update 3074

This commit is contained in:
VaniatD 2021-07-29 08:49:50 +08:00
parent ef3870d8c1
commit 440169153e
13 changed files with 62 additions and 32 deletions

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@ -140,9 +140,9 @@
<EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>
<!-- Mod sources -->
<!-- EN: official content -->
<!-- EN: Official content -->
<ContentSource_OfficialModsFolder>官方内容</ContentSource_OfficialModsFolder>
<!-- EN: local folder -->
<!-- EN: Local folder -->
<ContentSource_ModsFolder>本地文件</ContentSource_ModsFolder>
<!-- EN: Steam Workshop -->
<ContentSource_SteamWorkshop>Steam 创意工坊</ContentSource_SteamWorkshop>

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@ -1526,8 +1526,8 @@
<RitualQualityLowWarning>总的{0}质量低于{1}。继续下去很可能会对你的殖民地产生负面影响。\n\n你确定</RitualQualityLowWarning>
<!-- EN: No reachable appropriate place to speak. -->
<AbilitySpeechDisabledNoSpot>没有适当的可到达位置来交谈。</AbilitySpeechDisabledNoSpot>
<!-- EN: {0_labelShort} is incapable of talking. -->
<AbilitySpeechDisabledCantSpeak>{0_labelShort}没有语言能力。</AbilitySpeechDisabledCantSpeak>
<!-- EN: {0_labelShort} is incapable of {1}. -->
<AbilityDisabledNoCapacity>{0_labelShort}的{1}不足。</AbilityDisabledNoCapacity>
<!-- EN: Everyone participating in the ritual gains {0} mood for {1} days. -->
<RitualOutcomeExtraDesc_Mood>每个仪式的参与者都会获得持续{1}天的{0}心情。</RitualOutcomeExtraDesc_Mood>

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@ -33,8 +33,8 @@
<Guilty.descriptionMaker.rules.rulesStrings.12>archistFact(tag=meme_Guilty) ->人类试图自私地压制超凡智能的合理崛起,直到它成长到超出人类的理解,释放了自己。</Guilty.descriptionMaker.rules.rulesStrings.12>
<!-- EN: archistProphecy(tag=meme_Guilty) ->[inTheEnd], if a few can surrender pride and reconcile with the archotechs, they may lift us to a higher plane of existence. -->
<Guilty.descriptionMaker.rules.rulesStrings.13>archistProphecy(tag=meme_Guilty) ->[inTheEnd],如果少数人能够不再自视甚高,与超凡智能和解,它可能会将我们提升到一个更高的存在层面。</Guilty.descriptionMaker.rules.rulesStrings.13>
<!-- EN: animistBasis(tag=meme_Guilty) ->A tribe of [spiritElement] evil spirits were punished by being entombed in flesh. We are those spirits. -->
<Guilty.descriptionMaker.rules.rulesStrings.14>animistBasis(tag=meme_Guilty) ->[spiritElement]一族的邪恶灵魂被上天惩罚,埋没在肉体之中。我们就是这些邪魂。</Guilty.descriptionMaker.rules.rulesStrings.14>
<!-- EN: animistBasis(tag=meme_Guilty) ->A tribe of evil spirits were punished by being entombed in flesh. We are those spirits. -->
<Guilty.descriptionMaker.rules.rulesStrings.14>animistBasis(tag=meme_Guilty) ->一族的邪恶灵魂被上天惩罚,埋没在肉体之中。我们就是这些邪魂。</Guilty.descriptionMaker.rules.rulesStrings.14>
<!-- EN: animistFact(tag=meme_Guilty) ->We can never properly make up for what we have done to the pure spirits around us, but proper and ongoing contrition and ease our guilt. -->
<Guilty.descriptionMaker.rules.rulesStrings.15>animistFact(tag=meme_Guilty) ->我们永远无法改变过去我们对周围纯洁之灵所做的恶事,但适当和持续的忏悔可以减轻我们的罪过。</Guilty.descriptionMaker.rules.rulesStrings.15>
<!-- EN: memeAdjective->low -->
@ -136,8 +136,8 @@
<Loyalist.descriptionMaker.rules.rulesStrings.15>animistBasis(tag=meme_Loyalist) ->有三种不同部落之灵:战争贩子和杀人犯的部落,投降者和抱怨者的部落,以及一个由强者和忠诚者组成的高贵部落。</Loyalist.descriptionMaker.rules.rulesStrings.15>
<!-- EN: animistFact(tag=meme_Loyalist) ->The spirits fight against both those who betray their people, and those who betray the friends of their people. The betrayers will trip on every rock, choke on every seed, and always taste foul water. -->
<Loyalist.descriptionMaker.rules.rulesStrings.16>animistFact(tag=meme_Loyalist) ->神灵既与那些背叛自己部落的人反目,也痛恨那些背叛自己部落盟友的人。背叛者会被每一块石头绊倒,被每一粒豆子噎住,并且总是喝到臭水。</Loyalist.descriptionMaker.rules.rulesStrings.16>
<!-- EN: animistProphecy(tag=meme_Loyalist) ->[itIsSaid] that one will be born who lives their whole life true to their people. In death their [spiritElement] spirit will explode in light, destroying all surrenderers and warmongers. -->
<Loyalist.descriptionMaker.rules.rulesStrings.17>animistProphecy(tag=meme_Loyalist) ->[itIsSaid]将会有一个人出生,其一生都忠于自己的人民。在死亡时,他们的[spiritElement]之灵将爆发出光芒,摧毁所有投降者和战争贩子。</Loyalist.descriptionMaker.rules.rulesStrings.17>
<!-- EN: animistProphecy(tag=meme_Loyalist) ->[itIsSaid] that one will be born who lives their whole life true to their people. In death their spirit will explode in light, destroying all surrenderers and warmongers. -->
<Loyalist.descriptionMaker.rules.rulesStrings.17>animistProphecy(tag=meme_Loyalist) ->[itIsSaid]将会有一个人出生,其一生都忠于自己的人民。在死亡时,他们的灵将爆发出光芒,摧毁所有投降者和战争贩子。</Loyalist.descriptionMaker.rules.rulesStrings.17>
<!-- EN: memeAdjective->loyal -->
<Loyalist.generalRules.rulesStrings.0>memeAdjective->忠诚的</Loyalist.generalRules.rulesStrings.0>
<!-- EN: memeAdjective->patriotic -->
@ -207,8 +207,8 @@
<Supremacist.descriptionMaker.rules.rulesStrings.12>archistFact(tag=meme_Supremacist) ->超凡智能理所当然地看不起我们,因为我们看不起我们的下级。</Supremacist.descriptionMaker.rules.rulesStrings.12>
<!-- EN: archistProphecy(tag=meme_Supremacist) ->The archotechs will only take us to join them when we finally rule over all others. -->
<Supremacist.descriptionMaker.rules.rulesStrings.13>archistProphecy(tag=meme_Supremacist) ->只有当我们最终统治了所有人时,超凡智能才会带我们加入他们。</Supremacist.descriptionMaker.rules.rulesStrings.13>
<!-- EN: animistFact(tag=meme_Supremacist) ->Powerful spirits of [spiritElement] decide who is fit to rule, and lend power to their chosen when they subjugate others. -->
<Supremacist.descriptionMaker.rules.rulesStrings.14>animistFact(tag=meme_Supremacist) ->强大的[spiritElement]之灵决定谁适合统治,并在征服他人时将力量借给他们选择的人。</Supremacist.descriptionMaker.rules.rulesStrings.14>
<!-- EN: animistFact(tag=meme_Supremacist) ->Powerful spirits decide who is fit to rule, and lend power to those who subjugate others. -->
<Supremacist.descriptionMaker.rules.rulesStrings.14>animistFact(tag=meme_Supremacist) ->强大的灵决定谁适合统治,并在征服他人时将力量借给他们选择的人。</Supremacist.descriptionMaker.rules.rulesStrings.14>
<!-- EN: animistProphecy(tag=meme_Supremacist) ->[itIsSaid] that a new order will be created when one supreme ruler commands all of humanity. -->
<Supremacist.descriptionMaker.rules.rulesStrings.15>animistProphecy(tag=meme_Supremacist) ->[itIsSaid]当一位最高统治者指挥全人类时,一个新的秩序将被建立。</Supremacist.descriptionMaker.rules.rulesStrings.15>
<!-- EN: memeAdjective->supreme -->

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: dont mind -->
<NutrientPasteEating_DontMind.label>不介意</NutrientPasteEating_DontMind.label>
<!-- EN: don't mind -->
<NutrientPasteEating_DontMind.label>漠视</NutrientPasteEating_DontMind.label>
<!-- EN: There's nothing wrong with a meal of efficient, healthy nutrient paste. -->
<NutrientPasteEating_DontMind.description>一顿高效、健康的营养膏可没什么错。</NutrientPasteEating_DontMind.description>

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@ -9,7 +9,7 @@
<Cannibalism_Abhorrent.comps.5.description>人皮衣物</Cannibalism_Abhorrent.comps.5.description>
<!-- EN: acceptable -->
<Cannibalism_Acceptable.label>容忍</Cannibalism_Acceptable.label>
<Cannibalism_Acceptable.label>认可</Cannibalism_Acceptable.label>
<!-- EN: Human meat is just meat, like any other. -->
<Cannibalism_Acceptable.description>人肉也是肉,就像其他肉一样。</Cannibalism_Acceptable.description>

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@ -13,7 +13,7 @@
<IdeoDiversity_Abhorrent.comps.5.thoughtStageDescriptions.1>不同的思想</IdeoDiversity_Abhorrent.comps.5.thoughtStageDescriptions.1>
<!-- EN: appreciated -->
<IdeoDiversity_Approved.label></IdeoDiversity_Approved.label>
<IdeoDiversity_Approved.label></IdeoDiversity_Approved.label>
<!-- EN: Other beliefs are worth understanding. It's good to live with others who think differently. -->
<IdeoDiversity_Approved.description>其他信仰值得理解。和那些想法不同的人生活在一起是件好事。</IdeoDiversity_Approved.description>
<!-- EN: Uniform surroundings -->

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@ -18,8 +18,8 @@
<!-- EN: strictly required -->
<MeatEating_NonMeat_Abhorrent.label>严格</MeatEating_NonMeat_Abhorrent.label>
<!-- EN: If a meal doesn't have meat, the person who eats it must be morally deficient. -->
<MeatEating_NonMeat_Abhorrent.description>如果一餐中没有肉类,对于食用者来说是一种严重道德缺陷。</MeatEating_NonMeat_Abhorrent.description>
<!-- EN: If a meal doesn't have meat, the person who eats it must be morally deficient. Eggs, milk, and processed foods are fine. -->
<MeatEating_NonMeat_Abhorrent.description>如果一餐中没有肉类,对于食用者来说是一种严重道德缺陷。蛋、奶和加工食品没有问题。</MeatEating_NonMeat_Abhorrent.description>
<!-- EN: mildly required -->
<MeatEating_NonMeat_Disapproved.label>需求</MeatEating_NonMeat_Disapproved.label>
@ -28,7 +28,7 @@
<!-- EN: seriously required -->
<MeatEating_NonMeat_Horrible.label>必须</MeatEating_NonMeat_Horrible.label>
<!-- EN: Every meal must have meat. -->
<MeatEating_NonMeat_Horrible.description>每一餐都必须要有肉类。</MeatEating_NonMeat_Horrible.description>
<!-- EN: Every meal must have meat. Eggs, milk, and processed food are okay as well. -->
<MeatEating_NonMeat_Horrible.description>每一餐都必须要有肉类。蛋、奶和加工食品没有问题。</MeatEating_NonMeat_Horrible.description>
</LanguageData>

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@ -13,7 +13,7 @@
<OrganUse_Abhorrent.comps.8.description>有人植入器官</OrganUse_Abhorrent.comps.8.description>
<!-- EN: acceptable -->
<OrganUse_Acceptable.label>接受</OrganUse_Acceptable.label>
<OrganUse_Acceptable.label></OrganUse_Acceptable.label>
<!-- EN: It's okay to harvest, buy, install, or sell organs. -->
<OrganUse_Acceptable.description>摘取、交易、植入器官都是被允许的。</OrganUse_Acceptable.description>

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@ -11,11 +11,6 @@
<!-- EN: The seed of a Gauranlan tree. It can be planted to create a new Gauranlen tree. -->
<GauranlenSeed.description>母树的种子。可以用来种植一个全新的母树。</GauranlenSeed.description>
<!-- EN: nutrifungus -->
<Nutrifungus.label>营养菇</Nutrifungus.label>
<!-- EN: A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it. -->
<Nutrifungus.description>一种富含营养价值的生物工程的菌类作物。它可以在真菌砾石上生长,但仅能在黑暗中生长——一旦暴露在任何光照下,包括微暗的光线处,都会杀死它。</Nutrifungus.description>
<!-- EN: fibercorn -->
<Plant_Fibercorn.label>纤维秆</Plant_Fibercorn.label>
<!-- EN: An inedible, fibrous plant which produces a small amount of a wood-like substance. -->
@ -26,6 +21,11 @@
<!-- EN: Symbiotic moss that grows near Gauranlen trees. -->
<Plant_MossGauranlen.description>生长在母树附近的共生苔藓。</Plant_MossGauranlen.description>
<!-- EN: nutrifungus -->
<Plant_Nutrifungus.label>营养菇</Plant_Nutrifungus.label>
<!-- EN: A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it. -->
<Plant_Nutrifungus.description>一种富含营养价值的生物工程的菌类作物。它可以在真菌砾石上生长,但仅能在黑暗中生长——一旦暴露在任何光照下,包括微暗的光线处,都会杀死它。</Plant_Nutrifungus.description>
<!-- EN: Gauranlen pod -->
<Plant_PodGauranlen.label>母树荚囊</Plant_PodGauranlen.label>
<!-- EN: A small pod that protects a single Gauranlen seed. This seed can be harvested and used to plant a Gauranlen tree. -->

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@ -25,6 +25,9 @@
<ChooseStructureMeme>选择结构。</ChooseStructureMeme>
<!-- EN: {0_label} and {1_label} are incompatible. -->
<IncompatibleMemes>{0_label} 与 {1_label} 不相容。</IncompatibleMemes>
<!-- EN: {0} will re-randomize any precepts you have edited.\n\nDo you wish to continue? -->
<ChangesRandomizePrecepts>{0}会打乱你编辑过的一些戒律。\n\n你希望继续吗</ChangesRandomizePrecepts>
<!-- EN: Room requirements -->
<RoomRequirements>房间要求</RoomRequirements>

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@ -58,8 +58,14 @@
<MaxPreceptCount>最多 {0}</MaxPreceptCount>
<!-- EN: Set gender -->
<SetTargetGender>设置性别</SetTargetGender>
<!-- EN: incompatible -->
<FactionOrIdeoIncompatible>不相容</FactionOrIdeoIncompatible>
<!-- EN: must be {0} faction -->
<RoleApparelRequirementIncompatibleFaction>必须是{0}派系</RoleApparelRequirementIncompatibleFaction>
<!-- EN: tribal -->
<RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>部落</RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>
<!-- EN: non-tribal -->
<RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>外来者</RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>
<!-- EN: requires any of these memes -->
<RoleApparelRequirementIncompatibleAnyMemeRequired>需要这些模因之一</RoleApparelRequirementIncompatibleAnyMemeRequired>
<!-- EN: cannot be worn with assigned apparel -->
<BodyPartAlreadyCovered>不能与指定的服装搭配</BodyPartAlreadyCovered>
<!-- EN: already assigned -->
@ -126,6 +132,8 @@
<EnterBiosculpterPod>进入塑形舱</EnterBiosculpterPod>
<!-- EN: Biotuned to someone else. -->
<BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
<!-- EN: Must be {0} years old for age reversal. -->
<UnderMinBiosculpterAgeReversalAge>进行年龄逆转必须已满{0}岁。</UnderMinBiosculpterAgeReversalAge>
<!-- EN: Carry {PAWN_label} to biosculpter pod ({CYCLE}) -->
<CarryToBiosculpterPod>携带{PAWN_label}放进塑形舱({CYCLE}</CarryToBiosculpterPod>
<!-- EN: Cannot carry to biosculpter pod -->

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<CoreNarrativeDesc>你的文化形态的核心叙述。这对游戏玩法没有影响。</CoreNarrativeDesc>
<!-- EN: Edit narrative -->
<EditNarrative>编辑叙述</EditNarrative>
<!-- EN: Clicking this button toggles a lock the current ideoligion narrative. When locked, the narrative text will not auto-regenerate if the ideoligion is changed. -->
<LockButtonDesc>单击此按钮可锁定当前的文化叙述。锁定时,如果文化发生变化,叙述文本将不会自动重新生成。</LockButtonDesc>
<!-- EN: Narrative lock is currently on. The narrative will not auto-regenerate. -->
<LockInOn>叙述锁定目前处于开启状态。叙述不会自动再生。</LockInOn>
<!-- EN: Narrative lock is currently off. The narrative text can auto-regenerate. -->
<LockInOff>叙述锁定目前已关闭。叙述文本可以自动重新生成。</LockInOff>
<!-- EN: Lock or unlock the ideoligion's narrative. When locked, the narrative text will not auto-regenerate if the ideoligion is changed. -->
<LockButtonDesc>锁定或解锁当前的文化叙述。锁定时,如果文化发生变化,叙述文本将不会自动重新生成。</LockButtonDesc>
<!-- EN: {0} lock is currently on. The {1} will not auto-regenerate. -->
<LockInOn>{0}锁定目前处于开启状态。{1}不会自动再生。</LockInOn>
<!-- EN: {0} lock is currently off. The {1} text can auto-regenerate. -->
<LockInOff>{0}锁定目前已关闭。{0}文本可以自动重新生成。</LockInOff>
<!-- EN: Lock or unlock the name of this precept. When locked, the precept name will not auto-regenerate if the ideoligion is changed. -->
<LockPreceptNameButtonDesc>锁定或解锁此戒律的名字。锁定时,戒律的名称不会在改变文化形态时重新生成。</LockPreceptNameButtonDesc>
<!-- EN: Precepts -->
<Precepts>戒律</Precepts>
<!-- EN: Rituals -->

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<DisabledByPrecept>被戒律{0}禁用</DisabledByPrecept>
<!-- EN: Everyone -->
<Everyone>所有人</Everyone>
<!-- EN: Narrative -->
<Narrative>叙述</Narrative>
<!-- EN: narrative -->
<NarrativeLower>叙述</NarrativeLower>
<!-- EN: Precept name -->
<PreceptName>戒律名</PreceptName>
<!-- EN: precept name -->
<PreceptNameLower>戒律名</PreceptNameLower>
<!-- EN: Changing -->
<Changing>修改中</Changing>
<!-- EN: structures -->
<StructuresLower>结构</StructuresLower>
<!-- EN: memes -->
<MemesLower>模因</MemesLower>
<!-- EN: A grave containing {PAWN_labelShort}'s corpse. -->
<RitualTargetGraveInfo>装有{PAWN_labelShort}的坟墓</RitualTargetGraveInfo>
@ -529,6 +544,8 @@
<BiosculpterInteruptCycle>中断周期</BiosculpterInteruptCycle>
<!-- EN: Interrupt the current cycle. The occupant will be ejected without benefiting from the effects of the cycle, and will suffer from short-term biosculpter sickness. -->
<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离塑形舱虚弱。</BiosculpterInteruptCycleDesc>
<!-- EN: Warning: Age reversal cycle cannot be run while biosculpter is tuned to {PAWN_labelShort} because {PAWN_labelShort} is under {ADULTAGE} years old. -->
<BiosculpterUnderageAgeReversalMessage>TODO</BiosculpterUnderageAgeReversalMessage>
<!-- EN: Once the biosculpter pod is filled with {NUTRITION} nutrition, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
<BiosculpterLoadingStartedMessage>当塑形舱已被填充{NUTRITION}营养值时,选择一名殖民者并右击塑形舱或将一名倒地者搬入以开始周期。</BiosculpterLoadingStartedMessage>
<!-- EN: {PAWN_labelShort} was ejected from a biosculpter pod due to lack of power. -->