typos fix
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<!-- EN: Ideology -->
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<Ideology.label>文化</Ideology.label>
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<!-- EN: Create your own belief system with fine control over behaviors, preferences, rituals, symbols, and more. Play as pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and more.\n\nAssign social roles like leader, moral guide, and specialist to your colonists.\n\nHold unforgettable rituals: Dance parties, cannibal feasts, burn and smoke circles, skylantern festivals, sacrifices, gladiator duels, blindings, scarifications, funerals, and more.\n\nConnect with Gauranlen trees and command the dryads that live inside them.\n\nHunt for ancient relics. Explore long-forgotten ruins, hack downed spacedrones, and infiltrate tribal villages. Attract wealthy pilgrims by presenting your relics in reliquaries. Plunder ancient complexes for treasure. Raid temporary encampments. Help beggars in need, or betray them.\n\nEnslave prisoners to perform work or fight for you.\n\nPlace many new buildings linked to belief systems, and see the many visual styles of different beliefs.\n\nUse new apparel, tattoos, and hairstyles desired by believers.\n\nSeek transcendence through a machine god in the new archonexus endgame. -->
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<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社区职位,如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼,以及更多。\n\n与母树共鸣,并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹,入侵空间无人机,并潜入部落村庄。将你的圣物放在灵位上,吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐,或者背叛他们。\n\n奴役囚犯,让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑,并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡枢纽终局中通过机械神明寻求超越。</Ideology.description>
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<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社区职位,如领袖、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼,以及更多。\n\n与母树共鸣,并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹,入侵空间无人机,并潜入部落村庄。将你的圣物放在灵位上,吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐,或者背叛他们。\n\n奴役囚犯,让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑,并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡枢纽终局中通过机械神明寻求超越。</Ideology.description>
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<!-- EN: Royalty -->
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<Royalty.label>皇权</Royalty.label>
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@ -252,7 +252,7 @@
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<!-- EN: Slave -->
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<Slave>奴隶</Slave>
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<!-- EN: Faction leader -->
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<FactionLeader>派系首领</FactionLeader>
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<FactionLeader>派系领袖</FactionLeader>
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<!-- EN: Opinion of {1_labelShort} -->
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<OpinionOf>对{1_labelShort}的印象</OpinionOf>
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<!-- EN: {1_labelShort}'s opinion of me -->
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@ -79,6 +79,6 @@
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<!-- EN: work drive -->
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<WorkDrive.label>工作激励</WorkDrive.label>
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<!-- EN: The sense of being called upon by a leader to work harder. -->
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<WorkDrive.description>被领导要求更努力工作的感觉。</WorkDrive.description>
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<WorkDrive.description>被领袖要求更努力工作的感觉。</WorkDrive.description>
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</LanguageData>
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@ -83,7 +83,7 @@
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<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
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<CelebratedDate.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值, 这取决于仪式的效果。</CelebratedDate.description>
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<!-- EN: leader present -->
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<CelebratedDate.comps.2.label>领导人出席</CelebratedDate.comps.2.label>
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<CelebratedDate.comps.2.label>领袖出席</CelebratedDate.comps.2.label>
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<!-- EN: participant count -->
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<CelebratedDate.comps.3.label>参与者数量</CelebratedDate.comps.3.label>
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<!-- EN: started at altar -->
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@ -436,7 +436,7 @@
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<!-- EN: participant count -->
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<GladiatorDuel.comps.0.label>参与者数量</GladiatorDuel.comps.0.label>
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<!-- EN: leader present -->
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<GladiatorDuel.comps.1.label>领导人出席</GladiatorDuel.comps.1.label>
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<GladiatorDuel.comps.1.label>领袖出席</GladiatorDuel.comps.1.label>
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<!-- EN: duelist dies -->
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<GladiatorDuel.comps.2.label>决斗至死</GladiatorDuel.comps.2.label>
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<!-- EN: weapon used -->
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@ -544,7 +544,7 @@
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<!-- EN: {PAWN_labelShort}'s negotiation ability -->
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<Trial.comps.1.label>{PAWN_labelShort} 的谈判能力</Trial.comps.1.label>
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<!-- EN: Leader's negotiation ability -->
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<Trial.comps.1.labelAbstract>领导人的谈判能力</Trial.comps.1.labelAbstract>
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<Trial.comps.1.labelAbstract>领袖的谈判能力</Trial.comps.1.labelAbstract>
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<!-- EN: {PAWN_labelShort}'s negotiation ability -->
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<Trial.comps.2.label>{PAWN_labelShort} 的谈判能力</Trial.comps.2.label>
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<!-- EN: Defendant's negotiation ability -->
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@ -565,7 +565,7 @@
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<!-- EN: {PAWN_labelShort}'s negotiation ability -->
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<TrialMentalState.comps.1.label>{PAWN_labelShort} 的谈判能力</TrialMentalState.comps.1.label>
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<!-- EN: Leader's negotiation ability -->
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<TrialMentalState.comps.1.labelAbstract>领导人的谈判能力</TrialMentalState.comps.1.labelAbstract>
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<TrialMentalState.comps.1.labelAbstract>领袖的谈判能力</TrialMentalState.comps.1.labelAbstract>
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<!-- EN: exonerated -->
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<TrialMentalState.outcomeChances.0.label>被证明无罪</TrialMentalState.outcomeChances.0.label>
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<!-- EN: The prosecutor {PROSECUTOR_labelShort}'s arguments failed to convince anyone. {PAWN_labelShort} was exonerated. -->
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@ -96,7 +96,7 @@
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<li>cultureLeaderNoun->参议员</li>
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<li>cultureLeaderNoun->领导</li>
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<li>cultureLeaderNoun->大臣</li>
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<li>cultureLeaderNoun->领导</li>
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<li>cultureLeaderNoun->领袖</li>
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<li>cultureLeaderNoun->领航者</li>
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</LeaderTitleMaker_Rustican.rulePack.rulesStrings>
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@ -5,7 +5,7 @@
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<!-- EN: Terror offset -->
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<StatsReport_Terror>恐怖值偏移量</StatsReport_Terror>
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<!-- EN: Faction leader bonus -->
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<StatsReport_LeaderOffset>派系领导人奖励</StatsReport_LeaderOffset>
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<StatsReport_LeaderOffset>派系领袖奖励</StatsReport_LeaderOffset>
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<!-- EN: Contains corpse -->
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<StatsReport_OccupiedCorpseCasket>内含尸体</StatsReport_OccupiedCorpseCasket>
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<!-- EN: {PAWN_labelShort} currently holds the role of {ROLE_label} and will be unhappy to lose it. -->
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<ChooseRoleConfirmAssignHasOtherRole>{PAWN_labelShort}目前保有{ROLE_label}职位,如果失去它将会很不高兴。</ChooseRoleConfirmAssignHasOtherRole>
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<!-- EN: There can be only one leader. This will dismiss {PAWN_labelShort} from their {OTHERROLE_labelDef} role, which will make {PAWN_objective} upset. -->
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<ChooseRoleConfirmAssignReplaceLeader>只能有一个领导者。这么做会解除{PAWN_labelShort}的{OTHERROLE_labelDef}职位,{PAWN_objective}会感到沮丧。</ChooseRoleConfirmAssignReplaceLeader>
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<ChooseRoleConfirmAssignReplaceLeader>只能有一个领袖。这么做会解除{PAWN_labelShort}的{OTHERROLE_labelDef}职位,{PAWN_objective}会感到沮丧。</ChooseRoleConfirmAssignReplaceLeader>
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<!-- EN: You're about to dismiss {PAWN_labelShort} from the role of {ROLE_labelIndef}. This will upset {PAWN_objective}. -->
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<ChooseRoleConfirmUnassign>将解除{PAWN_labelShort}的{ROLE_labelIndef}职位。这将使{PAWN_objective}感到沮丧。</ChooseRoleConfirmUnassign>
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<!-- EN: {PAWN_labelShort} will gain the following abilities -->
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@ -105,7 +105,7 @@
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<!-- EN: Click to edit -->
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<ClickToEdit>点击编辑</ClickToEdit>
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<!-- EN: Leader title -->
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<LeaderTitle>领导称谓</LeaderTitle>
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<LeaderTitle>领袖称谓</LeaderTitle>
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<!-- EN: Deity name -->
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<DeityName>神明名讳</DeityName>
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<!-- EN: Deity title -->
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@ -176,11 +176,11 @@
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<li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] 请求你允许在 [map_definite] 待上 [questDurationTicks_duration] 来让[lodgersPronoun]能够重整旗鼓。\n\n作为回报, [lodgersPronoun] [offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo] [lodgersPronoun] 可能会在过后酬谢你对[lodgersObjective]的帮助 —— 但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo] 不属于任何派系。 如果你愿意,你可以选择杀害、逮捕、出售或者采割[lodgersObjective], 并且不会产生任何外交后果。</li>
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<li>approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。</li>
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<li>approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。</li>
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<li>approachInfo(lodgerCount>=3)->[lodgerCount]名绝望的[faction_pawnsPlural]正在靠近, 他们的领导者是[asker_nameDef]。</li>
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<li>approachInfo(lodgerCount>=3)->[lodgerCount]名绝望的[faction_pawnsPlural]正在靠近, 他们的领袖是[asker_nameDef]。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称[asker_possessive]在最近一次袭击中失去了家园。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称自己孤零零地从一个冷冻休眠舱中醒来。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称被[asker_possessive]前情人从家中赶了出来。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称因为和社区领导争吵被驱逐。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称因为和社区领袖争吵被驱逐。</li>
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<li>claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。</li>
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<li>claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。</li>
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<li>claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。</li>
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