(p=0.2)->[color][animal]</NamerUtility.rulePack.rulesStrings.15>
|
||||
<NamerUtility.rulePack.rulesStrings.16>prefix(p=0.3)->[naturaladjective][animal]</NamerUtility.rulePack.rulesStrings.16>
|
||||
<NamerUtility.rulePack.rulesStrings.17>prefix(p=0.2)->[naturaladjective] [animal]</NamerUtility.rulePack.rulesStrings.17>
|
||||
<NamerUtility.rulePack.rulesStrings.17>prefix(p=0.2)->[naturaladjective][animal]</NamerUtility.rulePack.rulesStrings.17>
|
||||
<NamerUtility.rulePack.rulesStrings.18>prefix(p=0.3)->[animal][bodypart]</NamerUtility.rulePack.rulesStrings.18>
|
||||
<NamerUtility.rulePack.rulesStrings.19>prefix(p=0.2)->[animal] [bodypart]</NamerUtility.rulePack.rulesStrings.19>
|
||||
<NamerUtility.rulePack.rulesStrings.19>prefix(p=0.2)->[animal][bodypart]</NamerUtility.rulePack.rulesStrings.19>
|
||||
<NamerUtility.rulePack.rulesStrings.20>prefix->[color][naturalobject]</NamerUtility.rulePack.rulesStrings.20>
|
||||
<NamerUtility.rulePack.rulesStrings.21>prefix->[naturaladjective][bodypart]</NamerUtility.rulePack.rulesStrings.21>
|
||||
<NamerUtility.rulePack.rulesStrings.22>prefix(p=2)->[tribalword]</NamerUtility.rulePack.rulesStrings.22>
|
||||
<NamerUtility.rulePack.rulesStrings.23>prefix(p=2)->[outlanderword]</NamerUtility.rulePack.rulesStrings.23>
|
||||
<NamerUtility.rulePack.rulesStrings.24>storyname->[subject]'s [storyderivative] folly</NamerUtility.rulePack.rulesStrings.24>
|
||||
<NamerUtility.rulePack.rulesStrings.25>storyname->[subject]'s [storyderivative] vice</NamerUtility.rulePack.rulesStrings.25>
|
||||
<NamerUtility.rulePack.rulesStrings.26>storyname->[subject]'s [storyderivative] lunacy</NamerUtility.rulePack.rulesStrings.26>
|
||||
<NamerUtility.rulePack.rulesStrings.27>storyname->[subject]'s [storyderivative] mistake</NamerUtility.rulePack.rulesStrings.27>
|
||||
<NamerUtility.rulePack.rulesStrings.28>storyname->[subject]'s [storyderivative] fault</NamerUtility.rulePack.rulesStrings.28>
|
||||
<NamerUtility.rulePack.rulesStrings.29>storyname->[subject]'s [storyderivative] misstep</NamerUtility.rulePack.rulesStrings.29>
|
||||
<NamerUtility.rulePack.rulesStrings.30>storyname->[subject]'s [storyderivative] delusion</NamerUtility.rulePack.rulesStrings.30>
|
||||
<NamerUtility.rulePack.rulesStrings.31>storyname->[subject]'s [storyderivative] joy</NamerUtility.rulePack.rulesStrings.31>
|
||||
<NamerUtility.rulePack.rulesStrings.24>storyname->[subject]的[storyderivative]愚蠢</NamerUtility.rulePack.rulesStrings.24>
|
||||
<NamerUtility.rulePack.rulesStrings.25>storyname->[subject]的[storyderivative]恶行</NamerUtility.rulePack.rulesStrings.25>
|
||||
<NamerUtility.rulePack.rulesStrings.26>storyname->[subject]的[storyderivative]疯狂</NamerUtility.rulePack.rulesStrings.26>
|
||||
<NamerUtility.rulePack.rulesStrings.27>storyname->[subject]的[storyderivative]失误</NamerUtility.rulePack.rulesStrings.27>
|
||||
<NamerUtility.rulePack.rulesStrings.28>storyname->[subject]的[storyderivative]故障</NamerUtility.rulePack.rulesStrings.28>
|
||||
<NamerUtility.rulePack.rulesStrings.29>storyname->[subject]的[storyderivative]错误</NamerUtility.rulePack.rulesStrings.29>
|
||||
<NamerUtility.rulePack.rulesStrings.30>storyname->[subject]的[storyderivative]妄想</NamerUtility.rulePack.rulesStrings.30>
|
||||
<NamerUtility.rulePack.rulesStrings.31>storyname->[subject]的[storyderivative]喜悦</NamerUtility.rulePack.rulesStrings.31>
|
||||
<NamerUtility.rulePack.rulesStrings.32>storyname(p=0.5)->[subject]sjoy</NamerUtility.rulePack.rulesStrings.32>
|
||||
<NamerUtility.rulePack.rulesStrings.33>storyname->[subject]'s [storyderivative] delight</NamerUtility.rulePack.rulesStrings.33>
|
||||
<NamerUtility.rulePack.rulesStrings.34>storyname->[subject]'s [storyderivative] wonder</NamerUtility.rulePack.rulesStrings.34>
|
||||
<NamerUtility.rulePack.rulesStrings.35>storyname->[subject]'s [storyderivative] pride</NamerUtility.rulePack.rulesStrings.35>
|
||||
<NamerUtility.rulePack.rulesStrings.33>storyname->[subject]的[storyderivative]愉快</NamerUtility.rulePack.rulesStrings.33>
|
||||
<NamerUtility.rulePack.rulesStrings.34>storyname->[subject]的[storyderivative]惊讶</NamerUtility.rulePack.rulesStrings.34>
|
||||
<NamerUtility.rulePack.rulesStrings.35>storyname->[subject]的[storyderivative]骄傲</NamerUtility.rulePack.rulesStrings.35>
|
||||
<NamerUtility.rulePack.rulesStrings.36>storyname(p=0.5)->[subject]spride</NamerUtility.rulePack.rulesStrings.36>
|
||||
<NamerUtility.rulePack.rulesStrings.37>storyname->[subject]'s [storyderivative] jewel</NamerUtility.rulePack.rulesStrings.37>
|
||||
<NamerUtility.rulePack.rulesStrings.38>storyname->[subject]'s [storyderivative] prize</NamerUtility.rulePack.rulesStrings.38>
|
||||
<NamerUtility.rulePack.rulesStrings.39>storyname->[subject]'s [storyderivative] bounty</NamerUtility.rulePack.rulesStrings.39>
|
||||
<NamerUtility.rulePack.rulesStrings.40>storyname->[subject]'s [storyderivative] honor</NamerUtility.rulePack.rulesStrings.40>
|
||||
<NamerUtility.rulePack.rulesStrings.41>storyname->[subject]'s [storyderivative] jackpot</NamerUtility.rulePack.rulesStrings.41>
|
||||
<NamerUtility.rulePack.rulesStrings.42>storyname->[subject]'s [storyderivative] trophy</NamerUtility.rulePack.rulesStrings.42>
|
||||
<NamerUtility.rulePack.rulesStrings.43>storyname->[subject]'s [storyderivative] conceit</NamerUtility.rulePack.rulesStrings.43>
|
||||
<NamerUtility.rulePack.rulesStrings.44>storyname->[subject]'s [storyderivative] arrogance</NamerUtility.rulePack.rulesStrings.44>
|
||||
<NamerUtility.rulePack.rulesStrings.45>storyname->[subject]'s [storyderivative] stand</NamerUtility.rulePack.rulesStrings.45>
|
||||
<NamerUtility.rulePack.rulesStrings.46>storyname->[subject]'s [storyderivative] loss</NamerUtility.rulePack.rulesStrings.46>
|
||||
<NamerUtility.rulePack.rulesStrings.47>storyname->[subject]'s [storyderivative] debt</NamerUtility.rulePack.rulesStrings.47>
|
||||
<NamerUtility.rulePack.rulesStrings.48>storyname->[subject]'s [storyderivative] collapse</NamerUtility.rulePack.rulesStrings.48>
|
||||
<NamerUtility.rulePack.rulesStrings.49>storyname->[subject]'s [storyderivative] destruction</NamerUtility.rulePack.rulesStrings.49>
|
||||
<NamerUtility.rulePack.rulesStrings.50>storyname->[subject]'s [storyderivative] cataclysm</NamerUtility.rulePack.rulesStrings.50>
|
||||
<NamerUtility.rulePack.rulesStrings.51>storyname->[subject]'s [storyderivative] ruin</NamerUtility.rulePack.rulesStrings.51>
|
||||
<NamerUtility.rulePack.rulesStrings.52>storyname->[subject]'s [storyderivative] ruination</NamerUtility.rulePack.rulesStrings.52>
|
||||
<NamerUtility.rulePack.rulesStrings.53>storyname->[subject]'s [storyderivative] undoing</NamerUtility.rulePack.rulesStrings.53>
|
||||
<NamerUtility.rulePack.rulesStrings.54>storyname->[subject]'s [storyderivative] downfall</NamerUtility.rulePack.rulesStrings.54>
|
||||
<NamerUtility.rulePack.rulesStrings.55>storyname->[subject]'s [storyderivative] end</NamerUtility.rulePack.rulesStrings.55>
|
||||
<NamerUtility.rulePack.rulesStrings.37>storyname->[subject]的[storyderivative]珠宝</NamerUtility.rulePack.rulesStrings.37>
|
||||
<NamerUtility.rulePack.rulesStrings.38>storyname->[subject]的[storyderivative]奖赏</NamerUtility.rulePack.rulesStrings.38>
|
||||
<NamerUtility.rulePack.rulesStrings.39>storyname->[subject]的[storyderivative]赏金</NamerUtility.rulePack.rulesStrings.39>
|
||||
<NamerUtility.rulePack.rulesStrings.40>storyname->[subject]的[storyderivative]荣誉</NamerUtility.rulePack.rulesStrings.40>
|
||||
<NamerUtility.rulePack.rulesStrings.41>storyname->[subject]的[storyderivative]头筹</NamerUtility.rulePack.rulesStrings.41>
|
||||
<NamerUtility.rulePack.rulesStrings.42>storyname->[subject]的[storyderivative]奖杯</NamerUtility.rulePack.rulesStrings.42>
|
||||
<NamerUtility.rulePack.rulesStrings.43>storyname->[subject]的[storyderivative]自负</NamerUtility.rulePack.rulesStrings.43>
|
||||
<NamerUtility.rulePack.rulesStrings.44>storyname->[subject]的[storyderivative]傲慢</NamerUtility.rulePack.rulesStrings.44>
|
||||
<NamerUtility.rulePack.rulesStrings.45>storyname->[subject]的[storyderivative]忍受</NamerUtility.rulePack.rulesStrings.45>
|
||||
<NamerUtility.rulePack.rulesStrings.46>storyname->[subject]的[storyderivative]丧失</NamerUtility.rulePack.rulesStrings.46>
|
||||
<NamerUtility.rulePack.rulesStrings.47>storyname->[subject]的[storyderivative]恩情</NamerUtility.rulePack.rulesStrings.47>
|
||||
<NamerUtility.rulePack.rulesStrings.48>storyname->[subject]的[storyderivative]崩溃</NamerUtility.rulePack.rulesStrings.48>
|
||||
<NamerUtility.rulePack.rulesStrings.49>storyname->[subject]的[storyderivative]毁灭</NamerUtility.rulePack.rulesStrings.49>
|
||||
<NamerUtility.rulePack.rulesStrings.50>storyname->[subject]的[storyderivative]动乱</NamerUtility.rulePack.rulesStrings.50>
|
||||
<NamerUtility.rulePack.rulesStrings.51>storyname->[subject]的[storyderivative]废墟</NamerUtility.rulePack.rulesStrings.51>
|
||||
<NamerUtility.rulePack.rulesStrings.52>storyname->[subject]的[storyderivative]毁坏</NamerUtility.rulePack.rulesStrings.52>
|
||||
<NamerUtility.rulePack.rulesStrings.53>storyname->[subject]的[storyderivative]祸根</NamerUtility.rulePack.rulesStrings.53>
|
||||
<NamerUtility.rulePack.rulesStrings.54>storyname->[subject]的[storyderivative]衰败</NamerUtility.rulePack.rulesStrings.54>
|
||||
<NamerUtility.rulePack.rulesStrings.55>storyname->[subject]的[storyderivative]尽头</NamerUtility.rulePack.rulesStrings.55>
|
||||
<NamerUtility.rulePack.rulesStrings.56>storyname(p=0.5)->[subject]send</NamerUtility.rulePack.rulesStrings.56>
|
||||
<NamerUtility.rulePack.rulesStrings.57>storyname->[subject]'s [storyderivative] retirement</NamerUtility.rulePack.rulesStrings.57>
|
||||
<NamerUtility.rulePack.rulesStrings.58>storyname->[subject]'s [storyderivative] achievement</NamerUtility.rulePack.rulesStrings.58>
|
||||
<NamerUtility.rulePack.rulesStrings.59>storyname->[subject]'s [storyderivative] finale</NamerUtility.rulePack.rulesStrings.59>
|
||||
<NamerUtility.rulePack.rulesStrings.60>storyname->[subject]'s [storyderivative] bluff</NamerUtility.rulePack.rulesStrings.60>
|
||||
<NamerUtility.rulePack.rulesStrings.61>storyname->[subject]'s [storyderivative] ruse</NamerUtility.rulePack.rulesStrings.61>
|
||||
<NamerUtility.rulePack.rulesStrings.62>storyname->[subject]'s [storyderivative] deception</NamerUtility.rulePack.rulesStrings.62>
|
||||
<NamerUtility.rulePack.rulesStrings.63>storyname->[subject]'s [storyderivative] facade</NamerUtility.rulePack.rulesStrings.63>
|
||||
<NamerUtility.rulePack.rulesStrings.64>storyname->[subject]'s [storyderivative] fraud</NamerUtility.rulePack.rulesStrings.64>
|
||||
<NamerUtility.rulePack.rulesStrings.65>storyname(p=0.5)->[subject]'s [gore]</NamerUtility.rulePack.rulesStrings.65>
|
||||
<NamerUtility.rulePack.rulesStrings.66>storyname->[subject]'s [bodypart]</NamerUtility.rulePack.rulesStrings.66>
|
||||
<NamerUtility.rulePack.rulesStrings.57>storyname->[subject]的[storyderivative]退休</NamerUtility.rulePack.rulesStrings.57>
|
||||
<NamerUtility.rulePack.rulesStrings.58>storyname->[subject]的[storyderivative]功绩</NamerUtility.rulePack.rulesStrings.58>
|
||||
<NamerUtility.rulePack.rulesStrings.59>storyname->[subject]的[storyderivative]结局</NamerUtility.rulePack.rulesStrings.59>
|
||||
<NamerUtility.rulePack.rulesStrings.60>storyname->[subject]的[storyderivative]吹嘘</NamerUtility.rulePack.rulesStrings.60>
|
||||
<NamerUtility.rulePack.rulesStrings.61>storyname->[subject]的[storyderivative]诡计</NamerUtility.rulePack.rulesStrings.61>
|
||||
<NamerUtility.rulePack.rulesStrings.62>storyname->[subject]的[storyderivative]欺骗</NamerUtility.rulePack.rulesStrings.62>
|
||||
<NamerUtility.rulePack.rulesStrings.63>storyname->[subject]的[storyderivative]外观</NamerUtility.rulePack.rulesStrings.63>
|
||||
<NamerUtility.rulePack.rulesStrings.64>storyname->[subject]的[storyderivative]欺诈</NamerUtility.rulePack.rulesStrings.64>
|
||||
<NamerUtility.rulePack.rulesStrings.65>storyname(p=0.5)->[subject]的[gore]</NamerUtility.rulePack.rulesStrings.65>
|
||||
<NamerUtility.rulePack.rulesStrings.66>storyname->[subject]的[bodypart]</NamerUtility.rulePack.rulesStrings.66>
|
||||
<NamerUtility.rulePack.rulesStrings.67>storyderivative-></NamerUtility.rulePack.rulesStrings.67>
|
||||
<NamerUtility.rulePack.rulesStrings.68>storyderivative(p=0.1)->[derivative]</NamerUtility.rulePack.rulesStrings.68>
|
||||
<NamerUtility.rulePack.rulesStrings.69>subject(p=5)->[personname]</NamerUtility.rulePack.rulesStrings.69>
|
||||
@ -75,116 +75,116 @@
|
||||
<NamerUtility.rulePack.rulesStrings.71>subject(p=1)->[tribalword]</NamerUtility.rulePack.rulesStrings.71>
|
||||
<NamerUtility.rulePack.rulesStrings.72>subject(p=1)->[outlanderword]</NamerUtility.rulePack.rulesStrings.72>
|
||||
|
||||
<NamerMountainRange.rulePack.rulesStrings.0>standardname(p=0.2)->mount [prefix]</NamerMountainRange.rulePack.rulesStrings.0>
|
||||
<NamerMountainRange.rulePack.rulesStrings.1>suffix(p=5)->mountains</NamerMountainRange.rulePack.rulesStrings.1>
|
||||
<NamerMountainRange.rulePack.rulesStrings.2>suffix(p=2)->range</NamerMountainRange.rulePack.rulesStrings.2>
|
||||
<NamerMountainRange.rulePack.rulesStrings.3>suffix->peaks</NamerMountainRange.rulePack.rulesStrings.3>
|
||||
<NamerMountainRange.rulePack.rulesStrings.4>suffix->hills</NamerMountainRange.rulePack.rulesStrings.4>
|
||||
<NamerMountainRange.rulePack.rulesStrings.5>suffix->cliffs</NamerMountainRange.rulePack.rulesStrings.5>
|
||||
<NamerMountainRange.rulePack.rulesStrings.0>standardname(p=0.2)->[prefix]山</NamerMountainRange.rulePack.rulesStrings.0>
|
||||
<NamerMountainRange.rulePack.rulesStrings.1>suffix(p=5)->山脉</NamerMountainRange.rulePack.rulesStrings.1>
|
||||
<NamerMountainRange.rulePack.rulesStrings.2>suffix(p=2)->山区</NamerMountainRange.rulePack.rulesStrings.2>
|
||||
<NamerMountainRange.rulePack.rulesStrings.3>suffix->峰</NamerMountainRange.rulePack.rulesStrings.3>
|
||||
<NamerMountainRange.rulePack.rulesStrings.4>suffix->丘陵</NamerMountainRange.rulePack.rulesStrings.4>
|
||||
<NamerMountainRange.rulePack.rulesStrings.5>suffix->峭壁</NamerMountainRange.rulePack.rulesStrings.5>
|
||||
|
||||
<NamerArchipelago.rulePack.rulesStrings.0>standardname(p=0.2)->isle [prefix]</NamerArchipelago.rulePack.rulesStrings.0>
|
||||
<NamerArchipelago.rulePack.rulesStrings.1>suffix(p=4)->islands</NamerArchipelago.rulePack.rulesStrings.1>
|
||||
<NamerArchipelago.rulePack.rulesStrings.2>suffix(p=3)->isles</NamerArchipelago.rulePack.rulesStrings.2>
|
||||
<NamerArchipelago.rulePack.rulesStrings.3>suffix(p=3)->archipelago</NamerArchipelago.rulePack.rulesStrings.3>
|
||||
<NamerArchipelago.rulePack.rulesStrings.4>suffix->reef</NamerArchipelago.rulePack.rulesStrings.4>
|
||||
<NamerArchipelago.rulePack.rulesStrings.5>suffix->atoll</NamerArchipelago.rulePack.rulesStrings.5>
|
||||
<NamerArchipelago.rulePack.rulesStrings.6>suffix->rocks</NamerArchipelago.rulePack.rulesStrings.6>
|
||||
<NamerArchipelago.rulePack.rulesStrings.7>suffix->lands</NamerArchipelago.rulePack.rulesStrings.7>
|
||||
<NamerArchipelago.rulePack.rulesStrings.0>standardname(p=0.2)->[prefix]屿</NamerArchipelago.rulePack.rulesStrings.0>
|
||||
<NamerArchipelago.rulePack.rulesStrings.1>suffix(p=4)->群岛</NamerArchipelago.rulePack.rulesStrings.1>
|
||||
<NamerArchipelago.rulePack.rulesStrings.2>suffix(p=3)->礁</NamerArchipelago.rulePack.rulesStrings.2>
|
||||
<NamerArchipelago.rulePack.rulesStrings.3>suffix(p=3)->列岛</NamerArchipelago.rulePack.rulesStrings.3>
|
||||
<NamerArchipelago.rulePack.rulesStrings.4>suffix->暗礁</NamerArchipelago.rulePack.rulesStrings.4>
|
||||
<NamerArchipelago.rulePack.rulesStrings.5>suffix->环礁</NamerArchipelago.rulePack.rulesStrings.5>
|
||||
<NamerArchipelago.rulePack.rulesStrings.6>suffix->岩</NamerArchipelago.rulePack.rulesStrings.6>
|
||||
<NamerArchipelago.rulePack.rulesStrings.7>suffix->大陆</NamerArchipelago.rulePack.rulesStrings.7>
|
||||
|
||||
<NamerIsland.rulePack.rulesStrings.0>mainname(p=0.2)->isle [prefix]</NamerIsland.rulePack.rulesStrings.0>
|
||||
<NamerIsland.rulePack.rulesStrings.1>suffix(p=4)->island</NamerIsland.rulePack.rulesStrings.1>
|
||||
<NamerIsland.rulePack.rulesStrings.2>suffix(p=2)->isle</NamerIsland.rulePack.rulesStrings.2>
|
||||
<NamerIsland.rulePack.rulesStrings.3>suffix->reef</NamerIsland.rulePack.rulesStrings.3>
|
||||
<NamerIsland.rulePack.rulesStrings.4>suffix->rock</NamerIsland.rulePack.rulesStrings.4>
|
||||
<NamerIsland.rulePack.rulesStrings.5>suffix->point</NamerIsland.rulePack.rulesStrings.5>
|
||||
<NamerIsland.rulePack.rulesStrings.0>mainname(p=0.2)->[prefix]屿</NamerIsland.rulePack.rulesStrings.0>
|
||||
<NamerIsland.rulePack.rulesStrings.1>suffix(p=4)->岛</NamerIsland.rulePack.rulesStrings.1>
|
||||
<NamerIsland.rulePack.rulesStrings.2>suffix(p=2)->屿</NamerIsland.rulePack.rulesStrings.2>
|
||||
<NamerIsland.rulePack.rulesStrings.3>suffix->暗礁</NamerIsland.rulePack.rulesStrings.3>
|
||||
<NamerIsland.rulePack.rulesStrings.4>suffix->岩</NamerIsland.rulePack.rulesStrings.4>
|
||||
<NamerIsland.rulePack.rulesStrings.5>suffix->角</NamerIsland.rulePack.rulesStrings.5>
|
||||
|
||||
<NamerPeninsula.rulePack.rulesStrings.0>standardname(p=0.2)->point [prefix]</NamerPeninsula.rulePack.rulesStrings.0>
|
||||
<NamerPeninsula.rulePack.rulesStrings.1>standardname(p=0.2)->cape [prefix]</NamerPeninsula.rulePack.rulesStrings.1>
|
||||
<NamerPeninsula.rulePack.rulesStrings.2>suffix(p=8)->peninsula</NamerPeninsula.rulePack.rulesStrings.2>
|
||||
<NamerPeninsula.rulePack.rulesStrings.3>suffix(p=2)->point</NamerPeninsula.rulePack.rulesStrings.3>
|
||||
<NamerPeninsula.rulePack.rulesStrings.4>suffix->cape</NamerPeninsula.rulePack.rulesStrings.4>
|
||||
<NamerPeninsula.rulePack.rulesStrings.5>suffix->headland</NamerPeninsula.rulePack.rulesStrings.5>
|
||||
<NamerPeninsula.rulePack.rulesStrings.6>suffix->horn</NamerPeninsula.rulePack.rulesStrings.6>
|
||||
<NamerPeninsula.rulePack.rulesStrings.0>standardname(p=0.2)->[prefix]角</NamerPeninsula.rulePack.rulesStrings.0>
|
||||
<NamerPeninsula.rulePack.rulesStrings.1>standardname(p=0.2)->[prefix]岬</NamerPeninsula.rulePack.rulesStrings.1>
|
||||
<NamerPeninsula.rulePack.rulesStrings.2>suffix(p=8)->半岛</NamerPeninsula.rulePack.rulesStrings.2>
|
||||
<NamerPeninsula.rulePack.rulesStrings.3>suffix(p=2)->角</NamerPeninsula.rulePack.rulesStrings.3>
|
||||
<NamerPeninsula.rulePack.rulesStrings.4>suffix->岬</NamerPeninsula.rulePack.rulesStrings.4>
|
||||
<NamerPeninsula.rulePack.rulesStrings.5>suffix->岬</NamerPeninsula.rulePack.rulesStrings.5>
|
||||
<NamerPeninsula.rulePack.rulesStrings.6>suffix->角</NamerPeninsula.rulePack.rulesStrings.6>
|
||||
|
||||
<NamerBay.rulePack.rulesStrings.0>standardname(p=0.2)->gulf of [prefix]</NamerBay.rulePack.rulesStrings.0>
|
||||
<NamerBay.rulePack.rulesStrings.1>suffix(p=6)->bay</NamerBay.rulePack.rulesStrings.1>
|
||||
<NamerBay.rulePack.rulesStrings.2>suffix->bight</NamerBay.rulePack.rulesStrings.2>
|
||||
<NamerBay.rulePack.rulesStrings.3>suffix->gulf</NamerBay.rulePack.rulesStrings.3>
|
||||
<NamerBay.rulePack.rulesStrings.4>suffix->anchorage</NamerBay.rulePack.rulesStrings.4>
|
||||
<NamerBay.rulePack.rulesStrings.5>suffix->cove</NamerBay.rulePack.rulesStrings.5>
|
||||
<NamerBay.rulePack.rulesStrings.0>standardname(p=0.2)->[prefix]湾</NamerBay.rulePack.rulesStrings.0>
|
||||
<NamerBay.rulePack.rulesStrings.1>suffix(p=6)->湾</NamerBay.rulePack.rulesStrings.1>
|
||||
<NamerBay.rulePack.rulesStrings.2>suffix->湾</NamerBay.rulePack.rulesStrings.2>
|
||||
<NamerBay.rulePack.rulesStrings.3>suffix->湾</NamerBay.rulePack.rulesStrings.3>
|
||||
<NamerBay.rulePack.rulesStrings.4>suffix->码头</NamerBay.rulePack.rulesStrings.4>
|
||||
<NamerBay.rulePack.rulesStrings.5>suffix->湾</NamerBay.rulePack.rulesStrings.5>
|
||||
|
||||
<NamerLake.rulePack.rulesStrings.0>standardname->lake [prefix]</NamerLake.rulePack.rulesStrings.0>
|
||||
<NamerLake.rulePack.rulesStrings.1>suffix(p=2)->lake</NamerLake.rulePack.rulesStrings.1>
|
||||
<NamerLake.rulePack.rulesStrings.0>standardname->[prefix]湖</NamerLake.rulePack.rulesStrings.0>
|
||||
<NamerLake.rulePack.rulesStrings.1>suffix(p=2)->湖</NamerLake.rulePack.rulesStrings.1>
|
||||
<NamerLake.rulePack.rulesStrings.2>suffix->sea</NamerLake.rulePack.rulesStrings.2>
|
||||
|
||||
<NamerSea.rulePack.rulesStrings.0>standardname(p=0.1)->lake [prefix]</NamerSea.rulePack.rulesStrings.0>
|
||||
<NamerSea.rulePack.rulesStrings.1>suffix(p=6)->sea</NamerSea.rulePack.rulesStrings.1>
|
||||
<NamerSea.rulePack.rulesStrings.2>suffix->ocean</NamerSea.rulePack.rulesStrings.2>
|
||||
<NamerSea.rulePack.rulesStrings.3>suffix->lake</NamerSea.rulePack.rulesStrings.3>
|
||||
<NamerSea.rulePack.rulesStrings.0>standardname(p=0.1)->[prefix]湖</NamerSea.rulePack.rulesStrings.0>
|
||||
<NamerSea.rulePack.rulesStrings.1>suffix(p=6)->海</NamerSea.rulePack.rulesStrings.1>
|
||||
<NamerSea.rulePack.rulesStrings.2>suffix->洋</NamerSea.rulePack.rulesStrings.2>
|
||||
<NamerSea.rulePack.rulesStrings.3>suffix->湖</NamerSea.rulePack.rulesStrings.3>
|
||||
|
||||
<NamerOcean.rulePack.rulesStrings.0>standardname(p=0.1)->deep [prefix]</NamerOcean.rulePack.rulesStrings.0>
|
||||
<NamerOcean.rulePack.rulesStrings.1>suffix(p=6)->ocean</NamerOcean.rulePack.rulesStrings.1>
|
||||
<NamerOcean.rulePack.rulesStrings.2>suffix->expanse</NamerOcean.rulePack.rulesStrings.2>
|
||||
<NamerOcean.rulePack.rulesStrings.0>standardname(p=0.1)->[prefix]海</NamerOcean.rulePack.rulesStrings.0>
|
||||
<NamerOcean.rulePack.rulesStrings.1>suffix(p=6)->洋</NamerOcean.rulePack.rulesStrings.1>
|
||||
<NamerOcean.rulePack.rulesStrings.2>suffix->洋</NamerOcean.rulePack.rulesStrings.2>
|
||||
|
||||
<NamerDesert.rulePack.rulesStrings.0>suffix(p=6)->desert</NamerDesert.rulePack.rulesStrings.0>
|
||||
<NamerDesert.rulePack.rulesStrings.1>suffix->plateau</NamerDesert.rulePack.rulesStrings.1>
|
||||
<NamerDesert.rulePack.rulesStrings.2>suffix->flats</NamerDesert.rulePack.rulesStrings.2>
|
||||
<NamerDesert.rulePack.rulesStrings.3>suffix->basin</NamerDesert.rulePack.rulesStrings.3>
|
||||
<NamerDesert.rulePack.rulesStrings.4>suffix->wastes</NamerDesert.rulePack.rulesStrings.4>
|
||||
<NamerDesert.rulePack.rulesStrings.5>suffix->wasteland</NamerDesert.rulePack.rulesStrings.5>
|
||||
<NamerDesert.rulePack.rulesStrings.6>suffix->barrens</NamerDesert.rulePack.rulesStrings.6>
|
||||
<NamerDesert.rulePack.rulesStrings.0>suffix(p=6)->沙漠</NamerDesert.rulePack.rulesStrings.0>
|
||||
<NamerDesert.rulePack.rulesStrings.1>suffix->高原</NamerDesert.rulePack.rulesStrings.1>
|
||||
<NamerDesert.rulePack.rulesStrings.2>suffix->平原</NamerDesert.rulePack.rulesStrings.2>
|
||||
<NamerDesert.rulePack.rulesStrings.3>suffix->盆地</NamerDesert.rulePack.rulesStrings.3>
|
||||
<NamerDesert.rulePack.rulesStrings.4>suffix->荒野</NamerDesert.rulePack.rulesStrings.4>
|
||||
<NamerDesert.rulePack.rulesStrings.5>suffix->荒漠</NamerDesert.rulePack.rulesStrings.5>
|
||||
<NamerDesert.rulePack.rulesStrings.6>suffix->戈壁</NamerDesert.rulePack.rulesStrings.6>
|
||||
|
||||
<NamerSwamp.rulePack.rulesStrings.0>standardname(p=0.1)->fen [prefix]</NamerSwamp.rulePack.rulesStrings.0>
|
||||
<NamerSwamp.rulePack.rulesStrings.1>suffix(p=6)->swamp</NamerSwamp.rulePack.rulesStrings.1>
|
||||
<NamerSwamp.rulePack.rulesStrings.2>suffix->basin</NamerSwamp.rulePack.rulesStrings.2>
|
||||
<NamerSwamp.rulePack.rulesStrings.3>suffix->wetlands</NamerSwamp.rulePack.rulesStrings.3>
|
||||
<NamerSwamp.rulePack.rulesStrings.4>suffix->bayou</NamerSwamp.rulePack.rulesStrings.4>
|
||||
<NamerSwamp.rulePack.rulesStrings.5>suffix->bog</NamerSwamp.rulePack.rulesStrings.5>
|
||||
<NamerSwamp.rulePack.rulesStrings.6>suffix->marsh</NamerSwamp.rulePack.rulesStrings.6>
|
||||
<NamerSwamp.rulePack.rulesStrings.7>suffix->fen</NamerSwamp.rulePack.rulesStrings.7>
|
||||
<NamerSwamp.rulePack.rulesStrings.0>standardname(p=0.1)->[prefix]沼泽</NamerSwamp.rulePack.rulesStrings.0>
|
||||
<NamerSwamp.rulePack.rulesStrings.1>suffix(p=6)->沼泽</NamerSwamp.rulePack.rulesStrings.1>
|
||||
<NamerSwamp.rulePack.rulesStrings.2>suffix->盆地</NamerSwamp.rulePack.rulesStrings.2>
|
||||
<NamerSwamp.rulePack.rulesStrings.3>suffix->湿地</NamerSwamp.rulePack.rulesStrings.3>
|
||||
<NamerSwamp.rulePack.rulesStrings.4>suffix->河口</NamerSwamp.rulePack.rulesStrings.4>
|
||||
<NamerSwamp.rulePack.rulesStrings.5>suffix->沼泽</NamerSwamp.rulePack.rulesStrings.5>
|
||||
<NamerSwamp.rulePack.rulesStrings.6>suffix->湿地</NamerSwamp.rulePack.rulesStrings.6>
|
||||
<NamerSwamp.rulePack.rulesStrings.7>suffix->沼泽</NamerSwamp.rulePack.rulesStrings.7>
|
||||
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.0>suffix(p=6)->rainforest</NamerTropicalRainforest.rulePack.rulesStrings.0>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.1>suffix(p=3)->jungle</NamerTropicalRainforest.rulePack.rulesStrings.1>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.2>suffix->forest</NamerTropicalRainforest.rulePack.rulesStrings.2>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.3>suffix->grove</NamerTropicalRainforest.rulePack.rulesStrings.3>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.4>suffix->woodland</NamerTropicalRainforest.rulePack.rulesStrings.4>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.5>suffix->tangle</NamerTropicalRainforest.rulePack.rulesStrings.5>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.0>suffix(p=6)->雨林</NamerTropicalRainforest.rulePack.rulesStrings.0>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.1>suffix(p=3)->丛林</NamerTropicalRainforest.rulePack.rulesStrings.1>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.2>suffix->森林</NamerTropicalRainforest.rulePack.rulesStrings.2>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.3>suffix->树林</NamerTropicalRainforest.rulePack.rulesStrings.3>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.4>suffix->林区</NamerTropicalRainforest.rulePack.rulesStrings.4>
|
||||
<NamerTropicalRainforest.rulePack.rulesStrings.5>suffix->树丛</NamerTropicalRainforest.rulePack.rulesStrings.5>
|
||||
|
||||
<NamerForest.rulePack.rulesStrings.0>suffix(p=6)->forest</NamerForest.rulePack.rulesStrings.0>
|
||||
<NamerForest.rulePack.rulesStrings.1>suffix->grove</NamerForest.rulePack.rulesStrings.1>
|
||||
<NamerForest.rulePack.rulesStrings.2>suffix->wetlands</NamerForest.rulePack.rulesStrings.2>
|
||||
<NamerForest.rulePack.rulesStrings.3>suffix->taiga</NamerForest.rulePack.rulesStrings.3>
|
||||
<NamerForest.rulePack.rulesStrings.0>suffix(p=6)->森林</NamerForest.rulePack.rulesStrings.0>
|
||||
<NamerForest.rulePack.rulesStrings.1>suffix->树林</NamerForest.rulePack.rulesStrings.1>
|
||||
<NamerForest.rulePack.rulesStrings.2>suffix->林区</NamerForest.rulePack.rulesStrings.2>
|
||||
<NamerForest.rulePack.rulesStrings.3>suffix->灌木丛</NamerForest.rulePack.rulesStrings.3>
|
||||
|
||||
<NamerBorealForest.rulePack.rulesStrings.0>suffix(p=6)->forest</NamerBorealForest.rulePack.rulesStrings.0>
|
||||
<NamerBorealForest.rulePack.rulesStrings.1>suffix(p=3)->taiga</NamerBorealForest.rulePack.rulesStrings.1>
|
||||
<NamerBorealForest.rulePack.rulesStrings.2>suffix->grove</NamerBorealForest.rulePack.rulesStrings.2>
|
||||
<NamerBorealForest.rulePack.rulesStrings.3>suffix->woodland</NamerBorealForest.rulePack.rulesStrings.3>
|
||||
<NamerBorealForest.rulePack.rulesStrings.4>suffix->tangle</NamerBorealForest.rulePack.rulesStrings.4>
|
||||
<NamerBorealForest.rulePack.rulesStrings.5>suffix->thicket</NamerBorealForest.rulePack.rulesStrings.5>
|
||||
<NamerBorealForest.rulePack.rulesStrings.0>suffix(p=6)->森林</NamerBorealForest.rulePack.rulesStrings.0>
|
||||
<NamerBorealForest.rulePack.rulesStrings.1>suffix(p=3)->针叶林</NamerBorealForest.rulePack.rulesStrings.1>
|
||||
<NamerBorealForest.rulePack.rulesStrings.2>suffix->树林</NamerBorealForest.rulePack.rulesStrings.2>
|
||||
<NamerBorealForest.rulePack.rulesStrings.3>suffix->林区</NamerBorealForest.rulePack.rulesStrings.3>
|
||||
<NamerBorealForest.rulePack.rulesStrings.4>suffix->树丛</NamerBorealForest.rulePack.rulesStrings.4>
|
||||
<NamerBorealForest.rulePack.rulesStrings.5>suffix->灌木丛</NamerBorealForest.rulePack.rulesStrings.5>
|
||||
|
||||
<NamerAridShrubland.rulePack.rulesStrings.0>suffix(p=4)->shrubland</NamerAridShrubland.rulePack.rulesStrings.0>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.1>suffix(p=4)->scrubland</NamerAridShrubland.rulePack.rulesStrings.1>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.2>suffix(p=2)->plateau</NamerAridShrubland.rulePack.rulesStrings.2>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.3>suffix(p=2)->scrub</NamerAridShrubland.rulePack.rulesStrings.3>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.4>suffix->desert</NamerAridShrubland.rulePack.rulesStrings.4>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.5>suffix->bush</NamerAridShrubland.rulePack.rulesStrings.5>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.6>suffix->brush</NamerAridShrubland.rulePack.rulesStrings.6>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.7>suffix->barrens</NamerAridShrubland.rulePack.rulesStrings.7>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.0>suffix(p=4)->灌木丛</NamerAridShrubland.rulePack.rulesStrings.0>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.1>suffix(p=4)->灌木丛</NamerAridShrubland.rulePack.rulesStrings.1>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.2>suffix(p=2)->高地</NamerAridShrubland.rulePack.rulesStrings.2>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.3>suffix(p=2)->矮树丛</NamerAridShrubland.rulePack.rulesStrings.3>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.4>suffix->沙漠</NamerAridShrubland.rulePack.rulesStrings.4>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.5>suffix->灌木丛</NamerAridShrubland.rulePack.rulesStrings.5>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.6>suffix->灌木丛</NamerAridShrubland.rulePack.rulesStrings.6>
|
||||
<NamerAridShrubland.rulePack.rulesStrings.7>suffix->荒原</NamerAridShrubland.rulePack.rulesStrings.7>
|
||||
|
||||
<NamerIceSheet.rulePack.rulesStrings.0>suffix->sheet</NamerIceSheet.rulePack.rulesStrings.0>
|
||||
<NamerIceSheet.rulePack.rulesStrings.0>suffix->冰原</NamerIceSheet.rulePack.rulesStrings.0>
|
||||
|
||||
<NamerTundra.rulePack.rulesStrings.0>suffix(p=4)->plateau</NamerTundra.rulePack.rulesStrings.0>
|
||||
<NamerTundra.rulePack.rulesStrings.1>suffix(p=4)->barrens</NamerTundra.rulePack.rulesStrings.1>
|
||||
<NamerTundra.rulePack.rulesStrings.2>suffix(p=2)->taiga</NamerTundra.rulePack.rulesStrings.2>
|
||||
<NamerTundra.rulePack.rulesStrings.3>suffix->scrub</NamerTundra.rulePack.rulesStrings.3>
|
||||
<NamerTundra.rulePack.rulesStrings.4>suffix->shrubland</NamerTundra.rulePack.rulesStrings.4>
|
||||
<NamerTundra.rulePack.rulesStrings.5>suffix->scrubland</NamerTundra.rulePack.rulesStrings.5>
|
||||
<NamerTundra.rulePack.rulesStrings.6>suffix->bush</NamerTundra.rulePack.rulesStrings.6>
|
||||
<NamerTundra.rulePack.rulesStrings.7>suffix->brush</NamerTundra.rulePack.rulesStrings.7>
|
||||
<NamerTundra.rulePack.rulesStrings.8>suffix->barrens</NamerTundra.rulePack.rulesStrings.8>
|
||||
<NamerTundra.rulePack.rulesStrings.9>suffix->expanse</NamerTundra.rulePack.rulesStrings.9>
|
||||
<NamerTundra.rulePack.rulesStrings.10>suffix->prairie</NamerTundra.rulePack.rulesStrings.10>
|
||||
<NamerTundra.rulePack.rulesStrings.11>suffix->flats</NamerTundra.rulePack.rulesStrings.11>
|
||||
<NamerTundra.rulePack.rulesStrings.0>suffix(p=4)->高原</NamerTundra.rulePack.rulesStrings.0>
|
||||
<NamerTundra.rulePack.rulesStrings.1>suffix(p=4)->荒原</NamerTundra.rulePack.rulesStrings.1>
|
||||
<NamerTundra.rulePack.rulesStrings.2>suffix(p=2)->针叶林</NamerTundra.rulePack.rulesStrings.2>
|
||||
<NamerTundra.rulePack.rulesStrings.3>suffix->矮树丛</NamerTundra.rulePack.rulesStrings.3>
|
||||
<NamerTundra.rulePack.rulesStrings.4>suffix->灌木丛</NamerTundra.rulePack.rulesStrings.4>
|
||||
<NamerTundra.rulePack.rulesStrings.5>suffix->灌木丛</NamerTundra.rulePack.rulesStrings.5>
|
||||
<NamerTundra.rulePack.rulesStrings.6>suffix->灌木丛</NamerTundra.rulePack.rulesStrings.6>
|
||||
<NamerTundra.rulePack.rulesStrings.7>suffix->灌木丛</NamerTundra.rulePack.rulesStrings.7>
|
||||
<NamerTundra.rulePack.rulesStrings.8>suffix->荒原</NamerTundra.rulePack.rulesStrings.8>
|
||||
<NamerTundra.rulePack.rulesStrings.9>suffix->苔原</NamerTundra.rulePack.rulesStrings.9>
|
||||
<NamerTundra.rulePack.rulesStrings.10>suffix->草原</NamerTundra.rulePack.rulesStrings.10>
|
||||
<NamerTundra.rulePack.rulesStrings.11>suffix->冻原</NamerTundra.rulePack.rulesStrings.11>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,90 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Transition_Include.rulePack.rulesStrings.0>duetoa->due to</Transition_Include.rulePack.rulesStrings.0>
|
||||
<Transition_Include.rulePack.rulesStrings.1>duetoa(p=0.5)->because of</Transition_Include.rulePack.rulesStrings.1>
|
||||
<Transition_Include.rulePack.rulesStrings.2>duetoa(p=0.5)->thanks to</Transition_Include.rulePack.rulesStrings.2>
|
||||
<Transition_Include.rulePack.rulesStrings.0>duetoa->由于</Transition_Include.rulePack.rulesStrings.0>
|
||||
<Transition_Include.rulePack.rulesStrings.1>duetoa(p=0.5)->是因为</Transition_Include.rulePack.rulesStrings.1>
|
||||
<Transition_Include.rulePack.rulesStrings.2>duetoa(p=0.5)->多亏</Transition_Include.rulePack.rulesStrings.2>
|
||||
<Transition_Include.rulePack.rulesStrings.3>subject_definite->[subject_labelDefinite]</Transition_Include.rulePack.rulesStrings.3>
|
||||
<Transition_Include.rulePack.rulesStrings.4>subject_definite->[subject_nameShortDef]</Transition_Include.rulePack.rulesStrings.4>
|
||||
|
||||
<Transition_Downed.rulePack.rulesStrings.0>logentry->[culpritHediff_labelNoun] caused [subject_nameShortDef] to [collapsemeta].</Transition_Downed.rulePack.rulesStrings.0>
|
||||
<Transition_Downed.rulePack.rulesStrings.1>logentry->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_nameShortDef] to [collapsemeta].</Transition_Downed.rulePack.rulesStrings.1>
|
||||
<Transition_Downed.rulePack.rulesStrings.2>logentry->[subject_nameShortDef] [collapsedmeta] [duetoa] [culpritHediff_labelNoun].</Transition_Downed.rulePack.rulesStrings.2>
|
||||
<Transition_Downed.rulePack.rulesStrings.3>logentry->[subject_nameShortDef] [collapsedmeta] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.3>
|
||||
<Transition_Downed.rulePack.rulesStrings.4>logentry->[subject_nameShortDef] [collapsedmeta] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.4>
|
||||
<Transition_Downed.rulePack.rulesStrings.5>logentry(p=0.1)->[subject_nameShortDef] [collapsedmeta].</Transition_Downed.rulePack.rulesStrings.5>
|
||||
<Transition_Downed.rulePack.rulesStrings.6>collapse->collapse</Transition_Downed.rulePack.rulesStrings.6>
|
||||
<Transition_Downed.rulePack.rulesStrings.7>collapse->crumple</Transition_Downed.rulePack.rulesStrings.7>
|
||||
<Transition_Downed.rulePack.rulesStrings.8>collapse->drop</Transition_Downed.rulePack.rulesStrings.8>
|
||||
<Transition_Downed.rulePack.rulesStrings.9>collapse->faint</Transition_Downed.rulePack.rulesStrings.9>
|
||||
<Transition_Downed.rulePack.rulesStrings.10>collapsed->collapsed</Transition_Downed.rulePack.rulesStrings.10>
|
||||
<Transition_Downed.rulePack.rulesStrings.11>collapsed->crumpled</Transition_Downed.rulePack.rulesStrings.11>
|
||||
<Transition_Downed.rulePack.rulesStrings.12>collapsed->dropped</Transition_Downed.rulePack.rulesStrings.12>
|
||||
<Transition_Downed.rulePack.rulesStrings.13>collapsed->fainted</Transition_Downed.rulePack.rulesStrings.13>
|
||||
<Transition_Downed.rulePack.rulesStrings.14>helplessly->helplessly</Transition_Downed.rulePack.rulesStrings.14>
|
||||
<Transition_Downed.rulePack.rulesStrings.15>helplessly->unconscious</Transition_Downed.rulePack.rulesStrings.15>
|
||||
<Transition_Downed.rulePack.rulesStrings.16>helplessly->in exhaustion</Transition_Downed.rulePack.rulesStrings.16>
|
||||
<Transition_Downed.rulePack.rulesStrings.17>helplessly->weakly</Transition_Downed.rulePack.rulesStrings.17>
|
||||
<Transition_Downed.rulePack.rulesStrings.18>helplessly->feebly</Transition_Downed.rulePack.rulesStrings.18>
|
||||
<Transition_Downed.rulePack.rulesStrings.19>collapsemeta->[collapse]</Transition_Downed.rulePack.rulesStrings.19>
|
||||
<Transition_Downed.rulePack.rulesStrings.20>collapsemeta(p=0.5)->[collapse] [helplessly]</Transition_Downed.rulePack.rulesStrings.20>
|
||||
<Transition_Downed.rulePack.rulesStrings.21>collapsedmeta->[collapsed]</Transition_Downed.rulePack.rulesStrings.21>
|
||||
<Transition_Downed.rulePack.rulesStrings.22>collapsedmeta(p=0.5)->[collapsed] [helplessly]</Transition_Downed.rulePack.rulesStrings.22>
|
||||
<Transition_Downed.rulePack.rulesStrings.23>helplessly(subject_flesh!=Mechanoid)->weakly</Transition_Downed.rulePack.rulesStrings.23>
|
||||
<Transition_Downed.rulePack.rulesStrings.24>helplessly(subject_flesh!=Mechanoid)->feebly</Transition_Downed.rulePack.rulesStrings.24>
|
||||
<Transition_Downed.rulePack.rulesStrings.25>helplessly(subject_flesh==Mechanoid)->uncontrollably</Transition_Downed.rulePack.rulesStrings.25>
|
||||
<Transition_Downed.rulePack.rulesStrings.0>logentry->[culpritHediff_labelNoun]导致[subject_definite][collapsemeta].</Transition_Downed.rulePack.rulesStrings.0>
|
||||
<Transition_Downed.rulePack.rulesStrings.1>logentry->[culpritHediff_labelNoun]在[culpritHediff_target_label]导致[subject_definite][collapsemeta].</Transition_Downed.rulePack.rulesStrings.1>
|
||||
<Transition_Downed.rulePack.rulesStrings.2>logentry->[subject_definite][collapsedmeta][duetoa][culpritHediff_labelNoun].</Transition_Downed.rulePack.rulesStrings.2>
|
||||
<Transition_Downed.rulePack.rulesStrings.3>logentry->[subject_definite][collapsedmeta][duetoa][culpritHediff_labelNoun]在[culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.3>
|
||||
<Transition_Downed.rulePack.rulesStrings.4>logentry->[subject_definite][collapsedmeta][duetoa][culpritHediff_labelNoun]在[subject_possessive][culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.4>
|
||||
<Transition_Downed.rulePack.rulesStrings.5>logentry(p=0.1)->[subject_definite][collapsedmeta].</Transition_Downed.rulePack.rulesStrings.5>
|
||||
<Transition_Downed.rulePack.rulesStrings.6>collapse->崩溃</Transition_Downed.rulePack.rulesStrings.6>
|
||||
<Transition_Downed.rulePack.rulesStrings.7>collapse->崩溃</Transition_Downed.rulePack.rulesStrings.7>
|
||||
<Transition_Downed.rulePack.rulesStrings.8>collapse->掉落</Transition_Downed.rulePack.rulesStrings.8>
|
||||
<Transition_Downed.rulePack.rulesStrings.9>collapse(subject_flesh!=Mechanoid)->昏厥</Transition_Downed.rulePack.rulesStrings.9>
|
||||
<Transition_Downed.rulePack.rulesStrings.10>collapse(subject_flesh==Mechanoid)->崩溃</Transition_Downed.rulePack.rulesStrings.10>
|
||||
<Transition_Downed.rulePack.rulesStrings.11>collapse(subject_flesh==Mechanoid)->不断重复</Transition_Downed.rulePack.rulesStrings.11>
|
||||
<Transition_Downed.rulePack.rulesStrings.12>collapse(subject_flesh==Mechanoid)->锁定</Transition_Downed.rulePack.rulesStrings.12>
|
||||
<Transition_Downed.rulePack.rulesStrings.13>collapsed->已崩溃</Transition_Downed.rulePack.rulesStrings.13>
|
||||
<Transition_Downed.rulePack.rulesStrings.14>collapsed->已崩溃</Transition_Downed.rulePack.rulesStrings.14>
|
||||
<Transition_Downed.rulePack.rulesStrings.15>collapsed->已掉落</Transition_Downed.rulePack.rulesStrings.15>
|
||||
<Transition_Downed.rulePack.rulesStrings.16>collapsed(subject_flesh!=Mechanoid)->已昏厥</Transition_Downed.rulePack.rulesStrings.16>
|
||||
<Transition_Downed.rulePack.rulesStrings.17>collapsed(subject_flesh==Mechanoid)->已崩溃</Transition_Downed.rulePack.rulesStrings.17>
|
||||
<Transition_Downed.rulePack.rulesStrings.18>collapsed(subject_flesh==Mechanoid)->不断重复</Transition_Downed.rulePack.rulesStrings.18>
|
||||
<Transition_Downed.rulePack.rulesStrings.19>collapsed(subject_flesh==Mechanoid)->已锁定</Transition_Downed.rulePack.rulesStrings.19>
|
||||
<Transition_Downed.rulePack.rulesStrings.20>helplessly->无助地</Transition_Downed.rulePack.rulesStrings.20>
|
||||
<Transition_Downed.rulePack.rulesStrings.21>helplessly(subject_flesh!=Mechanoid)->不醒人事的</Transition_Downed.rulePack.rulesStrings.21>
|
||||
<Transition_Downed.rulePack.rulesStrings.22>helplessly(subject_flesh!=Mechanoid)->筋疲力尽</Transition_Downed.rulePack.rulesStrings.22>
|
||||
<Transition_Downed.rulePack.rulesStrings.23>helplessly(subject_flesh!=Mechanoid)->软弱无力地</Transition_Downed.rulePack.rulesStrings.23>
|
||||
<Transition_Downed.rulePack.rulesStrings.24>helplessly(subject_flesh!=Mechanoid)->无力地</Transition_Downed.rulePack.rulesStrings.24>
|
||||
<Transition_Downed.rulePack.rulesStrings.25>helplessly(subject_flesh==Mechanoid)->失控地</Transition_Downed.rulePack.rulesStrings.25>
|
||||
<Transition_Downed.rulePack.rulesStrings.26>collapsemeta->[collapse]</Transition_Downed.rulePack.rulesStrings.26>
|
||||
<Transition_Downed.rulePack.rulesStrings.27>collapsemeta(p=0.5)->[collapse] [helplessly]</Transition_Downed.rulePack.rulesStrings.27>
|
||||
<Transition_Downed.rulePack.rulesStrings.27>collapsemeta(p=0.5)->[collapse][helplessly]</Transition_Downed.rulePack.rulesStrings.27>
|
||||
<Transition_Downed.rulePack.rulesStrings.28>collapsedmeta->[collapsed]</Transition_Downed.rulePack.rulesStrings.28>
|
||||
<Transition_Downed.rulePack.rulesStrings.29>collapsedmeta(p=0.5)->[collapsed] [helplessly]</Transition_Downed.rulePack.rulesStrings.29>
|
||||
<Transition_Downed.rulePack.rulesStrings.29>collapsedmeta(p=0.5)->[collapsed][helplessly]</Transition_Downed.rulePack.rulesStrings.29>
|
||||
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.0>logentry(p=1.5)->[culpritHediff_labelNoun] caused [subject_nameShortDef] to [die].</Transition_DiedInclude.rulePack.rulesStrings.0>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.1>logentry(p=1.5)->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_nameShortDef] to [die].</Transition_DiedInclude.rulePack.rulesStrings.1>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.2>logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.2>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.3>logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.3>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.4>logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.4>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.5>logentry(p=0.1)->[subject_nameShortDef] [died] [suffixflavor].</Transition_DiedInclude.rulePack.rulesStrings.5>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.6>logentry->[subject_definite] [died] [suffixflavor].</Transition_DiedInclude.rulePack.rulesStrings.6>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.0>logentry(p=1.5)->[culpritHediff_labelNoun]导致[subject_definite][die].</Transition_DiedInclude.rulePack.rulesStrings.0>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.1>logentry(p=1.5)->[culpritHediff_labelNoun]在[culpritHediff_target_label]导致[subject_definite][die].</Transition_DiedInclude.rulePack.rulesStrings.1>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.2>logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun][flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.2>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.3>logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[culpritHediff_target_label][flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.3>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.4>logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[subject_possessive][culpritHediff_target_label][flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.4>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.5>logentry->[subject_definite][died].</Transition_DiedInclude.rulePack.rulesStrings.5>
|
||||
<Transition_DiedInclude.rulePack.rulesStrings.6>logentry->[subject_definite][died][suffixflavor].</Transition_DiedInclude.rulePack.rulesStrings.6>
|
||||
|
||||
<Transition_Died.rulePack.rulesStrings.0>die(p=2)->die</Transition_Died.rulePack.rulesStrings.0>
|
||||
<Transition_Died.rulePack.rulesStrings.1>die->perish</Transition_Died.rulePack.rulesStrings.1>
|
||||
<Transition_Died.rulePack.rulesStrings.2>die->expire</Transition_Died.rulePack.rulesStrings.2>
|
||||
<Transition_Died.rulePack.rulesStrings.3>die(p=0.5)->give in to [subject_possessive] wounds</Transition_Died.rulePack.rulesStrings.3>
|
||||
<Transition_Died.rulePack.rulesStrings.4>died(p=2)->died</Transition_Died.rulePack.rulesStrings.4>
|
||||
<Transition_Died.rulePack.rulesStrings.5>died->perished</Transition_Died.rulePack.rulesStrings.5>
|
||||
<Transition_Died.rulePack.rulesStrings.6>died->expired</Transition_Died.rulePack.rulesStrings.6>
|
||||
<Transition_Died.rulePack.rulesStrings.7>died->perished</Transition_Died.rulePack.rulesStrings.7>
|
||||
<Transition_Died.rulePack.rulesStrings.8>died(subject_flesh!=Mechanoid)->expired</Transition_Died.rulePack.rulesStrings.8>
|
||||
<Transition_Died.rulePack.rulesStrings.9>died(subject_flesh==Mechanoid)->shut down</Transition_Died.rulePack.rulesStrings.9>
|
||||
<Transition_Died.rulePack.rulesStrings.10>died(subject_flesh==Mechanoid)->stopped functioning</Transition_Died.rulePack.rulesStrings.10>
|
||||
<Transition_Died.rulePack.rulesStrings.0>die(p=2)->死亡</Transition_Died.rulePack.rulesStrings.0>
|
||||
<Transition_Died.rulePack.rulesStrings.1>die->猝死</Transition_Died.rulePack.rulesStrings.1>
|
||||
<Transition_Died.rulePack.rulesStrings.2>die->断气</Transition_Died.rulePack.rulesStrings.2>
|
||||
<Transition_Died.rulePack.rulesStrings.3>die(subject_flesh!=Mechanoid,p=0.5)->接受[subject_possessive]损失</Transition_Died.rulePack.rulesStrings.3>
|
||||
<Transition_Died.rulePack.rulesStrings.4>die(subject_flesh==Mechanoid,p=0.5)->关停</Transition_Died.rulePack.rulesStrings.4>
|
||||
<Transition_Died.rulePack.rulesStrings.5>die(subject_flesh==Mechanoid,p=0.5)->停止运转</Transition_Died.rulePack.rulesStrings.5>
|
||||
<Transition_Died.rulePack.rulesStrings.6>died(p=2)->已死亡</Transition_Died.rulePack.rulesStrings.6>
|
||||
<Transition_Died.rulePack.rulesStrings.7>died->已猝死</Transition_Died.rulePack.rulesStrings.7>
|
||||
<Transition_Died.rulePack.rulesStrings.8>died(subject_flesh!=Mechanoid)->已断气</Transition_Died.rulePack.rulesStrings.8>
|
||||
<Transition_Died.rulePack.rulesStrings.9>died(subject_flesh==Mechanoid)->已关停</Transition_Died.rulePack.rulesStrings.9>
|
||||
<Transition_Died.rulePack.rulesStrings.10>died(subject_flesh==Mechanoid)->已停止运转</Transition_Died.rulePack.rulesStrings.10>
|
||||
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.0>die(p=3)->explode [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.0>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.1>die(p=3)->explode [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.1>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.2>die->detonate [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.2>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.3>die->detonate [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.3>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.4>die->burst [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.4>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.5>die->burst [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.5>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.6>died(p=3)->exploded [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.6>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.7>died->detonated [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.7>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.8>died->burst [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.8>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.9>flavor(p=0.2)->in a chemical [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.9>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.10>flavor->in a [color] [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.10>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.11>flavor->in a [large] [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.11>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.12>flavor(p=4)->in a [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.12>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.0>die(p=3)->爆发[flavor]</Transition_DiedExplosive.rulePack.rulesStrings.0>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.1>die(p=3)->爆发[flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.1>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.2>die->引爆[flavor]</Transition_DiedExplosive.rulePack.rulesStrings.2>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.3>die->引爆[flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.3>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.4>die->爆裂[flavor]</Transition_DiedExplosive.rulePack.rulesStrings.4>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.5>die->爆裂[flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.5>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.6>died(p=3)->已爆发[flavor]</Transition_DiedExplosive.rulePack.rulesStrings.6>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.7>died->已引爆[flavor]</Transition_DiedExplosive.rulePack.rulesStrings.7>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.8>died->已爆裂[flavor]</Transition_DiedExplosive.rulePack.rulesStrings.8>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.9>flavor(p=0.2)->在一个化合燃料[fireball]</Transition_DiedExplosive.rulePack.rulesStrings.9>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.10>flavor->在一个[color][fireball]</Transition_DiedExplosive.rulePack.rulesStrings.10>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.11>flavor->在一个[large][fireball]</Transition_DiedExplosive.rulePack.rulesStrings.11>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.12>flavor(p=4)->在一个[fireball]</Transition_DiedExplosive.rulePack.rulesStrings.12>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.13>flavor(p=4)-></Transition_DiedExplosive.rulePack.rulesStrings.13>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.14>flavorsuffix->, scattering [pieces] [everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.14>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.15>flavorsuffix(p=2)->, scattering [gore] [everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.15>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.16>flavorsuffix->, leaving a small pile of [gore]</Transition_DiedExplosive.rulePack.rulesStrings.16>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.17>flavorsuffix->, leaving a small crater</Transition_DiedExplosive.rulePack.rulesStrings.17>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.14>flavorsuffix->,散射[pieces][everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.14>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.15>flavorsuffix(subject_flesh!=Mechanoid,p=2)->,散射[gore][everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.15>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.16>flavorsuffix(subject_flesh!=Mechanoid)->,留下一小堆[gore]</Transition_DiedExplosive.rulePack.rulesStrings.16>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.17>flavorsuffix->留下一个小弹坑</Transition_DiedExplosive.rulePack.rulesStrings.17>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.18>flavorsuffix(p=4)-></Transition_DiedExplosive.rulePack.rulesStrings.18>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.19>fireball(p=3)->fireball</Transition_DiedExplosive.rulePack.rulesStrings.19>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.20>fireball->flameball</Transition_DiedExplosive.rulePack.rulesStrings.20>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.21>fireball->shockwave</Transition_DiedExplosive.rulePack.rulesStrings.21>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.22>fireball->conflagration</Transition_DiedExplosive.rulePack.rulesStrings.22>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.23>pieces->pieces</Transition_DiedExplosive.rulePack.rulesStrings.23>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.24>pieces->fragments</Transition_DiedExplosive.rulePack.rulesStrings.24>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.25>everywhere->everywhere</Transition_DiedExplosive.rulePack.rulesStrings.25>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.26>everywhere->far and wide</Transition_DiedExplosive.rulePack.rulesStrings.26>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.19>fireball(p=3)->火球</Transition_DiedExplosive.rulePack.rulesStrings.19>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.20>fireball->火焰球</Transition_DiedExplosive.rulePack.rulesStrings.20>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.21>fireball->冲击波</Transition_DiedExplosive.rulePack.rulesStrings.21>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.22>fireball->燃爆</Transition_DiedExplosive.rulePack.rulesStrings.22>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.23>pieces->碎片</Transition_DiedExplosive.rulePack.rulesStrings.23>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.24>pieces->弹片</Transition_DiedExplosive.rulePack.rulesStrings.24>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.25>everywhere->到处</Transition_DiedExplosive.rulePack.rulesStrings.25>
|
||||
<Transition_DiedExplosive.rulePack.rulesStrings.26>everywhere->到处</Transition_DiedExplosive.rulePack.rulesStrings.26>
|
||||
|
||||
|
||||
</LanguageData>
|
Loading…
Reference in New Issue
Block a user