parent
00e7b424e5
commit
4a89f71564
@ -29,5 +29,4 @@
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<TurtleBeakAttackTool.label>龟喙</TurtleBeakAttackTool.label>
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<Beak.label>鸟喙</Beak.label>
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</LanguageData>
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@ -45,22 +45,17 @@
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<!-- Surgical cut should not harm outer layers.
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This makes it possible to remove inner organs without harming outer body parts -->
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This makes it possible to remove inner organs without harming outer body parts -->
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<SurgicalCut.label>手术伤</SurgicalCut.label>
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<SurgicalCut.deathMessage>{0}在手术中死亡。</SurgicalCut.deathMessage>
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<!-- Execution cut
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This makes it possible to distinguish execution damage from others -->
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This makes it possible to distinguish execution damage from others -->
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<ExecutionCut.label>处决</ExecutionCut.label>
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<ExecutionCut.deathMessage>{0}被处决了。</ExecutionCut.deathMessage>
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<!-- Surgical cut should not harm outer layers.
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This makes it possible to remove inner organs without harming outer body parts -->
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<!-- Execution cut
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This makes it possible to distinguish execution damage from others -->
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</LanguageData>
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@ -2,13 +2,11 @@
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<LanguageData>
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<RaidEnemy.label>袭击</RaidEnemy.label>
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<Infestation.label>虫害</Infestation.label>
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<Infestation.letterLabel>虫害</Infestation.letterLabel>
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<Infestation.letterText>一个虫巢出现了!\n\n它会慢慢繁殖虫类以及复制额外的巢穴。如果你不想让它遍布整个地区,请聚集军队摧毁它。但要小心,这些虫子会保护它们的巢穴。</Infestation.letterText>
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<ManhunterPack.label>猎杀人类</ManhunterPack.label>
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<PsychicEmanatorShipPartCrash.label>飞船部件坠毁 (灵能)</PsychicEmanatorShipPartCrash.label>
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<PsychicEmanatorShipPartCrash.letterLabel>心灵飞船</PsychicEmanatorShipPartCrash.letterLabel>
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<PsychicEmanatorShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。\n\n殖民者感应到一种不可未知的危险。飞船残骸中肯定有个拥有心理投射能力的人工智能。看起来这个人工智能还不太友善。\n\n尽可能快地摧毁它。</PsychicEmanatorShipPartCrash.letterText>
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@ -10,7 +10,6 @@
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<SolarFlare.letterText>一场太阳耀斑开始了。\n\n极强的辐射让所有电子设施无法运转。\n\n它应该会在一天内结束。</SolarFlare.letterText>
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<PsychicDrone.label>心灵低语</PsychicDrone.label>
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<ToxicFallout.label>有毒尘埃</ToxicFallout.label>
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<ToxicFallout.letterLabel>有毒尘埃</ToxicFallout.letterLabel>
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<ToxicFallout.letterText>遥远地方的一起化学品火灾释放的有毒尘埃弥漫了整个地区。\n\n不在屋顶下的人类和动物都会慢慢被有空气中的有毒粉尘致病。\n\n毒雾会持续在几天或超过一个月。</ToxicFallout.letterText>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<CreateWorldParams.text>欢迎来到Rimworld! 这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击【生成世界】!</CreateWorldParams.text>
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@ -1,21 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<AnimalChat.label>与动物交流</AnimalChat.label>
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<AnimalChat.logRulesInitiator.rulesStrings.0>logentry->与[other_nameShortIndef]沟通试图建立亲密关系。</AnimalChat.logRulesInitiator.rulesStrings.0>
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<AnimalChat.logRulesRecipient.rulesStrings.0>logentry->回应[other_nameShortIndef]的友好沟通。</AnimalChat.logRulesRecipient.rulesStrings.0>
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<AnimalChat.logRulesInitiator.rulesStrings.0>logentry->与[other_nameShortIndef]沟通试图建立亲密关系。</AnimalChat.logRulesInitiator.rulesStrings.0>
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<AnimalChat.logRulesRecipient.rulesStrings.0>logentry->回应[other_nameShortIndef]的友好沟通。</AnimalChat.logRulesRecipient.rulesStrings.0>
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<TrainAttempt.label>训练尝试</TrainAttempt.label>
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<TrainAttempt.logRulesInitiator.rulesStrings.0>logentry->训练[other_nameShortIndef]。</TrainAttempt.logRulesInitiator.rulesStrings.0>
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<TrainAttempt.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]训练。</TrainAttempt.logRulesRecipient.rulesStrings.0>
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<TrainAttempt.logRulesInitiator.rulesStrings.0>logentry->训练[other_nameShortIndef]。</TrainAttempt.logRulesInitiator.rulesStrings.0>
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<TrainAttempt.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]训练。</TrainAttempt.logRulesRecipient.rulesStrings.0>
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<TameAttempt.label>驯服尝试</TameAttempt.label>
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<TameAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试去驯服[other_nameShortIndef]。</TameAttempt.logRulesInitiator.rulesStrings.0>
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<TameAttempt.logRulesRecipient.rulesStrings.0>logentry->观察[other_nameShortIndef]驯服自己。</TameAttempt.logRulesRecipient.rulesStrings.0>
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<TameAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试去驯服[other_nameShortIndef]。</TameAttempt.logRulesInitiator.rulesStrings.0>
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<TameAttempt.logRulesRecipient.rulesStrings.0>logentry->观察[other_nameShortIndef]驯服自己。</TameAttempt.logRulesRecipient.rulesStrings.0>
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<Nuzzle.label>抚摸</Nuzzle.label>
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<Nuzzle.logRulesInitiator.rulesStrings.0>logentry->抚摸[other_nameShortIndef]。</Nuzzle.logRulesInitiator.rulesStrings.0>
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<Nuzzle.logRulesRecipient.rulesStrings.0>logentry->享受[other_nameShortIndef]的抚摸。</Nuzzle.logRulesRecipient.rulesStrings.0>
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<Nuzzle.logRulesInitiator.rulesStrings.0>logentry->抚摸[other_nameShortIndef]。</Nuzzle.logRulesInitiator.rulesStrings.0>
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<Nuzzle.logRulesRecipient.rulesStrings.0>logentry->享受[other_nameShortIndef]的抚摸。</Nuzzle.logRulesRecipient.rulesStrings.0>
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</LanguageData>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<BuildRapport.label>尝试交流</BuildRapport.label>
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<BuildRapport.logRulesInitiator.rulesStrings.0>logentry->尝试[other_nameShortIndef]建立融洽关系。</BuildRapport.logRulesInitiator.rulesStrings.0>
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<BuildRapport.logRulesRecipient.rulesStrings.0>logentry->允许[other_nameShortIndef]和自己建立融洽关系。</BuildRapport.logRulesRecipient.rulesStrings.0>
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<BuildRapport.logRulesInitiator.rulesStrings.0>logentry->尝试[other_nameShortIndef]建立融洽关系。</BuildRapport.logRulesInitiator.rulesStrings.0>
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<BuildRapport.logRulesRecipient.rulesStrings.0>logentry->允许[other_nameShortIndef]和自己建立融洽关系。</BuildRapport.logRulesRecipient.rulesStrings.0>
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<RecruitAttempt.label>招募尝试</RecruitAttempt.label>
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<RecruitAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试招募[other_nameShortIndef]。</RecruitAttempt.logRulesInitiator.rulesStrings.0>
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<RecruitAttempt.logRulesRecipient.rulesStrings.0>logentry->聆听[other_nameShortIndef]的招募游说。</RecruitAttempt.logRulesRecipient.rulesStrings.0>
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<RecruitAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试招募[other_nameShortIndef]。</RecruitAttempt.logRulesInitiator.rulesStrings.0>
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<RecruitAttempt.logRulesRecipient.rulesStrings.0>logentry->聆听[other_nameShortIndef]的招募游说。</RecruitAttempt.logRulesRecipient.rulesStrings.0>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<RomanceAttempt.label>浪漫尝试</RomanceAttempt.label>
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<RomanceAttempt.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]求爱</RomanceAttempt.logRulesInitiator.rulesStrings.0>
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<RomanceAttempt.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求爱。</RomanceAttempt.logRulesRecipient.rulesStrings.0>
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<RomanceAttempt.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]求爱</RomanceAttempt.logRulesInitiator.rulesStrings.0>
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<RomanceAttempt.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求爱。</RomanceAttempt.logRulesRecipient.rulesStrings.0>
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<Breakup.label>感情破裂</Breakup.label>
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<Breakup.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]提出分手。</Breakup.logRulesInitiator.rulesStrings.0>
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<Breakup.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]抛弃了。</Breakup.logRulesRecipient.rulesStrings.0>
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<Breakup.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]提出分手。</Breakup.logRulesInitiator.rulesStrings.0>
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<Breakup.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]抛弃了。</Breakup.logRulesRecipient.rulesStrings.0>
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<MarriageProposal.label>求婚</MarriageProposal.label>
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<MarriageProposal.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]求婚。</MarriageProposal.logRulesInitiator.rulesStrings.0>
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<MarriageProposal.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求婚。</MarriageProposal.logRulesRecipient.rulesStrings.0>
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<MarriageProposal.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]求婚。</MarriageProposal.logRulesInitiator.rulesStrings.0>
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<MarriageProposal.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求婚。</MarriageProposal.logRulesRecipient.rulesStrings.0>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<!-- Random social interactions -->
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<Chitchat.label>闲谈</Chitchat.label>
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<Chitchat.logRulesInitiator.rulesStrings.0>logentry->和[other_nameShortIndef]友好交谈。</Chitchat.logRulesInitiator.rulesStrings.0>
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<Chitchat.logRulesInitiator.rulesStrings.0>logentry->和[other_nameShortIndef]友好交谈。</Chitchat.logRulesInitiator.rulesStrings.0>
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<DeepTalk.label>深入交谈</DeepTalk.label>
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<DeepTalk.logRulesInitiator.rulesStrings.0>logentry->和[other_nameShortIndef]深入交谈。</DeepTalk.logRulesInitiator.rulesStrings.0>
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<DeepTalk.logRulesInitiator.rulesStrings.0>logentry->和[other_nameShortIndef]深入交谈。</DeepTalk.logRulesInitiator.rulesStrings.0>
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<Slight.label>怠慢</Slight.label>
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<Slight.logRulesInitiator.rulesStrings.0>logentry->怠慢[other_nameShortIndef]。</Slight.logRulesInitiator.rulesStrings.0>
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<Slight.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]怠慢。</Slight.logRulesRecipient.rulesStrings.0>
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<Slight.logRulesInitiator.rulesStrings.0>logentry->怠慢[other_nameShortIndef]。</Slight.logRulesInitiator.rulesStrings.0>
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<Slight.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]怠慢。</Slight.logRulesRecipient.rulesStrings.0>
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<Insult.label>侮辱</Insult.label>
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<Insult.logRulesInitiator.rulesStrings.0>logentry->侮辱[other_nameShortIndef]。</Insult.logRulesInitiator.rulesStrings.0>
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<Insult.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]侮辱。</Insult.logRulesRecipient.rulesStrings.0>
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<Insult.logRulesInitiator.rulesStrings.0>logentry->侮辱[other_nameShortIndef]。</Insult.logRulesInitiator.rulesStrings.0>
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<Insult.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]侮辱。</Insult.logRulesRecipient.rulesStrings.0>
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</LanguageData>
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<LanguageData>
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<Inspect.label>查看</Inspect.label>
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<Architect.label>建筑规划</Architect.label>
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<Architect.description>指定殖民者在哪里修建什么样的建筑,农场、存储物品等等。</Architect.description>
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<SocialFighting.label>争执</SocialFighting.label>
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<SocialFighting.baseInspectLine>失控:争执</SocialFighting.baseInspectLine>
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<!--确保在动手/不动手的情况下都能够适用-->
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</LanguageData>
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<Make_Apparel_Parka.jobString>缝制中。</Make_Apparel_Parka.jobString>
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<!-- Recipe Users: ElectricTailoringBench HandTailoringBench ElectricTailoringBench HandTailoringBench CraftingSpot -->
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<!-- Recipe Users: ElectricTailoringBench HandTailoringBench CraftingSpot ElectricTailoringBench HandTailoringBench -->
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<Make_Apparel_TribalA.label>缝制部落装</Make_Apparel_TribalA.label>
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<Make_Apparel_TribalA.description>一件用原始工具制成的衣物。</Make_Apparel_TribalA.description>
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<Make_MeleeWeapon_Knife.jobString>制作中。</Make_MeleeWeapon_Knife.jobString>
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<!-- Recipe Users: ElectricSmithy FueledSmithy ElectricSmithy FueledSmithy CraftingSpot -->
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<!-- Recipe Users: ElectricSmithy FueledSmithy CraftingSpot ElectricSmithy FueledSmithy -->
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<Make_MeleeWeapon_Shiv.label>制作小刀</Make_MeleeWeapon_Shiv.label>
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<Make_MeleeWeapon_Shiv.description>一种简单制成的刀类武器。</Make_MeleeWeapon_Shiv.description>
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<Make_MeleeWeapon_Mace.jobString>制作中。</Make_MeleeWeapon_Mace.jobString>
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<!-- Recipe Users: ElectricSmithy FueledSmithy ElectricSmithy FueledSmithy CraftingSpot -->
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<!-- Recipe Users: ElectricSmithy FueledSmithy CraftingSpot ElectricSmithy FueledSmithy -->
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<Make_MeleeWeapon_Club.label>制作棍子</Make_MeleeWeapon_Club.label>
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<Make_MeleeWeapon_Club.description>人类最古老的武器,棍一头较重,用于击打敌人的。原始而有效。</Make_MeleeWeapon_Club.description>
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<Make_Bow_Great.jobString>制作中。</Make_Bow_Great.jobString>
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<!-- Recipe Users: ElectricTailoringBench HandTailoringBench CraftingSpot ElectricTailoringBench HandTailoringBench -->
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<!-- Recipe Users: ElectricSmithy FueledSmithy CraftingSpot ElectricSmithy FueledSmithy -->
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<!--<Make_Gun_PDW.label>制作微型冲锋枪</Make_Gun_PDW.label>-->
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<!--<Make_Gun_PDW.description>个人防卫武器(PDW),微型冲锋枪。射程短,威力低,但是射速很高。瞄准和开火都非常迅速敏捷。</Make_Gun_PDW.description>-->
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<!--<Make_Gun_PDW.jobString>制作中。</Make_Gun_PDW.jobString>-->
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<MakeStoneBlocks.description>把石头切割成有用的石块。</MakeStoneBlocks.description>
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<MakeStoneBlocks.jobString>正在切石头。</MakeStoneBlocks.jobString>
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<ExtractMetalFromSlag.label>回收钢渣</ExtractMetalFromSlag.label>
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<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从钢渣中提炼出来。</ExtractMetalFromSlag.description>
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<ExtractMetalFromSlag.label>从废墟中提炼金属</ExtractMetalFromSlag.label>
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<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从废金属堆中提炼出来。</ExtractMetalFromSlag.description>
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<ExtractMetalFromSlag.jobString>正在从废墟中提炼金属。</ExtractMetalFromSlag.jobString>
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<SmeltWeapon.label>回收武器</SmeltWeapon.label>
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<SmeltWeapon.label>从武器中提炼金属</SmeltWeapon.label>
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<SmeltWeapon.description>用强热和电磁铁把有用的金属从武器中提炼出来。</SmeltWeapon.description>
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<SmeltWeapon.jobString>正在从武器中提炼金属。</SmeltWeapon.jobString>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.0>art_description_root->[physical_description_root] [context_sentence]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.0>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1>circumstance_group->[circumstance_phrase]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2>desc_sentence_group->[desc_sentence] [style_group]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3>context_sentence->这个[depiction]引用了[date]的[tale_noun]。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>context_sentence->这个[depiction] 在[date]与[tale_noun]相关。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5>context_sentence->这个[depiction]讲述了在[date]关于[tale_noun]的故事。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.0>art_description_root->[physical_description_root] [context_sentence]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.0>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1>circumstance_group->[circumstance_phrase]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2>desc_sentence_group->[desc_sentence] [style_group]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3>context_sentence->这个[depiction]引用了[date]的[tale_noun]。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>context_sentence->这个[depiction] 在[date]与[tale_noun]相关。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>
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<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5>context_sentence->这个[depiction]讲述了在[date]关于[tale_noun]的故事。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5>
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|
||||
<ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0>art_description_root->[physical_description_root]</ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0>
|
||||
<ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1>desc_sentence_group->[style_group]</ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1>
|
||||
<ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0>art_description_root->[physical_description_root]</ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0>
|
||||
<ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1>desc_sentence_group->[style_group]</ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1>
|
||||
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.0>style_group->[artextra_clause],[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.0>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.1>style_group->[artextra_clause],[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.1>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.2>style_group->[artextra_clause],[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.2>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.3>style_group->[artextra_clause],当时[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.3>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.4>artextra_clause->团紧邻着[quantity_adjphrase][animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.4>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.5>artextra_clause->有一个[community][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.5>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.6>artextra_clause->有一个[terrainfeature][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.6>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.7>artextra_clause->有一个[animal][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.7>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.8>artextra_clause->这个主题在[terrainfeature]之前</ArtDescriptionUtility_Global.rulePack.rulesStrings.8>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.9>artextra_clause->这个场景发生在[community]中间</ArtDescriptionUtility_Global.rulePack.rulesStrings.9>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.10>artextra_clause->这个场景似乎发生在[community]附近</ArtDescriptionUtility_Global.rulePack.rulesStrings.10>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.11>artextra_clause->[outlander]微笑点着头观察一切</ArtDescriptionUtility_Global.rulePack.rulesStrings.11>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.12>artextra_clause->这个场景发生在建造在[terrainfeature]旁的[community]内 </ArtDescriptionUtility_Global.rulePack.rulesStrings.12>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.13>artextra_clause->画面的下半部主要是[terrainfeature]组成</ArtDescriptionUtility_Global.rulePack.rulesStrings.13>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.14>artextra_clause->整个画面充斥着数百个精心描绘的[animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.14>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.15>artextra_clause->一个[outlander][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.15>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.16>artextra_clause->一个[animal][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.16>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.17>artextra_clause->一个死去的[animal][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.17>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->如果你眯着眼睛,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.25>style_clause->这个作品是[artstyle_adj]风格的</ArtDescriptionUtility_Global.rulePack.rulesStrings.25>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.26>style_clause->中央场景的[artstyle_adj]风格和背景的[artstyle_adj]风格有冲突</ArtDescriptionUtility_Global.rulePack.rulesStrings.26>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.27>style_clause->这个作品有[artstyle_adj]感觉和[composition]结构</ArtDescriptionUtility_Global.rulePack.rulesStrings.27>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.28>style_clause->这整个作品是[composition]结构</ArtDescriptionUtility_Global.rulePack.rulesStrings.28>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.29>style_clause->风格包含了[artstyle_adj]和[artstyle_adj]元素</ArtDescriptionUtility_Global.rulePack.rulesStrings.29>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.30>style_clause->画面完全缺乏[concept]和[concept]二者</ArtDescriptionUtility_Global.rulePack.rulesStrings.30>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.31>style_clause->画面某种程度上表达了[concept]和[concept]二者</ArtDescriptionUtility_Global.rulePack.rulesStrings.31>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.32>style_clause->[composition]结构的画面差不多和他的[artstyle_adj]风格冲突</ArtDescriptionUtility_Global.rulePack.rulesStrings.32>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.33>style_clause->这个作品被[color]与[color]两种色调覆盖</ArtDescriptionUtility_Global.rulePack.rulesStrings.33>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.34>style_clause->画面中的所有形状都像是[composition]</ArtDescriptionUtility_Global.rulePack.rulesStrings.34>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.35>depicts->描述</ArtDescriptionUtility_Global.rulePack.rulesStrings.35>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.36>depicts->展示</ArtDescriptionUtility_Global.rulePack.rulesStrings.36>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.37>depicts->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.37>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.38>depicts->类似</ArtDescriptionUtility_Global.rulePack.rulesStrings.38>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.39>depicts->阐明</ArtDescriptionUtility_Global.rulePack.rulesStrings.39>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.40>depicts->表现</ArtDescriptionUtility_Global.rulePack.rulesStrings.40>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.41>depicts->塑造</ArtDescriptionUtility_Global.rulePack.rulesStrings.41>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.42>depiction->描述</ArtDescriptionUtility_Global.rulePack.rulesStrings.42>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.43>depiction->画面</ArtDescriptionUtility_Global.rulePack.rulesStrings.43>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.44>depiction->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.44>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.45>depiction->表现</ArtDescriptionUtility_Global.rulePack.rulesStrings.45>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.46>depiction->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.46>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.47>depiction->艺术</ArtDescriptionUtility_Global.rulePack.rulesStrings.47>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.48>composition->三角形的</ArtDescriptionUtility_Global.rulePack.rulesStrings.48>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.49>composition->矩形的</ArtDescriptionUtility_Global.rulePack.rulesStrings.49>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.50>composition->正方形的</ArtDescriptionUtility_Global.rulePack.rulesStrings.50>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.51>composition->不规则的</ArtDescriptionUtility_Global.rulePack.rulesStrings.51>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.52>composition->规则的</ArtDescriptionUtility_Global.rulePack.rulesStrings.52>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.53>composition->非常活跃的</ArtDescriptionUtility_Global.rulePack.rulesStrings.53>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.54>composition->非常安静的</ArtDescriptionUtility_Global.rulePack.rulesStrings.54>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.55>artstyle_adj->非独创的</ArtDescriptionUtility_Global.rulePack.rulesStrings.55>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.56>artstyle_adj->简单的</ArtDescriptionUtility_Global.rulePack.rulesStrings.56>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.57>artstyle_adj->复杂和写实的</ArtDescriptionUtility_Global.rulePack.rulesStrings.57>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.58>artstyle_adj->超现实主义的</ArtDescriptionUtility_Global.rulePack.rulesStrings.58>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.59>artstyle_adj->经典的</ArtDescriptionUtility_Global.rulePack.rulesStrings.59>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.60>artstyle_adj->现代的</ArtDescriptionUtility_Global.rulePack.rulesStrings.60>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.61>artstyle_adj->象征性的</ArtDescriptionUtility_Global.rulePack.rulesStrings.61>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.62>artstyle_adj->业余但吸引人的</ArtDescriptionUtility_Global.rulePack.rulesStrings.62>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.63>artstyle_adj->注重细节的</ArtDescriptionUtility_Global.rulePack.rulesStrings.63>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.64>artstyle_adj->浓淡不均匀的</ArtDescriptionUtility_Global.rulePack.rulesStrings.64>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.65>artstyle_adj->立体派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.65>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.66>artstyle_adj->印象派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.66>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.67>artstyle_adj->表现主义的</ArtDescriptionUtility_Global.rulePack.rulesStrings.67>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.68>artstyle_adj->摄影</ArtDescriptionUtility_Global.rulePack.rulesStrings.68>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.69>artstyle_adj->巴洛克式</ArtDescriptionUtility_Global.rulePack.rulesStrings.69>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.70>artstyle_adj->达达主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.70>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.71>artstyle_adj->电子风</ArtDescriptionUtility_Global.rulePack.rulesStrings.71>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.72>artstyle_adj->像素风</ArtDescriptionUtility_Global.rulePack.rulesStrings.72>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.73>artstyle_adj->野兽派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.73>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.74>artstyle_adj->田园派</ArtDescriptionUtility_Global.rulePack.rulesStrings.74>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.75>artstyle_adj->隐喻派</ArtDescriptionUtility_Global.rulePack.rulesStrings.75>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.76>artstyle_adj->蜿蜒的</ArtDescriptionUtility_Global.rulePack.rulesStrings.76>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.77>artstyle_adj->几何风</ArtDescriptionUtility_Global.rulePack.rulesStrings.77>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.78>artstyle_adj->抽象派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.78>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.79>artstyle_adj->纪实主义风格的</ArtDescriptionUtility_Global.rulePack.rulesStrings.79>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.80>artstyle_adj->流行艺术的</ArtDescriptionUtility_Global.rulePack.rulesStrings.80>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.81>artstyle_adj->极简主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.81>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.82>artstyle_adj->新古典主义的</ArtDescriptionUtility_Global.rulePack.rulesStrings.82>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.83>artstyle_adj->朦胧派</ArtDescriptionUtility_Global.rulePack.rulesStrings.83>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.84>artstyle_adj->后印象派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.84>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.85>artstyle_adj->纯粹主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.85>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.86>artstyle_adj->洛可可式的</ArtDescriptionUtility_Global.rulePack.rulesStrings.86>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.87>artstyle_adj->罗马式</ArtDescriptionUtility_Global.rulePack.rulesStrings.87>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.88>artstyle_adj->浪漫的</ArtDescriptionUtility_Global.rulePack.rulesStrings.88>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.89>artstyle_adj->涂鸦式的</ArtDescriptionUtility_Global.rulePack.rulesStrings.89>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.90>artstyle_adj->情色派</ArtDescriptionUtility_Global.rulePack.rulesStrings.90>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.91>artstyle_adj->性感的</ArtDescriptionUtility_Global.rulePack.rulesStrings.91>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.92>artstyle_adj->发自内心的</ArtDescriptionUtility_Global.rulePack.rulesStrings.92>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.93>idle_verb_progressive->坐</ArtDescriptionUtility_Global.rulePack.rulesStrings.93>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.94>idle_verb_progressive->站</ArtDescriptionUtility_Global.rulePack.rulesStrings.94>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.95>idle_verb_progressive->等候</ArtDescriptionUtility_Global.rulePack.rulesStrings.95>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.96>idle_verb_progressive->微笑</ArtDescriptionUtility_Global.rulePack.rulesStrings.96>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.97>idle_verb_progressive->躺</ArtDescriptionUtility_Global.rulePack.rulesStrings.97>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.98>idle_verb_progressive->佯装</ArtDescriptionUtility_Global.rulePack.rulesStrings.98>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.99>idle_verb_progressive->显得</ArtDescriptionUtility_Global.rulePack.rulesStrings.99>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.100>idle_verb_progressive->表露</ArtDescriptionUtility_Global.rulePack.rulesStrings.100>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.101>idle_verb_progressive->淡出</ArtDescriptionUtility_Global.rulePack.rulesStrings.101>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.102>idle_verb_progressive->浮动</ArtDescriptionUtility_Global.rulePack.rulesStrings.102>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.103>side_position->在一边</ArtDescriptionUtility_Global.rulePack.rulesStrings.103>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.104>side_position->在画面边缘</ArtDescriptionUtility_Global.rulePack.rulesStrings.104>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.105>side_position->在背景中</ArtDescriptionUtility_Global.rulePack.rulesStrings.105>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.106>side_position->在远处</ArtDescriptionUtility_Global.rulePack.rulesStrings.106>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.107>side_position->在画面下方</ArtDescriptionUtility_Global.rulePack.rulesStrings.107>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.108>side_position->在画面上方</ArtDescriptionUtility_Global.rulePack.rulesStrings.108>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.109>side_position->在主题之下</ArtDescriptionUtility_Global.rulePack.rulesStrings.109>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.110>side_position->在焦点之前</ArtDescriptionUtility_Global.rulePack.rulesStrings.110>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.111>side_position->在画面左半部分</ArtDescriptionUtility_Global.rulePack.rulesStrings.111>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.112>side_position->在主场景右边</ArtDescriptionUtility_Global.rulePack.rulesStrings.112>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.0>style_group->[artextra_clause],[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.0>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.1>style_group->[artextra_clause],[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.1>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.2>style_group->[artextra_clause],[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.2>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.3>style_group->[artextra_clause],当时[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.3>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.4>artextra_clause->团紧邻着[quantity_adjphrase][animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.4>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.5>artextra_clause->有一个[community][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.5>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.6>artextra_clause->有一个[terrainfeature][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.6>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.7>artextra_clause->有一个[animal][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.7>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.8>artextra_clause->这个主题在[terrainfeature]之前</ArtDescriptionUtility_Global.rulePack.rulesStrings.8>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.9>artextra_clause->这个场景发生在[community]中间</ArtDescriptionUtility_Global.rulePack.rulesStrings.9>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.10>artextra_clause->这个场景似乎发生在[community]附近</ArtDescriptionUtility_Global.rulePack.rulesStrings.10>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.11>artextra_clause->[outlander]微笑点着头观察一切</ArtDescriptionUtility_Global.rulePack.rulesStrings.11>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.12>artextra_clause->这个场景发生在建造在[terrainfeature]旁的[community]内 </ArtDescriptionUtility_Global.rulePack.rulesStrings.12>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.13>artextra_clause->画面的下半部主要是[terrainfeature]组成</ArtDescriptionUtility_Global.rulePack.rulesStrings.13>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.14>artextra_clause->整个画面充斥着数百个精心描绘的[animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.14>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.15>artextra_clause->一个[outlander][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.15>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.16>artextra_clause->一个[animal][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.16>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.17>artextra_clause->一个死去的[animal][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.17>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->如果你眯着眼睛,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.25>style_clause->这个作品是[artstyle_adj]风格的</ArtDescriptionUtility_Global.rulePack.rulesStrings.25>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.26>style_clause->中央场景的[artstyle_adj]风格和背景的[artstyle_adj]风格有冲突</ArtDescriptionUtility_Global.rulePack.rulesStrings.26>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.27>style_clause->这个作品有[artstyle_adj]感觉和[composition]结构</ArtDescriptionUtility_Global.rulePack.rulesStrings.27>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.28>style_clause->这整个作品是[composition]结构</ArtDescriptionUtility_Global.rulePack.rulesStrings.28>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.29>style_clause->风格包含了[artstyle_adj]和[artstyle_adj]元素</ArtDescriptionUtility_Global.rulePack.rulesStrings.29>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.30>style_clause->画面完全缺乏[concept]和[concept]二者</ArtDescriptionUtility_Global.rulePack.rulesStrings.30>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.31>style_clause->画面某种程度上表达了[concept]和[concept]二者</ArtDescriptionUtility_Global.rulePack.rulesStrings.31>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.32>style_clause->[composition]结构的画面差不多和他的[artstyle_adj]风格冲突</ArtDescriptionUtility_Global.rulePack.rulesStrings.32>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.33>style_clause->这个作品被[color]与[color]两种色调覆盖</ArtDescriptionUtility_Global.rulePack.rulesStrings.33>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.34>style_clause->画面中的所有形状都像是[composition]</ArtDescriptionUtility_Global.rulePack.rulesStrings.34>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.35>depicts->描述</ArtDescriptionUtility_Global.rulePack.rulesStrings.35>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.36>depicts->展示</ArtDescriptionUtility_Global.rulePack.rulesStrings.36>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.37>depicts->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.37>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.38>depicts->类似</ArtDescriptionUtility_Global.rulePack.rulesStrings.38>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.39>depicts->阐明</ArtDescriptionUtility_Global.rulePack.rulesStrings.39>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.40>depicts->表现</ArtDescriptionUtility_Global.rulePack.rulesStrings.40>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.41>depicts->塑造</ArtDescriptionUtility_Global.rulePack.rulesStrings.41>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.42>depiction->描述</ArtDescriptionUtility_Global.rulePack.rulesStrings.42>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.43>depiction->画面</ArtDescriptionUtility_Global.rulePack.rulesStrings.43>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.44>depiction->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.44>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.45>depiction->表现</ArtDescriptionUtility_Global.rulePack.rulesStrings.45>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.46>depiction->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.46>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.47>depiction->艺术</ArtDescriptionUtility_Global.rulePack.rulesStrings.47>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.48>composition->三角形的</ArtDescriptionUtility_Global.rulePack.rulesStrings.48>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.49>composition->矩形的</ArtDescriptionUtility_Global.rulePack.rulesStrings.49>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.50>composition->正方形的</ArtDescriptionUtility_Global.rulePack.rulesStrings.50>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.51>composition->不规则的</ArtDescriptionUtility_Global.rulePack.rulesStrings.51>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.52>composition->规则的</ArtDescriptionUtility_Global.rulePack.rulesStrings.52>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.53>composition->非常活跃的</ArtDescriptionUtility_Global.rulePack.rulesStrings.53>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.54>composition->非常安静的</ArtDescriptionUtility_Global.rulePack.rulesStrings.54>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.55>artstyle_adj->非独创的</ArtDescriptionUtility_Global.rulePack.rulesStrings.55>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.56>artstyle_adj->简单的</ArtDescriptionUtility_Global.rulePack.rulesStrings.56>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.57>artstyle_adj->复杂和写实的</ArtDescriptionUtility_Global.rulePack.rulesStrings.57>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.58>artstyle_adj->超现实主义的</ArtDescriptionUtility_Global.rulePack.rulesStrings.58>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.59>artstyle_adj->经典的</ArtDescriptionUtility_Global.rulePack.rulesStrings.59>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.60>artstyle_adj->现代的</ArtDescriptionUtility_Global.rulePack.rulesStrings.60>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.61>artstyle_adj->象征性的</ArtDescriptionUtility_Global.rulePack.rulesStrings.61>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.62>artstyle_adj->业余但吸引人的</ArtDescriptionUtility_Global.rulePack.rulesStrings.62>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.63>artstyle_adj->注重细节的</ArtDescriptionUtility_Global.rulePack.rulesStrings.63>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.64>artstyle_adj->浓淡不均匀的</ArtDescriptionUtility_Global.rulePack.rulesStrings.64>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.65>artstyle_adj->立体派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.65>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.66>artstyle_adj->印象派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.66>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.67>artstyle_adj->表现主义的</ArtDescriptionUtility_Global.rulePack.rulesStrings.67>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.68>artstyle_adj->摄影</ArtDescriptionUtility_Global.rulePack.rulesStrings.68>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.69>artstyle_adj->巴洛克式</ArtDescriptionUtility_Global.rulePack.rulesStrings.69>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.70>artstyle_adj->达达主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.70>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.71>artstyle_adj->电子风</ArtDescriptionUtility_Global.rulePack.rulesStrings.71>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.72>artstyle_adj->像素风</ArtDescriptionUtility_Global.rulePack.rulesStrings.72>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.73>artstyle_adj->野兽派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.73>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.74>artstyle_adj->田园派</ArtDescriptionUtility_Global.rulePack.rulesStrings.74>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.75>artstyle_adj->隐喻派</ArtDescriptionUtility_Global.rulePack.rulesStrings.75>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.76>artstyle_adj->蜿蜒的</ArtDescriptionUtility_Global.rulePack.rulesStrings.76>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.77>artstyle_adj->几何风</ArtDescriptionUtility_Global.rulePack.rulesStrings.77>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.78>artstyle_adj->抽象派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.78>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.79>artstyle_adj->纪实主义风格的</ArtDescriptionUtility_Global.rulePack.rulesStrings.79>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.80>artstyle_adj->流行艺术的</ArtDescriptionUtility_Global.rulePack.rulesStrings.80>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.81>artstyle_adj->极简主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.81>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.82>artstyle_adj->新古典主义的</ArtDescriptionUtility_Global.rulePack.rulesStrings.82>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.83>artstyle_adj->朦胧派</ArtDescriptionUtility_Global.rulePack.rulesStrings.83>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.84>artstyle_adj->后印象派的</ArtDescriptionUtility_Global.rulePack.rulesStrings.84>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.85>artstyle_adj->纯粹主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.85>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.86>artstyle_adj->洛可可式的</ArtDescriptionUtility_Global.rulePack.rulesStrings.86>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.87>artstyle_adj->罗马式</ArtDescriptionUtility_Global.rulePack.rulesStrings.87>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.88>artstyle_adj->浪漫的</ArtDescriptionUtility_Global.rulePack.rulesStrings.88>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.89>artstyle_adj->涂鸦式的</ArtDescriptionUtility_Global.rulePack.rulesStrings.89>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.90>artstyle_adj->情色派</ArtDescriptionUtility_Global.rulePack.rulesStrings.90>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.91>artstyle_adj->性感的</ArtDescriptionUtility_Global.rulePack.rulesStrings.91>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.92>artstyle_adj->发自内心的</ArtDescriptionUtility_Global.rulePack.rulesStrings.92>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.93>idle_verb_progressive->坐</ArtDescriptionUtility_Global.rulePack.rulesStrings.93>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.94>idle_verb_progressive->站</ArtDescriptionUtility_Global.rulePack.rulesStrings.94>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.95>idle_verb_progressive->等候</ArtDescriptionUtility_Global.rulePack.rulesStrings.95>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.96>idle_verb_progressive->微笑</ArtDescriptionUtility_Global.rulePack.rulesStrings.96>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.97>idle_verb_progressive->躺</ArtDescriptionUtility_Global.rulePack.rulesStrings.97>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.98>idle_verb_progressive->佯装</ArtDescriptionUtility_Global.rulePack.rulesStrings.98>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.99>idle_verb_progressive->显得</ArtDescriptionUtility_Global.rulePack.rulesStrings.99>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.100>idle_verb_progressive->表露</ArtDescriptionUtility_Global.rulePack.rulesStrings.100>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.101>idle_verb_progressive->淡出</ArtDescriptionUtility_Global.rulePack.rulesStrings.101>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.102>idle_verb_progressive->浮动</ArtDescriptionUtility_Global.rulePack.rulesStrings.102>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.103>side_position->在一边</ArtDescriptionUtility_Global.rulePack.rulesStrings.103>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.104>side_position->在画面边缘</ArtDescriptionUtility_Global.rulePack.rulesStrings.104>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.105>side_position->在背景中</ArtDescriptionUtility_Global.rulePack.rulesStrings.105>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.106>side_position->在远处</ArtDescriptionUtility_Global.rulePack.rulesStrings.106>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.107>side_position->在画面下方</ArtDescriptionUtility_Global.rulePack.rulesStrings.107>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.108>side_position->在画面上方</ArtDescriptionUtility_Global.rulePack.rulesStrings.108>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.109>side_position->在主题之下</ArtDescriptionUtility_Global.rulePack.rulesStrings.109>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.110>side_position->在焦点之前</ArtDescriptionUtility_Global.rulePack.rulesStrings.110>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.111>side_position->在画面左半部分</ArtDescriptionUtility_Global.rulePack.rulesStrings.111>
|
||||
<ArtDescriptionUtility_Global.rulePack.rulesStrings.112>side_position->在主场景右边</ArtDescriptionUtility_Global.rulePack.rulesStrings.112>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,35 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<TalelessImages.rulePack.rulesStrings.0>image->一名[outlander]被一群[outlander]团团包围</TalelessImages.rulePack.rulesStrings.0>
|
||||
<TalelessImages.rulePack.rulesStrings.1>image->一名[outlander]和[quantity_adjphrase] [outlander]一起玩着[game]</TalelessImages.rulePack.rulesStrings.1>
|
||||
<TalelessImages.rulePack.rulesStrings.2>image->一位[outlander][subject_desc]拿着[weapon]</TalelessImages.rulePack.rulesStrings.2>
|
||||
<TalelessImages.rulePack.rulesStrings.3>image->一位孤独的[outlander]</TalelessImages.rulePack.rulesStrings.3>
|
||||
<TalelessImages.rulePack.rulesStrings.4>image->一位穿着[apparel]的[adjective]的[outlander]</TalelessImages.rulePack.rulesStrings.4>
|
||||
<TalelessImages.rulePack.rulesStrings.5>image->一位[outlander]吃着[vegetable]</TalelessImages.rulePack.rulesStrings.5>
|
||||
<TalelessImages.rulePack.rulesStrings.6>image->一群[quantity_adjphrase][outlander]和[outlander]一起吃着[vegetable]</TalelessImages.rulePack.rulesStrings.6>
|
||||
<TalelessImages.rulePack.rulesStrings.7>image->一件空荡荡的[apparel][subject_desc]</TalelessImages.rulePack.rulesStrings.7>
|
||||
<TalelessImages.rulePack.rulesStrings.8>image->[adjective]的[terrainfeature]</TalelessImages.rulePack.rulesStrings.8>
|
||||
<TalelessImages.rulePack.rulesStrings.9>image->[animal]正在玩[game]</TalelessImages.rulePack.rulesStrings.9>
|
||||
<TalelessImages.rulePack.rulesStrings.10>image->一个[animal]穿着[apparel][subject_desc]</TalelessImages.rulePack.rulesStrings.10>
|
||||
<TalelessImages.rulePack.rulesStrings.11>image->[terrainfeature]</TalelessImages.rulePack.rulesStrings.11>
|
||||
<TalelessImages.rulePack.rulesStrings.12>image->[concept]抽象描述</TalelessImages.rulePack.rulesStrings.12>
|
||||
<TalelessImages.rulePack.rulesStrings.13>image->一个[community]</TalelessImages.rulePack.rulesStrings.13>
|
||||
<TalelessImages.rulePack.rulesStrings.14>image->一把[weapon]</TalelessImages.rulePack.rulesStrings.14>
|
||||
<TalelessImages.rulePack.rulesStrings.15>image->[quantity_adjphrase][weapon]</TalelessImages.rulePack.rulesStrings.15>
|
||||
<TalelessImages.rulePack.rulesStrings.16>image->[quantity_adjphrase][vegetable]</TalelessImages.rulePack.rulesStrings.16>
|
||||
<TalelessImages.rulePack.rulesStrings.17>image->小有名气的[personname][subject_desc]</TalelessImages.rulePack.rulesStrings.17>
|
||||
<TalelessImages.rulePack.rulesStrings.18>image->一只[animal]穿着[outlander]的[apparel]</TalelessImages.rulePack.rulesStrings.18>
|
||||
<TalelessImages.rulePack.rulesStrings.19>subject_desc->飞过天空</TalelessImages.rulePack.rulesStrings.19>
|
||||
<TalelessImages.rulePack.rulesStrings.20>subject_desc->悬浮在空中</TalelessImages.rulePack.rulesStrings.20>
|
||||
<TalelessImages.rulePack.rulesStrings.21>subject_desc->站在地上</TalelessImages.rulePack.rulesStrings.21>
|
||||
<TalelessImages.rulePack.rulesStrings.22>subject_desc->向左走</TalelessImages.rulePack.rulesStrings.22>
|
||||
<TalelessImages.rulePack.rulesStrings.23>subject_desc->向右走</TalelessImages.rulePack.rulesStrings.23>
|
||||
<TalelessImages.rulePack.rulesStrings.24>subject_desc->坐在桌子上</TalelessImages.rulePack.rulesStrings.24>
|
||||
<TalelessImages.rulePack.rulesStrings.25>subject_desc->在镜子中</TalelessImages.rulePack.rulesStrings.25>
|
||||
<TalelessImages.rulePack.rulesStrings.26>subject_desc->的轮廓</TalelessImages.rulePack.rulesStrings.26>
|
||||
<TalelessImages.rulePack.rulesStrings.27>subject_desc->穿着[apparel]骑在[animal]上</TalelessImages.rulePack.rulesStrings.27>
|
||||
<TalelessImages.rulePack.rulesStrings.28>subject_desc->看起来[adjective]的</TalelessImages.rulePack.rulesStrings.28>
|
||||
<TalelessImages.rulePack.rulesStrings.0>image->一名[outlander]被一群[outlander]团团包围</TalelessImages.rulePack.rulesStrings.0>
|
||||
<TalelessImages.rulePack.rulesStrings.1>image->一名[outlander]和[quantity_adjphrase] [outlander]一起玩着[game]</TalelessImages.rulePack.rulesStrings.1>
|
||||
<TalelessImages.rulePack.rulesStrings.2>image->一位[outlander][subject_desc]拿着[weapon]</TalelessImages.rulePack.rulesStrings.2>
|
||||
<TalelessImages.rulePack.rulesStrings.3>image->一位孤独的[outlander]</TalelessImages.rulePack.rulesStrings.3>
|
||||
<TalelessImages.rulePack.rulesStrings.4>image->一位穿着[apparel]的[adjective]的[outlander]</TalelessImages.rulePack.rulesStrings.4>
|
||||
<TalelessImages.rulePack.rulesStrings.5>image->一位[outlander]吃着[vegetable]</TalelessImages.rulePack.rulesStrings.5>
|
||||
<TalelessImages.rulePack.rulesStrings.6>image->一群[quantity_adjphrase][outlander]和[outlander]一起吃着[vegetable]</TalelessImages.rulePack.rulesStrings.6>
|
||||
<TalelessImages.rulePack.rulesStrings.7>image->一件空荡荡的[apparel][subject_desc]</TalelessImages.rulePack.rulesStrings.7>
|
||||
<TalelessImages.rulePack.rulesStrings.8>image->[adjective]的[terrainfeature]</TalelessImages.rulePack.rulesStrings.8>
|
||||
<TalelessImages.rulePack.rulesStrings.9>image->[animal]正在玩[game]</TalelessImages.rulePack.rulesStrings.9>
|
||||
<TalelessImages.rulePack.rulesStrings.10>image->一个[animal]穿着[apparel][subject_desc]</TalelessImages.rulePack.rulesStrings.10>
|
||||
<TalelessImages.rulePack.rulesStrings.11>image->[terrainfeature]</TalelessImages.rulePack.rulesStrings.11>
|
||||
<TalelessImages.rulePack.rulesStrings.12>image->[concept]抽象描述</TalelessImages.rulePack.rulesStrings.12>
|
||||
<TalelessImages.rulePack.rulesStrings.13>image->一个[community]</TalelessImages.rulePack.rulesStrings.13>
|
||||
<TalelessImages.rulePack.rulesStrings.14>image->一把[weapon]</TalelessImages.rulePack.rulesStrings.14>
|
||||
<TalelessImages.rulePack.rulesStrings.15>image->[quantity_adjphrase][weapon]</TalelessImages.rulePack.rulesStrings.15>
|
||||
<TalelessImages.rulePack.rulesStrings.16>image->[quantity_adjphrase][vegetable]</TalelessImages.rulePack.rulesStrings.16>
|
||||
<TalelessImages.rulePack.rulesStrings.17>image->小有名气的[personname][subject_desc]</TalelessImages.rulePack.rulesStrings.17>
|
||||
<TalelessImages.rulePack.rulesStrings.18>image->一只[animal]穿着[outlander]的[apparel]</TalelessImages.rulePack.rulesStrings.18>
|
||||
<TalelessImages.rulePack.rulesStrings.19>subject_desc->飞过天空</TalelessImages.rulePack.rulesStrings.19>
|
||||
<TalelessImages.rulePack.rulesStrings.20>subject_desc->悬浮在空中</TalelessImages.rulePack.rulesStrings.20>
|
||||
<TalelessImages.rulePack.rulesStrings.21>subject_desc->站在地上</TalelessImages.rulePack.rulesStrings.21>
|
||||
<TalelessImages.rulePack.rulesStrings.22>subject_desc->向左走</TalelessImages.rulePack.rulesStrings.22>
|
||||
<TalelessImages.rulePack.rulesStrings.23>subject_desc->向右走</TalelessImages.rulePack.rulesStrings.23>
|
||||
<TalelessImages.rulePack.rulesStrings.24>subject_desc->坐在桌子上</TalelessImages.rulePack.rulesStrings.24>
|
||||
<TalelessImages.rulePack.rulesStrings.25>subject_desc->在镜子中</TalelessImages.rulePack.rulesStrings.25>
|
||||
<TalelessImages.rulePack.rulesStrings.26>subject_desc->的轮廓</TalelessImages.rulePack.rulesStrings.26>
|
||||
<TalelessImages.rulePack.rulesStrings.27>subject_desc->穿着[apparel]骑在[animal]上</TalelessImages.rulePack.rulesStrings.27>
|
||||
<TalelessImages.rulePack.rulesStrings.28>subject_desc->看起来[adjective]的</TalelessImages.rulePack.rulesStrings.28>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,45 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<ArtName_Weapon.rulePack.rulesStrings.0>art_name->[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.0>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.1>art_name->[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.1>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.2>art_name->[badassconcept]与[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.2>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.3>art_name->[badasscolor]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.3>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.4>art_name->[badasscolor]之[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.4>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.5>art_name->[badassconcept]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.5>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.6>art_name->[badassadjective]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.6>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.7>art_name->[badasscolor]之[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.7>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.8>art_name->[badassanimal]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.8>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.9>art_name->[badassanimal]之[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.9>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.0>art_name->[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.0>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.1>art_name->[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.1>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.2>art_name->[badassconcept]与[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.2>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.3>art_name->[badasscolor]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.3>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.4>art_name->[badasscolor]之[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.4>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.5>art_name->[badassconcept]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.5>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.6>art_name->[badassadjective]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.6>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.7>art_name->[badasscolor]之[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.7>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.8>art_name->[badassanimal]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.8>
|
||||
<ArtName_Weapon.rulePack.rulesStrings.9>art_name->[badassanimal]之[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.9>
|
||||
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.0>art_name->[anyPawn_nameShort]之[artname]</ArtName_Sculpture.rulePack.rulesStrings.0>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort]之[color]</ArtName_Sculpture.rulePack.rulesStrings.1>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.2>art_name->[artname]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.2>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.3>art_name->[artname]之[concept]</ArtName_Sculpture.rulePack.rulesStrings.3>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.4>art_name->[artname]之[romannumeral]</ArtName_Sculpture.rulePack.rulesStrings.4>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.5>art_name->[concept]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.5>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.6>art_name->[concept]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.6>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.7>art_name->[concept]</ArtName_Sculpture.rulePack.rulesStrings.7>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.8>art_name->[color]色[concept]</ArtName_Sculpture.rulePack.rulesStrings.8>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.9>art_name->[color]色[artname]</ArtName_Sculpture.rulePack.rulesStrings.9>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.10>art_name->[color]色[terrainfeature]</ArtName_Sculpture.rulePack.rulesStrings.10>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.11>art_name->[art_adjective][concept]</ArtName_Sculpture.rulePack.rulesStrings.11>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.12>art_name->[concept] No.[digit]</ArtName_Sculpture.rulePack.rulesStrings.12>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.13>art_name->[artname] No.[digit]</ArtName_Sculpture.rulePack.rulesStrings.13>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.14>art_name->[artname] No.[digit][digit]</ArtName_Sculpture.rulePack.rulesStrings.14>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.15>art_name->[digit]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.15>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.0>art_name->[anyPawn_nameShort]之[artname]</ArtName_Sculpture.rulePack.rulesStrings.0>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort]之[color]</ArtName_Sculpture.rulePack.rulesStrings.1>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.2>art_name->[artname]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.2>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.3>art_name->[artname]之[concept]</ArtName_Sculpture.rulePack.rulesStrings.3>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.4>art_name->[artname]之[romannumeral]</ArtName_Sculpture.rulePack.rulesStrings.4>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.5>art_name->[concept]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.5>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.6>art_name->[concept]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.6>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.7>art_name->[concept]</ArtName_Sculpture.rulePack.rulesStrings.7>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.8>art_name->[color]色[concept]</ArtName_Sculpture.rulePack.rulesStrings.8>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.9>art_name->[color]色[artname]</ArtName_Sculpture.rulePack.rulesStrings.9>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.10>art_name->[color]色[terrainfeature]</ArtName_Sculpture.rulePack.rulesStrings.10>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.11>art_name->[art_adjective][concept]</ArtName_Sculpture.rulePack.rulesStrings.11>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.12>art_name->[concept] No.[digit]</ArtName_Sculpture.rulePack.rulesStrings.12>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.13>art_name->[artname] No.[digit]</ArtName_Sculpture.rulePack.rulesStrings.13>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.14>art_name->[artname] No.[digit][digit]</ArtName_Sculpture.rulePack.rulesStrings.14>
|
||||
<ArtName_Sculpture.rulePack.rulesStrings.15>art_name->[digit]之[anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.15>
|
||||
|
||||
<ArtName_Furniture.rulePack.rulesStrings.0>art_name->[anyPawn_nameShort]之[positiveconcept]</ArtName_Furniture.rulePack.rulesStrings.0>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.1>art_name->[positiveconcept]</ArtName_Furniture.rulePack.rulesStrings.1>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.2>art_name->[animal]</ArtName_Furniture.rulePack.rulesStrings.2>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.3>art_name->[badasscolor]之[animal]</ArtName_Furniture.rulePack.rulesStrings.3>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.4>art_name->[anyPawn_nameShort]之[color]</ArtName_Furniture.rulePack.rulesStrings.4>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.0>art_name->[anyPawn_nameShort]之[positiveconcept]</ArtName_Furniture.rulePack.rulesStrings.0>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.1>art_name->[positiveconcept]</ArtName_Furniture.rulePack.rulesStrings.1>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.2>art_name->[animal]</ArtName_Furniture.rulePack.rulesStrings.2>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.3>art_name->[badasscolor]之[animal]</ArtName_Furniture.rulePack.rulesStrings.3>
|
||||
<ArtName_Furniture.rulePack.rulesStrings.4>art_name->[anyPawn_nameShort]之[color]</ArtName_Furniture.rulePack.rulesStrings.4>
|
||||
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.0>art_name->[angstyadjective][anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.0>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.1>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.2>art_name->[color]色[anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.2>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.3>art_name->[angstyadjective][angstyconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.3>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.4>art_name->[angstyadjective][badassconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.4>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.0>art_name->[angstyadjective][anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.0>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.1>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.2>art_name->[color]色[anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.2>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.3>art_name->[angstyadjective][angstyconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.3>
|
||||
<ArtName_SarcophagusPlate.rulePack.rulesStrings.4>art_name->[angstyadjective][badassconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.4>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,35 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Different physical description roots for different kinds of artworks.
|
||||
Added to artworks with tales and taleless art. -->
|
||||
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.0>physical_description_root->这个[sculpture][depicts]的是[image]。[desc_sentence_group]</ArtDescription_Sculpture.rulePack.rulesStrings.0>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.1>physical_description_root->这个[sculpture]的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Sculpture.rulePack.rulesStrings.1>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.2>physical_description_root->这个[sculpture]的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Sculpture.rulePack.rulesStrings.2>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.3>sculpture->雕塑</ArtDescription_Sculpture.rulePack.rulesStrings.3>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.4>sculpture->作品</ArtDescription_Sculpture.rulePack.rulesStrings.4>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.5>sculpture->艺术品</ArtDescription_Sculpture.rulePack.rulesStrings.5>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.6>sculpture->雕像</ArtDescription_Sculpture.rulePack.rulesStrings.6>
|
||||
|
||||
<ArtDescription_WeaponMelee.rulePack.rulesStrings.0>physical_description_root->这件武器雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponMelee.rulePack.rulesStrings.0>
|
||||
<ArtDescription_WeaponMelee.rulePack.rulesStrings.1>physical_description_root->这件武器镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponMelee.rulePack.rulesStrings.1>
|
||||
<ArtDescription_WeaponMelee.rulePack.rulesStrings.2>physical_description_root->这件武器上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_WeaponMelee.rulePack.rulesStrings.2>
|
||||
|
||||
<ArtDescription_WeaponGun.rulePack.rulesStrings.0>physical_description_root->这件武器雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.0>
|
||||
<ArtDescription_WeaponGun.rulePack.rulesStrings.1>physical_description_root->这件武器镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.1>
|
||||
<ArtDescription_WeaponGun.rulePack.rulesStrings.2>physical_description_root->这件武器上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.2>
|
||||
|
||||
<ArtDescription_Furniture.rulePack.rulesStrings.0>physical_description_root->这个家具上雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.0>
|
||||
<ArtDescription_Furniture.rulePack.rulesStrings.1>physical_description_root->这个家具上镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.1>
|
||||
<ArtDescription_Furniture.rulePack.rulesStrings.2>physical_description_root->这个家具上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.2>
|
||||
|
||||
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>physical_description_root->这个棺材上雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>
|
||||
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>physical_description_root->这个棺材上镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>
|
||||
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>physical_description_root->这个棺材上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>
|
||||
|
||||
|
||||
<!-- Different physical description roots for different kinds of artworks.
|
||||
Added to artworks with tales and taleless art. -->
|
||||
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.0>physical_description_root->这个[sculpture][depicts]的是[image]。[desc_sentence_group]</ArtDescription_Sculpture.rulePack.rulesStrings.0>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.1>physical_description_root->这个[sculpture]的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Sculpture.rulePack.rulesStrings.1>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.2>physical_description_root->这个[sculpture]的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Sculpture.rulePack.rulesStrings.2>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.3>sculpture->雕塑</ArtDescription_Sculpture.rulePack.rulesStrings.3>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.4>sculpture->作品</ArtDescription_Sculpture.rulePack.rulesStrings.4>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.5>sculpture->艺术品</ArtDescription_Sculpture.rulePack.rulesStrings.5>
|
||||
<ArtDescription_Sculpture.rulePack.rulesStrings.6>sculpture->雕像</ArtDescription_Sculpture.rulePack.rulesStrings.6>
|
||||
|
||||
<ArtDescription_WeaponMelee.rulePack.rulesStrings.0>physical_description_root->这件武器雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponMelee.rulePack.rulesStrings.0>
|
||||
<ArtDescription_WeaponMelee.rulePack.rulesStrings.1>physical_description_root->这件武器镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponMelee.rulePack.rulesStrings.1>
|
||||
<ArtDescription_WeaponMelee.rulePack.rulesStrings.2>physical_description_root->这件武器上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_WeaponMelee.rulePack.rulesStrings.2>
|
||||
|
||||
<ArtDescription_WeaponGun.rulePack.rulesStrings.0>physical_description_root->这件武器雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.0>
|
||||
<ArtDescription_WeaponGun.rulePack.rulesStrings.1>physical_description_root->这件武器镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.1>
|
||||
<ArtDescription_WeaponGun.rulePack.rulesStrings.2>physical_description_root->这件武器上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.2>
|
||||
|
||||
<ArtDescription_Furniture.rulePack.rulesStrings.0>physical_description_root->这个家具上雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.0>
|
||||
<ArtDescription_Furniture.rulePack.rulesStrings.1>physical_description_root->这个家具上镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.1>
|
||||
<ArtDescription_Furniture.rulePack.rulesStrings.2>physical_description_root->这个家具上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.2>
|
||||
|
||||
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>physical_description_root->这个棺材上雕刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>
|
||||
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>physical_description_root->这个棺材上镌刻的[depiction]是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>
|
||||
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>physical_description_root->这个棺材上的雕刻[depicts]的是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<GlobalUtility.rulePack.rulesStrings.0>quantity_adjphrase->一群</GlobalUtility.rulePack.rulesStrings.0>
|
||||
<GlobalUtility.rulePack.rulesStrings.1>quantity_adjphrase->数个</GlobalUtility.rulePack.rulesStrings.1>
|
||||
<GlobalUtility.rulePack.rulesStrings.2>quantity_adjphrase->数十个</GlobalUtility.rulePack.rulesStrings.2>
|
||||
<GlobalUtility.rulePack.rulesStrings.3>quantity_adjphrase->两个</GlobalUtility.rulePack.rulesStrings.3>
|
||||
<GlobalUtility.rulePack.rulesStrings.4>quantity_adjphrase->三个</GlobalUtility.rulePack.rulesStrings.4>
|
||||
<GlobalUtility.rulePack.rulesStrings.5>quantity_adjphrase->四个</GlobalUtility.rulePack.rulesStrings.5>
|
||||
<GlobalUtility.rulePack.rulesStrings.6>quantity_adjphrase->五个</GlobalUtility.rulePack.rulesStrings.6>
|
||||
<GlobalUtility.rulePack.rulesStrings.7>quantity_adjphrase->六个</GlobalUtility.rulePack.rulesStrings.7>
|
||||
<GlobalUtility.rulePack.rulesStrings.8>quantity_adjphrase->难以数计的</GlobalUtility.rulePack.rulesStrings.8>
|
||||
<GlobalUtility.rulePack.rulesStrings.9>quantity_adjphrase->无数的</GlobalUtility.rulePack.rulesStrings.9>
|
||||
<GlobalUtility.rulePack.rulesStrings.10>trans->的</GlobalUtility.rulePack.rulesStrings.10>
|
||||
<GlobalUtility.rulePack.rulesStrings.11>trans->给</GlobalUtility.rulePack.rulesStrings.11>
|
||||
<GlobalUtility.rulePack.rulesStrings.12>trans->由</GlobalUtility.rulePack.rulesStrings.12>
|
||||
<GlobalUtility.rulePack.rulesStrings.13>trans->与</GlobalUtility.rulePack.rulesStrings.13>
|
||||
<GlobalUtility.rulePack.rulesStrings.0>quantity_adjphrase->一群</GlobalUtility.rulePack.rulesStrings.0>
|
||||
<GlobalUtility.rulePack.rulesStrings.1>quantity_adjphrase->数个</GlobalUtility.rulePack.rulesStrings.1>
|
||||
<GlobalUtility.rulePack.rulesStrings.2>quantity_adjphrase->数十个</GlobalUtility.rulePack.rulesStrings.2>
|
||||
<GlobalUtility.rulePack.rulesStrings.3>quantity_adjphrase->两个</GlobalUtility.rulePack.rulesStrings.3>
|
||||
<GlobalUtility.rulePack.rulesStrings.4>quantity_adjphrase->三个</GlobalUtility.rulePack.rulesStrings.4>
|
||||
<GlobalUtility.rulePack.rulesStrings.5>quantity_adjphrase->四个</GlobalUtility.rulePack.rulesStrings.5>
|
||||
<GlobalUtility.rulePack.rulesStrings.6>quantity_adjphrase->五个</GlobalUtility.rulePack.rulesStrings.6>
|
||||
<GlobalUtility.rulePack.rulesStrings.7>quantity_adjphrase->六个</GlobalUtility.rulePack.rulesStrings.7>
|
||||
<GlobalUtility.rulePack.rulesStrings.8>quantity_adjphrase->难以数计的</GlobalUtility.rulePack.rulesStrings.8>
|
||||
<GlobalUtility.rulePack.rulesStrings.9>quantity_adjphrase->无数的</GlobalUtility.rulePack.rulesStrings.9>
|
||||
<GlobalUtility.rulePack.rulesStrings.10>trans->的</GlobalUtility.rulePack.rulesStrings.10>
|
||||
<GlobalUtility.rulePack.rulesStrings.11>trans->给</GlobalUtility.rulePack.rulesStrings.11>
|
||||
<GlobalUtility.rulePack.rulesStrings.12>trans->由</GlobalUtility.rulePack.rulesStrings.12>
|
||||
<GlobalUtility.rulePack.rulesStrings.13>trans->与</GlobalUtility.rulePack.rulesStrings.13>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,14 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Sentence_SocialFightStarted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]变得愤怒并且[recipient_pronoun]开始打了起来!</Sentence_SocialFightStarted.rulePack.rulesStrings.0>
|
||||
<Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef] 同意成为[initiator_nameShortDef]的情人。</Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>
|
||||
<Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了表白。</Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0>
|
||||
<Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]同意了求婚。</Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>
|
||||
<Sentence_MarriageProposalRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了求婚。</Sentence_MarriageProposalRejected.rulePack.rulesStrings.0>
|
||||
<Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0>sent->两人的关系难以为继,感情破裂了。</Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0>
|
||||
<Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]接受并加入了[initiator_nameShortDef]的群体。</Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0>
|
||||
<Sentence_RecruitAttemptRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了提议。</Sentence_RecruitAttemptRejected.rulePack.rulesStrings.0>
|
||||
<Sentence_SocialFightStarted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]变得愤怒并且[recipient_pronoun]开始打了起来!</Sentence_SocialFightStarted.rulePack.rulesStrings.0>
|
||||
<Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef] 同意成为[initiator_nameShortDef]的情人。</Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>
|
||||
<Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了表白。</Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0>
|
||||
<Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]同意了求婚。</Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>
|
||||
<Sentence_MarriageProposalRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了求婚。</Sentence_MarriageProposalRejected.rulePack.rulesStrings.0>
|
||||
<Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0>sent->两人的关系难以为继,感情破裂了。</Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0>
|
||||
<Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]接受并加入了[initiator_nameShortDef]的群体。</Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0>
|
||||
<Sentence_RecruitAttemptRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了提议。</Sentence_RecruitAttemptRejected.rulePack.rulesStrings.0>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerWorld.rulePack.rulesStrings.0>name->[celestialname]</NamerWorld.rulePack.rulesStrings.0>
|
||||
<NamerWorld.rulePack.rulesStrings.1>name->[celestialprefix][celestialname]</NamerWorld.rulePack.rulesStrings.1>
|
||||
<NamerWorld.rulePack.rulesStrings.2>name->[celestialname][romannumeral]</NamerWorld.rulePack.rulesStrings.2>
|
||||
<NamerWorld.rulePack.rulesStrings.3>name->[celestialname][celestialname]</NamerWorld.rulePack.rulesStrings.3>
|
||||
<NamerWorld.rulePack.rulesStrings.4>name->[celestialname][celestialsuffix]</NamerWorld.rulePack.rulesStrings.4>
|
||||
<NamerWorld.rulePack.rulesStrings.0>name->[celestialname]</NamerWorld.rulePack.rulesStrings.0>
|
||||
<NamerWorld.rulePack.rulesStrings.1>name->[celestialprefix][celestialname]</NamerWorld.rulePack.rulesStrings.1>
|
||||
<NamerWorld.rulePack.rulesStrings.2>name->[celestialname][romannumeral]</NamerWorld.rulePack.rulesStrings.2>
|
||||
<NamerWorld.rulePack.rulesStrings.3>name->[celestialname][celestialname]</NamerWorld.rulePack.rulesStrings.3>
|
||||
<NamerWorld.rulePack.rulesStrings.4>name->[celestialname][celestialsuffix]</NamerWorld.rulePack.rulesStrings.4>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,37 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.0>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.0>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.1>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.1>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.2>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.2>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.3>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.3>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.4>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.4>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.5>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.5>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.6>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.6>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.7>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.7>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.8>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.8>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.9>name->[exoticname]</NamerAnimalGenericMale.rulePack.rulesStrings.9>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.10>exoticname->[badassadjective]</NamerAnimalGenericMale.rulePack.rulesStrings.10>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.11>exoticname->[badassadjective]</NamerAnimalGenericMale.rulePack.rulesStrings.11>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.12>exoticname->[concept]</NamerAnimalGenericMale.rulePack.rulesStrings.12>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.13>exoticname->[concept]</NamerAnimalGenericMale.rulePack.rulesStrings.13>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.14>exoticname->[color]</NamerAnimalGenericMale.rulePack.rulesStrings.14>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.0>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.0>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.1>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.1>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.2>name->[animalnameunisex]</NamerAnimalGenericMale.rulePack.rulesStrings.2>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.3>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.3>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.4>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.4>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.5>name->[animalnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.5>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.6>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.6>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.7>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.7>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.8>name->[personnamemale]</NamerAnimalGenericMale.rulePack.rulesStrings.8>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.9>name->[exoticname]</NamerAnimalGenericMale.rulePack.rulesStrings.9>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.10>exoticname->[badassadjective]</NamerAnimalGenericMale.rulePack.rulesStrings.10>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.11>exoticname->[badassadjective]</NamerAnimalGenericMale.rulePack.rulesStrings.11>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.12>exoticname->[concept]</NamerAnimalGenericMale.rulePack.rulesStrings.12>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.13>exoticname->[concept]</NamerAnimalGenericMale.rulePack.rulesStrings.13>
|
||||
<NamerAnimalGenericMale.rulePack.rulesStrings.14>exoticname->[color]</NamerAnimalGenericMale.rulePack.rulesStrings.14>
|
||||
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.0>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.0>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.1>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.1>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.2>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.2>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.3>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.3>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.4>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.4>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.5>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.5>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.6>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.6>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.7>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.7>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.8>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.8>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.9>name->[exoticname]</NamerAnimalGenericFemale.rulePack.rulesStrings.9>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.10>exoticname->[badassadjective]</NamerAnimalGenericFemale.rulePack.rulesStrings.10>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.11>exoticname->[badassadjective]</NamerAnimalGenericFemale.rulePack.rulesStrings.11>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.12>exoticname->[concept]</NamerAnimalGenericFemale.rulePack.rulesStrings.12>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.13>exoticname->[concept]</NamerAnimalGenericFemale.rulePack.rulesStrings.13>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.14>exoticname->[color]</NamerAnimalGenericFemale.rulePack.rulesStrings.14>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.0>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.0>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.1>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.1>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.2>name->[animalnameunisex]</NamerAnimalGenericFemale.rulePack.rulesStrings.2>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.3>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.3>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.4>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.4>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.5>name->[animalnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.5>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.6>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.6>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.7>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.7>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.8>name->[personnamefemale]</NamerAnimalGenericFemale.rulePack.rulesStrings.8>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.9>name->[exoticname]</NamerAnimalGenericFemale.rulePack.rulesStrings.9>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.10>exoticname->[badassadjective]</NamerAnimalGenericFemale.rulePack.rulesStrings.10>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.11>exoticname->[badassadjective]</NamerAnimalGenericFemale.rulePack.rulesStrings.11>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.12>exoticname->[concept]</NamerAnimalGenericFemale.rulePack.rulesStrings.12>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.13>exoticname->[concept]</NamerAnimalGenericFemale.rulePack.rulesStrings.13>
|
||||
<NamerAnimalGenericFemale.rulePack.rulesStrings.14>exoticname->[color]</NamerAnimalGenericFemale.rulePack.rulesStrings.14>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,42 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerFactionSpacer.rulePack.rulesStrings.0>name->太空人</NamerFactionSpacer.rulePack.rulesStrings.0>
|
||||
<NamerFactionSpacer.rulePack.rulesStrings.0>name->太空人</NamerFactionSpacer.rulePack.rulesStrings.0>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.0>name->[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.0>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.1>name->[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.1>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.2>name->[badassconcept]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.2>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.3>name->[badassconcept]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.3>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.4>name->[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.4>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.5>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.5>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.6>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.6>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.7>name->[weapon]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.7>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.8>name->[badasscolor]之[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.8>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.9>name->[badasscolor]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.9>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.10>name->[badasscolor]之[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.10>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.11>name->[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.11>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.12>name->[badassadjective][groupname]</NamerFactionPirate.rulePack.rulesStrings.12>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.13>name->[badassadjective]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.13>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.14>name->[badassadjective]之[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.14>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.15>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.15>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.16>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.16>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.17>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.17>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.18>name->[badassanimal]之[terrainfeature][groupname]</NamerFactionPirate.rulePack.rulesStrings.18>
|
||||
|
||||
<NamerFactionPirate.rulePack.rulesStrings.0>name->[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.0>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.1>name->[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.1>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.2>name->[badassconcept]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.2>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.3>name->[badassconcept]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.3>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.4>name->[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.4>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.5>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.5>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.6>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.6>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.7>name->[weapon]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.7>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.8>name->[badasscolor]之[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.8>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.9>name->[badasscolor]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.9>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.10>name->[badasscolor]之[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.10>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.11>name->[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.11>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.12>name->[badassadjective][groupname]</NamerFactionPirate.rulePack.rulesStrings.12>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.13>name->[badassadjective]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.13>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.14>name->[badassadjective]之[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.14>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.15>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.15>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.16>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.16>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.17>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.17>
|
||||
<NamerFactionPirate.rulePack.rulesStrings.18>name->[badassanimal]之[terrainfeature][groupname]</NamerFactionPirate.rulePack.rulesStrings.18>
|
||||
<NamerColony.rulePack.rulesStrings.0>name->[colonyname]</NamerColony.rulePack.rulesStrings.0>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.0>rule->[terrainfeature][positiveconcept]之家</NamerFactionOutlander.rulePack.rulesStrings.0>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.1>rule->[terrainfeature][outlander]之家</NamerFactionOutlander.rulePack.rulesStrings.1>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.2>rule->[outlander][community]</NamerFactionOutlander.rulePack.rulesStrings.2>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.3>rule->[terrainfeature]的[community]</NamerFactionOutlander.rulePack.rulesStrings.3>
|
||||
|
||||
<NamerColony.rulePack.rulesStrings.0>name->[colonyname]</NamerColony.rulePack.rulesStrings.0>
|
||||
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.0>rule->[terrainfeature][positiveconcept]之家</NamerFactionOutlander.rulePack.rulesStrings.0>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.1>rule->[terrainfeature][outlander]之家</NamerFactionOutlander.rulePack.rulesStrings.1>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.2>rule->[outlander][community]</NamerFactionOutlander.rulePack.rulesStrings.2>
|
||||
<NamerFactionOutlander.rulePack.rulesStrings.3>rule->[terrainfeature]的[community]</NamerFactionOutlander.rulePack.rulesStrings.3>
|
||||
|
||||
<NamerFactionTribal.rulePack.rulesStrings.0>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.0>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.1>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.1>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.2>name->[tribalword]之[animal]部落</NamerFactionTribal.rulePack.rulesStrings.2>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.3>name->[animal]图腾之[tribalword]部落 </NamerFactionTribal.rulePack.rulesStrings.3>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.4>name->[color]色[animal]图腾之[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.4>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.5>name->[tribalword][terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.5>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.6>name->[color]色[terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.6>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.0>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.0>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.1>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.1>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.2>name->[tribalword]之[animal]部落</NamerFactionTribal.rulePack.rulesStrings.2>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.3>name->[animal]图腾之[tribalword]部落 </NamerFactionTribal.rulePack.rulesStrings.3>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.4>name->[color]色[animal]图腾之[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.4>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.5>name->[tribalword][terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.5>
|
||||
<NamerFactionTribal.rulePack.rulesStrings.6>name->[color]色[terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.6>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerPersonTribal.rulePack.rulesStrings.0>name->[tribalword] '[badassanimal]' [tribalword]</NamerPersonTribal.rulePack.rulesStrings.0>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.1>name->[tribalword] '[badassanimal]' [tribalword]</NamerPersonTribal.rulePack.rulesStrings.1>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.2>name->[tribalword] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.2>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.3>name->[tribalword] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.3>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.4>name->[tribalword] [animal]</NamerPersonTribal.rulePack.rulesStrings.4>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.5>name->[animal] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.5>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.6>name->[color] [animal]</NamerPersonTribal.rulePack.rulesStrings.6>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.0>name->[tribalword] '[badassanimal]' [tribalword]</NamerPersonTribal.rulePack.rulesStrings.0>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.1>name->[tribalword] '[badassanimal]' [tribalword]</NamerPersonTribal.rulePack.rulesStrings.1>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.2>name->[tribalword] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.2>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.3>name->[tribalword] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.3>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.4>name->[tribalword] [animal]</NamerPersonTribal.rulePack.rulesStrings.4>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.5>name->[animal] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.5>
|
||||
<NamerPersonTribal.rulePack.rulesStrings.6>name->[color] [animal]</NamerPersonTribal.rulePack.rulesStrings.6>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,18 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerScenario.rulePack.rulesStrings.0>name->[weapon]的[story]</NamerScenario.rulePack.rulesStrings.0>
|
||||
<NamerScenario.rulePack.rulesStrings.1>name->[animal]的[story]</NamerScenario.rulePack.rulesStrings.1>
|
||||
<NamerScenario.rulePack.rulesStrings.2>name->[terrainfeature]的[story]</NamerScenario.rulePack.rulesStrings.2>
|
||||
<NamerScenario.rulePack.rulesStrings.3>name->[outlander][trans][story]</NamerScenario.rulePack.rulesStrings.3>
|
||||
<NamerScenario.rulePack.rulesStrings.4>name->[concept][trans][concept]</NamerScenario.rulePack.rulesStrings.4>
|
||||
<NamerScenario.rulePack.rulesStrings.5>name->[concept][story]</NamerScenario.rulePack.rulesStrings.5>
|
||||
<NamerScenario.rulePack.rulesStrings.6>name->[community][trans][story]</NamerScenario.rulePack.rulesStrings.6>
|
||||
<NamerScenario.rulePack.rulesStrings.7>name->一个[adjective]的[story]</NamerScenario.rulePack.rulesStrings.7>
|
||||
<NamerScenario.rulePack.rulesStrings.8>name->[story][trans][game]</NamerScenario.rulePack.rulesStrings.8>
|
||||
<NamerScenario.rulePack.rulesStrings.9>name->[color]与[color]之[story]</NamerScenario.rulePack.rulesStrings.9>
|
||||
<NamerScenario.rulePack.rulesStrings.10>name->[color]色[story]</NamerScenario.rulePack.rulesStrings.10>
|
||||
<NamerScenario.rulePack.rulesStrings.11>name->[story]之卷[romannumeral]</NamerScenario.rulePack.rulesStrings.11>
|
||||
<NamerScenario.rulePack.rulesStrings.0>name->[weapon]的[story]</NamerScenario.rulePack.rulesStrings.0>
|
||||
<NamerScenario.rulePack.rulesStrings.1>name->[animal]的[story]</NamerScenario.rulePack.rulesStrings.1>
|
||||
<NamerScenario.rulePack.rulesStrings.2>name->[terrainfeature]的[story]</NamerScenario.rulePack.rulesStrings.2>
|
||||
<NamerScenario.rulePack.rulesStrings.3>name->[outlander][trans][story]</NamerScenario.rulePack.rulesStrings.3>
|
||||
<NamerScenario.rulePack.rulesStrings.4>name->[concept][trans][concept]</NamerScenario.rulePack.rulesStrings.4>
|
||||
<NamerScenario.rulePack.rulesStrings.5>name->[concept][story]</NamerScenario.rulePack.rulesStrings.5>
|
||||
<NamerScenario.rulePack.rulesStrings.6>name->[community][trans][story]</NamerScenario.rulePack.rulesStrings.6>
|
||||
<NamerScenario.rulePack.rulesStrings.7>name->一个[adjective]的[story]</NamerScenario.rulePack.rulesStrings.7>
|
||||
<NamerScenario.rulePack.rulesStrings.8>name->[story][trans][game]</NamerScenario.rulePack.rulesStrings.8>
|
||||
<NamerScenario.rulePack.rulesStrings.9>name->[color]与[color]之[story]</NamerScenario.rulePack.rulesStrings.9>
|
||||
<NamerScenario.rulePack.rulesStrings.10>name->[color]色[story]</NamerScenario.rulePack.rulesStrings.10>
|
||||
<NamerScenario.rulePack.rulesStrings.11>name->[story]之卷[romannumeral]</NamerScenario.rulePack.rulesStrings.11>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.0>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.0>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.1>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.1>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.2>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.2>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.3>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.3>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.4>name->[color]色[animal][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.4>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.5>name->[letter][letter][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.5>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.0>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.0>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.1>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.1>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.2>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.2>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.3>name->[businessname][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.3>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.4>name->[color]色[animal][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.4>
|
||||
<NamerTraderGeneral.rulePack.rulesStrings.5>name->[letter][letter][businesstype]</NamerTraderGeneral.rulePack.rulesStrings.5>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,28 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<SeedGenerator.rulePack.rulesStrings.0>seed->[personseedmale]</SeedGenerator.rulePack.rulesStrings.0>
|
||||
<SeedGenerator.rulePack.rulesStrings.1>seed->[personseedmale]</SeedGenerator.rulePack.rulesStrings.1>
|
||||
<SeedGenerator.rulePack.rulesStrings.2>seed->[personseedmale]</SeedGenerator.rulePack.rulesStrings.2>
|
||||
<SeedGenerator.rulePack.rulesStrings.3>seed->[personseedfemale]</SeedGenerator.rulePack.rulesStrings.3>
|
||||
<SeedGenerator.rulePack.rulesStrings.4>seed->[personseedfemale]</SeedGenerator.rulePack.rulesStrings.4>
|
||||
<SeedGenerator.rulePack.rulesStrings.5>seed->[personseedfemale]</SeedGenerator.rulePack.rulesStrings.5>
|
||||
<SeedGenerator.rulePack.rulesStrings.6>seed->[animal]</SeedGenerator.rulePack.rulesStrings.6>
|
||||
<SeedGenerator.rulePack.rulesStrings.7>seed->[terrainfeature]</SeedGenerator.rulePack.rulesStrings.7>
|
||||
<SeedGenerator.rulePack.rulesStrings.8>seed->[outlander]</SeedGenerator.rulePack.rulesStrings.8>
|
||||
<SeedGenerator.rulePack.rulesStrings.9>seed->[apparel]</SeedGenerator.rulePack.rulesStrings.9>
|
||||
<SeedGenerator.rulePack.rulesStrings.10>seed->[adjective]</SeedGenerator.rulePack.rulesStrings.10>
|
||||
<SeedGenerator.rulePack.rulesStrings.11>seed->[concept]</SeedGenerator.rulePack.rulesStrings.11>
|
||||
<SeedGenerator.rulePack.rulesStrings.12>seed->[tribalword]</SeedGenerator.rulePack.rulesStrings.12>
|
||||
<SeedGenerator.rulePack.rulesStrings.13>seed->[rareseed]</SeedGenerator.rulePack.rulesStrings.13>
|
||||
<SeedGenerator.rulePack.rulesStrings.14>seed->[rareseed]</SeedGenerator.rulePack.rulesStrings.14>
|
||||
<SeedGenerator.rulePack.rulesStrings.15>rareseed->[weapon]</SeedGenerator.rulePack.rulesStrings.15>
|
||||
<SeedGenerator.rulePack.rulesStrings.16>rareseed->[color]</SeedGenerator.rulePack.rulesStrings.16>
|
||||
<SeedGenerator.rulePack.rulesStrings.17>rareseed->[game]</SeedGenerator.rulePack.rulesStrings.17>
|
||||
<SeedGenerator.rulePack.rulesStrings.18>rareseed->[businessseed]</SeedGenerator.rulePack.rulesStrings.18>
|
||||
<SeedGenerator.rulePack.rulesStrings.19>rareseed->[businesstype]</SeedGenerator.rulePack.rulesStrings.19>
|
||||
<SeedGenerator.rulePack.rulesStrings.20>rareseed->[community]</SeedGenerator.rulePack.rulesStrings.20>
|
||||
<SeedGenerator.rulePack.rulesStrings.21>rareseed->[community]</SeedGenerator.rulePack.rulesStrings.21>
|
||||
<SeedGenerator.rulePack.rulesStrings.0>seed->[personseedmale]</SeedGenerator.rulePack.rulesStrings.0>
|
||||
<SeedGenerator.rulePack.rulesStrings.1>seed->[personseedmale]</SeedGenerator.rulePack.rulesStrings.1>
|
||||
<SeedGenerator.rulePack.rulesStrings.2>seed->[personseedmale]</SeedGenerator.rulePack.rulesStrings.2>
|
||||
<SeedGenerator.rulePack.rulesStrings.3>seed->[personseedfemale]</SeedGenerator.rulePack.rulesStrings.3>
|
||||
<SeedGenerator.rulePack.rulesStrings.4>seed->[personseedfemale]</SeedGenerator.rulePack.rulesStrings.4>
|
||||
<SeedGenerator.rulePack.rulesStrings.5>seed->[personseedfemale]</SeedGenerator.rulePack.rulesStrings.5>
|
||||
<SeedGenerator.rulePack.rulesStrings.6>seed->[animal]</SeedGenerator.rulePack.rulesStrings.6>
|
||||
<SeedGenerator.rulePack.rulesStrings.7>seed->[terrainfeature]</SeedGenerator.rulePack.rulesStrings.7>
|
||||
<SeedGenerator.rulePack.rulesStrings.8>seed->[outlander]</SeedGenerator.rulePack.rulesStrings.8>
|
||||
<SeedGenerator.rulePack.rulesStrings.9>seed->[apparel]</SeedGenerator.rulePack.rulesStrings.9>
|
||||
<SeedGenerator.rulePack.rulesStrings.10>seed->[adjective]</SeedGenerator.rulePack.rulesStrings.10>
|
||||
<SeedGenerator.rulePack.rulesStrings.11>seed->[concept]</SeedGenerator.rulePack.rulesStrings.11>
|
||||
<SeedGenerator.rulePack.rulesStrings.12>seed->[tribalword]</SeedGenerator.rulePack.rulesStrings.12>
|
||||
<SeedGenerator.rulePack.rulesStrings.13>seed->[rareseed]</SeedGenerator.rulePack.rulesStrings.13>
|
||||
<SeedGenerator.rulePack.rulesStrings.14>seed->[rareseed]</SeedGenerator.rulePack.rulesStrings.14>
|
||||
<SeedGenerator.rulePack.rulesStrings.15>rareseed->[weapon]</SeedGenerator.rulePack.rulesStrings.15>
|
||||
<SeedGenerator.rulePack.rulesStrings.16>rareseed->[color]</SeedGenerator.rulePack.rulesStrings.16>
|
||||
<SeedGenerator.rulePack.rulesStrings.17>rareseed->[game]</SeedGenerator.rulePack.rulesStrings.17>
|
||||
<SeedGenerator.rulePack.rulesStrings.18>rareseed->[businessseed]</SeedGenerator.rulePack.rulesStrings.18>
|
||||
<SeedGenerator.rulePack.rulesStrings.19>rareseed->[businesstype]</SeedGenerator.rulePack.rulesStrings.19>
|
||||
<SeedGenerator.rulePack.rulesStrings.20>rareseed->[community]</SeedGenerator.rulePack.rulesStrings.20>
|
||||
<SeedGenerator.rulePack.rulesStrings.21>rareseed->[community]</SeedGenerator.rulePack.rulesStrings.21>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Shooting.label>射击</Shooting.label>
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
<MarketValue.label>市场价值</MarketValue.label>
|
||||
<MarketValue.description>一个物件的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
|
||||
<MarketValue.formatString>${0}</MarketValue.formatString>
|
||||
|
||||
<SellPriceFactor.label>出售价格系数</SellPriceFactor.label>
|
||||
<SellPriceFactor.description>你可以出售的物品的价格系数</SellPriceFactor.description>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<MoveSpeed.label>移动速度</MoveSpeed.label>
|
||||
<MoveSpeed.description>每秒可通过的格数。 RimWorld是八方向的,比如一个8x8大小的正方形,沿边走直线8格,和沿对角线走斜线所花费的时间是相同的,虽然实际路程是8√2格。类似国际象棋。</MoveSpeed.description>
|
||||
<MoveSpeed.formatString>{0} 格/秒</MoveSpeed.formatString>
|
||||
|
||||
|
||||
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
|
||||
<MentalBreakThreshold.description>一旦人的心情低于这个值时,就会有心灵崩溃的风险。</MentalBreakThreshold.description>
|
||||
|
||||
|
@ -1,229 +1,229 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Captured.label>俘虏</Captured.label>
|
||||
<Captured.rulePack.rulesStrings.0>tale_noun->俘虏[prisoner_nameShortDef]</Captured.rulePack.rulesStrings.0>
|
||||
<Captured.rulePack.rulesStrings.1>image->[capturer_nameFull]正在俘虏[prisoner_nameFull] [circumstance_group]</Captured.rulePack.rulesStrings.1>
|
||||
<Captured.rulePack.rulesStrings.2>image->[capturer_nameFull]束缚着[prisoner_nameFull]的双手 [circumstance_group]</Captured.rulePack.rulesStrings.2>
|
||||
<Captured.rulePack.rulesStrings.3>image->[capturer_nameFull]在俘虏[prisoner_objective]时,打着[prisoner_nameFull]耳光 [circumstance_group]</Captured.rulePack.rulesStrings.3>
|
||||
<Captured.rulePack.rulesStrings.4>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</Captured.rulePack.rulesStrings.4>
|
||||
<Captured.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</Captured.rulePack.rulesStrings.5>
|
||||
<Captured.rulePack.rulesStrings.6>circumstance_phrase->专业而效率地</Captured.rulePack.rulesStrings.6>
|
||||
<Captured.rulePack.rulesStrings.7>circumstance_phrase->粗暴而外行得</Captured.rulePack.rulesStrings.7>
|
||||
<Captured.rulePack.rulesStrings.8>circumstance_phrase->明显用力过度</Captured.rulePack.rulesStrings.8>
|
||||
<Captured.rulePack.rulesStrings.9>circumstance_phrase->明显充满了愉悦</Captured.rulePack.rulesStrings.9>
|
||||
<Captured.rulePack.rulesStrings.10>circumstance_phrase->尽在掌握地微笑着</Captured.rulePack.rulesStrings.10>
|
||||
<Captured.rulePack.rulesStrings.11>desc_sentence->[capturer_nameShortDef]正以支配者的目光看着[prisoner_nameShortDef]的双眼。</Captured.rulePack.rulesStrings.11>
|
||||
<Captured.rulePack.rulesStrings.12>desc_sentence->[prisoner_nameShortDef]受伤了并且似乎很痛苦。</Captured.rulePack.rulesStrings.12>
|
||||
<Captured.rulePack.rulesStrings.13>desc_sentence->[prisoner_nameShortDef]看起来已经屈服于[prisoner_possessive]的命运。</Captured.rulePack.rulesStrings.13>
|
||||
<Captured.rulePack.rulesStrings.14>desc_sentence->[prisoner_nameShortDef]因失败而愤怒地吼叫着。</Captured.rulePack.rulesStrings.14>
|
||||
<Captured.rulePack.rulesStrings.15>desc_sentence->[capturer_nameShortDef]掴着[prisoner_nameShortDef]的耳光以屈服[prisoner_objective]。</Captured.rulePack.rulesStrings.15>
|
||||
<Captured.rulePack.rulesStrings.16>desc_sentence->[capturer_nameShortDef]扯着[prisoner_nameShortDef]的耳朵。</Captured.rulePack.rulesStrings.16>
|
||||
<Captured.rulePack.rulesStrings.17>desc_sentence->[capturer_nameShortDef]反锁着[prisoner_nameShortDef]的关节。</Captured.rulePack.rulesStrings.17>
|
||||
<Captured.rulePack.rulesStrings.18>desc_sentence->[capturer_nameShortDef]对着[prisoner_nameShortDef]的脸啐了口唾沫。</Captured.rulePack.rulesStrings.18>
|
||||
<Captured.rulePack.rulesStrings.19>desc_sentence->[capturer_nameShortDef]大笑着,而[prisoner_nameShortDef]眼中涌出了泪水。</Captured.rulePack.rulesStrings.19>
|
||||
<Captured.rulePack.rulesStrings.20>desc_sentence->[capturer_nameShortDef]毫无缘由地踢打着[prisoner_nameShortDef]。</Captured.rulePack.rulesStrings.20>
|
||||
<Captured.rulePack.rulesStrings.0>tale_noun->俘虏[prisoner_nameShortDef]</Captured.rulePack.rulesStrings.0>
|
||||
<Captured.rulePack.rulesStrings.1>image->[capturer_nameFull]正在俘虏[prisoner_nameFull] [circumstance_group]</Captured.rulePack.rulesStrings.1>
|
||||
<Captured.rulePack.rulesStrings.2>image->[capturer_nameFull]束缚着[prisoner_nameFull]的双手 [circumstance_group]</Captured.rulePack.rulesStrings.2>
|
||||
<Captured.rulePack.rulesStrings.3>image->[capturer_nameFull]在俘虏[prisoner_objective]时,打着[prisoner_nameFull]耳光 [circumstance_group]</Captured.rulePack.rulesStrings.3>
|
||||
<Captured.rulePack.rulesStrings.4>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</Captured.rulePack.rulesStrings.4>
|
||||
<Captured.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</Captured.rulePack.rulesStrings.5>
|
||||
<Captured.rulePack.rulesStrings.6>circumstance_phrase->专业而效率地</Captured.rulePack.rulesStrings.6>
|
||||
<Captured.rulePack.rulesStrings.7>circumstance_phrase->粗暴而外行得</Captured.rulePack.rulesStrings.7>
|
||||
<Captured.rulePack.rulesStrings.8>circumstance_phrase->明显用力过度</Captured.rulePack.rulesStrings.8>
|
||||
<Captured.rulePack.rulesStrings.9>circumstance_phrase->明显充满了愉悦</Captured.rulePack.rulesStrings.9>
|
||||
<Captured.rulePack.rulesStrings.10>circumstance_phrase->尽在掌握地微笑着</Captured.rulePack.rulesStrings.10>
|
||||
<Captured.rulePack.rulesStrings.11>desc_sentence->[capturer_nameShortDef]正以支配者的目光看着[prisoner_nameShortDef]的双眼。</Captured.rulePack.rulesStrings.11>
|
||||
<Captured.rulePack.rulesStrings.12>desc_sentence->[prisoner_nameShortDef]受伤了并且似乎很痛苦。</Captured.rulePack.rulesStrings.12>
|
||||
<Captured.rulePack.rulesStrings.13>desc_sentence->[prisoner_nameShortDef]看起来已经屈服于[prisoner_possessive]的命运。</Captured.rulePack.rulesStrings.13>
|
||||
<Captured.rulePack.rulesStrings.14>desc_sentence->[prisoner_nameShortDef]因失败而愤怒地吼叫着。</Captured.rulePack.rulesStrings.14>
|
||||
<Captured.rulePack.rulesStrings.15>desc_sentence->[capturer_nameShortDef]掴着[prisoner_nameShortDef]的耳光以屈服[prisoner_objective]。</Captured.rulePack.rulesStrings.15>
|
||||
<Captured.rulePack.rulesStrings.16>desc_sentence->[capturer_nameShortDef]扯着[prisoner_nameShortDef]的耳朵。</Captured.rulePack.rulesStrings.16>
|
||||
<Captured.rulePack.rulesStrings.17>desc_sentence->[capturer_nameShortDef]反锁着[prisoner_nameShortDef]的关节。</Captured.rulePack.rulesStrings.17>
|
||||
<Captured.rulePack.rulesStrings.18>desc_sentence->[capturer_nameShortDef]对着[prisoner_nameShortDef]的脸啐了口唾沫。</Captured.rulePack.rulesStrings.18>
|
||||
<Captured.rulePack.rulesStrings.19>desc_sentence->[capturer_nameShortDef]大笑着,而[prisoner_nameShortDef]眼中涌出了泪水。</Captured.rulePack.rulesStrings.19>
|
||||
<Captured.rulePack.rulesStrings.20>desc_sentence->[capturer_nameShortDef]毫无缘由地踢打着[prisoner_nameShortDef]。</Captured.rulePack.rulesStrings.20>
|
||||
|
||||
<Recruited.label>招募</Recruited.label>
|
||||
<Recruited.rulePack.rulesStrings.0>tale_noun->招募[joiner_nameShortDef]</Recruited.rulePack.rulesStrings.0>
|
||||
<Recruited.rulePack.rulesStrings.1>image->[recruiter_nameFull]招募着[joiner_nameFull] [circumstance_group]</Recruited.rulePack.rulesStrings.1>
|
||||
<Recruited.rulePack.rulesStrings.2>image->[recruiter_nameFull]迎接着[joiner_nameFull]以[joiner_pronoun]成为殖民者一员 [circumstance_group]</Recruited.rulePack.rulesStrings.2>
|
||||
<Recruited.rulePack.rulesStrings.3>image->[recruiter_nameFull]说服着[joiner_nameFull] [circumstance_group]</Recruited.rulePack.rulesStrings.3>
|
||||
<Recruited.rulePack.rulesStrings.4>circumstance_phrase->带着明显的善意</Recruited.rulePack.rulesStrings.4>
|
||||
<Recruited.rulePack.rulesStrings.5>circumstance_phrase->同时诚挚地握手</Recruited.rulePack.rulesStrings.5>
|
||||
<Recruited.rulePack.rulesStrings.6>circumstance_phrase->周围都是笑容</Recruited.rulePack.rulesStrings.6>
|
||||
<Recruited.rulePack.rulesStrings.7>circumstance_phrase->在整个殖民地之前</Recruited.rulePack.rulesStrings.7>
|
||||
<Recruited.rulePack.rulesStrings.8>circumstance_phrase->在一个牢房中</Recruited.rulePack.rulesStrings.8>
|
||||
<Recruited.rulePack.rulesStrings.9>desc_sentence->[joiner_nameShortDef]理解地点着头。</Recruited.rulePack.rulesStrings.9>
|
||||
<Recruited.rulePack.rulesStrings.10>desc_sentence->[joiner_nameShortDef]在目光接触中微笑着</Recruited.rulePack.rulesStrings.10>
|
||||
<Recruited.rulePack.rulesStrings.11>desc_sentence->[joiner_nameShortDef]看上去松了口气。</Recruited.rulePack.rulesStrings.11>
|
||||
<Recruited.rulePack.rulesStrings.12>desc_sentence->[joiner_nameShortDef]看上去抱有希望。</Recruited.rulePack.rulesStrings.12>
|
||||
<Recruited.rulePack.rulesStrings.0>tale_noun->招募[joiner_nameShortDef]</Recruited.rulePack.rulesStrings.0>
|
||||
<Recruited.rulePack.rulesStrings.1>image->[recruiter_nameFull]招募着[joiner_nameFull] [circumstance_group]</Recruited.rulePack.rulesStrings.1>
|
||||
<Recruited.rulePack.rulesStrings.2>image->[recruiter_nameFull]迎接着[joiner_nameFull]以[joiner_pronoun]成为殖民者一员 [circumstance_group]</Recruited.rulePack.rulesStrings.2>
|
||||
<Recruited.rulePack.rulesStrings.3>image->[recruiter_nameFull]说服着[joiner_nameFull] [circumstance_group]</Recruited.rulePack.rulesStrings.3>
|
||||
<Recruited.rulePack.rulesStrings.4>circumstance_phrase->带着明显的善意</Recruited.rulePack.rulesStrings.4>
|
||||
<Recruited.rulePack.rulesStrings.5>circumstance_phrase->同时诚挚地握手</Recruited.rulePack.rulesStrings.5>
|
||||
<Recruited.rulePack.rulesStrings.6>circumstance_phrase->周围都是笑容</Recruited.rulePack.rulesStrings.6>
|
||||
<Recruited.rulePack.rulesStrings.7>circumstance_phrase->在整个殖民地之前</Recruited.rulePack.rulesStrings.7>
|
||||
<Recruited.rulePack.rulesStrings.8>circumstance_phrase->在一个牢房中</Recruited.rulePack.rulesStrings.8>
|
||||
<Recruited.rulePack.rulesStrings.9>desc_sentence->[joiner_nameShortDef]理解地点着头。</Recruited.rulePack.rulesStrings.9>
|
||||
<Recruited.rulePack.rulesStrings.10>desc_sentence->[joiner_nameShortDef]在目光接触中微笑着</Recruited.rulePack.rulesStrings.10>
|
||||
<Recruited.rulePack.rulesStrings.11>desc_sentence->[joiner_nameShortDef]看上去松了口气。</Recruited.rulePack.rulesStrings.11>
|
||||
<Recruited.rulePack.rulesStrings.12>desc_sentence->[joiner_nameShortDef]看上去抱有希望。</Recruited.rulePack.rulesStrings.12>
|
||||
|
||||
<Hunted.label>狩猎</Hunted.label>
|
||||
<Hunted.rulePack.rulesStrings.0>tale_noun->[hunter_nameShortDef]成功的狩猎</Hunted.rulePack.rulesStrings.0>
|
||||
<Hunted.rulePack.rulesStrings.1>image->[prey_nameFull]正在被[hunter_nameFull]狩猎 [circumstance_group]</Hunted.rulePack.rulesStrings.1>
|
||||
<Hunted.rulePack.rulesStrings.2>image->[hunter_nameFull]远远地追踪着[prey_nameFull] [circumstance_group]</Hunted.rulePack.rulesStrings.2>
|
||||
<Hunted.rulePack.rulesStrings.3>image->[hunter_nameFull]狩猎着[prey_nameFull] [circumstance_group]</Hunted.rulePack.rulesStrings.3>
|
||||
<Hunted.rulePack.rulesStrings.4>circumstance_phrase->当[prey_nameShortDef]松懈之时</Hunted.rulePack.rulesStrings.4>
|
||||
<Hunted.rulePack.rulesStrings.5>circumstance_phrase->当[prey_nameShortDef]经过之时</Hunted.rulePack.rulesStrings.5>
|
||||
<Hunted.rulePack.rulesStrings.6>circumstance_phrase->当[prey_nameShortDef]进食之时</Hunted.rulePack.rulesStrings.6>
|
||||
<Hunted.rulePack.rulesStrings.7>desc_sentence->[prey_nameShortDef]似乎毫无察觉。</Hunted.rulePack.rulesStrings.7>
|
||||
<Hunted.rulePack.rulesStrings.8>desc_sentence->[hunter_nameShortDef]紧握着[hunter_possessive]武器。</Hunted.rulePack.rulesStrings.8>
|
||||
<Hunted.rulePack.rulesStrings.9>desc_sentence->[prey_nameShortDef]四处观望,仿佛感觉哪里不对劲。</Hunted.rulePack.rulesStrings.9>
|
||||
<Hunted.rulePack.rulesStrings.0>tale_noun->[hunter_nameShortDef]成功的狩猎</Hunted.rulePack.rulesStrings.0>
|
||||
<Hunted.rulePack.rulesStrings.1>image->[prey_nameFull]正在被[hunter_nameFull]狩猎 [circumstance_group]</Hunted.rulePack.rulesStrings.1>
|
||||
<Hunted.rulePack.rulesStrings.2>image->[hunter_nameFull]远远地追踪着[prey_nameFull] [circumstance_group]</Hunted.rulePack.rulesStrings.2>
|
||||
<Hunted.rulePack.rulesStrings.3>image->[hunter_nameFull]狩猎着[prey_nameFull] [circumstance_group]</Hunted.rulePack.rulesStrings.3>
|
||||
<Hunted.rulePack.rulesStrings.4>circumstance_phrase->当[prey_nameShortDef]松懈之时</Hunted.rulePack.rulesStrings.4>
|
||||
<Hunted.rulePack.rulesStrings.5>circumstance_phrase->当[prey_nameShortDef]经过之时</Hunted.rulePack.rulesStrings.5>
|
||||
<Hunted.rulePack.rulesStrings.6>circumstance_phrase->当[prey_nameShortDef]进食之时</Hunted.rulePack.rulesStrings.6>
|
||||
<Hunted.rulePack.rulesStrings.7>desc_sentence->[prey_nameShortDef]似乎毫无察觉。</Hunted.rulePack.rulesStrings.7>
|
||||
<Hunted.rulePack.rulesStrings.8>desc_sentence->[hunter_nameShortDef]紧握着[hunter_possessive]武器。</Hunted.rulePack.rulesStrings.8>
|
||||
<Hunted.rulePack.rulesStrings.9>desc_sentence->[prey_nameShortDef]四处观望,仿佛感觉哪里不对劲。</Hunted.rulePack.rulesStrings.9>
|
||||
|
||||
<DidSurgery.label>手术</DidSurgery.label>
|
||||
<DidSurgery.rulePack.rulesStrings.0>tale_noun->[patient_nameShortDef]的手术</DidSurgery.rulePack.rulesStrings.0>
|
||||
<DidSurgery.rulePack.rulesStrings.1>image->[surgeon_nameFull]正在给麻醉[patient_nameFull] [circumstance_group]</DidSurgery.rulePack.rulesStrings.1>
|
||||
<DidSurgery.rulePack.rulesStrings.2>image->在手术过程中,[surgeon_nameFull]将手臂伸入[patient_nameFull]中直至手肘 [circumstance_group]</DidSurgery.rulePack.rulesStrings.2>
|
||||
<DidSurgery.rulePack.rulesStrings.3>image->在手术过程中,[surgeon_nameFull]剖开[patient_nameFull] [circumstance_group]</DidSurgery.rulePack.rulesStrings.3>
|
||||
<DidSurgery.rulePack.rulesStrings.4>circumstance_phrase->而[patient_pronoun]因害怕而颤抖</DidSurgery.rulePack.rulesStrings.4>
|
||||
<DidSurgery.rulePack.rulesStrings.5>circumstance_phrase->而血液流淌在[surgeon_nameShortDef]脚下</DidSurgery.rulePack.rulesStrings.5>
|
||||
<DidSurgery.rulePack.rulesStrings.6>circumstance_phrase->看着渗人的手术工具环绕着</DidSurgery.rulePack.rulesStrings.6>
|
||||
<DidSurgery.rulePack.rulesStrings.7>circumstance_phrase->通过临时准备但有效的工具</DidSurgery.rulePack.rulesStrings.7>
|
||||
<DidSurgery.rulePack.rulesStrings.8>desc_sentence->[surgeon_nameShortDef]满头大汗,</DidSurgery.rulePack.rulesStrings.8>
|
||||
<DidSurgery.rulePack.rulesStrings.9>desc_sentence->[surgeon_nameShortDef]看上去非常专注</DidSurgery.rulePack.rulesStrings.9>
|
||||
<DidSurgery.rulePack.rulesStrings.10>desc_sentence->[surgeon_nameShortDef]被血溅到脸上。</DidSurgery.rulePack.rulesStrings.10>
|
||||
<DidSurgery.rulePack.rulesStrings.11>desc_sentence->[patient_nameShortDef]抽搐着扭动着。</DidSurgery.rulePack.rulesStrings.11>
|
||||
<DidSurgery.rulePack.rulesStrings.0>tale_noun->[patient_nameShortDef]的手术</DidSurgery.rulePack.rulesStrings.0>
|
||||
<DidSurgery.rulePack.rulesStrings.1>image->[surgeon_nameFull]正在给麻醉[patient_nameFull] [circumstance_group]</DidSurgery.rulePack.rulesStrings.1>
|
||||
<DidSurgery.rulePack.rulesStrings.2>image->在手术过程中,[surgeon_nameFull]将手臂伸入[patient_nameFull]中直至手肘 [circumstance_group]</DidSurgery.rulePack.rulesStrings.2>
|
||||
<DidSurgery.rulePack.rulesStrings.3>image->在手术过程中,[surgeon_nameFull]剖开[patient_nameFull] [circumstance_group]</DidSurgery.rulePack.rulesStrings.3>
|
||||
<DidSurgery.rulePack.rulesStrings.4>circumstance_phrase->而[patient_pronoun]因害怕而颤抖</DidSurgery.rulePack.rulesStrings.4>
|
||||
<DidSurgery.rulePack.rulesStrings.5>circumstance_phrase->而血液流淌在[surgeon_nameShortDef]脚下</DidSurgery.rulePack.rulesStrings.5>
|
||||
<DidSurgery.rulePack.rulesStrings.6>circumstance_phrase->看着渗人的手术工具环绕着</DidSurgery.rulePack.rulesStrings.6>
|
||||
<DidSurgery.rulePack.rulesStrings.7>circumstance_phrase->通过临时准备但有效的工具</DidSurgery.rulePack.rulesStrings.7>
|
||||
<DidSurgery.rulePack.rulesStrings.8>desc_sentence->[surgeon_nameShortDef]满头大汗,</DidSurgery.rulePack.rulesStrings.8>
|
||||
<DidSurgery.rulePack.rulesStrings.9>desc_sentence->[surgeon_nameShortDef]看上去非常专注</DidSurgery.rulePack.rulesStrings.9>
|
||||
<DidSurgery.rulePack.rulesStrings.10>desc_sentence->[surgeon_nameShortDef]被血溅到脸上。</DidSurgery.rulePack.rulesStrings.10>
|
||||
<DidSurgery.rulePack.rulesStrings.11>desc_sentence->[patient_nameShortDef]抽搐着扭动着。</DidSurgery.rulePack.rulesStrings.11>
|
||||
|
||||
<ExecutedPrisoner.label>处决</ExecutedPrisoner.label>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.0>tale_noun->[prisoner_nameShortDef]的死刑</ExecutedPrisoner.rulePack.rulesStrings.0>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.1>image->[warden_nameFull]正在处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.1>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.2>image->[warden_nameFull]正将[prisoner_nameFull]推向死亡 [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.2>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.3>image->[warden_nameFull]正在准备处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.3>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.4>image->[warden_nameFull]正走入牢房,将要处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.4>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</ExecutedPrisoner.rulePack.rulesStrings.5>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.6>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</ExecutedPrisoner.rulePack.rulesStrings.6>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.7>circumstance_phrase->而[prisoner_pronoun]在恐惧中大声喊叫</ExecutedPrisoner.rulePack.rulesStrings.7>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.8>circumstance_phrase->专业而效率地</ExecutedPrisoner.rulePack.rulesStrings.8>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.9>circumstance_phrase->粗暴而外行得</ExecutedPrisoner.rulePack.rulesStrings.9>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.10>circumstance_phrase->明显用力过度</ExecutedPrisoner.rulePack.rulesStrings.10>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.11>circumstance_phrase->明显充满了愉悦</ExecutedPrisoner.rulePack.rulesStrings.11>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.12>circumstance_phrase->尽在掌握地微笑着</ExecutedPrisoner.rulePack.rulesStrings.12>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.13>circumstance_phrase->在[warden_possessive]满眼泪水中</ExecutedPrisoner.rulePack.rulesStrings.13>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.14>circumstance_phrase->绝对冷漠的注视下</ExecutedPrisoner.rulePack.rulesStrings.14>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.15>circumstance_phrase->施以额外的痛苦</ExecutedPrisoner.rulePack.rulesStrings.15>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.16>circumstance_phrase->想着别的什么东西</ExecutedPrisoner.rulePack.rulesStrings.16>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.17>circumstance_phrase->为了更大的怜悯</ExecutedPrisoner.rulePack.rulesStrings.17>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.18>desc_sentence->[warden_nameShortDef]满头大汗。</ExecutedPrisoner.rulePack.rulesStrings.18>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.19>desc_sentence->[warden_nameShortDef]碎碎念着。</ExecutedPrisoner.rulePack.rulesStrings.19>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.20>desc_sentence->[warden_nameShortDef]被血溅到[warden_possessive]脸上。</ExecutedPrisoner.rulePack.rulesStrings.20>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.21>desc_sentence->[prisoner_nameShortDef]抽搐着扭动着。</ExecutedPrisoner.rulePack.rulesStrings.21>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.22>desc_sentence->[prisoner_nameShortDef]似乎彻底放弃了。</ExecutedPrisoner.rulePack.rulesStrings.22>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.23>desc_sentence->[prisoner_nameShortDef]已经闭上了眼睛似乎在祈祷着什么。</ExecutedPrisoner.rulePack.rulesStrings.23>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.24>desc_sentence->[prisoner_nameShortDef]看上去满脸不屑。</ExecutedPrisoner.rulePack.rulesStrings.24>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.0>tale_noun->[prisoner_nameShortDef]的死刑</ExecutedPrisoner.rulePack.rulesStrings.0>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.1>image->[warden_nameFull]正在处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.1>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.2>image->[warden_nameFull]正将[prisoner_nameFull]推向死亡 [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.2>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.3>image->[warden_nameFull]正在准备处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.3>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.4>image->[warden_nameFull]正走入牢房,将要处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.4>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</ExecutedPrisoner.rulePack.rulesStrings.5>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.6>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</ExecutedPrisoner.rulePack.rulesStrings.6>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.7>circumstance_phrase->而[prisoner_pronoun]在恐惧中大声喊叫</ExecutedPrisoner.rulePack.rulesStrings.7>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.8>circumstance_phrase->专业而效率地</ExecutedPrisoner.rulePack.rulesStrings.8>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.9>circumstance_phrase->粗暴而外行得</ExecutedPrisoner.rulePack.rulesStrings.9>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.10>circumstance_phrase->明显用力过度</ExecutedPrisoner.rulePack.rulesStrings.10>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.11>circumstance_phrase->明显充满了愉悦</ExecutedPrisoner.rulePack.rulesStrings.11>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.12>circumstance_phrase->尽在掌握地微笑着</ExecutedPrisoner.rulePack.rulesStrings.12>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.13>circumstance_phrase->在[warden_possessive]满眼泪水中</ExecutedPrisoner.rulePack.rulesStrings.13>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.14>circumstance_phrase->绝对冷漠的注视下</ExecutedPrisoner.rulePack.rulesStrings.14>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.15>circumstance_phrase->施以额外的痛苦</ExecutedPrisoner.rulePack.rulesStrings.15>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.16>circumstance_phrase->想着别的什么东西</ExecutedPrisoner.rulePack.rulesStrings.16>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.17>circumstance_phrase->为了更大的怜悯</ExecutedPrisoner.rulePack.rulesStrings.17>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.18>desc_sentence->[warden_nameShortDef]满头大汗。</ExecutedPrisoner.rulePack.rulesStrings.18>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.19>desc_sentence->[warden_nameShortDef]碎碎念着。</ExecutedPrisoner.rulePack.rulesStrings.19>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.20>desc_sentence->[warden_nameShortDef]被血溅到[warden_possessive]脸上。</ExecutedPrisoner.rulePack.rulesStrings.20>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.21>desc_sentence->[prisoner_nameShortDef]抽搐着扭动着。</ExecutedPrisoner.rulePack.rulesStrings.21>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.22>desc_sentence->[prisoner_nameShortDef]似乎彻底放弃了。</ExecutedPrisoner.rulePack.rulesStrings.22>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.23>desc_sentence->[prisoner_nameShortDef]已经闭上了眼睛似乎在祈祷着什么。</ExecutedPrisoner.rulePack.rulesStrings.23>
|
||||
<ExecutedPrisoner.rulePack.rulesStrings.24>desc_sentence->[prisoner_nameShortDef]看上去满脸不屑。</ExecutedPrisoner.rulePack.rulesStrings.24>
|
||||
|
||||
<KidnappedColonist.label>绑架</KidnappedColonist.label>
|
||||
<KidnappedColonist.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被绑架</KidnappedColonist.rulePack.rulesStrings.0>
|
||||
<KidnappedColonist.rulePack.rulesStrings.1>image->[kidnapper_nameFull]正将[victim_nameFull]抓走带回[kidnapper_factionName] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.1>
|
||||
<KidnappedColonist.rulePack.rulesStrings.2>image->[kidnapper_factionName]的[kidnapper_nameFull]正在绑架[victim_nameFull] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.2>
|
||||
<KidnappedColonist.rulePack.rulesStrings.3>image->[kidnapper_nameFull]正在绑架[victim_nameFull] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.3>
|
||||
<KidnappedColonist.rulePack.rulesStrings.4>circumstance_phrase->而[victim_pronoun]痛苦地扭动着</KidnappedColonist.rulePack.rulesStrings.4>
|
||||
<KidnappedColonist.rulePack.rulesStrings.5>circumstance_phrase->专业而效率地</KidnappedColonist.rulePack.rulesStrings.5>
|
||||
<KidnappedColonist.rulePack.rulesStrings.6>circumstance_phrase->粗暴而外行得</KidnappedColonist.rulePack.rulesStrings.6>
|
||||
<KidnappedColonist.rulePack.rulesStrings.7>circumstance_phrase->明显用力过度</KidnappedColonist.rulePack.rulesStrings.7>
|
||||
<KidnappedColonist.rulePack.rulesStrings.8>circumstance_phrase->明显充满了愉悦</KidnappedColonist.rulePack.rulesStrings.8>
|
||||
<KidnappedColonist.rulePack.rulesStrings.9>circumstance_phrase->尽在掌握地微笑着</KidnappedColonist.rulePack.rulesStrings.9>
|
||||
<KidnappedColonist.rulePack.rulesStrings.10>circumstance_phrase->被血污覆盖着</KidnappedColonist.rulePack.rulesStrings.10>
|
||||
<KidnappedColonist.rulePack.rulesStrings.11>desc_sentence->[victim_nameShortDef]似乎彻底放弃了。</KidnappedColonist.rulePack.rulesStrings.11>
|
||||
<KidnappedColonist.rulePack.rulesStrings.12>desc_sentence->[victim_nameShortDef]已经闭上了眼睛似乎在祈祷着什么。</KidnappedColonist.rulePack.rulesStrings.12>
|
||||
<KidnappedColonist.rulePack.rulesStrings.13>desc_sentence->[victim_nameShortDef]看上去满脸不屑。</KidnappedColonist.rulePack.rulesStrings.13>
|
||||
<KidnappedColonist.rulePack.rulesStrings.14>desc_sentence->[victim_nameShortDef]因愤怒和恐惧而大声喊叫着。</KidnappedColonist.rulePack.rulesStrings.14>
|
||||
<KidnappedColonist.rulePack.rulesStrings.15>desc_sentence->[victim_nameShortDef]一副被玩坏了的样子。</KidnappedColonist.rulePack.rulesStrings.15>
|
||||
<KidnappedColonist.rulePack.rulesStrings.16>desc_sentence->[victim_nameShortDef]看上去受伤了。</KidnappedColonist.rulePack.rulesStrings.16>
|
||||
<KidnappedColonist.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被绑架</KidnappedColonist.rulePack.rulesStrings.0>
|
||||
<KidnappedColonist.rulePack.rulesStrings.1>image->[kidnapper_nameFull]正将[victim_nameFull]抓走带回[kidnapper_factionName] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.1>
|
||||
<KidnappedColonist.rulePack.rulesStrings.2>image->[kidnapper_factionName]的[kidnapper_nameFull]正在绑架[victim_nameFull] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.2>
|
||||
<KidnappedColonist.rulePack.rulesStrings.3>image->[kidnapper_nameFull]正在绑架[victim_nameFull] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.3>
|
||||
<KidnappedColonist.rulePack.rulesStrings.4>circumstance_phrase->而[victim_pronoun]痛苦地扭动着</KidnappedColonist.rulePack.rulesStrings.4>
|
||||
<KidnappedColonist.rulePack.rulesStrings.5>circumstance_phrase->专业而效率地</KidnappedColonist.rulePack.rulesStrings.5>
|
||||
<KidnappedColonist.rulePack.rulesStrings.6>circumstance_phrase->粗暴而外行得</KidnappedColonist.rulePack.rulesStrings.6>
|
||||
<KidnappedColonist.rulePack.rulesStrings.7>circumstance_phrase->明显用力过度</KidnappedColonist.rulePack.rulesStrings.7>
|
||||
<KidnappedColonist.rulePack.rulesStrings.8>circumstance_phrase->明显充满了愉悦</KidnappedColonist.rulePack.rulesStrings.8>
|
||||
<KidnappedColonist.rulePack.rulesStrings.9>circumstance_phrase->尽在掌握地微笑着</KidnappedColonist.rulePack.rulesStrings.9>
|
||||
<KidnappedColonist.rulePack.rulesStrings.10>circumstance_phrase->被血污覆盖着</KidnappedColonist.rulePack.rulesStrings.10>
|
||||
<KidnappedColonist.rulePack.rulesStrings.11>desc_sentence->[victim_nameShortDef]似乎彻底放弃了。</KidnappedColonist.rulePack.rulesStrings.11>
|
||||
<KidnappedColonist.rulePack.rulesStrings.12>desc_sentence->[victim_nameShortDef]已经闭上了眼睛似乎在祈祷着什么。</KidnappedColonist.rulePack.rulesStrings.12>
|
||||
<KidnappedColonist.rulePack.rulesStrings.13>desc_sentence->[victim_nameShortDef]看上去满脸不屑。</KidnappedColonist.rulePack.rulesStrings.13>
|
||||
<KidnappedColonist.rulePack.rulesStrings.14>desc_sentence->[victim_nameShortDef]因愤怒和恐惧而大声喊叫着。</KidnappedColonist.rulePack.rulesStrings.14>
|
||||
<KidnappedColonist.rulePack.rulesStrings.15>desc_sentence->[victim_nameShortDef]一副被玩坏了的样子。</KidnappedColonist.rulePack.rulesStrings.15>
|
||||
<KidnappedColonist.rulePack.rulesStrings.16>desc_sentence->[victim_nameShortDef]看上去受伤了。</KidnappedColonist.rulePack.rulesStrings.16>
|
||||
|
||||
<TamedAnimal.label>驯服</TamedAnimal.label>
|
||||
<TamedAnimal.rulePack.rulesStrings.0>tale_noun->[human_nameShortDef]驯服[animal_nameShortDef]</TamedAnimal.rulePack.rulesStrings.0>
|
||||
<TamedAnimal.rulePack.rulesStrings.1>image->[human_nameFull]驯服着[animal_nameFull] [circumstance_group]</TamedAnimal.rulePack.rulesStrings.1>
|
||||
<TamedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]给[animal_nameFull]喂了一口食物 [circumstance_group]</TamedAnimal.rulePack.rulesStrings.2>
|
||||
<TamedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]对着[animal_nameFull]低声呢喃 [circumstance_group]</TamedAnimal.rulePack.rulesStrings.3>
|
||||
<TamedAnimal.rulePack.rulesStrings.4>image->[human_nameFull]安抚着一只野生的[animal_nameFull] [circumstance_group]</TamedAnimal.rulePack.rulesStrings.4>
|
||||
<TamedAnimal.rulePack.rulesStrings.5>circumstance_phrase->极其小心谨慎地</TamedAnimal.rulePack.rulesStrings.5>
|
||||
<TamedAnimal.rulePack.rulesStrings.6>circumstance_phrase->脸上挂着微笑</TamedAnimal.rulePack.rulesStrings.6>
|
||||
<TamedAnimal.rulePack.rulesStrings.7>circumstance_phrase->虽然筋疲力竭但很开心</TamedAnimal.rulePack.rulesStrings.7>
|
||||
<TamedAnimal.rulePack.rulesStrings.8>desc_sentence->[animal_nameShortDef]凶恶地吼叫着。</TamedAnimal.rulePack.rulesStrings.8>
|
||||
<TamedAnimal.rulePack.rulesStrings.9>desc_sentence->[animal_nameShortDef]看上去在爱意中沉沉欲睡。</TamedAnimal.rulePack.rulesStrings.9>
|
||||
<TamedAnimal.rulePack.rulesStrings.10>desc_sentence->[animal_nameShortDef]表现出某种容易被容易被催眠的特性。</TamedAnimal.rulePack.rulesStrings.10>
|
||||
<TamedAnimal.rulePack.rulesStrings.11>desc_sentence->[animal_nameShortDef]看起来很害怕但感兴趣。</TamedAnimal.rulePack.rulesStrings.11>
|
||||
<TamedAnimal.rulePack.rulesStrings.12>desc_sentence->[animal_nameShortDef]看来好像被迷住了。</TamedAnimal.rulePack.rulesStrings.12>
|
||||
<TamedAnimal.rulePack.rulesStrings.13>desc_sentence->[human_nameShortDef]正对[animal_nameShortDef]放出满满的爱的感觉。</TamedAnimal.rulePack.rulesStrings.13>
|
||||
<TamedAnimal.rulePack.rulesStrings.0>tale_noun->[human_nameShortDef]驯服[animal_nameShortDef]</TamedAnimal.rulePack.rulesStrings.0>
|
||||
<TamedAnimal.rulePack.rulesStrings.1>image->[human_nameFull]驯服着[animal_nameFull] [circumstance_group]</TamedAnimal.rulePack.rulesStrings.1>
|
||||
<TamedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]给[animal_nameFull]喂了一口食物 [circumstance_group]</TamedAnimal.rulePack.rulesStrings.2>
|
||||
<TamedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]对着[animal_nameFull]低声呢喃 [circumstance_group]</TamedAnimal.rulePack.rulesStrings.3>
|
||||
<TamedAnimal.rulePack.rulesStrings.4>image->[human_nameFull]安抚着一只野生的[animal_nameFull] [circumstance_group]</TamedAnimal.rulePack.rulesStrings.4>
|
||||
<TamedAnimal.rulePack.rulesStrings.5>circumstance_phrase->极其小心谨慎地</TamedAnimal.rulePack.rulesStrings.5>
|
||||
<TamedAnimal.rulePack.rulesStrings.6>circumstance_phrase->脸上挂着微笑</TamedAnimal.rulePack.rulesStrings.6>
|
||||
<TamedAnimal.rulePack.rulesStrings.7>circumstance_phrase->虽然筋疲力竭但很开心</TamedAnimal.rulePack.rulesStrings.7>
|
||||
<TamedAnimal.rulePack.rulesStrings.8>desc_sentence->[animal_nameShortDef]凶恶地吼叫着。</TamedAnimal.rulePack.rulesStrings.8>
|
||||
<TamedAnimal.rulePack.rulesStrings.9>desc_sentence->[animal_nameShortDef]看上去在爱意中沉沉欲睡。</TamedAnimal.rulePack.rulesStrings.9>
|
||||
<TamedAnimal.rulePack.rulesStrings.10>desc_sentence->[animal_nameShortDef]表现出某种容易被容易被催眠的特性。</TamedAnimal.rulePack.rulesStrings.10>
|
||||
<TamedAnimal.rulePack.rulesStrings.11>desc_sentence->[animal_nameShortDef]看起来很害怕但感兴趣。</TamedAnimal.rulePack.rulesStrings.11>
|
||||
<TamedAnimal.rulePack.rulesStrings.12>desc_sentence->[animal_nameShortDef]看来好像被迷住了。</TamedAnimal.rulePack.rulesStrings.12>
|
||||
<TamedAnimal.rulePack.rulesStrings.13>desc_sentence->[human_nameShortDef]正对[animal_nameShortDef]放出满满的爱的感觉。</TamedAnimal.rulePack.rulesStrings.13>
|
||||
|
||||
<KilledBy.label>死亡</KilledBy.label>
|
||||
<KilledBy.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被[killer_nameShortDef]所杀</KilledBy.rulePack.rulesStrings.0>
|
||||
<KilledBy.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef]杀死[victim_nameShortDef]</KilledBy.rulePack.rulesStrings.1>
|
||||
<KilledBy.rulePack.rulesStrings.2>tale_noun->[victim_nameShortDef]的死亡</KilledBy.rulePack.rulesStrings.2>
|
||||
<KilledBy.rulePack.rulesStrings.3>image->[victim_nameFull]被[killer_nameFull]杀了 [circumstance_group]</KilledBy.rulePack.rulesStrings.3>
|
||||
<KilledBy.rulePack.rulesStrings.4>image->[killer_nameFull]杀死[killer_pronoun] [circumstance_group]</KilledBy.rulePack.rulesStrings.4>
|
||||
<KilledBy.rulePack.rulesStrings.5>image->[killer_nameFull]终结[victim_nameFull]的生命 [circumstance_group]</KilledBy.rulePack.rulesStrings.5>
|
||||
<KilledBy.rulePack.rulesStrings.6>image->[killer_nameFull]残忍地谋杀[victim_nameFull] [circumstance_group]</KilledBy.rulePack.rulesStrings.6>
|
||||
<KilledBy.rulePack.rulesStrings.7>image->[victim_nameFull]被杀死了 [circumstance_group]</KilledBy.rulePack.rulesStrings.7>
|
||||
<KilledBy.rulePack.rulesStrings.8>circumstance_phrase->看来似乎毫无悔恨</KilledBy.rulePack.rulesStrings.8>
|
||||
<KilledBy.rulePack.rulesStrings.9>circumstance_phrase->以冷酷的效率</KilledBy.rulePack.rulesStrings.9>
|
||||
<KilledBy.rulePack.rulesStrings.10>circumstance_phrase->带着狂怒</KilledBy.rulePack.rulesStrings.10>
|
||||
<KilledBy.rulePack.rulesStrings.11>circumstance_phrase->以快速而效率的动作</KilledBy.rulePack.rulesStrings.11>
|
||||
<KilledBy.rulePack.rulesStrings.12>circumstance_phrase->毫无情绪或者表情</KilledBy.rulePack.rulesStrings.12>
|
||||
<KilledBy.rulePack.rulesStrings.13>circumstance_phrase->由于阴暗的需求</KilledBy.rulePack.rulesStrings.13>
|
||||
<KilledBy.rulePack.rulesStrings.14>circumstance_phrase->以一种胆小、心不在焉的方式</KilledBy.rulePack.rulesStrings.14>
|
||||
<KilledBy.rulePack.rulesStrings.15>desc_sentence->太阳在他们背后象征性地回应整个事件。</KilledBy.rulePack.rulesStrings.15>
|
||||
<KilledBy.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase][animal]旁观。</KilledBy.rulePack.rulesStrings.16>
|
||||
<KilledBy.rulePack.rulesStrings.17>desc_sentence->一个[outlander][side_position]沉默地看。</KilledBy.rulePack.rulesStrings.17>
|
||||
<KilledBy.rulePack.rulesStrings.18>desc_sentence->[victim_nameShortDef]的身体旁血汇成了一滩。</KilledBy.rulePack.rulesStrings.18>
|
||||
<KilledBy.rulePack.rulesStrings.19>desc_sentence->[victim_nameShortDef]的眼睛完全失去了生机。</KilledBy.rulePack.rulesStrings.19>
|
||||
<KilledBy.rulePack.rulesStrings.20>desc_sentence->[killer_nameShortDef]呲着牙。</KilledBy.rulePack.rulesStrings.20>
|
||||
<KilledBy.rulePack.rulesStrings.21>desc_sentence->[killer_nameShortDef]似乎满意了。</KilledBy.rulePack.rulesStrings.21>
|
||||
<KilledBy.rulePack.rulesStrings.22>desc_sentence->[killer_nameShortDef]看起来对自己所做的事感到痛苦。</KilledBy.rulePack.rulesStrings.22>
|
||||
<KilledBy.rulePack.rulesStrings.23>desc_sentence->[killer_nameShortDef]看起来对这个情形感到愉悦。</KilledBy.rulePack.rulesStrings.23>
|
||||
<KilledBy.rulePack.rulesStrings.24>desc_sentence->[killer_nameShortDef]看起来得意洋洋。</KilledBy.rulePack.rulesStrings.24>
|
||||
<KilledBy.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被[killer_nameShortDef]所杀</KilledBy.rulePack.rulesStrings.0>
|
||||
<KilledBy.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef]杀死[victim_nameShortDef]</KilledBy.rulePack.rulesStrings.1>
|
||||
<KilledBy.rulePack.rulesStrings.2>tale_noun->[victim_nameShortDef]的死亡</KilledBy.rulePack.rulesStrings.2>
|
||||
<KilledBy.rulePack.rulesStrings.3>image->[victim_nameFull]被[killer_nameFull]杀了 [circumstance_group]</KilledBy.rulePack.rulesStrings.3>
|
||||
<KilledBy.rulePack.rulesStrings.4>image->[killer_nameFull]杀死[killer_pronoun] [circumstance_group]</KilledBy.rulePack.rulesStrings.4>
|
||||
<KilledBy.rulePack.rulesStrings.5>image->[killer_nameFull]终结[victim_nameFull]的生命 [circumstance_group]</KilledBy.rulePack.rulesStrings.5>
|
||||
<KilledBy.rulePack.rulesStrings.6>image->[killer_nameFull]残忍地谋杀[victim_nameFull] [circumstance_group]</KilledBy.rulePack.rulesStrings.6>
|
||||
<KilledBy.rulePack.rulesStrings.7>image->[victim_nameFull]被杀死了 [circumstance_group]</KilledBy.rulePack.rulesStrings.7>
|
||||
<KilledBy.rulePack.rulesStrings.8>circumstance_phrase->看来似乎毫无悔恨</KilledBy.rulePack.rulesStrings.8>
|
||||
<KilledBy.rulePack.rulesStrings.9>circumstance_phrase->以冷酷的效率</KilledBy.rulePack.rulesStrings.9>
|
||||
<KilledBy.rulePack.rulesStrings.10>circumstance_phrase->带着狂怒</KilledBy.rulePack.rulesStrings.10>
|
||||
<KilledBy.rulePack.rulesStrings.11>circumstance_phrase->以快速而效率的动作</KilledBy.rulePack.rulesStrings.11>
|
||||
<KilledBy.rulePack.rulesStrings.12>circumstance_phrase->毫无情绪或者表情</KilledBy.rulePack.rulesStrings.12>
|
||||
<KilledBy.rulePack.rulesStrings.13>circumstance_phrase->由于阴暗的需求</KilledBy.rulePack.rulesStrings.13>
|
||||
<KilledBy.rulePack.rulesStrings.14>circumstance_phrase->以一种胆小、心不在焉的方式</KilledBy.rulePack.rulesStrings.14>
|
||||
<KilledBy.rulePack.rulesStrings.15>desc_sentence->太阳在他们背后象征性地回应整个事件。</KilledBy.rulePack.rulesStrings.15>
|
||||
<KilledBy.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase][animal]旁观。</KilledBy.rulePack.rulesStrings.16>
|
||||
<KilledBy.rulePack.rulesStrings.17>desc_sentence->一个[outlander][side_position]沉默地看。</KilledBy.rulePack.rulesStrings.17>
|
||||
<KilledBy.rulePack.rulesStrings.18>desc_sentence->[victim_nameShortDef]的身体旁血汇成了一滩。</KilledBy.rulePack.rulesStrings.18>
|
||||
<KilledBy.rulePack.rulesStrings.19>desc_sentence->[victim_nameShortDef]的眼睛完全失去了生机。</KilledBy.rulePack.rulesStrings.19>
|
||||
<KilledBy.rulePack.rulesStrings.20>desc_sentence->[killer_nameShortDef]呲着牙。</KilledBy.rulePack.rulesStrings.20>
|
||||
<KilledBy.rulePack.rulesStrings.21>desc_sentence->[killer_nameShortDef]似乎满意了。</KilledBy.rulePack.rulesStrings.21>
|
||||
<KilledBy.rulePack.rulesStrings.22>desc_sentence->[killer_nameShortDef]看起来对自己所做的事感到痛苦。</KilledBy.rulePack.rulesStrings.22>
|
||||
<KilledBy.rulePack.rulesStrings.23>desc_sentence->[killer_nameShortDef]看起来对这个情形感到愉悦。</KilledBy.rulePack.rulesStrings.23>
|
||||
<KilledBy.rulePack.rulesStrings.24>desc_sentence->[killer_nameShortDef]看起来得意洋洋。</KilledBy.rulePack.rulesStrings.24>
|
||||
|
||||
<SoldPrisoner.label>贩卖囚犯</SoldPrisoner.label>
|
||||
<SoldPrisoner.rulePack.rulesStrings.0>tale_noun->出售[prisoner_nameShortDef]</SoldPrisoner.rulePack.rulesStrings.0>
|
||||
<SoldPrisoner.rulePack.rulesStrings.1>image->[trader_nameFull]从[seller_nameFull]手中买下[prisoner_nameFull] [circumstance_group]</SoldPrisoner.rulePack.rulesStrings.1>
|
||||
<SoldPrisoner.rulePack.rulesStrings.2>image->[seller_nameFull]将[prisoner_nameFull]卖给[trader_nameFull] [circumstance_group]</SoldPrisoner.rulePack.rulesStrings.2>
|
||||
<SoldPrisoner.rulePack.rulesStrings.3>circumstance_phrase->在其他殖民者的反对声中</SoldPrisoner.rulePack.rulesStrings.3>
|
||||
<SoldPrisoner.rulePack.rulesStrings.4>circumstance_phrase->而[seller_nameShortDef]计算[trader_possessive]的钱</SoldPrisoner.rulePack.rulesStrings.4>
|
||||
<SoldPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_nameShortDef]哀求着</SoldPrisoner.rulePack.rulesStrings.5>
|
||||
<SoldPrisoner.rulePack.rulesStrings.6>circumstance_phrase->[prisoner_nameShortDef]的气愤</SoldPrisoner.rulePack.rulesStrings.6>
|
||||
<SoldPrisoner.rulePack.rulesStrings.7>desc_sentence->[trader_nameShortDef]穷凶极恶地笑着。</SoldPrisoner.rulePack.rulesStrings.7>
|
||||
<SoldPrisoner.rulePack.rulesStrings.8>desc_sentence->[seller_nameShortDef]病态地笑着。</SoldPrisoner.rulePack.rulesStrings.8>
|
||||
<SoldPrisoner.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]不情愿地搀扶着[prisoner_nameShortDef]越过商人。</SoldPrisoner.rulePack.rulesStrings.9>
|
||||
<SoldPrisoner.rulePack.rulesStrings.10>desc_sentence->[prisoner_nameShortDef]挑衅地瞪着[prisoner_possessive]新主人。</SoldPrisoner.rulePack.rulesStrings.10>
|
||||
<SoldPrisoner.rulePack.rulesStrings.11>desc_sentence->[trader_nameShortDef]拽着[prisoner_nameShortDef]的铁链将[prisoner_possessive]拖走了。</SoldPrisoner.rulePack.rulesStrings.11>
|
||||
<SoldPrisoner.rulePack.rulesStrings.12>desc_sentence->[prisoner_nameShortDef]仇恨地瞪着[seller_nameShortDef]。</SoldPrisoner.rulePack.rulesStrings.12>
|
||||
<SoldPrisoner.rulePack.rulesStrings.13>desc_sentence->[prisoner_nameShortDef]哭喊着。</SoldPrisoner.rulePack.rulesStrings.13>
|
||||
<SoldPrisoner.rulePack.rulesStrings.14>desc_sentence->[prisoner_nameShortDef]对着[seller_nameShortDef]的脸啐了口唾沫。</SoldPrisoner.rulePack.rulesStrings.14>
|
||||
<SoldPrisoner.rulePack.rulesStrings.15>desc_sentence->[Prisoner_nameShortDef]的背影消逝在大地远方。</SoldPrisoner.rulePack.rulesStrings.15>
|
||||
<SoldPrisoner.rulePack.rulesStrings.16>desc_sentence->[Seller_nameShortDef]用力将[prisoner_nameShortDef]的锁链扯到[trader_nameShortDef]的手中。</SoldPrisoner.rulePack.rulesStrings.16>
|
||||
<SoldPrisoner.rulePack.rulesStrings.17>desc_sentence->绝望的气氛弥漫于场景中。</SoldPrisoner.rulePack.rulesStrings.17>
|
||||
<SoldPrisoner.rulePack.rulesStrings.0>tale_noun->出售[prisoner_nameShortDef]</SoldPrisoner.rulePack.rulesStrings.0>
|
||||
<SoldPrisoner.rulePack.rulesStrings.1>image->[trader_nameFull]从[seller_nameFull]手中买下[prisoner_nameFull] [circumstance_group]</SoldPrisoner.rulePack.rulesStrings.1>
|
||||
<SoldPrisoner.rulePack.rulesStrings.2>image->[seller_nameFull]将[prisoner_nameFull]卖给[trader_nameFull] [circumstance_group]</SoldPrisoner.rulePack.rulesStrings.2>
|
||||
<SoldPrisoner.rulePack.rulesStrings.3>circumstance_phrase->在其他殖民者的反对声中</SoldPrisoner.rulePack.rulesStrings.3>
|
||||
<SoldPrisoner.rulePack.rulesStrings.4>circumstance_phrase->而[seller_nameShortDef]计算[trader_possessive]的钱</SoldPrisoner.rulePack.rulesStrings.4>
|
||||
<SoldPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_nameShortDef]哀求着</SoldPrisoner.rulePack.rulesStrings.5>
|
||||
<SoldPrisoner.rulePack.rulesStrings.6>circumstance_phrase->[prisoner_nameShortDef]的气愤</SoldPrisoner.rulePack.rulesStrings.6>
|
||||
<SoldPrisoner.rulePack.rulesStrings.7>desc_sentence->[trader_nameShortDef]穷凶极恶地笑着。</SoldPrisoner.rulePack.rulesStrings.7>
|
||||
<SoldPrisoner.rulePack.rulesStrings.8>desc_sentence->[seller_nameShortDef]病态地笑着。</SoldPrisoner.rulePack.rulesStrings.8>
|
||||
<SoldPrisoner.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]不情愿地搀扶着[prisoner_nameShortDef]越过商人。</SoldPrisoner.rulePack.rulesStrings.9>
|
||||
<SoldPrisoner.rulePack.rulesStrings.10>desc_sentence->[prisoner_nameShortDef]挑衅地瞪着[prisoner_possessive]新主人。</SoldPrisoner.rulePack.rulesStrings.10>
|
||||
<SoldPrisoner.rulePack.rulesStrings.11>desc_sentence->[trader_nameShortDef]拽着[prisoner_nameShortDef]的铁链将[prisoner_possessive]拖走了。</SoldPrisoner.rulePack.rulesStrings.11>
|
||||
<SoldPrisoner.rulePack.rulesStrings.12>desc_sentence->[prisoner_nameShortDef]仇恨地瞪着[seller_nameShortDef]。</SoldPrisoner.rulePack.rulesStrings.12>
|
||||
<SoldPrisoner.rulePack.rulesStrings.13>desc_sentence->[prisoner_nameShortDef]哭喊着。</SoldPrisoner.rulePack.rulesStrings.13>
|
||||
<SoldPrisoner.rulePack.rulesStrings.14>desc_sentence->[prisoner_nameShortDef]对着[seller_nameShortDef]的脸啐了口唾沫。</SoldPrisoner.rulePack.rulesStrings.14>
|
||||
<SoldPrisoner.rulePack.rulesStrings.15>desc_sentence->[Prisoner_nameShortDef]的背影消逝在大地远方。</SoldPrisoner.rulePack.rulesStrings.15>
|
||||
<SoldPrisoner.rulePack.rulesStrings.16>desc_sentence->[Seller_nameShortDef]用力将[prisoner_nameShortDef]的锁链扯到[trader_nameShortDef]的手中。</SoldPrisoner.rulePack.rulesStrings.16>
|
||||
<SoldPrisoner.rulePack.rulesStrings.17>desc_sentence->绝望的气氛弥漫于场景中。</SoldPrisoner.rulePack.rulesStrings.17>
|
||||
|
||||
<TrainedAnimal.label>训练</TrainedAnimal.label>
|
||||
<TrainedAnimal.rulePack.rulesStrings.0>tale_noun->[animal_nameShortDef]的训练</TrainedAnimal.rulePack.rulesStrings.0>
|
||||
<TrainedAnimal.rulePack.rulesStrings.1>image->[human_nameFull][train_syn][animal_nameFull] [trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.1>
|
||||
<TrainedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]教导着[animal_nameFull][trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.2>
|
||||
<TrainedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]和[animal_nameFull]练习着[trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.3>
|
||||
<TrainedAnimal.rulePack.rulesStrings.4>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.4>
|
||||
<TrainedAnimal.rulePack.rulesStrings.5>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.5>
|
||||
<TrainedAnimal.rulePack.rulesStrings.6>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.6>
|
||||
<TrainedAnimal.rulePack.rulesStrings.7>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.7>
|
||||
<TrainedAnimal.rulePack.rulesStrings.8>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.8>
|
||||
<TrainedAnimal.rulePack.rulesStrings.9>circumstance_phrase->在别人旁观下</TrainedAnimal.rulePack.rulesStrings.9>
|
||||
<TrainedAnimal.rulePack.rulesStrings.10>circumstance_phrase->在野生[animal]厌恶的旁观下</TrainedAnimal.rulePack.rulesStrings.10>
|
||||
<TrainedAnimal.rulePack.rulesStrings.11>circumstance_phrase->而[animal_nameShortDef]想起还是只野兽时过着的更简单的日子</TrainedAnimal.rulePack.rulesStrings.11>
|
||||
<TrainedAnimal.rulePack.rulesStrings.12>circumstance_phrase->而[human_nameShortDef]想着中午该吃什么。</TrainedAnimal.rulePack.rulesStrings.12>
|
||||
<TrainedAnimal.rulePack.rulesStrings.13>circumstance_phrase->而其他殖民者作者当前的工作。</TrainedAnimal.rulePack.rulesStrings.13>
|
||||
<TrainedAnimal.rulePack.rulesStrings.14>desc_sentence->[human_nameShortDef]展示着愉悦。</TrainedAnimal.rulePack.rulesStrings.14>
|
||||
<TrainedAnimal.rulePack.rulesStrings.15>desc_sentence->[human_nameShortDef]微笑着。</TrainedAnimal.rulePack.rulesStrings.15>
|
||||
<TrainedAnimal.rulePack.rulesStrings.16>desc_sentence->[human_nameShortDef]无聊着。</TrainedAnimal.rulePack.rulesStrings.16>
|
||||
<TrainedAnimal.rulePack.rulesStrings.17>desc_sentence->[human_nameShortDef]威胁地挥舞着[human_possessive]拳头。</TrainedAnimal.rulePack.rulesStrings.17>
|
||||
<TrainedAnimal.rulePack.rulesStrings.18>desc_sentence->[human_nameShortDef]专注地皱着眉头。</TrainedAnimal.rulePack.rulesStrings.18>
|
||||
<TrainedAnimal.rulePack.rulesStrings.19>desc_sentence->[animal_nameShortDef]一脸茫然。</TrainedAnimal.rulePack.rulesStrings.19>
|
||||
<TrainedAnimal.rulePack.rulesStrings.20>desc_sentence->[animal_nameShortDef]嘴里叼着把武器。</TrainedAnimal.rulePack.rulesStrings.20>
|
||||
<TrainedAnimal.rulePack.rulesStrings.21>desc_sentence->[animal_nameShortDef]发出低沉的呼噜声。</TrainedAnimal.rulePack.rulesStrings.21>
|
||||
<TrainedAnimal.rulePack.rulesStrings.22>desc_sentence->[human_nameShortDef]挫败地摇着头。</TrainedAnimal.rulePack.rulesStrings.22>
|
||||
<TrainedAnimal.rulePack.rulesStrings.23>desc_sentence->[animal_nameShortDef]恐惧地颤抖着。</TrainedAnimal.rulePack.rulesStrings.23>
|
||||
<TrainedAnimal.rulePack.rulesStrings.24>desc_sentence->[animal_nameShortDef]假装自己是一棵[vegetable]。</TrainedAnimal.rulePack.rulesStrings.24>
|
||||
<TrainedAnimal.rulePack.rulesStrings.25>desc_sentence->[animal_nameShortDef]是以一堆电动工具拼凑而成。</TrainedAnimal.rulePack.rulesStrings.25>
|
||||
<TrainedAnimal.rulePack.rulesStrings.26>desc_sentence->[animal_nameShortDef]一半[color]一半[color].</TrainedAnimal.rulePack.rulesStrings.26>
|
||||
<TrainedAnimal.rulePack.rulesStrings.27>desc_sentence->[animal_nameShortDef]被盖住了。</TrainedAnimal.rulePack.rulesStrings.27>
|
||||
<TrainedAnimal.rulePack.rulesStrings.28>desc_sentence->[human_nameShortDef]是通过[quantity]手臂描绘出来的。</TrainedAnimal.rulePack.rulesStrings.28>
|
||||
<TrainedAnimal.rulePack.rulesStrings.29>desc_sentence->[human_nameShortDef]变形成了[animal_ShortDefinite]。</TrainedAnimal.rulePack.rulesStrings.29>
|
||||
<TrainedAnimal.rulePack.rulesStrings.0>tale_noun->[animal_nameShortDef]的训练</TrainedAnimal.rulePack.rulesStrings.0>
|
||||
<TrainedAnimal.rulePack.rulesStrings.1>image->[human_nameFull][train_syn][animal_nameFull] [trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.1>
|
||||
<TrainedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]教导着[animal_nameFull][trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.2>
|
||||
<TrainedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]和[animal_nameFull]练习着[trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.3>
|
||||
<TrainedAnimal.rulePack.rulesStrings.4>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.4>
|
||||
<TrainedAnimal.rulePack.rulesStrings.5>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.5>
|
||||
<TrainedAnimal.rulePack.rulesStrings.6>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.6>
|
||||
<TrainedAnimal.rulePack.rulesStrings.7>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.7>
|
||||
<TrainedAnimal.rulePack.rulesStrings.8>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.8>
|
||||
<TrainedAnimal.rulePack.rulesStrings.9>circumstance_phrase->在别人旁观下</TrainedAnimal.rulePack.rulesStrings.9>
|
||||
<TrainedAnimal.rulePack.rulesStrings.10>circumstance_phrase->在野生[animal]厌恶的旁观下</TrainedAnimal.rulePack.rulesStrings.10>
|
||||
<TrainedAnimal.rulePack.rulesStrings.11>circumstance_phrase->而[animal_nameShortDef]想起还是只野兽时过着的更简单的日子</TrainedAnimal.rulePack.rulesStrings.11>
|
||||
<TrainedAnimal.rulePack.rulesStrings.12>circumstance_phrase->而[human_nameShortDef]想着中午该吃什么。</TrainedAnimal.rulePack.rulesStrings.12>
|
||||
<TrainedAnimal.rulePack.rulesStrings.13>circumstance_phrase->而其他殖民者作者当前的工作。</TrainedAnimal.rulePack.rulesStrings.13>
|
||||
<TrainedAnimal.rulePack.rulesStrings.14>desc_sentence->[human_nameShortDef]展示着愉悦。</TrainedAnimal.rulePack.rulesStrings.14>
|
||||
<TrainedAnimal.rulePack.rulesStrings.15>desc_sentence->[human_nameShortDef]微笑着。</TrainedAnimal.rulePack.rulesStrings.15>
|
||||
<TrainedAnimal.rulePack.rulesStrings.16>desc_sentence->[human_nameShortDef]无聊着。</TrainedAnimal.rulePack.rulesStrings.16>
|
||||
<TrainedAnimal.rulePack.rulesStrings.17>desc_sentence->[human_nameShortDef]威胁地挥舞着[human_possessive]拳头。</TrainedAnimal.rulePack.rulesStrings.17>
|
||||
<TrainedAnimal.rulePack.rulesStrings.18>desc_sentence->[human_nameShortDef]专注地皱着眉头。</TrainedAnimal.rulePack.rulesStrings.18>
|
||||
<TrainedAnimal.rulePack.rulesStrings.19>desc_sentence->[animal_nameShortDef]一脸茫然。</TrainedAnimal.rulePack.rulesStrings.19>
|
||||
<TrainedAnimal.rulePack.rulesStrings.20>desc_sentence->[animal_nameShortDef]嘴里叼着把武器。</TrainedAnimal.rulePack.rulesStrings.20>
|
||||
<TrainedAnimal.rulePack.rulesStrings.21>desc_sentence->[animal_nameShortDef]发出低沉的呼噜声。</TrainedAnimal.rulePack.rulesStrings.21>
|
||||
<TrainedAnimal.rulePack.rulesStrings.22>desc_sentence->[human_nameShortDef]挫败地摇着头。</TrainedAnimal.rulePack.rulesStrings.22>
|
||||
<TrainedAnimal.rulePack.rulesStrings.23>desc_sentence->[animal_nameShortDef]恐惧地颤抖着。</TrainedAnimal.rulePack.rulesStrings.23>
|
||||
<TrainedAnimal.rulePack.rulesStrings.24>desc_sentence->[animal_nameShortDef]假装自己是一棵[vegetable]。</TrainedAnimal.rulePack.rulesStrings.24>
|
||||
<TrainedAnimal.rulePack.rulesStrings.25>desc_sentence->[animal_nameShortDef]是以一堆电动工具拼凑而成。</TrainedAnimal.rulePack.rulesStrings.25>
|
||||
<TrainedAnimal.rulePack.rulesStrings.26>desc_sentence->[animal_nameShortDef]一半[color]一半[color].</TrainedAnimal.rulePack.rulesStrings.26>
|
||||
<TrainedAnimal.rulePack.rulesStrings.27>desc_sentence->[animal_nameShortDef]被盖住了。</TrainedAnimal.rulePack.rulesStrings.27>
|
||||
<TrainedAnimal.rulePack.rulesStrings.28>desc_sentence->[human_nameShortDef]是通过[quantity]手臂描绘出来的。</TrainedAnimal.rulePack.rulesStrings.28>
|
||||
<TrainedAnimal.rulePack.rulesStrings.29>desc_sentence->[human_nameShortDef]变形成了[animal_ShortDefinite]。</TrainedAnimal.rulePack.rulesStrings.29>
|
||||
|
||||
<KilledColonist.label>殖民者被杀害</KilledColonist.label>
|
||||
<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
|
||||
<KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label>
|
||||
|
||||
<TradedWith.label>进行贸易</TradedWith.label>
|
||||
<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0>
|
||||
<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
|
||||
<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2>
|
||||
<TradedWith.rulePack.rulesStrings.3>circumstance_phrase->要价很是苛刻</TradedWith.rulePack.rulesStrings.3>
|
||||
<TradedWith.rulePack.rulesStrings.4>circumstance_phrase->看起来很满意</TradedWith.rulePack.rulesStrings.4>
|
||||
<TradedWith.rulePack.rulesStrings.5>desc_sentence->[buyer_nameShortDef]正在仔细的查看[seller_nameShortDef]的商品</TradedWith.rulePack.rulesStrings.5>
|
||||
<TradedWith.rulePack.rulesStrings.6>desc_sentence->[seller_nameShortDef]正在考虑价格</TradedWith.rulePack.rulesStrings.6>
|
||||
<TradedWith.rulePack.rulesStrings.7>desc_sentence->[seller_nameShortDef]在讨价还价</TradedWith.rulePack.rulesStrings.7>
|
||||
<TradedWith.rulePack.rulesStrings.8>desc_sentence->[buyer_nameShortDef]与[seller_nameShortDef]在争吵</TradedWith.rulePack.rulesStrings.8>
|
||||
<TradedWith.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]与[buyer_nameShortDef]就价格达成了一致</TradedWith.rulePack.rulesStrings.9>
|
||||
<TradedWith.rulePack.rulesStrings.10>desc_sentence->[buyer_nameShortDef]付钱</TradedWith.rulePack.rulesStrings.10>
|
||||
<TradedWith.rulePack.rulesStrings.11>desc_sentence->[seller_nameShortDef]正在数钱</TradedWith.rulePack.rulesStrings.11>
|
||||
<TradedWith.rulePack.rulesStrings.12>desc_sentence->[buyer_nameShortDef]正在验货</TradedWith.rulePack.rulesStrings.12>
|
||||
<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0>
|
||||
<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
|
||||
<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2>
|
||||
<TradedWith.rulePack.rulesStrings.3>circumstance_phrase->要价很是苛刻</TradedWith.rulePack.rulesStrings.3>
|
||||
<TradedWith.rulePack.rulesStrings.4>circumstance_phrase->看起来很满意</TradedWith.rulePack.rulesStrings.4>
|
||||
<TradedWith.rulePack.rulesStrings.5>desc_sentence->[buyer_nameShortDef]正在仔细的查看[seller_nameShortDef]的商品</TradedWith.rulePack.rulesStrings.5>
|
||||
<TradedWith.rulePack.rulesStrings.6>desc_sentence->[seller_nameShortDef]正在考虑价格</TradedWith.rulePack.rulesStrings.6>
|
||||
<TradedWith.rulePack.rulesStrings.7>desc_sentence->[seller_nameShortDef]在讨价还价</TradedWith.rulePack.rulesStrings.7>
|
||||
<TradedWith.rulePack.rulesStrings.8>desc_sentence->[buyer_nameShortDef]与[seller_nameShortDef]在争吵</TradedWith.rulePack.rulesStrings.8>
|
||||
<TradedWith.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]与[buyer_nameShortDef]就价格达成了一致</TradedWith.rulePack.rulesStrings.9>
|
||||
<TradedWith.rulePack.rulesStrings.10>desc_sentence->[buyer_nameShortDef]付钱</TradedWith.rulePack.rulesStrings.10>
|
||||
<TradedWith.rulePack.rulesStrings.11>desc_sentence->[seller_nameShortDef]正在数钱</TradedWith.rulePack.rulesStrings.11>
|
||||
<TradedWith.rulePack.rulesStrings.12>desc_sentence->[buyer_nameShortDef]正在验货</TradedWith.rulePack.rulesStrings.12>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,67 +1,67 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<BondedWithAnimal.label>发展羁绊</BondedWithAnimal.label>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.0>tale_noun->[human_nameShortDef]与[animal_nameShortDef]的羁绊</BondedWithAnimal.rulePack.rulesStrings.0>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.1>image->[human_nameFull]与[animal_nameFull]成为羁绊 [circumstance_group]</BondedWithAnimal.rulePack.rulesStrings.1>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.2>image->[human_nameFull]与[animal_nameFull]之间深深的羁绊 [circumstance_group]</BondedWithAnimal.rulePack.rulesStrings.2>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.3>image->[human_nameFull]认识到[human_possessive]真实地爱着[animal_nameFull] [circumstance_group]</BondedWithAnimal.rulePack.rulesStrings.3>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.4>circumstance_phrase->在其他动物的旁观下</BondedWithAnimal.rulePack.rulesStrings.4>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.5>circumstance_phrase->观察着[animal_nameShortDef]的双眼</BondedWithAnimal.rulePack.rulesStrings.5>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.6>circumstance_phrase->带着满足的感觉</BondedWithAnimal.rulePack.rulesStrings.6>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.7>desc_sentence->[animal_nameShortDef]舒服的靠着[human_nameShortDef]。</BondedWithAnimal.rulePack.rulesStrings.7>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.8>desc_sentence->[animal_nameShortDef]看起来在爱意中沉沉欲睡。</BondedWithAnimal.rulePack.rulesStrings.8>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.9>desc_sentence->[animal_nameShortDef]站得笔直且看起来很高贵。</BondedWithAnimal.rulePack.rulesStrings.9>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.10>desc_sentence->[animal_nameShortDef]肯定地回应着。</BondedWithAnimal.rulePack.rulesStrings.10>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.0>tale_noun->[human_nameShortDef]与[animal_nameShortDef]的羁绊</BondedWithAnimal.rulePack.rulesStrings.0>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.1>image->[human_nameFull]与[animal_nameFull]成为羁绊 [circumstance_group]</BondedWithAnimal.rulePack.rulesStrings.1>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.2>image->[human_nameFull]与[animal_nameFull]之间深深的羁绊 [circumstance_group]</BondedWithAnimal.rulePack.rulesStrings.2>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.3>image->[human_nameFull]认识到[human_possessive]真实地爱着[animal_nameFull] [circumstance_group]</BondedWithAnimal.rulePack.rulesStrings.3>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.4>circumstance_phrase->在其他动物的旁观下</BondedWithAnimal.rulePack.rulesStrings.4>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.5>circumstance_phrase->观察着[animal_nameShortDef]的双眼</BondedWithAnimal.rulePack.rulesStrings.5>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.6>circumstance_phrase->带着满足的感觉</BondedWithAnimal.rulePack.rulesStrings.6>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.7>desc_sentence->[animal_nameShortDef]舒服的靠着[human_nameShortDef]。</BondedWithAnimal.rulePack.rulesStrings.7>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.8>desc_sentence->[animal_nameShortDef]看起来在爱意中沉沉欲睡。</BondedWithAnimal.rulePack.rulesStrings.8>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.9>desc_sentence->[animal_nameShortDef]站得笔直且看起来很高贵。</BondedWithAnimal.rulePack.rulesStrings.9>
|
||||
<BondedWithAnimal.rulePack.rulesStrings.10>desc_sentence->[animal_nameShortDef]肯定地回应着。</BondedWithAnimal.rulePack.rulesStrings.10>
|
||||
|
||||
<BecameLover.label>成为情人</BecameLover.label>
|
||||
<BecameLover.rulePack.rulesStrings.0>tale_noun->[firstPawn_nameShortDef]与[secondPawn_nameShortDef]成为情人</BecameLover.rulePack.rulesStrings.0>
|
||||
<BecameLover.rulePack.rulesStrings.1>image->[firstPawn_nameFull]在[secondPawn_nameFull]耳边的甜蜜呢喃 [circumstance_group]</BecameLover.rulePack.rulesStrings.1>
|
||||
<BecameLover.rulePack.rulesStrings.2>image->[firstPawn_nameFull]牵着[secondPawn_nameFull]的手走上了床 [circumstance_group]</BecameLover.rulePack.rulesStrings.2>
|
||||
<BecameLover.rulePack.rulesStrings.3>image->[firstPawn_nameFull]和[secondPawn_nameFull]在床上嬉闹 [circumstance_group]</BecameLover.rulePack.rulesStrings.3>
|
||||
<BecameLover.rulePack.rulesStrings.4>image->[firstPawn_nameFull]深深地吻着[secondPawn_nameFull] [circumstance_group]</BecameLover.rulePack.rulesStrings.4>
|
||||
<BecameLover.rulePack.rulesStrings.5>circumstance_phrase->在宽大的床上</BecameLover.rulePack.rulesStrings.5>
|
||||
<BecameLover.rulePack.rulesStrings.6>circumstance_phrase->在被子里</BecameLover.rulePack.rulesStrings.6>
|
||||
<BecameLover.rulePack.rulesStrings.7>circumstance_phrase->被看到穿着很少的衣服</BecameLover.rulePack.rulesStrings.7>
|
||||
<BecameLover.rulePack.rulesStrings.8>circumstance_phrase->两人都被汗水湿透</BecameLover.rulePack.rulesStrings.8>
|
||||
<BecameLover.rulePack.rulesStrings.9>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]幸福地依偎着。</BecameLover.rulePack.rulesStrings.9>
|
||||
<BecameLover.rulePack.rulesStrings.10>desc_sentence->[firstPawn_nameShortDef]注视着[secondPawn_nameShortDef]。</BecameLover.rulePack.rulesStrings.10>
|
||||
<BecameLover.rulePack.rulesStrings.11>desc_sentence->[firstPawn_nameShortDef]对[secondPawn_nameShortDef]吹着气。</BecameLover.rulePack.rulesStrings.11>
|
||||
<BecameLover.rulePack.rulesStrings.12>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]灵魂交融着。</BecameLover.rulePack.rulesStrings.12>
|
||||
<BecameLover.rulePack.rulesStrings.13>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]耳鬓厮磨着。</BecameLover.rulePack.rulesStrings.13>
|
||||
<BecameLover.rulePack.rulesStrings.14>desc_sentence->[firstPawn_nameShortDef]恣意地爱抚着[secondPawn_nameShortDef]。</BecameLover.rulePack.rulesStrings.14>
|
||||
<BecameLover.rulePack.rulesStrings.0>tale_noun->[firstPawn_nameShortDef]与[secondPawn_nameShortDef]成为情人</BecameLover.rulePack.rulesStrings.0>
|
||||
<BecameLover.rulePack.rulesStrings.1>image->[firstPawn_nameFull]在[secondPawn_nameFull]耳边的甜蜜呢喃 [circumstance_group]</BecameLover.rulePack.rulesStrings.1>
|
||||
<BecameLover.rulePack.rulesStrings.2>image->[firstPawn_nameFull]牵着[secondPawn_nameFull]的手走上了床 [circumstance_group]</BecameLover.rulePack.rulesStrings.2>
|
||||
<BecameLover.rulePack.rulesStrings.3>image->[firstPawn_nameFull]和[secondPawn_nameFull]在床上嬉闹 [circumstance_group]</BecameLover.rulePack.rulesStrings.3>
|
||||
<BecameLover.rulePack.rulesStrings.4>image->[firstPawn_nameFull]深深地吻着[secondPawn_nameFull] [circumstance_group]</BecameLover.rulePack.rulesStrings.4>
|
||||
<BecameLover.rulePack.rulesStrings.5>circumstance_phrase->在宽大的床上</BecameLover.rulePack.rulesStrings.5>
|
||||
<BecameLover.rulePack.rulesStrings.6>circumstance_phrase->在被子里</BecameLover.rulePack.rulesStrings.6>
|
||||
<BecameLover.rulePack.rulesStrings.7>circumstance_phrase->被看到穿着很少的衣服</BecameLover.rulePack.rulesStrings.7>
|
||||
<BecameLover.rulePack.rulesStrings.8>circumstance_phrase->两人都被汗水湿透</BecameLover.rulePack.rulesStrings.8>
|
||||
<BecameLover.rulePack.rulesStrings.9>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]幸福地依偎着。</BecameLover.rulePack.rulesStrings.9>
|
||||
<BecameLover.rulePack.rulesStrings.10>desc_sentence->[firstPawn_nameShortDef]注视着[secondPawn_nameShortDef]。</BecameLover.rulePack.rulesStrings.10>
|
||||
<BecameLover.rulePack.rulesStrings.11>desc_sentence->[firstPawn_nameShortDef]对[secondPawn_nameShortDef]吹着气。</BecameLover.rulePack.rulesStrings.11>
|
||||
<BecameLover.rulePack.rulesStrings.12>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]灵魂交融着。</BecameLover.rulePack.rulesStrings.12>
|
||||
<BecameLover.rulePack.rulesStrings.13>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]耳鬓厮磨着。</BecameLover.rulePack.rulesStrings.13>
|
||||
<BecameLover.rulePack.rulesStrings.14>desc_sentence->[firstPawn_nameShortDef]恣意地爱抚着[secondPawn_nameShortDef]。</BecameLover.rulePack.rulesStrings.14>
|
||||
|
||||
<Breakup.label>破裂</Breakup.label>
|
||||
<Breakup.rulePack.rulesStrings.0>tale_noun->[firstPawn_nameShortDef]与[secondPawn_nameShortDef]的决裂</Breakup.rulePack.rulesStrings.0>
|
||||
<Breakup.rulePack.rulesStrings.1>image->[firstPawn_nameFull]和[secondPawn_nameFull]不愉快的交谈 [circumstance_group]</Breakup.rulePack.rulesStrings.1>
|
||||
<Breakup.rulePack.rulesStrings.2>image->[firstPawn_nameFull]站得离[secondPawn_nameFull]很远 [circumstance_group]</Breakup.rulePack.rulesStrings.2>
|
||||
<Breakup.rulePack.rulesStrings.3>image->[firstPawn_nameFull]把[secondPawn_nameFull]推到床外 [circumstance_group]</Breakup.rulePack.rulesStrings.3>
|
||||
<Breakup.rulePack.rulesStrings.4>image->[firstPawn_nameFull]拒绝[secondPawn_nameFull]的拥抱 [circumstance_group]</Breakup.rulePack.rulesStrings.4>
|
||||
<Breakup.rulePack.rulesStrings.5>circumstance_phrase->极度悲伤的瞬间</Breakup.rulePack.rulesStrings.5>
|
||||
<Breakup.rulePack.rulesStrings.6>circumstance_phrase->当时其他人无奈地移开目光</Breakup.rulePack.rulesStrings.6>
|
||||
<Breakup.rulePack.rulesStrings.7>circumstance_phrase->在其他人的围观下</Breakup.rulePack.rulesStrings.7>
|
||||
<Breakup.rulePack.rulesStrings.8>desc_sentence->[secondPawn_nameShortDef]压抑地啜泣着。</Breakup.rulePack.rulesStrings.8>
|
||||
<Breakup.rulePack.rulesStrings.9>desc_sentence->同时[secondPawn_nameShortDef]嘲笑着哭喊着。</Breakup.rulePack.rulesStrings.9>
|
||||
<Breakup.rulePack.rulesStrings.10>desc_sentence->[secondPawn_nameShortDef]震惊地呆立当场。</Breakup.rulePack.rulesStrings.10>
|
||||
<Breakup.rulePack.rulesStrings.11>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]心灵隔阂。</Breakup.rulePack.rulesStrings.11>
|
||||
<Breakup.rulePack.rulesStrings.12>desc_sentence->[secondPawn_nameShortDef]颤抖着瘫坐在地上。</Breakup.rulePack.rulesStrings.12>
|
||||
<Breakup.rulePack.rulesStrings.13>desc_sentence->[secondPawn_nameShortDef]指着[firstPawn_nameShortDef]愤怒得说不出话来。</Breakup.rulePack.rulesStrings.13>
|
||||
<Breakup.rulePack.rulesStrings.0>tale_noun->[firstPawn_nameShortDef]与[secondPawn_nameShortDef]的决裂</Breakup.rulePack.rulesStrings.0>
|
||||
<Breakup.rulePack.rulesStrings.1>image->[firstPawn_nameFull]和[secondPawn_nameFull]不愉快的交谈 [circumstance_group]</Breakup.rulePack.rulesStrings.1>
|
||||
<Breakup.rulePack.rulesStrings.2>image->[firstPawn_nameFull]站得离[secondPawn_nameFull]很远 [circumstance_group]</Breakup.rulePack.rulesStrings.2>
|
||||
<Breakup.rulePack.rulesStrings.3>image->[firstPawn_nameFull]把[secondPawn_nameFull]推到床外 [circumstance_group]</Breakup.rulePack.rulesStrings.3>
|
||||
<Breakup.rulePack.rulesStrings.4>image->[firstPawn_nameFull]拒绝[secondPawn_nameFull]的拥抱 [circumstance_group]</Breakup.rulePack.rulesStrings.4>
|
||||
<Breakup.rulePack.rulesStrings.5>circumstance_phrase->极度悲伤的瞬间</Breakup.rulePack.rulesStrings.5>
|
||||
<Breakup.rulePack.rulesStrings.6>circumstance_phrase->当时其他人无奈地移开目光</Breakup.rulePack.rulesStrings.6>
|
||||
<Breakup.rulePack.rulesStrings.7>circumstance_phrase->在其他人的围观下</Breakup.rulePack.rulesStrings.7>
|
||||
<Breakup.rulePack.rulesStrings.8>desc_sentence->[secondPawn_nameShortDef]压抑地啜泣着。</Breakup.rulePack.rulesStrings.8>
|
||||
<Breakup.rulePack.rulesStrings.9>desc_sentence->同时[secondPawn_nameShortDef]嘲笑着哭喊着。</Breakup.rulePack.rulesStrings.9>
|
||||
<Breakup.rulePack.rulesStrings.10>desc_sentence->[secondPawn_nameShortDef]震惊地呆立当场。</Breakup.rulePack.rulesStrings.10>
|
||||
<Breakup.rulePack.rulesStrings.11>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]心灵隔阂。</Breakup.rulePack.rulesStrings.11>
|
||||
<Breakup.rulePack.rulesStrings.12>desc_sentence->[secondPawn_nameShortDef]颤抖着瘫坐在地上。</Breakup.rulePack.rulesStrings.12>
|
||||
<Breakup.rulePack.rulesStrings.13>desc_sentence->[secondPawn_nameShortDef]指着[firstPawn_nameShortDef]愤怒得说不出话来。</Breakup.rulePack.rulesStrings.13>
|
||||
|
||||
<Marriage.label>结婚</Marriage.label>
|
||||
<Marriage.rulePack.rulesStrings.0>tale_noun->[firstPawn_nameShortDef]与[secondPawn_nameShortDef]的婚姻</Marriage.rulePack.rulesStrings.0>
|
||||
<Marriage.rulePack.rulesStrings.1>image->[firstPawn_nameFull]与[secondPawn_nameFull]结婚 [circumstance_group]</Marriage.rulePack.rulesStrings.1>
|
||||
<Marriage.rulePack.rulesStrings.2>image->[firstPawn_nameFull]对[secondPawn_nameFull]说着[firstPawn_possessive]婚姻誓言 [circumstance_group]</Marriage.rulePack.rulesStrings.2>
|
||||
<Marriage.rulePack.rulesStrings.3>image->[firstPawn_nameFull]和[secondPawn_nameFull]走上红地毯 [circumstance_group]</Marriage.rulePack.rulesStrings.3>
|
||||
<Marriage.rulePack.rulesStrings.4>image->婚礼中[firstPawn_nameFull]牵着[secondPawn_nameFull]的手 [circumstance_group]</Marriage.rulePack.rulesStrings.4>
|
||||
<Marriage.rulePack.rulesStrings.5>circumstance_phrase->在隆重的婚礼中</Marriage.rulePack.rulesStrings.5>
|
||||
<Marriage.rulePack.rulesStrings.6>circumstance_phrase->当时两人欢快地笑着</Marriage.rulePack.rulesStrings.6>
|
||||
<Marriage.rulePack.rulesStrings.7>circumstance_phrase->当时其他人庄严地注视着</Marriage.rulePack.rulesStrings.7>
|
||||
<Marriage.rulePack.rulesStrings.8>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]幸福地依偎着。</Marriage.rulePack.rulesStrings.8>
|
||||
<Marriage.rulePack.rulesStrings.9>desc_sentence->[firstPawn_nameShortDef]注视着[secondPawn_nameShortDef]。</Marriage.rulePack.rulesStrings.9>
|
||||
<Marriage.rulePack.rulesStrings.10>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]感受着对方的心跳。</Marriage.rulePack.rulesStrings.10>
|
||||
<Marriage.rulePack.rulesStrings.11>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]灵魂交融着。</Marriage.rulePack.rulesStrings.11>
|
||||
<Marriage.rulePack.rulesStrings.12>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]夫唱妇随。</Marriage.rulePack.rulesStrings.12>
|
||||
<Marriage.rulePack.rulesStrings.13>desc_sentence->[firstPawn_nameShortDef]一刻也不想和[secondPawn_nameShortDef]分开。</Marriage.rulePack.rulesStrings.13>
|
||||
<Marriage.rulePack.rulesStrings.0>tale_noun->[firstPawn_nameShortDef]与[secondPawn_nameShortDef]的婚姻</Marriage.rulePack.rulesStrings.0>
|
||||
<Marriage.rulePack.rulesStrings.1>image->[firstPawn_nameFull]与[secondPawn_nameFull]结婚 [circumstance_group]</Marriage.rulePack.rulesStrings.1>
|
||||
<Marriage.rulePack.rulesStrings.2>image->[firstPawn_nameFull]对[secondPawn_nameFull]说着[firstPawn_possessive]婚姻誓言 [circumstance_group]</Marriage.rulePack.rulesStrings.2>
|
||||
<Marriage.rulePack.rulesStrings.3>image->[firstPawn_nameFull]和[secondPawn_nameFull]走上红地毯 [circumstance_group]</Marriage.rulePack.rulesStrings.3>
|
||||
<Marriage.rulePack.rulesStrings.4>image->婚礼中[firstPawn_nameFull]牵着[secondPawn_nameFull]的手 [circumstance_group]</Marriage.rulePack.rulesStrings.4>
|
||||
<Marriage.rulePack.rulesStrings.5>circumstance_phrase->在隆重的婚礼中</Marriage.rulePack.rulesStrings.5>
|
||||
<Marriage.rulePack.rulesStrings.6>circumstance_phrase->当时两人欢快地笑着</Marriage.rulePack.rulesStrings.6>
|
||||
<Marriage.rulePack.rulesStrings.7>circumstance_phrase->当时其他人庄严地注视着</Marriage.rulePack.rulesStrings.7>
|
||||
<Marriage.rulePack.rulesStrings.8>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]幸福地依偎着。</Marriage.rulePack.rulesStrings.8>
|
||||
<Marriage.rulePack.rulesStrings.9>desc_sentence->[firstPawn_nameShortDef]注视着[secondPawn_nameShortDef]。</Marriage.rulePack.rulesStrings.9>
|
||||
<Marriage.rulePack.rulesStrings.10>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]感受着对方的心跳。</Marriage.rulePack.rulesStrings.10>
|
||||
<Marriage.rulePack.rulesStrings.11>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]灵魂交融着。</Marriage.rulePack.rulesStrings.11>
|
||||
<Marriage.rulePack.rulesStrings.12>desc_sentence->[firstPawn_nameShortDef]和[secondPawn_nameShortDef]夫唱妇随。</Marriage.rulePack.rulesStrings.12>
|
||||
<Marriage.rulePack.rulesStrings.13>desc_sentence->[firstPawn_nameShortDef]一刻也不想和[secondPawn_nameShortDef]分开。</Marriage.rulePack.rulesStrings.13>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<RaidArrived.label>敌人来袭</RaidArrived.label>
|
||||
|
@ -1,252 +1,252 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<LandedInPod.label>空降舱着陆</LandedInPod.label>
|
||||
<LandedInPod.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]的空降舱着陆</LandedInPod.rulePack.rulesStrings.0>
|
||||
<LandedInPod.rulePack.rulesStrings.1>image->[pawn_nameFull]以空降舱登陆 [circumstance_group]</LandedInPod.rulePack.rulesStrings.1>
|
||||
<LandedInPod.rulePack.rulesStrings.2>image->[pawn_nameFull]以空降舱着陆 [circumstance_group]</LandedInPod.rulePack.rulesStrings.2>
|
||||
<LandedInPod.rulePack.rulesStrings.3>image->[pawn_nameFull]踏出空降舱 [circumstance_group]</LandedInPod.rulePack.rulesStrings.3>
|
||||
<LandedInPod.rulePack.rulesStrings.4>image->[pawn_nameFull]控制着空降舱 [circumstance_group]</LandedInPod.rulePack.rulesStrings.4>
|
||||
<LandedInPod.rulePack.rulesStrings.5>circumstance_phrase->在一片[terrainfeature]之前</LandedInPod.rulePack.rulesStrings.5>
|
||||
<LandedInPod.rulePack.rulesStrings.6>circumstance_phrase->在难以置信的力量中</LandedInPod.rulePack.rulesStrings.6>
|
||||
<LandedInPod.rulePack.rulesStrings.7>circumstance_phrase->在一片沙地和岩石中</LandedInPod.rulePack.rulesStrings.7>
|
||||
<LandedInPod.rulePack.rulesStrings.8>circumstance_phrase->在减速火箭突然的点火中</LandedInPod.rulePack.rulesStrings.8>
|
||||
<LandedInPod.rulePack.rulesStrings.9>circumstance_phrase->精确着陆</LandedInPod.rulePack.rulesStrings.9>
|
||||
<LandedInPod.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]专注于操纵。</LandedInPod.rulePack.rulesStrings.10>
|
||||
<LandedInPod.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]恐惧地闭上了眼睛。</LandedInPod.rulePack.rulesStrings.11>
|
||||
<LandedInPod.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun]不省人事,伸着舌头口吐白沫。</LandedInPod.rulePack.rulesStrings.12>
|
||||
<LandedInPod.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]坚强地微笑着。</LandedInPod.rulePack.rulesStrings.13>
|
||||
<LandedInPod.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]似乎已经不知道自己在做什么。</LandedInPod.rulePack.rulesStrings.14>
|
||||
<LandedInPod.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]陷入困境,完全无助地闭上了眼睛。</LandedInPod.rulePack.rulesStrings.15>
|
||||
<LandedInPod.rulePack.rulesStrings.16>desc_sentence->空降舱拖着一条火焰尾巴从空中坠落。</LandedInPod.rulePack.rulesStrings.16>
|
||||
<LandedInPod.rulePack.rulesStrings.17>desc_sentence->附近一只[animal]惊吓得抬头仰望。</LandedInPod.rulePack.rulesStrings.17>
|
||||
<LandedInPod.rulePack.rulesStrings.18>desc_sentence->一只[animal]在冲撞中惊慌奔逃。</LandedInPod.rulePack.rulesStrings.18>
|
||||
<LandedInPod.rulePack.rulesStrings.19>desc_sentence->背景是一片[terrainfeature]。</LandedInPod.rulePack.rulesStrings.19>
|
||||
<LandedInPod.rulePack.rulesStrings.20>desc_sentence->一个[outlander]从远处沉默地看着。</LandedInPod.rulePack.rulesStrings.20>
|
||||
<LandedInPod.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]的空降舱着陆</LandedInPod.rulePack.rulesStrings.0>
|
||||
<LandedInPod.rulePack.rulesStrings.1>image->[pawn_nameFull]以空降舱登陆 [circumstance_group]</LandedInPod.rulePack.rulesStrings.1>
|
||||
<LandedInPod.rulePack.rulesStrings.2>image->[pawn_nameFull]以空降舱着陆 [circumstance_group]</LandedInPod.rulePack.rulesStrings.2>
|
||||
<LandedInPod.rulePack.rulesStrings.3>image->[pawn_nameFull]踏出空降舱 [circumstance_group]</LandedInPod.rulePack.rulesStrings.3>
|
||||
<LandedInPod.rulePack.rulesStrings.4>image->[pawn_nameFull]控制着空降舱 [circumstance_group]</LandedInPod.rulePack.rulesStrings.4>
|
||||
<LandedInPod.rulePack.rulesStrings.5>circumstance_phrase->在一片[terrainfeature]之前</LandedInPod.rulePack.rulesStrings.5>
|
||||
<LandedInPod.rulePack.rulesStrings.6>circumstance_phrase->在难以置信的力量中</LandedInPod.rulePack.rulesStrings.6>
|
||||
<LandedInPod.rulePack.rulesStrings.7>circumstance_phrase->在一片沙地和岩石中</LandedInPod.rulePack.rulesStrings.7>
|
||||
<LandedInPod.rulePack.rulesStrings.8>circumstance_phrase->在减速火箭突然的点火中</LandedInPod.rulePack.rulesStrings.8>
|
||||
<LandedInPod.rulePack.rulesStrings.9>circumstance_phrase->精确着陆</LandedInPod.rulePack.rulesStrings.9>
|
||||
<LandedInPod.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]专注于操纵。</LandedInPod.rulePack.rulesStrings.10>
|
||||
<LandedInPod.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]恐惧地闭上了眼睛。</LandedInPod.rulePack.rulesStrings.11>
|
||||
<LandedInPod.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun]不省人事,伸着舌头口吐白沫。</LandedInPod.rulePack.rulesStrings.12>
|
||||
<LandedInPod.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]坚强地微笑着。</LandedInPod.rulePack.rulesStrings.13>
|
||||
<LandedInPod.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]似乎已经不知道自己在做什么。</LandedInPod.rulePack.rulesStrings.14>
|
||||
<LandedInPod.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]陷入困境,完全无助地闭上了眼睛。</LandedInPod.rulePack.rulesStrings.15>
|
||||
<LandedInPod.rulePack.rulesStrings.16>desc_sentence->空降舱拖着一条火焰尾巴从空中坠落。</LandedInPod.rulePack.rulesStrings.16>
|
||||
<LandedInPod.rulePack.rulesStrings.17>desc_sentence->附近一只[animal]惊吓得抬头仰望。</LandedInPod.rulePack.rulesStrings.17>
|
||||
<LandedInPod.rulePack.rulesStrings.18>desc_sentence->一只[animal]在冲撞中惊慌奔逃。</LandedInPod.rulePack.rulesStrings.18>
|
||||
<LandedInPod.rulePack.rulesStrings.19>desc_sentence->背景是一片[terrainfeature]。</LandedInPod.rulePack.rulesStrings.19>
|
||||
<LandedInPod.rulePack.rulesStrings.20>desc_sentence->一个[outlander]从远处沉默地看着。</LandedInPod.rulePack.rulesStrings.20>
|
||||
|
||||
<Vomited.label>呕吐</Vomited.label>
|
||||
<Vomited.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]的呕吐物</Vomited.rulePack.rulesStrings.0>
|
||||
<Vomited.rulePack.rulesStrings.1>image->[pawn_nameFull]往地上呕吐着 [circumstance_group]</Vomited.rulePack.rulesStrings.1>
|
||||
<Vomited.rulePack.rulesStrings.2>image->[pawn_nameFull]被呕吐物覆盖,看上去非常恶心 [circumstance_group]</Vomited.rulePack.rulesStrings.2>
|
||||
<Vomited.rulePack.rulesStrings.3>image->[pawn_nameFull]再次往地上吐了起来 [circumstance_group]</Vomited.rulePack.rulesStrings.3>
|
||||
<Vomited.rulePack.rulesStrings.4>image->[pawn_nameFull]扶着膝盖,往地上呕吐着 [circumstance_group]</Vomited.rulePack.rulesStrings.4>
|
||||
<Vomited.rulePack.rulesStrings.5>circumstance_phrase->看起来很难受</Vomited.rulePack.rulesStrings.5>
|
||||
<Vomited.rulePack.rulesStrings.6>circumstance_phrase->一脸羞愧</Vomited.rulePack.rulesStrings.6>
|
||||
<Vomited.rulePack.rulesStrings.7>circumstance_phrase->在别人旁观下</Vomited.rulePack.rulesStrings.7>
|
||||
<Vomited.rulePack.rulesStrings.8>desc_sentence->[pawn_pronoun]似乎完全没有察觉自己身边有什么。</Vomited.rulePack.rulesStrings.8>
|
||||
<Vomited.rulePack.rulesStrings.9>desc_sentence->[pawn_possessive]脸似乎变得浮肿。</Vomited.rulePack.rulesStrings.9>
|
||||
<Vomited.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]近乎不省人事,伸着舌头口吐白沫。</Vomited.rulePack.rulesStrings.10>
|
||||
<Vomited.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]剧烈地抽搐着。</Vomited.rulePack.rulesStrings.11>
|
||||
<Vomited.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun]一脸羞愧。</Vomited.rulePack.rulesStrings.12>
|
||||
<Vomited.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]无视于当前的环境,似乎想要试着笑一笑。</Vomited.rulePack.rulesStrings.13>
|
||||
<Vomited.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]看起来虚脱了,仿佛因为剧烈地呕吐,整个人都吐空了。</Vomited.rulePack.rulesStrings.14>
|
||||
<Vomited.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]被一圈非常有艺术感的污秽物围绕着。</Vomited.rulePack.rulesStrings.15>
|
||||
<Vomited.rulePack.rulesStrings.16>desc_sentence->背景中一只[animal]吃着呕吐物的末端。</Vomited.rulePack.rulesStrings.16>
|
||||
<Vomited.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]的呕吐物</Vomited.rulePack.rulesStrings.0>
|
||||
<Vomited.rulePack.rulesStrings.1>image->[pawn_nameFull]往地上呕吐着 [circumstance_group]</Vomited.rulePack.rulesStrings.1>
|
||||
<Vomited.rulePack.rulesStrings.2>image->[pawn_nameFull]被呕吐物覆盖,看上去非常恶心 [circumstance_group]</Vomited.rulePack.rulesStrings.2>
|
||||
<Vomited.rulePack.rulesStrings.3>image->[pawn_nameFull]再次往地上吐了起来 [circumstance_group]</Vomited.rulePack.rulesStrings.3>
|
||||
<Vomited.rulePack.rulesStrings.4>image->[pawn_nameFull]扶着膝盖,往地上呕吐着 [circumstance_group]</Vomited.rulePack.rulesStrings.4>
|
||||
<Vomited.rulePack.rulesStrings.5>circumstance_phrase->看起来很难受</Vomited.rulePack.rulesStrings.5>
|
||||
<Vomited.rulePack.rulesStrings.6>circumstance_phrase->一脸羞愧</Vomited.rulePack.rulesStrings.6>
|
||||
<Vomited.rulePack.rulesStrings.7>circumstance_phrase->在别人旁观下</Vomited.rulePack.rulesStrings.7>
|
||||
<Vomited.rulePack.rulesStrings.8>desc_sentence->[pawn_pronoun]似乎完全没有察觉自己身边有什么。</Vomited.rulePack.rulesStrings.8>
|
||||
<Vomited.rulePack.rulesStrings.9>desc_sentence->[pawn_possessive]脸似乎变得浮肿。</Vomited.rulePack.rulesStrings.9>
|
||||
<Vomited.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]近乎不省人事,伸着舌头口吐白沫。</Vomited.rulePack.rulesStrings.10>
|
||||
<Vomited.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]剧烈地抽搐着。</Vomited.rulePack.rulesStrings.11>
|
||||
<Vomited.rulePack.rulesStrings.12>desc_sentence->[pawn_pronoun]一脸羞愧。</Vomited.rulePack.rulesStrings.12>
|
||||
<Vomited.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]无视于当前的环境,似乎想要试着笑一笑。</Vomited.rulePack.rulesStrings.13>
|
||||
<Vomited.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]看起来虚脱了,仿佛因为剧烈地呕吐,整个人都吐空了。</Vomited.rulePack.rulesStrings.14>
|
||||
<Vomited.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]被一圈非常有艺术感的污秽物围绕着。</Vomited.rulePack.rulesStrings.15>
|
||||
<Vomited.rulePack.rulesStrings.16>desc_sentence->背景中一只[animal]吃着呕吐物的末端。</Vomited.rulePack.rulesStrings.16>
|
||||
|
||||
<Drunk.label>醉酒</Drunk.label>
|
||||
<Drunk.rulePack.rulesStrings.0>tale_noun->醉生梦死的[pawn_nameShortDef]</Drunk.rulePack.rulesStrings.0>
|
||||
<Drunk.rulePack.rulesStrings.1>image->[pawn_nameFull]喝醉后摇摇晃晃 [circumstance_group]</Drunk.rulePack.rulesStrings.1>
|
||||
<Drunk.rulePack.rulesStrings.2>image->[pawn_nameFull]仰头痛饮 [circumstance_group]</Drunk.rulePack.rulesStrings.2>
|
||||
<Drunk.rulePack.rulesStrings.3>image->[pawn_nameFull]贪心地抱着数瓶酒 [circumstance_group]</Drunk.rulePack.rulesStrings.3>
|
||||
<Drunk.rulePack.rulesStrings.4>image->[pawn_nameFull]大喝特喝 [circumstance_group]</Drunk.rulePack.rulesStrings.4>
|
||||
<Drunk.rulePack.rulesStrings.5>circumstance_phrase->分不清东西南北了</Drunk.rulePack.rulesStrings.5>
|
||||
<Drunk.rulePack.rulesStrings.6>circumstance_phrase->恍恍惚惚</Drunk.rulePack.rulesStrings.6>
|
||||
<Drunk.rulePack.rulesStrings.7>circumstance_phrase->问着[pawn_possessive]自己在哪里</Drunk.rulePack.rulesStrings.7>
|
||||
<Drunk.rulePack.rulesStrings.8>circumstance_phrase->泪流满面</Drunk.rulePack.rulesStrings.8>
|
||||
<Drunk.rulePack.rulesStrings.9>circumstance_phrase->神经质地笑着</Drunk.rulePack.rulesStrings.9>
|
||||
<Drunk.rulePack.rulesStrings.10>circumstance_phrase->啜泣着</Drunk.rulePack.rulesStrings.10>
|
||||
<Drunk.rulePack.rulesStrings.11>circumstance_phrase->神情伤感</Drunk.rulePack.rulesStrings.11>
|
||||
<Drunk.rulePack.rulesStrings.12>circumstance_phrase->愤怒地瞪着周围的人</Drunk.rulePack.rulesStrings.12>
|
||||
<Drunk.rulePack.rulesStrings.13>circumstance_phrase->对着旁边的某个人抛着媚眼</Drunk.rulePack.rulesStrings.13>
|
||||
<Drunk.rulePack.rulesStrings.14>circumstance_phrase->想要把衣服脱光</Drunk.rulePack.rulesStrings.14>
|
||||
<Drunk.rulePack.rulesStrings.15>circumstance_phrase->嘴巴含着手指</Drunk.rulePack.rulesStrings.15>
|
||||
<Drunk.rulePack.rulesStrings.16>circumstance_phrase->呕吐着</Drunk.rulePack.rulesStrings.16>
|
||||
<Drunk.rulePack.rulesStrings.17>circumstance_phrase->孤独着</Drunk.rulePack.rulesStrings.17>
|
||||
<Drunk.rulePack.rulesStrings.18>circumstance_phrase->眼中闪着淫光</Drunk.rulePack.rulesStrings.18>
|
||||
<Drunk.rulePack.rulesStrings.19>circumstance_phrase->追忆着过去</Drunk.rulePack.rulesStrings.19>
|
||||
<Drunk.rulePack.rulesStrings.20>desc_sentence->[pawn_pronoun]似乎完全没有察觉自己身边有什么。</Drunk.rulePack.rulesStrings.20>
|
||||
<Drunk.rulePack.rulesStrings.21>desc_sentence->[pawn_possessive]脸似乎变得浮肿。</Drunk.rulePack.rulesStrings.21>
|
||||
<Drunk.rulePack.rulesStrings.22>desc_sentence->[pawn_pronoun]近乎不省人事,伸着舌头口吐白沫。</Drunk.rulePack.rulesStrings.22>
|
||||
<Drunk.rulePack.rulesStrings.23>desc_sentence->[pawn_pronoun]一会哭一会笑。</Drunk.rulePack.rulesStrings.23>
|
||||
<Drunk.rulePack.rulesStrings.24>desc_sentence->[pawn_pronoun]把自己前面弄得一片脏。</Drunk.rulePack.rulesStrings.24>
|
||||
<Drunk.rulePack.rulesStrings.25>desc_sentence->[pawn_possessive]身后一堆喝空的酒瓶</Drunk.rulePack.rulesStrings.25>
|
||||
<Drunk.rulePack.rulesStrings.26>desc_sentence->[pawn_possessive]的裤子上有一滩白色物质。</Drunk.rulePack.rulesStrings.26>
|
||||
<Drunk.rulePack.rulesStrings.27>desc_sentence->[pawn_pronoun]似乎丢了一只鞋子。</Drunk.rulePack.rulesStrings.27>
|
||||
<Drunk.rulePack.rulesStrings.28>desc_sentence->[pawn_possessive]头发乱糟糟的。</Drunk.rulePack.rulesStrings.28>
|
||||
<Drunk.rulePack.rulesStrings.0>tale_noun->醉生梦死的[pawn_nameShortDef]</Drunk.rulePack.rulesStrings.0>
|
||||
<Drunk.rulePack.rulesStrings.1>image->[pawn_nameFull]喝醉后摇摇晃晃 [circumstance_group]</Drunk.rulePack.rulesStrings.1>
|
||||
<Drunk.rulePack.rulesStrings.2>image->[pawn_nameFull]仰头痛饮 [circumstance_group]</Drunk.rulePack.rulesStrings.2>
|
||||
<Drunk.rulePack.rulesStrings.3>image->[pawn_nameFull]贪心地抱着数瓶酒 [circumstance_group]</Drunk.rulePack.rulesStrings.3>
|
||||
<Drunk.rulePack.rulesStrings.4>image->[pawn_nameFull]大喝特喝 [circumstance_group]</Drunk.rulePack.rulesStrings.4>
|
||||
<Drunk.rulePack.rulesStrings.5>circumstance_phrase->分不清东西南北了</Drunk.rulePack.rulesStrings.5>
|
||||
<Drunk.rulePack.rulesStrings.6>circumstance_phrase->恍恍惚惚</Drunk.rulePack.rulesStrings.6>
|
||||
<Drunk.rulePack.rulesStrings.7>circumstance_phrase->问着[pawn_possessive]自己在哪里</Drunk.rulePack.rulesStrings.7>
|
||||
<Drunk.rulePack.rulesStrings.8>circumstance_phrase->泪流满面</Drunk.rulePack.rulesStrings.8>
|
||||
<Drunk.rulePack.rulesStrings.9>circumstance_phrase->神经质地笑着</Drunk.rulePack.rulesStrings.9>
|
||||
<Drunk.rulePack.rulesStrings.10>circumstance_phrase->啜泣着</Drunk.rulePack.rulesStrings.10>
|
||||
<Drunk.rulePack.rulesStrings.11>circumstance_phrase->神情伤感</Drunk.rulePack.rulesStrings.11>
|
||||
<Drunk.rulePack.rulesStrings.12>circumstance_phrase->愤怒地瞪着周围的人</Drunk.rulePack.rulesStrings.12>
|
||||
<Drunk.rulePack.rulesStrings.13>circumstance_phrase->对着旁边的某个人抛着媚眼</Drunk.rulePack.rulesStrings.13>
|
||||
<Drunk.rulePack.rulesStrings.14>circumstance_phrase->想要把衣服脱光</Drunk.rulePack.rulesStrings.14>
|
||||
<Drunk.rulePack.rulesStrings.15>circumstance_phrase->嘴巴含着手指</Drunk.rulePack.rulesStrings.15>
|
||||
<Drunk.rulePack.rulesStrings.16>circumstance_phrase->呕吐着</Drunk.rulePack.rulesStrings.16>
|
||||
<Drunk.rulePack.rulesStrings.17>circumstance_phrase->孤独着</Drunk.rulePack.rulesStrings.17>
|
||||
<Drunk.rulePack.rulesStrings.18>circumstance_phrase->眼中闪着淫光</Drunk.rulePack.rulesStrings.18>
|
||||
<Drunk.rulePack.rulesStrings.19>circumstance_phrase->追忆着过去</Drunk.rulePack.rulesStrings.19>
|
||||
<Drunk.rulePack.rulesStrings.20>desc_sentence->[pawn_pronoun]似乎完全没有察觉自己身边有什么。</Drunk.rulePack.rulesStrings.20>
|
||||
<Drunk.rulePack.rulesStrings.21>desc_sentence->[pawn_possessive]脸似乎变得浮肿。</Drunk.rulePack.rulesStrings.21>
|
||||
<Drunk.rulePack.rulesStrings.22>desc_sentence->[pawn_pronoun]近乎不省人事,伸着舌头口吐白沫。</Drunk.rulePack.rulesStrings.22>
|
||||
<Drunk.rulePack.rulesStrings.23>desc_sentence->[pawn_pronoun]一会哭一会笑。</Drunk.rulePack.rulesStrings.23>
|
||||
<Drunk.rulePack.rulesStrings.24>desc_sentence->[pawn_pronoun]把自己前面弄得一片脏。</Drunk.rulePack.rulesStrings.24>
|
||||
<Drunk.rulePack.rulesStrings.25>desc_sentence->[pawn_possessive]身后一堆喝空的酒瓶</Drunk.rulePack.rulesStrings.25>
|
||||
<Drunk.rulePack.rulesStrings.26>desc_sentence->[pawn_possessive]的裤子上有一滩白色物质。</Drunk.rulePack.rulesStrings.26>
|
||||
<Drunk.rulePack.rulesStrings.27>desc_sentence->[pawn_pronoun]似乎丢了一只鞋子。</Drunk.rulePack.rulesStrings.27>
|
||||
<Drunk.rulePack.rulesStrings.28>desc_sentence->[pawn_possessive]头发乱糟糟的。</Drunk.rulePack.rulesStrings.28>
|
||||
|
||||
<WasOnFire.label>起火</WasOnFire.label>
|
||||
<WasOnFire.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]身上的火焰</WasOnFire.rulePack.rulesStrings.0>
|
||||
<WasOnFire.rulePack.rulesStrings.1>image->[pawn_nameFull]疯狂的拍打自己身上的火焰 [circumstance_group]</WasOnFire.rulePack.rulesStrings.1>
|
||||
<WasOnFire.rulePack.rulesStrings.2>image->[pawn_nameFull]被火焰包住了全身 [circumstance_group]</WasOnFire.rulePack.rulesStrings.2>
|
||||
<WasOnFire.rulePack.rulesStrings.3>image->[pawn_nameFull]跪下来,举着双手,试图把自己身上的火焰扑灭 [circumstance_group]</WasOnFire.rulePack.rulesStrings.3>
|
||||
<WasOnFire.rulePack.rulesStrings.4>image->[pawn_nameFull]浑身是火,满地打滚 [circumstance_group]</WasOnFire.rulePack.rulesStrings.4>
|
||||
<WasOnFire.rulePack.rulesStrings.5>circumstance_phrase->在其他人的旁观下</WasOnFire.rulePack.rulesStrings.5>
|
||||
<WasOnFire.rulePack.rulesStrings.6>circumstance_phrase->几乎全裸的</WasOnFire.rulePack.rulesStrings.6>
|
||||
<WasOnFire.rulePack.rulesStrings.7>circumstance_phrase->惊慌失措</WasOnFire.rulePack.rulesStrings.7>
|
||||
<WasOnFire.rulePack.rulesStrings.8>desc_sentence->[pawn_possessive]皮肉明显烧焦了。</WasOnFire.rulePack.rulesStrings.8>
|
||||
<WasOnFire.rulePack.rulesStrings.9>desc_sentence->[pawn_possessive]眼中布满了惊恐。</WasOnFire.rulePack.rulesStrings.9>
|
||||
<WasOnFire.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]似乎没有了意识,[pawn_possessive]眼睛已经失去了生机。</WasOnFire.rulePack.rulesStrings.10>
|
||||
<WasOnFire.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]大声呼喊着求救。</WasOnFire.rulePack.rulesStrings.11>
|
||||
<WasOnFire.rulePack.rulesStrings.12>desc_sentence->火焰已经包裹住了[pawn_possessive]头。</WasOnFire.rulePack.rulesStrings.12>
|
||||
<WasOnFire.rulePack.rulesStrings.13>desc_sentence->一个象征光晕的火焰环绕着[pawn_possessive]脸</WasOnFire.rulePack.rulesStrings.13>
|
||||
<WasOnFire.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]疯子般地大笑着。</WasOnFire.rulePack.rulesStrings.14>
|
||||
<WasOnFire.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]失魂落魄。</WasOnFire.rulePack.rulesStrings.15>
|
||||
<WasOnFire.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]浑身冒着烟。</WasOnFire.rulePack.rulesStrings.16>
|
||||
<WasOnFire.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]艺术性地变化成了尸体的形式。</WasOnFire.rulePack.rulesStrings.17>
|
||||
<WasOnFire.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]身上的火焰</WasOnFire.rulePack.rulesStrings.0>
|
||||
<WasOnFire.rulePack.rulesStrings.1>image->[pawn_nameFull]疯狂的拍打自己身上的火焰 [circumstance_group]</WasOnFire.rulePack.rulesStrings.1>
|
||||
<WasOnFire.rulePack.rulesStrings.2>image->[pawn_nameFull]被火焰包住了全身 [circumstance_group]</WasOnFire.rulePack.rulesStrings.2>
|
||||
<WasOnFire.rulePack.rulesStrings.3>image->[pawn_nameFull]跪下来,举着双手,试图把自己身上的火焰扑灭 [circumstance_group]</WasOnFire.rulePack.rulesStrings.3>
|
||||
<WasOnFire.rulePack.rulesStrings.4>image->[pawn_nameFull]浑身是火,满地打滚 [circumstance_group]</WasOnFire.rulePack.rulesStrings.4>
|
||||
<WasOnFire.rulePack.rulesStrings.5>circumstance_phrase->在其他人的旁观下</WasOnFire.rulePack.rulesStrings.5>
|
||||
<WasOnFire.rulePack.rulesStrings.6>circumstance_phrase->几乎全裸的</WasOnFire.rulePack.rulesStrings.6>
|
||||
<WasOnFire.rulePack.rulesStrings.7>circumstance_phrase->惊慌失措</WasOnFire.rulePack.rulesStrings.7>
|
||||
<WasOnFire.rulePack.rulesStrings.8>desc_sentence->[pawn_possessive]皮肉明显烧焦了。</WasOnFire.rulePack.rulesStrings.8>
|
||||
<WasOnFire.rulePack.rulesStrings.9>desc_sentence->[pawn_possessive]眼中布满了惊恐。</WasOnFire.rulePack.rulesStrings.9>
|
||||
<WasOnFire.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]似乎没有了意识,[pawn_possessive]眼睛已经失去了生机。</WasOnFire.rulePack.rulesStrings.10>
|
||||
<WasOnFire.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]大声呼喊着求救。</WasOnFire.rulePack.rulesStrings.11>
|
||||
<WasOnFire.rulePack.rulesStrings.12>desc_sentence->火焰已经包裹住了[pawn_possessive]头。</WasOnFire.rulePack.rulesStrings.12>
|
||||
<WasOnFire.rulePack.rulesStrings.13>desc_sentence->一个象征光晕的火焰环绕着[pawn_possessive]脸</WasOnFire.rulePack.rulesStrings.13>
|
||||
<WasOnFire.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]疯子般地大笑着。</WasOnFire.rulePack.rulesStrings.14>
|
||||
<WasOnFire.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]失魂落魄。</WasOnFire.rulePack.rulesStrings.15>
|
||||
<WasOnFire.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]浑身冒着烟。</WasOnFire.rulePack.rulesStrings.16>
|
||||
<WasOnFire.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]艺术性地变化成了尸体的形式。</WasOnFire.rulePack.rulesStrings.17>
|
||||
|
||||
<MentalStateBerserk.label>野蛮狂怒</MentalStateBerserk.label>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]变得疯狂</MentalStateBerserk.rulePack.rulesStrings.0>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.1>image->[pawn_nameFull]突然发狂 [circumstance_group]</MentalStateBerserk.rulePack.rulesStrings.1>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.2>image->[pawn_nameFull]变成了疯子 [circumstance_group]</MentalStateBerserk.rulePack.rulesStrings.2>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.3>image->[pawn_nameFull]跌跌撞撞地向前走着,一副精神病人的样子 [circumstance_group]</MentalStateBerserk.rulePack.rulesStrings.3>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.4>circumstance_phrase->试图脱光衣服</MentalStateBerserk.rulePack.rulesStrings.4>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.5>circumstance_phrase->莫名其妙</MentalStateBerserk.rulePack.rulesStrings.5>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.6>circumstance_phrase->其他人害怕的畏缩着</MentalStateBerserk.rulePack.rulesStrings.6>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.7>circumstance_phrase->[pawn_possessive]一个朋友逃开了</MentalStateBerserk.rulePack.rulesStrings.7>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.8>circumstance_phrase->由于压力</MentalStateBerserk.rulePack.rulesStrings.8>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.9>circumstance_phrase->作为最后一步</MentalStateBerserk.rulePack.rulesStrings.9>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]发泄着愤怒。</MentalStateBerserk.rulePack.rulesStrings.10>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]呲着牙狂吼着。</MentalStateBerserk.rulePack.rulesStrings.11>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.12>desc_sentence->[pawn_possessive]目光中只剩下疯狂。</MentalStateBerserk.rulePack.rulesStrings.12>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]错乱愤怒地喊叫着,张着嘴唾沫横飞。</MentalStateBerserk.rulePack.rulesStrings.13>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]脱掉了一件衣服。</MentalStateBerserk.rulePack.rulesStrings.14>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]的脸因为悲痛而扭曲。</MentalStateBerserk.rulePack.rulesStrings.15>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]像疯子一样微笑。</MentalStateBerserk.rulePack.rulesStrings.16>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]由一只[animal]狂叫的脸来描绘。</MentalStateBerserk.rulePack.rulesStrings.17>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.18>desc_sentence->[pawn_possessive]的头被[animal]包围着,似乎象征着什么。</MentalStateBerserk.rulePack.rulesStrings.18>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.19>desc_sentence->[pawn_pronoun]目光充满了杀气。</MentalStateBerserk.rulePack.rulesStrings.19>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.20>desc_sentence->[pawn_possessive]整个身体似乎都因为憎恨而颤抖着。</MentalStateBerserk.rulePack.rulesStrings.20>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.21>desc_sentence->[pawn_possessive]一脸狰狞。</MentalStateBerserk.rulePack.rulesStrings.21>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.22>desc_sentence->[pawn_possessive]脸上挂着眼泪。</MentalStateBerserk.rulePack.rulesStrings.22>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]变得疯狂</MentalStateBerserk.rulePack.rulesStrings.0>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.1>image->[pawn_nameFull]突然发狂 [circumstance_group]</MentalStateBerserk.rulePack.rulesStrings.1>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.2>image->[pawn_nameFull]变成了疯子 [circumstance_group]</MentalStateBerserk.rulePack.rulesStrings.2>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.3>image->[pawn_nameFull]跌跌撞撞地向前走着,一副精神病人的样子 [circumstance_group]</MentalStateBerserk.rulePack.rulesStrings.3>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.4>circumstance_phrase->试图脱光衣服</MentalStateBerserk.rulePack.rulesStrings.4>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.5>circumstance_phrase->莫名其妙</MentalStateBerserk.rulePack.rulesStrings.5>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.6>circumstance_phrase->其他人害怕的畏缩着</MentalStateBerserk.rulePack.rulesStrings.6>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.7>circumstance_phrase->[pawn_possessive]一个朋友逃开了</MentalStateBerserk.rulePack.rulesStrings.7>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.8>circumstance_phrase->由于压力</MentalStateBerserk.rulePack.rulesStrings.8>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.9>circumstance_phrase->作为最后一步</MentalStateBerserk.rulePack.rulesStrings.9>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]发泄着愤怒。</MentalStateBerserk.rulePack.rulesStrings.10>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]呲着牙狂吼着。</MentalStateBerserk.rulePack.rulesStrings.11>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.12>desc_sentence->[pawn_possessive]目光中只剩下疯狂。</MentalStateBerserk.rulePack.rulesStrings.12>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]错乱愤怒地喊叫着,张着嘴唾沫横飞。</MentalStateBerserk.rulePack.rulesStrings.13>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]脱掉了一件衣服。</MentalStateBerserk.rulePack.rulesStrings.14>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]的脸因为悲痛而扭曲。</MentalStateBerserk.rulePack.rulesStrings.15>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]像疯子一样微笑。</MentalStateBerserk.rulePack.rulesStrings.16>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]由一只[animal]狂叫的脸来描绘。</MentalStateBerserk.rulePack.rulesStrings.17>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.18>desc_sentence->[pawn_possessive]的头被[animal]包围着,似乎象征着什么。</MentalStateBerserk.rulePack.rulesStrings.18>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.19>desc_sentence->[pawn_pronoun]目光充满了杀气。</MentalStateBerserk.rulePack.rulesStrings.19>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.20>desc_sentence->[pawn_possessive]整个身体似乎都因为憎恨而颤抖着。</MentalStateBerserk.rulePack.rulesStrings.20>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.21>desc_sentence->[pawn_possessive]一脸狰狞。</MentalStateBerserk.rulePack.rulesStrings.21>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.22>desc_sentence->[pawn_possessive]脸上挂着眼泪。</MentalStateBerserk.rulePack.rulesStrings.22>
|
||||
|
||||
<MentalStateGaveUp.label>放弃</MentalStateGaveUp.label>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]绝望中的放弃</MentalStateGaveUp.rulePack.rulesStrings.0>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.1>image->[pawn_nameFull]在压力之下自爆自弃 [circumstance_group]</MentalStateGaveUp.rulePack.rulesStrings.1>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.2>image->[pawn_nameFull]压抑不住啜泣起来 [circumstance_group]</MentalStateGaveUp.rulePack.rulesStrings.2>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.3>image->[pawn_nameFull]四处徘徊着,神情茫然 [circumstance_group]</MentalStateGaveUp.rulePack.rulesStrings.3>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.4>circumstance_phrase->试图脱光衣服</MentalStateGaveUp.rulePack.rulesStrings.4>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.5>circumstance_phrase->似乎毫无理由</MentalStateGaveUp.rulePack.rulesStrings.5>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.6>circumstance_phrase->他人的同情</MentalStateGaveUp.rulePack.rulesStrings.6>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.7>circumstance_phrase->而有一个朋友哭泣</MentalStateGaveUp.rulePack.rulesStrings.7>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.8>circumstance_phrase->由于压力</MentalStateGaveUp.rulePack.rulesStrings.8>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.9>circumstance_phrase->作为最后一步</MentalStateGaveUp.rulePack.rulesStrings.9>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]脸上挂着泪水。</MentalStateGaveUp.rulePack.rulesStrings.10>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]消沉地大笑着。</MentalStateGaveUp.rulePack.rulesStrings.11>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]抬头望天,似乎在祈求上苍的帮助。</MentalStateGaveUp.rulePack.rulesStrings.12>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]撕扯着自己的衣服。</MentalStateGaveUp.rulePack.rulesStrings.13>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]似乎完全没有察觉自己身边有什么。</MentalStateGaveUp.rulePack.rulesStrings.14>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]一会哭一会笑。</MentalStateGaveUp.rulePack.rulesStrings.15>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]把自己前面弄得一片脏。</MentalStateGaveUp.rulePack.rulesStrings.16>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]似乎丢了一只鞋子。</MentalStateGaveUp.rulePack.rulesStrings.17>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.18>desc_sentence->[pawn_possessive]头发乱糟糟的。</MentalStateGaveUp.rulePack.rulesStrings.18>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]绝望中的放弃</MentalStateGaveUp.rulePack.rulesStrings.0>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.1>image->[pawn_nameFull]在压力之下自爆自弃 [circumstance_group]</MentalStateGaveUp.rulePack.rulesStrings.1>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.2>image->[pawn_nameFull]压抑不住啜泣起来 [circumstance_group]</MentalStateGaveUp.rulePack.rulesStrings.2>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.3>image->[pawn_nameFull]四处徘徊着,神情茫然 [circumstance_group]</MentalStateGaveUp.rulePack.rulesStrings.3>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.4>circumstance_phrase->试图脱光衣服</MentalStateGaveUp.rulePack.rulesStrings.4>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.5>circumstance_phrase->似乎毫无理由</MentalStateGaveUp.rulePack.rulesStrings.5>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.6>circumstance_phrase->他人的同情</MentalStateGaveUp.rulePack.rulesStrings.6>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.7>circumstance_phrase->而有一个朋友哭泣</MentalStateGaveUp.rulePack.rulesStrings.7>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.8>circumstance_phrase->由于压力</MentalStateGaveUp.rulePack.rulesStrings.8>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.9>circumstance_phrase->作为最后一步</MentalStateGaveUp.rulePack.rulesStrings.9>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]脸上挂着泪水。</MentalStateGaveUp.rulePack.rulesStrings.10>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]消沉地大笑着。</MentalStateGaveUp.rulePack.rulesStrings.11>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]抬头望天,似乎在祈求上苍的帮助。</MentalStateGaveUp.rulePack.rulesStrings.12>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]撕扯着自己的衣服。</MentalStateGaveUp.rulePack.rulesStrings.13>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.14>desc_sentence->[pawn_pronoun]似乎完全没有察觉自己身边有什么。</MentalStateGaveUp.rulePack.rulesStrings.14>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]一会哭一会笑。</MentalStateGaveUp.rulePack.rulesStrings.15>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]把自己前面弄得一片脏。</MentalStateGaveUp.rulePack.rulesStrings.16>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]似乎丢了一只鞋子。</MentalStateGaveUp.rulePack.rulesStrings.17>
|
||||
<MentalStateGaveUp.rulePack.rulesStrings.18>desc_sentence->[pawn_possessive]头发乱糟糟的。</MentalStateGaveUp.rulePack.rulesStrings.18>
|
||||
|
||||
<WalkedNaked.label>裸奔</WalkedNaked.label>
|
||||
<WalkedNaked.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]的裸奔</WalkedNaked.rulePack.rulesStrings.0>
|
||||
<WalkedNaked.rulePack.rulesStrings.1>image->[pawn_nameFull]非常自然地[nude_action] [circumstance_group]</WalkedNaked.rulePack.rulesStrings.1>
|
||||
<WalkedNaked.rulePack.rulesStrings.2>image->[pawn_nameFull]赤身裸体地[nude_action] [circumstance_group]</WalkedNaked.rulePack.rulesStrings.2>
|
||||
<WalkedNaked.rulePack.rulesStrings.3>image->[pawn_nameFull]裸体地[nude_action] [circumstance_group]</WalkedNaked.rulePack.rulesStrings.3>
|
||||
<WalkedNaked.rulePack.rulesStrings.4>image->[pawn_nameFull][nude_action],没穿任何衣服 [circumstance_group]</WalkedNaked.rulePack.rulesStrings.4>
|
||||
<WalkedNaked.rulePack.rulesStrings.5>nude_action->昂首阔步</WalkedNaked.rulePack.rulesStrings.5>
|
||||
<WalkedNaked.rulePack.rulesStrings.6>nude_action->嬉戏玩啥</WalkedNaked.rulePack.rulesStrings.6>
|
||||
<WalkedNaked.rulePack.rulesStrings.7>nude_action->蹦蹦跳跳</WalkedNaked.rulePack.rulesStrings.7>
|
||||
<WalkedNaked.rulePack.rulesStrings.8>nude_action->悠闲散步</WalkedNaked.rulePack.rulesStrings.8>
|
||||
<WalkedNaked.rulePack.rulesStrings.9>nude_action->炫耀自己的身材</WalkedNaked.rulePack.rulesStrings.9>
|
||||
<WalkedNaked.rulePack.rulesStrings.10>nude_action->到处走动</WalkedNaked.rulePack.rulesStrings.10>
|
||||
<WalkedNaked.rulePack.rulesStrings.11>nude_action->蹑手蹑脚地走</WalkedNaked.rulePack.rulesStrings.11>
|
||||
<WalkedNaked.rulePack.rulesStrings.12>nude_action->散步</WalkedNaked.rulePack.rulesStrings.12>
|
||||
<WalkedNaked.rulePack.rulesStrings.13>nude_action->检查领地</WalkedNaked.rulePack.rulesStrings.13>
|
||||
<WalkedNaked.rulePack.rulesStrings.14>circumstance_phrase->下定决心地</WalkedNaked.rulePack.rulesStrings.14>
|
||||
<WalkedNaked.rulePack.rulesStrings.15>circumstance_phrase->毫无羞耻地</WalkedNaked.rulePack.rulesStrings.15>
|
||||
<WalkedNaked.rulePack.rulesStrings.16>circumstance_phrase->在其他人的旁观下</WalkedNaked.rulePack.rulesStrings.16>
|
||||
<WalkedNaked.rulePack.rulesStrings.17>circumstance_phrase->没有明显的原因</WalkedNaked.rulePack.rulesStrings.17>
|
||||
<WalkedNaked.rulePack.rulesStrings.18>circumstance_phrase->使得动物困惑地围观</WalkedNaked.rulePack.rulesStrings.18>
|
||||
<WalkedNaked.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef]明显很激动。</WalkedNaked.rulePack.rulesStrings.19>
|
||||
<WalkedNaked.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef]被突如其来的大雨淋了个透。</WalkedNaked.rulePack.rulesStrings.20>
|
||||
<WalkedNaked.rulePack.rulesStrings.21>desc_sentence->[pawn_nameShortDef]没有明显的原因而呼吸粗重起来。</WalkedNaked.rulePack.rulesStrings.21>
|
||||
<WalkedNaked.rulePack.rulesStrings.22>desc_sentence->[pawn_nameShortDef]轻轻抚弄着一棵矮树。</WalkedNaked.rulePack.rulesStrings.22>
|
||||
<WalkedNaked.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]的裸奔</WalkedNaked.rulePack.rulesStrings.0>
|
||||
<WalkedNaked.rulePack.rulesStrings.1>image->[pawn_nameFull]非常自然地[nude_action] [circumstance_group]</WalkedNaked.rulePack.rulesStrings.1>
|
||||
<WalkedNaked.rulePack.rulesStrings.2>image->[pawn_nameFull]赤身裸体地[nude_action] [circumstance_group]</WalkedNaked.rulePack.rulesStrings.2>
|
||||
<WalkedNaked.rulePack.rulesStrings.3>image->[pawn_nameFull]裸体地[nude_action] [circumstance_group]</WalkedNaked.rulePack.rulesStrings.3>
|
||||
<WalkedNaked.rulePack.rulesStrings.4>image->[pawn_nameFull][nude_action],没穿任何衣服 [circumstance_group]</WalkedNaked.rulePack.rulesStrings.4>
|
||||
<WalkedNaked.rulePack.rulesStrings.5>nude_action->昂首阔步</WalkedNaked.rulePack.rulesStrings.5>
|
||||
<WalkedNaked.rulePack.rulesStrings.6>nude_action->嬉戏玩啥</WalkedNaked.rulePack.rulesStrings.6>
|
||||
<WalkedNaked.rulePack.rulesStrings.7>nude_action->蹦蹦跳跳</WalkedNaked.rulePack.rulesStrings.7>
|
||||
<WalkedNaked.rulePack.rulesStrings.8>nude_action->悠闲散步</WalkedNaked.rulePack.rulesStrings.8>
|
||||
<WalkedNaked.rulePack.rulesStrings.9>nude_action->炫耀自己的身材</WalkedNaked.rulePack.rulesStrings.9>
|
||||
<WalkedNaked.rulePack.rulesStrings.10>nude_action->到处走动</WalkedNaked.rulePack.rulesStrings.10>
|
||||
<WalkedNaked.rulePack.rulesStrings.11>nude_action->蹑手蹑脚地走</WalkedNaked.rulePack.rulesStrings.11>
|
||||
<WalkedNaked.rulePack.rulesStrings.12>nude_action->散步</WalkedNaked.rulePack.rulesStrings.12>
|
||||
<WalkedNaked.rulePack.rulesStrings.13>nude_action->检查领地</WalkedNaked.rulePack.rulesStrings.13>
|
||||
<WalkedNaked.rulePack.rulesStrings.14>circumstance_phrase->下定决心地</WalkedNaked.rulePack.rulesStrings.14>
|
||||
<WalkedNaked.rulePack.rulesStrings.15>circumstance_phrase->毫无羞耻地</WalkedNaked.rulePack.rulesStrings.15>
|
||||
<WalkedNaked.rulePack.rulesStrings.16>circumstance_phrase->在其他人的旁观下</WalkedNaked.rulePack.rulesStrings.16>
|
||||
<WalkedNaked.rulePack.rulesStrings.17>circumstance_phrase->没有明显的原因</WalkedNaked.rulePack.rulesStrings.17>
|
||||
<WalkedNaked.rulePack.rulesStrings.18>circumstance_phrase->使得动物困惑地围观</WalkedNaked.rulePack.rulesStrings.18>
|
||||
<WalkedNaked.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef]明显很激动。</WalkedNaked.rulePack.rulesStrings.19>
|
||||
<WalkedNaked.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef]被突如其来的大雨淋了个透。</WalkedNaked.rulePack.rulesStrings.20>
|
||||
<WalkedNaked.rulePack.rulesStrings.21>desc_sentence->[pawn_nameShortDef]没有明显的原因而呼吸粗重起来。</WalkedNaked.rulePack.rulesStrings.21>
|
||||
<WalkedNaked.rulePack.rulesStrings.22>desc_sentence->[pawn_nameShortDef]轻轻抚弄着一棵矮树。</WalkedNaked.rulePack.rulesStrings.22>
|
||||
|
||||
<AteRawHumanlikeMeat.label>生食人肉</AteRawHumanlikeMeat.label>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.0>tale_noun->吃人肉的[pawn_nameShortDef]</AteRawHumanlikeMeat.rulePack.rulesStrings.0>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.1>image->[pawn_nameFull][eat_gerund]可能是某个人类同伴的肉 [circumstance_group]</AteRawHumanlikeMeat.rulePack.rulesStrings.1>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.2>image->[pawn_nameFull][eat_gerund]从人的手臂上切下来的肉 [circumstance_group]</AteRawHumanlikeMeat.rulePack.rulesStrings.2>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.3>image->[pawn_nameFull][eat_gerund]人类的肉 [circumstance_group]</AteRawHumanlikeMeat.rulePack.rulesStrings.3>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.4>eat_gerund->吃着</AteRawHumanlikeMeat.rulePack.rulesStrings.4>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.5>eat_gerund->咽下</AteRawHumanlikeMeat.rulePack.rulesStrings.5>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.6>eat_gerund->嚼着</AteRawHumanlikeMeat.rulePack.rulesStrings.6>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.7>eat_gerund->恶心地嚼着</AteRawHumanlikeMeat.rulePack.rulesStrings.7>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.8>eat_gerund->吞咽着</AteRawHumanlikeMeat.rulePack.rulesStrings.8>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.9>eat_gerund->吞下</AteRawHumanlikeMeat.rulePack.rulesStrings.9>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.10>eat_gerund->撕咬着</AteRawHumanlikeMeat.rulePack.rulesStrings.10>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.11>circumstance_phrase->下定决心地</AteRawHumanlikeMeat.rulePack.rulesStrings.11>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.12>circumstance_phrase->毫无羞耻地</AteRawHumanlikeMeat.rulePack.rulesStrings.12>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.13>circumstance_phrase->一脸羞耻地</AteRawHumanlikeMeat.rulePack.rulesStrings.13>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.14>circumstance_phrase->在其他人的旁观下</AteRawHumanlikeMeat.rulePack.rulesStrings.14>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.15>circumstance_phrase->由衷的高兴</AteRawHumanlikeMeat.rulePack.rulesStrings.15>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.16>circumstance_phrase->疯狂地,就像[pawn_possessive]生命完全依赖于此</AteRawHumanlikeMeat.rulePack.rulesStrings.16>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef]的脸上被血和汁液涂满了</AteRawHumanlikeMeat.rulePack.rulesStrings.17>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef]吮吸着自己的手指。</AteRawHumanlikeMeat.rulePack.rulesStrings.18>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef]的身前全是血和碎肉。</AteRawHumanlikeMeat.rulePack.rulesStrings.19>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef]在一大摊血中间。</AteRawHumanlikeMeat.rulePack.rulesStrings.20>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.21>desc_sentence->[pawn_nameShortDef]带着阴暗的兴趣审视着身边的某个人。</AteRawHumanlikeMeat.rulePack.rulesStrings.21>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.22>desc_sentence->这些肉闪闪发光,显得鲜美多汁。</AteRawHumanlikeMeat.rulePack.rulesStrings.22>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.23>desc_sentence->肉正从[pawn_nameShortDef]身上流淌而下。</AteRawHumanlikeMeat.rulePack.rulesStrings.23>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.0>tale_noun->吃人肉的[pawn_nameShortDef]</AteRawHumanlikeMeat.rulePack.rulesStrings.0>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.1>image->[pawn_nameFull][eat_gerund]可能是某个人类同伴的肉 [circumstance_group]</AteRawHumanlikeMeat.rulePack.rulesStrings.1>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.2>image->[pawn_nameFull][eat_gerund]从人的手臂上切下来的肉 [circumstance_group]</AteRawHumanlikeMeat.rulePack.rulesStrings.2>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.3>image->[pawn_nameFull][eat_gerund]人类的肉 [circumstance_group]</AteRawHumanlikeMeat.rulePack.rulesStrings.3>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.4>eat_gerund->吃着</AteRawHumanlikeMeat.rulePack.rulesStrings.4>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.5>eat_gerund->咽下</AteRawHumanlikeMeat.rulePack.rulesStrings.5>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.6>eat_gerund->嚼着</AteRawHumanlikeMeat.rulePack.rulesStrings.6>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.7>eat_gerund->恶心地嚼着</AteRawHumanlikeMeat.rulePack.rulesStrings.7>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.8>eat_gerund->吞咽着</AteRawHumanlikeMeat.rulePack.rulesStrings.8>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.9>eat_gerund->吞下</AteRawHumanlikeMeat.rulePack.rulesStrings.9>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.10>eat_gerund->撕咬着</AteRawHumanlikeMeat.rulePack.rulesStrings.10>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.11>circumstance_phrase->下定决心地</AteRawHumanlikeMeat.rulePack.rulesStrings.11>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.12>circumstance_phrase->毫无羞耻地</AteRawHumanlikeMeat.rulePack.rulesStrings.12>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.13>circumstance_phrase->一脸羞耻地</AteRawHumanlikeMeat.rulePack.rulesStrings.13>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.14>circumstance_phrase->在其他人的旁观下</AteRawHumanlikeMeat.rulePack.rulesStrings.14>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.15>circumstance_phrase->由衷的高兴</AteRawHumanlikeMeat.rulePack.rulesStrings.15>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.16>circumstance_phrase->疯狂地,就像[pawn_possessive]生命完全依赖于此</AteRawHumanlikeMeat.rulePack.rulesStrings.16>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.17>desc_sentence->[pawn_nameShortDef]的脸上被血和汁液涂满了</AteRawHumanlikeMeat.rulePack.rulesStrings.17>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.18>desc_sentence->[pawn_nameShortDef]吮吸着自己的手指。</AteRawHumanlikeMeat.rulePack.rulesStrings.18>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.19>desc_sentence->[pawn_nameShortDef]的身前全是血和碎肉。</AteRawHumanlikeMeat.rulePack.rulesStrings.19>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.20>desc_sentence->[pawn_nameShortDef]在一大摊血中间。</AteRawHumanlikeMeat.rulePack.rulesStrings.20>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.21>desc_sentence->[pawn_nameShortDef]带着阴暗的兴趣审视着身边的某个人。</AteRawHumanlikeMeat.rulePack.rulesStrings.21>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.22>desc_sentence->这些肉闪闪发光,显得鲜美多汁。</AteRawHumanlikeMeat.rulePack.rulesStrings.22>
|
||||
<AteRawHumanlikeMeat.rulePack.rulesStrings.23>desc_sentence->肉正从[pawn_nameShortDef]身上流淌而下。</AteRawHumanlikeMeat.rulePack.rulesStrings.23>
|
||||
|
||||
<CraftedArt.label>艺术手工</CraftedArt.label>
|
||||
<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
|
||||
<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.1>
|
||||
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.2>
|
||||
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.3>
|
||||
<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.4>
|
||||
<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
|
||||
<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
|
||||
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>
|
||||
<CraftedArt.rulePack.rulesStrings.8>circumstance_phrase->极度紧张</CraftedArt.rulePack.rulesStrings.8>
|
||||
<CraftedArt.rulePack.rulesStrings.9>desc_sentence->有一些工具散落在周围。</CraftedArt.rulePack.rulesStrings.9>
|
||||
<CraftedArt.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]在工作中受伤留下了疤痕。</CraftedArt.rulePack.rulesStrings.10>
|
||||
<CraftedArt.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]大汗淋漓。</CraftedArt.rulePack.rulesStrings.11>
|
||||
<CraftedArt.rulePack.rulesStrings.12>desc_sentence->工作环境非常整洁,所有工具都放置在合适的位置。</CraftedArt.rulePack.rulesStrings.12>
|
||||
<CraftedArt.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]以夸张的表现方式描绘,显得更有理疗。</CraftedArt.rulePack.rulesStrings.13>
|
||||
<CraftedArt.rulePack.rulesStrings.14>desc_sentence->[item_labelDefinite]夸张的大小强调了其重要性。</CraftedArt.rulePack.rulesStrings.14>
|
||||
<CraftedArt.rulePack.rulesStrings.15>desc_sentence->[item_labelDefinite]被添加了艺术性的光辉,看起来如同天使一般。</CraftedArt.rulePack.rulesStrings.15>
|
||||
<CraftedArt.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDefinite]逐渐淡化到背景中以强调[pawn_possessive]创造</CraftedArt.rulePack.rulesStrings.16>
|
||||
<CraftedArt.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase]旁观者们围绕着[pawn_objective]。</CraftedArt.rulePack.rulesStrings.17>
|
||||
<CraftedArt.rulePack.rulesStrings.18>desc_sentence->一群人在背景中欢呼。</CraftedArt.rulePack.rulesStrings.18>
|
||||
<CraftedArt.rulePack.rulesStrings.19>quality_sentence->[thing_labelDefinite]看来是[thing_quality]级的品质。</CraftedArt.rulePack.rulesStrings.19>
|
||||
<CraftedArt.rulePack.rulesStrings.20>quality_sentence->[thing_labelDefinite]是[thing_quality]级的品质。</CraftedArt.rulePack.rulesStrings.20>
|
||||
<CraftedArt.rulePack.rulesStrings.21>quality_sentence->[pawn_nameShortDef]的作品是[thing_quality]级的品质。</CraftedArt.rulePack.rulesStrings.21>
|
||||
<CraftedArt.rulePack.rulesStrings.22>title_sentence->[pawn_nameShortDef]给[thing_labelDefinite]起的标题写在下面:[thing_title]</CraftedArt.rulePack.rulesStrings.22>
|
||||
<CraftedArt.rulePack.rulesStrings.23>title_sentence->[thing_labelDefinite]被纹章装饰着的标题:[thing_title]</CraftedArt.rulePack.rulesStrings.23>
|
||||
<CraftedArt.rulePack.rulesStrings.24>title_sentence->[thing_labelDefinite]的标题,[thing_title],悬在背景中</CraftedArt.rulePack.rulesStrings.24>
|
||||
<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
|
||||
<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.1>
|
||||
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.2>
|
||||
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.3>
|
||||
<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。 [quality_sentence]。 [title_sentence]</CraftedArt.rulePack.rulesStrings.4>
|
||||
<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
|
||||
<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
|
||||
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>
|
||||
<CraftedArt.rulePack.rulesStrings.8>circumstance_phrase->极度紧张</CraftedArt.rulePack.rulesStrings.8>
|
||||
<CraftedArt.rulePack.rulesStrings.9>desc_sentence->有一些工具散落在周围。</CraftedArt.rulePack.rulesStrings.9>
|
||||
<CraftedArt.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]在工作中受伤留下了疤痕。</CraftedArt.rulePack.rulesStrings.10>
|
||||
<CraftedArt.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]大汗淋漓。</CraftedArt.rulePack.rulesStrings.11>
|
||||
<CraftedArt.rulePack.rulesStrings.12>desc_sentence->工作环境非常整洁,所有工具都放置在合适的位置。</CraftedArt.rulePack.rulesStrings.12>
|
||||
<CraftedArt.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]以夸张的表现方式描绘,显得更有理疗。</CraftedArt.rulePack.rulesStrings.13>
|
||||
<CraftedArt.rulePack.rulesStrings.14>desc_sentence->[item_labelDefinite]夸张的大小强调了其重要性。</CraftedArt.rulePack.rulesStrings.14>
|
||||
<CraftedArt.rulePack.rulesStrings.15>desc_sentence->[item_labelDefinite]被添加了艺术性的光辉,看起来如同天使一般。</CraftedArt.rulePack.rulesStrings.15>
|
||||
<CraftedArt.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDefinite]逐渐淡化到背景中以强调[pawn_possessive]创造</CraftedArt.rulePack.rulesStrings.16>
|
||||
<CraftedArt.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase]旁观者们围绕着[pawn_objective]。</CraftedArt.rulePack.rulesStrings.17>
|
||||
<CraftedArt.rulePack.rulesStrings.18>desc_sentence->一群人在背景中欢呼。</CraftedArt.rulePack.rulesStrings.18>
|
||||
<CraftedArt.rulePack.rulesStrings.19>quality_sentence->[thing_labelDefinite]看来是[thing_quality]级的品质。</CraftedArt.rulePack.rulesStrings.19>
|
||||
<CraftedArt.rulePack.rulesStrings.20>quality_sentence->[thing_labelDefinite]是[thing_quality]级的品质。</CraftedArt.rulePack.rulesStrings.20>
|
||||
<CraftedArt.rulePack.rulesStrings.21>quality_sentence->[pawn_nameShortDef]的作品是[thing_quality]级的品质。</CraftedArt.rulePack.rulesStrings.21>
|
||||
<CraftedArt.rulePack.rulesStrings.22>title_sentence->[pawn_nameShortDef]给[thing_labelDefinite]起的标题写在下面:[thing_title]</CraftedArt.rulePack.rulesStrings.22>
|
||||
<CraftedArt.rulePack.rulesStrings.23>title_sentence->[thing_labelDefinite]被纹章装饰着的标题:[thing_title]</CraftedArt.rulePack.rulesStrings.23>
|
||||
<CraftedArt.rulePack.rulesStrings.24>title_sentence->[thing_labelDefinite]的标题,[thing_title],悬在背景中</CraftedArt.rulePack.rulesStrings.24>
|
||||
|
||||
<StruckMineable.label>采矿</StruckMineable.label>
|
||||
<StruckMineable.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]敲打着[thing_label]</StruckMineable.rulePack.rulesStrings.0>
|
||||
<StruckMineable.rulePack.rulesStrings.1>image->[pawn_nameFull]敲打着[thing_label] [circumstance_group]</StruckMineable.rulePack.rulesStrings.1>
|
||||
<StruckMineable.rulePack.rulesStrings.2>circumstance_phrase->采矿的时候</StruckMineable.rulePack.rulesStrings.2>
|
||||
<StruckMineable.rulePack.rulesStrings.3>circumstance_phrase->挖掘的时候</StruckMineable.rulePack.rulesStrings.3>
|
||||
<StruckMineable.rulePack.rulesStrings.4>circumstance_phrase->开凿的时候</StruckMineable.rulePack.rulesStrings.4>
|
||||
<StruckMineable.rulePack.rulesStrings.5>circumstance_phrase->带着惊奇的神色</StruckMineable.rulePack.rulesStrings.5>
|
||||
<StruckMineable.rulePack.rulesStrings.6>circumstance_phrase->带着满意的表情</StruckMineable.rulePack.rulesStrings.6>
|
||||
<StruckMineable.rulePack.rulesStrings.7>desc_sentence->[pawn_nameShortDef]用衣袖擦拭着额头。</StruckMineable.rulePack.rulesStrings.7>
|
||||
<StruckMineable.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef]高兴得蹦蹦跳跳着。</StruckMineable.rulePack.rulesStrings.8>
|
||||
<StruckMineable.rulePack.rulesStrings.9>desc_sentence->[pawn_nameShortDef]和朋友击掌庆贺着。</StruckMineable.rulePack.rulesStrings.9>
|
||||
<StruckMineable.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef]开心地大喊大叫着。</StruckMineable.rulePack.rulesStrings.10>
|
||||
<StruckMineable.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef]抑制不住地大笑着。</StruckMineable.rulePack.rulesStrings.11>
|
||||
<StruckMineable.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]脸上都是汗水和尘土。</StruckMineable.rulePack.rulesStrings.12>
|
||||
<StruckMineable.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef]脸上都是汗水和尘土。</StruckMineable.rulePack.rulesStrings.13>
|
||||
<StruckMineable.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]敲打着[thing_label]</StruckMineable.rulePack.rulesStrings.0>
|
||||
<StruckMineable.rulePack.rulesStrings.1>image->[pawn_nameFull]敲打着[thing_label] [circumstance_group]</StruckMineable.rulePack.rulesStrings.1>
|
||||
<StruckMineable.rulePack.rulesStrings.2>circumstance_phrase->采矿的时候</StruckMineable.rulePack.rulesStrings.2>
|
||||
<StruckMineable.rulePack.rulesStrings.3>circumstance_phrase->挖掘的时候</StruckMineable.rulePack.rulesStrings.3>
|
||||
<StruckMineable.rulePack.rulesStrings.4>circumstance_phrase->开凿的时候</StruckMineable.rulePack.rulesStrings.4>
|
||||
<StruckMineable.rulePack.rulesStrings.5>circumstance_phrase->带着惊奇的神色</StruckMineable.rulePack.rulesStrings.5>
|
||||
<StruckMineable.rulePack.rulesStrings.6>circumstance_phrase->带着满意的表情</StruckMineable.rulePack.rulesStrings.6>
|
||||
<StruckMineable.rulePack.rulesStrings.7>desc_sentence->[pawn_nameShortDef]用衣袖擦拭着额头。</StruckMineable.rulePack.rulesStrings.7>
|
||||
<StruckMineable.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef]高兴得蹦蹦跳跳着。</StruckMineable.rulePack.rulesStrings.8>
|
||||
<StruckMineable.rulePack.rulesStrings.9>desc_sentence->[pawn_nameShortDef]和朋友击掌庆贺着。</StruckMineable.rulePack.rulesStrings.9>
|
||||
<StruckMineable.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef]开心地大喊大叫着。</StruckMineable.rulePack.rulesStrings.10>
|
||||
<StruckMineable.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef]抑制不住地大笑着。</StruckMineable.rulePack.rulesStrings.11>
|
||||
<StruckMineable.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]脸上都是汗水和尘土。</StruckMineable.rulePack.rulesStrings.12>
|
||||
<StruckMineable.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef]脸上都是汗水和尘土。</StruckMineable.rulePack.rulesStrings.13>
|
||||
|
||||
<FinishedResearchProject.label>研究项目完成</FinishedResearchProject.label>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]完成了“[project_label]”的研究</FinishedResearchProject.rulePack.rulesStrings.0>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.1>image->[pawn_nameFull]进行着“[project_label]”项目的研究 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.1>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.2>image->[pawn_nameFull]探寻着“[project_label]”的奥秘 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.2>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.3>image->[pawn_nameFull]研究着“[project_label]” [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.3>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.4>circumstance_phrase->极度紧张</FinishedResearchProject.rulePack.rulesStrings.4>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.7>circumstance_phrase->一脸痴迷</FinishedResearchProject.rulePack.rulesStrings.7>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef]留着汗。</FinishedResearchProject.rulePack.rulesStrings.8>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.9>desc_sentence->项目显得异常复杂。</FinishedResearchProject.rulePack.rulesStrings.9>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef]完全被一排排的工具和仪器环绕着。</FinishedResearchProject.rulePack.rulesStrings.10>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef]带着惊奇,开始了[pawn_possessive]的探索。</FinishedResearchProject.rulePack.rulesStrings.11>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]完成了“[project_label]”的研究</FinishedResearchProject.rulePack.rulesStrings.0>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.1>image->[pawn_nameFull]进行着“[project_label]”项目的研究 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.1>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.2>image->[pawn_nameFull]探寻着“[project_label]”的奥秘 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.2>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.3>image->[pawn_nameFull]研究着“[project_label]” [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.3>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.4>circumstance_phrase->极度紧张</FinishedResearchProject.rulePack.rulesStrings.4>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.7>circumstance_phrase->一脸痴迷</FinishedResearchProject.rulePack.rulesStrings.7>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef]留着汗。</FinishedResearchProject.rulePack.rulesStrings.8>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.9>desc_sentence->项目显得异常复杂。</FinishedResearchProject.rulePack.rulesStrings.9>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef]完全被一排排的工具和仪器环绕着。</FinishedResearchProject.rulePack.rulesStrings.10>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.11>desc_sentence->[pawn_nameShortDef]带着惊奇,开始了[pawn_possessive]的探索。</FinishedResearchProject.rulePack.rulesStrings.11>
|
||||
|
||||
<ButcheredHumanlikeCorpse.label>屠宰人类尸体</ButcheredHumanlikeCorpse.label>
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<Flake.label>薄片</Flake.label>
|
||||
<Flake.description>一种薄薄的晶体,在玻璃烟斗中加热成烟雾,抽起来会让人精神愉悦,这种东西非常便于制造,有着极强的药物依赖性。</Flake.description>
|
||||
<Flake.description>一种薄薄的原料,抽起来会让人精神愉悦,这种东西非常便于制造,有着极强的药物依赖性。</Flake.description>
|
||||
<Flake.ingestible.ingestCommandString>吸食{0}</Flake.ingestible.ingestCommandString>
|
||||
<Flake.ingestible.ingestReportString>正在吸食{0}。</Flake.ingestible.ingestReportString>
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
<!-- Misc chunks -->
|
||||
|
||||
<ChunkSlagSteel.label>钢渣</ChunkSlagSteel.label>
|
||||
<ChunkSlagSteel.label>钢渣块</ChunkSlagSteel.label>
|
||||
|
||||
|
||||
<!-- Stone solids, chunks, and blocks -->
|
||||
|
@ -1,15 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<GoJuiceHigh.stages.0.label>果味剂亢奋</GoJuiceHigh.stages.0.label>
|
||||
<GoJuiceHigh.stages.0.description>感觉棒极了,但是非常冷静,我是战场中致命的子弹,随时准备取你性命。</GoJuiceHigh.stages.0.description>
|
||||
|
||||
|
||||
<!-- Go-juice addiction -->
|
||||
|
||||
<GoJuiceWithdrawal.stages.1.label>果味剂戒断</GoJuiceWithdrawal.stages.1.label>
|
||||
<GoJuiceWithdrawal.stages.1.description>简直昏头了,无法正常思考,我的腿变得好沉重,浑身上下都疼痛难忍,为什么我的眼睛什么也看不清?</GoJuiceWithdrawal.stages.1.description>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
</LanguageData>
|
@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<FlakeHigh.stages.0.label>精神药物亢奋(薄片)</FlakeHigh.stages.0.label>
|
||||
<FlakeHigh.stages.0.description>太棒了,太棒了。</FlakeHigh.stages.0.description>
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<YayoHigh.stages.0.label>精神药物亢奋(Y粉)</YayoHigh.stages.0.label>
|
||||
<YayoHigh.stages.0.description>感觉棒极了!让我们开始吧!</YayoHigh.stages.0.description>
|
||||
|
||||
|
@ -1,11 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<SmokeleafHigh.stages.0.label>烟叶沉醉</SmokeleafHigh.stages.0.label>
|
||||
<SmokeleafHigh.stages.0.description>嗯 感觉不错 你说什么?</SmokeleafHigh.stages.0.description>
|
||||
|
||||
|
||||
<!-- Smokeleaf addiction -->
|
||||
|
||||
<SmokeleafWithdrawal.stages.1.label>烟叶戒断</SmokeleafWithdrawal.stages.1.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Joywire.stages.0.label>乐丝芯片</Joywire.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- executions and prisoner deaths -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Basic quality thoughts -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<GotMarried.stages.0.label>和{0}结婚</GotMarried.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<AteWithoutTable.stages.0.label>在地上吃饭</AteWithoutTable.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Random social interactions -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<FeelingRandom.stages.0.label>感觉好极了</FeelingRandom.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<LowExpectations.stages.0.label>有一点期望</LowExpectations.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<CurrentlyInMentalStateAggro.stages.0.label>发狂</CurrentlyInMentalStateAggro.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Hungry.stages.0.label>饥饿</Hungry.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- affecting opinion -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Imprisoned.stages.0.label>被关押</Imprisoned.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<MasochistPain.stages.0.label>身上有点疼</MasochistPain.stages.0.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<MoodOffsetSanguine.stages.0.label>乐天派</MoodOffsetSanguine.stages.0.label>
|
||||
|
@ -7,4 +7,5 @@
|
||||
<WakeUpWithdrawal.stages.1.description>头昏脑胀,注意力完全无法集中。</WakeUpWithdrawal.stages.1.description>
|
||||
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Orbital_BulkGoods.label>轨道商人-批发</Orbital_BulkGoods.label>
|
||||
<Orbital_CombatSupplier.label>轨道商人-军火</Orbital_CombatSupplier.label>
|
||||
<Orbital_Exotic.label>轨道商人-异品</Orbital_Exotic.label>
|
||||
<Orbital_PirateMerchant.label>轨道商人-海盗</Orbital_PirateMerchant.label>
|
||||
<Orbital_BulkGoods.label>轨道商人-批发</Orbital_BulkGoods.label>
|
||||
<Orbital_CombatSupplier.label>轨道商人-军火</Orbital_CombatSupplier.label>
|
||||
<Orbital_Exotic.label>轨道商人-异品</Orbital_Exotic.label>
|
||||
<Orbital_PirateMerchant.label>轨道商人-海盗</Orbital_PirateMerchant.label>
|
||||
|
||||
|
||||
<!--<Orbital_Misc_BulkGoods.label>商品批发商</Orbital_Misc_BulkGoods.label>-->
|
||||
|
@ -7,8 +7,8 @@
|
||||
<Bloodlust.degreeDatas.0.label>嗜血</Bloodlust.degreeDatas.0.label>
|
||||
<Bloodlust.degreeDatas.0.description>NAME喜欢伤害别人带来的那种快感而且从来不在意看见受伤的人和死人。</Bloodlust.degreeDatas.0.description>
|
||||
|
||||
<Psychopath.degreeDatas.0.label>心理变态</Psychopath.degreeDatas.0.label>
|
||||
<Psychopath.degreeDatas.0.description>NAME从来不同情任何人。别人的痛苦对HIM来说毫无意义。除非会影响到自身,HE从来不在意别人是被宰了还是被埋了,又或者是被卖了。HECAP也没兴趣和别人聊天。</Psychopath.degreeDatas.0.description>
|
||||
<Psychopath.degreeDatas.0.label>精神变态</Psychopath.degreeDatas.0.label>
|
||||
<Psychopath.degreeDatas.0.description>NAME从来不同情任何人。别人的痛苦和HE没有任何关系。HECAP不在意别人被屠宰了、被卖给奴隶贩子了还是横尸遍野了。除非受关联的人是HIM。HECAP也不会因为聊天而获得任何心情影响。</Psychopath.degreeDatas.0.description>
|
||||
|
||||
<Cannibal.degreeDatas.0.label>食人者</Cannibal.degreeDatas.0.label>
|
||||
<Cannibal.degreeDatas.0.description>小时候NAME学到了吃人是很糟糕很不对的事情。但是很久以前,HE试了一次……而且HE觉得很不错。</Cannibal.degreeDatas.0.description>
|
||||
@ -20,7 +20,7 @@
|
||||
<TooSmart.degreeDatas.0.description>NAME实在是机灵过人,HE学起东西来比谁都快,但是性情比较怪癖古怪。</TooSmart.degreeDatas.0.description>
|
||||
|
||||
<Brawler.degreeDatas.0.label>格斗者</Brawler.degreeDatas.0.label>
|
||||
<Brawler.degreeDatas.0.description>NAME喜欢近身格斗,HISCAP格斗技术非常不错,但用起远程武器来就会很不开心。</Brawler.degreeDatas.0.description>
|
||||
<Brawler.degreeDatas.0.description>NAME喜欢近身格斗,HISCAP格斗技术非常不错,但HE用起远程武器来就会很不开心。</Brawler.degreeDatas.0.description>
|
||||
|
||||
<Masochist.degreeDatas.0.label>受虐狂</Masochist.degreeDatas.0.label>
|
||||
<Masochist.degreeDatas.0.description>对于NAME来说,疼痛会让HE十分兴奋。HECAP不知道为什么,HE就是和别人不一样。</Masochist.degreeDatas.0.description>
|
||||
|
@ -58,20 +58,20 @@
|
||||
|
||||
<TemperaturePreference.degreeDatas.0.label>天然热源</TemperaturePreference.degreeDatas.0.label>
|
||||
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的环境中毫无顾虑,但是HE很讨厌热天...</TemperaturePreference.degreeDatas.0.description>
|
||||
<TemperaturePreference.degreeDatas.1.label>耐寒</TemperaturePreference.degreeDatas.1.label>
|
||||
<TemperaturePreference.degreeDatas.1.description>NAME比起其他人来比较不怕冷。</TemperaturePreference.degreeDatas.1.description>
|
||||
<TemperaturePreference.degreeDatas.2.label>耐热</TemperaturePreference.degreeDatas.2.label>
|
||||
<TemperaturePreference.degreeDatas.2.description>NAME比起其他人来比较不怕热。</TemperaturePreference.degreeDatas.2.description>
|
||||
<TemperaturePreference.degreeDatas.1.label>热血动物</TemperaturePreference.degreeDatas.1.label>
|
||||
<TemperaturePreference.degreeDatas.1.description>NAME天生就比较热,应对寒冷环境的能力比一般人要更强。</TemperaturePreference.degreeDatas.1.description>
|
||||
<TemperaturePreference.degreeDatas.2.label>冷血动物</TemperaturePreference.degreeDatas.2.label>
|
||||
<TemperaturePreference.degreeDatas.2.description>NAME天生就比较冷,应对炎热环境的能力比一般人要更强。</TemperaturePreference.degreeDatas.2.description>
|
||||
<TemperaturePreference.degreeDatas.3.label>人形冰箱</TemperaturePreference.degreeDatas.3.label>
|
||||
<TemperaturePreference.degreeDatas.3.description>NAME就是个人形的冰柱,很喜欢热天但是在冷天就比较麻烦...</TemperaturePreference.degreeDatas.3.description>
|
||||
|
||||
<ShootingAccuracy.degreeDatas.0.label>冷枪手</ShootingAccuracy.degreeDatas.0.label>
|
||||
<ShootingAccuracy.degreeDatas.0.description>NAME的枪法还不错,但HE需要花更多的事件来瞄准HIS目标。</ShootingAccuracy.degreeDatas.0.description>
|
||||
<ShootingAccuracy.degreeDatas.0.description>NAME的枪法还不错,但HE总是需要比别人花更久来瞄准HIS目标。</ShootingAccuracy.degreeDatas.0.description>
|
||||
<ShootingAccuracy.degreeDatas.1.label>乱开枪</ShootingAccuracy.degreeDatas.1.label>
|
||||
<ShootingAccuracy.degreeDatas.1.description>砰! 砰! 砰! NAME从来不在意自己的烂枪法,因为对于HE来说开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
|
||||
|
||||
<Beauty.degreeDatas.0.label>沉鱼落雁</Beauty.degreeDatas.0.label>
|
||||
<Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋,HE甚至不需要开口,人们自然而然地会被HIM吸引。</Beauty.degreeDatas.0.description>
|
||||
<Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋,HE甚至不需要开口,人们自然而然的会被HIM吸引。</Beauty.degreeDatas.0.description>
|
||||
<Beauty.degreeDatas.1.label>漂亮</Beauty.degreeDatas.1.label>
|
||||
<Beauty.degreeDatas.1.description>NAME非常漂亮,每个人都喜欢HIM。</Beauty.degreeDatas.1.description>
|
||||
<Beauty.degreeDatas.2.label>丑陋</Beauty.degreeDatas.2.label>
|
||||
|
@ -299,7 +299,7 @@
|
||||
|
||||
<FillFermentingBarrel.label>填满发酵桶</FillFermentingBarrel.label>
|
||||
<FillFermentingBarrel.verb>填满</FillFermentingBarrel.verb>
|
||||
<FillFermentingBarrel.gerund>填满发酵桶</FillFermentingBarrel.gerund>
|
||||
<FillFermentingBarrel.gerund>填满发酵桶</FillFermentingBarrel.gerund>
|
||||
|
||||
<DoBillsCremate.label>火化</DoBillsCremate.label>
|
||||
<DoBillsCremate.verb>火化</DoBillsCremate.verb>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<ClickToJumpToProblem>点击此处跳转到问题</ClickToJumpToProblem>
|
||||
<ClickToJumpToProblem>点击此处跳转到问题</ClickToJumpToProblem>
|
||||
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
@ -10,7 +10,7 @@
|
||||
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃:\n\n{0}</BreakRiskExtremeDesc>
|
||||
<BreakRiskDescEnding>请查看一下这些居民的需求。\n\n您可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让您的居民心情好转。抽抽烟,喝点小酒也可以解决问题。</BreakRiskDescEnding>
|
||||
|
||||
|
||||
<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
|
||||
<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人并选择"救援"。</ColonistsNeedRescueDesc>
|
||||
@ -33,7 +33,7 @@
|
||||
<LowMedicine>药品不足</LowMedicine>
|
||||
<LowMedicineDesc>你只有{0}的药品库存了。\n\n通过贸易购买更多的药品,或者种植“草药”。</LowMedicineDesc>
|
||||
<NoMedicineDesc>你的库存已经没有任何药品了。\n\n通过贸易购买更多的药品,或者种植“草药”。</NoMedicineDesc>
|
||||
|
||||
|
||||
<NeedColonistBeds>需要殖民者床</NeedColonistBeds>
|
||||
<NeedColonistBedsDesc>你的人数比你拥有的床多。有人将会没有地方睡觉。\n\n建造更多床,或者把一个囚犯床改变成殖民者床。</NeedColonistBedsDesc>
|
||||
|
||||
@ -72,7 +72,7 @@
|
||||
|
||||
<NeedResearchProject>需要研究项目</NeedResearchProject>
|
||||
<NeedResearchProjectDesc>你有研究设施,但没有选择研究项目。\n\n打开研究菜单并选择一个研究项目。</NeedResearchProjectDesc>
|
||||
|
||||
|
||||
<ColonistsIdle>{0}位殖民者无事可做</ColonistsIdle>
|
||||
<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
|
||||
|
||||
@ -81,7 +81,7 @@
|
||||
|
||||
<AlertHypothermia>低温病</AlertHypothermia>
|
||||
<AlertHypothermiaDesc>以下殖民者因为低温病而健康不佳:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
|
||||
|
||||
|
||||
<PatientsAwaitingMedicalOperation>{0}人需要进行手术</PatientsAwaitingMedicalOperation>
|
||||
<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
|
||||
|
||||
@ -102,5 +102,5 @@
|
||||
<NeedWarmClothesDesc1>至少{0}人没有能够御寒的衣物。</NeedWarmClothesDesc1>
|
||||
<NeedWarmClothesDesc1All>有殖民者没有在冬天御寒的衣物</NeedWarmClothesDesc1All>
|
||||
<NeedWarmClothesDesc2>你的殖民者{0}因为寒冷晕倒在了路上。\n\n你可以在缝纫台制作御寒衣物,或者从商人处购买。</NeedWarmClothesDesc2>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<MainPageCredit>Tynan Sylvester 开发的殖民地模拟器</MainPageCredit>
|
||||
|
||||
|
||||
<Credits_Developers>开发者</Credits_Developers>
|
||||
<Credit_DirectionVarious>总监/设计/代码/美术</Credit_DirectionVarious>
|
||||
<Credit_MusicAndSound>音乐与音效</Credit_MusicAndSound>
|
||||
@ -10,7 +10,7 @@
|
||||
<Credit_GameArt>游戏美术</Credit_GameArt>
|
||||
<Credit_MenuArt>菜单美术</Credit_MenuArt>
|
||||
<Credit_AdditionalCode>附加代码</Credit_AdditionalCode>
|
||||
|
||||
|
||||
<Credit_SpecialThanks>特别感谢</Credit_SpecialThanks>
|
||||
|
||||
<Credits_TitleCommunity>社区志愿者</Credits_TitleCommunity>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<ClockTime>时间</ClockTime>
|
||||
@ -7,8 +7,8 @@
|
||||
<DateReadoutTip>自到达以来过去的天数:{0}\n每季度有{1}天。\n当前季度:{2}</DateReadoutTip>
|
||||
|
||||
<FullDate>{2}年{1}第{0}天</FullDate>
|
||||
<DateReadout>{2}年 {1} 第{0}天</DateReadout>
|
||||
<DateReadout>{2}年 {1} 第{0}天</DateReadout>
|
||||
<SeasonFullDate>{1}第{0}天</SeasonFullDate>
|
||||
<WholeYear>全年</WholeYear>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<DesignatorCancel>取消</DesignatorCancel>
|
||||
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||||
|
||||
@ -72,7 +72,7 @@
|
||||
|
||||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||||
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
|
||||
|
||||
|
||||
<DesignatorClaim>占有</DesignatorClaim>
|
||||
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
|
||||
|
||||
@ -87,7 +87,7 @@
|
||||
|
||||
<DesignatorOpen>打开</DesignatorOpen>
|
||||
<DesignatorOpenDesc>打开装满的坟墓或容器。</DesignatorOpenDesc>
|
||||
|
||||
|
||||
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
|
||||
<DesignatorSlaughterDesc>屠宰驯养的动物。</DesignatorSlaughterDesc>
|
||||
|
||||
@ -111,13 +111,13 @@
|
||||
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
||||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||||
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Mouse attachments -->
|
||||
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
||||
<CreateNewZone>建立新的{0}</CreateNewZone>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Desc helpers -->
|
||||
<TransmitsPower>传输电力</TransmitsPower>
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
|
||||
@ -19,7 +19,7 @@
|
||||
<StatsReport_AgeMultiplier>年龄乘数{0}</StatsReport_AgeMultiplier>
|
||||
<StatsReport_HealthMultiplier>健康乘数{0}</StatsReport_HealthMultiplier>
|
||||
<StatsReport_MoodMultiplier>心情乘数{0}</StatsReport_MoodMultiplier>
|
||||
<StatsReport_DifficultyMultiplier>难度乘数{0}</StatsReport_DifficultyMultiplier>
|
||||
<StatsReport_DifficultyMultiplier>难度乘数{0}</StatsReport_DifficultyMultiplier>
|
||||
<StatsReport_InBed>卧床</StatsReport_InBed>
|
||||
<StatsReport_Facilities>能力</StatsReport_Facilities>
|
||||
<StatsReport_BodySize>身体尺寸系数{0}</StatsReport_BodySize>
|
||||
@ -33,5 +33,5 @@
|
||||
<AverageOfAllAttacks>平均攻击</AverageOfAllAttacks>
|
||||
<StatsReport_UnpoweredWorkTable>无电力供应</StatsReport_UnpoweredWorkTable>
|
||||
<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<FactionGreetingHostile>{0} 愤怒地对着屏幕大骂了几句然后断开了连接。</FactionGreetingHostile>
|
||||
|
@ -1,19 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Confirm>确定</Confirm>
|
||||
<GoBack>返回</GoBack>
|
||||
<OK>确定</OK>
|
||||
|
||||
|
||||
<!-- Game updated to new version -->
|
||||
<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0},{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
|
||||
<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的“beta”选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击“属性”\n 3. 选择Beta标签\n 4.在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
|
||||
|
||||
<!-- Recovered from errors caused by mods -->
|
||||
<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的MODS错误</RecoveredFromErrorsDialogTitle>
|
||||
<RecoveredFromErrorsText>当前激活的这些MOD之间有冲突错误的隐患。\n\n它们彼此之间不兼容, 可能版本不同或已经损坏。\n\n所有的MOD已被禁用,可以在MOD菜单中重新激活。</RecoveredFromErrorsText>
|
||||
|
||||
|
||||
<!-- Errors during loading -->
|
||||
<ErrorWhileLoadingAssetsTitle>加载资源时出错</ErrorWhileLoadingAssetsTitle>
|
||||
<ErrorWhileLoadingAssets>加载游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets>
|
||||
@ -22,13 +22,13 @@
|
||||
<ErrorWhileGeneratingMap>生成新地图时发生错误。查看错误日志以了解更多信息。</ErrorWhileGeneratingMap>
|
||||
<ErrorWhileLoadingMapTitle>加载地图时出错</ErrorWhileLoadingMapTitle>
|
||||
<ErrorWhileLoadingMap>加载地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap>
|
||||
|
||||
|
||||
<!-- Unloaded mod with an assembly -->
|
||||
<ModWithAssemblyWasUnloaded>游戏无法从未激活的MOD中加载完整的修改代码,因此未被激活的MOD可能依然会生效。\n\n我们推荐您退出并重启游戏,以正确的加载MOD。</ModWithAssemblyWasUnloaded>
|
||||
|
||||
|
||||
<!-- Missing Steam -->
|
||||
<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法读取steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如“管理员身份”)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
|
||||
|
||||
|
||||
<!-- Long events -->
|
||||
<InitializingInterface>初始化界面</InitializingInterface>
|
||||
<UnloadingUnusedAssets>释放未使用的资源</UnloadingUnusedAssets>
|
||||
@ -40,7 +40,7 @@
|
||||
<LoadingMap>载入地图</LoadingMap>
|
||||
<InitializingMap>初始化地图</InitializingMap>
|
||||
<SpawningAllThings>生成所有物体</SpawningAllThings>
|
||||
|
||||
|
||||
<!-- Save/load -->
|
||||
<SaveGameButton>保存</SaveGameButton>
|
||||
<LoadGameButton>载入</LoadGameButton>
|
||||
@ -58,7 +58,7 @@
|
||||
<SaveIsUnknownFormat>存档数据格式错误,无法正确加载。</SaveIsUnknownFormat>
|
||||
<ProblemSavingFile>正在保存的文件有点问题{0}:\n\n{1}</ProblemSavingFile>
|
||||
<LoadAnyway>仍然加载</LoadAnyway>
|
||||
|
||||
|
||||
<!-- Colony naming-->
|
||||
<NameColonyMessage>大家都知道你不想永远呆在这块石头上。但{0}建议你还是应该给你的殖民地起个名字。\n\n它叫什么比较好?</NameColonyMessage>
|
||||
<ColonyGainsName>这个殖民地现在被称为{0}。</ColonyGainsName>
|
||||
@ -68,7 +68,7 @@
|
||||
<NameIsInvalid>请输入一个有效的名称。</NameIsInvalid>
|
||||
<NameIsInUse>名称已经被使用。</NameIsInUse>
|
||||
<ZoneGainsName>这个区域的名称被改为{0}</ZoneGainsName>
|
||||
|
||||
|
||||
<!-- Pawn naming -->
|
||||
<PawnGainsName>这个殖民者的昵称被改为{0}。</PawnGainsName>
|
||||
|
||||
@ -96,7 +96,7 @@
|
||||
<ResearchPrerequisites>前置研究</ResearchPrerequisites>
|
||||
<RequiredResearchBench>需要研究台</RequiredResearchBench>
|
||||
<RequiredResearchBenchFacilities>需要研究设施</RequiredResearchBenchFacilities>
|
||||
|
||||
|
||||
<!-- Advanced game start options -->
|
||||
<MapTemperatureDangerWarning>警告: 你将会降落在一个冰冻的区域。这可能会让生存非常艰难。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
|
||||
<MapSizePerformanceWarning>警告: 在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n超大尺寸没有经过测试。</MapSizePerformanceWarning>
|
||||
@ -123,7 +123,7 @@
|
||||
<CountingProducts>计数</CountingProducts>
|
||||
<Infinite>无限</Infinite>
|
||||
<AllowedSkillRange>{0}技能等级筛选人员</AllowedSkillRange>
|
||||
|
||||
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<WorkAmount>工作量</WorkAmount>
|
||||
<MinimumSkills>最低技能要求:</MinimumSkills>
|
||||
@ -139,7 +139,7 @@
|
||||
<BillStoreMode_DropOnFloor>放在地上</BillStoreMode_DropOnFloor>
|
||||
<BillStoreMode_BestStockpile>放到最合适的贮藏区</BillStoreMode_BestStockpile>
|
||||
<BillStoreMode_NearestStockpileAnyPriority>放到距离最近的贮藏区</BillStoreMode_NearestStockpileAnyPriority>
|
||||
|
||||
|
||||
<!-- Info card -->
|
||||
<Damage>伤害</Damage>
|
||||
<Accuracy>精度</Accuracy>
|
||||
@ -203,14 +203,14 @@
|
||||
<NegotiatorTalkingImpaired>因为身体状态不佳无法和{0}谈判.\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
|
||||
<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
|
||||
<SortBy>排序方式</SortBy>
|
||||
|
||||
|
||||
<!-- Comms -->
|
||||
<SocialSkillIs>社交技能: {0}</SocialSkillIs>
|
||||
|
||||
|
||||
<!--Research-->
|
||||
<ResearchFinished>完成的研究: {0}</ResearchFinished>
|
||||
<ResearchScreen>研究界面</ResearchScreen>
|
||||
|
||||
|
||||
<!--HistoryUpload-->
|
||||
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessagePlayerName>尽管游戏数据默认是匿名上传的,但你仍然可以附上你的的名字。</HistoryUploadMessagePlayerName>
|
||||
@ -218,7 +218,7 @@
|
||||
<HistoryUploadNo>不允许上传游戏数据</HistoryUploadNo>
|
||||
<HistoryUploadYesOnce>仅在上传这次的数据</HistoryUploadYesOnce>
|
||||
<HistoryUploadNoOnce>不上传这次的数据,并在晚些再问我</HistoryUploadNoOnce>
|
||||
|
||||
|
||||
<!-- Outfit management -->
|
||||
<Outfit>着装配置</Outfit>
|
||||
<SelectOutfit>选择配置...</SelectOutfit>
|
||||
@ -226,7 +226,7 @@
|
||||
<DeleteOutfit>删除配置...</DeleteOutfit>
|
||||
<OutfitInUse>着装配置已被{0}使用。</OutfitInUse>
|
||||
<NoOutfitSelected>未选择着装配置</NoOutfitSelected>
|
||||
|
||||
|
||||
<!-- Drug policy management -->
|
||||
<DrugPolicy>用药方针</DrugPolicy>
|
||||
<SelectDrugPolicy>选择用药方针...</SelectDrugPolicy>
|
||||
@ -240,8 +240,8 @@
|
||||
<NoDrugPolicySelected>没有选中的方针</NoDrugPolicySelected>
|
||||
<AddDrug>添加药物...</AddDrug>
|
||||
<DrugColumnLabel>药物</DrugColumnLabel>
|
||||
<DrugUsageColumnLabel>药用</DrugUsageColumnLabel>
|
||||
<FrequencyColumnLabel>频率</FrequencyColumnLabel>
|
||||
<DrugUsageColumnLabel>药用</DrugUsageColumnLabel>
|
||||
<MoodThresholdColumnLabel>情绪值阈值</MoodThresholdColumnLabel>
|
||||
<JoyThresholdColumnLabel>快乐阈值</JoyThresholdColumnLabel>
|
||||
<TakeToInventoryColumnLabel>预支数量</TakeToInventoryColumnLabel>
|
||||
@ -255,15 +255,13 @@
|
||||
<DrugUsageColumnDesc>药物使用</DrugUsageColumnDesc>
|
||||
<FrequencyColumnDesc>药物使用的频率</FrequencyColumnDesc>
|
||||
<MoodThresholdColumnDesc>当情绪值低于这个值时会开始使用药物。</MoodThresholdColumnDesc>
|
||||
<JoyThresholdColumnDesc>当娱乐值低于这个值时会开始使用药物。</JoyThresholdColumnDesc>
|
||||
<JoyThresholdColumnDesc>当娱乐值低于这个值时会开始使用药物。</JoyThresholdColumnDesc>
|
||||
<TakeToInventoryColumnDesc>允许每次拿走的药物数量。这样就不用每次需要时都去仓库。</TakeToInventoryColumnDesc>
|
||||
<DrugUsageTipDeny>禁用\n\n精神崩溃或是特定情况下居民会无视你的设定。</DrugUsageTipDeny>
|
||||
<DrugUsageTipForJoy>娱乐目的\n\n为了消除压力、社交时服用。n\n注意,即使是在禁止用药的方针下,有些具有某些特性的殖民者依然会无视规定使用药物。</DrugUsageTipForJoy>
|
||||
<DrugUsageTipScheduled>计划服用\n\n在条件满足的情况下根据指定的日程安排服药。</DrugUsageTipScheduled>
|
||||
|
||||
|
||||
<!-- Growing -->
|
||||
<NoGrowerCanPlant>{0}需要最低{1}级种植技能才能播种。\n\n你的种植工作人员中没有达到该技能要求的,所以这种植物不会被播种。</NoGrowerCanPlant>
|
||||
|
||||
|
||||
<!--<DrugUsageTipDeny>禁用\n\n精神崩溃或是特定情况下居民会无视你的设定。</DrugUsageTipDeny>-->
|
||||
|
||||
</LanguageData>
|
||||
</LanguageData>
|
||||
|
@ -1,16 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- glow -->
|
||||
<Dark>黑暗</Dark>
|
||||
<Lit>光亮</Lit>
|
||||
<LitBrightly>非常光亮</LitBrightly>
|
||||
|
||||
|
||||
<!-- history upload pref -->
|
||||
<Unspecified>未决定</Unspecified>
|
||||
<Always>允许</Always>
|
||||
<Never>不允许</Never>
|
||||
|
||||
|
||||
<!-- Price types -->
|
||||
<PriceTypeVeryCheap>非常便宜</PriceTypeVeryCheap>
|
||||
<PriceTypeCheap>便宜</PriceTypeCheap>
|
||||
@ -58,7 +58,7 @@
|
||||
<QualityCategoryShort_Excellent>极佳</QualityCategoryShort_Excellent>
|
||||
<QualityCategoryShort_Masterwork>大师</QualityCategoryShort_Masterwork>
|
||||
<QualityCategoryShort_Legendary>传奇</QualityCategoryShort_Legendary>
|
||||
|
||||
|
||||
<!-- Hunger -->
|
||||
<HungerLevel_Starving>极度饥饿</HungerLevel_Starving>
|
||||
<HungerLevel_UrgentlyHungry>非常饿</HungerLevel_UrgentlyHungry>
|
||||
@ -76,7 +76,7 @@
|
||||
<Hilliness_SmallHills>小丘陵</Hilliness_SmallHills>
|
||||
<Hilliness_LargeHills>大丘陵</Hilliness_LargeHills>
|
||||
<Hilliness_Mountainous>山地</Hilliness_Mountainous>
|
||||
|
||||
|
||||
<!-- Steam workshop interaction -->
|
||||
<WorkshopInteractStage_CreatingItem>创建</WorkshopInteractStage_CreatingItem>
|
||||
<WorkshopInteractStage_SubmittingItem>提交</WorkshopInteractStage_SubmittingItem>
|
||||
@ -90,7 +90,7 @@
|
||||
<!-- Mod sources -->
|
||||
<ContentSource_LocalFolder>本地文件夹</ContentSource_LocalFolder>
|
||||
<ContentSource_SteamWorkshop>Steam创意工坊</ContentSource_SteamWorkshop>
|
||||
|
||||
|
||||
<!-- Trainable intelligence -->
|
||||
<TrainableIntelligence_None>无</TrainableIntelligence_None>
|
||||
<TrainableIntelligence_Simple>简单</TrainableIntelligence_Simple>
|
||||
@ -108,7 +108,7 @@
|
||||
<HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore>
|
||||
<HostilityResponseMode_Attack>反击</HostilityResponseMode_Attack>
|
||||
<HostilityResponseMode_Flee>逃跑</HostilityResponseMode_Flee>
|
||||
|
||||
|
||||
<!-- HediffGrowthMode -->
|
||||
<HediffGrowthMode_Growing>加重</HediffGrowthMode_Growing>
|
||||
<HediffGrowthMode_Stable>稳定</HediffGrowthMode_Stable>
|
||||
@ -131,19 +131,19 @@
|
||||
<PawnGenerationContext_All>所有角色</PawnGenerationContext_All>
|
||||
<PawnGenerationContext_PlayerStarter>玩家开始角色</PawnGenerationContext_PlayerStarter>
|
||||
<PawnGenerationContext_NonPlayer>NPC</PawnGenerationContext_NonPlayer>
|
||||
|
||||
|
||||
<!-- Animal name display mode -->
|
||||
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服 (仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服 (所有)</AnimalNameDisplayMode_TameAll>
|
||||
|
||||
|
||||
<!-- Temperature -->
|
||||
<Celsius>摄氏</Celsius>
|
||||
<Fahrenheit>华氏</Fahrenheit>
|
||||
<Kelvin>开尔文</Kelvin>
|
||||
|
||||
|
||||
<!-- Spoil reason -->
|
||||
<SpoilReason_Freezing>低温导致食物坏掉</SpoilReason_Freezing>
|
||||
<SpoilReason_HighTemperature>高温导致食物坏掉</SpoilReason_HighTemperature>
|
||||
|
||||
</LanguageData>
|
||||
<SpoilReason_Freezing>低温导致食物坏掉</SpoilReason_Freezing>
|
||||
<SpoilReason_HighTemperature>高温导致食物坏掉</SpoilReason_HighTemperature>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,14 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<CallOnRadio>呼叫{0}</CallOnRadio>
|
||||
<CallOnRadio>呼叫{0}</CallOnRadio>
|
||||
<CannotUseReason>无法使用({0})</CannotUseReason>
|
||||
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
||||
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
||||
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
||||
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
||||
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
||||
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
||||
<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
|
||||
<CannotUseFull>无法使用(满了)</CannotUseFull>
|
||||
|
||||
|
||||
<FireAt>射击{0}</FireAt>
|
||||
|
||||
<OutOfRange>超出射程</OutOfRange>
|
||||
@ -18,34 +18,34 @@
|
||||
<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
|
||||
|
||||
<OrderManThing>操纵{0}</OrderManThing>
|
||||
|
||||
|
||||
<MeleeAttack>近身攻击{0}</MeleeAttack>
|
||||
<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
|
||||
<NoPath>没有路径</NoPath>
|
||||
|
||||
<ForbiddenLower>禁止的</ForbiddenLower>
|
||||
<ForbiddenOutsideAllowedAreaLower>在允许区域之外</ForbiddenOutsideAllowedAreaLower>
|
||||
<SociallyImproperLower>不得体的社交</SociallyImproperLower>
|
||||
<ForbiddenLower>禁止的</ForbiddenLower>
|
||||
<ForbiddenOutsideAllowedAreaLower>在允许区域之外</ForbiddenOutsideAllowedAreaLower>
|
||||
<SociallyImproperLower>不得体的社交</SociallyImproperLower>
|
||||
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
||||
<BurningLower>燃烧中</BurningLower>
|
||||
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
|
||||
<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
|
||||
<MissingMaterials>需要材料</MissingMaterials>
|
||||
<BurningLower>燃烧中</BurningLower>
|
||||
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
|
||||
<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
|
||||
<MissingMaterials>需要材料</MissingMaterials>
|
||||
<MissingSkill>技能太低</MissingSkill>
|
||||
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
|
||||
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
|
||||
<AnimalInteractedTooRecently>最近动物已经互动过了</AnimalInteractedTooRecently>
|
||||
<NoUsableFood>没有可用的食物</NoUsableFood>
|
||||
<NoFood>没有食物</NoFood>
|
||||
<AnimalsSkillTooLow>驯兽技能太低</AnimalsSkillTooLow>
|
||||
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
|
||||
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
|
||||
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
|
||||
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
|
||||
<NoWort>需要麦芽汁</NoWort>
|
||||
|
||||
|
||||
<ConsumeThing>享用{0}</ConsumeThing>
|
||||
|
||||
|
||||
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
|
||||
<GoHere>走到这里</GoHere>
|
||||
|
||||
|
||||
<Arrest>拘捕{0}</Arrest>
|
||||
<TryToArrest>试图拘捕 {0}</TryToArrest>
|
||||
<CannotArrest>无法拘捕</CannotArrest>
|
||||
@ -71,15 +71,15 @@
|
||||
<IncapableOfCapacity>{0}能力不足</IncapableOfCapacity>
|
||||
|
||||
<MinSkill>最低技能</MinSkill>
|
||||
|
||||
|
||||
<Equip>装备{0}</Equip>
|
||||
<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
|
||||
<CannotEquip>无法装备{0}</CannotEquip>
|
||||
|
||||
|
||||
<ForceWear>强制穿上{0}</ForceWear>
|
||||
<CannotWear>无法穿上{0}</CannotWear>
|
||||
<CannotWearBecauseOfMissingBodyParts>缺失身体部位</CannotWearBecauseOfMissingBodyParts>
|
||||
|
||||
|
||||
<Strip>脱下{0}</Strip>
|
||||
<CannotStrip>无法脱下{0}</CannotStrip>
|
||||
|
||||
@ -87,13 +87,13 @@
|
||||
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
|
||||
|
||||
<SelfDestructHere>在此自毁</SelfDestructHere>
|
||||
|
||||
|
||||
<Drop>丢下{0}</Drop>
|
||||
|
||||
<UseMedicalBed>休息直到痊愈</UseMedicalBed>
|
||||
<NotInjured>没有受伤</NotInjured>
|
||||
<SomeoneElseSleeping>被占用</SomeoneElseSleeping>
|
||||
|
||||
|
||||
<TradeWith>和{0}贸易</TradeWith>
|
||||
<CannotTrade>不能贸易</CannotTrade>
|
||||
|
||||
@ -110,15 +110,15 @@
|
||||
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
||||
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(永远不会进行:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||
|
||||
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未被指派为:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
|
||||
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
|
||||
|
||||
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
|
||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||
|
||||
|
||||
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
|
||||
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<CommandForbiddenDesc>已禁止\n殖民者不会和这个物件互动。</CommandForbiddenDesc>
|
||||
<CommandNotForbiddenDesc>未禁止\n殖民者会和这个物件互动。</CommandNotForbiddenDesc>
|
||||
<CommandForbiddenDesc>已禁止\n殖民者不会和这个物件互动。</CommandForbiddenDesc>
|
||||
<CommandNotForbiddenDesc>未禁止\n殖民者会和这个物件互动。</CommandNotForbiddenDesc>
|
||||
|
||||
<!-- Power -->
|
||||
<CommandTogglePowerLabel>开关</CommandTogglePowerLabel>
|
||||
<CommandTogglePowerDesc>开关电力</CommandTogglePowerDesc>
|
||||
|
||||
|
||||
<CommandDesignateTogglePowerLabel>指派开关电源</CommandDesignateTogglePowerLabel>
|
||||
<CommandDesignateTogglePowerDesc>指定一件需要切换电路状态的电器。一名殖民者将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
|
||||
|
||||
|
||||
<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
|
||||
<CommandTryReconnectDesc>尝试连接到附近另一个电网里。在当前连接的电网没有电但附近有另一个电网时很有用。</CommandTryReconnectDesc>
|
||||
|
||||
<CommandGatherSpotToggleLabel>闲逛集合点</CommandGatherSpotToggleLabel>
|
||||
<CommandGatherSpotToggleDescActive>已开启\n殖民者们闲逛时会在这个物件附近集合。</CommandGatherSpotToggleDescActive>
|
||||
<CommandGatherSpotToggleDescInactive>已关闭\n殖民者们闲逛时不会在这个物件附近集合。</CommandGatherSpotToggleDescInactive>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Drafting -->
|
||||
<CommandDraftLabel>征召</CommandDraftLabel>
|
||||
<CommandUndraftLabel>解散</CommandUndraftLabel>
|
||||
@ -27,7 +27,7 @@
|
||||
|
||||
<CommandClearPrioritizedWork>清除优先的工作</CommandClearPrioritizedWork>
|
||||
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先的工作。角色会回去进行往常的自行活动。</CommandClearPrioritizedWorkDesc>
|
||||
|
||||
|
||||
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
|
||||
<CommandCancelConstructionDesc>取消建造</CommandCancelConstructionDesc>
|
||||
|
||||
@ -79,7 +79,7 @@
|
||||
<CommandStopAttackFailNotForceAttacking>不再强制攻击目标。</CommandStopAttackFailNotForceAttacking>
|
||||
<MessageTargetBeyondMaximumRange>目标超出最大射程。</MessageTargetBeyondMaximumRange>
|
||||
<MessageTargetBelowMinimumRange>目标低于最小射程。</MessageTargetBelowMinimumRange>
|
||||
|
||||
|
||||
<!-- Ship computer core -->
|
||||
<CommandShipLaunch>发射飞船</CommandShipLaunch>
|
||||
<CommandShipLaunchDesc>使用当前的飞船设定开始飞船发射程序。</CommandShipLaunchDesc>
|
||||
@ -108,7 +108,7 @@
|
||||
<CommandInstallDesc>这个物品目前已经为运输或贮藏打包。用这个指令来将这个物品安装到需要被观看或使用的位置。</CommandInstallDesc>
|
||||
<CommandReinstall>重新安装...</CommandReinstall>
|
||||
<CommandReinstallDesc>指定此物品需要卸载并重新安装在其他地方。</CommandReinstallDesc>
|
||||
|
||||
|
||||
<!-- Trade beacon -->
|
||||
<CommandMakeBeaconStockpileDesc>在贸易信标有效半径范围内创建一个存储区。</CommandMakeBeaconStockpileDesc>
|
||||
<CommandMakeBeaconStockpileLabel>建立存储区</CommandMakeBeaconStockpileLabel>
|
||||
@ -120,26 +120,26 @@
|
||||
<!-- Trap -->
|
||||
<CommandAutoRearm>自动重装</CommandAutoRearm>
|
||||
<CommandAutoRearmDesc>当激活时,将自动指派未准备的陷阱进行重装。</CommandAutoRearmDesc>
|
||||
|
||||
|
||||
<!-- Animal control -->
|
||||
<CommandReleaseAnimalsLabel>放开动物</CommandReleaseAnimalsLabel>
|
||||
<CommandReleaseAnimalsDesc>当此项打开时,可以控制动物攻击远处的目标。当此项关闭时,动物逗留附近保护主人。</CommandReleaseAnimalsDesc>
|
||||
|
||||
|
||||
<!-- Squad attack -->
|
||||
<CommandSquadAttack>攻击</CommandSquadAttack>
|
||||
<CommandSquadAttackDesc>命令选定的殖民者攻击指定目标。</CommandSquadAttackDesc>
|
||||
|
||||
|
||||
<!-- Hold fire -->
|
||||
<CommandHoldFire>停火</CommandHoldFire>
|
||||
<CommandHoldFireDesc>停止所有正在进行的攻击。</CommandHoldFireDesc>
|
||||
|
||||
|
||||
<!-- Select plant to grow -->
|
||||
<CommandSelectPlantToGrowMulti>选择植物或种植</CommandSelectPlantToGrowMulti>
|
||||
<CommandSelectPlantToGrow>种植: {0}</CommandSelectPlantToGrow>
|
||||
<CommandSelectPlantToGrowDesc>指定此处种植何种植物。</CommandSelectPlantToGrowDesc>
|
||||
|
||||
|
||||
<!-- Build copy -->
|
||||
<CommandBuildCopy>复制建筑</CommandBuildCopy>
|
||||
<CommandBuildCopyDesc>复制当前的建筑设施</CommandBuildCopyDesc>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<IndefiniteArticle></IndefiniteArticle>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- ITab titles -->
|
||||
@ -19,7 +19,7 @@
|
||||
<TabArt>艺术</TabArt>
|
||||
<TabSocial>社交</TabSocial>
|
||||
|
||||
|
||||
|
||||
<!-- Bills tab -->
|
||||
<AddBill>添加清单</AddBill>
|
||||
<RecipeRequiresSkills>配方{0}需要如下技能。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
|
||||
@ -61,7 +61,7 @@
|
||||
<DataProcessing>数据处理</DataProcessing>
|
||||
<Communication>交流</Communication>
|
||||
<Affects>影响</Affects>
|
||||
<BleedingRate>流血速率</BleedingRate>
|
||||
<BleedingRate>流失率</BleedingRate>
|
||||
<HealthOverview>概况</HealthOverview>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>修改({0})</MedicalOperationsMechanoidsShort>
|
||||
@ -75,7 +75,7 @@
|
||||
<Tiredness>劳累度</Tiredness>
|
||||
<PainFactor>痛苦</PainFactor>
|
||||
<PreventsInfection>抗病毒</PreventsInfection>
|
||||
|
||||
|
||||
|
||||
<!-- Medical - Body and activities condition -->
|
||||
<None>无</None>
|
||||
@ -88,9 +88,9 @@
|
||||
<Impaired>受损</Impaired>
|
||||
<SlightlyImpaired>轻微受损</SlightlyImpaired>
|
||||
<NoPain>无</NoPain>
|
||||
<LittlePain>轻微</LittlePain>
|
||||
<LittlePain>轻度</LittlePain>
|
||||
<MediumPain>中等</MediumPain>
|
||||
<SeverePain>强烈</SeverePain>
|
||||
<SeverePain>严重</SeverePain>
|
||||
<ExtremePain>极度</ExtremePain>
|
||||
|
||||
|
||||
@ -100,7 +100,7 @@
|
||||
<CannotTrainTooSmall>{0}太小,无法训练.</CannotTrainTooSmall>
|
||||
|
||||
<TrainingNeedsPrerequisite>先决条件: {0}</TrainingNeedsPrerequisite>
|
||||
|
||||
|
||||
<!-- Social tab -->
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
<Kidnapped>被绑架</Kidnapped>
|
||||
@ -110,13 +110,12 @@
|
||||
<SomeonesOpinionOfMe>{0}对我的印象</SomeonesOpinionOfMe>
|
||||
<IAmDead>我死了</IAmDead>
|
||||
<IAmPsychopath>我是一个精神病患者</IAmPsychopath>
|
||||
|
||||
|
||||
<!-- Gear tab -->
|
||||
<AverageArmor>平均护甲</AverageArmor>
|
||||
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
|
||||
<ArmorBlunt>钝器护甲</ArmorBlunt>
|
||||
<ArmorSharp>利器护甲</ArmorSharp>
|
||||
<ArmorHeat>热能护甲</ArmorHeat>
|
||||
<ArmorElectric>电能护甲</ArmorElectric>
|
||||
|
||||
</LanguageData>
|
||||
<AverageArmor>平均护甲</AverageArmor>
|
||||
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
|
||||
<ArmorBlunt>钝器护甲</ArmorBlunt>
|
||||
<ArmorSharp>利器护甲</ArmorSharp>
|
||||
<ArmorHeat>热能护甲</ArmorHeat>
|
||||
<ArmorElectric>电能护甲</ArmorElectric>
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<LetterLabelAnimalInsanitySingle>动物发狂</LetterLabelAnimalInsanitySingle>
|
||||
@ -55,7 +55,7 @@
|
||||
|
||||
<LetterLabelManhunterPackArrived>猎杀人类</LetterLabelManhunterPackArrived>
|
||||
<ManhunterPackArrived>一群猎杀人类的{0} 已经进入该地区。他们将四处游荡猎杀人类。\n\n猎杀者无法通过门墙,所以如果你在墙后面应该是安全的。\n\n猎杀者将会在几天后离开。</ManhunterPackArrived>
|
||||
|
||||
|
||||
<!-- Crashed ship part-->
|
||||
<MessageAnimalInsanityPulse>这个远古结构发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>这个远古结构发射了一波心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
@ -67,7 +67,7 @@
|
||||
<PsychicDroneLevelExtreme>极高</PsychicDroneLevelExtreme>
|
||||
<LetterLabelPsychicDroneLevelIncreased>心灵干扰加剧</LetterLabelPsychicDroneLevelIncreased>
|
||||
<LetterPsychicDroneLevelIncreased>这个坠毁的飞船零件传出了一种强大的心灵波。这个区域里所有的人类都感到了扰乱,恐慌并变得偏执起来。</LetterPsychicDroneLevelIncreased>
|
||||
|
||||
|
||||
<!-- Agent revealed -->
|
||||
<LetterLabelAgentRevealed>特工</LetterLabelAgentRevealed>
|
||||
<LetterAgentRevealed>{0}的身份被识破了,他/她是你的敌人{1}派来的一名间谍。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
|
||||
@ -82,7 +82,7 @@
|
||||
<!-- Beavers -->
|
||||
<LetterLabelBeaversArrived>阿尔法海狸!</LetterLabelBeaversArrived>
|
||||
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因修改动物啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
|
||||
|
||||
|
||||
<!-- Refugee chased -->
|
||||
<RefugeeChasedInitial>附近一名叫{0}的{1}发来呼救信号。HE说自己正被来自{3}的{2}追捕!\n\nHE祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告 - 如果你接受请求, 你将要对抗尾随HIS的{2}。</RefugeeChasedInitial>
|
||||
<RefugeeChasedInitial_Accept>提供其安全</RefugeeChasedInitial_Accept>
|
||||
@ -98,22 +98,22 @@
|
||||
<!-- Farm animals wander in -->
|
||||
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
|
||||
<LetterFarmAnimalsWanderIn>一群{0} 被遗弃或丢失,在该地区游荡。\n\n他们似乎习惯与人接触,加入了殖民地。</LetterFarmAnimalsWanderIn>
|
||||
|
||||
|
||||
<!-- Thrumbo passes -->
|
||||
<LetterLabelThrumboPasses>罕见的敲击兽</LetterLabelThrumboPasses>
|
||||
<LetterThrumboPasses>一小群敲击兽来到了这片区域。\n\n这种罕见的野兽通常是温顺的,但你和它起冲突会变得非常危险。贸易商愿意出大价钱收购这些敲击兽珍贵的角和皮毛。\n\n敲击兽逗留几天后会离开。</LetterThrumboPasses>
|
||||
|
||||
<LetterLabelThrumboPasses>罕见的敲击</LetterLabelThrumboPasses>
|
||||
<LetterThrumboPasses>一小群敲击来到了这片区域。\n\n这种罕见的野兽通常是温顺的,但你和它起冲突会变得非常危险。贸易商愿意出大价钱收购这些敲击兽珍贵的角和皮毛。\n\n敲击兽逗留几天后会离开。</LetterThrumboPasses>
|
||||
|
||||
<!-- Trader caravan -->
|
||||
<LetterLabelTraderCaravanArrival>来自{0}的商队</LetterLabelTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们将在殖民地逗留了几天。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏: {0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器 ({0}) 损坏了。 它停止了工作,直到一个有修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
|
||||
|
||||
<!-- Ransom demand -->
|
||||
<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||
<RansomDemand_Accept>同意</RansomDemand_Accept>
|
||||
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<JumpToLocation>点击此处转到问题地点</JumpToLocation>
|
||||
|
||||
|
||||
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
|
||||
<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n冬日的寒冷使得作物不再生长,赶紧趁现在贮存够吃一阵子的食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试购买、偷窃或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
|
||||
|
||||
@ -24,7 +24,7 @@
|
||||
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
|
||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
|
||||
|
||||
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
|
||||
@ -51,27 +51,27 @@
|
||||
|
||||
<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
|
||||
<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
|
||||
|
||||
|
||||
<LetterHediffFromRandomHediffGiver>{0}产生了新的症状:{1}。</LetterHediffFromRandomHediffGiver>
|
||||
<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
|
||||
|
||||
|
||||
<LetterLeadersDeathLabel>领袖的逝世</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeath>{1}的派系领袖{0}已经死亡并由{2}继任。</LetterLeadersDeath>
|
||||
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
<MentalBreakReason>原因: {0}。</MentalBreakReason>
|
||||
|
||||
|
||||
<!-- Related pawns -->
|
||||
<LetterLabelNoticedRelatedPawns>家族</LetterLabelNoticedRelatedPawns>
|
||||
<LetterRelatedPawnsRaidEnemy>在前来的{0}人群中有人是你的居民或者囚犯的亲戚。\n\n记住,即使他们是有亲戚关系,但他们仍然会互相攻击,因为他们的派系关系很差。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
|
||||
<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
|
||||
|
||||
|
||||
<!-- Attempt romance / propose interaction -->
|
||||
<LetterLabelAffair>风流韵事</LetterLabelAffair>
|
||||
<LetterAffair>{0}已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
|
||||
@ -83,13 +83,13 @@
|
||||
<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
|
||||
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里,他们将举行婚礼,并邀请所有的殖民者。如果你想控制地点,请考虑放置一个婚礼举办点。(建筑规划,杂项中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
|
||||
|
||||
|
||||
<!-- Generalized letter labels -->
|
||||
<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
|
||||
<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
|
||||
<LetterLabelShortCircuit>嗞嗞…嘭</LetterLabelShortCircuit>
|
||||
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
||||
|
||||
|
||||
<!-- Bonded animals -->
|
||||
<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
|
||||
<LetterBondedAnimalDied>{1}的{0}爱宠死掉了,{1}的心情因此受到影响。</LetterBondedAnimalDied>
|
||||
@ -100,7 +100,7 @@
|
||||
<!-- Prison break -->
|
||||
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
|
||||
<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。涉及的囚犯有:\n\n{0}\n\n当囚犯不快乐、人数众多或特别健壮的时候更容易试图越狱。</LetterPrisonBreak>
|
||||
|
||||
|
||||
<!-- Party -->
|
||||
<LetterLabelNewParty>聚会</LetterLabelNewParty>
|
||||
<LetterNewParty>{0}正在举办一个派对!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
|
||||
@ -108,9 +108,9 @@
|
||||
<!-- Newly addicted -->
|
||||
<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
|
||||
<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\n他现在对{1}有着很强的依赖和需求,你可以在HIS需求面板上查看。他会自动使用毒品或者药物来满足自己的,如果他无法获得{1}就会在一段时间内产生戒断反应。</LetterNewlyAddicted>
|
||||
|
||||
|
||||
<!-- Drug binge -->
|
||||
<LetterLabelDrugBinge>{0}滥用者</LetterLabelDrugBinge>
|
||||
<LetterDrugBinge>{0}正在滥用{1}。</LetterDrugBinge>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Work tab -->
|
||||
@ -11,7 +11,7 @@
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>因这个殖民者的健康状况,他不能从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
<EmergencyWorkMarker>E</EmergencyWorkMarker>
|
||||
|
||||
|
||||
<!-- Assign tab -->
|
||||
<CurrentOutfit>当前着装配置</CurrentOutfit>
|
||||
<ManageOutfits>管理着装配置</ManageOutfits>
|
||||
@ -26,20 +26,20 @@
|
||||
<Copy>复制</Copy>
|
||||
<Paste>粘贴</Paste>
|
||||
<AllowedArea>允许活动区域</AllowedArea>
|
||||
|
||||
|
||||
<!-- Animals tab -->
|
||||
<Master>主人</Master>
|
||||
<PregnantIconDesc>怀孕 ({0} / {1})</PregnantIconDesc>
|
||||
|
||||
|
||||
<!-- Factions tab -->
|
||||
<Hostile>敌对</Hostile>
|
||||
<HostileTo>与 {0} 敌对</HostileTo>
|
||||
<CurrentGoodwill>和这个派系的当前好感度。</CurrentGoodwill>
|
||||
|
||||
|
||||
<!-- History tab - subtabs -->
|
||||
<Graph>图表</Graph>
|
||||
<Statistics>统计</Statistics>
|
||||
|
||||
|
||||
<!-- History tab - Graphs -->
|
||||
<SelectGraph>选择图表</SelectGraph>
|
||||
<Last30Days>最近30天</Last30Days>
|
||||
@ -67,5 +67,5 @@
|
||||
<YourTechLevel>你的科技等级</YourTechLevel>
|
||||
<ResearchCostMultiplier>工作量倍数</ResearchCostMultiplier>
|
||||
<ResearchCostComparison>由于你的科技等级,项目基本工作量{0}将会变成{1}。</ResearchCostComparison>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<SaveButton>保存</SaveButton>
|
||||
@ -8,5 +8,5 @@
|
||||
<BindingButtonToolTip>点击左键来绑定这个按钮或右击查看选项</BindingButtonToolTip>
|
||||
<PressAnyKeyOrEsc>按任意键或按Esc来取消...</PressAnyKeyOrEsc>
|
||||
<KeyBindingOverwritten>键位绑定已被覆盖:{0}</KeyBindingOverwritten>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Audiovisuals -->
|
||||
@ -38,5 +38,5 @@
|
||||
<UserName>用户名</UserName>
|
||||
<ChooseHistoryUploadPref>游戏数据上传选项。</ChooseHistoryUploadPref>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。如果你同意,每隔{0}天你的游戏数据会被自动上传到RimWorld服务器并被分析(以及在游戏结束等其他情况下上传)。上传的游戏数据只包含关于游戏的统计和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!--=========== Main menu ==========-->
|
||||
@ -38,12 +38,12 @@
|
||||
<SelectWorld>选择世界</SelectWorld>
|
||||
<WorldChooseButton>选择</WorldChooseButton>
|
||||
<NoWorldsFilesFound>没有发现世界文件。请先创造一个世界。</NoWorldsFilesFound>
|
||||
|
||||
|
||||
<!--=========== Version info ==========-->
|
||||
<BuildNowAvailable>新版版本{0}已经发布。查看Ludeon.com以了解更多信息。</BuildNowAvailable>
|
||||
<BuildUpToDate>版本已是最新。</BuildUpToDate>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败: {0}</ErrorGettingVersionInfo>
|
||||
<LoadingVersionInfo>正在加载版本信息...</LoadingVersionInfo>
|
||||
<BuildUpToDate>版本已是最新。</BuildUpToDate>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败: {0}</ErrorGettingVersionInfo>
|
||||
<LoadingVersionInfo>正在加载版本信息...</LoadingVersionInfo>
|
||||
|
||||
<!--=========== World generator =========-->
|
||||
<GenerateWorld>生成世界</GenerateWorld>
|
||||
@ -69,14 +69,14 @@
|
||||
<ModNotMadeForThisVersion>该Mod并不适配于当前RimWorld版本,很可能无法正常运行。</ModNotMadeForThisVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明适配的游戏版本。比如: <targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<DragToReorder>拖动排序</DragToReorder>
|
||||
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
<ChooseScenario>选择剧本 (Scenario)</ChooseScenario>
|
||||
<ScenariosCustom>自定义</ScenariosCustom>
|
||||
<ScenariosSteamWorkshop>Steam创意工坊</ScenariosSteamWorkshop>
|
||||
<ScenarioEditor>剧本编辑器</ScenarioEditor>
|
||||
<Delete>删除</Delete>
|
||||
|
||||
|
||||
<!--============ Scenario editor ===============-->
|
||||
<Seed>种子</Seed>
|
||||
<Load>加载</Load>
|
||||
@ -89,7 +89,7 @@
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多 (最多 {0}): </TooMany>
|
||||
<CanBeUpdatedOnWorkshop>因为你是作者,能在工坊上更新。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
<ChooseAIStoryteller>选择AI故事叙述者</ChooseAIStoryteller>
|
||||
<HowStorytellersWork>AI故事叙述者会制造海盗掠夺,资源降落或动物袭击这样的事件。他们的选择会影响你的殖民地的故事。</HowStorytellersWork>
|
||||
@ -146,20 +146,20 @@
|
||||
<Pain>痛苦</Pain>
|
||||
<Health>健康</Health>
|
||||
<Relations>关系</Relations>
|
||||
|
||||
|
||||
<!--=========== Misc ==========-->
|
||||
<Start>开始</Start>
|
||||
<Advanced>高级</Advanced>
|
||||
<Next>继续</Next>
|
||||
<Back>返回</Back>
|
||||
|
||||
|
||||
<Gameplay>游戏性</Gameplay>
|
||||
|
||||
<ConfirmQuit>确认退出吗?你将失去所有没保存的游戏进度。</ConfirmQuit>
|
||||
|
||||
|
||||
<EveryoneNeedsValidName>每个角色都需要一个有效的名字。</EveryoneNeedsValidName>
|
||||
|
||||
<GeneratingWorld>生成世界中...</GeneratingWorld>
|
||||
<GeneratingMap>生成地图中...</GeneratingMap>
|
||||
|
||||
</LanguageData>
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<MessageSiegersAssaulting>来自{1}包围你的{0}开始突击殖民地。</MessageSiegersAssaulting>
|
||||
@ -9,7 +9,7 @@
|
||||
<MessageRaidersStealing>来自{1}的{0}打算偷走他们能带走的东西并离开。</MessageRaidersStealing>
|
||||
|
||||
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
|
||||
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
|
||||
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
|
||||
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
|
||||
|
||||
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
|
||||
@ -17,17 +17,17 @@
|
||||
|
||||
<MessageVisitorsTakingWounded>来自{1}的{0}带走一名受伤的访客。</MessageVisitorsTakingWounded>
|
||||
<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并打算挖出一条隧道逃跑。</MessageVisitorsTrappedLeaving>
|
||||
|
||||
|
||||
<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
|
||||
|
||||
|
||||
<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
|
||||
|
||||
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
|
||||
|
||||
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
|
||||
|
||||
|
||||
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
|
||||
|
||||
<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
|
||||
|
||||
|
||||
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
|
||||
|
||||
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
|
||||
@ -36,7 +36,7 @@
|
||||
|
||||
<MessageAnimalsGoPsychoHunted>警告: {0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告: {0}尝试驯服失败后会攻击你 ({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
|
||||
|
||||
<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
|
||||
<MessageRecruitSuccess>{0}成功招募了{1} (成功率{2})。</MessageRecruitSuccess>
|
||||
<MessageTameSuccess>{0}没能驯服{1} (成功率{2})。</MessageTameSuccess>
|
||||
@ -63,11 +63,11 @@
|
||||
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
||||
|
||||
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
|
||||
|
||||
|
||||
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
|
||||
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
|
||||
<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是“{2}”。</MessageTooLowMedCare>
|
||||
|
||||
|
||||
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
|
||||
|
||||
<MessageNoLongerDowned>{0}可以行动了。</MessageNoLongerDowned>
|
||||
@ -88,36 +88,36 @@
|
||||
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
|
||||
|
||||
<MessageNoHandlerSkilledEnough>没有驯服者来驯服{0} (要求{2}等级{1} ,等级最高的驯服者 {3} 为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
|
||||
|
||||
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
|
||||
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
|
||||
|
||||
|
||||
<MessageHiveReproduced>一个虫巢自我繁殖了。</MessageHiveReproduced>
|
||||
|
||||
|
||||
<MessageTraderCaravanLeaving>来自{0}的商队正在离开。</MessageTraderCaravanLeaving>
|
||||
|
||||
|
||||
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
|
||||
<MessageCantSelectOffMapPawn>{0}不在地图中。</MessageCantSelectOffMapPawn>
|
||||
|
||||
|
||||
<MessageSocialFight>{0}和{1}开始打架。原因:{2}。</MessageSocialFight>
|
||||
|
||||
|
||||
<MessageNewMarriageCeremony>殖民者正在参加 {0} 和 {1} 的婚礼。</MessageNewMarriageCeremony>
|
||||
<MessageMarriageCeremonyStarts>{0} 和 {1} 正在举行婚礼!</MessageMarriageCeremonyStarts>
|
||||
<MessageMarriageCeremonyCalledOff>{0} 和 {1} 的婚礼取消了。</MessageMarriageCeremonyCalledOff>
|
||||
<MessageNewlyMarried>{0} 和 {1} 结婚了。殖民者正在庆祝。</MessageNewlyMarried>
|
||||
<MessageMarriageCeremonyAfterPartyFinished>{0} 和 {1} 的婚礼结束了。</MessageMarriageCeremonyAfterPartyFinished>
|
||||
|
||||
|
||||
<MessageNewBondRelation>{0} 和 {1} 感情深厚达成羁绊。</MessageNewBondRelation>
|
||||
<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名 {2}.</MessageNewBondRelationNewName>
|
||||
|
||||
|
||||
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
|
||||
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名字叫{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
|
||||
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
|
||||
|
||||
|
||||
<MessageSuccessfullyRemovedHediff>{0} 成功移除了 {1} 的{2}。</MessageSuccessfullyRemovedHediff>
|
||||
|
||||
|
||||
<MessageShipChunkDrop>一块飞船碎片从太空掉落到附近。</MessageShipChunkDrop>
|
||||
|
||||
|
||||
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
|
||||
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
|
||||
|
||||
@ -126,13 +126,13 @@
|
||||
<MessageConstructionFailed>{1}建造{0}失败了。一些材料被浪费。</MessageConstructionFailed>
|
||||
|
||||
<MessageScreenshotSavedAs>屏幕截图保存在: {0}</MessageScreenshotSavedAs>
|
||||
|
||||
|
||||
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
|
||||
|
||||
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
|
||||
|
||||
|
||||
<MessageRottedAwayInStorage>{0}在贮藏室中坏掉了。</MessageRottedAwayInStorage>
|
||||
|
||||
<MessageFoodPoisoning>{0}因为使用{1}而导致食物中毒。</MessageFoodPoisoning>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Autosaving>自动保存...</Autosaving>
|
||||
|
||||
|
||||
<GameStartDialog>你们三个人在警报与碎裂金属的噪声中于休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久,你们降落到了这个充满未知的陌生世界。\n\n随着飞船残骸在你们身边不断坠毁,你们开始制订一份生存的计划。</GameStartDialog>
|
||||
|
||||
<Colony>殖民地</Colony>
|
||||
|
||||
|
||||
<ChangeLanguageFromMainMenu>你只能在主菜单的设置界面内改变语言。</ChangeLanguageFromMainMenu>
|
||||
|
||||
<AndLower>和</AndLower>
|
||||
@ -33,15 +33,15 @@
|
||||
<repeat>重复</repeat>
|
||||
|
||||
<!-- Content generation-->
|
||||
|
||||
<MeatLabel>{0}肉</MeatLabel>
|
||||
|
||||
<MeatLabel>{0}肉</MeatLabel>
|
||||
<MeatDesc>新鲜屠宰的生肉,可用于烹饪或生吃。</MeatDesc>
|
||||
|
||||
<LeatherLabel>{0}皮</LeatherLabel>
|
||||
<LeatherDesc>鞣制干燥的皮革,非常适合制作衣物和背包。</LeatherDesc>
|
||||
|
||||
<CorpseLabel>{0}尸体</CorpseLabel>
|
||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||
<DeadLabel>{0} (死亡)</DeadLabel>
|
||||
|
||||
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
|
||||
@ -61,12 +61,12 @@
|
||||
|
||||
<SomeonesRoom>{0}的{1}</SomeonesRoom>
|
||||
<CouplesRoom>{0}和{1}的{2}</CouplesRoom>
|
||||
|
||||
|
||||
<VariousLabel>(多种)</VariousLabel>
|
||||
|
||||
<!-- History events -->
|
||||
<ColonistDied>殖民者死亡</ColonistDied>
|
||||
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Various -->
|
||||
@ -63,14 +63,14 @@
|
||||
<BadTemperature>不适宜的温度</BadTemperature>
|
||||
<IdealFermentingTemperature>理想的温度</IdealFermentingTemperature>
|
||||
<DrugEffectMultiplier>效果系数:{0}</DrugEffectMultiplier>
|
||||
|
||||
|
||||
<!-- Fermentation barrel -->
|
||||
<ContainsWort>装有麦芽汁: {0} / {1}</ContainsWort>
|
||||
<ContainsBeer>装有啤酒: {0} / {1}</ContainsBeer>
|
||||
<Fermented>已发酵</Fermented>
|
||||
<FermentationProgress>进度: {0} (约在{1}后完成)。</FermentationProgress>
|
||||
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
|
||||
|
||||
|
||||
<!--TextMotes-->
|
||||
<Headshot>命中头部</Headshot>
|
||||
<TreatQuality>治疗效果{0}</TreatQuality>
|
||||
@ -98,30 +98,30 @@
|
||||
<NewArea>新建活动区</NewArea>
|
||||
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
|
||||
<InvertArea>反选</InvertArea>
|
||||
|
||||
|
||||
<!-- Control -->
|
||||
<CannotOrderNonControlled>不能命令非控制单位</CannotOrderNonControlled>
|
||||
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
|
||||
<IsIncapableOfViolenceShort>无法进行暴力</IsIncapableOfViolenceShort>
|
||||
<IsNotDrafted>{0}没有被征召.</IsNotDrafted>
|
||||
|
||||
|
||||
<!-- Snow -->
|
||||
<SnowNone>没有雪</SnowNone>
|
||||
<SnowDusting>雪(极薄)</SnowDusting>
|
||||
<SnowThin>雪(薄)</SnowThin>
|
||||
<SnowMedium>雪(中)</SnowMedium>
|
||||
<SnowThick>雪(厚)</SnowThick>
|
||||
|
||||
|
||||
<!-- Turrets -->
|
||||
<GunInstalled>已安装</GunInstalled>
|
||||
<MinimumRange>最小距离</MinimumRange>
|
||||
<CanFireIn>冷却剩余时间</CanFireIn>
|
||||
<ShellLoaded>炮弹已上膛</ShellLoaded>
|
||||
<ShellNotLoaded>炮弹未上膛</ShellNotLoaded>
|
||||
|
||||
|
||||
<!-- Job reports -->
|
||||
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
|
||||
<ReportHauling>搬动{0}中。</ReportHauling>
|
||||
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
|
||||
<ReportHauling>搬动{0}中。</ReportHauling>
|
||||
<ReportSleeping>睡眠中。</ReportSleeping>
|
||||
<ReportResting>休息中。</ReportResting>
|
||||
<WatchingSunrise>看日出</WatchingSunrise>
|
||||
@ -135,28 +135,28 @@
|
||||
<ReportStanding>站立。</ReportStanding>
|
||||
<ReportExtinguishingFire>扑灭火焰。</ReportExtinguishingFire>
|
||||
<ReportExtinguishingFireOn>扑灭{0}上的火焰。</ReportExtinguishingFireOn>
|
||||
|
||||
|
||||
<!-- Lord job reports -->
|
||||
<LordReportAttendingMarriageCeremony>参加婚礼</LordReportAttendingMarriageCeremony>
|
||||
<LordReportAttendingParty>参加聚会</LordReportAttendingParty>
|
||||
|
||||
<!-- Shooting report -->
|
||||
|
||||
<!-- Shooting report -->
|
||||
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
|
||||
<ShootReportShooterAbility>射击者 </ShootReportShooterAbility>
|
||||
<ShootReportWeapon>武器 </ShootReportWeapon>
|
||||
<Darkness>黑暗 </Darkness>
|
||||
<TargetProne>目标卧倒</TargetProne>
|
||||
<TargetSize>目标大小</TargetSize>
|
||||
<Weather>天气</Weather>
|
||||
<ShootingCover>掩体 </ShootingCover>
|
||||
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
|
||||
<NoCoverLower>没有掩体</NoCoverLower>
|
||||
<ShootReportShooterAbility>射击者 </ShootReportShooterAbility>
|
||||
<ShootReportWeapon>武器 </ShootReportWeapon>
|
||||
<Darkness>黑暗 </Darkness>
|
||||
<TargetProne>目标卧倒</TargetProne>
|
||||
<TargetSize>目标大小</TargetSize>
|
||||
<Weather>天气</Weather>
|
||||
<ShootingCover>掩体 </ShootingCover>
|
||||
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
|
||||
<NoCoverLower>没有掩体</NoCoverLower>
|
||||
<Execution>执行</Execution>
|
||||
|
||||
|
||||
<!-- Generated recipes -->
|
||||
<RecipeMake>制作{0}</RecipeMake>
|
||||
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
|
||||
|
||||
|
||||
<!-- Thoughts -->
|
||||
<ThoughtExpiresIn>剩余时间: {0}</ThoughtExpiresIn>
|
||||
<ThoughtStartsExpiringIn>初始剩余时间: {0}</ThoughtStartsExpiringIn>
|
||||
@ -179,16 +179,16 @@
|
||||
<!-- Inspector general stuff -->
|
||||
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
|
||||
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
|
||||
|
||||
|
||||
<!-- Hostility response -->
|
||||
<HostilityReponseTip>没有被征召的殖民者在遭遇敌人时作出的反应。</HostilityReponseTip>
|
||||
<HostilityResponseCurrentMode>当前模式</HostilityResponseCurrentMode>
|
||||
|
||||
<!-- like 'Blood of John' -->
|
||||
<OfLower>来自</OfLower>
|
||||
|
||||
<!-- like 'Blood of John' -->
|
||||
<OfLower>来自</OfLower>
|
||||
|
||||
<!-- Power readout -->
|
||||
<PowerNotConnected>未连接电网。</PowerNotConnected>
|
||||
<!-- Power readout -->
|
||||
<PowerNotConnected>未连接电网。</PowerNotConnected>
|
||||
<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
|
||||
<PowerNeeded>电力消耗</PowerNeeded>
|
||||
<PowerOutput>电力输出</PowerOutput>
|
||||
@ -200,17 +200,17 @@
|
||||
<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
|
||||
<PowerConsumptionHigh>高</PowerConsumptionHigh>
|
||||
<PowerConsumptionLow>低</PowerConsumptionLow>
|
||||
|
||||
|
||||
<!-- Temperature readout -->
|
||||
<Indoors>室内</Indoors>
|
||||
<IndoorsUnroofed>没有屋顶的室内</IndoorsUnroofed>
|
||||
<Outdoors>室外</Outdoors>
|
||||
|
||||
|
||||
<!--Rotting-->
|
||||
<RotStateFresh>新鲜</RotStateFresh>
|
||||
<RotStateRotting>腐烂中</RotStateRotting>
|
||||
<RotStateDessicated>干燥</RotStateDessicated>
|
||||
|
||||
<RotStateFresh>新鲜</RotStateFresh>
|
||||
<RotStateRotting>腐烂中</RotStateRotting>
|
||||
<RotStateDessicated>干燥</RotStateDessicated>
|
||||
|
||||
<!-- Shooting tooltip -->
|
||||
<ShotBy>被{0}击中几率</ShotBy>
|
||||
<CannotHit>无法击中目标。</CannotHit>
|
||||
@ -221,7 +221,7 @@
|
||||
<NotRefrigerated>未冷藏({0}后腐坏)</NotRefrigerated>
|
||||
<OverADecade>超过10年</OverADecade>
|
||||
<LessThanADay>少于1天</LessThanADay>
|
||||
|
||||
|
||||
<!-- Meal -->
|
||||
<Ingredients>配料</Ingredients>
|
||||
|
||||
@ -252,13 +252,13 @@
|
||||
<AllowAll>允许全部</AllowAll>
|
||||
|
||||
<!-- ThingFilter -->
|
||||
<HitPoints>{0}耐久值</HitPoints>
|
||||
<AnyQuality>任何质量</AnyQuality>
|
||||
<OnlyQuality>仅仅{0}</OnlyQuality>
|
||||
<HitPoints>{0}耐久值</HitPoints>
|
||||
<AnyQuality>任何质量</AnyQuality>
|
||||
<OnlyQuality>仅仅{0}</OnlyQuality>
|
||||
|
||||
<!-- Mouseover indicator -->
|
||||
<!-- Mouseover indicator -->
|
||||
<Undiscovered>未发现</Undiscovered>
|
||||
|
||||
|
||||
<!-- Buttons -->
|
||||
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时,教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
|
||||
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
|
||||
@ -275,7 +275,7 @@
|
||||
<FireOn>{0}上的火焰</FireOn>
|
||||
<Burning>燃烧中</Burning>
|
||||
<FireSizeLower>火焰大小:{0}</FireSizeLower>
|
||||
|
||||
|
||||
<!-- Map conditions -->
|
||||
<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>
|
||||
<TimeLeft>剩余时间</TimeLeft>
|
||||
@ -290,10 +290,10 @@
|
||||
<MustPlaceNextToHopperAccepter>必须放置在需要进料口的物件边上。</MustPlaceNextToHopperAccepter>
|
||||
<MustPlaceOnSteamGeyser>必须直接放置在蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
||||
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住。</MustPlaceCoolerWithFreeSpaces>
|
||||
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气才能流通.</MustPlaceVentWithFreeSpaces>
|
||||
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
|
||||
|
||||
<!-- Wind Turbine -->
|
||||
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气才能流通.</MustPlaceVentWithFreeSpaces>
|
||||
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
|
||||
|
||||
<!-- Wind Turbine -->
|
||||
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
|
||||
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
|
||||
|
||||
@ -309,7 +309,7 @@
|
||||
|
||||
<!-- Neurotrainer -->
|
||||
<NeurotrainerUsed>{0}用神经训练器将{1}技能从{2}级升到了{3}级。</NeurotrainerUsed>
|
||||
|
||||
|
||||
<!-- Minification -->
|
||||
<Installed>已安装</Installed>
|
||||
<NotInstalled>未安装</NotInstalled>
|
||||
@ -317,7 +317,7 @@
|
||||
<!-- Art -->
|
||||
<Title>标题</Title>
|
||||
<Untitled>无题</Untitled>
|
||||
|
||||
|
||||
<!-- Unfinished thing -->
|
||||
<UnfinishedItem>未完成的{0}</UnfinishedItem>
|
||||
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
|
||||
@ -326,39 +326,39 @@
|
||||
<Quality>质量</Quality>
|
||||
<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
|
||||
<QualityIs>质量: {0}</QualityIs>
|
||||
|
||||
|
||||
<!-- Mood descriptions -->
|
||||
<Mood_MentalState>精神状态</Mood_MentalState>
|
||||
<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
|
||||
<Mood_OnEdge>烦躁</Mood_OnEdge>
|
||||
<Mood_Stressed>紧张</Mood_Stressed>
|
||||
<Mood_Neutral>一般</Mood_Neutral>
|
||||
<Mood_Content>满足</Mood_Content>
|
||||
<Mood_Content>满足</Mood_Content>
|
||||
<Mood_Happy>开心</Mood_Happy>
|
||||
|
||||
|
||||
<!-- Game over -->
|
||||
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
||||
<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流星的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
|
||||
<GameOverPlanetkillerImpact>对星武器接近光速而猛烈地击中了大地,并引发了超级大爆炸。就像一把步枪射中了装着水的气球,整个行星在强力的冲击下液化并将大量碎片抛入宇宙中。\n\n{0}的部分现在是一个小行星带。\n\n你没有活下来。</GameOverPlanetkillerImpact>
|
||||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||||
<GameOverMainMenu>主菜单</GameOverMainMenu>
|
||||
|
||||
|
||||
<!-- Generic lifespan -->
|
||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||
|
||||
|
||||
<!-- Traps -->
|
||||
<TrapArmed>准备就绪</TrapArmed>
|
||||
<TrapNotArmed>未准备</TrapNotArmed>
|
||||
<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
|
||||
|
||||
|
||||
<!-- Facilities -->
|
||||
<InactiveFacility>闲置</InactiveFacility>
|
||||
|
||||
|
||||
<!-- Hediffs growth modes -->
|
||||
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在加重了。</DiseaseGrowthModeChanged_Growing>
|
||||
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
|
||||
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
|
||||
|
||||
|
||||
<!-- Marriage spot -->
|
||||
<MarriageSpotUsable>现在可以使用。</MarriageSpotUsable>
|
||||
<MarriageSpotNotUsable>不能使用: {0}.</MarriageSpotNotUsable>
|
||||
@ -369,7 +369,7 @@
|
||||
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
||||
<MarriageSpotInPrisonCell>在监狱中</MarriageSpotInPrisonCell>
|
||||
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
|
||||
|
||||
|
||||
<!-- Colonist bar -->
|
||||
<ActivityIconMedicalRest>修养</ActivityIconMedicalRest>
|
||||
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
|
||||
@ -381,18 +381,16 @@
|
||||
<!-- Maintainable -->
|
||||
<DueForMaintenance>需要维护</DueForMaintenance>
|
||||
<DeterioratingDueToLackOfMaintenance>由于缺乏维护而恶化了</DeterioratingDueToLackOfMaintenance>
|
||||
|
||||
|
||||
<!-- Deep drill -->
|
||||
<ProgressToNextLump>继续进行</ProgressToNextLump>
|
||||
<ResourceBelow>矿脉</ResourceBelow>
|
||||
|
||||
|
||||
<!-- Learning helper -->
|
||||
<LearningHelper>教学助手</LearningHelper>
|
||||
<MarkLearned>标记已学习</MarkLearned>
|
||||
<AlreadyLearned>已经学习</AlreadyLearned>
|
||||
<Filter>筛选</Filter>
|
||||
|
||||
|
||||
|
||||
<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>-->
|
||||
|
||||
</LanguageData>
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Wiki>中文维基</Wiki>
|
||||
|
@ -1,15 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- ======================== Non-grouped ========================-->
|
||||
|
||||
|
||||
<ScenPart_PlayerFaction>你的派系:{0}</ScenPart_PlayerFaction>
|
||||
|
||||
<ScenPart_StartWithPawns>开局人数:{0}</ScenPart_StartWithPawns>
|
||||
<RandomPet>随机宠物</RandomPet>
|
||||
|
||||
<ScenPart_StartingResearchFinished>开局科技:{0}</ScenPart_StartingResearchFinished>
|
||||
|
||||
|
||||
<ScenPart_ArriveInDropPods>以空投舱方式抵达</ScenPart_ArriveInDropPods>
|
||||
|
||||
<ScenPart_StatFactor>状态"{0}"的统一倍率为{1}</ScenPart_StatFactor>
|
||||
@ -40,4 +40,4 @@
|
||||
<ScenPart_CreateIncident>已创建的随机事件</ScenPart_CreateIncident>
|
||||
<ScenPart_DisallowBuilding>禁止建造</ScenPart_DisallowBuilding>
|
||||
|
||||
</LanguageData>
|
||||
</LanguageData>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Level>等级</Level>
|
||||
@ -13,7 +13,6 @@
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
||||
|
||||
|
||||
<Skill0>完全不懂</Skill0>
|
||||
<Skill1>无法胜任</Skill1>
|
||||
<Skill2>初步了解</Skill2>
|
||||
@ -35,12 +34,7 @@
|
||||
<Skill18>预见先知</Skill18>
|
||||
<Skill19>永恒传奇</Skill19>
|
||||
<Skill20>造物之主</Skill20>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<!--我觉得KK这20个很带感
|
||||
<Skill0>无能力</Skill0>
|
||||
<Skill1>不称职</Skill1>
|
||||
@ -65,4 +59,7 @@
|
||||
<Skill20>上帝级</Skill20>
|
||||
-->
|
||||
|
||||
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<LetterDay>日</LetterDay>
|
||||
<LetterHour>时</LetterHour>
|
||||
<LetterMinute>分</LetterMinute>
|
||||
<LetterSecond>秒</LetterSecond>
|
||||
|
||||
|
||||
<DaysLower>天</DaysLower>
|
||||
<SecondsLower>秒</SecondsLower>
|
||||
|
||||
@ -19,7 +19,7 @@
|
||||
<AgeBiological>生物年龄: {0} 年, {1} 季, {2} 日</AgeBiological>
|
||||
|
||||
<!-- Date periods -->
|
||||
<Period1Year>1 年</Period1Year>
|
||||
<Period1Year>1 年</Period1Year>
|
||||
<PeriodYears>{0} 年</PeriodYears>
|
||||
<Period1Season>1 季</Period1Season>
|
||||
<PeriodSeasons>{0} 季</PeriodSeasons>
|
||||
@ -32,5 +32,5 @@
|
||||
<Started>起始于</Started>
|
||||
<Lasted>已持续</Lasted>
|
||||
<OccurredTimeAgo>发生于{0}前</OccurredTimeAgo>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
@ -19,8 +19,7 @@
|
||||
<WorkTagPlantWork>种植</WorkTagPlantWork>
|
||||
<WorkTagMining>采矿</WorkTagMining>
|
||||
|
||||
|
||||
<!--
|
||||
<!--
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagIntellectual>脑力工作</WorkTagIntellectual>
|
||||
<WorkTagManualDumb>简单劳动</WorkTagManualDumb>
|
||||
@ -40,5 +39,4 @@
|
||||
<WorkTagMining>采矿</WorkTagMining>
|
||||
|
||||
-->
|
||||
|
||||
</LanguageData>
|
@ -9,9 +9,7 @@ See this page for license info:
|
||||
查看此网页以了解许可信息:
|
||||
http://ludeon.com/forums/index.php?topic=2933.0
|
||||
|
||||
Current Version 当前版本
|
||||
---------------------------------
|
||||
Alpha 15 (0.15)
|
||||
当前版本: Alpha 15 (0.15)
|
||||
|
||||
Official Translators 官方项目翻译
|
||||
---------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user