Fixed immunity

This commit is contained in:
duduluu 2016-11-03 00:01:25 +08:00
parent a6eeed27dc
commit 3e6292837c
3 changed files with 4 additions and 4 deletions

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@ -20,8 +20,8 @@
<MedicalTreatmentQualityFactor.label>治疗效果系数</MedicalTreatmentQualityFactor.label> <MedicalTreatmentQualityFactor.label>治疗效果系数</MedicalTreatmentQualityFactor.label>
<MedicalTreatmentQualityFactor.description>进行治疗时的效果系数。</MedicalTreatmentQualityFactor.description> <MedicalTreatmentQualityFactor.description>进行治疗时的效果系数。</MedicalTreatmentQualityFactor.description>
<ImmunityGainSpeedFactor.label>免疫增加速度系数</ImmunityGainSpeedFactor.label> <ImmunityGainSpeedFactor.label>免疫增加速度系数</ImmunityGainSpeedFactor.label>
<ImmunityGainSpeedFactor.description>免疫增加的速度系数。</ImmunityGainSpeedFactor.description> <ImmunityGainSpeedFactor.description>免疫增加的速度系数。</ImmunityGainSpeedFactor.description>
<WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label> <WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
<WorkTableWorkSpeedFactor.description>从事工作时的速度系数。</WorkTableWorkSpeedFactor.description> <WorkTableWorkSpeedFactor.description>从事工作时的速度系数。</WorkTableWorkSpeedFactor.description>

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@ -26,7 +26,7 @@
<ComfyTemperatureMax.label>最高舒适温度</ComfyTemperatureMax.label> <ComfyTemperatureMax.label>最高舒适温度</ComfyTemperatureMax.label>
<ComfyTemperatureMax.description>高于这个温度,角色会不开心。大幅高于这个温度时,角色可能会中暑甚至死亡。</ComfyTemperatureMax.description> <ComfyTemperatureMax.description>高于这个温度,角色会不开心。大幅高于这个温度时,角色可能会中暑甚至死亡。</ComfyTemperatureMax.description>
<ImmunityGainSpeed.label>免疫获得速度</ImmunityGainSpeed.label> <ImmunityGainSpeed.label>免疫获得速度</ImmunityGainSpeed.label>
<ImmunityGainSpeed.description>这个角色对疾病产生免疫的速度。如果速度太慢,角色会在产生免疫之前死于疾病。</ImmunityGainSpeed.description> <ImmunityGainSpeed.description>这个角色对疾病产生免疫的速度。如果速度太慢,角色会在产生免疫之前死于疾病。</ImmunityGainSpeed.description>
<CarryingCapacity.label>携带能力</CarryingCapacity.label> <CarryingCapacity.label>携带能力</CarryingCapacity.label>

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@ -27,7 +27,7 @@
<InjuryRequiresTreatment>需要治疗才可康复</InjuryRequiresTreatment> <InjuryRequiresTreatment>需要治疗才可康复</InjuryRequiresTreatment>
<NextTreatmentIn>下次治疗于{0}后</NextTreatmentIn> <NextTreatmentIn>下次治疗于{0}后</NextTreatmentIn>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient> <MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<Immunity>免疫</Immunity> <Immunity>免疫</Immunity>
<Race>种族</Race> <Race>种族</Race>
<Description>描述</Description> <Description>描述</Description>
<Equipment>装备</Equipment> <Equipment>装备</Equipment>