typos fix
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<!-- EN: Ideology -->
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<Ideology.label>文化</Ideology.label>
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<!-- EN: Create your own belief system with fine control over behaviors, preferences, rituals, symbols, and more. Play as pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and more.\n\nAssign social roles like leader, moral guide, and specialist to your colonists.\n\nHold unforgettable rituals: Dance parties, cannibal feasts, burn and smoke circles, skylantern festivals, sacrifices, gladiator duels, blindings, scarifications, funerals, and more.\n\nConnect with Gauranlen trees and command the dryads that live inside them.\n\nHunt for ancient relics. Explore long-forgotten ruins, hack downed spacedrones, and infiltrate tribal villages. Attract wealthy pilgrims by presenting your relics in reliquaries. Plunder ancient complexes for treasure. Raid temporary encampments. Help beggars in need, or betray them.\n\nEnslave prisoners to perform work or fight for you.\n\nPlace many new buildings linked to belief systems, and see the many visual styles of different beliefs.\n\nUse new apparel, tattoos, and hairstyles desired by believers.\n\nSeek transcendence through a machine god in the new archonexus endgame. -->
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<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会身份,如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼,以及更多。\n\n与母树共鸣,并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹,入侵空间无人机,并潜入部落村庄。将你的圣物放在灵位上,吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐,或者背叛他们。\n\n奴役囚犯,让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑,并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡呼唤终局中通过机械神明寻求超越。</Ideology.description>
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<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会身份,如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼,以及更多。\n\n与母树共鸣,并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹,入侵空间无人机,并潜入部落村庄。将你的圣物放在灵位上,吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐,或者背叛他们。\n\n奴役囚犯,让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑,并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡枢纽终局中通过机械神明寻求超越。</Ideology.description>
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<!-- EN: Royalty -->
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<Royalty.label>皇权</Royalty.label>
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<!-- EN: mechanoid hive -->
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<Mechanoid.label>机械族巢穴</Mechanoid.label>
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<!-- EN: Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. -->
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<Mechanoid.description>来历不明的杀戮机械体。藏匿在古老的遗迹、山川或者海底,这些机械体可以自我维持数千年之久。这些机械体在终极目的上似乎是一致的,但是在行动上没有良好的协调性。当地学者认为它们是远古战争时期的自行武器,而部落的传说将它们描述为沉眠神灵的毁灭仆从。</Mechanoid.description>
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<Mechanoid.description>来历不明的杀戮机械体。藏匿在古老的遗迹、山川或者海底,这些机械体可以自我维持数千年之久。这些机械体在终极目的上似乎是一致的,但是在行动上没有良好的协调性。当地学者认为它们是远古战争时期的自律武器,而部落的传说将它们描述为沉眠神灵的毁灭仆从。</Mechanoid.description>
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<Mechanoid.fixedName>机械族巢穴</Mechanoid.fixedName>
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<!-- EN: mechanoid -->
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<Mechanoid.pawnSingular>机械体</Mechanoid.pawnSingular>
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<LanguageData>
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<!-- EN: autonomous weapons -->
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<AutonomousWeapons.label>自主武器</AutonomousWeapons.label>
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<AutonomousWeapons.label>自律武器</AutonomousWeapons.label>
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</LanguageData>
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<!-- EN: archism -->
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<Structure_Archist.symbolPacks.1.theme>超凡者</Structure_Archist.symbolPacks.1.theme>
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<!-- EN: shrine -->
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<Structure_Archist.worshipRoomLabel>神社</Structure_Archist.worshipRoomLabel>
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<Structure_Archist.worshipRoomLabel>圣地</Structure_Archist.worshipRoomLabel>
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<!-- EN: ideological -->
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<Structure_Ideological.label>无神论</Structure_Ideological.label>
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<LanguageData>
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<!-- EN: temple -->
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<WorshipRoom.label>寺庙</WorshipRoom.label>
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<WorshipRoom.label>圣殿</WorshipRoom.label>
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</LanguageData>
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<LanguageData>
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<!-- EN: animal products price improvement -->
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<AnimalProductsSellImprovement.label>动物产物价格提升度</AnimalProductsSellImprovement.label>
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<AnimalProductsSellImprovement.label>动物产物价格改善</AnimalProductsSellImprovement.label>
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<!-- EN: When this person sells meat, leather, or wool, prices are improved by this percentage. -->
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<AnimalProductsSellImprovement.description>当这个人出售肉类、皮革或毛料时,价格会按这个百分比提高。</AnimalProductsSellImprovement.description>
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<!-- EN: slave suppression fall rate -->
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<SlaveSuppressionFallRate.label>奴隶压制下降率</SlaveSuppressionFallRate.label>
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<!-- EN: The rate at which slave suppression falls. -->
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<SlaveSuppressionFallRate.description>奴隶压制的下降速率。</SlaveSuppressionFallRate.description>
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<SlaveSuppressionFallRate.description>奴隶压制度的下降速率。</SlaveSuppressionFallRate.description>
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<!-- EN: {0} per day -->
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<SlaveSuppressionFallRate.formatString>每天{0}</SlaveSuppressionFallRate.formatString>
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<!-- EN: {0} per day -->
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<!-- Spacedrone incoming -->
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<!-- EN: Spacedrone incoming -->
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<LetterLabelSpacedroneIncoming>空间无人机袭击</LetterLabelSpacedroneIncoming>
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<LetterLabelSpacedroneIncoming>空间无人机抵达</LetterLabelSpacedroneIncoming>
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<!-- EN: A spacedrone is landing nearby. -->
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<LetterTextSpacedroneIncoming>一架空间无人机正在附近着陆。</LetterTextSpacedroneIncoming>
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<!-- EN: A raid from {0} has arrived to destroy the {1} that was forced to land nearby. -->
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<InactiveRoleRequiresMoreBelievers>当前未激活,需要至少{0}个{1}(你当前拥有{2}个)</InactiveRoleRequiresMoreBelievers>
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<!-- EN: certainty -->
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<Certainty>确信度</Certainty>
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<Certainty>认可度</Certainty>
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<!-- Slave interaction -->
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<!-- EN: The slave will leave the map on foot and return to their home faction, {0}. -->
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<WorkDisabledByRoyalTitle>因荣誉头衔{0}禁用</WorkDisabledByRoyalTitle>
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<!-- EN: Spacedrone self-destructs in {0} -->
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<SpacedroneSelfDestructsIn>太空无人机自毁于{0}</SpacedroneSelfDestructsIn>
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<SpacedroneSelfDestructsIn>无人机自毁于{0}</SpacedroneSelfDestructsIn>
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</LanguageData>
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