Merge pull request #20 from cainiaowu/merge-recover
Recover from merge, Keyed sorting and punctuation
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3d07245072
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<Rescuing.helpText>要对一名居民实施救援,请选择一名健康的居民并对受伤的角色点击鼠标右键。\n\n如果你想救援一个非殖民地居民的外人,他在伤愈之后并不会加入你,而是会选择离开,如果你想招募他,必须先将其俘虏然后囚禁。</Rescuing.helpText>
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<Capturing.label>俘虏</Capturing.label>
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<Capturing.helpText>一名敌人无法行动了,你可以俘虏他们!\n若想俘虏敌人,先选择一名居民,然后对不能行动的敌人点击鼠标右键,并选择“俘虏”。\n\n你需要有额外专门设立给囚犯的床位。</Capturing.helpText>
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<Capturing.helpText>一名敌人无法行动了,你可以俘虏他们!\n若想俘虏敌人,先选择一名居民,然后对不能行动的敌人点击鼠标右键,并选择「俘虏」。\n\n你需要有额外专门设立给囚犯的床位。</Capturing.helpText>
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<PersonalShields.label>个人护盾</PersonalShields.label>
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<PersonalShields.helpText>个人护盾能够阻止远程伤害,但是对近战攻击不起效果。\n\n面对装备有单人护盾的敌人时,可以选择用火力压制或是肉搏。</PersonalShields.helpText>
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<InteractingWithTraders.label>与商人互动</InteractingWithTraders.label>
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<InteractingWithTraders.helpText>你可以和头上有“?”的人物说话。\n\n选择一位居民,然后再对头上有“?”的角色点击鼠标右键。</InteractingWithTraders.helpText>
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<InteractingWithTraders.helpText>你可以和头上有「?」的人物说话。\n\n选择一位居民,然后再对头上有「?」的角色点击鼠标右键。</InteractingWithTraders.helpText>
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<Drafting.label>征召作战</Drafting.label>
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<Drafting.helpText>若想直接控制居民进行战斗,选择他们并按下“征召”按钮。\n\n被征召的居民只会做你命令他们去做的战斗相关的指令,装备有武器的居民会自动使用武器。\n\n不要一直保持征召状态,居民会挨饿从而变得不开心。</Drafting.helpText>
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<Drafting.helpText>若想直接控制居民进行战斗,选择他们并按下「征召」按钮。\n\n被征召的居民只会做你命令他们去做的战斗相关的指令,装备有武器的居民会自动使用武器。\n\n不要一直保持征召状态,居民会挨饿从而变得不开心。</Drafting.helpText>
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<BuildOrbitalTradeBeacon.label>建造轨道交易信标</BuildOrbitalTradeBeacon.label>
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<BuildOrbitalTradeBeacon.helpText>若想发送物品或白银给星际商人,你必须建立一个轨道贸易信标然后其旁边设立一个贮存区。</BuildOrbitalTradeBeacon.helpText>
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<BuildOrbitalTradeBeacon.helpText>若想发送物品或白银给星际商人,你必须建立一个轨道贸易信标然后其旁边设立一个储存区。</BuildOrbitalTradeBeacon.helpText>
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<AnimalsDontAttackDoors.label>猎杀人类的动物</AnimalsDontAttackDoors.label>
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<AnimalsDontAttackDoors.helpText>猎杀人类的动物通常不会攻击门或者未启用的炮台,你可以通过躲进屋内来躲避它们。但是它们会等你出来。</AnimalsDontAttackDoors.helpText>
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<BillsTab.label>清单标签页</BillsTab.label>
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<BillsTab.helpText>要使得居民在工作台前工作,请选择工作台并打开“清单”标签页。在这里,你可以指定要炒什么菜,要做什么东西,要屠宰哪只动物等。</BillsTab.helpText>
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<BillsTab.helpText>要使得居民在工作台前工作,请选择工作台并打开「清单」标签页。在这里,你可以指定要炒什么菜,要做什么东西,要屠宰哪只动物等。</BillsTab.helpText>
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<OpeningComms.label>使用通讯台</OpeningComms.label>
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<OpeningComms.helpText>若想进行通讯,选择一名居民并对通讯控制台点击鼠标右键。</OpeningComms.helpText>
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<DrugAddiction.label>药物成瘾</DrugAddiction.label>
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<DrugAddiction.helpText>你可以在需求面板看到居民对药物的渴望程度。\n\n一旦其需求等级降到0,便会进入“戒断”状态,产生诸多负面情绪\n\n但只要坚持戒断足够长的时间,他们会最终解掉毒瘾。</DrugAddiction.helpText>
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<DrugAddiction.helpText>你可以在需求面板看到居民对药物的渴望程度。\n\n一旦其需求等级降到0,便会进入「戒断」状态,产生诸多负面情绪\n\n但只要坚持戒断足够长的时间,他们会最终解掉毒瘾。</DrugAddiction.helpText>
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<DrugPolicies.label>用药方针</DrugPolicies.label>
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<DrugPolicies.helpText>你可以通过计划表给殖民地委派以特定的用药方针,例如定期接种疟疾疫苗或是允许一天一支啤酒来保持快乐。\n\n打开“方案管理”菜单来添加一个用药方针。\n\n但有时你的规定并不那么有效,居民会被自己的欲望驱使而无视你的规则!</DrugPolicies.helpText>
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<DrugPolicies.helpText>你可以通过计划表给殖民地委派以特定的用药方针,例如定期接种疟疾疫苗或是允许一天一支啤酒来保持快乐。\n\n打开「方案管理」菜单来添加一个用药方针。\n\n但有时你的规定并不那么有效,居民会被自己的欲望驱使而无视你的规则!</DrugPolicies.helpText>
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<TVForSickPeople.label>给病号看电视</TVForSickPeople.label>
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<TVForSickPeople.helpText>如果你想为卧床不起的病号们找点乐子,可以在他们看得到地方安装一台电视机。</TVForSickPeople.helpText>
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<PrisonerTab.label>囚犯选项卡</PrisonerTab.label>
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<PrisonerTab.helpText>查看一名囚犯的“囚犯”选项卡,以决定如何对待他们。\n\n你需要指派一名居民为看守来照顾犯人。</PrisonerTab.helpText>
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<PrisonerTab.helpText>查看一名囚犯的「囚犯」选项卡,以决定如何对待他们。\n\n你需要指派一名居民为看守来照顾犯人。</PrisonerTab.helpText>
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<SetGrowingZonePlant.label>种植区配置</SetGrowingZonePlant.label>
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<SetGrowingZonePlant.helpText>你可以决定在种植区里种植的作物,还可以种树!\n\n选择一个种植区,再点击“种植”按钮,然后选择一种植物。</SetGrowingZonePlant.helpText>
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<SetGrowingZonePlant.helpText>你可以决定在种植区里种植的作物,还可以种树!\n\n选择一个种植区,再点击「种植」按钮,然后选择一种植物。</SetGrowingZonePlant.helpText>
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<DrugBurning.label>销毁毒品</DrugBurning.label>
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<DrugBurning.helpText>兴奋剂是有用的,但也会导致成瘾。\n\n如果你想避免毒品带来的危害,你需要在篝火中烧毁毒品。</DrugBurning.helpText>
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<Pause.label>暂停</Pause.label>
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<Pause.helpText>点击{Key:TogglePause}来暂停/重新激活游戏。\n\n你可以在暂停时下达指令。\n\n当你忙得不可开交时,按{Key:TogglePause}就对了!</Pause.helpText>
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<Stockpiles.label>存储区</Stockpiles.label>
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<Stockpiles.helpText>你的居民们需要一块地方来存储物品,规划一片“贮存区”来存放物资吧。\n\n你可以在“建设规划”的面板中找到“区域”——“贮存区”来设置。</Stockpiles.helpText>
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<Stockpiles.label>储存区</Stockpiles.label>
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<Stockpiles.helpText>你的居民们需要一块地方来储存物品,规划一片「储存区」来存放物资吧。\n\n你可以在「建设规划」的面板中找到「区域」——「储存区」来设置。</Stockpiles.helpText>
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<Forbidding.label>禁用和解禁</Forbidding.label>
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<Forbidding.helpText>居民不能对被标记为“禁用”的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</Forbidding.helpText>
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<Forbidding.helpText>居民不能对被标记为「禁用」的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</Forbidding.helpText>
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<GrowingFood.label>种植区</GrowingFood.label>
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<GrowingFood.helpText>要种植作物,在“建设规划”菜单下的“区域”选项里可找到种植区。\n\n种植区只能被设立在肥沃的土地上。</GrowingFood.helpText>
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<GrowingFood.helpText>要种植作物,在「建设规划」菜单下的「区域」选项里可找到种植区。\n\n种植区只能被设立在肥沃的土地上。</GrowingFood.helpText>
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<EquippingWeapons.label>装备武器</EquippingWeapons.label>
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<EquippingWeapons.helpText>你的居民在抵达时也带来了武器,装备起来!\n\n选择每个居民并在希望装备的武器上点击右键。</EquippingWeapons.helpText>
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<Alerts.helpText>屏幕右侧边缘的警报按钮会告诉你需要注意的事情。\n\n记得要留神。</Alerts.helpText>
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<Mining.label>采矿</Mining.label>
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<Mining.helpText>你可以通过“建设规划”面板中安排在何处进行开采。\n\n你可能会开采到钢铁、黄金、塑钢或者其他有用的原料。</Mining.helpText>
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<Mining.helpText>你可以通过「建设规划」面板中安排在何处进行开采。\n\n你可能会开采到钢铁、黄金、塑钢或者其他有用的原料。</Mining.helpText>
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<WorkTab.label>工作标签页</WorkTab.label>
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<WorkTab.helpText>你可以在“工作”标签页(左下角)中来分配每一个居民的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</WorkTab.helpText>
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<WorkTab.helpText>你可以在「工作」标签页(左下角)中来分配每一个居民的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</WorkTab.helpText>
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<ForbiddingDoors.label>门禁</ForbiddingDoors.label>
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<ForbiddingDoors.helpText>你可以通过“禁用”门来阻止居民以及被驯服的动物穿过特定的门。\n\n注意这样并不等同于给门上锁,只是禁止他们通过,而发疯的居民仍有可能使用这扇门。</ForbiddingDoors.helpText>
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<ForbiddingDoors.helpText>你可以通过「禁用」门来阻止居民以及被驯服的动物穿过特定的门。\n\n注意这样并不等同于给门上锁,只是禁止他们通过,而发疯的居民仍有可能使用这扇门。</ForbiddingDoors.helpText>
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<CoverAndShooting.label>掩体与射击</CoverAndShooting.label>
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<CoverAndShooting.helpText>远程作战第一课:先给自己找掩护。\n\n掩护只有在处于交火路径当中且你的居民紧贴着他时才生效。\n\n你也可以把居民放在墙角后来射击。\n\n大部分物体都可以作为掩体,但是他们的效果并不尽相同,树比没有掩护要强,但是远不如沙袋好使。</CoverAndShooting.helpText>
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<AnimalTraining.helpText>你可以指派一个已被驯化的动物进一步接受特定指令的训练。\n\n动物无法一直受训,它们需要时间来休息。</AnimalTraining.helpText>
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<InfoCard.label>信息卡</InfoCard.label>
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<InfoCard.helpText>任何物品、建筑和角色都可以通过信息卡来查看详细的数据。\n\n通过点击“i”来打开信息卡进入详细信息面板。</InfoCard.helpText>
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<InfoCard.helpText>任何物品、建筑和角色都可以通过信息卡来查看详细的数据。\n\n通过点击「i」来打开信息卡进入详细信息面板。</InfoCard.helpText>
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<StorageTab.label>储存选项卡</StorageTab.label>
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<StorageTab.helpText>你可以通过点击存储区域或者仓库面板左下角的“贮存”按钮来进行详细配置。\n\n你可以扩大/减少该存储区允许堆放的物品种类。\n\n也可以更改当前区域的优先级,居民总是会优先向优先级更高的存储区和仓库搬运东西。</StorageTab.helpText>
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<StorageTab.helpText>你可以通过点击储存区或者仓库面板左下角的「储存」按钮来进行详细配置。\n\n你可以扩大/减少该储存区允许堆放的物品种类。\n\n也可以更改当前区域的优先级,居民总是会优先向优先级更高的储存区和仓库搬运东西。</StorageTab.helpText>
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<HomeArea.label>了解生活区</HomeArea.label>
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<HomeArea.helpText>生活区是你的居民会打扫以及灭火的区域。\n\n在“建造师”菜单中的“区域”选项里可以设立居住区。</HomeArea.helpText>
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<HomeArea.helpText>生活区是你的居民会打扫以及灭火的区域。\n\n在「建造师」菜单中的「区域」选项里可以设立居住区。</HomeArea.helpText>
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<SpoilageAndFreezers.label>腐坏和冷藏</SpoilageAndFreezers.label>
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<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机,再将温度设置为零下即可。 \n\n被冷冻的食物不会腐败。</SpoilageAndFreezers.helpText>
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<Deterioration.helpText>放置在室外的物品会因为淋雨而缓慢损坏。\n\n如果你想长期保留该物品,就把它们挪到屋顶之下。</Deterioration.helpText>
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<HostilityResponse.label>应敌模式</HostilityResponse.label>
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<HostilityResponse.helpText>你可以在“分派”标签页中配置你的居民在面临危险时如何应对。\n\n他们会遵照你的安排选择无视、逃跑还是迎战。</HostilityResponse.helpText>
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<HostilityResponse.helpText>你可以在「分派」标签页中配置你的居民在面临危险时如何应对。\n\n他们会遵照你的安排选择无视、逃跑还是迎战。</HostilityResponse.helpText>
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<AllowedAreas.label>允许活动区域</AllowedAreas.label>
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<AllowedAreas.helpText>居民和动物可以通过在“管制”标签页中设置“允许活动区域”来限定活动范围。他们不会在准许范围之外的地区从事任何活动和工作。\n\n你可以设置多个区域然后给不同的居民/动物设置不同的限制方案。\n\n添加、缩减范围区域需要在“建造师”菜单中的“区域”菜单栏进行。分配区域需要在“区域管制”面板中进行。</AllowedAreas.helpText>
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<AllowedAreas.helpText>居民和动物可以通过在「管制」标签页中设置「允许活动区域」来限定活动范围。他们不会在准许范围之外的地区从事任何活动和工作。\n\n你可以设置多个区域然后给不同的居民/动物设置不同的限制方案。\n\n添加、缩减范围区域需要在「建造师」菜单中的「区域」菜单栏进行。分配区域需要在「区域管制」面板中进行。</AllowedAreas.helpText>
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<MedicalOperations.label>医疗手术</MedicalOperations.label>
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<MedicalOperations.helpText>要进行一次手术,例如器官摘取或者安装假肢,可以打开居民的“健康”面板,然后选择“手术”选项卡。</MedicalOperations.helpText>
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<MedicalOperations.helpText>要进行一次手术,例如器官摘取或者安装假肢,可以打开居民的「健康」面板,然后选择「手术」选项卡。</MedicalOperations.helpText>
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<TimeAssignments.label>作息表</TimeAssignments.label>
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<TimeAssignments.helpText>你可以在“管制”标签页中调整居民每日的活动安排。</TimeAssignments.helpText>
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<TimeAssignments.helpText>你可以在「管制」标签页中调整居民每日的活动安排。</TimeAssignments.helpText>
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<ManualWorkPriorities.label>手动分配工作优先级</ManualWorkPriorities.label>
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<ManualWorkPriorities.helpText>开启手动管理工作优先级模式后\n\n你可以为每一个人的每一项工作设置具体的优先度\n\n1为最高优先级,4为最低,如果没有数字则表示不会从事此项工作\n\n居民总是会先进行优先度更高的工作,同样等级的工作会优先处理靠左边的任务</ManualWorkPriorities.helpText>
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<InspectRoomStats.helpText>你可以通过点选屏幕右下角的按钮来展示房间的各种详细属性,例如财富、美观、整洁和印象等等。</InspectRoomStats.helpText>
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<Outfits.label>着装管理</Outfits.label>
|
||||
<Outfits.helpText>殖民者总是会尝试穿更新更好的衣服。\n\n你无需手动指派居民的每一项穿着设定(如果你想的话当然也是完全可以的)。\n\n通过打开“分派”标签页就可以为你的居民设计/安排着装方案了,</Outfits.helpText>
|
||||
<Outfits.helpText>殖民者总是会尝试穿更新更好的衣服。\n\n你无需手动指派居民的每一项穿着设定(如果你想的话当然也是完全可以的)。\n\n通过打开「分派」标签页就可以为你的居民设计/安排着装方案了,</Outfits.helpText>
|
||||
|
||||
<FirePreparation.label>防火</FirePreparation.label>
|
||||
<FirePreparation.helpText>火灾能够轻易的摧毁你的殖民地,因此安全防火非常关键,我们推荐以下方法:\n1. 不要将一个建筑造的过大,相反的我们可以多造一些小的独立建筑。\n2. 尽可能的选用易燃性较低的材料来修建房屋。木材便宜,但是十分易燃。\n3. 通过在基地周围铺上一圈石质地板可以很好的隔绝野火蔓延到你的基地。</FirePreparation.helpText>
|
||||
|
@ -4,13 +4,13 @@
|
||||
<!-- Concepts taught in modal dialogs -->
|
||||
|
||||
<TradeGoodsMustBeNearBeacon.label>交易货物和交易信标</TradeGoodsMustBeNearBeacon.label>
|
||||
<TradeGoodsMustBeNearBeacon.helpText>若想把商品和白银发送到贸易飞船处,你必须建造“轨道交易信标”,并在其边上划定物品的储存区。</TradeGoodsMustBeNearBeacon.helpText>
|
||||
<TradeGoodsMustBeNearBeacon.helpText>若想把商品和白银发送到贸易飞船处,你必须建造「轨道交易信标」,并在其边上划定物品的储存区。</TradeGoodsMustBeNearBeacon.helpText>
|
||||
|
||||
<ArrestingCreatesEnemies.label>逮捕导致派系关系恶化</ArrestingCreatesEnemies.label>
|
||||
<ArrestingCreatesEnemies.helpText>警告:你所试图逮捕的人可能导致其派系与你敌对!\n\n如果你想和一个派系保持友好,不要逮捕对方派系的人!</ArrestingCreatesEnemies.helpText>
|
||||
|
||||
<SwitchFlickingDesignation.label>指派开关电源</SwitchFlickingDesignation.label>
|
||||
<SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作\n\n在殖民者(分配了“开关”工作类型)过来并手动操作开关前,不会有任何变化。</SwitchFlickingDesignation.helpText>
|
||||
<SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作\n\n在殖民者(分配了「开关」工作类型)过来并手动操作开关前,不会有任何变化。</SwitchFlickingDesignation.helpText>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<Outlander.leaderTitle>镇长</Outlander.leaderTitle>
|
||||
|
||||
<Tribe.label>部落</Tribe.label>
|
||||
<Tribe.description>这些人在这里已经有很长一段时间了。也许他们的祖先一千年前迫降到此处。也许他们从某一场灾难中幸存下来但技术文明被摧毁了。无论如何,这些部落主要是游牧民族,使用最原始的工具和武器。\n\n有些部落比起其他更有侵略性,很多则开放贸易和结盟,即使是像你这样奇怪的民族。由于部落的社会形式和语言与你们之间存在巨大的差异,在紧密合作和招募方面会非常困难。\n\n尽管有着明显的技术弱势,部落仍可能是危险的敌人或有价值的伙伴,因为他们在“低技术战争”方面的精湛技术、他们的人数、他们的顽强。</Tribe.description>
|
||||
<Tribe.description>这些人在这里已经有很长一段时间了。也许他们的祖先一千年前迫降到此处。也许他们从某一场灾难中幸存下来但技术文明被摧毁了。无论如何,这些部落主要是游牧民族,使用最原始的工具和武器。\n\n有些部落比起其他更有侵略性,很多则开放贸易和结盟,即使是像你这样奇怪的民族。由于部落的社会形式和语言与你们之间存在巨大的差异,在紧密合作和招募方面会非常困难。\n\n尽管有着明显的技术弱势,部落仍可能是危险的敌人或有价值的伙伴,因为他们在「低技术战争」方面的精湛技术、他们的人数、他们的顽强。</Tribe.description>
|
||||
<Tribe.pawnsPlural>部众</Tribe.pawnsPlural>
|
||||
<Tribe.leaderTitle>酋长</Tribe.leaderTitle>
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<AlcoholHigh.label>酗酒</AlcoholHigh.label>
|
||||
<AlcoholHigh.stages.0.label>微温 (隐藏)</AlcoholHigh.stages.0.label>
|
||||
<AlcoholHigh.stages.0.label>微温(隐藏)</AlcoholHigh.stages.0.label>
|
||||
<AlcoholHigh.stages.1.label>暖和</AlcoholHigh.stages.1.label>
|
||||
<AlcoholHigh.stages.2.label>微醺</AlcoholHigh.stages.2.label>
|
||||
<AlcoholHigh.stages.3.label>飘飘然</AlcoholHigh.stages.3.label>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<FoodPoisoning.label>食物中毒</FoodPoisoning.label>
|
||||
|
||||
<ToxicBuildup.label>中毒</ToxicBuildup.label>
|
||||
<ToxicBuildup.stages.0.label>轻微 (隐藏)</ToxicBuildup.stages.0.label>
|
||||
<ToxicBuildup.stages.0.label>轻微(隐藏)</ToxicBuildup.stages.0.label>
|
||||
<ToxicBuildup.stages.1.label>轻微</ToxicBuildup.stages.1.label>
|
||||
<ToxicBuildup.stages.2.label>较轻</ToxicBuildup.stages.2.label>
|
||||
<ToxicBuildup.stages.3.label>中等</ToxicBuildup.stages.3.label>
|
||||
@ -25,7 +25,7 @@
|
||||
<Pregnant.label>怀孕</Pregnant.label>
|
||||
<Pregnant.comps.0.discoverLetterLabel>{0}怀孕</Pregnant.comps.0.discoverLetterLabel>
|
||||
<Pregnant.comps.0.discoverLetterText>{0}怀孕了!</Pregnant.comps.0.discoverLetterText>
|
||||
<Pregnant.stages.0.label>早期 (隐藏)</Pregnant.stages.0.label>
|
||||
<Pregnant.stages.0.label>早期(隐藏)</Pregnant.stages.0.label>
|
||||
<Pregnant.stages.1.label>早期</Pregnant.stages.1.label>
|
||||
<Pregnant.stages.2.label>后期</Pregnant.stages.2.label>
|
||||
|
||||
|
@ -2,14 +2,14 @@
|
||||
<LanguageData>
|
||||
|
||||
<Heatstroke.label>中暑</Heatstroke.label>
|
||||
<Heatstroke.stages.0.label>轻微 (隐藏)</Heatstroke.stages.0.label>
|
||||
<Heatstroke.stages.0.label>轻微(隐藏)</Heatstroke.stages.0.label>
|
||||
<Heatstroke.stages.1.label>轻微</Heatstroke.stages.1.label>
|
||||
<Heatstroke.stages.2.label>较轻</Heatstroke.stages.2.label>
|
||||
<Heatstroke.stages.3.label>严重</Heatstroke.stages.3.label>
|
||||
<Heatstroke.stages.4.label>极重</Heatstroke.stages.4.label>
|
||||
|
||||
<Hypothermia.label>低温病</Hypothermia.label>
|
||||
<Hypothermia.stages.0.label>轻微 (隐藏)</Hypothermia.stages.0.label>
|
||||
<Hypothermia.stages.0.label>轻微(隐藏)</Hypothermia.stages.0.label>
|
||||
<Hypothermia.stages.1.label>轻微</Hypothermia.stages.1.label>
|
||||
<Hypothermia.stages.2.label>较轻</Hypothermia.stages.2.label>
|
||||
<Hypothermia.stages.3.label>严重</Hypothermia.stages.3.label>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<WoundInfection.stages.4.label>极重</WoundInfection.stages.4.label>
|
||||
|
||||
<Flu.label>流感</Flu.label>
|
||||
<Flu.stages.0.label>较轻 (隐藏)</Flu.stages.0.label>
|
||||
<Flu.stages.0.label>较轻(隐藏)</Flu.stages.0.label>
|
||||
<Flu.stages.1.label>较轻</Flu.stages.1.label>
|
||||
<Flu.stages.2.label>严重</Flu.stages.2.label>
|
||||
<Flu.stages.3.label>极重</Flu.stages.3.label>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<WealthTotal.label>资产 (全部)</WealthTotal.label>
|
||||
<WealthItems.label>资产 (物品)</WealthItems.label>
|
||||
<WealthBuildings.label>资产 (建筑)</WealthBuildings.label>
|
||||
<WealthTotal.label>资产(全部)</WealthTotal.label>
|
||||
<WealthItems.label>资产(物品)</WealthItems.label>
|
||||
<WealthBuildings.label>资产(建筑)</WealthBuildings.label>
|
||||
<FreeColonists.label>殖民者</FreeColonists.label>
|
||||
<Prisoners.label>囚犯</Prisoners.label>
|
||||
<ColonistMood.label>殖民者心情</ColonistMood.label>
|
||||
|
@ -9,11 +9,11 @@
|
||||
|
||||
<ManhunterPack.label>猎杀人类</ManhunterPack.label>
|
||||
|
||||
<PsychicEmanatorShipPartCrash.label>飞船部件坠毁 (灵能)</PsychicEmanatorShipPartCrash.label>
|
||||
<PsychicEmanatorShipPartCrash.label>飞船部件坠毁(灵能)</PsychicEmanatorShipPartCrash.label>
|
||||
<PsychicEmanatorShipPartCrash.letterLabel>心灵飞船</PsychicEmanatorShipPartCrash.letterLabel>
|
||||
<PsychicEmanatorShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。\n\n殖民者感应到一种不可未知的危险。飞船残骸中肯定有个拥有心理投射能力的人工智能。看起来这个人工智能还不太友善。\n\n尽可能快地摧毁它。</PsychicEmanatorShipPartCrash.letterText>
|
||||
|
||||
<PoisonShipPartCrash.label>飞船部件坠毁 (毒性)</PoisonShipPartCrash.label>
|
||||
<PoisonShipPartCrash.label>飞船部件坠毁(毒性)</PoisonShipPartCrash.label>
|
||||
<PoisonShipPartCrash.letterLabel>有毒飞船</PoisonShipPartCrash.letterLabel>
|
||||
<PoisonShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。从残骸中蔓延的毒气会毒死附近的植物。\n\n尽可能快地摧毁它。</PoisonShipPartCrash.letterText>
|
||||
|
||||
|
@ -1,31 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<CreateWorldParams.text>欢迎来到Rimworld!这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击【生成世界】!</CreateWorldParams.text>
|
||||
<CreateWorldParams.text>欢迎来到Rimworld!这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击「生成世界」!</CreateWorldParams.text>
|
||||
|
||||
<ChooseLandingSite.text>在这里你将选择自己的降落地点\n\n游戏中有多种不同的地貌,但是为了游戏更好的进行\n\n请选择【温带森林】来开始游戏吧,通过点击来选择一个合适的地点。</ChooseLandingSite.text>
|
||||
<ChooseLandingSite.rejectInputMessage>请选择一个位于【温带森林】地貌的【平原】来开始游戏。</ChooseLandingSite.rejectInputMessage>
|
||||
<ChooseLandingSite.text>在这里你将选择自己的降落地点\n\n游戏中有多种不同的地貌,但是为了游戏更好的进行\n\n请选择「温带森林」来开始游戏吧,通过点击来选择一个合适的地点。</ChooseLandingSite.text>
|
||||
<ChooseLandingSite.rejectInputMessage>请选择一个位于「温带森林」地貌的「平原」来开始游戏。</ChooseLandingSite.rejectInputMessage>
|
||||
|
||||
<RandomizeCharacter.text>现在可以生成角色了\n\n试试【随机】按钮</RandomizeCharacter.text>
|
||||
<RandomizeCharacter.text>现在可以生成角色了\n\n试试「随机」按钮</RandomizeCharacter.text>
|
||||
<RandomizeCharacter.rejectInputMessage>先随机角色吧</RandomizeCharacter.rejectInputMessage>
|
||||
|
||||
<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去,但不会有十全十美的角色。人人都有自己的缺陷,这样故事才更加有趣!\n\n你还可以给他们起一个新的名字\n\n准备好了就点击【开始】吧!</AcceptStartingPawns.text>
|
||||
<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去,但不会有十全十美的角色。人人都有自己的缺陷,这样故事才更加有趣!\n\n你还可以给他们起一个新的名字\n\n准备好了就点击「开始」吧!</AcceptStartingPawns.text>
|
||||
<MapCameraDolly.text>激动人心的游戏就要开始了!\n\n你可以自由的调整镜头画面\n\n通过{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight} 或者鼠标在屏幕边缘移动即可变换当前镜头对准的地图区域!</MapCameraDolly.text>
|
||||
<MapCameraZoom.text>赞!\n\n按住鼠标中键并拖拽或者使用{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight}按键来缩放镜头\n\n试试看吧!</MapCameraZoom.text>
|
||||
<Pause.text>你可以暂停时间!\n\n点击{Key:TogglePause}来暂停/重新激活游戏。\n\n当你忙得不可开交时,按{Key:TogglePause}就对了!</Pause.text>
|
||||
<TimeControls.text>你还可以加速时间流逝\n\n尝试通过{Key:TimeSpeedNormal},{Key:TimeSpeedFast},和{Key:TimeSpeedSuperfast}按键来控制时间,或是点击屏幕右下方的按钮。</TimeControls.text>
|
||||
|
||||
<MakeStockpile.text>不错!\n\n现在让我们来规划一片“贮存区”来存放物资吧。\n\n你可以在“建设规划”的面板中找到【区域】——【储存区】来设置。</MakeStockpile.text>
|
||||
<MakeStockpile.rejectInputMessage>请在标注的地方建立贮存区</MakeStockpile.rejectInputMessage>
|
||||
<MakeStockpile.onMapInstruction>请在这里设立\n(拉伸对角来选择区域)</MakeStockpile.onMapInstruction>
|
||||
<MakeStockpile.text>不错!\n\n现在让我们来规划一片「储存区」来存放物资吧。\n\n你可以在「建设规划」的面板中找到「区域」——「储存区」来设置。</MakeStockpile.text>
|
||||
<MakeStockpile.rejectInputMessage>请在标注的地方建立储存区</MakeStockpile.rejectInputMessage>
|
||||
<MakeStockpile.onMapInstruction>请在这里设立\n(拉伸对角来选择区域)</MakeStockpile.onMapInstruction>
|
||||
|
||||
<EndStockpileDesignating.text>点击右键推出规划模式</EndStockpileDesignating.text>
|
||||
|
||||
<UnforbidStartingResources.text>居民不能对被标记为【禁用】的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</UnforbidStartingResources.text>
|
||||
<UnforbidStartingResources.text>居民不能对被标记为「禁用」的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</UnforbidStartingResources.text>
|
||||
<UnforbidStartingResources.rejectInputMessage>请解除物品的禁用状态</UnforbidStartingResources.rejectInputMessage>
|
||||
<UnforbidStartingResources.onMapInstruction>解禁这个</UnforbidStartingResources.onMapInstruction>
|
||||
|
||||
<BuildRoomWalls.text>棒极了!接下来让我们来建造一间屋子吧\n\n1. 点击【建筑规划】\n2. 选择【结构】\n3. 选择造墙\n4. 选择木材\n5. 通过拖拽来建造一堵墙</BuildRoomWalls.text>
|
||||
<BuildRoomWalls.text>棒极了!接下来让我们来建造一间屋子吧\n\n1. 点击「建筑规划」\n2. 选择「结构」\n3. 选择造墙\n4. 选择木材\n5. 通过拖拽来建造一堵墙</BuildRoomWalls.text>
|
||||
<BuildRoomWalls.rejectInputMessage>请沿着高亮的区域建造木墙。</BuildRoomWalls.rejectInputMessage>
|
||||
<BuildRoomWalls.onMapInstruction>建造木墙</BuildRoomWalls.onMapInstruction>
|
||||
|
||||
@ -33,11 +33,11 @@
|
||||
<BuildRoomDoor.onMapInstruction>墙墙上建个门</BuildRoomDoor.onMapInstruction>
|
||||
<BuildRoomDoor.rejectInputMessage>请在墙上建立一个木门</BuildRoomDoor.rejectInputMessage>
|
||||
|
||||
<BuildBeds.text>你的居民们已经有房间了!\n\n他们需要休息,在房间里放三张床吧。\n\n你可以在【家具】菜单里找到“单人床“。</BuildBeds.text>
|
||||
<BuildBeds.text>你的居民们已经有房间了!\n\n他们需要休息,在房间里放三张床吧。\n\n你可以在「家具」菜单里找到「单人床「。</BuildBeds.text>
|
||||
<BuildBeds.onMapInstruction>需要建造三张木床。</BuildBeds.onMapInstruction>
|
||||
<BuildBeds.rejectInputMessage>请在房间里造木床。</BuildBeds.rejectInputMessage>
|
||||
|
||||
<BuildTorchLamp.text>黑不隆冬的可不好,来点光亮吧!\n\n在房间里造一个【火把】</BuildTorchLamp.text>
|
||||
<BuildTorchLamp.text>黑不隆冬的可不好,来点光亮吧!\n\n在房间里造一个「火把」</BuildTorchLamp.text>
|
||||
<BuildTorchLamp.onMapInstruction>请在房间里造一个火把</BuildTorchLamp.onMapInstruction>
|
||||
<BuildTorchLamp.rejectInputMessage>请在房间里造一个火把</BuildTorchLamp.rejectInputMessage>
|
||||
|
||||
@ -45,19 +45,19 @@
|
||||
<BuildAnimalSleepingSpot.onMapInstruction>请给你的宠物在室内指定一个动物睡眠点</BuildAnimalSleepingSpot.onMapInstruction>
|
||||
<BuildAnimalSleepingSpot.rejectInputMessage>请给你的宠物指定一个动物睡眠点</BuildAnimalSleepingSpot.rejectInputMessage>
|
||||
|
||||
<BuildHorseshoesPin.text>你的居民需要找点乐子打发时间\n\n在屋外造一个【马蹄铁钉】</BuildHorseshoesPin.text>
|
||||
<BuildHorseshoesPin.text>你的居民需要找点乐子打发时间\n\n在屋外造一个「马蹄铁钉」</BuildHorseshoesPin.text>
|
||||
<BuildHorseshoesPin.onMapInstruction>在屋外造一个掷马蹄铁</BuildHorseshoesPin.onMapInstruction>
|
||||
<BuildHorseshoesPin.rejectInputMessage>请在房屋附近造一个掷马蹄铁</BuildHorseshoesPin.rejectInputMessage>
|
||||
|
||||
<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题!规划一个【种植区】\n\n你的居民会在这里种植作物</MakeGrowingZone.text>
|
||||
<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题!规划一个「种植区」\n\n你的居民会在这里种植作物</MakeGrowingZone.text>
|
||||
<MakeGrowingZone.rejectInputMessage>请在指定的地点规划一个种植区</MakeGrowingZone.rejectInputMessage>
|
||||
<MakeGrowingZone.onMapInstruction>在这里规划种植区\n(拖拽对角线来扩大区域)</MakeGrowingZone.onMapInstruction>
|
||||
<MakeGrowingZone.onMapInstruction>在这里规划种植区\n(拖拽对角线来扩大区域)</MakeGrowingZone.onMapInstruction>
|
||||
|
||||
<SetToGrowRice.text>你能决定在地里种什么\n\n1. 右键退出规划模式\n2. 左键选中种植区\n3. 在下方的菜单里选择种下【水稻】</SetToGrowRice.text>
|
||||
<SetToGrowRice.rejectInputMessage>请在种植区内选择“水稻”</SetToGrowRice.rejectInputMessage>
|
||||
<SetToGrowRice.text>你能决定在地里种什么\n\n1. 右键退出规划模式\n2. 左键选中种植区\n3. 在下方的菜单里选择种下「水稻」</SetToGrowRice.text>
|
||||
<SetToGrowRice.rejectInputMessage>请在种植区内选择「水稻」</SetToGrowRice.rejectInputMessage>
|
||||
<SetToGrowRice.onMapInstruction>设置种植水稻</SetToGrowRice.onMapInstruction>
|
||||
|
||||
<EquipWeapons.text>把你的居民武装起来吧\n\n1. 选择一个居民\n2. 右键你想装备的武器\n3. 选择【装备武器】\n\n给每个人都装备上武器吧</EquipWeapons.text>
|
||||
<EquipWeapons.text>把你的居民武装起来吧\n\n1. 选择一个居民\n2. 右键你想装备的武器\n3. 选择「装备武器」\n\n给每个人都装备上武器吧</EquipWeapons.text>
|
||||
<EquipWeapons.rejectInputMessage>请给居民装备武器</EquipWeapons.rejectInputMessage>
|
||||
<EquipWeapons.onMapInstruction>装备这个</EquipWeapons.onMapInstruction>
|
||||
|
||||
@ -65,7 +65,7 @@
|
||||
<BuildFueledStove.onMapInstruction>请在室内造炉子</BuildFueledStove.onMapInstruction>
|
||||
<BuildFueledStove.rejectInputMessage>请在你之前建造的房间内造炉子</BuildFueledStove.rejectInputMessage>
|
||||
|
||||
<AddBillSimpleMeal.text>现在你可以安排居民来做饭了\n\n对炉子下达特定的烹饪清单后,居民们就会开始做饭\n\n等待炉子建好\n在菜单中选择【烹饪简单食物】\n将订单数量调整至“10”\n你可以随时加速时间流逝速度。</AddBillSimpleMeal.text>
|
||||
<AddBillSimpleMeal.text>现在你可以安排居民来做饭了\n\n对炉子下达特定的烹饪清单后,居民们就会开始做饭\n\n等待炉子建好\n在菜单中选择「烹饪简单食物」\n将订单数量调整至「10」\n你可以随时加速时间流逝速度。</AddBillSimpleMeal.text>
|
||||
<AddBillSimpleMeal.rejectInputMessage>请在炉子上下达烹饪清单。</AddBillSimpleMeal.rejectInputMessage>
|
||||
<AddBillSimpleMeal.onMapInstruction>点击这里</AddBillSimpleMeal.onMapInstruction>
|
||||
|
||||
@ -73,26 +73,26 @@
|
||||
<MineSteel.rejectInputMessage>请使用采矿指令</MineSteel.rejectInputMessage>
|
||||
<MineSteel.onMapInstruction>把这些矿都开采出来</MineSteel.onMapInstruction>
|
||||
|
||||
<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择【砍伐树木】命令然后规划10颗需要砍伐的树木\n\n提示:你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>
|
||||
<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择「砍伐树木」命令然后规划10颗需要砍伐的树木\n\n提示:你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>
|
||||
<ChopTrees.rejectInputMessage>请对树木使用砍伐命令</ChopTrees.rejectInputMessage>
|
||||
|
||||
<OpenMainTabWork.text>你可以控制居民区进行何种工作\n\n点击【工作】面板</OpenMainTabWork.text>
|
||||
<OpenMainTabWork.text>你可以控制居民区进行何种工作\n\n点击「工作」面板</OpenMainTabWork.text>
|
||||
<OpenMainTabWork.rejectInputMessage>请打开工作面板</OpenMainTabWork.rejectInputMessage>
|
||||
|
||||
<ChangeWorkSettings.text>你可以在【工作】的面板中来分配每一个居民的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</ChangeWorkSettings.text>
|
||||
<ChangeWorkSettings.text>你可以在「工作」的面板中来分配每一个居民的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</ChangeWorkSettings.text>
|
||||
<ChangeWorkSettings.rejectInputMessage>请打开工作面板并做一些调整</ChangeWorkSettings.rejectInputMessage>
|
||||
|
||||
<BuildSimpleResearchBench.text>知识就是力量,研究才能进步\n\n先来建造一个【基础研究台】</BuildSimpleResearchBench.text>
|
||||
<BuildSimpleResearchBench.text>知识就是力量,研究才能进步\n\n先来建造一个「基础研究台」</BuildSimpleResearchBench.text>
|
||||
<BuildSimpleResearchBench.onMapInstruction>在之前的房间中建造一个木制的简易研究台。</BuildSimpleResearchBench.onMapInstruction>
|
||||
<BuildSimpleResearchBench.rejectInputMessage>请在之前建造的房间中建造一个木制的简易研究台。</BuildSimpleResearchBench.rejectInputMessage>
|
||||
|
||||
<OpenMainTabResearch.text>太棒了!让我们研究点什么吧!</OpenMainTabResearch.text>
|
||||
<OpenMainTabResearch.rejectInputMessage>请打开【项目研究】面板。</OpenMainTabResearch.rejectInputMessage>
|
||||
<OpenMainTabResearch.rejectInputMessage>请打开「项目研究」面板。</OpenMainTabResearch.rejectInputMessage>
|
||||
|
||||
<SelectResearchProject.text>先把研究台建造好,如果工作太慢,你可以再多派些人去做\n\n然后随便研究一项技术吧。</SelectResearchProject.text>
|
||||
<SelectResearchProject.rejectInputMessage>请指定一项研究项目</SelectResearchProject.rejectInputMessage>
|
||||
|
||||
<ExpandAreaHome.text>下一步,你需要学会如何扩大【生活区】\n\n生活区是你的居民会打扫以及灭火的区域。\n\n在【建造规划】菜单下的【区域】选项里可以设立居住区。</ExpandAreaHome.text>
|
||||
<ExpandAreaHome.text>下一步,你需要学会如何扩大「生活区」\n\n生活区是你的居民会打扫以及灭火的区域。\n\n在「建造规划」菜单下的「区域」选项里可以设立居住区。</ExpandAreaHome.text>
|
||||
<ExpandAreaHome.rejectInputMessage>请稍微扩大一下居住区域</ExpandAreaHome.rejectInputMessage>
|
||||
|
||||
<ExpandAreaBuildRoof.text>下面介绍屋顶区域,居民会尝试去搭建屋顶的区域\n\n一般来说当房间建好后会自定修造屋顶\n\n你也可以进一步扩建,将你的房屋外胃扩建为带有屋顶的区域</ExpandAreaBuildRoof.text>
|
||||
@ -102,15 +102,15 @@
|
||||
<BuildSandbags.rejectInputMessage>请在高亮区域建造沙包</BuildSandbags.rejectInputMessage>
|
||||
<BuildSandbags.onMapInstruction>在这里建造沙包</BuildSandbags.onMapInstruction>
|
||||
|
||||
<FinishSandbags.text>让我们先等所有的工作做完吧\n\n你可以考虑用【工作】标签页中分配更多的居民进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕,一波敌人会来考验你的工作成果!</FinishSandbags.text>
|
||||
<FinishSandbags.text>让我们先等所有的工作做完吧\n\n你可以考虑用「工作」标签页中分配更多的居民进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕,一波敌人会来考验你的工作成果!</FinishSandbags.text>
|
||||
<FinishSandbags.rejectInputMessage>请等待居民将沙包建造完毕</FinishSandbags.rejectInputMessage>
|
||||
|
||||
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的居民通过【征召】按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的居民移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
|
||||
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的居民通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的居民移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
|
||||
<DownRaider.onMapInstruction>请将居民移动到沙包旁边。</DownRaider.onMapInstruction>
|
||||
|
||||
<UndraftAll.text>不错不错!将你的居民取消征召吧,\n\n他们会回归到正常工作当中去。</UndraftAll.text>
|
||||
|
||||
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的【菜单】按钮\n2. 选择【选项】\n3. 选择【故事叙述者】】\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
|
||||
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
|
||||
<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
|
||||
|
||||
|
||||
|
@ -7,8 +7,8 @@
|
||||
<Social.label>社交</Social.label>
|
||||
<Chemical.label>化学品</Chemical.label>
|
||||
<Gluttonous.label>暴食</Gluttonous.label>
|
||||
<GamingDexterity.label>游戏 (敏捷)</GamingDexterity.label>
|
||||
<GamingCerebral.label>游戏 (智力)</GamingCerebral.label>
|
||||
<GamingDexterity.label>游戏(敏捷)</GamingDexterity.label>
|
||||
<GamingCerebral.label>游戏(智力)</GamingCerebral.label>
|
||||
<Passive.label>被动</Passive.label>
|
||||
<Study.label>学习</Study.label>
|
||||
|
||||
|
@ -20,7 +20,7 @@
|
||||
<TimeSpeedNormal.label>游戏速度:正常</TimeSpeedNormal.label>
|
||||
<TimeSpeedFast.label>游戏速度:较快</TimeSpeedFast.label>
|
||||
<TimeSpeedSuperfast.label>游戏速度:非常快</TimeSpeedSuperfast.label>
|
||||
<TimeSpeedUltrafast.label>游戏速度:极快(Debug)</TimeSpeedUltrafast.label>
|
||||
<TimeSpeedUltrafast.label>游戏速度:极快(Debug)</TimeSpeedUltrafast.label>
|
||||
<PreviousColonist.label>上一位殖民者</PreviousColonist.label>
|
||||
<NextColonist.label>下一位殖民者</NextColonist.label>
|
||||
|
||||
@ -58,7 +58,7 @@
|
||||
|
||||
<!-- Debug -->
|
||||
|
||||
<TickOnce.label>tick一次 (debug)</TickOnce.label>
|
||||
<TickOnce.label>Tick一次(debug)</TickOnce.label>
|
||||
<ToggleGodMode.label>开关上帝模式</ToggleGodMode.label>
|
||||
<ToggleDebugLog.label>开关Debug日志</ToggleDebugLog.label>
|
||||
<ToggleDebugActionsMenu.label>开关Debug操作菜单</ToggleDebugActionsMenu.label>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Inspect.label>查看</Inspect.label>
|
||||
|
||||
<Architect.label>建筑规划</Architect.label>
|
||||
<Architect.description>指定殖民者在哪里修建什么样的建筑,农场、存储物品等等。</Architect.description>
|
||||
<Architect.description>指定殖民者在哪里修建什么样的建筑,农场、储存物品等等。</Architect.description>
|
||||
|
||||
<Work.label>工作</Work.label>
|
||||
<Work.description>选择殖民者做什么样的工作,以及工作的优先顺序。</Work.description>
|
||||
|
@ -14,7 +14,7 @@
|
||||
<Joy.description>娱乐值表示时而需要做的愉快事情。请注意,重复同样的活动使得获得快乐减少。</Joy.description>
|
||||
|
||||
<Beauty.label>美观度</Beauty.label>
|
||||
<Beauty.description>美观度反映了人物最近发现周围环境带给视觉上的愉悦。你可以在右下角勾选“开关美观度显示”,来查看鼠标所在位置的平均美观度。</Beauty.description>
|
||||
<Beauty.description>美观度反映了人物最近发现周围环境带给视觉上的愉悦。你可以在右下角勾选「开关美观度显示」,来查看鼠标所在位置的平均美观度。</Beauty.description>
|
||||
|
||||
<Comfort.label>舒适度</Comfort.label>
|
||||
<Comfort.description>舒适度可以通过坐在或睡在舒适的家具上获得。当殖民者从事长期工作比如雕塑和研究时,建议你给工作台配张好的沙发。</Comfort.description>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<!-- Recipe Users: DrugLab -->
|
||||
|
||||
<Make_GoJuice.label>制作果味剂</Make_GoJuice.label>
|
||||
<Make_GoJuice.description>一种合成毒品,被设计用来给太空陆战队员服用。“果汁”能够屏蔽痛感并提升服用者的近战和射击技能。同时还能够提升行动速度,但是发明他的化学家们却无法戒断这种药物的成瘾性。</Make_GoJuice.description>
|
||||
<Make_GoJuice.description>一种合成毒品,被设计用来给太空陆战队员服用。「果汁」能够屏蔽痛感并提升服用者的近战和射击技能。同时还能够提升行动速度,但是发明他的化学家们却无法戒断这种药物的成瘾性。</Make_GoJuice.description>
|
||||
<Make_GoJuice.jobString>正在制作果味剂。</Make_GoJuice.jobString>
|
||||
|
||||
<Make_MalariBlock.label>制作疟疾疫苗</Make_MalariBlock.label>
|
||||
@ -232,7 +232,7 @@
|
||||
<!-- Recipe Users: ElectricTailoringBench HandTailoringBench CraftingSpot ElectricTailoringBench HandTailoringBench -->
|
||||
<!-- Recipe Users: ElectricSmithy FueledSmithy CraftingSpot ElectricSmithy FueledSmithy -->
|
||||
<!--<Make_Gun_PDW.label>制作微型冲锋枪</Make_Gun_PDW.label>-->
|
||||
<!--<Make_Gun_PDW.description>个人防卫武器(PDW),微型冲锋枪。射程短,威力低,但是射速很高。瞄准和开火都非常迅速敏捷。</Make_Gun_PDW.description>-->
|
||||
<!--<Make_Gun_PDW.description>个人防卫武器(PDW),微型冲锋枪。射程短,威力低,但是射速很高。瞄准和开火都非常迅速敏捷。</Make_Gun_PDW.description>-->
|
||||
<!--<Make_Gun_PDW.jobString>制作中。</Make_Gun_PDW.jobString>-->
|
||||
|
||||
</LanguageData>
|
||||
|
@ -6,25 +6,25 @@
|
||||
<Kills.label>击杀</Kills.label>
|
||||
<Kills.description>我所杀死的生物数量。</Kills.description>
|
||||
|
||||
<KillsHumanlikes.label>击杀 (人类)</KillsHumanlikes.label>
|
||||
<KillsHumanlikes.label>击杀(人类)</KillsHumanlikes.label>
|
||||
<KillsHumanlikes.description>我所杀死的人类数量。</KillsHumanlikes.description>
|
||||
|
||||
<KillsAnimals.label>击杀 (动物)</KillsAnimals.label>
|
||||
<KillsAnimals.label>击杀(动物)</KillsAnimals.label>
|
||||
<KillsAnimals.description>我所杀死的动物数量。</KillsAnimals.description>
|
||||
|
||||
<KillsMechanoids.label>击杀 (机甲)</KillsMechanoids.label>
|
||||
<KillsMechanoids.label>击杀(机甲)</KillsMechanoids.label>
|
||||
<KillsMechanoids.description>我所杀死的机甲数量。</KillsMechanoids.description>
|
||||
|
||||
<PawnsDowned.label>击倒</PawnsDowned.label>
|
||||
<PawnsDowned.description>我所击倒的生物数量。</PawnsDowned.description>
|
||||
|
||||
<PawnsDownedHumanlikes.label>击倒 (人类)</PawnsDownedHumanlikes.label>
|
||||
<PawnsDownedHumanlikes.label>击倒(人类)</PawnsDownedHumanlikes.label>
|
||||
<PawnsDownedHumanlikes.description>我所击倒的人类数量。</PawnsDownedHumanlikes.description>
|
||||
|
||||
<PawnsDownedAnimals.label>击倒 (动物)</PawnsDownedAnimals.label>
|
||||
<PawnsDownedAnimals.label>击倒(动物)</PawnsDownedAnimals.label>
|
||||
<PawnsDownedAnimals.description>我所击倒的动物数量。</PawnsDownedAnimals.description>
|
||||
|
||||
<PawnsDownedMechanoids.label>击倒 (机甲)</PawnsDownedMechanoids.label>
|
||||
<PawnsDownedMechanoids.label>击倒(机甲)</PawnsDownedMechanoids.label>
|
||||
<PawnsDownedMechanoids.description>我所击倒的机甲数量。</PawnsDownedMechanoids.description>
|
||||
|
||||
<ShotsFired.label>开火射击次数</ShotsFired.label>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<WakeUpProduction.description>允许玩家生产清醒剂,清醒剂可以延长居民的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description>
|
||||
|
||||
<GoJuiceProduction.label>果味剂制造</GoJuiceProduction.label>
|
||||
<GoJuiceProduction.description>学会制造这种名为“果味剂”的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
|
||||
<GoJuiceProduction.description>学会制造这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
|
||||
|
||||
<MalariBlockProduction.label>疟疾疫苗制造</MalariBlockProduction.label>
|
||||
<MalariBlockProduction.description>学会制作疟疾疫苗,一种预防疟疾的药物。</MalariBlockProduction.description>
|
||||
|
@ -2,8 +2,8 @@
|
||||
<LanguageData>
|
||||
|
||||
<RoofConstructed.label>建筑屋顶</RoofConstructed.label>
|
||||
<RoofRockThin.label>山岩顶 (薄)</RoofRockThin.label>
|
||||
<RoofRockThick.label>山岩顶 (厚)</RoofRockThick.label>
|
||||
<RoofRockThin.label>山岩顶(薄)</RoofRockThin.label>
|
||||
<RoofRockThick.label>山岩顶(厚)</RoofRockThick.label>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -2,55 +2,55 @@
|
||||
<LanguageData>
|
||||
|
||||
<Impressiveness.label>感观</Impressiveness.label>
|
||||
<Impressiveness.scoreStages.0.label>可怕 (-3/3)</Impressiveness.scoreStages.0.label>
|
||||
<Impressiveness.scoreStages.1.label>简陋 (-2/3)</Impressiveness.scoreStages.1.label>
|
||||
<Impressiveness.scoreStages.2.label>乏味 (-1/3)</Impressiveness.scoreStages.2.label>
|
||||
<Impressiveness.scoreStages.3.label>平庸 (0/8)</Impressiveness.scoreStages.3.label>
|
||||
<Impressiveness.scoreStages.4.label>有趣 (1/8)</Impressiveness.scoreStages.4.label>
|
||||
<Impressiveness.scoreStages.5.label>小有印象 (2/8)</Impressiveness.scoreStages.5.label>
|
||||
<Impressiveness.scoreStages.6.label>印象深刻 (3/8)</Impressiveness.scoreStages.6.label>
|
||||
<Impressiveness.scoreStages.7.label>非常深刻 (4/8)</Impressiveness.scoreStages.7.label>
|
||||
<Impressiveness.scoreStages.8.label>极度深刻 (5/8)</Impressiveness.scoreStages.8.label>
|
||||
<Impressiveness.scoreStages.9.label>难以置信 (6/8)</Impressiveness.scoreStages.9.label>
|
||||
<Impressiveness.scoreStages.10.label>奇迹 (7/8)</Impressiveness.scoreStages.10.label>
|
||||
<Impressiveness.scoreStages.11.label>世界奇迹 (8/8)</Impressiveness.scoreStages.11.label>
|
||||
<Impressiveness.scoreStages.0.label>可怕(-3/3)</Impressiveness.scoreStages.0.label>
|
||||
<Impressiveness.scoreStages.1.label>简陋(-2/3)</Impressiveness.scoreStages.1.label>
|
||||
<Impressiveness.scoreStages.2.label>乏味(-1/3)</Impressiveness.scoreStages.2.label>
|
||||
<Impressiveness.scoreStages.3.label>平庸(0/8)</Impressiveness.scoreStages.3.label>
|
||||
<Impressiveness.scoreStages.4.label>有趣(1/8)</Impressiveness.scoreStages.4.label>
|
||||
<Impressiveness.scoreStages.5.label>小有印象(2/8)</Impressiveness.scoreStages.5.label>
|
||||
<Impressiveness.scoreStages.6.label>印象深刻(3/8)</Impressiveness.scoreStages.6.label>
|
||||
<Impressiveness.scoreStages.7.label>非常深刻(4/8)</Impressiveness.scoreStages.7.label>
|
||||
<Impressiveness.scoreStages.8.label>极度深刻(5/8)</Impressiveness.scoreStages.8.label>
|
||||
<Impressiveness.scoreStages.9.label>难以置信(6/8)</Impressiveness.scoreStages.9.label>
|
||||
<Impressiveness.scoreStages.10.label>奇迹(7/8)</Impressiveness.scoreStages.10.label>
|
||||
<Impressiveness.scoreStages.11.label>世界奇迹(8/8)</Impressiveness.scoreStages.11.label>
|
||||
|
||||
<Wealth.label>财富</Wealth.label>
|
||||
<Wealth.scoreStages.0.label>极穷 (-2/2)</Wealth.scoreStages.0.label>
|
||||
<Wealth.scoreStages.1.label>较穷 (-1/2)</Wealth.scoreStages.1.label>
|
||||
<Wealth.scoreStages.2.label>普通 (0/6)</Wealth.scoreStages.2.label>
|
||||
<Wealth.scoreStages.3.label>小富 (1/6)</Wealth.scoreStages.3.label>
|
||||
<Wealth.scoreStages.4.label>富有 (2/6)</Wealth.scoreStages.4.label>
|
||||
<Wealth.scoreStages.5.label>豪华 (3/6)</Wealth.scoreStages.5.label>
|
||||
<Wealth.scoreStages.6.label>非常豪华 (4/6)</Wealth.scoreStages.6.label>
|
||||
<Wealth.scoreStages.7.label>极度豪华 (5/6)</Wealth.scoreStages.7.label>
|
||||
<Wealth.scoreStages.8.label>难以置信 (6/6)</Wealth.scoreStages.8.label>
|
||||
<Wealth.scoreStages.0.label>极穷(-2/2)</Wealth.scoreStages.0.label>
|
||||
<Wealth.scoreStages.1.label>较穷(-1/2)</Wealth.scoreStages.1.label>
|
||||
<Wealth.scoreStages.2.label>普通(0/6)</Wealth.scoreStages.2.label>
|
||||
<Wealth.scoreStages.3.label>小富(1/6)</Wealth.scoreStages.3.label>
|
||||
<Wealth.scoreStages.4.label>富有(2/6)</Wealth.scoreStages.4.label>
|
||||
<Wealth.scoreStages.5.label>豪华(3/6)</Wealth.scoreStages.5.label>
|
||||
<Wealth.scoreStages.6.label>非常豪华(4/6)</Wealth.scoreStages.6.label>
|
||||
<Wealth.scoreStages.7.label>极度豪华(5/6)</Wealth.scoreStages.7.label>
|
||||
<Wealth.scoreStages.8.label>难以置信(6/6)</Wealth.scoreStages.8.label>
|
||||
|
||||
<Space.label>空间</Space.label>
|
||||
<Space.scoreStages.0.label>狭窄 (-2/2)</Space.scoreStages.0.label>
|
||||
<Space.scoreStages.1.label>有点狭窄 (-1/2)</Space.scoreStages.1.label>
|
||||
<Space.scoreStages.2.label>平均大小 (0/4)</Space.scoreStages.2.label>
|
||||
<Space.scoreStages.3.label>有点宽敞 (1/4)</Space.scoreStages.3.label>
|
||||
<Space.scoreStages.4.label>宽敞 (2/4)</Space.scoreStages.4.label>
|
||||
<Space.scoreStages.5.label>非常宽敞 (3/4)</Space.scoreStages.5.label>
|
||||
<Space.scoreStages.6.label>极度宽敞 (4/4)</Space.scoreStages.6.label>
|
||||
<Space.scoreStages.0.label>狭窄(-2/2)</Space.scoreStages.0.label>
|
||||
<Space.scoreStages.1.label>有点狭窄(-1/2)</Space.scoreStages.1.label>
|
||||
<Space.scoreStages.2.label>平均大小(0/4)</Space.scoreStages.2.label>
|
||||
<Space.scoreStages.3.label>有点宽敞(1/4)</Space.scoreStages.3.label>
|
||||
<Space.scoreStages.4.label>宽敞(2/4)</Space.scoreStages.4.label>
|
||||
<Space.scoreStages.5.label>非常宽敞(3/4)</Space.scoreStages.5.label>
|
||||
<Space.scoreStages.6.label>极度宽敞(4/4)</Space.scoreStages.6.label>
|
||||
|
||||
<Beauty.label>美观</Beauty.label>
|
||||
<Beauty.scoreStages.0.label>极其丑陋 (-2/2)</Beauty.scoreStages.0.label>
|
||||
<Beauty.scoreStages.1.label>丑陋 (-1/2)</Beauty.scoreStages.1.label>
|
||||
<Beauty.scoreStages.2.label>一般 (0/5)</Beauty.scoreStages.2.label>
|
||||
<Beauty.scoreStages.3.label>有点漂亮 (1/5)</Beauty.scoreStages.3.label>
|
||||
<Beauty.scoreStages.4.label>漂亮 (2/5)</Beauty.scoreStages.4.label>
|
||||
<Beauty.scoreStages.5.label>非常漂亮 (3/5)</Beauty.scoreStages.5.label>
|
||||
<Beauty.scoreStages.6.label>极度漂亮 (4/5)</Beauty.scoreStages.6.label>
|
||||
<Beauty.scoreStages.7.label>难以置信 (5/5)</Beauty.scoreStages.7.label>
|
||||
<Beauty.scoreStages.0.label>极其丑陋(-2/2)</Beauty.scoreStages.0.label>
|
||||
<Beauty.scoreStages.1.label>丑陋(-1/2)</Beauty.scoreStages.1.label>
|
||||
<Beauty.scoreStages.2.label>一般(0/5)</Beauty.scoreStages.2.label>
|
||||
<Beauty.scoreStages.3.label>有点漂亮(1/5)</Beauty.scoreStages.3.label>
|
||||
<Beauty.scoreStages.4.label>漂亮(2/5)</Beauty.scoreStages.4.label>
|
||||
<Beauty.scoreStages.5.label>非常漂亮(3/5)</Beauty.scoreStages.5.label>
|
||||
<Beauty.scoreStages.6.label>极度漂亮(4/5)</Beauty.scoreStages.6.label>
|
||||
<Beauty.scoreStages.7.label>难以置信(5/5)</Beauty.scoreStages.7.label>
|
||||
|
||||
<Cleanliness.label>清洁</Cleanliness.label>
|
||||
<Cleanliness.scoreStages.0.label>非常脏 (-3/3)</Cleanliness.scoreStages.0.label>
|
||||
<Cleanliness.scoreStages.1.label>脏 (-2/3)</Cleanliness.scoreStages.1.label>
|
||||
<Cleanliness.scoreStages.2.label>有点脏 (-1/3)</Cleanliness.scoreStages.2.label>
|
||||
<Cleanliness.scoreStages.3.label>干净 (0/1)</Cleanliness.scoreStages.3.label>
|
||||
<Cleanliness.scoreStages.4.label>一尘不染 (1/1)</Cleanliness.scoreStages.4.label>
|
||||
<Cleanliness.scoreStages.0.label>非常脏(-3/3)</Cleanliness.scoreStages.0.label>
|
||||
<Cleanliness.scoreStages.1.label>脏(-2/3)</Cleanliness.scoreStages.1.label>
|
||||
<Cleanliness.scoreStages.2.label>有点脏(-1/3)</Cleanliness.scoreStages.2.label>
|
||||
<Cleanliness.scoreStages.3.label>干净(0/1)</Cleanliness.scoreStages.3.label>
|
||||
<Cleanliness.scoreStages.4.label>一尘不染(1/1)</Cleanliness.scoreStages.4.label>
|
||||
|
||||
<InfectionChanceFactor.label>传染病几率系数</InfectionChanceFactor.label>
|
||||
<SurgerySuccessChanceFactor.label>手术成功几率系数</SurgerySuccessChanceFactor.label>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<ArmorRating_Heat.description>护甲抵御温度相关伤害的几率,比如燃烧。</ArmorRating_Heat.description>
|
||||
|
||||
<ArmorRating_Electric.label>护甲 - 电能</ArmorRating_Electric.label>
|
||||
<ArmorRating_Electric.description>护甲抵御电能伤害的几率,比如电磁脉冲(EMP)。</ArmorRating_Electric.description>
|
||||
<ArmorRating_Electric.description>护甲抵御电能伤害的几率,比如电磁脉冲(EMP)。</ArmorRating_Electric.description>
|
||||
|
||||
<Insulation_Cold.label>隔离 - 寒冷</Insulation_Cold.label>
|
||||
<Insulation_Cold.description>对穿戴者最低舒适温度的数值修改。</Insulation_Cold.description>
|
||||
|
@ -1,16 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<AccuracyTouch.label>精度 (贴近)</AccuracyTouch.label>
|
||||
<AccuracyTouch.label>精度(贴近)</AccuracyTouch.label>
|
||||
<AccuracyTouch.description>在贴近范围内的精度系数。</AccuracyTouch.description>
|
||||
|
||||
<AccuracyShort.label>精度 (近)</AccuracyShort.label>
|
||||
<AccuracyShort.label>精度(近)</AccuracyShort.label>
|
||||
<AccuracyShort.description>在近距离范围内的精度系数。</AccuracyShort.description>
|
||||
|
||||
<AccuracyMedium.label>精度 (中)</AccuracyMedium.label>
|
||||
<AccuracyMedium.label>精度(中)</AccuracyMedium.label>
|
||||
<AccuracyMedium.description>在中等距离范围内的精度系数。</AccuracyMedium.description>
|
||||
|
||||
<AccuracyLong.label>精度 (远)</AccuracyLong.label>
|
||||
<AccuracyLong.label>精度(远)</AccuracyLong.label>
|
||||
<AccuracyLong.description>在远距离范围内的精度系数。</AccuracyLong.description>
|
||||
|
||||
<RangedWeapon_Cooldown.label>远程冷却时间</RangedWeapon_Cooldown.label>
|
||||
|
@ -235,10 +235,10 @@
|
||||
<StruckMineable.rulePack.rulesStrings.13>desc_sentence->[pawn_nameShortDef]脸上都是汗水和尘土。</StruckMineable.rulePack.rulesStrings.13>
|
||||
|
||||
<FinishedResearchProject.label>研究项目完成</FinishedResearchProject.label>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]完成了“[project_label]”的研究</FinishedResearchProject.rulePack.rulesStrings.0>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.1>image->[pawn_nameFull]进行着“[project_label]”项目的研究 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.1>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.2>image->[pawn_nameFull]探寻着“[project_label]”的奥秘 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.2>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.3>image->[pawn_nameFull]研究着“[project_label]” [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.3>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]完成了「[project_label]」的研究</FinishedResearchProject.rulePack.rulesStrings.0>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.1>image->[pawn_nameFull]进行着「[project_label]」项目的研究 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.1>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.2>image->[pawn_nameFull]探寻着「[project_label]」的奥秘 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.2>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.3>image->[pawn_nameFull]研究着「[project_label]」 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.3>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.4>circumstance_phrase->极度紧张</FinishedResearchProject.rulePack.rulesStrings.4>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
|
||||
|
@ -12,8 +12,8 @@
|
||||
<MeatRaw.label>肉类</MeatRaw.label>
|
||||
<PlantFoodRaw.label>素食</PlantFoodRaw.label>
|
||||
<AnimalProductRaw.label>禽畜产品</AnimalProductRaw.label>
|
||||
<EggsUnfertilized.label>卵 (未受精)</EggsUnfertilized.label>
|
||||
<EggsFertilized.label>卵 (已受精)</EggsFertilized.label>
|
||||
<EggsUnfertilized.label>卵(未受精)</EggsUnfertilized.label>
|
||||
<EggsFertilized.label>卵(已受精)</EggsFertilized.label>
|
||||
|
||||
|
||||
<!-- Manufactured -->
|
||||
|
@ -14,7 +14,7 @@
|
||||
<Apparel_KevlarHelmet.description>一个轻便的作战头盔。</Apparel_KevlarHelmet.description>
|
||||
|
||||
<Apparel_PsychicFoilHelmet.label>精神防护头盔</Apparel_PsychicFoilHelmet.label>
|
||||
<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由“心灵吸收箔”精细调校而成的薄板。降低心灵事件的影响。 </Apparel_PsychicFoilHelmet.description>
|
||||
<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。 </Apparel_PsychicFoilHelmet.description>
|
||||
|
||||
<Apparel_PowerArmorHelmet.label>动力头盔</Apparel_PowerArmorHelmet.label>
|
||||
<Apparel_PowerArmorHelmet.description>动力装甲套装中的一部分,一般装备于重步兵。</Apparel_PowerArmorHelmet.description>
|
||||
|
@ -63,13 +63,13 @@
|
||||
<StandingLamp.label>落地灯</StandingLamp.label>
|
||||
<StandingLamp.description>将一片区域照亮的落地灯。</StandingLamp.description>
|
||||
|
||||
<StandingLamp_Red.label>落地灯(红)</StandingLamp_Red.label>
|
||||
<StandingLamp_Red.label>落地灯(红)</StandingLamp_Red.label>
|
||||
<StandingLamp_Red.description>将一片区域照亮成红色的落地灯。</StandingLamp_Red.description>
|
||||
|
||||
<StandingLamp_Green.label>落地灯(绿)</StandingLamp_Green.label>
|
||||
<StandingLamp_Green.label>落地灯(绿)</StandingLamp_Green.label>
|
||||
<StandingLamp_Green.description>将一片区域照亮成绿色的落地灯。</StandingLamp_Green.description>
|
||||
|
||||
<StandingLamp_Blue.label>落地灯(蓝)</StandingLamp_Blue.label>
|
||||
<StandingLamp_Blue.label>落地灯(蓝)</StandingLamp_Blue.label>
|
||||
<StandingLamp_Blue.description>将一片区域照亮成绿色的落地灯。</StandingLamp_Blue.description>
|
||||
|
||||
<SunLamp.label>太阳灯</SunLamp.label>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<HorseshoesPin.description>一种用马蹄铁和钉在地上的大钉的、简单的古老游戏。玩家在一定距离外,将马蹄铁尽量投掷得靠近或套住钉子。很轻松,还能训练手眼协调能力。</HorseshoesPin.description>
|
||||
|
||||
<ChessTable.label>象棋桌</ChessTable.label>
|
||||
<ChessTable.description>古老的国王游戏。可以有意思地打发几个小时的时间,甚至独自玩耍。(需要配备椅子)</ChessTable.description>
|
||||
<ChessTable.description>古老的国王游戏。可以有意思地打发几个小时的时间,甚至独自玩耍。(需要配备椅子)</ChessTable.description>
|
||||
|
||||
<BilliardsTable.label>台球桌</BilliardsTable.label>
|
||||
<BilliardsTable.description>是一种用球杆在台上击球、依靠计算得分确定比赛胜负的室内娱乐体育项目。</BilliardsTable.description>
|
||||
|
@ -33,7 +33,7 @@
|
||||
<!-- Graves -->
|
||||
|
||||
<Grave.label>坟墓</Grave.label>
|
||||
<Grave.description>给死者提供一个得体的栖身之所。(殖民者会扫墓来获得“冥想娱乐”)</Grave.description>
|
||||
<Grave.description>给死者提供一个得体的栖身之所。(殖民者会扫墓来获得「冥想娱乐」)</Grave.description>
|
||||
|
||||
<Sarcophagus.label>棺</Sarcophagus.label>
|
||||
<Sarcophagus.description>受尊敬的死者用的、装饰华丽的安葬容器。</Sarcophagus.description>
|
||||
|
@ -13,25 +13,25 @@
|
||||
<TableButcher.label>屠宰台</TableButcher.label>
|
||||
<TableButcher.Description>一个用于将死掉的动物宰成肉块的厚重桌子。</TableButcher.Description>
|
||||
|
||||
<HandTailoringBench.label>裁缝台(手动)</HandTailoringBench.label>
|
||||
<HandTailoringBench.label>裁缝台(手动)</HandTailoringBench.label>
|
||||
<HandTailoringBench.Description>用于手动缝制衣服的工作台。工作效率只有电动裁缝台的40%。</HandTailoringBench.Description>
|
||||
|
||||
<ElectricTailoringBench.label>裁缝台(电动)</ElectricTailoringBench.label>
|
||||
<ElectricTailoringBench.label>裁缝台(电动)</ElectricTailoringBench.label>
|
||||
<ElectricTailoringBench.Description>带有缝纫机的工作台,快速缝制衣服。没电时的效率只有平时的40%。</ElectricTailoringBench.Description>
|
||||
|
||||
<FueledSmithy.label>锻造台(燃料)</FueledSmithy.label>
|
||||
<FueledSmithy.label>锻造台(燃料)</FueledSmithy.label>
|
||||
<FueledSmithy.Description>用木材当燃料的锻造台,制造非机械武器和工具。</FueledSmithy.Description>
|
||||
|
||||
<ElectricSmithy.label>锻造台(电力)</ElectricSmithy.label>
|
||||
<ElectricSmithy.label>锻造台(电力)</ElectricSmithy.label>
|
||||
<ElectricSmithy.Description>制造非机械武器和工具的电动锻造台。</ElectricSmithy.Description>
|
||||
|
||||
<TableMachining.label>机械加工台</TableMachining.label>
|
||||
<TableMachining.Description>用于组装和拆解机械装置的平台,比如枪械和机甲尸体。</TableMachining.Description>
|
||||
|
||||
<ElectricStove.label>炉灶(电力)</ElectricStove.label>
|
||||
<ElectricStove.label>炉灶(电力)</ElectricStove.label>
|
||||
<ElectricStove.Description>用来烹饪食物的电力炉灶。</ElectricStove.Description>
|
||||
|
||||
<FueledStove.label>炉灶(燃料)</FueledStove.label>
|
||||
<FueledStove.label>炉灶(燃料)</FueledStove.label>
|
||||
<FueledStove.Description>木材当燃料的简易炉灶,用来烹饪食物。</FueledStove.Description>
|
||||
|
||||
<TableStonecutter.label>切石桌</TableStonecutter.label>
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
<!-- Mortar bomb turret -->
|
||||
|
||||
<Turret_MortarBomb.label>迫击炮(高爆)</Turret_MortarBomb.label>
|
||||
<Turret_MortarBomb.label>迫击炮(高爆)</Turret_MortarBomb.label>
|
||||
<Turret_MortarBomb.description>一个发射高爆炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarBomb.description>
|
||||
|
||||
<Artillery_MortarBomb.label>高爆迫击炮</Artillery_MortarBomb.label>
|
||||
@ -28,7 +28,7 @@
|
||||
|
||||
<!-- Mortar incendiary turret -->
|
||||
|
||||
<Turret_MortarIncendiary.label>迫击炮(燃烧)</Turret_MortarIncendiary.label>
|
||||
<Turret_MortarIncendiary.label>迫击炮(燃烧)</Turret_MortarIncendiary.label>
|
||||
<Turret_MortarIncendiary.description>一个发射燃烧炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarIncendiary.description>
|
||||
|
||||
<Artillery_MortarIncendiary.label>燃烧迫击炮</Artillery_MortarIncendiary.label>
|
||||
@ -39,11 +39,11 @@
|
||||
|
||||
<!-- Mortar EMP -->
|
||||
|
||||
<Turret_MortarEMP.label>迫击炮(EMP)</Turret_MortarEMP.label>
|
||||
<Turret_MortarEMP.description>一个发射EMP(电磁脉冲)炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarEMP.description>
|
||||
<Turret_MortarEMP.label>迫击炮(EMP)</Turret_MortarEMP.label>
|
||||
<Turret_MortarEMP.description>一个发射电磁脉冲(EMP)炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarEMP.description>
|
||||
|
||||
<Artillery_MortarEMP.label>EMP迫击炮</Artillery_MortarEMP.label>
|
||||
<Artillery_MortarEMP.description>迫击炮。可以越墙抛射EMP炸弹。精度非常差但是射程非常远。</Artillery_MortarEMP.description>
|
||||
<Artillery_MortarEMP.description>迫击炮。可以越墙抛射电磁脉冲(EMP)炮弹。精度非常差但是射程非常远。</Artillery_MortarEMP.description>
|
||||
|
||||
<Bullet_MortarEMP.label>EMP迫击炮弹</Bullet_MortarEMP.label>
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
<Wall.description>一面无法通过的墙。可以支撑起屋顶。</Wall.description>
|
||||
|
||||
|
||||
<!--<Wall_Blueprint.label>墙 (蓝图)</Wall_Blueprint.label>-->
|
||||
<!--<Wall_Frame.label>墙 (框架)</Wall_Frame.label>-->
|
||||
<!--<Wall_Blueprint.label>墙(蓝图)</Wall_Blueprint.label>-->
|
||||
<!--<Wall_Frame.label>墙(框架)</Wall_Frame.label>-->
|
||||
|
||||
</LanguageData>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<GoJuice.label>果味剂</GoJuice.label>
|
||||
<GoJuice.description>一种合成毒品,被设计用来给太空陆战队员服用。“果汁”能够屏蔽痛感并提升服用者的近战和射击技能。同时还能够提升行动速度,但是发明他的化学家们却无法戒断这种药物的成瘾性。</GoJuice.description>
|
||||
<GoJuice.description>一种合成毒品,被设计用来给太空陆战队员服用。「果汁」能够屏蔽痛感并提升服用者的近战和射击技能。同时还能够提升行动速度,但是发明他的化学家们却无法戒断这种药物的成瘾性。</GoJuice.description>
|
||||
<GoJuice.ingestible.ingestCommandString>注射{0}</GoJuice.ingestible.ingestCommandString>
|
||||
<GoJuice.ingestible.ingestReportString>正在注射{0}。</GoJuice.ingestible.ingestReportString>
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
<PsychicShockLance.comps.1.useLabel>激活</PsychicShockLance.comps.1.useLabel>
|
||||
|
||||
<PsychicAnimalPulser.label>通灵动物脉冲发生器</PsychicAnimalPulser.label>
|
||||
<PsychicAnimalPulser.description>一次性人工制品,使当前地区的所有动物进入“猎杀人类”的状态。</PsychicAnimalPulser.description>
|
||||
<PsychicAnimalPulser.description>一次性人工制品,使当前地区的所有动物进入「猎杀人类」的状态。</PsychicAnimalPulser.description>
|
||||
<PsychicAnimalPulser.comps.1.useLabel>激活</PsychicAnimalPulser.comps.1.useLabel>
|
||||
|
||||
<PsychicSoothePulser.label>心灵抚慰脉冲发生器</PsychicSoothePulser.label>
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
<Neurotrainer.label>神经训练器</Neurotrainer.label>
|
||||
<Neurotrainer.description>一次性的纳米技术训练装置。将纳米训练装置装在眼球附近,它会释放出纳米机械并进入使用者的大脑,在特定领域快速提升使用者的技能。</Neurotrainer.description>
|
||||
<Neurotrainer.comps.1.useLabel>使用神经训练器提升技能 ({0})</Neurotrainer.comps.1.useLabel>
|
||||
<Neurotrainer.comps.1.useLabel>使用神经训练器提升技能({0})</Neurotrainer.comps.1.useLabel>
|
||||
|
||||
|
||||
<!-- Thrumbo horn -->
|
||||
|
@ -10,52 +10,52 @@
|
||||
|
||||
<!-- Chicken -->
|
||||
|
||||
<EggChickenUnfertilized.label>鸡蛋(未受精)</EggChickenUnfertilized.label>
|
||||
<EggChickenUnfertilized.label>鸡蛋(未受精)</EggChickenUnfertilized.label>
|
||||
<EggChickenUnfertilized.description>未受精的鸡蛋。可以生吃,但是最好烹饪后食用。</EggChickenUnfertilized.description>
|
||||
|
||||
<EggChickenFertilized.label>鸡蛋(已受精)</EggChickenFertilized.label>
|
||||
<EggChickenFertilized.label>鸡蛋(已受精)</EggChickenFertilized.label>
|
||||
<EggChickenFertilized.description>已受精的鸡蛋。如果一切顺利应该可以孵化出小鸡。可以生吃,但是最好烹饪后食用。</EggChickenFertilized.description>
|
||||
|
||||
|
||||
<!-- Cobra -->
|
||||
|
||||
<EggCobraFertilized.label>眼镜蛇卵(已受精)</EggCobraFertilized.label>
|
||||
<EggCobraFertilized.label>眼镜蛇卵(已受精)</EggCobraFertilized.label>
|
||||
<EggCobraFertilized.description>已受精的眼镜蛇卵。如果一切顺利应该可以孵化出小眼镜蛇。可以生吃,但是最好烹饪后食用。</EggCobraFertilized.description>
|
||||
|
||||
|
||||
<!-- Iguana -->
|
||||
|
||||
<EggIguanaFertilized.label>鬣蜥卵(已受精)</EggIguanaFertilized.label>
|
||||
<EggIguanaFertilized.label>鬣蜥卵(已受精)</EggIguanaFertilized.label>
|
||||
<EggIguanaFertilized.description>已受精的鬣蜥卵。如果一切顺利应该可以孵化出小鬣蜥。可以生吃,但是最好烹饪后食用。</EggIguanaFertilized.description>
|
||||
|
||||
|
||||
<!-- Tortoise -->
|
||||
|
||||
<EggTortoiseFertilized.label>乌龟卵(已受精)</EggTortoiseFertilized.label>
|
||||
<EggTortoiseFertilized.label>乌龟卵(已受精)</EggTortoiseFertilized.label>
|
||||
<EggTortoiseFertilized.description>已受精的乌龟卵。如果一切顺利应该可以孵化出小乌龟。可以生吃,但是最好烹饪后食用。</EggTortoiseFertilized.description>
|
||||
|
||||
|
||||
<!-- Cassowary -->
|
||||
|
||||
<EggCassowaryFertilized.label>鹤鸵蛋(已受精)</EggCassowaryFertilized.label>
|
||||
<EggCassowaryFertilized.label>鹤鸵蛋(已受精)</EggCassowaryFertilized.label>
|
||||
<EggCassowaryFertilized.description>已受精的鹤鸵蛋。如果一切顺利应该可以孵化出小食火鸡。可以生吃,但是最好烹饪后食用。</EggCassowaryFertilized.description>
|
||||
|
||||
|
||||
<!-- Emu -->
|
||||
|
||||
<EggEmuFertilized.label>鸸鹋蛋(已受精)</EggEmuFertilized.label>
|
||||
<EggEmuFertilized.label>鸸鹋蛋(已受精)</EggEmuFertilized.label>
|
||||
<EggEmuFertilized.description>已受精的鸸鹋蛋。如果一切顺利应该可以孵化出小鸸鹋。可以生吃,但是最好烹饪后食用。</EggEmuFertilized.description>
|
||||
|
||||
|
||||
<!-- Ostrich -->
|
||||
|
||||
<EggOstrichFertilized.label>鸵鸟蛋(已受精)</EggOstrichFertilized.label>
|
||||
<EggOstrichFertilized.label>鸵鸟蛋(已受精)</EggOstrichFertilized.label>
|
||||
<EggOstrichFertilized.description>已受精的鸵鸟蛋。如果一切顺利应该可以孵化出小鸵鸟。可以生吃,但是最好烹饪后食用。</EggOstrichFertilized.description>
|
||||
|
||||
|
||||
<!-- Turkey -->
|
||||
|
||||
<EggTurkeyFertilized.label>火鸡蛋(已受精)</EggTurkeyFertilized.label>
|
||||
<EggTurkeyFertilized.label>火鸡蛋(已受精)</EggTurkeyFertilized.label>
|
||||
<EggTurkeyFertilized.description>已受精的火鸡蛋。如果一切顺利应该可以孵化出小火鸡。可以生吃,但是最好烹饪后食用。</EggTurkeyFertilized.description>
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
<PlantDevilstrand.description>通过基因工程,这种脆弱的蘑菇产出最高级的丝质纤维——魔鬼绳。据传这种蘑菇拥有非常神秘的特性,恰如其名,它能激发人们的贪欲。</PlantDevilstrand.description>
|
||||
|
||||
<PlantHealroot.label>草药</PlantHealroot.label>
|
||||
<PlantHealroot.description>一种生长缓慢的植物,可以收获草药。\n\n已经被殖民者们选择育种了几个世纪。因其五大医疗功效,被部落人誉为“医者之手”。</PlantHealroot.description>
|
||||
<PlantHealroot.description>一种生长缓慢的植物,可以收获草药。\n\n已经被殖民者们选择育种了几个世纪。因其五大医疗功效,被部落人誉为「医者之手」。</PlantHealroot.description>
|
||||
|
||||
|
||||
<!-- Drug crops -->
|
||||
|
@ -30,7 +30,7 @@
|
||||
<Ostrich_Corpse.description>鸵鸟尸体</Ostrich_Corpse.description>
|
||||
|
||||
<Turkey.label>火鸡</Turkey.label>
|
||||
<Turkey.description>矮胖的不会飞行的鸟类,以其滑稽的“咯咯”叫声而闻名。已经被驯化了很长时间,但也生活在野外。</Turkey.description>
|
||||
<Turkey.description>矮胖的不会飞行的鸟类,以其滑稽的「咯咯」叫声而闻名。已经被驯化了很长时间,但也生活在野外。</Turkey.description>
|
||||
<Turkey_Leather.label>火鸡皮</Turkey_Leather.label>
|
||||
<Turkey_Leather.description>火鸡皮</Turkey_Leather.description>
|
||||
<Turkey_Leather.stuffProps.stuffAdjective>火鸡皮</Turkey_Leather.stuffProps.stuffAdjective>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<RectTrigger.label>触发方块</RectTrigger.label>
|
||||
<DropPodIncoming.label>空降仓(下降中)</DropPodIncoming.label>
|
||||
<DropPodIncoming.label>空降仓(下降中)</DropPodIncoming.label>
|
||||
<DropPod.label>空降仓</DropPod.label>
|
||||
<Fire.label>火</Fire.label>
|
||||
<Spark.label>火花</Spark.label>
|
||||
|
@ -21,7 +21,7 @@
|
||||
|
||||
<Proj_GrenadeEMP.label>EMP手榴弹</Proj_GrenadeEMP.label>
|
||||
<Weapon_GrenadeEMP.label>EMP手榴弹</Weapon_GrenadeEMP.label>
|
||||
<Weapon_GrenadeEMP.description>电磁脉冲(EMP)手榴弹可以对电子设备造成损害。</Weapon_GrenadeEMP.description>
|
||||
<Weapon_GrenadeEMP.description>电磁脉冲(EMP)手榴弹可以对电子设备造成损害。</Weapon_GrenadeEMP.description>
|
||||
<Weapon_GrenadeEMP.verbs.0.label>投掷EMP手榴弹</Weapon_GrenadeEMP.verbs.0.label>
|
||||
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
<Bow_Short.label>短弓</Bow_Short.label>
|
||||
<Bow_Short.description>一张简单的短弓,制作技艺精湛,但是科技水平非常原始。</Bow_Short.description>
|
||||
|
||||
<Pilum_Thrown.label>投矛(已投掷)</Pilum_Thrown.label>
|
||||
<Pilum_Thrown.label>投矛(已投掷)</Pilum_Thrown.label>
|
||||
<Pila.label>投矛</Pila.label>
|
||||
<Pila.description>一捆投矛,不可重复使用的投掷用矛。</Pila.description>
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Inebriated.stages.0.label>醉酒 (隐藏)</Inebriated.stages.0.label>
|
||||
<Inebriated.stages.0.label>醉酒(隐藏)</Inebriated.stages.0.label>
|
||||
<Inebriated.stages.0.description>不显示</Inebriated.stages.0.description>
|
||||
<Inebriated.stages.1.label>醉酒 (暖和)</Inebriated.stages.1.label>
|
||||
<Inebriated.stages.1.label>醉酒(暖和)</Inebriated.stages.1.label>
|
||||
<Inebriated.stages.1.description>喝了点酒后我感觉轻松了一点。那太好了。</Inebriated.stages.1.description>
|
||||
<Inebriated.stages.2.label>醉酒 (微醺)</Inebriated.stages.2.label>
|
||||
<Inebriated.stages.2.label>醉酒(微醺)</Inebriated.stages.2.label>
|
||||
<Inebriated.stages.2.description>我有点摇晃!这是相当愉快的。</Inebriated.stages.2.description>
|
||||
<Inebriated.stages.3.label>醉酒 (飘飘然)</Inebriated.stages.3.label>
|
||||
<Inebriated.stages.3.label>醉酒(飘飘然)</Inebriated.stages.3.label>
|
||||
<Inebriated.stages.3.description>我感觉如此的不羁和无所畏惧!这是一个伟大的时代!</Inebriated.stages.3.description>
|
||||
<Inebriated.stages.4.label>醉酒 (酩酊大醉)</Inebriated.stages.4.label>
|
||||
<Inebriated.stages.4.label>醉酒(酩酊大醉)</Inebriated.stages.4.label>
|
||||
<Inebriated.stages.4.description>我想吐,头好晕,一切都在旋转。耳朵嗡嗡嗡响个不停,我不能控制自己的方向。</Inebriated.stages.4.description>
|
||||
|
||||
<Hungover.stages.0.label>宿醉 (轻微)</Hungover.stages.0.label>
|
||||
<Hungover.stages.0.label>宿醉(轻微)</Hungover.stages.0.label>
|
||||
<Hungover.stages.0.description>头痛几乎消失了。</Hungover.stages.0.description>
|
||||
<Hungover.stages.1.label>宿醉 (强烈)</Hungover.stages.1.label>
|
||||
<Hungover.stages.1.label>宿醉(强烈)</Hungover.stages.1.label>
|
||||
<Hungover.stages.1.description>因为醉酒我的头很晕。</Hungover.stages.1.description>
|
||||
<Hungover.stages.2.label>宿醉 (头痛欲裂)</Hungover.stages.2.label>
|
||||
<Hungover.stages.2.label>宿醉(头痛欲裂)</Hungover.stages.2.label>
|
||||
<Hungover.stages.2.description>这感觉就像一群鹅在啄我的头。</Hungover.stages.2.description>
|
||||
<Hungover.stages.3.label>宿醉 (隐藏)</Hungover.stages.3.label>
|
||||
<Hungover.stages.3.label>宿醉(隐藏)</Hungover.stages.3.label>
|
||||
|
||||
|
||||
<!-- Alcohol addiction -->
|
||||
|
@ -9,13 +9,13 @@
|
||||
|
||||
<PsychicDrone.stages.0.label>心灵抚慰</PsychicDrone.stages.0.label>
|
||||
<PsychicDrone.stages.0.description>一种使人平静的声音在我脑内回荡,抚慰着我,让我感到十分放松。</PsychicDrone.stages.0.description>
|
||||
<PsychicDrone.stages.1.label>心灵低语 (低)</PsychicDrone.stages.1.label>
|
||||
<PsychicDrone.stages.1.label>心灵低语(低)</PsychicDrone.stages.1.label>
|
||||
<PsychicDrone.stages.1.description>似乎有什么东西在侵扰我的思想,一个声音,在我耳边,我只能听清几个字,这很讨厌。</PsychicDrone.stages.1.description>
|
||||
<PsychicDrone.stages.2.label>心灵低语 (中)</PsychicDrone.stages.2.label>
|
||||
<PsychicDrone.stages.2.label>心灵低语(中)</PsychicDrone.stages.2.label>
|
||||
<PsychicDrone.stages.2.description>我感觉总是有看不见的人在跟我说话,声音一直在变但是内容不变,说我应该去伤害他人,让这声音停止吧!</PsychicDrone.stages.2.description>
|
||||
<PsychicDrone.stages.3.label>心灵低语 (高)</PsychicDrone.stages.3.label>
|
||||
<PsychicDrone.stages.3.label>心灵低语(高)</PsychicDrone.stages.3.label>
|
||||
<PsychicDrone.stages.3.description>说话的声音太响了,难以承受,精神也无法集中,我试图跟它说话,对着它吼叫,但是都毫无效果!</PsychicDrone.stages.3.description>
|
||||
<PsychicDrone.stages.4.label>心灵低语 (极高)</PsychicDrone.stages.4.label>
|
||||
<PsychicDrone.stages.4.label>心灵低语(极高)</PsychicDrone.stages.4.label>
|
||||
<PsychicDrone.stages.4.description>我的心脏在疯狂跳动,我浑身上下都是汗,我现在只想杀掉我周围的这些敌人,他们是我的噩梦……噩梦……噩梦……</PsychicDrone.stages.4.description>
|
||||
|
||||
|
||||
|
@ -83,7 +83,7 @@
|
||||
<KilledMyFriend.stages.0.label>杀了我的朋友</KilledMyFriend.stages.0.label>
|
||||
<KilledMyRival.stages.0.label>杀了我的对头</KilledMyRival.stages.0.label>
|
||||
<KilledMyLover.stages.0.label>杀了我的情人</KilledMyLover.stages.0.label>
|
||||
<KilledMyFiance.stages.0.label>杀了我的未婚妻(夫)</KilledMyFiance.stages.0.label>
|
||||
<KilledMyFiance.stages.0.label>杀了我的未婚夫/妻</KilledMyFiance.stages.0.label>
|
||||
<KilledMySpouse.stages.0.label>杀了我的伴侣</KilledMySpouse.stages.0.label>
|
||||
<KilledMyFather.stages.0.label>杀了我的父亲</KilledMyFather.stages.0.label>
|
||||
<KilledMyMother.stages.0.label>杀了我的母亲</KilledMyMother.stages.0.label>
|
||||
|
@ -13,9 +13,9 @@
|
||||
<EnvironmentDark.stages.0.label>在黑暗中</EnvironmentDark.stages.0.label>
|
||||
<EnvironmentDark.stages.0.description>我已经在黑暗中待了一段时间了。我不太喜欢这样。</EnvironmentDark.stages.0.description>
|
||||
|
||||
<CabinFever.stages.0.label>幽居病(轻)</CabinFever.stages.0.label>
|
||||
<CabinFever.stages.0.label>幽居病(轻)</CabinFever.stages.0.label>
|
||||
<CabinFever.stages.0.description>我在这里被关了好几天了,我必须要出去。</CabinFever.stages.0.description>
|
||||
<CabinFever.stages.1.label>幽居病(严重)</CabinFever.stages.1.label>
|
||||
<CabinFever.stages.1.label>幽居病(严重)</CabinFever.stages.1.label>
|
||||
<CabinFever.stages.1.description>我像只老鼠一样在这里被困了好久了。我要是再不出去就要发疯了!</CabinFever.stages.1.description>
|
||||
|
||||
<ApparelDamaged.stages.0.label>穿着磨损的衣服</ApparelDamaged.stages.0.label>
|
||||
|
@ -1,123 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Bedroom.stages.0.label>可怕的卧室 (-3/3)</Bedroom.stages.0.label>
|
||||
<Bedroom.stages.0.label>可怕的卧室 (-3/3)</Bedroom.stages.0.label>
|
||||
<Bedroom.stages.0.description>我的卧室是一个可怕的地方。</Bedroom.stages.0.description>
|
||||
<Bedroom.stages.1.label>简陋的卧室 (-2/3)</Bedroom.stages.1.label>
|
||||
<Bedroom.stages.1.label>简陋的卧室 (-2/3)</Bedroom.stages.1.label>
|
||||
<Bedroom.stages.1.description>我的卧室是一个令人厌恶的地方。</Bedroom.stages.1.description>
|
||||
<Bedroom.stages.4.label>有趣的卧室 (1/8)</Bedroom.stages.4.label>
|
||||
<Bedroom.stages.4.label>有趣的卧室 (1/8)</Bedroom.stages.4.label>
|
||||
<Bedroom.stages.4.description>我的卧室很有趣。我喜欢它。</Bedroom.stages.4.description>
|
||||
<Bedroom.stages.5.label>小有印象的卧室 (2/8)</Bedroom.stages.5.label>
|
||||
<Bedroom.stages.5.label>小有印象的卧室 (2/8)</Bedroom.stages.5.label>
|
||||
<Bedroom.stages.5.description>我的卧室很有趣。我喜欢它。</Bedroom.stages.5.description>
|
||||
<Bedroom.stages.6.label>印象深刻的卧室 (3/8)</Bedroom.stages.6.label>
|
||||
<Bedroom.stages.6.label>印象深刻的卧室 (3/8)</Bedroom.stages.6.label>
|
||||
<Bedroom.stages.6.description>我的卧室令人印象深刻。我喜欢它!</Bedroom.stages.6.description>
|
||||
<Bedroom.stages.7.label>非常深刻的卧室 (4/8)</Bedroom.stages.7.label>
|
||||
<Bedroom.stages.7.label>非常深刻的卧室 (4/8)</Bedroom.stages.7.label>
|
||||
<Bedroom.stages.7.description>我的卧室非常令人印象深刻。这是有史以来最好的地方!</Bedroom.stages.7.description>
|
||||
<Bedroom.stages.8.label>极度深刻的卧室 (5/8)</Bedroom.stages.8.label>
|
||||
<Bedroom.stages.8.label>极度深刻的卧室 (5/8)</Bedroom.stages.8.label>
|
||||
<Bedroom.stages.8.description>我的卧室是极度令人印象深刻。这是有史以来最好的地方!</Bedroom.stages.8.description>
|
||||
<Bedroom.stages.9.label>难以置信的卧室 (6/8)</Bedroom.stages.9.label>
|
||||
<Bedroom.stages.9.label>难以置信的卧室 (6/8)</Bedroom.stages.9.label>
|
||||
<Bedroom.stages.9.description>我的卧室是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</Bedroom.stages.9.description>
|
||||
<Bedroom.stages.10.label>奇迹的卧室 (7/8)</Bedroom.stages.10.label>
|
||||
<Bedroom.stages.10.label>奇迹的卧室 (7/8)</Bedroom.stages.10.label>
|
||||
<Bedroom.stages.10.description>我的卧室是最好的地方,人们可以想象它的精彩。</Bedroom.stages.10.description>
|
||||
<Bedroom.stages.11.label>世界奇迹的卧室 (8/8)</Bedroom.stages.11.label>
|
||||
<Bedroom.stages.11.label>世界奇迹的卧室 (8/8)</Bedroom.stages.11.label>
|
||||
<Bedroom.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</Bedroom.stages.11.description>
|
||||
|
||||
<PrisonCell.stages.0.label>可怕的监狱单间 (-3/3)</PrisonCell.stages.0.label>
|
||||
<PrisonCell.stages.0.label>可怕的监狱单间 (-3/3)</PrisonCell.stages.0.label>
|
||||
<PrisonCell.stages.0.description>我的监狱牢房是个可怕的地方。</PrisonCell.stages.0.description>
|
||||
<PrisonCell.stages.1.label>简陋的监狱单间 (-2/3)</PrisonCell.stages.1.label>
|
||||
<PrisonCell.stages.1.label>简陋的监狱单间 (-2/3)</PrisonCell.stages.1.label>
|
||||
<PrisonCell.stages.1.description>我的牢房是一个令人厌恶的地方。</PrisonCell.stages.1.description>
|
||||
<PrisonCell.stages.4.label>有趣的监狱单间 (1/8)</PrisonCell.stages.4.label>
|
||||
<PrisonCell.stages.4.label>有趣的监狱单间 (1/8)</PrisonCell.stages.4.label>
|
||||
<PrisonCell.stages.4.description>我的牢房很有趣。我喜欢它。</PrisonCell.stages.4.description>
|
||||
<PrisonCell.stages.5.label>小有印象的监狱单间 (2/8)</PrisonCell.stages.5.label>
|
||||
<PrisonCell.stages.5.label>小有印象的监狱单间 (2/8)</PrisonCell.stages.5.label>
|
||||
<PrisonCell.stages.5.description>我的牢房是个好地方。我喜欢它。</PrisonCell.stages.5.description>
|
||||
<PrisonCell.stages.6.label>印象深刻的监狱单间 (3/8)</PrisonCell.stages.6.label>
|
||||
<PrisonCell.stages.6.label>印象深刻的监狱单间 (3/8)</PrisonCell.stages.6.label>
|
||||
<PrisonCell.stages.6.description>我的牢房令人印象深刻。我喜欢它!</PrisonCell.stages.6.description>
|
||||
<PrisonCell.stages.7.label>非常深刻的监狱单间 (4/8)</PrisonCell.stages.7.label>
|
||||
<PrisonCell.stages.7.label>非常深刻的监狱单间 (4/8)</PrisonCell.stages.7.label>
|
||||
<PrisonCell.stages.7.description>我的牢房非常令人印象深刻。这是有史以来最好的地方!</PrisonCell.stages.7.description>
|
||||
<PrisonCell.stages.8.label>极度深刻的监狱单间 (5/8)</PrisonCell.stages.8.label>
|
||||
<PrisonCell.stages.8.label>极度深刻的监狱单间 (5/8)</PrisonCell.stages.8.label>
|
||||
<PrisonCell.stages.8.description>我的牢房是极度令人印象深刻。这是有史以来最好的地方!</PrisonCell.stages.8.description>
|
||||
<PrisonCell.stages.9.label>难以置信的监狱单间 (6/8)</PrisonCell.stages.9.label>
|
||||
<PrisonCell.stages.9.label>难以置信的监狱单间 (6/8)</PrisonCell.stages.9.label>
|
||||
<PrisonCell.stages.9.description>我的牢房是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</PrisonCell.stages.9.description>
|
||||
<PrisonCell.stages.10.label>奇迹的监狱单间 (7/8)</PrisonCell.stages.10.label>
|
||||
<PrisonCell.stages.10.label>奇迹的监狱单间 (7/8)</PrisonCell.stages.10.label>
|
||||
<PrisonCell.stages.10.description>我的牢房是最好的地方,人们可以想象它的精彩。</PrisonCell.stages.10.description>
|
||||
<PrisonCell.stages.11.label>世界奇迹的监狱单间 (8/8)</PrisonCell.stages.11.label>
|
||||
<PrisonCell.stages.11.label>世界奇迹的监狱单间 (8/8)</PrisonCell.stages.11.label>
|
||||
<PrisonCell.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</PrisonCell.stages.11.description>
|
||||
|
||||
<Barracks.stages.0.label>可怕的宿舍 (-3/3)</Barracks.stages.0.label>
|
||||
<Barracks.stages.0.label>可怕的宿舍 (-3/3)</Barracks.stages.0.label>
|
||||
<Barracks.stages.0.description>我的宿舍是一个可怕的地方。</Barracks.stages.0.description>
|
||||
<Barracks.stages.1.label>简陋的宿舍 (-2/3)</Barracks.stages.1.label>
|
||||
<Barracks.stages.1.label>简陋的宿舍 (-2/3)</Barracks.stages.1.label>
|
||||
<Barracks.stages.1.description>我的宿舍是一个令人厌恶的地方。</Barracks.stages.1.description>
|
||||
<Barracks.stages.5.label>小有印象的宿舍 (2/8)</Barracks.stages.5.label>
|
||||
<Barracks.stages.5.label>小有印象的宿舍 (2/8)</Barracks.stages.5.label>
|
||||
<Barracks.stages.5.description>我的宿舍很有趣。我喜欢它。</Barracks.stages.5.description>
|
||||
<Barracks.stages.6.label>印象深刻的宿舍 (3/8)</Barracks.stages.6.label>
|
||||
<Barracks.stages.6.label>印象深刻的宿舍 (3/8)</Barracks.stages.6.label>
|
||||
<Barracks.stages.6.description>我的宿舍很令人印象深刻。我喜欢它!</Barracks.stages.6.description>
|
||||
<Barracks.stages.7.label>非常深刻的宿舍 (4/8)</Barracks.stages.7.label>
|
||||
<Barracks.stages.7.label>非常深刻的宿舍 (4/8)</Barracks.stages.7.label>
|
||||
<Barracks.stages.7.description>我的宿舍很令人印象深刻。这是有史以来最好的地方!</Barracks.stages.7.description>
|
||||
<Barracks.stages.8.label>极度深刻的宿舍 (5/8)</Barracks.stages.8.label>
|
||||
<Barracks.stages.8.label>极度深刻的宿舍 (5/8)</Barracks.stages.8.label>
|
||||
<Barracks.stages.8.description>我的宿舍是极度令人印象深刻。这是有史以来最好的地方!</Barracks.stages.8.description>
|
||||
<Barracks.stages.9.label>难以置信的宿舍 (6/8)</Barracks.stages.9.label>
|
||||
<Barracks.stages.9.label>难以置信的宿舍 (6/8)</Barracks.stages.9.label>
|
||||
<Barracks.stages.9.description>我的宿舍是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</Barracks.stages.9.description>
|
||||
<Barracks.stages.10.label>奇迹的宿舍 (7/8)</Barracks.stages.10.label>
|
||||
<Barracks.stages.10.label>奇迹的宿舍 (7/8)</Barracks.stages.10.label>
|
||||
<Barracks.stages.10.description>我的宿舍是最好的地方,人们可以想象它的精彩。</Barracks.stages.10.description>
|
||||
<Barracks.stages.11.label>世界奇迹的宿舍 (8/8)</Barracks.stages.11.label>
|
||||
<Barracks.stages.11.label>世界奇迹的宿舍 (8/8)</Barracks.stages.11.label>
|
||||
<Barracks.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</Barracks.stages.11.description>
|
||||
|
||||
<PrisonBarracks.stages.0.label>可怕的监狱营房 (-3/3)</PrisonBarracks.stages.0.label>
|
||||
<PrisonBarracks.stages.0.label>可怕的监狱营房 (-3/3)</PrisonBarracks.stages.0.label>
|
||||
<PrisonBarracks.stages.0.description>我的监狱营房是一个可怕的地方。</PrisonBarracks.stages.0.description>
|
||||
<PrisonBarracks.stages.1.label>简陋的监狱营房 (-2/3)</PrisonBarracks.stages.1.label>
|
||||
<PrisonBarracks.stages.1.label>简陋的监狱营房 (-2/3)</PrisonBarracks.stages.1.label>
|
||||
<PrisonBarracks.stages.1.description>我的监狱营房是一个令人厌恶的地方。</PrisonBarracks.stages.1.description>
|
||||
<PrisonBarracks.stages.5.label>小有印象的监狱营房 (2/8)</PrisonBarracks.stages.5.label>
|
||||
<PrisonBarracks.stages.5.label>小有印象的监狱营房 (2/8)</PrisonBarracks.stages.5.label>
|
||||
<PrisonBarracks.stages.5.description>我的监狱营房是个好地方。我喜欢它。</PrisonBarracks.stages.5.description>
|
||||
<PrisonBarracks.stages.6.label>印象深刻的监狱营房 (3/8)</PrisonBarracks.stages.6.label>
|
||||
<PrisonBarracks.stages.6.label>印象深刻的监狱营房 (3/8)</PrisonBarracks.stages.6.label>
|
||||
<PrisonBarracks.stages.6.description>我的监狱营房很令人印象深刻。我喜欢它!</PrisonBarracks.stages.6.description>
|
||||
<PrisonBarracks.stages.7.label>非常深刻的监狱营房 (4/8)</PrisonBarracks.stages.7.label>
|
||||
<PrisonBarracks.stages.7.label>非常深刻的监狱营房 (4/8)</PrisonBarracks.stages.7.label>
|
||||
<PrisonBarracks.stages.7.description>我的监狱营房很令人印象深刻。这是有史以来最好的地方!</PrisonBarracks.stages.7.description>
|
||||
<PrisonBarracks.stages.8.label>极度深刻的监狱营房 (5/8)</PrisonBarracks.stages.8.label>
|
||||
<PrisonBarracks.stages.8.label>极度深刻的监狱营房 (5/8)</PrisonBarracks.stages.8.label>
|
||||
<PrisonBarracks.stages.8.description>我的监狱营房是极度令人印象深刻。这是有史以来最好的地方!</PrisonBarracks.stages.8.description>
|
||||
<PrisonBarracks.stages.9.label>难以置信的监狱营房 (6/8)</PrisonBarracks.stages.9.label>
|
||||
<PrisonBarracks.stages.9.label>难以置信的监狱营房 (6/8)</PrisonBarracks.stages.9.label>
|
||||
<PrisonBarracks.stages.9.description>我的监狱营房是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</PrisonBarracks.stages.9.description>
|
||||
<PrisonBarracks.stages.10.label>奇迹的监狱营房 (7/8)</PrisonBarracks.stages.10.label>
|
||||
<PrisonBarracks.stages.10.label>奇迹的监狱营房 (7/8)</PrisonBarracks.stages.10.label>
|
||||
<PrisonBarracks.stages.10.description>我的监狱营房是最好的地方,人们可以想象它的精彩。</PrisonBarracks.stages.10.description>
|
||||
<PrisonBarracks.stages.11.label>世界奇迹的监狱营房 (8/8)</PrisonBarracks.stages.11.label>
|
||||
<PrisonBarracks.stages.11.label>世界奇迹的监狱营房 (8/8)</PrisonBarracks.stages.11.label>
|
||||
<PrisonBarracks.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</PrisonBarracks.stages.11.description>
|
||||
|
||||
<AteInImpressiveDiningRoom.stages.5.label>小有印象的餐厅 (2/8)</AteInImpressiveDiningRoom.stages.5.label>
|
||||
<AteInImpressiveDiningRoom.stages.5.label>小有印象的餐厅 (2/8)</AteInImpressiveDiningRoom.stages.5.label>
|
||||
<AteInImpressiveDiningRoom.stages.5.description>我在一个漂亮的餐厅里吃饭。</AteInImpressiveDiningRoom.stages.5.description>
|
||||
<AteInImpressiveDiningRoom.stages.6.label>印象深刻的餐厅 (3/8)</AteInImpressiveDiningRoom.stages.6.label>
|
||||
<AteInImpressiveDiningRoom.stages.6.label>印象深刻的餐厅 (3/8)</AteInImpressiveDiningRoom.stages.6.label>
|
||||
<AteInImpressiveDiningRoom.stages.6.description>我在一个令人印象深刻的餐厅吃饭。</AteInImpressiveDiningRoom.stages.6.description>
|
||||
<AteInImpressiveDiningRoom.stages.7.label>非常深刻的餐厅 (4/8)</AteInImpressiveDiningRoom.stages.7.label>
|
||||
<AteInImpressiveDiningRoom.stages.7.label>非常深刻的餐厅 (4/8)</AteInImpressiveDiningRoom.stages.7.label>
|
||||
<AteInImpressiveDiningRoom.stages.7.description>我在一个非常令人印象深刻的餐厅吃饭。</AteInImpressiveDiningRoom.stages.7.description>
|
||||
<AteInImpressiveDiningRoom.stages.8.label>极度深刻的餐厅 (5/8)</AteInImpressiveDiningRoom.stages.8.label>
|
||||
<AteInImpressiveDiningRoom.stages.8.label>极度深刻的餐厅 (5/8)</AteInImpressiveDiningRoom.stages.8.label>
|
||||
<AteInImpressiveDiningRoom.stages.8.description>我在一个非常令人印象深刻的餐厅吃我的饭。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.8.description>
|
||||
<AteInImpressiveDiningRoom.stages.9.label>难以置信的餐厅 (6/8)</AteInImpressiveDiningRoom.stages.9.label>
|
||||
<AteInImpressiveDiningRoom.stages.9.label>难以置信的餐厅 (6/8)</AteInImpressiveDiningRoom.stages.9.label>
|
||||
<AteInImpressiveDiningRoom.stages.9.description>我在一个令人难以置信的令人印象深刻的餐厅吃我的饭。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.9.description>
|
||||
<AteInImpressiveDiningRoom.stages.10.label>奇迹的餐厅 (7/8)</AteInImpressiveDiningRoom.stages.10.label>
|
||||
<AteInImpressiveDiningRoom.stages.10.label>奇迹的餐厅 (7/8)</AteInImpressiveDiningRoom.stages.10.label>
|
||||
<AteInImpressiveDiningRoom.stages.10.description>我在一个神奇的餐厅里吃了一顿饭。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.10.description>
|
||||
<AteInImpressiveDiningRoom.stages.11.label>世界奇迹的餐厅 (8/8)</AteInImpressiveDiningRoom.stages.11.label>
|
||||
<AteInImpressiveDiningRoom.stages.11.label>世界奇迹的餐厅 (8/8)</AteInImpressiveDiningRoom.stages.11.label>
|
||||
<AteInImpressiveDiningRoom.stages.11.description>我在最好的餐厅吃饭,人们可以想象。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.11.description>
|
||||
|
||||
<JoyActivityInImpressiveRecRoom.stages.5.label>小有印象的娱乐室 (2/8)</JoyActivityInImpressiveRecRoom.stages.5.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.5.label>小有印象的娱乐室 (2/8)</JoyActivityInImpressiveRecRoom.stages.5.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.5.description>我在漂亮的娱乐室度过大部分时间。</JoyActivityInImpressiveRecRoom.stages.5.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.6.label>印象深刻的娱乐室 (3/8)</JoyActivityInImpressiveRecRoom.stages.6.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.6.label>印象深刻的娱乐室 (3/8)</JoyActivityInImpressiveRecRoom.stages.6.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.6.description>我在令人印象深刻的娱乐室度过大部分时间。</JoyActivityInImpressiveRecRoom.stages.6.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.7.label>非常深刻的娱乐室 (4/8)</JoyActivityInImpressiveRecRoom.stages.7.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.7.label>非常深刻的娱乐室 (4/8)</JoyActivityInImpressiveRecRoom.stages.7.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.7.description>我在非常令人印象深刻的娱乐室度过大部分时间。</JoyActivityInImpressiveRecRoom.stages.7.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.8.label>极度深刻的娱乐室 (5/8)</JoyActivityInImpressiveRecRoom.stages.8.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.8.label>极度深刻的娱乐室 (5/8)</JoyActivityInImpressiveRecRoom.stages.8.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.8.description>我在极度令人印象深刻的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.8.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.9.label>难以置信的娱乐室 (6/8)</JoyActivityInImpressiveRecRoom.stages.9.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.9.label>难以置信的娱乐室 (6/8)</JoyActivityInImpressiveRecRoom.stages.9.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.9.description>我在令人难以置信的令人印象深刻的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.9.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.10.label>奇迹的娱乐室 (7/8)</JoyActivityInImpressiveRecRoom.stages.10.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.10.label>奇迹的娱乐室 (7/8)</JoyActivityInImpressiveRecRoom.stages.10.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.10.description>我在神奇美妙的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.10.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.11.label>世界奇迹的娱乐室 (8/8)</JoyActivityInImpressiveRecRoom.stages.11.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.11.label>世界奇迹的娱乐室 (8/8)</JoyActivityInImpressiveRecRoom.stages.11.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.11.description>我在世界上最好的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.11.description>
|
||||
|
||||
<HospitalPatientRoomStats.stages.4.label>漂亮的医疗室 (2/5)</HospitalPatientRoomStats.stages.4.label>
|
||||
<HospitalPatientRoomStats.stages.4.label>漂亮的医疗室 (2/5)</HospitalPatientRoomStats.stages.4.label>
|
||||
<HospitalPatientRoomStats.stages.4.description>这间医疗室是个好地方。这让我感觉很好。</HospitalPatientRoomStats.stages.4.description>
|
||||
<HospitalPatientRoomStats.stages.5.label>非常漂亮的医疗室 (3/5)</HospitalPatientRoomStats.stages.5.label>
|
||||
<HospitalPatientRoomStats.stages.5.label>非常漂亮的医疗室 (3/5)</HospitalPatientRoomStats.stages.5.label>
|
||||
<HospitalPatientRoomStats.stages.5.description>这间医疗室很漂亮。呆在这样的地方让我感觉很好。</HospitalPatientRoomStats.stages.5.description>
|
||||
<HospitalPatientRoomStats.stages.6.label>极度漂亮的医疗室 (4/5)</HospitalPatientRoomStats.stages.6.label>
|
||||
<HospitalPatientRoomStats.stages.6.label>极度漂亮的医疗室 (4/5)</HospitalPatientRoomStats.stages.6.label>
|
||||
<HospitalPatientRoomStats.stages.6.description>这间医疗室极度漂亮。呆在这样的地方让我感觉很好。</HospitalPatientRoomStats.stages.6.description>
|
||||
<HospitalPatientRoomStats.stages.7.label>难以置信的漂亮的医疗室 (5/5)</HospitalPatientRoomStats.stages.7.label>
|
||||
<HospitalPatientRoomStats.stages.7.label>难以置信的漂亮的医疗室 (5/5)</HospitalPatientRoomStats.stages.7.label>
|
||||
<HospitalPatientRoomStats.stages.7.description>这间医疗室令人难以置信的美丽。呆在这样的地方让我感觉很好。</HospitalPatientRoomStats.stages.7.description>
|
||||
|
||||
|
||||
|
@ -28,10 +28,10 @@
|
||||
<HappyNude.stages.0.label>快乐的裸体</HappyNude.stages.0.label>
|
||||
<HappyNude.stages.0.description>我裸体我快乐!我感到如此的自由和不受约束,感受到周围的对我触摸!</HappyNude.stages.0.description>
|
||||
|
||||
<NightOwlDuringTheDay.stages.0.label>夜猫子(白天)</NightOwlDuringTheDay.stages.0.label>
|
||||
<NightOwlDuringTheDay.stages.0.label>夜猫子(白天)</NightOwlDuringTheDay.stages.0.label>
|
||||
<NightOwlDuringTheDay.stages.0.description>我不喜欢在白天干活。</NightOwlDuringTheDay.stages.0.description>
|
||||
|
||||
<NightOwlDuringTheNight.stages.0.label>夜猫子(晚上)</NightOwlDuringTheNight.stages.0.label>
|
||||
<NightOwlDuringTheNight.stages.0.label>夜猫子(晚上)</NightOwlDuringTheNight.stages.0.label>
|
||||
<NightOwlDuringTheNight.stages.0.description>晚上我感觉好多了。</NightOwlDuringTheNight.stages.0.description>
|
||||
|
||||
<Greedy.stages.0.label>印象不深的卧室</Greedy.stages.0.label>
|
||||
@ -48,11 +48,11 @@
|
||||
<Jealous.stages.0.label>羡慕</Jealous.stages.0.label>
|
||||
<Jealous.stages.0.description>我想和其他殖民地一样有令人印象深刻的卧室。</Jealous.stages.0.description>
|
||||
|
||||
<Ascetic.stages.0.label>可怕的卧室 (-3/3)</Ascetic.stages.0.label>
|
||||
<Ascetic.stages.0.label>可怕的卧室(-3/3)</Ascetic.stages.0.label>
|
||||
<Ascetic.stages.0.description>我的卧室就是我想要的。非常简陋。</Ascetic.stages.0.description>
|
||||
<Ascetic.stages.1.label>简陋的卧室 (-2/3)</Ascetic.stages.1.label>
|
||||
<Ascetic.stages.1.description>我的卧室就是我想要的。非常很简陋。</Ascetic.stages.1.description>
|
||||
<Ascetic.stages.2.label>乏味的卧室 (-1/3)</Ascetic.stages.2.label>
|
||||
<Ascetic.stages.1.label>简陋的卧室(-2/3)</Ascetic.stages.1.label>
|
||||
<Ascetic.stages.1.description>我的卧室就是我想要的。很简陋。</Ascetic.stages.1.description>
|
||||
<Ascetic.stages.2.label>乏味的卧室(-1/3)</Ascetic.stages.2.label>
|
||||
<Ascetic.stages.2.description>我的卧室非常简陋。我喜欢。</Ascetic.stages.2.description>
|
||||
<Ascetic.stages.5.label>令人印象深刻的卧室</Ascetic.stages.5.label>
|
||||
<Ascetic.stages.5.description>我不喜欢有一个令人印象深刻的卧室。</Ascetic.stages.5.description>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<DrugDesire.degreeDatas.0.label>痴迷瘾品</DrugDesire.degreeDatas.0.label>
|
||||
<DrugDesire.degreeDatas.0.description>NAME对化学物质带来的乐趣非常迷恋、毫无节制。HECAP比其他人消耗的更多,更可能去狂欢。</DrugDesire.degreeDatas.0.description>
|
||||
<DrugDesire.degreeDatas.1.label>享受瘾品</DrugDesire.degreeDatas.1.label>
|
||||
<DrugDesire.degreeDatas.1.description>NAME 非常享受化学物质(酒、毒品)带来的乐趣。HECAP比其他人消耗的更多,更可能去狂欢。</DrugDesire.degreeDatas.1.description>
|
||||
<DrugDesire.degreeDatas.1.description>NAME 非常享受化学物质(酒、毒品)带来的乐趣。HECAP比其他人消耗的更多,更可能去狂欢。</DrugDesire.degreeDatas.1.description>
|
||||
<DrugDesire.degreeDatas.2.label>禁药主义者</DrugDesire.degreeDatas.2.label>
|
||||
<DrugDesire.degreeDatas.2.description>NAME憎恶从化学物质中获得乐趣,拒绝酒精和毒品。</DrugDesire.degreeDatas.2.description>
|
||||
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
<ClickToJumpToProblem>点击此处跳转到问题</ClickToJumpToProblem>
|
||||
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
|
||||
<BreakRiskMinorDesc>这些殖民者有些不爽:\n\n{0}</BreakRiskMinorDesc>
|
||||
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃:\n\n{0}</BreakRiskExtremeDesc>
|
||||
@ -13,29 +13,29 @@
|
||||
|
||||
<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
|
||||
<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人并选择“救援”。)</ColonistsNeedRescueDesc>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人,并选择「救援」。)</ColonistsNeedRescueDesc>
|
||||
|
||||
<NeedDefenses>需要防御工事</NeedDefenses>
|
||||
<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗袭击不久就可能会开始。\n\n你应该部署一些防御工事,不论是陷阱、沙袋,还是炮塔。</NeedDefensesDesc>
|
||||
<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗随时可能会来袭击你的殖民地。\n\n你应该部署一些防御工事,不论是陷阱、沙袋,还是炮塔。</NeedDefensesDesc>
|
||||
|
||||
<NeedDoctor>需要医生</NeedDoctor>
|
||||
<NeedDoctorDesc>以下殖民者需要治疗。但你没有将健康的殖民者分配为医生。\n\n{0}\n在“工作”标签中给一个健康的殖民者分配“照顾”工作。如果患者没有被及时治疗,这些伤口将不会自己痊愈并可能造成永久性的损害。</NeedDoctorDesc>
|
||||
<NeedDoctorDesc>以下殖民者需要治疗。但你没有将健康的殖民者分配为医生。\n\n{0}\n在「工作」标签中给一个健康的殖民者分配「照顾」工作。如果患者没有被及时治疗,这些伤口将不会自己痊愈并可能造成永久性的损害。</NeedDoctorDesc>
|
||||
|
||||
<NeedMiner>需要矿工</NeedMiner>
|
||||
<NeedMinerDesc>你布置了一些岩石开采工作,但是没有殖民者在做“采矿”工作。\n\n给一个殖民者分配“采矿”工作。</NeedMinerDesc>
|
||||
<NeedMinerDesc>你布置了一些岩石开采工作,但是没有殖民者从事「采矿」工作。\n\n给一位殖民者分配「采矿」工作。</NeedMinerDesc>
|
||||
|
||||
<NeedWarden>需要狱卒</NeedWarden>
|
||||
<NeedWardenDesc>你有一名囚犯,但是没有殖民者在做“监管”工作。\n\n给一个殖民者分配“监管”工作。</NeedWardenDesc>
|
||||
<NeedWardenDesc>你有一名囚犯,但是没有殖民者从事「监管」工作。\n\n给一位殖民者分配「监管」工作。</NeedWardenDesc>
|
||||
|
||||
<LowFood>食物不足</LowFood>
|
||||
<LowFoodDesc>储存区中所储存的食物营养值总和只有{0}。这已经非常低了。\n\n种,买,找,甚至去打猎以获取食物。</LowFoodDesc>
|
||||
|
||||
<LowMedicine>药品不足</LowMedicine>
|
||||
<LowMedicineDesc>你只有{0}的药品库存了。\n\n通过贸易购买更多的药品,或者种植“草药”。</LowMedicineDesc>
|
||||
<NoMedicineDesc>你的库存已经没有任何药品了。\n\n通过贸易购买更多的药品,或者种植“草药”。</NoMedicineDesc>
|
||||
<LowMedicineDesc>你只有{0}的药品库存了。\n\n通过贸易购买更多的药品,或者种植「草药」。</LowMedicineDesc>
|
||||
<NoMedicineDesc>你的库存已经没有任何药品了。\n\n通过贸易购买更多的药品,或者种植「草药」。</NoMedicineDesc>
|
||||
|
||||
<NeedColonistBeds>需要殖民者床</NeedColonistBeds>
|
||||
<NeedColonistBedsDesc>你的人数比你拥有的床多。有人将会没有地方睡觉。\n\n建造更多床,或者把一个囚犯床改变成殖民者床。</NeedColonistBedsDesc>
|
||||
<NeedColonistBeds>缺少床铺</NeedColonistBeds>
|
||||
<NeedColonistBedsDesc>你的人口数量超过了你床位的数量,有人将会无处睡觉。\n\n要么建造更多的床位,要么把囚犯床位转成居民床位。\n\n如果你资源不足,指定睡眠地点是免费的而且可以立即建造。</NeedColonistBedsDesc>
|
||||
|
||||
<HunterLacksWeapon>猎人缺少武器</HunterLacksWeapon>
|
||||
<HunterLacksWeaponDesc>一个被分配为猎人的殖民者没有武器。他们在得到一把武器之前不会去狩猎。\n\n为了减少受伤的可能性,我们推荐你给他们一把长距武器。</HunterLacksWeaponDesc>
|
||||
@ -44,7 +44,7 @@
|
||||
<AlertTatteredApparelDesc>你的这些殖民者还在穿着破衣烂衫\n\n{0}\n给他们一些像样的衣服吧\n\n你可以通过缝纫台来制作新的衣服,或者从商人手里购买。</AlertTatteredApparelDesc>
|
||||
|
||||
<Starvation>饥饿</Starvation>
|
||||
<StarvationDesc>这些殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要一个食物的来源,比如说一个营养膏饮用机配上足够的食物供给,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
|
||||
<StarvationDesc>这些殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要一个食物的来源,比如说一个营养膏合成机配上足够的食物供给,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
|
||||
|
||||
<StarvationAnimals>动物饥饿</StarvationAnimals>
|
||||
<StarvationAnimalsDesc>殖民地的这些动物都在挨饿:\n\n{0}\n给他们一些吃的。</StarvationAnimalsDesc>
|
||||
@ -52,17 +52,17 @@
|
||||
<Exhaustion>疲劳</Exhaustion>
|
||||
<ExhaustionDesc>这些殖民者已经精疲力尽了并且需要休息:\n\n{0}\n让他们休息一段时间。他们需要一个供殖民者使用的床。另外,确保他们不在被征召的状态。</ExhaustionDesc>
|
||||
|
||||
<NeedFoodHopper>需要食物储料器</NeedFoodHopper>
|
||||
<NeedFoodHopperDesc>你拥有一个营养膏分配机但是边上没有储料器。\n\n营养膏分配机需要一个紧挨的并且装有食物的储料器才能正常工作。\n\n建造一个紧挨着分配机的储料器。</NeedFoodHopperDesc>
|
||||
<NeedFoodHopper>缺少进料口</NeedFoodHopper>
|
||||
<NeedFoodHopperDesc>你拥有一个营养膏分配机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n建造一个进料口紧挨着合成机。</NeedFoodHopperDesc>
|
||||
|
||||
<NeedMealSource>需要食物源</NeedMealSource>
|
||||
<NeedMealSourceDesc>你没有任何把原料加工成食物的方式。\n\n建造一个炉灶、篝火,或者营养膏合成机。\n\n(不能放置在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
<NeedMealSource>缺少食物源</NeedMealSource>
|
||||
<NeedMealSourceDesc>你没有任何把原料加工成食物的方式。\n\n建造一个炉灶、篝火,或者营养膏合成机。\n\n(不能放置在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
|
||||
<NeedJoySource>需要娱乐设施</NeedJoySource>
|
||||
<NeedJoySourceDesc>你的殖民者非常渴望新的娱乐项目\n\n掷马蹄铁、象棋、桌球等活动都可以为居民提供娱乐项目。</NeedJoySourceDesc>
|
||||
<NeedJoySource>缺少娱乐设施</NeedJoySource>
|
||||
<NeedJoySourceDesc>你的殖民者生活太过枯燥,需要给他们找点乐子。\n\n马蹄钉、象棋、桌球等都可以为殖民者提供娱乐项目。</NeedJoySourceDesc>
|
||||
|
||||
<NeedBatteries>需要蓄电池</NeedBatteries>
|
||||
<NeedBatteriesDesc>你只有太阳能电池板没有蓄电池。这表示每次太阳下山你的殖民地就会停电。\n\n建造一两个蓄电池来确保电力足够应付夜晚。</NeedBatteriesDesc>
|
||||
<NeedBatteriesDesc>你只有太阳能板而没有电池。这意味着太阳下山后你的殖民地就会停电。\n\n建造一两个蓄电池以应付夜间的电力需求。</NeedBatteriesDesc>
|
||||
|
||||
<BrawlerHasRangedWeapon>格斗者持有远程武器</BrawlerHasRangedWeapon>
|
||||
<BrawlerHasRangedWeaponDesc>你的殖民者中的一个拥有格斗者特性但却携带了一把远程武器。这会让他们很不高兴。</BrawlerHasRangedWeaponDesc>
|
||||
@ -77,7 +77,7 @@
|
||||
<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
|
||||
|
||||
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
|
||||
<AlertHypothermia>低温病</AlertHypothermia>
|
||||
<AlertHypothermiaDesc>以下殖民者因为低温病而健康不佳:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
|
||||
@ -98,7 +98,7 @@
|
||||
<HunterHasShieldAndRangedWeapon>猎人有护盾和远程武器</HunterHasShieldAndRangedWeapon>
|
||||
<HunterHasShieldAndRangedWeaponDesc>你的猎人既有远程武器,又装备了护盾,护盾会导致无法射击。\n\n脱下护盾之前他们不会去打猎。</HunterHasShieldAndRangedWeaponDesc>
|
||||
|
||||
<NeedWarmClothes>需要御寒的衣物</NeedWarmClothes>
|
||||
<NeedWarmClothes>缺少御寒的衣物</NeedWarmClothes>
|
||||
<NeedWarmClothesDesc1>至少{0}人没有能够御寒的衣物。</NeedWarmClothesDesc1>
|
||||
<NeedWarmClothesDesc1All>有殖民者没有在冬天御寒的衣物</NeedWarmClothesDesc1All>
|
||||
<NeedWarmClothesDesc2>你的殖民者{0}因为寒冷晕倒在了路上。\n\n你可以在缝纫台制作御寒衣物,或者从商人处购买。</NeedWarmClothesDesc2>
|
||||
|
@ -4,24 +4,24 @@
|
||||
<DesignatorCancel>取消</DesignatorCancel>
|
||||
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||||
|
||||
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
|
||||
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
|
||||
<DesignatorCutPlants>割除</DesignatorCutPlants>
|
||||
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,植物上的食物或资源会被收获</DesignatorCutPlantsDesc>
|
||||
|
||||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||||
|
||||
<DesignatorUninstall>卸载</DesignatorUninstall>
|
||||
<DesignatorUninstallDesc>卸载这个物品,可以移动、出售或安装在其他地方。</DesignatorUninstallDesc>
|
||||
<DesignatorUninstallDesc>卸载这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
|
||||
|
||||
<DesignatorHarvest>收获</DesignatorHarvest>
|
||||
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
|
||||
<DesignatorHarvestDesc>标记需要收割的作物以获取食物或其它产品</DesignatorHarvestDesc>
|
||||
|
||||
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
|
||||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
|
||||
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
|
||||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木</DesignatorHarvestWoodDesc>
|
||||
|
||||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
|
||||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如石块)</MustHaulHaulables>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些一般会自动完成的。</DesignatorHaulThingsDesc>
|
||||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
|
||||
|
||||
<DesignatorHunt>狩猎</DesignatorHunt>
|
||||
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
|
||||
@ -29,29 +29,29 @@
|
||||
<DesignatorMine>开采</DesignatorMine>
|
||||
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
|
||||
|
||||
<DesignatorSmoothFloor>磨光地面</DesignatorSmoothFloor>
|
||||
<DesignatorSmoothFloorDesc>标记需要被磨光的粗糙地面。</DesignatorSmoothFloorDesc>
|
||||
<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>
|
||||
<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面</DesignatorSmoothFloorDesc>
|
||||
|
||||
<DesignatorPlan>计划</DesignatorPlan>
|
||||
<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
|
||||
|
||||
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
|
||||
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
|
||||
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
|
||||
|
||||
<DesignatorAreaHomeExpand>添加生活区</DesignatorAreaHomeExpand>
|
||||
<DesignatorAreaHomeExpandDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorAreaHomeExpandDesc>
|
||||
<DesignatorAreaHomeClear>移除生活区</DesignatorAreaHomeClear>
|
||||
<DesignatorAreaHomeClearDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorAreaHomeClearDesc>
|
||||
|
||||
<DesignatorAreaBuildRoofExpand>添加建造屋顶区</DesignatorAreaBuildRoofExpand>
|
||||
<DesignatorAreaBuildRoofExpandDesc>殖民者会在该区域内建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
|
||||
<DesignatorAreaBuildRoofClear>移除建造屋顶区</DesignatorAreaBuildRoofClear>
|
||||
<DesignatorAreaBuildRoofExpand>添加屋顶区</DesignatorAreaBuildRoofExpand>
|
||||
<DesignatorAreaBuildRoofExpandDesc>殖民者会在该区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
|
||||
<DesignatorAreaBuildRoofClear>移除屋顶区</DesignatorAreaBuildRoofClear>
|
||||
<DesignatorAreaBuildRoofClearDesc>移除建造屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
|
||||
|
||||
<DesignatorAreaNoRoofExpand>添加无屋顶区</DesignatorAreaNoRoofExpand>
|
||||
<DesignatorAreaNoRoofExpand>添加露天区域</DesignatorAreaNoRoofExpand>
|
||||
<DesignatorAreaNoRoofExpandDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorAreaNoRoofExpandDesc>
|
||||
<DesignatorAreaNoRoofClear>移除无屋顶区</DesignatorAreaNoRoofClear>
|
||||
<DesignatorAreaNoRoofClearDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorAreaNoRoofClearDesc>
|
||||
<DesignatorAreaNoRoofClear>移除露天区域</DesignatorAreaNoRoofClear>
|
||||
<DesignatorAreaNoRoofClearDesc>移除一片露天区域,居民不会再继续拆除屋顶。</DesignatorAreaNoRoofClearDesc>
|
||||
|
||||
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
|
||||
<DesignatorAreaSnowClearExpandDesc>殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
|
||||
@ -59,34 +59,34 @@
|
||||
<DesignatorAreaSnowClearClearDesc>移除除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
|
||||
|
||||
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
|
||||
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorExpandAreaAllowedDesc>
|
||||
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域。\n\n许可区域会对所有居民生效,居民不会进行位于许可区域以外的工作指令,也不会在区域外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
|
||||
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
|
||||
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorClearAreaAllowedDesc>
|
||||
<ManageAreas>管理允许活动区域</ManageAreas>
|
||||
|
||||
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
|
||||
<DesignatorGrowingZoneDesc>创建一片可供居民种植某种植物的区域。</DesignatorGrowingZoneDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
|
||||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||||
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
|
||||
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
|
||||
|
||||
<DesignatorClaim>占有</DesignatorClaim>
|
||||
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
|
||||
|
||||
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
|
||||
<DesignatorRemoveFloorDesc>移除地板露出下面的地形。</DesignatorRemoveFloorDesc>
|
||||
<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
|
||||
|
||||
<DesignatorStrip>剥光</DesignatorStrip>
|
||||
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
|
||||
|
||||
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
|
||||
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,可以再次触发。</DesignatorRearmTrapDesc>
|
||||
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
|
||||
|
||||
<DesignatorOpen>打开</DesignatorOpen>
|
||||
<DesignatorOpenDesc>打开装满的坟墓或容器。</DesignatorOpenDesc>
|
||||
<DesignatorOpenDesc>打开坟墓或休眠仓。</DesignatorOpenDesc>
|
||||
|
||||
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
|
||||
<DesignatorSlaughterDesc>屠宰驯养的动物。</DesignatorSlaughterDesc>
|
||||
@ -98,17 +98,17 @@
|
||||
<!-- Failure messages -->
|
||||
<UnchosenStuff>未选择材质</UnchosenStuff>
|
||||
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
|
||||
<OutOfBounds>在界限之外。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
|
||||
<InteractionSpotBlocked>互动点被{0}挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotOutOfBounds>互动点在界限之外。</InteractionSpotOutOfBounds>
|
||||
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
|
||||
<OutOfBounds>在边界之外。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>不能放置在未探索的区域内。</CannotPlaceInUndiscovered>
|
||||
<InteractionSpotBlocked>操作点被{0}挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotOutOfBounds>操作点在边界之外</InteractionSpotOutOfBounds>
|
||||
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
|
||||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||||
<TerrainBeingSmoothed>地形已标记为平滑。</TerrainBeingSmoothed>
|
||||
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
|
||||
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
|
||||
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
||||
<TerrainBeingSmoothed>已标记打磨该处地表。</TerrainBeingSmoothed>
|
||||
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
|
||||
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
|
||||
<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
|
||||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||||
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
|
||||
<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
|
||||
<StatsReport_RelevantGear>相关工具</StatsReport_RelevantGear>
|
||||
<StatsReport_RelevantGear>相关装备</StatsReport_RelevantGear>
|
||||
<StatsReport_RelevantHediffs>相关健康状况</StatsReport_RelevantHediffs>
|
||||
<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
|
||||
<StatsReport_Material>材质</StatsReport_Material>
|
||||
@ -11,26 +11,26 @@
|
||||
<StatsReport_Skills>技能系数</StatsReport_Skills>
|
||||
<StatsReport_OtherStats>其它状态系数</StatsReport_OtherStats>
|
||||
<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
|
||||
<HealthFactorPercentImpact>{0}重要性</HealthFactorPercentImpact>
|
||||
<StatsReport_PostProcessed>曲线处理</StatsReport_PostProcessed>
|
||||
<HealthFactorPercentImpact>{0}权重</HealthFactorPercentImpact>
|
||||
<StatsReport_PostProcessed>后期处理</StatsReport_PostProcessed>
|
||||
<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
|
||||
<StatsReport_MarketValueFromStuffsAndWork>市场价值是由建造材料和工作数量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
|
||||
<StatsReport_QualityMultiplier>品质乘数</StatsReport_QualityMultiplier>
|
||||
<StatsReport_AgeMultiplier>年龄乘数{0}</StatsReport_AgeMultiplier>
|
||||
<StatsReport_HealthMultiplier>健康乘数{0}</StatsReport_HealthMultiplier>
|
||||
<StatsReport_HealthMultiplier>耐久乘数{0}</StatsReport_HealthMultiplier>
|
||||
<StatsReport_MoodMultiplier>心情乘数{0}</StatsReport_MoodMultiplier>
|
||||
<StatsReport_DifficultyMultiplier>难度乘数{0}</StatsReport_DifficultyMultiplier>
|
||||
<StatsReport_InBed>卧床</StatsReport_InBed>
|
||||
<StatsReport_Facilities>能力</StatsReport_Facilities>
|
||||
<StatsReport_BodySize>身体尺寸系数{0}</StatsReport_BodySize>
|
||||
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS ( 近战伤害 / 冷却时间(秒) / 近战命中几率 )\n\n计算公式:DPS = 近战伤害 * 近战命中几率 / 冷却秒时间</StatsReport_MeleeDPSExplanation>
|
||||
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS(近战伤害 / 冷却时间(秒) / 近战命中几率)\n\n计算公式:DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
|
||||
<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
|
||||
<StatsReport_Cooldown>冷却</StatsReport_Cooldown>
|
||||
<StatsReport_MeleeHitChance>近战命中几率</StatsReport_MeleeHitChance>
|
||||
<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
|
||||
<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
|
||||
<StatsReport_MissingBodyParts>缺失身体部位的因素</StatsReport_MissingBodyParts>
|
||||
<AverageOfAllAttacks>平均攻击</AverageOfAllAttacks>
|
||||
<AverageOfAllAttacks>全部攻击平均值</AverageOfAllAttacks>
|
||||
<StatsReport_UnpoweredWorkTable>无电力供应</StatsReport_UnpoweredWorkTable>
|
||||
<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
|
||||
|
||||
|
@ -8,11 +8,11 @@
|
||||
<Disconnect>断开连接</Disconnect>
|
||||
|
||||
<!-- gift offer -->
|
||||
<OfferGift>给予礼物</OfferGift>
|
||||
<OfferGift>赠予礼物</OfferGift>
|
||||
<NeedSilverLaunchable>需要{0}可以发射的白银。</NeedSilverLaunchable>
|
||||
<NotEnoughSilver>白银不足</NotEnoughSilver>
|
||||
<SilverForGoodwill>每{0}白银增加{1}好感度</SilverForGoodwill>
|
||||
<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感度增加{1})。</SilverGiftSent>
|
||||
<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感度增加{1})。</SilverGiftSent>
|
||||
|
||||
<!-- trade caravan request -->
|
||||
<RequestTrader>请求派出贸易商队(花费:{0}白银)</RequestTrader>
|
||||
@ -20,9 +20,9 @@
|
||||
<TraderSent>{0}同意了向你派出一支商队,他们将在数日内抵达。</TraderSent>
|
||||
|
||||
<!-- military aid request -->
|
||||
<RequestMilitaryAid>请求立即派出军事支援({0}好感度)</RequestMilitaryAid>
|
||||
<RequestMilitaryAid>请求立即派出军事支援({0}好感度)</RequestMilitaryAid>
|
||||
<MilitaryAidConfirmMutualEnemy>{0}不会帮你攻击不是他们的敌人的派系。这包括目前对你有威胁的人中的部分人,{1}。你仍然坚持呼叫支援吗?</MilitaryAidConfirmMutualEnemy>
|
||||
<CallConfirm>是,无论怎样呼叫他们。</CallConfirm>
|
||||
<CallConfirm>是,依然呼叫他们。</CallConfirm>
|
||||
<CallCancel>不,算了。</CallCancel>
|
||||
<MilitaryAidSent>{0} 同意派遣士兵来帮助你。</MilitaryAidSent>
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
<!-- Game updated to new version -->
|
||||
<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0},{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
|
||||
<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的“beta”选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击“属性”\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
|
||||
<!-- Recovered from errors caused by mods -->
|
||||
<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的MODS错误</RecoveredFromErrorsDialogTitle>
|
||||
@ -27,7 +27,7 @@
|
||||
<ModWithAssemblyWasUnloaded>游戏无法从未激活的MOD中加载完整的修改代码,因此未被激活的MOD可能依然会生效。\n\n我们推荐您退出并重启游戏,以正确的加载MOD。</ModWithAssemblyWasUnloaded>
|
||||
|
||||
<!-- Missing Steam -->
|
||||
<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法读取steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如“管理员身份”)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
|
||||
<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法读取steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
|
||||
|
||||
<!-- Long events -->
|
||||
<InitializingInterface>初始化界面</InitializingInterface>
|
||||
@ -39,35 +39,35 @@
|
||||
<LoadingWorld>载入世界</LoadingWorld>
|
||||
<LoadingMap>载入地图</LoadingMap>
|
||||
<InitializingMap>初始化地图</InitializingMap>
|
||||
<SpawningAllThings>生成所有物体</SpawningAllThings>
|
||||
<SpawningAllThings>生成所有物件</SpawningAllThings>
|
||||
|
||||
<!-- Save/load -->
|
||||
<SaveGameButton>保存</SaveGameButton>
|
||||
<LoadGameButton>载入</LoadGameButton>
|
||||
<OverwriteButton>覆盖</OverwriteButton>
|
||||
<ConfirmDelete>你确定要删除“{0}”吗?</ConfirmDelete>
|
||||
<ConfirmDelete>你确定要删除「{0}」吗?</ConfirmDelete>
|
||||
<DeleteThisSavegame>删除此存档</DeleteThisSavegame>
|
||||
<SavedAs>已保存为{0}。</SavedAs>
|
||||
<NeedAName>请输入一个名称。</NeedAName>
|
||||
<LoadingLongEvent>载入中</LoadingLongEvent>
|
||||
<SavingLongEvent>保存中</SavingLongEvent>
|
||||
<PermadeathModeSaveSuffix>(永久死亡模式)</PermadeathModeSaveSuffix>
|
||||
<PermadeathModeSaveSuffix>(永久死亡模式)</PermadeathModeSaveSuffix>
|
||||
<SaveIsFromDifferentGameVersion>运行的游戏版本是 {0} 但是存档数据的版本是 {1},二者版本完全不同的。\n\n尝试加载不可能成功。</SaveIsFromDifferentGameVersion>
|
||||
<SaveIsFromDifferentGameBuild>运行的游戏版本是{0} 但是存档数据的版本是 {1}, 二者数据结构不同。\n\n尝试加载有可能成功。</SaveIsFromDifferentGameBuild>
|
||||
<SaveIsFromThisGameBuild>存档数据版本是当前游戏版本,可以正确加载。</SaveIsFromThisGameBuild>
|
||||
<SaveIsUnknownFormat>存档数据格式错误,无法正确加载。</SaveIsUnknownFormat>
|
||||
<ProblemSavingFile>正在保存的文件有点问题{0}:\n\n{1}</ProblemSavingFile>
|
||||
<ProblemSavingFile>保存文件{0}时出现了错误:\n\n{1}\n\n查看错误日志以了解更多信息。</ProblemSavingFile>
|
||||
<LoadAnyway>仍然加载</LoadAnyway>
|
||||
|
||||
<!-- Colony naming-->
|
||||
<NameColonyMessage>大家都知道你不想永远呆在这块石头上。但{0}建议你还是应该给你的殖民地起个名字。\n\n它叫什么比较好?</NameColonyMessage>
|
||||
<ColonyGainsName>这个殖民地现在被称为{0}。</ColonyGainsName>
|
||||
<ColonyNameIsInvalid>这个殖民地名无效。</ColonyNameIsInvalid>
|
||||
<ColonyGainsName>这个殖民地现在被命名为{0}。</ColonyGainsName>
|
||||
<ColonyNameIsInvalid>这个殖民地名称无效。</ColonyNameIsInvalid>
|
||||
|
||||
<!-- Renaming -->
|
||||
<NameIsInvalid>请输入一个有效的名称。</NameIsInvalid>
|
||||
<NameIsInUse>名称已经被使用。</NameIsInUse>
|
||||
<ZoneGainsName>这个区域的名称被改为{0}</ZoneGainsName>
|
||||
<ZoneGainsName>这个区域的名称被改为{0}。</ZoneGainsName>
|
||||
|
||||
<!-- Pawn naming -->
|
||||
<PawnGainsName>这个殖民者的昵称被改为{0}。</PawnGainsName>
|
||||
@ -77,8 +77,8 @@
|
||||
<SaveGameIncompatibleWarningText>地图存档版本为{0},当前运行游戏版本为{1}。\n\n 读取这个存档很可能会造成游戏崩溃或产生游戏BUG。</SaveGameIncompatibleWarningText>
|
||||
<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 读取这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你从新生成一个新世界。</WorldFileVersionMismatch>
|
||||
<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
|
||||
<ModsMismatchWarningTitle>MOD不匹配</ModsMismatchWarningTitle>
|
||||
<ModsMismatchWarningText>存档的MOD激活设定和当前游戏运行的设定不同,你改动了Mod,根据MOD的内容有可能发生问题,也有可能正常。\n\n存档的MOD激活设定是 (按照顺序):\n\n{0}\n\n当前运行的MOD激活设定是:\n\n{1}</ModsMismatchWarningText>
|
||||
<ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle>
|
||||
<ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod激活设定是(按照顺序):\n\n{0}\n\n当前运行的MOD激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
|
||||
|
||||
<!-- Resolution change dialog -->
|
||||
<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
|
||||
@ -95,18 +95,18 @@
|
||||
<ResearchMenuWithoutBench>你的殖民者们在你建造研究桌之前是无法进行研究的。\n\n不过,你仍然可以查看并选择研究项目。</ResearchMenuWithoutBench>
|
||||
<ResearchPrerequisites>前置研究</ResearchPrerequisites>
|
||||
<RequiredResearchBench>需要研究台</RequiredResearchBench>
|
||||
<RequiredResearchBenchFacilities>需要研究设施</RequiredResearchBenchFacilities>
|
||||
<RequiredResearchBenchFacilities>缺少研究设施</RequiredResearchBenchFacilities>
|
||||
|
||||
<!-- Advanced game start options -->
|
||||
<MapTemperatureDangerWarning>警告:你将会降落在一个冰冻的区域。这可能会让生存非常艰难。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
|
||||
<MapSizePerformanceWarning>警告:在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n超大尺寸没有经过测试。</MapSizePerformanceWarning>
|
||||
<MapSize>地图大小</MapSize>
|
||||
<MapSizeDesc>{0}x{0} ({1}个方块)</MapSizeDesc>
|
||||
<MapSizeDesc>{0}x{0}({1}个方块)</MapSizeDesc>
|
||||
<MapSizeSmall>小</MapSizeSmall>
|
||||
<MapSizeMedium>中</MapSizeMedium>
|
||||
<MapSizeLarge>大</MapSizeLarge>
|
||||
<MapSizeExtreme>超大</MapSizeExtreme>
|
||||
<MapStartSeason>开始季节</MapStartSeason>
|
||||
<MapStartSeason>起始季节</MapStartSeason>
|
||||
<MapStartSeasonDefault>自动</MapStartSeasonDefault>
|
||||
<PermadeathMode>永久死亡模式</PermadeathMode>
|
||||
<PermadeathModeInfo>永久死亡模式,只能保存一个存档,且只能在退出游戏时保存进度。当殖民地出现危机时,你不能通过重读进度来弥补错误。\n\n RimWorld的这种游戏方式意味着你必须接受每一个戏剧性的转变 -无论是悲惨或满怀希望 - 都发挥了充分的影响。</PermadeathModeInfo>
|
||||
@ -118,27 +118,27 @@
|
||||
<RepeatCount>重复:{0}次</RepeatCount>
|
||||
<Forever>永远</Forever>
|
||||
<Details>详细</Details>
|
||||
<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
|
||||
<IngredientSearchRadius>原料搜索半径</IngredientSearchRadius>
|
||||
<CurrentlyHave>目前有</CurrentlyHave>
|
||||
<CountingProducts>计数</CountingProducts>
|
||||
<Infinite>无限</Infinite>
|
||||
<AllowedSkillRange>{0}技能等级筛选人员</AllowedSkillRange>
|
||||
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<WorkAmount>工作量</WorkAmount>
|
||||
<MinimumSkills>最低技能要求:</MinimumSkills>
|
||||
<BillRequires>需要{0}{1}</BillRequires>
|
||||
<BillRequiresNutrition>需要{0}营养的食物</BillRequiresNutrition>
|
||||
<BillRequiresMayVary>注意:小体积材料(比如黄金)需要消耗20倍的数量</BillRequiresMayVary>
|
||||
<ThisIsSmallVolume>这是一个小体积的原料,每单位只有正常体积的1/20。所以,如果要求同样数量的材料,需要材料的数量是一般的20倍。</ThisIsSmallVolume>
|
||||
<ThisIsSmallVolume>这是一个小体积的原料,每单位只有正常体积的1/20。所以,如果要求同样数量的原料,实际需要数量是的20倍。</ThisIsSmallVolume>
|
||||
<UsableIngredients>可使用的原料</UsableIngredients>
|
||||
<DoXTimes>做X次</DoXTimes>
|
||||
<DoUntilYouHaveX>做直到拥有X个</DoUntilYouHaveX>
|
||||
<DoUntilYouHaveX>维持X个</DoUntilYouHaveX>
|
||||
<DoForever>永远做下去</DoForever>
|
||||
<BillRepeatTargetCountShort>到{0}</BillRepeatTargetCountShort>
|
||||
<BillStoreMode_DropOnFloor>放在地上</BillStoreMode_DropOnFloor>
|
||||
<BillStoreMode_BestStockpile>放到最合适的贮藏区</BillStoreMode_BestStockpile>
|
||||
<BillStoreMode_NearestStockpileAnyPriority>放到距离最近的贮藏区</BillStoreMode_NearestStockpileAnyPriority>
|
||||
<BillStoreMode_BestStockpile>放到最合适的储存区</BillStoreMode_BestStockpile>
|
||||
<BillStoreMode_NearestStockpileAnyPriority>放到距离最近的储存区</BillStoreMode_NearestStockpileAnyPriority>
|
||||
|
||||
<!-- Info card -->
|
||||
<Damage>伤害</Damage>
|
||||
@ -157,10 +157,10 @@
|
||||
<Days>天</Days>
|
||||
<MinGrowingSkillToSow>种植最低技能要求</MinGrowingSkillToSow>
|
||||
<FertilityRequirement>肥沃度需求</FertilityRequirement>
|
||||
<SoilFertilitySensitivityGrowthRate>土壤肥沃灵敏度 (种植比率)</SoilFertilitySensitivityGrowthRate>
|
||||
<SoilFertilitySensitivityPlantChance>土壤肥沃灵敏度 (种植几率)</SoilFertilitySensitivityPlantChance>
|
||||
<SoilFertilitySensitivityGrowthRate>土壤肥沃敏感度(生长速率)</SoilFertilitySensitivityGrowthRate>
|
||||
<SoilFertilitySensitivityPlantChance>土壤肥沃敏感度(种植几率)</SoilFertilitySensitivityPlantChance>
|
||||
<LightRequirement>光照需求</LightRequirement>
|
||||
<Attributes>来源</Attributes>
|
||||
<Attributes>特性</Attributes>
|
||||
<LifeSpan>寿命</LifeSpan>
|
||||
<Nutrition>营养</Nutrition>
|
||||
<Joy>娱乐</Joy>
|
||||
@ -171,7 +171,7 @@
|
||||
<RecruitDifficulty>招募难度</RecruitDifficulty>
|
||||
<MarketValue>基础价值</MarketValue>
|
||||
<Covers>覆盖</Covers>
|
||||
<CoverEffectiveness>掩护效果</CoverEffectiveness>
|
||||
<CoverEffectiveness>掩体效果</CoverEffectiveness>
|
||||
<CoverEffectivenessExplanation>在枪战时该物体所能提供的掩护效果,更高的数值能够挡住更多的伤害。</CoverEffectivenessExplanation>
|
||||
<MedicineXpGainFactor>经验获得系数</MedicineXpGainFactor>
|
||||
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
|
||||
@ -186,21 +186,21 @@
|
||||
|
||||
<!-- Trade -->
|
||||
<PositiveBuysNegativeSells>正数购买\n负数出售</PositiveBuysNegativeSells>
|
||||
<BuyPriceDesc>购买这些需要消耗的钱。</BuyPriceDesc>
|
||||
<SellPriceDesc>卖出这些可以获得的钱。</SellPriceDesc>
|
||||
<PriceTypeDesc>这个物品的价格是{0}。</PriceTypeDesc>
|
||||
<ColonyCount>殖民地拥有的待售物品数量。\n\n你只能卖出轨道交易信标附近并且在户外的物品。</ColonyCount>
|
||||
<TraderCount>交易商拥有的物品数量。</TraderCount>
|
||||
<BuyPriceDesc>购买所需消耗的钱。</BuyPriceDesc>
|
||||
<SellPriceDesc>卖出可获得的钱。</SellPriceDesc>
|
||||
<PriceTypeDesc>此物品售价为{0}。</PriceTypeDesc>
|
||||
<ColonyCount>殖民地拥有的待售物品数量。\n\n你只能卖出轨道交易信标附近的物品。</ColonyCount>
|
||||
<TraderCount>贸易商拥有的物品数量。</TraderCount>
|
||||
<AcceptButton>接受</AcceptButton>
|
||||
<ResetButton>重置</ResetButton>
|
||||
<CancelButton>取消</CancelButton>
|
||||
<CloseButton>关闭</CloseButton>
|
||||
<YourTradeableSilver>当前可用于交易的白银:{0}</YourTradeableSilver>
|
||||
<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银用来交易。</YourTradeableSilverTip>
|
||||
<TraderHasNoMore>交易商没有更多了。</TraderHasNoMore>
|
||||
<ColonyHasNoMore>没有更多待售的了。</ColonyHasNoMore>
|
||||
<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip>
|
||||
<TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore>
|
||||
<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
|
||||
<TraderWillNotTrade>交易商不想交易这种商品。</TraderWillNotTrade>
|
||||
<NegotiatorTalkingImpaired>因为身体状态不佳无法和{0}谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
|
||||
<NegotiatorTalkingImpaired>你的谈判人员{0}由于健康原因而无法谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
|
||||
<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
|
||||
<SortBy>排序方式</SortBy>
|
||||
|
||||
@ -212,7 +212,7 @@
|
||||
<ResearchScreen>研究界面</ResearchScreen>
|
||||
|
||||
<!--HistoryUpload-->
|
||||
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessagePlayerName>尽管游戏数据默认是匿名上传的,但你仍然可以附上你的的名字。</HistoryUploadMessagePlayerName>
|
||||
<HistoryUploadYes>允许上传游戏数据</HistoryUploadYes>
|
||||
<HistoryUploadNo>不允许上传游戏数据</HistoryUploadNo>
|
||||
@ -238,14 +238,14 @@
|
||||
<OneDrinkPerDay>每日一次</OneDrinkPerDay>
|
||||
<Unrestricted>不做限制</Unrestricted>
|
||||
<NoDrugPolicySelected>没有选中的方针</NoDrugPolicySelected>
|
||||
<AddDrug>添加药物...</AddDrug>
|
||||
<AddDrug>添加药物</AddDrug>
|
||||
<DrugColumnLabel>药物</DrugColumnLabel>
|
||||
<DrugUsageColumnLabel>药用</DrugUsageColumnLabel>
|
||||
<FrequencyColumnLabel>频率</FrequencyColumnLabel>
|
||||
<MoodThresholdColumnLabel>情绪值阈值</MoodThresholdColumnLabel>
|
||||
<JoyThresholdColumnLabel>快乐阈值</JoyThresholdColumnLabel>
|
||||
<TakeToInventoryColumnLabel>预支数量</TakeToInventoryColumnLabel>
|
||||
<NoDrugsBrackets>(没有药物)</NoDrugsBrackets>
|
||||
<NoDrugsBrackets>(没有药物)</NoDrugsBrackets>
|
||||
<EveryDay>每天</EveryDay>
|
||||
<TimesPerDay>每日{0}次</TimesPerDay>
|
||||
<EveryDays>每{0}天1次</EveryDays>
|
||||
|
@ -20,9 +20,9 @@
|
||||
|
||||
<!-- Storage priority labels -->
|
||||
<StoragePriorityUnstored>不储存</StoragePriorityUnstored>
|
||||
<StoragePriorityLow>低</StoragePriorityLow>
|
||||
<StoragePriorityNormal>一般</StoragePriorityNormal>
|
||||
<StoragePriorityPreferred>偏好</StoragePriorityPreferred>
|
||||
<StoragePriorityLow>较低</StoragePriorityLow>
|
||||
<StoragePriorityNormal>普通</StoragePriorityNormal>
|
||||
<StoragePriorityPreferred>优先</StoragePriorityPreferred>
|
||||
<StoragePriorityImportant>重要</StoragePriorityImportant>
|
||||
<StoragePriorityCritical>关键</StoragePriorityCritical>
|
||||
|
||||
@ -37,7 +37,7 @@
|
||||
<FoodTypeFlags_Meal>烹调食物</FoodTypeFlags_Meal>
|
||||
<FoodTypeFlags_Processed>加工食物</FoodTypeFlags_Processed>
|
||||
<FoodTypeFlags_Liquor>酒</FoodTypeFlags_Liquor>
|
||||
<FoodTypeFlags_Kibble>粗磨</FoodTypeFlags_Kibble>
|
||||
<FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble>
|
||||
|
||||
<!-- Quality category -->
|
||||
<QualityCategory_Awful>极差</QualityCategory_Awful>
|
||||
@ -61,7 +61,7 @@
|
||||
|
||||
<!-- Hunger -->
|
||||
<HungerLevel_Starving>极度饥饿</HungerLevel_Starving>
|
||||
<HungerLevel_UrgentlyHungry>非常饿</HungerLevel_UrgentlyHungry>
|
||||
<HungerLevel_UrgentlyHungry>非常饥饿</HungerLevel_UrgentlyHungry>
|
||||
<HungerLevel_Hungry>饥饿</HungerLevel_Hungry>
|
||||
<HungerLevel_Fed>饱</HungerLevel_Fed>
|
||||
|
||||
@ -99,9 +99,9 @@
|
||||
|
||||
<!-- Medical care category -->
|
||||
<MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare>
|
||||
<MedicalCareCategory_NoMeds>有医生照顾,但没有药物提供</MedicalCareCategory_NoMeds>
|
||||
<MedicalCareCategory_HerbalOrWorse>提供草药或更糟</MedicalCareCategory_HerbalOrWorse>
|
||||
<MedicalCareCategory_NormalOrWorse>提供正常的用药或更糟</MedicalCareCategory_NormalOrWorse>
|
||||
<MedicalCareCategory_NoMeds>有医生照顾,但没有药物供给</MedicalCareCategory_NoMeds>
|
||||
<MedicalCareCategory_HerbalOrWorse>提供草药或以下的药物</MedicalCareCategory_HerbalOrWorse>
|
||||
<MedicalCareCategory_NormalOrWorse>提供普通药物或以下的药物</MedicalCareCategory_NormalOrWorse>
|
||||
<MedicalCareCategory_Best>提供最好的医疗照顾</MedicalCareCategory_Best>
|
||||
|
||||
<!-- Hostility response mode -->
|
||||
@ -134,8 +134,8 @@
|
||||
|
||||
<!-- Animal name display mode -->
|
||||
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服 (仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服 (所有)</AnimalNameDisplayMode_TameAll>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服(仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
|
||||
|
||||
<!-- Temperature -->
|
||||
<Celsius>摄氏</Celsius>
|
||||
@ -143,7 +143,7 @@
|
||||
<Kelvin>开尔文</Kelvin>
|
||||
|
||||
<!-- Spoil reason -->
|
||||
<SpoilReason_Freezing>低温导致食物坏掉</SpoilReason_Freezing>
|
||||
<SpoilReason_HighTemperature>高温导致食物坏掉</SpoilReason_HighTemperature>
|
||||
<SpoilReason_Freezing>因低温而变质</SpoilReason_Freezing>
|
||||
<SpoilReason_HighTemperature>因高温而变质</SpoilReason_HighTemperature>
|
||||
|
||||
</LanguageData>
|
@ -2,12 +2,12 @@
|
||||
<LanguageData>
|
||||
|
||||
<CallOnRadio>呼叫{0}</CallOnRadio>
|
||||
<CannotUseReason>无法使用({0})</CannotUseReason>
|
||||
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
||||
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
||||
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
||||
<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
|
||||
<CannotUseFull>无法使用(满了)</CannotUseFull>
|
||||
<CannotUseReason>无法使用({0})</CannotUseReason>
|
||||
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
||||
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
||||
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
||||
<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
|
||||
<CannotUseFull>无法使用(满了)</CannotUseFull>
|
||||
|
||||
<FireAt>射击{0}</FireAt>
|
||||
|
||||
@ -24,7 +24,7 @@
|
||||
<NoPath>没有路径</NoPath>
|
||||
|
||||
<ForbiddenLower>禁止的</ForbiddenLower>
|
||||
<ForbiddenOutsideAllowedAreaLower>在允许区域之外</ForbiddenOutsideAllowedAreaLower>
|
||||
<ForbiddenOutsideAllowedAreaLower>在允许活动区域之外</ForbiddenOutsideAllowedAreaLower>
|
||||
<SociallyImproperLower>不得体的社交</SociallyImproperLower>
|
||||
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
||||
<BurningLower>燃烧中</BurningLower>
|
||||
@ -33,7 +33,7 @@
|
||||
<MissingMaterials>需要材料</MissingMaterials>
|
||||
<MissingSkill>技能太低</MissingSkill>
|
||||
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
|
||||
<AnimalInteractedTooRecently>最近动物已经互动过了</AnimalInteractedTooRecently>
|
||||
<AnimalInteractedTooRecently>动物最近已经互动过了</AnimalInteractedTooRecently>
|
||||
<NoUsableFood>没有可用的食物</NoUsableFood>
|
||||
<NoFood>没有食物</NoFood>
|
||||
<AnimalsSkillTooLow>驯兽技能太低</AnimalsSkillTooLow>
|
||||
@ -43,11 +43,11 @@
|
||||
|
||||
<ConsumeThing>享用{0}</ConsumeThing>
|
||||
|
||||
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
|
||||
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
|
||||
<GoHere>走到这里</GoHere>
|
||||
|
||||
<Arrest>拘捕{0}</Arrest>
|
||||
<TryToArrest>试图拘捕 {0}</TryToArrest>
|
||||
<TryToArrest>尝试拘捕 {0}</TryToArrest>
|
||||
<CannotArrest>无法拘捕</CannotArrest>
|
||||
|
||||
<Capture>俘虏{0}</Capture>
|
||||
@ -60,20 +60,20 @@
|
||||
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
|
||||
|
||||
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
|
||||
<NoPrisonerBed>没有在封闭房间中的囚犯床。</NoPrisonerBed>
|
||||
<NoNonPrisonerBed>没有可用的非囚犯床。</NoNonPrisonerBed>
|
||||
<NoAnimalBed>无法到达,未保留动物窝铺。</NoAnimalBed>
|
||||
<Reserved>已经为别人预留出。</Reserved>
|
||||
<NoPrisonerBed>牢房缺少空床铺,或无法到达。</NoPrisonerBed>
|
||||
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
|
||||
<NoAnimalBed>缺少空的动物窝铺,或无法到达。</NoAnimalBed>
|
||||
<Reserved>已预留给其他人。</Reserved>
|
||||
<ReservedBy>预留给了{0}。</ReservedBy>
|
||||
<IsReservedBy>{0}被预留给了{1}。</IsReservedBy>
|
||||
|
||||
<Incapable>没有能力</Incapable>
|
||||
<IncapableOfCapacity>{0}能力不足</IncapableOfCapacity>
|
||||
<Incapable>无法胜任</Incapable>
|
||||
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
|
||||
|
||||
<MinSkill>最低技能</MinSkill>
|
||||
|
||||
<Equip>装备{0}</Equip>
|
||||
<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
|
||||
<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
|
||||
<CannotEquip>无法装备{0}</CannotEquip>
|
||||
|
||||
<ForceWear>强制穿上{0}</ForceWear>
|
||||
@ -90,9 +90,9 @@
|
||||
|
||||
<Drop>丢下{0}</Drop>
|
||||
|
||||
<UseMedicalBed>休息直到痊愈</UseMedicalBed>
|
||||
<UseMedicalBed>休息直到康复</UseMedicalBed>
|
||||
<NotInjured>没有受伤</NotInjured>
|
||||
<SomeoneElseSleeping>被占用</SomeoneElseSleeping>
|
||||
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
|
||||
|
||||
<TradeWith>和{0}贸易</TradeWith>
|
||||
<CannotTrade>不能贸易</CannotTrade>
|
||||
@ -105,18 +105,18 @@
|
||||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||||
|
||||
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
|
||||
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0})</CannotMissingHealthActivities>
|
||||
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0})</CannotMissingHealthActivities>
|
||||
|
||||
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
||||
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(永远不会进行:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(从来不做:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未被指派为:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
|
||||
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
|
||||
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
|
||||
|
||||
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
|
||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
|
||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许活动区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||
|
||||
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
|
||||
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
|
||||
|
@ -1,15 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<CommandForbiddenDesc>已禁止\n殖民者不会和这个物件互动。</CommandForbiddenDesc>
|
||||
<CommandNotForbiddenDesc>未禁止\n殖民者会和这个物件互动。</CommandNotForbiddenDesc>
|
||||
<CommandForbiddenDesc>已禁用\n殖民者不会和这个物件互动。</CommandForbiddenDesc>
|
||||
<CommandNotForbiddenDesc>未禁用\n殖民者会和这个物件互动。</CommandNotForbiddenDesc>
|
||||
|
||||
<!-- Power -->
|
||||
<CommandTogglePowerLabel>开关</CommandTogglePowerLabel>
|
||||
<CommandTogglePowerDesc>开关电力</CommandTogglePowerDesc>
|
||||
<CommandTogglePowerLabel>开关电源</CommandTogglePowerLabel>
|
||||
<CommandTogglePowerDesc>开关电源。</CommandTogglePowerDesc>
|
||||
|
||||
<CommandDesignateTogglePowerLabel>指派开关电源</CommandDesignateTogglePowerLabel>
|
||||
<CommandDesignateTogglePowerDesc>指定一件需要切换电路状态的电器。一名殖民者将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
|
||||
<CommandDesignateTogglePowerDesc>指定一件需要切换电源状态的电器。一名殖民者将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
|
||||
|
||||
<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
|
||||
<CommandTryReconnectDesc>尝试连接到附近另一个电网里。在当前连接的电网没有电但附近有另一个电网时很有用。</CommandTryReconnectDesc>
|
||||
@ -21,7 +21,7 @@
|
||||
|
||||
<!-- Drafting -->
|
||||
<CommandDraftLabel>征召</CommandDraftLabel>
|
||||
<CommandUndraftLabel>解散</CommandUndraftLabel>
|
||||
<CommandUndraftLabel>取消征召</CommandUndraftLabel>
|
||||
<CommandToggleDraftDesc>切换征召状态。\n\n被征召的人会遵守命令并战斗。解散前他们不会工作,吃饭或着休息。</CommandToggleDraftDesc>
|
||||
<IsIncapped>{0}无法行动。</IsIncapped>
|
||||
|
||||
@ -29,24 +29,24 @@
|
||||
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先的工作。角色会回去进行往常的自行活动。</CommandClearPrioritizedWorkDesc>
|
||||
|
||||
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
|
||||
<CommandCancelConstructionDesc>取消建造</CommandCancelConstructionDesc>
|
||||
<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
|
||||
|
||||
<CommandGetOutOfBedLabel>离床</CommandGetOutOfBedLabel>
|
||||
<CommandGetOutOfBedDesc>离开当前使用的床</CommandGetOutOfBedDesc>
|
||||
|
||||
<CommandBedSetOwnerLabel>设定主人</CommandBedSetOwnerLabel>
|
||||
<CommandBedSetOwnerDesc>将这张床分配给一个指定的殖民者。</CommandBedSetOwnerDesc>
|
||||
<CommandBedSetOwnerLabel>设定归属</CommandBedSetOwnerLabel>
|
||||
<CommandBedSetOwnerDesc>将这张床分配给指定的殖民者。</CommandBedSetOwnerDesc>
|
||||
<CommandGraveAssignColonistLabel>指定殖民者</CommandGraveAssignColonistLabel>
|
||||
<CommandGraveAssignColonistDesc>将此墓指定由一个特定的殖民者拥有。</CommandGraveAssignColonistDesc>
|
||||
<BuildingAssign>指派</BuildingAssign>
|
||||
<BuildingUnassign>解除</BuildingUnassign>
|
||||
<CommandBedSetForPrisonersLabel>设为囚犯使用</CommandBedSetForPrisonersLabel>
|
||||
<CommandBedSetForPrisonersLabel>囚犯专用</CommandBedSetForPrisonersLabel>
|
||||
<CommandBedSetForPrisonersDesc>把这个房间内的床设为仅供囚犯使用。</CommandBedSetForPrisonersDesc>
|
||||
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
|
||||
<CommandBedSetAsMedicalLabel>设为医疗床</CommandBedSetAsMedicalLabel>
|
||||
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
|
||||
<CommandBedSetAsMedicalDesc>将这个床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<AreYouSure>你确定要这么做吗?</AreYouSure>
|
||||
|
||||
<CommandDetonateLabel>爆破</CommandDetonateLabel>
|
||||
@ -62,10 +62,10 @@
|
||||
<CommandDeleteZoneLabel>删除区域</CommandDeleteZoneLabel>
|
||||
<CommandDeleteZoneDesc>删除这个区域。</CommandDeleteZoneDesc>
|
||||
|
||||
<CommandCopyZoneSettingsLabel>复制设定</CommandCopyZoneSettingsLabel>
|
||||
<CommandCopyZoneSettingsLabel>复制区域设置</CommandCopyZoneSettingsLabel>
|
||||
<CommandCopyZoneSettingsDesc>将此区域的设置复制到剪贴板,可以将设置粘贴到另一个区域上。</CommandCopyZoneSettingsDesc>
|
||||
|
||||
<CommandPasteZoneSettingsLabel>粘贴设定</CommandPasteZoneSettingsLabel>
|
||||
<CommandPasteZoneSettingsLabel>粘贴区域设置</CommandPasteZoneSettingsLabel>
|
||||
<CommandPasteZoneSettingsDesc>用剪贴板上的设置覆盖此区域的设置。</CommandPasteZoneSettingsDesc>
|
||||
|
||||
<CommandAllowSow>允许播种</CommandAllowSow>
|
||||
@ -78,7 +78,7 @@
|
||||
<CommandStopForceAttackDesc>停止强制攻击目标并允许炮塔自由开火。</CommandStopForceAttackDesc>
|
||||
<CommandStopAttackFailNotForceAttacking>不再强制攻击目标。</CommandStopAttackFailNotForceAttacking>
|
||||
<MessageTargetBeyondMaximumRange>目标超出最大射程。</MessageTargetBeyondMaximumRange>
|
||||
<MessageTargetBelowMinimumRange>目标低于最小射程。</MessageTargetBelowMinimumRange>
|
||||
<MessageTargetBelowMinimumRange>目标距离低于最小射程。</MessageTargetBelowMinimumRange>
|
||||
|
||||
<!-- Ship computer core -->
|
||||
<CommandShipLaunch>发射飞船</CommandShipLaunch>
|
||||
@ -94,7 +94,7 @@
|
||||
<!-- Door -->
|
||||
<CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid>
|
||||
<CommandToggleDoorForbidDesc>一扇门是否允许通行,殖民者不会通过禁止通行的门。但不影响其他派系的人。</CommandToggleDoorForbidDesc>
|
||||
<CommandToggleDoorHoldOpen>敞门</CommandToggleDoorHoldOpen>
|
||||
<CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen>
|
||||
<CommandToggleDoorHoldOpenDesc>当激活时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过,包括敌人。</CommandToggleDoorHoldOpenDesc>
|
||||
|
||||
<!-- Temperature control -->
|
||||
@ -110,20 +110,20 @@
|
||||
<CommandReinstallDesc>指定此物品需要卸载并重新安装在其他地方。</CommandReinstallDesc>
|
||||
|
||||
<!-- Trade beacon -->
|
||||
<CommandMakeBeaconStockpileDesc>在贸易信标有效半径范围内创建一个存储区。</CommandMakeBeaconStockpileDesc>
|
||||
<CommandMakeBeaconStockpileLabel>建立存储区</CommandMakeBeaconStockpileLabel>
|
||||
<CommandMakeBeaconStockpileDesc>在贸易信标有效半径范围内创建一个储存区。</CommandMakeBeaconStockpileDesc>
|
||||
<CommandMakeBeaconStockpileLabel>建立储存区</CommandMakeBeaconStockpileLabel>
|
||||
|
||||
<!-- Sun lamp -->
|
||||
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个存储区。</CommandSunLampMakeGrowingZoneDesc>
|
||||
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个储存区。</CommandSunLampMakeGrowingZoneDesc>
|
||||
<CommandSunLampMakeGrowingZoneLabel>建立种植区</CommandSunLampMakeGrowingZoneLabel>
|
||||
|
||||
<!-- Trap -->
|
||||
<CommandAutoRearm>自动重装</CommandAutoRearm>
|
||||
<CommandAutoRearmDesc>当激活时,将自动指派未准备的陷阱进行重装。</CommandAutoRearmDesc>
|
||||
<CommandAutoRearm>自动重置</CommandAutoRearm>
|
||||
<CommandAutoRearmDesc>如果启用,该陷阱会在触发后自动被指派重置。</CommandAutoRearmDesc>
|
||||
|
||||
<!-- Animal control -->
|
||||
<CommandReleaseAnimalsLabel>放开动物</CommandReleaseAnimalsLabel>
|
||||
<CommandReleaseAnimalsDesc>当此项打开时,可以控制动物攻击远处的目标。当此项关闭时,动物逗留附近保护主人。</CommandReleaseAnimalsDesc>
|
||||
<CommandReleaseAnimalsLabel>辅助进攻</CommandReleaseAnimalsLabel>
|
||||
<CommandReleaseAnimalsDesc>如果启用,受驯的动物可以上前攻击远处目标。如果禁用,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
|
||||
|
||||
<!-- Squad attack -->
|
||||
<CommandSquadAttack>攻击</CommandSquadAttack>
|
||||
@ -134,12 +134,12 @@
|
||||
<CommandHoldFireDesc>停止所有正在进行的攻击。</CommandHoldFireDesc>
|
||||
|
||||
<!-- Select plant to grow -->
|
||||
<CommandSelectPlantToGrowMulti>选择植物或种植</CommandSelectPlantToGrowMulti>
|
||||
<CommandSelectPlantToGrowMulti>选择所要种植的植物。</CommandSelectPlantToGrowMulti>
|
||||
<CommandSelectPlantToGrow>种植:{0}</CommandSelectPlantToGrow>
|
||||
<CommandSelectPlantToGrowDesc>指定此处种植何种植物。</CommandSelectPlantToGrowDesc>
|
||||
|
||||
<!-- Build copy -->
|
||||
<CommandBuildCopy>复制建筑</CommandBuildCopy>
|
||||
<CommandBuildCopyDesc>复制当前的建筑设施</CommandBuildCopyDesc>
|
||||
<CommandBuildCopyDesc>复制当前的建筑设施。</CommandBuildCopyDesc>
|
||||
|
||||
</LanguageData>
|
@ -10,7 +10,7 @@
|
||||
<TabGuest>访客</TabGuest>
|
||||
<TabGear>装备</TabGear>
|
||||
<TabNeeds>需求</TabNeeds>
|
||||
<TabStorage>储存</TabStorage>
|
||||
<TabStorage>储存筛选</TabStorage>
|
||||
<TabHealth>健康</TabHealth>
|
||||
<TabRace>种族</TabRace>
|
||||
<TabBasics>基础</TabBasics>
|
||||
@ -22,10 +22,10 @@
|
||||
|
||||
<!-- Bills tab -->
|
||||
<AddBill>添加清单</AddBill>
|
||||
<RecipeRequiresSkills>配方{0}需要如下技能。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
|
||||
<RecipeRequiresSkills>配方{0}要求如下技能等级。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
|
||||
<MinimumSkill>最低技能要求</MinimumSkill>
|
||||
<SuspendedCaps>已暂停</SuspendedCaps>
|
||||
<BoundWorkerIs>工作者:{0}</BoundWorkerIs>
|
||||
<BoundWorkerIs>绑定工作者:{0}</BoundWorkerIs>
|
||||
<PlantVerb>种植</PlantVerb>
|
||||
|
||||
|
||||
@ -37,7 +37,7 @@
|
||||
<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
|
||||
<PrisonerNoInteraction>不互动</PrisonerNoInteraction>
|
||||
<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
|
||||
<PrisonerAttemptRecruit>试图招募</PrisonerAttemptRecruit>
|
||||
<PrisonerAttemptRecruit>尝试招募</PrisonerAttemptRecruit>
|
||||
<PrisonerRelease>释放</PrisonerRelease>
|
||||
<PrisonerExecution>处决</PrisonerExecution>
|
||||
|
||||
@ -51,35 +51,35 @@
|
||||
<RemovedBodyPart>移除</RemovedBodyPart>
|
||||
<Healthy>健康</Healthy>
|
||||
<InPain>感到疼痛</InPain>
|
||||
<PainLevel>痛苦</PainLevel>
|
||||
<PainLevel>疼痛</PainLevel>
|
||||
<Dead>死亡</Dead>
|
||||
<Unconscious>失去知觉</Unconscious>
|
||||
<PainShock>暂时休克</PainShock>
|
||||
<Injured>受伤</Injured>
|
||||
<NoInjuries>(没有受伤)</NoInjuries>
|
||||
<NoInjuries>(没有受伤)</NoInjuries>
|
||||
<WholeBody>全身</WholeBody>
|
||||
<DataProcessing>数据处理</DataProcessing>
|
||||
<Communication>交流</Communication>
|
||||
<Affects>影响</Affects>
|
||||
<BleedingRate>流血速率</BleedingRate>
|
||||
<BleedingRate>失血速率</BleedingRate>
|
||||
<HealthOverview>概况</HealthOverview>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>修改({0})</MedicalOperationsMechanoidsShort>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>改造({0})</MedicalOperationsMechanoidsShort>
|
||||
<MedicalOperations>医疗手术</MedicalOperations>
|
||||
<Amputate>切除</Amputate>
|
||||
<Amputate>截肢</Amputate>
|
||||
<Harvest>摘取</Harvest>
|
||||
<RemoveOrgan>摘除</RemoveOrgan>
|
||||
<MemoryLower>记忆</MemoryLower>
|
||||
<SocialInteractionsLower>社交影响</SocialInteractionsLower>
|
||||
<HungerRate>饥饿度</HungerRate>
|
||||
<Tiredness>劳累度</Tiredness>
|
||||
<PainFactor>痛苦</PainFactor>
|
||||
<PainFactor>痛觉系数</PainFactor>
|
||||
<PreventsInfection>抗病毒</PreventsInfection>
|
||||
|
||||
|
||||
<!-- Medical - Body and activities condition -->
|
||||
<None>无</None>
|
||||
<VeryPoor>非常差</VeryPoor>
|
||||
<VeryPoor>极差</VeryPoor>
|
||||
<Poor>较差</Poor>
|
||||
<Weakened>虚弱</Weakened>
|
||||
<GoodCondition>健康</GoodCondition>
|
||||
@ -95,21 +95,21 @@
|
||||
|
||||
|
||||
<!-- Training tab-->
|
||||
<TrainableIntelligence>可训练的智力</TrainableIntelligence>
|
||||
<CannotTrainNotSmartEnough>需要可训练的智力 {0}。</CannotTrainNotSmartEnough>
|
||||
<TrainableIntelligence>智力级别</TrainableIntelligence>
|
||||
<CannotTrainNotSmartEnough>要求智力级别:{0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}太小,无法训练。</CannotTrainTooSmall>
|
||||
|
||||
<TrainingNeedsPrerequisite>先决条件:{0}</TrainingNeedsPrerequisite>
|
||||
|
||||
<!-- Social tab -->
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
<Kidnapped>被绑架</Kidnapped>
|
||||
<Slave>奴隶</Slave>
|
||||
<FactionLeader>派系领袖</FactionLeader>
|
||||
<OpinionOf>对{0}的印象</OpinionOf>
|
||||
<OpinionOf>对{0}的看法</OpinionOf>
|
||||
<SomeonesOpinionOfMe>{0}对我的印象</SomeonesOpinionOfMe>
|
||||
<IAmDead>我死了</IAmDead>
|
||||
<IAmPsychopath>我是一个精神病患者</IAmPsychopath>
|
||||
<IAmPsychopath>我是心理变态</IAmPsychopath>
|
||||
|
||||
<!-- Gear tab -->
|
||||
<AverageArmor>平均护甲</AverageArmor>
|
||||
|
@ -16,61 +16,61 @@
|
||||
<EnemyRaidWalkIn>一群来自{1}的{0}来到了附近。</EnemyRaidWalkIn>
|
||||
<EnemyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</EnemyRaidEdgeDrop>
|
||||
<EnemyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</EnemyRaidCenterDrop>
|
||||
<EnemyRaidLeaderPresent>“{1}”中的{0}是派系首领。</EnemyRaidLeaderPresent>
|
||||
<EnemyRaidLeaderPresent>「{1}」中的{0}是派系首领。</EnemyRaidLeaderPresent>
|
||||
|
||||
<!-- Friendly raids -->
|
||||
<FriendlyRaidWalkIn>一群来自{1}的{0}来到了附近。</FriendlyRaidWalkIn>
|
||||
<FriendlyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</FriendlyRaidEdgeDrop>
|
||||
<FriendlyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</FriendlyRaidCenterDrop>
|
||||
<FriendlyRaidLeaderPresent>“{1}”中的{0}是派系首领。</FriendlyRaidLeaderPresent>
|
||||
<FriendlyRaidLeaderPresent>「{1}」中的{0}是派系首领。</FriendlyRaidLeaderPresent>
|
||||
|
||||
<LetterLabelRefugeePodCrash>逃生舱迫降</LetterLabelRefugeePodCrash>
|
||||
<RefugeePodCrash>侦测到了一个逃生舱在附近迫降了。\n\n如果有人在撞击后还活了下来,他们的伤势估计好不到哪去。</RefugeePodCrash>
|
||||
|
||||
<LetterLabelCargoPodCrash>资源舱坠毁</LetterLabelCargoPodCrash>
|
||||
<LetterLabelCargoPodCrash>货舱坠毁</LetterLabelCargoPodCrash>
|
||||
<CargoPodCrash>检测到了一组货舱在附近坠毁了。\n\n你或许能在废墟中找到不少有用的东西。</CargoPodCrash>
|
||||
|
||||
<AnElectricalConduit>一根电缆</AnElectricalConduit>
|
||||
<ShortCircuit>{0}的故障引起了短路。\n\n所有电池里整整{1}Wd的能量都以爆炸的形式被释放出来。</ShortCircuit>
|
||||
<ShortCircuitWasLarge>这么多电能造成了一场规模可观的爆炸。</ShortCircuitWasLarge>
|
||||
<ShortCircuitWasLarge>过多的电能造成了一场大规模爆炸。</ShortCircuitWasLarge>
|
||||
<ShortCircuitWasHuge>这爆炸的规模可不小啊,哇!</ShortCircuitWasHuge>
|
||||
|
||||
<TraderArrival>一艘商船正巧经过。\n\n他们的被称作{0}。他们是{1}。</TraderArrival>
|
||||
<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0}。是{1}。</TraderArrival>
|
||||
|
||||
<SingleTravelerPassing>一位从{1}来的{0}正巧路过。HECAP的名字叫{2}。</SingleTravelerPassing>
|
||||
<GroupTravelersPassing>一群来自{0}的旅行者正巧路过。</GroupTravelersPassing>
|
||||
|
||||
<LetterLabelSingleVisitorArrives>访客</LetterLabelSingleVisitorArrives>
|
||||
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\nHECAP的名字叫{2}。</SingleVisitorArrives>
|
||||
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有几个物品要交易。</SingleVisitorArrivesTraderInfo>
|
||||
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有几个物品想要交易。</SingleVisitorArrivesTraderInfo>
|
||||
<SingleVisitorArrivesLeaderInfo>\n\nHECAP是派系的首领。</SingleVisitorArrivesLeaderInfo>
|
||||
<LetterLabelGroupVisitorsArrive>访客</LetterLabelGroupVisitorsArrive>
|
||||
<GroupVisitorsArrive>一组来自{0}的人来拜访殖民地。</GroupVisitorsArrive>
|
||||
<GroupVisitorsArrive>一组来自{0}的人来拜访殖民地。{1}{2}</GroupVisitorsArrive>
|
||||
<GroupVisitorsArriveTraderInfo>\n\n他们似乎有几个物品要交易。</GroupVisitorsArriveTraderInfo>
|
||||
<GroupVisitorsArriveLeaderInfo>\n\n访客中的{0}是派系首领。</GroupVisitorsArriveLeaderInfo>
|
||||
<VisitorsLeaving>来自{0}的参观者离开了。</VisitorsLeaving>
|
||||
<VisitorsLeaving>来自{0}的访客离开了。</VisitorsLeaving>
|
||||
|
||||
<LetterLabelWandererJoin>流浪者加入</LetterLabelWandererJoin>
|
||||
<WandererJoin>一位名叫NAME的{0}来到了这里并加入了殖民地。HECAP是一位{1}。</WandererJoin>
|
||||
|
||||
<LetterLabelManhunterPackArrived>猎杀人类</LetterLabelManhunterPackArrived>
|
||||
<ManhunterPackArrived>一群猎杀人类的{0} 已经进入该地区。他们将四处游荡猎杀人类。\n\n猎杀者无法通过门墙,所以如果你在墙后面应该是安全的。\n\n猎杀者将会在几天后离开。</ManhunterPackArrived>
|
||||
<ManhunterPackArrived>一群猎杀人类的{0} 已经进入该地区。他们将四处游荡猎杀人类。\n\n猎杀者无法通过门墙,所以如果你呆在屋里并关好门应该是安全的。他们也不会攻击关闭的炮台,如果你想避免炮台被拆可以把炮台电源关闭。\n\n它们将会在几天后离开。</ManhunterPackArrived>
|
||||
|
||||
<!-- Crashed ship part-->
|
||||
<MessageAnimalInsanityPulse>这个远古结构发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>这个远古结构发射了一波心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
<AwokeDaysAgo>{0}天前醒来</AwokeDaysAgo>
|
||||
<MessageAnimalInsanityPulse>这个坠毁的飞船发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>这个坠毁的飞船发射了一波心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
<AwokeDaysAgo>苏醒事件:{0}天前</AwokeDaysAgo>
|
||||
<PsychicDroneLevel>心灵等级:{0}</PsychicDroneLevel>
|
||||
<PsychicDroneLevelLow>低</PsychicDroneLevelLow>
|
||||
<PsychicDroneLevelMedium>中</PsychicDroneLevelMedium>
|
||||
<PsychicDroneLevelHigh>高</PsychicDroneLevelHigh>
|
||||
<PsychicDroneLevelExtreme>极高</PsychicDroneLevelExtreme>
|
||||
<LetterLabelPsychicDroneLevelIncreased>心灵干扰加剧</LetterLabelPsychicDroneLevelIncreased>
|
||||
<LetterPsychicDroneLevelIncreased>这个坠毁的飞船零件传出了一种强大的心灵波。这个区域里所有的人类都感到了扰乱,恐慌并变得偏执起来。</LetterPsychicDroneLevelIncreased>
|
||||
<LetterPsychicDroneLevelIncreased>这个坠毁的飞船零件发出了一种强大的心灵波。该地区的所有人类的思维都受到干扰,开始变得恐慌、偏执。</LetterPsychicDroneLevelIncreased>
|
||||
|
||||
<!-- Agent revealed -->
|
||||
<LetterLabelAgentRevealed>特工</LetterLabelAgentRevealed>
|
||||
<LetterAgentRevealed>{0}的身份被识破了,他/她是你的敌人{1}派来的一名间谍。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
|
||||
<LetterLabelAgentRevealed>间谍</LetterLabelAgentRevealed>
|
||||
<LetterAgentRevealed>{0}被发现是你的敌人{1}所派来的一名间谍。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
|
||||
|
||||
<!-- Distant psychic drone -->
|
||||
<LetterLabelPsychicDrone>心灵低语</LetterLabelPsychicDrone>
|
||||
@ -84,7 +84,7 @@
|
||||
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因修改动物啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
|
||||
|
||||
<!-- Refugee chased -->
|
||||
<RefugeeChasedInitial>附近一名叫{0}的{1}发来呼救信号。HE说自己正被来自{3}的{2}追捕!\n\nHE祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告 - 如果你接受请求, 你将要对抗尾随HIS的{2}。</RefugeeChasedInitial>
|
||||
<RefugeeChasedInitial>附近一名叫{0}的{1}发来呼救信号。HE说自己正被{3}的{2}追捕!\n\nHE祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告 - 如果你接受请求, 你将要对抗追捕HIS{2}。</RefugeeChasedInitial>
|
||||
<RefugeeChasedInitial_Accept>提供其安全</RefugeeChasedInitial_Accept>
|
||||
<RefugeeChasedInitial_Reject>忽略该消息</RefugeeChasedInitial_Reject>
|
||||
<RefugeeChasedRejected>通讯器中传出 {0} 恐慌的尖叫声,随后联系中断。</RefugeeChasedRejected>
|
||||
@ -97,19 +97,19 @@
|
||||
|
||||
<!-- Farm animals wander in -->
|
||||
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
|
||||
<LetterFarmAnimalsWanderIn>一群{0} 被遗弃或丢失,在该地区游荡。\n\n他们似乎习惯与人接触,加入了殖民地。</LetterFarmAnimalsWanderIn>
|
||||
<LetterFarmAnimalsWanderIn>一群{0} 被遗弃或丢失,游荡到该地区。\n\n他们似乎习惯与人类相处,并且加入了殖民地。</LetterFarmAnimalsWanderIn>
|
||||
|
||||
<!-- Thrumbo passes -->
|
||||
<LetterLabelThrumboPasses>罕见的敲击兽</LetterLabelThrumboPasses>
|
||||
<LetterThrumboPasses>一小群敲击兽来到了这片区域。\n\n这种罕见的野兽通常是温顺的,但你和它起冲突会变得非常危险。贸易商愿意出大价钱收购这些敲击兽珍贵的角和皮毛。\n\n敲击兽逗留几天后会离开。</LetterThrumboPasses>
|
||||
<LetterThrumboPasses>一小群敲击兽来到了这片区域。\n\n这种罕见的野兽通常是温顺的,但如果你激怒了他们会变得非常危险。贸易商愿意出大价钱收购这些敲击兽珍贵的角和皮毛。\n\n敲击兽逗留几天后会离开。</LetterThrumboPasses>
|
||||
|
||||
<!-- Trader caravan -->
|
||||
<LetterLabelTraderCaravanArrival>来自{0}的商队</LetterLabelTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们将在殖民地逗留了几天。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们将在殖民地逗留几天。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器 ({0}) 损坏了。 它停止了工作,直到一个有修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器({0})损坏了。 它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
|
||||
<!-- Ransom demand -->
|
||||
<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<JumpToLocation>点击此处转到问题地点</JumpToLocation>
|
||||
|
||||
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
|
||||
<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n冬日的寒冷使得作物不再生长,赶紧趁现在贮存够吃一阵子的食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试购买、偷窃或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
|
||||
<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
|
||||
|
||||
<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
|
||||
<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌视态度了。</RelationsWarmed>
|
||||
@ -25,16 +25,16 @@
|
||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
|
||||
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
|
||||
<LetterLabelBirthday>生日</LetterLabelBirthday>
|
||||
<BirthdayChronological>今天是{0}的实际年龄生日!外表上,{1}只有{3}岁。\n\n实际上,{1}现在是{2}岁。\n\n由于在低温舱内休眠不会使人变老,所以生物年龄与实际年龄可能会有一定的区别。</BirthdayChronological>
|
||||
<BirthdayBiologicalAgeInjuries>{0}的外表年龄是{1}岁。\n\n然而不幸的是,{0}因为变老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
<BirthdayBiologicalAgeInjuries>{0}的生物年龄是{1}岁。\n\n然而不幸的是,{0}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
|
||||
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
|
||||
<NewDisease>{0}由于{1}而生病了。确保{0}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}由于{3}而生病了,感染处于HIS{1}部位。确保{2}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
|
||||
<NewDisease>{0}患上了{1}。确保{0}可以获得良好的医疗照顾,并尽量在床上休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}的伤口{3}了,感染位于HIS{1}部位。确保{2}可以获得良好的医疗照顾,并尽量在床上休息以尽快康复。</NewPartDisease>
|
||||
|
||||
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
|
||||
<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
|
||||
@ -42,12 +42,12 @@
|
||||
<StruckMineable>我们采到了{0}!</StruckMineable>
|
||||
|
||||
<LetterLabelAnimalManhunterRevenge>{0}的复仇</LetterLabelAnimalManhunterRevenge>
|
||||
<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
|
||||
<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
|
||||
<AnimalManhunterFromDamage>{0}受到伤害而开始反击!</AnimalManhunterFromDamage>
|
||||
<AnimalManhunterFromTaming>{0}因驯服失败而发狂了!</AnimalManhunterFromTaming>
|
||||
<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
|
||||
|
||||
<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
|
||||
<LetterFriendlyTrapSprung>{0}意外的触发陷阱,受到伤害。</LetterFriendlyTrapSprung>
|
||||
<LetterFriendlyTrapSprung>{0}意外的触发陷阱,并受到了伤害。</LetterFriendlyTrapSprung>
|
||||
|
||||
<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
|
||||
<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
|
||||
@ -55,7 +55,7 @@
|
||||
<LetterHediffFromRandomHediffGiver>{0}产生了新的症状:{1}。</LetterHediffFromRandomHediffGiver>
|
||||
<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
|
||||
|
||||
<LetterLeadersDeathLabel>领袖的逝世</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeathLabel>首领死亡</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeath>{1}的派系领袖{0}已经死亡并由{2}继任。</LetterLeadersDeath>
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
@ -68,7 +68,7 @@
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
|
||||
|
||||
@ -81,21 +81,21 @@
|
||||
<LetterLabelBreakup>关系破裂</LetterLabelBreakup>
|
||||
<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
|
||||
<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
|
||||
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里,他们将举行婚礼,并邀请所有的殖民者。如果你想控制地点,请考虑放置一个婚礼举办点。(建筑规划,杂项中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
|
||||
|
||||
<!-- Generalized letter labels -->
|
||||
<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
|
||||
<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
|
||||
<LetterLabelShortCircuit>嗞嗞…嘭</LetterLabelShortCircuit>
|
||||
<LetterLabelShortCircuit>嗞嗞…嘭!</LetterLabelShortCircuit>
|
||||
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
||||
|
||||
<!-- Bonded animals -->
|
||||
<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
|
||||
<LetterBondedAnimalDied>{1}的{0}爱宠死掉了,{1}的心情因此受到影响。</LetterBondedAnimalDied>
|
||||
<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死掉了,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
|
||||
<LetterBondedAnimalDiedMulti>那只{0}死掉了,以下居民的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
|
||||
<LetterNamedBondedAnimalDiedMulti>叫做{1}的那只{0}死掉了,以下居民的心情因此受到影响:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
|
||||
<LetterBondedAnimalDied>{1}的{0}爱宠死亡,{1}的心情因此受到影响。</LetterBondedAnimalDied>
|
||||
<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死亡,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
|
||||
<LetterBondedAnimalDiedMulti>{0}死亡,以下居民的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
|
||||
<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下居民的心情因此受到影响:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
|
||||
|
||||
<!-- Prison break -->
|
||||
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
|
||||
|
@ -8,14 +8,14 @@
|
||||
<RelevantSkills>相关技能:{0}\n平均相关技能:{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击并跳跃到:</ClickToJumpTo>
|
||||
<CannotDoThisWork>{0}不能做这种工作。</CannotDoThisWork>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>因这个殖民者的健康状况,他不能从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
<EmergencyWorkMarker>E</EmergencyWorkMarker>
|
||||
|
||||
<!-- Assign tab -->
|
||||
<CurrentOutfit>当前着装配置</CurrentOutfit>
|
||||
<ManageOutfits>管理着装配置</ManageOutfits>
|
||||
<ClearForcedApparel>清除强制</ClearForcedApparel>
|
||||
<ClearForcedApparel>清除强制着装</ClearForcedApparel>
|
||||
<ApparelForcedLower>强制</ApparelForcedLower>
|
||||
<ForcedApparel>强制着装</ForcedApparel>
|
||||
<AssignTabEdit>编辑</AssignTabEdit>
|
||||
@ -29,7 +29,7 @@
|
||||
|
||||
<!-- Animals tab -->
|
||||
<Master>主人</Master>
|
||||
<PregnantIconDesc>怀孕 ({0} / {1})</PregnantIconDesc>
|
||||
<PregnantIconDesc>怀孕({0} / {1})</PregnantIconDesc>
|
||||
|
||||
<!-- Factions tab -->
|
||||
<Hostile>敌对</Hostile>
|
||||
@ -54,8 +54,8 @@
|
||||
<Playtime>游戏时间</Playtime>
|
||||
<Storyteller>故事叙述者</Storyteller>
|
||||
<ColonyWealthTotal>殖民地财富</ColonyWealthTotal>
|
||||
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
|
||||
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
|
||||
<NumThreatBigs>威胁事件数</NumThreatBigs>
|
||||
<NumEnemyRaids>敌人袭击数</NumEnemyRaids>
|
||||
<DamageTaken>受到伤害量</DamageTaken>
|
||||
@ -66,6 +66,6 @@
|
||||
<ProjectTechLevel>项目科技等级</ProjectTechLevel>
|
||||
<YourTechLevel>你的科技等级</YourTechLevel>
|
||||
<ResearchCostMultiplier>工作量倍数</ResearchCostMultiplier>
|
||||
<ResearchCostComparison>由于你的科技等级,项目基本工作量{0}将会变成{1}。</ResearchCostComparison>
|
||||
<ResearchCostComparison>由于你的科技等级,项目基本工作量将会由{0}变成{1}。</ResearchCostComparison>
|
||||
|
||||
</LanguageData>
|
@ -27,7 +27,7 @@
|
||||
<TemperatureMode>温度单位</TemperatureMode>
|
||||
<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
|
||||
<PlantWindSway>植物随风飘动</PlantWindSway>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式的自动存储时间间隔最大是{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式的自动存档间隔最大是{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
|
||||
<!-- Resolution -->
|
||||
<Resolution>分辨率</Resolution>
|
||||
@ -37,6 +37,6 @@
|
||||
<Privacy>隐私</Privacy>
|
||||
<UserName>用户名</UserName>
|
||||
<ChooseHistoryUploadPref>游戏数据上传选项。</ChooseHistoryUploadPref>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。如果你同意,每隔{0}天你的游戏数据会被自动上传到RimWorld服务器并被分析(以及在游戏结束等其他情况下上传)。上传的游戏数据只包含关于游戏的统计和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。如果你同意,每隔{0}天你的游戏数据会被自动上传到RimWorld服务器并被分析(以及在游戏结束等其他情况下上传)。上传的游戏数据只包含关于游戏的统计和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
|
||||
</LanguageData>
|
@ -15,7 +15,7 @@
|
||||
<SaveAndQuitToMainMenu>保存并退出到主菜单</SaveAndQuitToMainMenu>
|
||||
<QuitToOS>退出游戏</QuitToOS>
|
||||
<SaveAndQuitToOS>保持并退出游戏</SaveAndQuitToOS>
|
||||
<FictionPrimer>游戏背景</FictionPrimer>
|
||||
<FictionPrimer>背景设定</FictionPrimer>
|
||||
<LudeonBlog>Ludeon博客</LudeonBlog>
|
||||
<Forums>论坛</Forums>
|
||||
<OfficialWiki>官方维基</OfficialWiki>
|
||||
@ -52,10 +52,10 @@
|
||||
<OpenSteamWorkshop>打开Steam创意工坊</OpenSteamWorkshop>
|
||||
<GetModsFromForum>从论坛获取MOD</GetModsFromForum>
|
||||
<OpenModsDataFolder>打开Mod文件夹</OpenModsDataFolder>
|
||||
<ConfirmDisableCoreMod>你确定要关闭Core(核心)模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDisableCoreMod>你确定要关闭Core(核心)模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDeleteMod>你确定要删除所有{0}的内容?</ConfirmDeleteMod>
|
||||
<Unsubscribe>取消订阅</Unsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod或剧本)吗?内容:{0}</ConfirmUnsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod/剧本)吗?内容:{0}</ConfirmUnsubscribe>
|
||||
<Author>作者</Author>
|
||||
<WorkshopPage>创意工坊页面</WorkshopPage>
|
||||
<UploadToSteamWorkshop>上传到Steam创意工坊</UploadToSteamWorkshop>
|
||||
@ -71,7 +71,7 @@
|
||||
<DragToReorder>拖拽排序</DragToReorder>
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
<ChooseScenario>选择剧本 (Scenario)</ChooseScenario>
|
||||
<ChooseScenario>选择剧本</ChooseScenario>
|
||||
<ScenariosCustom>自定义</ScenariosCustom>
|
||||
<ScenariosSteamWorkshop>Steam创意工坊</ScenariosSteamWorkshop>
|
||||
<ScenarioEditor>剧本编辑器</ScenarioEditor>
|
||||
@ -87,7 +87,7 @@
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmContentAuthor>你所上传的内容必须是你原创的。\n\n这是你原创的吗?</ConfirmContentAuthor>
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多 (最多 {0}):</TooMany>
|
||||
<TooMany>过多(最多 {0}):</TooMany>
|
||||
<CanBeUpdatedOnWorkshop>因为你是作者,能在工坊上更新。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
@ -111,7 +111,7 @@
|
||||
<WorldRenderModeBiomes>生态</WorldRenderModeBiomes>
|
||||
<BiomeNotImplemented>此生态系统尚未加入游戏。</BiomeNotImplemented>
|
||||
<BaseAlreadyThere>{0}已经存在一个基地了。</BaseAlreadyThere>
|
||||
<Biome>生态</Biome>
|
||||
<Biome>生态系统</Biome>
|
||||
<Terrain>地形</Terrain>
|
||||
<Elevation>海拔</Elevation>
|
||||
<Fertility>肥沃度</Fertility>
|
||||
@ -131,10 +131,10 @@
|
||||
<FirstNameDesc>角色的姓氏。\n\n这只会在部分菜单中显示。</FirstNameDesc>
|
||||
<ShortIdentifierDesc>角色的简称。\n\n这会在所有情况下都显示。可以和姓或者名一样,也可以是一个完全不一样的绰号。</ShortIdentifierDesc>
|
||||
<LastNameDesc>角色的名字。\n\n这只会在部分菜单中显示。</LastNameDesc>
|
||||
<Randomize>随机化</Randomize>
|
||||
<Randomize>随机</Randomize>
|
||||
<AgeIndicator>年龄{0}</AgeIndicator>
|
||||
<Backstory>背景故事</Backstory>
|
||||
<IncapableOf>无法做</IncapableOf>
|
||||
<IncapableOf>无法从事</IncapableOf>
|
||||
<Traits>特性</Traits>
|
||||
<PermanentMoodEffect>永久心情效果</PermanentMoodEffect>
|
||||
<Skills>技能</Skills>
|
||||
@ -143,7 +143,7 @@
|
||||
<Childhood>童年</Childhood>
|
||||
<Male>男性</Male>
|
||||
<Female>女性</Female>
|
||||
<Pain>痛苦</Pain>
|
||||
<Pain>疼痛</Pain>
|
||||
<Health>健康</Health>
|
||||
<Relations>关系</Relations>
|
||||
|
||||
@ -159,7 +159,7 @@
|
||||
|
||||
<EveryoneNeedsValidName>每个角色都需要一个有效的名字。</EveryoneNeedsValidName>
|
||||
|
||||
<GeneratingWorld>生成世界中……</GeneratingWorld>
|
||||
<GeneratingMap>生成地图中……</GeneratingMap>
|
||||
<GeneratingWorld>生成世界中</GeneratingWorld>
|
||||
<GeneratingMap>生成地图中</GeneratingMap>
|
||||
|
||||
</LanguageData>
|
@ -32,15 +32,15 @@
|
||||
|
||||
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
|
||||
|
||||
<MessageOutOfNearbyShellsFor>{0} 的附近找不到给 {1} 的炮弹。</MessageOutOfNearbyShellsFor>
|
||||
<MessageOutOfNearbyShellsFor>{0}的附近找不到给{1}使用的炮弹。</MessageOutOfNearbyShellsFor>
|
||||
|
||||
<MessageAnimalsGoPsychoHunted>警告:{0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你 ({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
|
||||
<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
|
||||
<MessageRecruitSuccess>{0}成功招募了{1} (成功率{2})。</MessageRecruitSuccess>
|
||||
<MessageTameSuccess>{0}没能驯服{1} (成功率{2})。</MessageTameSuccess>
|
||||
<MessageTameAndNameSuccess>{0}成功驯服了{1},并给其起名 {3} (成功率{2})。</MessageTameAndNameSuccess>
|
||||
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
|
||||
<MessageTameSuccess>{0}没能驯服{1}(成功率{2})。</MessageTameSuccess>
|
||||
<MessageTameAndNameSuccess>{0}成功驯服了{1},并给其起名{3}(成功率{2})。</MessageTameAndNameSuccess>
|
||||
|
||||
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
|
||||
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
|
||||
@ -57,7 +57,7 @@
|
||||
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
|
||||
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
|
||||
<MessageNothingCanRemoveThickRoofs>不能移除太厚的屋顶。</MessageNothingCanRemoveThickRoofs>
|
||||
<MessageAlreadyInStorage>已经在存储区的物品,将会被搬运到更高优先级的存储区。</MessageAlreadyInStorage>
|
||||
<MessageAlreadyInStorage>已经在储存区的物品,将会被搬运到更高优先级的储存区。</MessageAlreadyInStorage>
|
||||
<MessageMustDesignateStrippable>剥光衣物的目标必须是尸体、倒地的人物,或者囚犯。</MessageMustDesignateStrippable>
|
||||
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
|
||||
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
||||
@ -66,7 +66,7 @@
|
||||
|
||||
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
|
||||
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
|
||||
<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是“{2}”。</MessageTooLowMedCare>
|
||||
<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是「{2}」。</MessageTooLowMedCare>
|
||||
|
||||
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
|
||||
|
||||
@ -74,20 +74,20 @@
|
||||
|
||||
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
|
||||
|
||||
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的大错。</MessageMedicalOperationFailureCatastrophic>
|
||||
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的错误。</MessageMedicalOperationFailureCatastrophic>
|
||||
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
|
||||
|
||||
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
|
||||
|
||||
<MessagePawnExitMapRelationsGain>因为{0}健康的离开地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
|
||||
<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
|
||||
|
||||
<MessageMiscarriedStarvation>{0}由于饥饿而流产了。</MessageMiscarriedStarvation>
|
||||
<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产了。</MessageMiscarriedPoorHealth>
|
||||
<MessageGaveBirth>{0}已经生产了。</MessageGaveBirth>
|
||||
<MessageMiscarriedStarvation>{0}由于饥饿而流产。</MessageMiscarriedStarvation>
|
||||
<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产。</MessageMiscarriedPoorHealth>
|
||||
<MessageGaveBirth>{0}已经产子。</MessageGaveBirth>
|
||||
|
||||
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
|
||||
|
||||
<MessageNoHandlerSkilledEnough>没有驯服者来驯服{0} (要求{2}等级{1},等级最高的驯服者 {3} 为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,等级最高的驯服者为{3}{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
|
||||
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
|
||||
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
|
||||
@ -123,7 +123,7 @@
|
||||
|
||||
<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
|
||||
|
||||
<MessageConstructionFailed>{1}建造{0}失败了。一些材料被浪费。</MessageConstructionFailed>
|
||||
<MessageConstructionFailed>{1}建造{0}失败。一些材料被浪费。</MessageConstructionFailed>
|
||||
|
||||
<MessageScreenshotSavedAs>屏幕截图保存在:{0}</MessageScreenshotSavedAs>
|
||||
|
||||
@ -131,7 +131,7 @@
|
||||
|
||||
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
|
||||
|
||||
<MessageRottedAwayInStorage>{0}在贮藏室中坏掉了。</MessageRottedAwayInStorage>
|
||||
<MessageRottedAwayInStorage>库存中的{0}腐坏了。</MessageRottedAwayInStorage>
|
||||
|
||||
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Autosaving>自动保存……</Autosaving>
|
||||
<Autosaving>自动保存中……</Autosaving>
|
||||
|
||||
<GameStartDialog>你们三个人在警报与碎裂金属的噪声中于休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久,你们降落到了这个充满未知的陌生世界。\n\n随着飞船残骸在你们身边不断坠毁,你们开始制订一份生存的计划。</GameStartDialog>
|
||||
|
||||
@ -28,8 +28,8 @@
|
||||
<multiplier>倍数</multiplier>
|
||||
<damage>伤害</damage>
|
||||
<radius>半径</radius>
|
||||
<durationDays>持续时间 (天)</durationDays>
|
||||
<intervalDays>间隔时间 (天)</intervalDays>
|
||||
<durationDays>持续时间(天)</durationDays>
|
||||
<intervalDays>间隔时间(天)</intervalDays>
|
||||
<repeat>重复</repeat>
|
||||
|
||||
<!-- Content generation-->
|
||||
@ -38,11 +38,11 @@
|
||||
<MeatDesc>新鲜屠宰的生肉,可用于烹饪或生吃。</MeatDesc>
|
||||
|
||||
<LeatherLabel>{0}皮</LeatherLabel>
|
||||
<LeatherDesc>鞣制干燥的皮革,非常适合制作衣物和背包。</LeatherDesc>
|
||||
<LeatherDesc>鞣制干燥的皮革,非常适合制作衣物和手提包。</LeatherDesc>
|
||||
|
||||
<CorpseLabel>{0}尸体</CorpseLabel>
|
||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||
<DeadLabel>{0} (死亡)</DeadLabel>
|
||||
<DeadLabel>{0}(死亡)</DeadLabel>
|
||||
|
||||
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
|
||||
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
|
||||
@ -51,8 +51,8 @@
|
||||
<SmoothStoneTerrainLabel>光滑的{0}</SmoothStoneTerrainLabel>
|
||||
<SmoothStoneTerrainDesc>光滑的天然{0}地面。</SmoothStoneTerrainDesc>
|
||||
|
||||
<BlueprintLabelExtra> (蓝图)</BlueprintLabelExtra>
|
||||
<FrameLabelExtra> (框架)</FrameLabelExtra>
|
||||
<BlueprintLabelExtra>(蓝图)</BlueprintLabelExtra>
|
||||
<FrameLabelExtra>(建造中)</FrameLabelExtra>
|
||||
|
||||
|
||||
<!-- For things made of stuff, e.g. "Stone bed" -->
|
||||
@ -62,7 +62,7 @@
|
||||
<SomeonesRoom>{0}的{1}</SomeonesRoom>
|
||||
<CouplesRoom>{0}和{1}的{2}</CouplesRoom>
|
||||
|
||||
<VariousLabel>(多种)</VariousLabel>
|
||||
<VariousLabel>(多种)</VariousLabel>
|
||||
|
||||
<!-- History events -->
|
||||
<ColonistDied>殖民者死亡</ColonistDied>
|
||||
|
@ -68,7 +68,7 @@
|
||||
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
|
||||
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
|
||||
<Fermented>已发酵</Fermented>
|
||||
<FermentationProgress>进度:{0} (约在{1}后完成)。</FermentationProgress>
|
||||
<FermentationProgress>进度:{0}(约在{1}后完成)。</FermentationProgress>
|
||||
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
|
||||
|
||||
<!--TextMotes-->
|
||||
@ -89,8 +89,8 @@
|
||||
|
||||
<!-- Areas -->
|
||||
<Home>生活区</Home>
|
||||
<BuildRoof>建造屋顶区</BuildRoof>
|
||||
<NoRoof>无屋顶区</NoRoof>
|
||||
<BuildRoof>屋顶区</BuildRoof>
|
||||
<NoRoof>露天区</NoRoof>
|
||||
<SnowClear>除雪区</SnowClear>
|
||||
<AreaDefaultLabel>活动区 {0}</AreaDefaultLabel>
|
||||
<AreaAnimalDefaultLabel>动物活动区 {0}</AreaAnimalDefaultLabel>
|
||||
@ -124,21 +124,21 @@
|
||||
<ReportHauling>正在搬运{0}。</ReportHauling>
|
||||
<ReportSleeping>睡眠中。</ReportSleeping>
|
||||
<ReportResting>休息中。</ReportResting>
|
||||
<WatchingSunrise>看日出</WatchingSunrise>
|
||||
<CloudWatching>看云彩</CloudWatching>
|
||||
<WatchingSunset>看日落</WatchingSunset>
|
||||
<Stargazing>眺望星空</Stargazing>
|
||||
<WatchingEclipse>看日食</WatchingEclipse>
|
||||
<WatchingSunrise>看日出。</WatchingSunrise>
|
||||
<CloudWatching>看云彩。</CloudWatching>
|
||||
<WatchingSunset>看日落。</WatchingSunset>
|
||||
<Stargazing>眺望星空。</Stargazing>
|
||||
<WatchingEclipse>看日食。</WatchingEclipse>
|
||||
<UsingVerb>在{1}上使用{0}。</UsingVerb>
|
||||
<AreaLower>区域</AreaLower>
|
||||
<ReportCowering>畏缩。</ReportCowering>
|
||||
<ReportStanding>站立。</ReportStanding>
|
||||
<ReportExtinguishingFire>扑灭火焰。</ReportExtinguishingFire>
|
||||
<ReportExtinguishingFireOn>扑灭{0}上的火焰。</ReportExtinguishingFireOn>
|
||||
<ReportExtinguishingFire>正在扑灭火焰。</ReportExtinguishingFire>
|
||||
<ReportExtinguishingFireOn>正在扑灭{0}上的火焰。</ReportExtinguishingFireOn>
|
||||
|
||||
<!-- Lord job reports -->
|
||||
<LordReportAttendingMarriageCeremony>参加婚礼</LordReportAttendingMarriageCeremony>
|
||||
<LordReportAttendingParty>参加聚会</LordReportAttendingParty>
|
||||
<LordReportAttendingMarriageCeremony>正在参加婚礼。</LordReportAttendingMarriageCeremony>
|
||||
<LordReportAttendingParty>正在参加聚会。</LordReportAttendingParty>
|
||||
|
||||
<!-- Shooting report -->
|
||||
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
|
||||
@ -151,7 +151,7 @@
|
||||
<ShootingCover>掩体 </ShootingCover>
|
||||
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
|
||||
<NoCoverLower>没有掩体</NoCoverLower>
|
||||
<Execution>执行</Execution>
|
||||
<Execution>处决</Execution>
|
||||
|
||||
<!-- Generated recipes -->
|
||||
<RecipeMake>制作{0}</RecipeMake>
|
||||
@ -203,22 +203,22 @@
|
||||
|
||||
<!-- Temperature readout -->
|
||||
<Indoors>室内</Indoors>
|
||||
<IndoorsUnroofed>室内(无屋顶)</IndoorsUnroofed>
|
||||
<IndoorsUnroofed>室内(露天)</IndoorsUnroofed>
|
||||
<Outdoors>室外</Outdoors>
|
||||
|
||||
<!--Rotting-->
|
||||
<RotStateFresh>新鲜</RotStateFresh>
|
||||
<RotStateRotting>腐烂中</RotStateRotting>
|
||||
<RotStateDessicated>干燥</RotStateDessicated>
|
||||
<RotStateDessicated>已风干</RotStateDessicated>
|
||||
|
||||
<!-- Shooting tooltip -->
|
||||
<ShotBy>被{0}击中几率</ShotBy>
|
||||
<CannotHit>无法击中目标。</CannotHit>
|
||||
|
||||
<!-- Rotting -->
|
||||
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
|
||||
<CurrentlyRefrigerated>冷藏({0}后腐烂)</CurrentlyRefrigerated>
|
||||
<NotRefrigerated>未冷藏({0}后腐烂)</NotRefrigerated>
|
||||
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
|
||||
<CurrentlyRefrigerated>冷藏({0}后腐烂)</CurrentlyRefrigerated>
|
||||
<NotRefrigerated>未冷藏({0}后腐烂)</NotRefrigerated>
|
||||
<OverADecade>超过10年</OverADecade>
|
||||
<LessThanADay>少于1天</LessThanADay>
|
||||
|
||||
@ -248,8 +248,8 @@
|
||||
<Stockpile>储存区</Stockpile>
|
||||
<DumpingStockpile>垃圾储存区</DumpingStockpile>
|
||||
<Priority>优先级</Priority>
|
||||
<ClearAll>清除全部</ClearAll>
|
||||
<AllowAll>允许全部</AllowAll>
|
||||
<ClearAll>全部清除</ClearAll>
|
||||
<AllowAll>全部允许</AllowAll>
|
||||
|
||||
<!-- ThingFilter -->
|
||||
<HitPoints>{0}耐久值</HitPoints>
|
||||
@ -279,7 +279,7 @@
|
||||
<!-- Map conditions -->
|
||||
<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>
|
||||
<TimeLeft>剩余时间</TimeLeft>
|
||||
<ImpactDate>影响日期</ImpactDate>
|
||||
<ImpactDate>撞击日期</ImpactDate>
|
||||
|
||||
<!-- Building placement -->
|
||||
<NoStuffsToBuildWith>你没有可用于建造此建筑的材料。</NoStuffsToBuildWith>
|
||||
@ -393,6 +393,6 @@
|
||||
<Filter>筛选</Filter>
|
||||
|
||||
|
||||
<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>-->
|
||||
<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n「学习助手」在新概念出现时会开启。</LearningHelperToggleButton>-->
|
||||
|
||||
</LanguageData>
|
@ -12,7 +12,7 @@
|
||||
|
||||
<ScenPart_ArriveInDropPods>以空投方式抵达。</ScenPart_ArriveInDropPods>
|
||||
|
||||
<ScenPart_StatFactor>“{0}”的全局调整系数为{1}。</ScenPart_StatFactor>
|
||||
<ScenPart_StatFactor>「{0}」的全局倍率为{1}。</ScenPart_StatFactor>
|
||||
|
||||
|
||||
<!-- Pawn modifiers -->
|
||||
@ -23,7 +23,7 @@
|
||||
<ConfigurableLevel>等级:{0}</ConfigurableLevel>
|
||||
|
||||
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性:{2}。</ScenPart_PawnsHaveTrait>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆 ({0},半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆({0},半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
|
||||
<!-- Pawn filters -->
|
||||
<ScenPart_StartingPawnAgeMin>人物最小年龄:{0}。</ScenPart_StartingPawnAgeMin>
|
||||
|
@ -5,10 +5,10 @@
|
||||
<ProgressToNextLevel>升级进度</ProgressToNextLevel>
|
||||
<Experience>经验</Experience>
|
||||
<Passion>兴趣度</Passion>
|
||||
<PassionNone>无 (学习速度{0}倍)</PassionNone>
|
||||
<PassionMinor>好奇 (学习速度{0}倍)</PassionMinor>
|
||||
<PassionMajor>狂热 (学习速度{0}倍)</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限 ({0}/{1},后续经验加成{2})</LearnedMaxToday>
|
||||
<PassionNone>无(学习速度{0}倍)</PassionNone>
|
||||
<PassionMinor>好奇(学习速度{0}倍)</PassionMinor>
|
||||
<PassionMajor>狂热(学习速度{0}倍)</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限({0}/{1},后续经验加成{2})</LearnedMaxToday>
|
||||
<EffectsAtLevel>{0}级效果:</EffectsAtLevel>
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
||||
|
@ -21,12 +21,12 @@
|
||||
<!-- Date periods -->
|
||||
<Period1Year>1 年</Period1Year>
|
||||
<PeriodYears>{0} 年</PeriodYears>
|
||||
<Period1Season>1 季</Period1Season>
|
||||
<PeriodSeasons>{0} 季</PeriodSeasons>
|
||||
<Period1Season>1 季度</Period1Season>
|
||||
<PeriodSeasons>{0} 季度</PeriodSeasons>
|
||||
<Period1Day>1 天</Period1Day>
|
||||
<PeriodDays>{0} 天</PeriodDays>
|
||||
<Period1Hour>1 时</Period1Hour>
|
||||
<PeriodHours>{0} 时</PeriodHours>
|
||||
<Period1Hour>1 小时</Period1Hour>
|
||||
<PeriodHours>{0} 小时</PeriodHours>
|
||||
|
||||
<!-- Misc -->
|
||||
<Started>起始于</Started>
|
||||
|
@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagIntellectual>脑力工作</WorkTagIntellectual>
|
||||
<WorkTagManualDumb>简易工作</WorkTagManualDumb>
|
||||
<WorkTagManualSkilled>专业工作</WorkTagManualSkilled>
|
||||
<WorkTagViolent>暴力行为</WorkTagViolent>
|
||||
<WorkTagCaring>照料他人</WorkTagCaring>
|
||||
<WorkTagSocial>进行社交</WorkTagSocial>
|
||||
<WorkTagCaring>医护工作</WorkTagCaring>
|
||||
<WorkTagSocial>社交工作</WorkTagSocial>
|
||||
<WorkTagScary>恐怖的事</WorkTagScary>
|
||||
<WorkTagAnimals>驯养动物</WorkTagAnimals>
|
||||
<WorkTagArtistic>艺术创作</WorkTagArtistic>
|
||||
@ -16,12 +16,12 @@
|
||||
<WorkTagFirefighting>灭火</WorkTagFirefighting>
|
||||
<WorkTagCleaning>清洁</WorkTagCleaning>
|
||||
<WorkTagHauling>搬运</WorkTagHauling>
|
||||
<WorkTagPlantWork>种植</WorkTagPlantWork>
|
||||
<WorkTagPlantWork>植物工作</WorkTagPlantWork>
|
||||
<WorkTagMining>采矿</WorkTagMining>
|
||||
|
||||
|
||||
<!--
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagIntellectual>脑力工作</WorkTagIntellectual>
|
||||
<WorkTagManualDumb>简单劳动</WorkTagManualDumb>
|
||||
<WorkTagManualSkilled>专业劳动</WorkTagManualSkilled>
|
||||
|
@ -18,7 +18,7 @@
|
||||
</li>
|
||||
<li Class="CreditRecord_Role">
|
||||
<roleKey>Credit_Translator</roleKey>
|
||||
<creditee>duduluu (风之起灵)</creditee>
|
||||
<creditee>duduluu(风之起灵)</creditee>
|
||||
</li>
|
||||
<li Class="CreditRecord_Role">
|
||||
<roleKey>Credit_Writer</roleKey>
|
||||
|
@ -3,7 +3,7 @@
|
||||
边缘世界 | 简体中文
|
||||
========================================
|
||||
This is the Simplified Chinese translation data for RimWorld.
|
||||
此为边缘世界(亦称“环世界”)之简体中文翻译。
|
||||
此为边缘世界(亦称「环世界」)之简体中文翻译。
|
||||
|
||||
See this page for license info:
|
||||
查看此网页以了解许可信息:
|
||||
|
Loading…
Reference in New Issue
Block a user