Merge pull request #8 from kurax/master

Improve several Defs translations
This commit is contained in:
Kenneth Li 2016-07-21 17:39:56 +08:00 committed by GitHub
commit 38aec120d5
57 changed files with 763 additions and 1668 deletions

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@ -53,6 +53,6 @@
<StoragePriority.helpTexts.0>你可以设置贮存区的优先级,居民会优先填满更重要的贮存区。</StoragePriority.helpTexts.0>
<HistoryTab.label>学习图表选项卡</HistoryTab.label>
<HistoryTab.helpTexts.0>你可以通过屏幕下方的“图表”按钮查看你的殖民地的财富状况记录。</HistoryTab.helpTexts.0>
<HistoryTab.helpTexts.0>你可以通过屏幕下方的“图表”按钮查看你的殖民地的资产状况记录。</HistoryTab.helpTexts.0>
</LanguageData>

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@ -17,7 +17,7 @@
<HostilityResponse.helpTexts.0>你可以设置居民在面对例如捕食动物等威胁时的自动反应。\n\n在“分配”菜单中可以选择逃跑、攻击以及无视这三种模式。</HostilityResponse.helpTexts.0>
<OpeningComms.helpTexts.0>若想进行通讯,选择一名居民并对通讯控制台点击鼠标右键。</OpeningComms.helpTexts.0>
<Deterioration.helpTexts.0>放置在室外的物品会慢慢损坏。\n\n如果你想长期保留该物品就把它们挪到屋顶之下。</Deterioration.helpTexts.0>
<InspectRoomStats.helpTexts.0>你可以通过右下角的“切换房间数据显示”按钮来查看独立房间的观感、财富以及美观等属性。</InspectRoomStats.helpTexts.0>
<InspectRoomStats.helpTexts.0>你可以通过右下角的“切换房间数据显示”按钮来查看独立房间的观感、资产以及美观等属性。</InspectRoomStats.helpTexts.0>
<ClickingMessages.helpTexts.0>你可以点击屏幕左上的通知以立即将镜头移动到事件位置。</ClickingMessages.helpTexts.0>
</LanguageData>

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@ -1,12 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Repair.label>修理</Repair.label>
<Repair.label>修理</Repair.label>
<HealInjury.label>处理伤口</HealInjury.label>
<HealGlobal.label>治疗身体</HealGlobal.label>
<RestoreBodyPart.label>修复身体部位</RestoreBodyPart.label>
<HealInjury.label>治疗局部损伤</HealInjury.label>
<HealGlobal.label>治疗所有损伤</HealGlobal.label>
<RestoreBodyPart.label>修复身体部件</RestoreBodyPart.label>
</LanguageData>
</LanguageData>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- <Suffocation.label>窒息</Suffocation.label>
<Suffocation.deathMessage>{0}窒息而死。</Suffocation.deathMessage>
<Starvation.label>饥饿</Starvation.label>
<Starvation.deathMessage>{0}饿死了。</Starvation.deathMessage>
<Hypothermia.label>低温症</Hypothermia.label>
<Hypothermia.deathMessage>{0}死于低温症。</Hypothermia.deathMessage>
<Bleeding.label>流血</Bleeding.label>
<Bleeding.deathMessage>{0}失血过多死亡了。</Bleeding.deathMessage>
-->
</LanguageData>

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@ -1,58 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Bullet.label>枪伤</Bullet.label>
<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
<Cut.label>割伤</Cut.label>
<Cut.deathMessage>{0}因为被割伤而死亡了。</Cut.deathMessage>
<Crush.label>碾压</Crush.label>
<Crush.deathMessage>{0}因为被碾压而死亡了。</Crush.deathMessage>
<Bomb.label>炸弹</Bomb.label>
<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>
<Arrow.label>箭伤</Arrow.label>
<Arrow.deathMessage>{0}被弓箭射死了。</Arrow.deathMessage>
<Bite.label>咬伤</Bite.label>
<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>
<Flame.label>烧伤</Flame.label>
<Flame.deathMessage>{0}被烧死了。</Flame.deathMessage>
<Blunt.label>钝伤</Blunt.label>
<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>
<Scratch.label>抓伤</Scratch.label>
<Scratch.deathMessage>{0}被撕杀至死。</Scratch.deathMessage>
<Crush.label>压伤</Crush.label>
<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>
<Cut.label>切伤</Cut.label>
<Cut.deathMessage>{0}被切死了。</Cut.deathMessage>
<Blunt.label>瘀伤</Blunt.label>
<Blunt.deathMessage>{0}被打死了。</Blunt.deathMessage>
<Stab.label>刺伤</Stab.label>
<Stab.deathMessage>{0}被捅死了。</Stab.deathMessage>
<Stab.deathMessage>{0}被捅死了。</Stab.deathMessage>
<Bullet.label>枪伤</Bullet.label>
<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
<Arrow.label>箭伤</Arrow.label>
<Arrow.deathMessage>{0}被弓箭射死了。</Arrow.deathMessage>
<Scratch.label>抓伤</Scratch.label>
<Scratch.deathMessage>{0}被撕扯至死。</Scratch.deathMessage>
<Bite.label>咬伤</Bite.label>
<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>
<ToxicBite.label>剧毒咬伤</ToxicBite.label>
<Bomb.label>炸伤</Bomb.label>
<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>
<Flame.label>燃烧</Flame.label>
<Flame.deathMessage>{0}被活活烧死了。</Flame.deathMessage>
<Burn.label>烧伤</Burn.label>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.deathMessage>{0}被冻死了。</Frostbite.deathMessage>
<Frostbite.deathMessage>{0}因为严重的冻伤而死亡了。</Frostbite.deathMessage>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<SurgicalCut.deathMessage>{0}在手术中死亡了。</SurgicalCut.deathMessage>
<SurgicalCut.label>手术创伤</SurgicalCut.label>
<SurgicalCut.deathMessage>{0}在手术中死亡了。</SurgicalCut.deathMessage>
<ExecutionCut.label>处决伤口</ExecutionCut.label>
<ExecutionCut.deathMessage>{0}被处决了。</ExecutionCut.deathMessage>
<ToxicBite.label>有毒咬伤</ToxicBite.label>
</LanguageData>
</LanguageData>

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@ -1,24 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Rotting.label>腐烂</Rotting.label>
<Deterioration.label>变质</Deterioration.label>
<Mining.label>开采</Mining.label>
<Rotting.label>腐化</Rotting.label>
<Stun.label>击昏</Stun.label>
<Stun.deathMessage>{0}昏死过去了。</Stun.deathMessage>
<Extinguish.label>熄灭</Extinguish.label>
<Stun.label>昏厥</Stun.label>
<Stun.deathMessage>{0}被击晕致死。</Stun.deathMessage>
<EMP.label>电磁脉冲</EMP.label>
<EMP.deathMessage>{0}被电磁脉冲杀死了。</EMP.deathMessage>
<Deterioration.label>变质</Deterioration.label>
<Extinguish.label>熄灭</Extinguish.label>
<EMP.label>电磁脉冲</EMP.label>
<EMP.deathMessage>{0}被电磁脉冲杀死了。</EMP.deathMessage>
</LanguageData>

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@ -1,44 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Orders.label>命令</Orders.label>
<Orders.description>对指定的物件下达特殊命令。</Orders.description>
<Zone.label>区域</Zone.label>
<Zone.description>为殖民者的各种活动规划区域。</Zone.description>
<Structure.label>结构</Structure.label>
<Structure.description>结构性的建筑,比如墙壁和电缆。</Structure.description>
<Production.label>生产</Production.label>
<Production.description>用来生产物件的建筑。</Production.description>
<Furniture.label>家具</Furniture.label>
<Furniture.description>小型的物件。</Furniture.description>
<Power.label>电力</Power.label>
<Power.description>产生,传输和管理电力的建筑。</Power.description>
<Security.label>防卫</Security.label>
<Security.description>防卫以及和战斗相关的建筑。</Security.description>
<Misc.label>杂项</Misc.label>
<Misc.description>一些杂项建筑。</Misc.description>
<Floors.label>地面</Floors.label>
<Floors.description>各种地面。</Floors.description>
<Ship.label>飞船</Ship.label>
<Ship.description>你的逃离飞船的各种零部件。</Ship.description>
<Temperature.label>温度</Temperature.label>
<Temperature.description>用于控制温度的物件。</Temperature.description>
<Joy.label>娱乐</Joy.label>
<Joy.description>让殖民地享受娱乐或愉快的东西。</Joy.description>
<!--<Decoration.label>装饰</Decoration.label>-->
<!--<Decoration.description>各种可以增加殖民者的心情的漂亮东西。</Decoration.description>-->
<Orders.label>命令</Orders.label>
<Orders.description>对指定的物体指派指定的命令。</Orders.description>
<Zone.label>区域</Zone.label>
<Zone.description>设立不同的区域以便居民们进行不同的活动。</Zone.description>
<Structure.label>房间</Structure.label>
<Structure.description>用来搭建房间的建筑。</Structure.description>
<Production.label>生产</Production.label>
<Production.description>用来制造产品的建筑。</Production.description>
<Furniture.label>家具</Furniture.label>
<Furniture.description>小型物体。</Furniture.description>
<Power.label>电力</Power.label>
<Power.description>产生,传输和管理电力的建筑。</Power.description>
<Security.label>防御</Security.label>
<Security.description>防御以及和战斗相关的建筑。</Security.description>
<Misc.label>杂项</Misc.label>
<Misc.description>一些杂项建筑。</Misc.description>
<Floors.label>地板</Floors.label>
<Floors.description>可铺设于地面。</Floors.description>
<Joy.label>娱乐</Joy.label>
<Joy.description>有趣的能够让居民进行娱乐的东西。</Joy.description>
<Ship.label>飞船</Ship.label>
<Ship.description>你的逃离飞船的各种零部件。</Ship.description>
<Temperature.label>温控</Temperature.label>
<Temperature.description>用于控制温度的设备。</Temperature.description>
</LanguageData>

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@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<FreePlay.label>自由沙盒</FreePlay.label>
<FreePlay.description>一种类似沙盒模式环境下专注于殖民地建设的游戏类型。威胁事件会出现,但非常弱。</FreePlay.description>
<FreePlay.label>自由模式</FreePlay.label>
<FreePlay.description>一种类似沙盒环境下专注于殖民地建设的游戏类型,威胁事件会出现,但非常弱。</FreePlay.description>
<Basebuilder.label>建造模式</Basebuilder.label>
<Basebuilder.description>一种专注于基地建设的游戏类型。威胁事件缩少了很多。</Basebuilder.description>
<Basebuilder.label>建造模式</Basebuilder.label>
<Basebuilder.description>一种专注于基地建设的游戏类型,威胁事件不会有很多。</Basebuilder.description>
<Rough.label>困难模式</Rough.label>
<Rough.description>这是一个狂暴的星球。威胁事件非常危险,而且没有殖民者心情或作物产量的红利</Rough.description>
<Rough.label>困难模式</Rough.label>
<Rough.description>这会是一颗条件艰苦的星球。威胁事件会很危险,并且居民的心情值以及作物产量上都没有额外的奖励值</Rough.description>
<Challenge.label>挑战模式</Challenge.label>
<Challenge.description>一个具有挑战性的游戏类型。这需要战略、战术和运气来生存下去。以Rimworld的方式玩下去</Challenge.description>
<Challenge.label>挑战模式</Challenge.label>
<Challenge.description>富有挑战的一场游戏。该级别需要你规划战略及制定战术还要有一定的运气才能生存下去。本难度是玩RimWorld的正确姿势</Challenge.description>
<Extreme.label>极端挑战</Extreme.label>
<Extreme.description>像钻石匕首一样危险。敌人很强大、货物出售价格低、食物匮乏和殖民者脾气暴躁。适合那些喜欢折磨手指的人</Extreme.description>
<Extreme.label>极端挑战</Extreme.label>
<Extreme.description>变态一样的难度。敌强你穷,缺吃少喝,居民们的脾气还都不好。专为爱自虐的你而准备</Extreme.description>
</LanguageData>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Afro.label>爆炸头</Afro.label>
<Bob.label>鲍伯头</Bob.label>
<Burgundy.label>勃艮第</Burgundy.label>
<Flowy.label>飘逸</Flowy.label>
<Long.label>长发</Long.label>
<Mohawk.label>莫霍克</Mohawk.label>
<Mop.label>蓬松</Mop.label>
<Pigtails.label>双马尾</Pigtails.label>
<Shaved.label>光头</Shaved.label>
<Spikes.label>刺猬头</Spikes.label>
<Tuft.label>鸡窝头</Tuft.label>
<Wavy.label>波浪头</Wavy.label>
<BraidedKnot.label>编织结</BraidedKnot.label>
<Topdog.label>平顶头</Topdog.label>
<Senorita.label>小姐头</Senorita.label>
<ScorpionTail.label>蝎尾</ScorpionTail.label>
<BriefPonytail.label>简单的马尾辫</BriefPonytail.label>
<Troubadour.label>行吟诗人</Troubadour.label>
<Messy.label>凌乱</Messy.label>
<Princess.label>公主头</Princess.label>
<Firestarter.label>牛角头</Firestarter.label>
<GreasySwoop.label>油脂头</GreasySwoop.label>
<Curly.label>长卷毛</Curly.label>
<Scatman.label>小丑头</Scatman.label>
<Afro.label>爆炸头</Afro.label>
<Bob.label>鲍伯头</Bob.label>
<Burgundy.label>勃艮第</Burgundy.label>
<Flowy.label>飘逸</Flowy.label>
<Long.label>长发</Long.label>
<Mohawk.label>莫霍克</Mohawk.label>
<Mop.label>蓬松</Mop.label>
<Pigtails.label>双马尾</Pigtails.label>
<Shaved.label>光头</Shaved.label>
<Spikes.label>刺猬头</Spikes.label>
<Tuft.label>鸡窝头</Tuft.label>
<Wavy.label>波浪头</Wavy.label>
<BraidedKnot.label>编织结</BraidedKnot.label>
<Topdog.label>平顶头</Topdog.label>
<Senorita.label>小姐头</Senorita.label>
<ScorpionTail.label>蝎尾</ScorpionTail.label>
<BriefPonytail.label>简单的马尾辫</BriefPonytail.label>
<Troubadour.label>行吟诗人</Troubadour.label>
<Messy.label>凌乱</Messy.label>
<Princess.label>公主头</Princess.label>
<Firestarter.label>牛角头</Firestarter.label>
<GreasySwoop.label>油脂头</GreasySwoop.label>
<Curly.label>长卷毛</Curly.label>
<Scatman.label>小丑头</Scatman.label>
</LanguageData>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Added body parts -->
<!-- 此处禁止掉了因为和ThingDefs的items_BodyParts.xml 翻译重复 -->
<PegLeg.label>假肢</PegLeg.label>
<Denture.label>义齿</Denture.label>
<SimpleProstheticLeg.label>简易的义腿</SimpleProstheticLeg.label>
<SimpleProstheticArm.label>简易的义臂</SimpleProstheticArm.label>
<BionicEye.label>仿生眼</BionicEye.label>
<BionicArm.label>仿生臂</BionicArm.label>
<BionicLeg.label>仿生腿</BionicLeg.label>
<PowerClaw.label>动力爪</PowerClaw.label>
<ScytherBlade.label>螳螂机甲凸刃</ScytherBlade.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<BadBack.label>背痛</BadBack.label>
<Frail.label>体弱</Frail.label>
<Cataract.label>白内障</Cataract.label>
<HearingLoss.label>听力受损</HearingLoss.label>
<Dementia.label>老年痴呆症</Dementia.label>
<Alzheimers.label>阿尔茨海默病</Alzheimers.label>
<rep>
<path>Alzheimers.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Alzheimers.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Alzheimers.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Alzheimers.stages[3].label</path>
<trans>较重</trans>
</rep>
<Asthma.label>哮喘</Asthma.label>
<rep>
<path>Asthma.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Asthma.stages[1].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Asthma.stages[2].label</path>
<trans>较重</trans>
</rep>
<HeartArteryBlockage.label>动脉阻塞</HeartArteryBlockage.label>
<rep>
<path>HeartArteryBlockage.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>HeartArteryBlockage.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>HeartArteryBlockage.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>HeartArteryBlockage.stages[3].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>HeartArteryBlockage.stages[4].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>HeartArteryBlockage.stages[5].label</path>
<trans>极重</trans>
</rep>
<Carcinoma.label></Carcinoma.label>
<rep>
<path>Carcinoma.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Carcinoma.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Carcinoma.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Carcinoma.stages[3].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Carcinoma.stages[4].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Carcinoma.stages[5].label</path>
<trans>极重</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Alcohol.label>酗酒</Alcohol.label>
<rep>
<path>Alcohol.stages[0].label</path>
<trans>buzzed-hidden</trans>
</rep>
<rep>
<path>Alcohol.stages[1].label</path>
<trans>暖和</trans>
</rep>
<rep>
<path>Alcohol.stages[2].label</path>
<trans>步履不稳</trans>
</rep>
<rep>
<path>Alcohol.stages[3].label</path>
<trans>飘飘然</trans>
</rep>
<rep>
<path>Alcohol.stages[4].label</path>
<trans>天旋地转</trans>
</rep>
<rep>
<path>Alcohol.stages[5].label</path>
<trans>暂时失去知觉</trans>
</rep>
<Hangover.label>宿醉</Hangover.label>
<rep>
<path>Hangover.stages[0].label</path>
<trans>轻微头痛</trans>
</rep>
<rep>
<path>Hangover.stages[1].label</path>
<trans>强烈头痛</trans>
</rep>
<rep>
<path>Hangover.stages[2].label</path>
<trans>头痛欲裂</trans>
</rep>
<rep>
<path>Hangover.stages[3].label</path>
<trans>hidden-drunk</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Euthanasia.label>安乐死</Euthanasia.label>
<ShutDown.label>关机</ShutDown.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<HeartAttack.label>心力衰竭</HeartAttack.label>
<rep>
<path>HeartAttack.stages[0].label</path>
<trans>痛苦</trans>
</rep>
<rep>
<path>HeartAttack.stages[1].label</path>
<trans>非常虚弱</trans>
</rep>
<rep>
<path>HeartAttack.stages[2].label</path>
<trans>致命</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<BloodLoss.label>失血</BloodLoss.label>
<rep>
<path>BloodLoss.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>BloodLoss.stages[1].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>BloodLoss.stages[2].label</path>
<trans>很重</trans>
</rep>
<rep>
<path>BloodLoss.stages[3].label</path>
<trans>严重</trans>
</rep>
<rep>
<path>BloodLoss.stages[4].label</path>
<trans>极重</trans>
</rep>
<ToxicBuildup.label>中毒</ToxicBuildup.label>
<rep>
<path>ToxicBuildup.stages[0].label</path>
<trans>initial-hidden</trans>
</rep>
<rep>
<path>ToxicBuildup.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>ToxicBuildup.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>ToxicBuildup.stages[3].label</path>
<trans>很重</trans>
</rep>
<rep>
<path>ToxicBuildup.stages[4].label</path>
<trans>严重</trans>
</rep>
<rep>
<path>ToxicBuildup.stages[5].label</path>
<trans>极重</trans>
</rep>
<Anesthetic.label>麻痹</Anesthetic.label>
<Concussion.label>脑震荡</Concussion.label>
<CryptosleepSickness.label>冷冻睡眠病</CryptosleepSickness.label>
<FoodPoisoning.label>食物中毒</FoodPoisoning.label>
<!--<Suffocation.label>窒息</Suffocation.label>-->
<!--<Starvation.label>饥饿</Starvation.label>-->
<PsychicShock.label>精神休克</PsychicShock.label>
<Pregnant.label>怀孕</Pregnant.label>
<Pregnant.comps.0.discoverLetterLabel>{0}怀孕</Pregnant.comps.0.discoverLetterLabel>
<Pregnant.comps.0.discoverLetterText>{0}怀孕了!</Pregnant.comps.0.discoverLetterText>
<rep>
<path>Pregnant.stages[0].label</path>
<trans>early-stage-hidden</trans>
</rep>
<rep>
<path>Pregnant.stages[1].label</path>
<trans>中期</trans>
</rep>
<rep>
<path>Pregnant.stages[2].label</path>
<trans>晚期</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Alcohol.label>饮酒</Alcohol.label>
<Alcohol.stages.1.label>身体温热</Alcohol.stages.1.label>
<Alcohol.stages.2.label>略感微醺</Alcohol.stages.2.label>
<Alcohol.stages.3.label>完全喝醉</Alcohol.stages.3.label>
<Alcohol.stages.4.label>酩酊大醉</Alcohol.stages.4.label>
<Alcohol.stages.5.label>昏迷不醒</Alcohol.stages.5.label>
<Hangover.label>宿醉</Hangover.label>
<Hangover.stages.0.label>轻度</Hangover.stages.0.label>
<Hangover.stages.1.label>中度</Hangover.stages.1.label>
<Hangover.stages.2.label>重度</Hangover.stages.2.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Euthanasia.label>安乐死</Euthanasia.label>
<ShutDown.label>关机</ShutDown.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<BloodLoss.label>失血</BloodLoss.label>
<BloodLoss.stages.0.label>较轻</BloodLoss.stages.0.label>
<BloodLoss.stages.1.label>较重</BloodLoss.stages.1.label>
<BloodLoss.stages.2.label>很重</BloodLoss.stages.2.label>
<BloodLoss.stages.3.label>严重</BloodLoss.stages.3.label>
<BloodLoss.stages.4.label>极重</BloodLoss.stages.4.label>
<Anesthetic.label>麻痹</Anesthetic.label>
<Concussion.label>脑震荡</Concussion.label>
<PsychicShock.label>精神休克</PsychicShock.label>
<CryptosleepSickness.label>冷冻睡眠病</CryptosleepSickness.label>
<FoodPoisoning.label>食物中毒</FoodPoisoning.label>
<ToxicBuildup.label>毒性蔓延</ToxicBuildup.label>
<ToxicBuildup.stages.1.label>较轻</ToxicBuildup.stages.1.label>
<ToxicBuildup.stages.2.label>较重</ToxicBuildup.stages.2.label>
<ToxicBuildup.stages.3.label>很重</ToxicBuildup.stages.3.label>
<ToxicBuildup.stages.4.label>严重</ToxicBuildup.stages.4.label>
<ToxicBuildup.stages.5.label>极重</ToxicBuildup.stages.5.label>
<Pregnant.label>怀孕</Pregnant.label>
<Pregnant.comps.0.discoverLetterLabel>{0}怀孕</Pregnant.comps.0.discoverLetterLabel>
<Pregnant.comps.0.discoverLetterText>{0}怀孕了!</Pregnant.comps.0.discoverLetterText>
<Pregnant.stages.1.label>中期</Pregnant.stages.1.label>
<Pregnant.stages.2.label>后期</Pregnant.stages.2.label>
<HeartAttack.label>心脏病</HeartAttack.label>
<HeartAttack.stages.0.label>痛苦</HeartAttack.stages.0.label>
<HeartAttack.stages.1.label>心衰</HeartAttack.stages.1.label>
<HeartAttack.stages.2.label>致命</HeartAttack.stages.2.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Malnutrition.label>营养不良</Malnutrition.label>
<Malnutrition.stages.0.label>较轻</Malnutrition.stages.0.label>
<Malnutrition.stages.1.label>较重</Malnutrition.stages.1.label>
<Malnutrition.stages.2.label>很重</Malnutrition.stages.2.label>
<Malnutrition.stages.3.label>严重</Malnutrition.stages.3.label>
<Malnutrition.stages.4.label>极重</Malnutrition.stages.4.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Heatstroke.label>中暑</Heatstroke.label>
<Heatstroke.stages.1.label>较轻</Heatstroke.stages.1.label>
<Heatstroke.stages.2.label>较重</Heatstroke.stages.2.label>
<Heatstroke.stages.3.label>极重</Heatstroke.stages.3.label>
<Heatstroke.stages.4.label>致命</Heatstroke.stages.4.label>
<Hypothermia.label>体温过低</Hypothermia.label>
<Hypothermia.stages.1.label>较轻</Hypothermia.stages.1.label>
<Hypothermia.stages.2.label>较重</Hypothermia.stages.2.label>
<Hypothermia.stages.3.label>极重</Hypothermia.stages.3.label>
<Hypothermia.stages.4.label>致命</Hypothermia.stages.4.label>
</LanguageData>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Joywire.label>乐丝</Joywire.label>
<Painstopper.label>止疼器</Painstopper.label>
</LanguageData>

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@ -1,158 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<WoundInfection.label>伤口感染</WoundInfection.label>
<rep>
<path>WoundInfection.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>WoundInfection.stages[1].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>WoundInfection.stages[2].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>WoundInfection.stages[3].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>WoundInfection.stages[4].label</path>
<trans>极重</trans>
</rep>
<Flu.label>流感</Flu.label>
<rep>
<path>Flu.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Flu.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Flu.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Flu.stages[3].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Flu.stages[4].label</path>
<trans>极重</trans>
</rep>
<Plague.label>瘟疫</Plague.label>
<rep>
<path>Plague.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Plague.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Plague.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Plague.stages[3].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Plague.stages[4].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Plague.stages[5].label</path>
<trans>极重</trans>
</rep>
<Malaria.label>疟疾</Malaria.label>
<rep>
<path>Malaria.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Malaria.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Malaria.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Malaria.stages[3].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Malaria.stages[4].label</path>
<trans>极重</trans>
</rep>
<SleepingSickness.label>昏睡病</SleepingSickness.label>
<rep>
<path>SleepingSickness.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>SleepingSickness.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>SleepingSickness.stages[2].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>SleepingSickness.stages[3].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>SleepingSickness.stages[4].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>SleepingSickness.stages[5].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>SleepingSickness.stages[6].label</path>
<trans>极重</trans>
</rep>
<GutWorms.label>肠道蠕虫</GutWorms.label>
<MuscleParasites.label>肌肉寄生虫</MuscleParasites.label>
<FibrousMechanites.label>纤维组织僵化</FibrousMechanites.label>
<rep>
<path>FibrousMechanites.stages[0].label</path>
<trans>轻度疼痛</trans>
</rep>
<rep>
<path>FibrousMechanites.stages[1].label</path>
<trans>剧烈疼痛</trans>
</rep>
<SensoryMechanites.label>感官组织僵化</SensoryMechanites.label>
<rep>
<path>SensoryMechanites.stages[0].label</path>
<trans>轻度疼痛</trans>
</rep>
<rep>
<path>SensoryMechanites.stages[1].label</path>
<trans>剧烈疼痛</trans>
</rep>
</LanguageData>

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@ -1,431 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Misc.label>其它</Misc.label>
<!-- <Misc.comps.oldLabel>伤疤</Misc.comps.oldLabel> -->
<Misc.injuryProps.DestroyedLabel>已毁坏</Misc.injuryProps.DestroyedLabel>
<rep>
<path>Misc.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Misc.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Misc.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Misc.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Misc.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Misc.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Burn.label>烧伤</Burn.label>
<Burn.injuryProps.DestroyedLabel>被烧掉</Burn.injuryProps.DestroyedLabel>
<Burn.injuryProps.DestroyedOutLabel>被烧毁</Burn.injuryProps.DestroyedOutLabel>
<rep>
<path>Burn.comps[2].oldLabel</path>
<trans>烧伤疤痕</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Burn.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Burn.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Crush.label>压伤</Crush.label>
<Crush.injuryProps.DestroyedLabel>被压毁</Crush.injuryProps.DestroyedLabel>
<rep>
<path>Crush.comps[2].oldLabel</path>
<trans>压伤疤痕</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Crush.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Crush.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Crack.label>破裂</Crack.label>
<Crack.injuryProps.DestroyedLabel>已破碎</Crack.injuryProps.DestroyedLabel>
<rep>
<path>Crack.comps[0].labelTreatedWell</path>
<trans>已愈合</trans>
</rep>
<rep>
<path>Crack.comps[0].labelTreated</path>
<trans>愈合不良</trans>
</rep>
<rep>
<path>Crack.comps[0].labelTreatedWellInner</path>
<trans>已愈合</trans>
</rep>
<rep>
<path>Crack.comps[0].labelTreatedInner</path>
<trans>愈合不良</trans>
</rep>
<rep>
<path>Crack.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Crack.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Cut.label>割伤</Cut.label>
<Cut.injuryProps.DestroyedLabel>被切除</Cut.injuryProps.DestroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切下</Cut.injuryProps.destroyedOutLabel>
<rep>
<path>Cut.comps[2].oldLabel</path>
<trans>割痕</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Cut.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Cut.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<rep>
<path>SurgicalCut.comps[1].oldLabel</path>
<trans>切痕</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Scratch.label>抓伤</Scratch.label>
<Scratch.injuryProps.DestroyedLabel>被撕裂</Scratch.injuryProps.DestroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕去</Scratch.injuryProps.destroyedOutLabel>
<rep>
<path>Scratch.comps[2].oldLabel</path>
<trans>抓痕</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Bite.label>咬伤</Bite.label>
<Bite.injuryProps.DestroyedLabel>被咬掉</Bite.injuryProps.DestroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬下</Bite.injuryProps.destroyedOutLabel>
<rep>
<path>Bite.comps[2].oldLabel</path>
<trans>咬痕</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Bite.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Bite.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Stab.label>刺伤</Stab.label>
<Stab.injuryProps.DestroyedLabel>被切除</Stab.injuryProps.DestroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被切下</Stab.injuryProps.destroyedOutLabel>
<rep>
<path>Stab.comps[2].oldLabel</path>
<trans>刺伤疤痕</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Stab.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Stab.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Gunshot.label>枪伤</Gunshot.label>
<Gunshot.injuryProps.DestroyedLabel>被打下</Gunshot.injuryProps.DestroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>被打落</Gunshot.injuryProps.destroyedOutLabel>
<rep>
<path>Gunshot.comps[2].oldLabel</path>
<trans>老枪伤</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Shredded.label>撕碎</Shredded.label>
<Shredded.injuryProps.DestroyedLabel>被撕裂</Shredded.injuryProps.DestroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被撕下</Shredded.injuryProps.destroyedOutLabel>
<rep>
<path>Shredded.comps[2].oldLabel</path>
<trans>撕伤疤痕</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Bruise.label>碰伤</Bruise.label>
<Bruise.injuryProps.DestroyedLabel>已毁坏</Bruise.injuryProps.DestroyedLabel>
<rep>
<path>Bruise.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.injuryProps.DestroyedLabel>因冻伤失去</Frostbite.injuryProps.DestroyedLabel>
<rep>
<path>Frostbite.comps[2].oldLabel</path>
<trans>冻伤疤痕</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<MissingBodyPart.label>缺少身体部件</MissingBodyPart.label>
<BrainDamage.label>脑损伤</BrainDamage.label>
<BrainDamage.injuryProps.destroyedLabel>损坏</BrainDamage.injuryProps.destroyedLabel>
<rep>
<path>BrainDamage.comps[0].oldLabel</path>
<trans>脑损伤</trans>
</rep>
</LanguageData>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<TraumaSavant.label>创伤专家</TraumaSavant.label>
</LanguageData>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<PegLeg.label>义腿</PegLeg.label>
<Denture.label>假牙</Denture.label>
<SimpleProstheticLeg.label>简易义腿</SimpleProstheticLeg.label>
<SimpleProstheticArm.label>简易义臂</SimpleProstheticArm.label>
<BionicEye.label>仿生眼</BionicEye.label>
<BionicArm.label>仿生臂</BionicArm.label>
<BionicLeg.label>仿生腿</BionicLeg.label>
<PowerClaw.label>动力爪</PowerClaw.label>
<ScytherBlade.label>螳螂机甲凸刃</ScytherBlade.label>
</LanguageData>

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<BadBack.label>背痛</BadBack.label>
<Frail.label>虚弱</Frail.label>
<Cataract.label>白内障</Cataract.label>
<HearingLoss.label>听力下降</HearingLoss.label>
<Dementia.label>老年痴呆症</Dementia.label>
<Alzheimers.label>阿尔茨海默症</Alzheimers.label>
<Alzheimers.stages.0.label>轻度</Alzheimers.stages.0.label>
<Alzheimers.stages.1.label>轻度</Alzheimers.stages.1.label>
<Alzheimers.stages.2.label>重度</Alzheimers.stages.2.label>
<Alzheimers.stages.3.label>重度</Alzheimers.stages.3.label>
<Asthma.label>哮喘</Asthma.label>
<Asthma.stages.0.label>轻度</Asthma.stages.0.label>
<Asthma.stages.1.label>重度</Asthma.stages.1.label>
<Asthma.stages.2.label>重度</Asthma.stages.2.label>
<HeartArteryBlockage.label>动脉硬化</HeartArteryBlockage.label>
<HeartArteryBlockage.stages.0.label>轻度</HeartArteryBlockage.stages.0.label>
<HeartArteryBlockage.stages.1.label>轻度</HeartArteryBlockage.stages.1.label>
<HeartArteryBlockage.stages.2.label>重度</HeartArteryBlockage.stages.2.label>
<HeartArteryBlockage.stages.3.label>重度</HeartArteryBlockage.stages.3.label>
<HeartArteryBlockage.stages.4.label>危险</HeartArteryBlockage.stages.4.label>
<HeartArteryBlockage.stages.5.label>危险</HeartArteryBlockage.stages.5.label>
<Carcinoma.label>癌症肿瘤</Carcinoma.label>
<Carcinoma.stages.0.label>轻度</Carcinoma.stages.0.label>
<Carcinoma.stages.1.label>轻度</Carcinoma.stages.1.label>
<Carcinoma.stages.2.label>重度</Carcinoma.stages.2.label>
<Carcinoma.stages.3.label>重度</Carcinoma.stages.3.label>
<Carcinoma.stages.4.label>危险</Carcinoma.stages.4.label>
<Carcinoma.stages.5.label>危险</Carcinoma.stages.5.label>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Joywire.label>快乐芯片</Joywire.label>
<Painstopper.label>止疼设备</Painstopper.label>
</LanguageData>

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@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<GutWorms.label>蛔虫</GutWorms.label>
<MuscleParasites.label>肌肉寄生虫</MuscleParasites.label>
<FibrousMechanites.label>纤维组织僵化</FibrousMechanites.label>
<FibrousMechanites.stages.0.label>轻度疼痛</FibrousMechanites.stages.0.label>
<FibrousMechanites.stages.1.label>剧烈疼痛</FibrousMechanites.stages.1.label>
<SensoryMechanites.label>感官组织僵化</SensoryMechanites.label>
<SensoryMechanites.stages.0.label>轻度疼痛</SensoryMechanites.stages.0.label>
<SensoryMechanites.stages.1.label>剧烈疼痛</SensoryMechanites.stages.1.label>
<WoundInfection.label>伤口感染</WoundInfection.label>
<WoundInfection.stages.0.label>轻度</WoundInfection.stages.0.label>
<WoundInfection.stages.1.label>重度</WoundInfection.stages.1.label>
<WoundInfection.stages.2.label>极重</WoundInfection.stages.2.label>
<WoundInfection.stages.3.label>极重</WoundInfection.stages.3.label>
<WoundInfection.stages.4.label>极重</WoundInfection.stages.4.label>
<Flu.label>流感</Flu.label>
<Flu.stages.1.label>轻度</Flu.stages.1.label>
<Flu.stages.2.label>重度</Flu.stages.2.label>
<Flu.stages.3.label>极重</Flu.stages.3.label>
<Flu.stages.4.label>极重</Flu.stages.4.label>
<Plague.label>瘟疫</Plague.label>
<Plague.stages.1.label>轻度</Plague.stages.1.label>
<Plague.stages.2.label>重度</Plague.stages.2.label>
<Plague.stages.3.label>极重</Plague.stages.3.label>
<Plague.stages.4.label>极重</Plague.stages.4.label>
<Plague.stages.5.label>极重</Plague.stages.5.label>
<Malaria.label>疟疾</Malaria.label>
<Malaria.stages.1.label>轻度</Malaria.stages.1.label>
<Malaria.stages.2.label>重度</Malaria.stages.2.label>
<Malaria.stages.3.label>极重</Malaria.stages.3.label>
<Malaria.stages.4.label>极重</Malaria.stages.4.label>
<SleepingSickness.label>嗜睡病</SleepingSickness.label>
<SleepingSickness.stages.1.label>轻度</SleepingSickness.stages.1.label>
<SleepingSickness.stages.2.label>轻度</SleepingSickness.stages.2.label>
<SleepingSickness.stages.3.label>重度</SleepingSickness.stages.3.label>
<SleepingSickness.stages.4.label>极重</SleepingSickness.stages.4.label>
<SleepingSickness.stages.5.label>极重</SleepingSickness.stages.5.label>
<SleepingSickness.stages.6.label>极重</SleepingSickness.stages.6.label>
</LanguageData>

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@ -0,0 +1,139 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Misc.label>其它</Misc.label>
<Misc.comps.0.labelTendedWell>已包扎</Misc.comps.0.labelTendedWell>
<Misc.comps.0.labelTended>已简单包扎</Misc.comps.0.labelTended>
<Misc.comps.0.labelTendedWellInner>已缝合</Misc.comps.0.labelTendedWellInner>
<Misc.comps.0.labelTendedInner>已简单缝合</Misc.comps.0.labelTendedInner>
<Misc.comps.0.labelSolidTendedWell>已固定</Misc.comps.0.labelSolidTendedWell>
<Misc.comps.0.labelSolidTended>已简单固定</Misc.comps.0.labelSolidTended>
<Misc.injuryProps.destroyedLabel>已毁掉</Misc.injuryProps.destroyedLabel>
<Burn.label>烧伤</Burn.label>
<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTended>已简单包扎</Burn.comps.0.labelTended>
<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelTendedInner>已简单缝合</Burn.comps.0.labelTendedInner>
<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
<Burn.comps.0.labelSolidTended>已简单固定</Burn.comps.0.labelSolidTended>
<Burn.comps.2.oldLabel>烧伤疤痕</Burn.comps.2.oldLabel>
<Burn.injuryProps.destroyedLabel>已烧毁</Burn.injuryProps.destroyedLabel>
<Burn.injuryProps.destroyedOutLabel>已燃尽</Burn.injuryProps.destroyedOutLabel>
<Crush.label>碾压</Crush.label>
<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTended>已简单包扎</Crush.comps.0.labelTended>
<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelTendedInner>已简单缝合</Crush.comps.0.labelTendedInner>
<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
<Crush.comps.0.labelSolidTended>已简单固定</Crush.comps.0.labelSolidTended>
<Crush.comps.2.oldLabel>压伤疤痕</Crush.comps.2.oldLabel>
<Crush.injuryProps.destroyedLabel>已压坏</Crush.injuryProps.destroyedLabel>
<Crack.label>破裂</Crack.label>
<Crack.comps.0.labelTendedWell>已愈合</Crack.comps.0.labelTendedWell>
<Crack.comps.0.labelTended>愈合不良</Crack.comps.0.labelTended>
<Crack.comps.0.labelTendedWellInner>已愈合</Crack.comps.0.labelTendedWellInner>
<Crack.comps.0.labelTendedInner>愈合不良</Crack.comps.0.labelTendedInner>
<Crack.comps.0.labelSolidTendedWell>已固定</Crack.comps.0.labelSolidTendedWell>
<Crack.comps.0.labelSolidTended>已简单固定</Crack.comps.0.labelSolidTended>
<Crack.injuryProps.destroyedLabel>已破碎</Crack.injuryProps.destroyedLabel>
<Cut.label>割伤</Cut.label>
<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTended>已简单包扎</Cut.comps.0.labelTended>
<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelTendedInner>已简单缝合</Cut.comps.0.labelTendedInner>
<Cut.comps.0.labelSolidTendedWell>已固定</Cut.comps.0.labelSolidTendedWell>
<Cut.comps.0.labelSolidTended>已简单固定</Cut.comps.0.labelSolidTended>
<Cut.comps.2.oldLabel>割痕</Cut.comps.2.oldLabel>
<Cut.injuryProps.destroyedLabel>被割除</Cut.injuryProps.destroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切烂</Cut.injuryProps.destroyedOutLabel>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTended>已简单包扎</SurgicalCut.comps.0.labelTended>
<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelTendedInner>已简单缝合</SurgicalCut.comps.0.labelTendedInner>
<SurgicalCut.comps.0.labelSolidTendedWell>已固定</SurgicalCut.comps.0.labelSolidTendedWell>
<SurgicalCut.comps.0.labelSolidTended>已简单固定</SurgicalCut.comps.0.labelSolidTended>
<SurgicalCut.comps.1.oldLabel>割痕</SurgicalCut.comps.1.oldLabel>
<Scratch.label>抓伤</Scratch.label>
<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTended>已简单包扎</Scratch.comps.0.labelTended>
<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelTendedInner>已简单缝合</Scratch.comps.0.labelTendedInner>
<Scratch.comps.0.labelSolidTendedWell>已固定</Scratch.comps.0.labelSolidTendedWell>
<Scratch.comps.0.labelSolidTended>已简单固定</Scratch.comps.0.labelSolidTended>
<Scratch.comps.2.oldLabel>抓痕</Scratch.comps.2.oldLabel>
<Scratch.injuryProps.destroyedLabel>被撕裂</Scratch.injuryProps.destroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕碎</Scratch.injuryProps.destroyedOutLabel>
<Bite.label>咬伤</Bite.label>
<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTended>已简单包扎</Bite.comps.0.labelTended>
<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelTendedInner>已简单缝合</Bite.comps.0.labelTendedInner>
<Bite.comps.0.labelSolidTendedWell>已固定</Bite.comps.0.labelSolidTendedWell>
<Bite.comps.0.labelSolidTended>已简单固定</Bite.comps.0.labelSolidTended>
<Bite.comps.2.oldLabel>咬痕</Bite.comps.2.oldLabel>
<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬烂</Bite.injuryProps.destroyedOutLabel>
<Stab.label>刺伤</Stab.label>
<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTended>已简单包扎</Stab.comps.0.labelTended>
<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelTendedInner>已简单缝合</Stab.comps.0.labelTendedInner>
<Stab.comps.0.labelSolidTendedWell>已固定</Stab.comps.0.labelSolidTendedWell>
<Stab.comps.0.labelSolidTended>已简单固定</Stab.comps.0.labelSolidTended>
<Stab.comps.2.oldLabel>刺伤疤痕</Stab.comps.2.oldLabel>
<Stab.injuryProps.destroyedLabel>被割除</Stab.injuryProps.destroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被切烂</Stab.injuryProps.destroyedOutLabel>
<Gunshot.label>枪伤</Gunshot.label>
<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTended>已简单包扎</Gunshot.comps.0.labelTended>
<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelTendedInner>已简单缝合</Gunshot.comps.0.labelTendedInner>
<Gunshot.comps.0.labelSolidTendedWell>已固定</Gunshot.comps.0.labelSolidTendedWell>
<Gunshot.comps.0.labelSolidTended>已简单固定</Gunshot.comps.0.labelSolidTended>
<Gunshot.comps.2.oldLabel>旧枪伤</Gunshot.comps.2.oldLabel>
<Gunshot.injuryProps.DestroyedLabel>被射下</Gunshot.injuryProps.DestroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>被射烂</Gunshot.injuryProps.destroyedOutLabel>
<Shredded.label>撕碎</Shredded.label>
<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTended>已简单包扎</Shredded.comps.0.labelTended>
<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelTendedInner>已简单缝合</Shredded.comps.0.labelTendedInner>
<Shredded.comps.0.labelSolidTendedWell>已固定</Shredded.comps.0.labelSolidTendedWell>
<Shredded.comps.0.labelSolidTended>已简单固定</Shredded.comps.0.labelSolidTended>
<Shredded.comps.2.oldLabel>疤痕</Shredded.comps.2.oldLabel>
<Shredded.injuryProps.destroyedLabel>被撕裂</Shredded.injuryProps.destroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被撕碎</Shredded.injuryProps.destroyedOutLabel>
<Bruise.label>瘀伤</Bruise.label>
<Bruise.comps.0.labelTendedWell>已包扎</Bruise.comps.0.labelTendedWell>
<Bruise.comps.0.labelTended>已简单包扎</Bruise.comps.0.labelTended>
<Bruise.comps.0.labelTendedWellInner>已缝合</Bruise.comps.0.labelTendedWellInner>
<Bruise.comps.0.labelTendedInner>已简单缝合</Bruise.comps.0.labelTendedInner>
<Bruise.comps.0.labelSolidTendedWell>已固定</Bruise.comps.0.labelSolidTendedWell>
<Bruise.comps.0.labelSolidTended>已简单固定</Bruise.comps.0.labelSolidTended>
<Bruise.injuryProps.destroyedLabel>已毁掉</Bruise.injuryProps.destroyedLabel>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTended>已简单包扎</Frostbite.comps.0.labelTended>
<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelTendedInner>已简单缝合</Frostbite.comps.0.labelTendedInner>
<Frostbite.comps.0.labelSolidTendedWell>已固定</Frostbite.comps.0.labelSolidTendedWell>
<Frostbite.comps.0.labelSolidTended>已简单固定</Frostbite.comps.0.labelSolidTended>
<Frostbite.comps.2.oldLabel>冻伤疤痕</Frostbite.comps.2.oldLabel>
<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
<MissingBodyPart.label>身体部位缺失</MissingBodyPart.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<TraumaSavant.label>创伤专家</TraumaSavant.label>
</LanguageData>

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@ -1,37 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Diseases -->
<Malnutrition.label>营养不良</Malnutrition.label>
<rep>
<path>Malnutrition.stages[0].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Malnutrition.stages[1].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Malnutrition.stages[2].label</path>
<trans>很重</trans>
</rep>
<rep>
<path>Malnutrition.stages[3].label</path>
<trans>严重</trans>
</rep>
<rep>
<path>Malnutrition.stages[4].label</path>
<trans>极重</trans>
</rep>
<!--<Anesthetic.label>麻痹</Anesthetic.label>-->
<!--<Concussion.label>脑震荡</Concussion.label>-->
</LanguageData>

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@ -1,63 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Heatstroke.label>中暑</Heatstroke.label>
<rep>
<path>Heatstroke.stages[0].label</path>
<trans>initial-hidden</trans>
</rep>
<rep>
<path>Heatstroke.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Heatstroke.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Heatstroke.stages[3].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Heatstroke.stages[4].label</path>
<trans>致命</trans>
</rep>
<Hypothermia.label>低温病</Hypothermia.label>
<rep>
<path>Hypothermia.stages[0].label</path>
<trans>shivering-hidden</trans>
</rep>
<rep>
<path>Hypothermia.stages[1].label</path>
<trans>较轻</trans>
</rep>
<rep>
<path>Hypothermia.stages[2].label</path>
<trans>较重</trans>
</rep>
<rep>
<path>Hypothermia.stages[3].label</path>
<trans>极重</trans>
</rep>
<rep>
<path>Hypothermia.stages[4].label</path>
<trans>致命</trans>
</rep>
</LanguageData>

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@ -1,18 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<rep>
<path>OrganicStandard.hediffGivers[4].letterLabel</path>
<trans>创伤专家</trans>
</rep>
<OrganicStandard.hediffGivers.4.letterLabel>创伤专家</OrganicStandard.hediffGivers.4.letterLabel>
<OrganicStandard.hediffGivers.4.letter>NAME的脑部受损导致HIM拥有了奇怪的天才般的能力。</OrganicStandard.hediffGivers.4.letter>
<rep>
<path>OrganicStandard.hediffGivers[4].letter</path>
<trans> NAME的脑部受损导致HIM拥有了奇怪的天才般的能力。</trans>
</rep>
<!--
<OrganicStandard.hediffGivers.letterLabel>创伤专家</OrganicStandard.letterLabel>
<OrganicStandard.hediffGivers.letter>NAME的脑部受损导致HIM拥有了奇怪的天才般的能力。</OrganicStandard.hediffGivers.letter>
-->
</LanguageData>
</LanguageData>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<WealthTotal.label>资产(全部)</WealthTotal.label>
<WealthItems.label>资产(物品)</WealthItems.label>
<WealthBuildings.label>资产(建筑)</WealthBuildings.label>
<FreeColonists.label>殖民者</FreeColonists.label>
<Prisoners.label>囚犯</Prisoners.label>
<ColonistMood.label>殖民者心情</ColonistMood.label>
<!-->
<ColonistFear.label>殖民者恐惧度</ColonistFear.label>
<-->
<WealthTotal.label>资产 (总值)</WealthTotal.label>
<WealthItems.label>资产 (物品)</WealthItems.label>
<WealthBuildings.label>资产 (建筑)</WealthBuildings.label>
<FreeColonists.label>自由居民</FreeColonists.label>
<Prisoners.label>囚犯</Prisoners.label>
<ColonistMood.label>心情</ColonistMood.label>
</LanguageData>

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@ -1,16 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Wealth.label>资产</Wealth.label>
<Wealth.graphLabelY>价值</Wealth.graphLabelY>
<Population.label>人口</Population.label>
<Population.graphLabelY>殖民者</Population.graphLabelY>
<ColonistMood.label>殖民者心情</ColonistMood.label>
<ColonistMood.graphLabelY>百分比</ColonistMood.graphLabelY>
<!-->
<ColonistFear.label>殖民者恐惧度</ColonistFear.label>
<-->
</LanguageData>
<Wealth.label>资产</Wealth.label>
<Wealth.graphLabelY>数量</Wealth.graphLabelY>
<Population.label>人口</Population.label>
<Population.graphLabelY>数量</Population.graphLabelY>
<ColonistMood.label>居民心情</ColonistMood.label>
<ColonistMood.graphLabelY>百分比</ColonistMood.graphLabelY>
</LanguageData>

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@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Eclipse.letterLabel>日蚀</Eclipse.letterLabel>
<Eclipse.letterText>这个星球的月亮挡在了太阳和星球之间。日蚀已经开始。</Eclipse.letterText>
<SolarFlare.letterLabel>太阳耀斑</SolarFlare.letterLabel>
<SolarFlare.letterText>一场太阳耀斑开始了。\n\n极强的辐射让所有电子设施无法运转。\n\n它应该会在一天内结束。</SolarFlare.letterText>
<ToxicFallout.letterLabel>毒雾</ToxicFallout.letterLabel>
<ToxicFallout.letterText>遥远地方的一起化学品火灾释放的毒雾弥漫了整个地区。\n\n不在屋顶下的人类和动物都会慢慢被有空气中的有毒粉尘致病。\n\n毒雾会持续在几天或超过一个月。</ToxicFallout.letterText>
<VolcanicWinter.letterLabel>火山爆发</VolcanicWinter.letterLabel>
<VolcanicWinter.letterText>一个遥远的超级火山爆发了,喷出的火山灰散布在数百万平方公里的大气中。\n\n火山灰在大气中遮蔽了太阳。气温下降、植物会缺乏阳光而枯萎。火山灰有可能在几周内散去或者持续几个月。</VolcanicWinter.letterText>
<HeatWave.letterLabel>热浪</HeatWave.letterLabel>
<HeatWave.letterText>一场罕见的热浪开始了。小心中暑。</HeatWave.letterText>
<ColdSnap.letterLabel>寒流</ColdSnap.letterLabel>
<ColdSnap.letterText>一场罕见的寒流开始了。小心低温症和作物死亡。</ColdSnap.letterText>
<Flashstorm.letterLabel>闪电风暴</Flashstorm.letterLabel>
<Flashstorm.letterText>极少量的闪电击中一个小区域。这会引起巨大的火灾.</Flashstorm.letterText>
</LanguageData>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<PsychicEmanatorShipPartCrash.letterLabel>心灵飞船</PsychicEmanatorShipPartCrash.letterLabel>
<PsychicEmanatorShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。\n\n殖民者感应到一种不可未知的危险。飞船残骸中肯定有个拥有心理投射能力的人工智能。看起来这个人工智能还不太友善。\n\n尽可能快地摧毁它。</PsychicEmanatorShipPartCrash.letterText>
<PoisonShipPartCrash.letterLabel>有毒飞船</PoisonShipPartCrash.letterLabel>
<PoisonShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。从残骸中蔓延的毒气会毒死附近的植物。\n\n尽可能快地摧毁它。</PoisonShipPartCrash.letterText>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Disease_Flu.label>流感</Disease_Flu.label>
<Disease_Plague.label>瘟疫</Disease_Plague.label>
<Disease_Malaria.label>疟疾</Disease_Malaria.label>
<Disease_SleepingSickness.label>嗜睡病</Disease_SleepingSickness.label>
<Disease_FibrousMechanites.label>纤维组织僵化</Disease_FibrousMechanites.label>
<Disease_SensoryMechanites.label>感官组织僵化</Disease_SensoryMechanites.label>
<Disease_GutWorms.label>蛔虫</Disease_GutWorms.label>
<Disease_MuscleParasites.label>肌肉寄生虫</Disease_MuscleParasites.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<RaidEnemy.label>敌军来袭</RaidEnemy.label>
<Infestation.label>虫灾</Infestation.label>
<Infestation.letterLabel>虫灾</Infestation.letterLabel>
<Infestation.letterText>一个虫巢出现了!\n\n虫巢会慢慢地生出虫子并且还会产生更多的虫巢。如果你不想让整个区域都是虫子就赶紧召集你的军队摧毁它。注意虫子们会防守它们的巢穴。</Infestation.letterText>
<ManhunterPack.label>食人动物群</ManhunterPack.label>
<PsychicEmanatorShipPartCrash.label>飞船部件坠毁 (灵能)</PsychicEmanatorShipPartCrash.label>
<PsychicEmanatorShipPartCrash.letterLabel>灵能飞船</PsychicEmanatorShipPartCrash.letterLabel>
<PsychicEmanatorShipPartCrash.letterText>有一大块古老的飞船船体在附近坠毁了。\n\n你的居民感受到一种奇怪的力量控制他们做奇怪的事情。肯定有什么人工智能在那里进行心灵控制而且多半不是善意的。\n\n立即干掉它。</PsychicEmanatorShipPartCrash.letterText>
<PoisonShipPartCrash.label>飞船部件坠毁 (毒性)</PoisonShipPartCrash.label>
<PoisonShipPartCrash.letterLabel>有毒飞船</PoisonShipPartCrash.letterLabel>
<PoisonShipPartCrash.letterText>有一大块古老的飞船船体在附近坠毁了。\n\n其中泄露的有毒物质会以圆形扩散并将毒死所有的植物。\n\n立即摧毁它。</PoisonShipPartCrash.letterText>
<AnimalInsanityMass.label>大批动物发疯</AnimalInsanityMass.label>
</LanguageData>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<AnimalInsanitySingle.label>单只动物发疯</AnimalInsanitySingle.label>
</LanguageData>

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@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Eclipse.label>日食</Eclipse.label>
<Eclipse.letterLabel>日食</Eclipse.letterLabel>
<Eclipse.letterText>这个行星的月亮挡在了太阳和行星之间,日食开始了。</Eclipse.letterText>
<SolarFlare.label>太阳耀斑</SolarFlare.label>
<SolarFlare.letterLabel>太阳耀斑</SolarFlare.letterLabel>
<SolarFlare.letterText>一场太阳耀斑爆发了。\n\n极强的辐射会让所有电子设施都无法运转。\n\n它应该会在一天之内结束。</SolarFlare.letterText>
<PsychicDrone.label>灵能低语</PsychicDrone.label>
<ToxicFallout.label>毒性粉尘</ToxicFallout.label>
<ToxicFallout.letterLabel>毒性粉尘</ToxicFallout.letterLabel>
<ToxicFallout.letterText>远处的一起化学火灾产生的粉尘弥漫了整个地区。\n\n任何未处于屋顶之下的人类和动物都会因为空气中的粉尘而慢慢地生病。\n\n粉尘会持续几天甚至可能超过一个月。</ToxicFallout.letterText>
<VolcanicWinter.label>火山寒冬</VolcanicWinter.label>
<VolcanicWinter.letterLabel>火山寒冬</VolcanicWinter.letterLabel>
<VolcanicWinter.letterText>远处的一个超级火山喷发了,几百万立方公里的火山灰被喷到了大气之中。\n\n这些火山灰会遮蔽阳光气温会下降作物因缺乏光照而枯萎。火山灰可能在几周内消散也可能持续数个月。</VolcanicWinter.letterText>
<HeatWave.label>热浪</HeatWave.label>
<HeatWave.letterLabel>热浪</HeatWave.letterLabel>
<HeatWave.letterText>一场罕见的热浪开始了,小心中暑。</HeatWave.letterText>
<ColdSnap.label>寒流</ColdSnap.label>
<ColdSnap.letterLabel>寒流</ColdSnap.letterLabel>
<ColdSnap.letterText>一场罕见的寒流开始了,小心低温症和作物死亡。</ColdSnap.letterText>
<Flashstorm.label>闪电风暴</Flashstorm.label>
<Flashstorm.letterLabel>闪电风暴</Flashstorm.letterLabel>
<Flashstorm.letterText>大量的闪电击中在一片很小的区域上,这会引起大面积的火灾。</Flashstorm.letterText>
<ShortCircuit.label>短路</ShortCircuit.label>
<CropBlight.label>枯萎病</CropBlight.label>
<Alphabeavers.label>阿尔法海狸</Alphabeavers.label>
</LanguageData>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<ShipChunkDrop.label>飞船部件坠落</ShipChunkDrop.label>
<OrbitalTraderArrival.label>轨道商人抵达</OrbitalTraderArrival.label>
<VisitorGroup.label>一群来访者</VisitorGroup.label>
<TravelerGroup.label>一群旅行者</TravelerGroup.label>
<ResourcePodCrash.label>补给舱坠毁</ResourcePodCrash.label>
<RaidFriendly.label>友军突袭</RaidFriendly.label>
<WandererJoin.label>流浪者加入</WandererJoin.label>
<RefugeePodCrash.label>逃生舱坠毁</RefugeePodCrash.label>
<PsychicSoothe.label>灵能抚慰</PsychicSoothe.label>
<SelfTame.label>自愿驯化</SelfTame.label>
<FarmAnimalsWanderIn.label>流浪动物加入</FarmAnimalsWanderIn.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<RefugeeChased.label>被追杀的逃亡者</RefugeeChased.label>
<ThrumboPasses.label>独角兽经过</ThrumboPasses.label>
<RansomDemand.label>索要赎金</RansomDemand.label>
</LanguageData>

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@ -1,41 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<AnimalChat.label>与动物交流</AnimalChat.label>
<AnimalChat.label>与动物交流</AnimalChat.label>
<AnimalChat.logRulesInitiator.rulesStrings.0>logentry->与[other_nameShortIndef]进行沟通,尝试建立和睦的关系。</AnimalChat.logRulesInitiator.rulesStrings.0>
<AnimalChat.logRulesRecipient.rulesStrings.0>logentry->对[other_nameShortIndef]的友善沟通进行了回应。</AnimalChat.logRulesRecipient.rulesStrings.0>
<rep>
<path>AnimalChat.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;与[other_nameShortIndef]沟通,试图建立亲密关系。</trans>
</rep>
<TrainAttempt.label>训练尝试</TrainAttempt.label>
<TrainAttempt.logRulesInitiator.rulesStrings.0>logentry->训练[other_nameShortIndef]。</TrainAttempt.logRulesInitiator.rulesStrings.0>
<TrainAttempt.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]训练。</TrainAttempt.logRulesRecipient.rulesStrings.0>
<TameAttempt.label>驯服尝试</TameAttempt.label>
<TameAttempt.logRulesInitiator.rulesStrings.0>logentry->试图驯服[other_nameShortIndef]。</TameAttempt.logRulesInitiator.rulesStrings.0>
<TameAttempt.logRulesRecipient.rulesStrings.0>logentry->看着[other_nameShortIndef]试图驯服自己。</TameAttempt.logRulesRecipient.rulesStrings.0>
<rep>
<path>AnimalChat.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;回应[other_nameShortIndef]的友好沟通。</trans>
</rep>
<Nuzzle.label>蹭蹭</Nuzzle.label>
<Nuzzle.logRulesInitiator.rulesStrings.0>logentry->蹭了蹭[other_nameShortIndef]。</Nuzzle.logRulesInitiator.rulesStrings.0>
<Nuzzle.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]蹭了蹭。</Nuzzle.logRulesRecipient.rulesStrings.0>
<TrainAttempt.label>训练尝试</TrainAttempt.label>
<rep>
<path>TrainAttempt.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;训练[other_nameShortIndef]。</trans>
</rep>
<rep>
<path>TrainAttempt.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;被[other_nameShortIndef]训练。</trans>
</rep>
<TameAttempt.label>驯服尝试</TameAttempt.label>
<rep>
<path>TameAttempt.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;尝试去驯服[other_nameShortIndef]。</trans>
</rep>
<rep>
<path>TameAttempt.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;观察[other_nameShortIndef]驯服自己。</trans>
</rep>
</LanguageData>
</LanguageData>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<BuildRapport.label>试图了解</BuildRapport.label>
<BuildRapport.logRulesInitiator.rulesStrings.0>logentry->试图与[other_nameShortIndef]建立和睦的关系。</BuildRapport.logRulesInitiator.rulesStrings.0>
<BuildRapport.logRulesRecipient.rulesStrings.0>logentry->看着[other_nameShortIndef]试图与自己建立和睦关系。</BuildRapport.logRulesRecipient.rulesStrings.0>
<RecruitAttempt.label>尝试招募</RecruitAttempt.label>
<RecruitAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试招募[other_nameShortIndef]。</RecruitAttempt.logRulesInitiator.rulesStrings.0>
<RecruitAttempt.logRulesRecipient.rulesStrings.0>logentry->聆听[other_nameShortIndef]的招募言辞。</RecruitAttempt.logRulesRecipient.rulesStrings.0>
</LanguageData>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<PrisonerFriendlyChat.label>与囚犯聊天</PrisonerFriendlyChat.label>
<rep>
<path>PrisonerFriendlyChat.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;尝试说服[other_nameShortIndef]感受殖民地的善意。</trans>
</rep>
<rep>
<path>PrisonerFriendlyChat.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;聆听[other_nameShortIndef]谈论这个殖民地有多好。</trans>
</rep>
<RecruitAttempt.label>尝试招募</RecruitAttempt.label>
<rep>
<path>RecruitAttempt.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;尝试去招募[other_nameShortIndef]。</trans>
</rep>
<rep>
<path>RecruitAttempt.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;聆听[other_nameShortIndef]的招募说教。</trans>
</rep>
</LanguageData>

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@ -1,43 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<RomanceAttempt.label>浪漫尝试</RomanceAttempt.label>
<RomanceAttempt.label>求爱</RomanceAttempt.label>
<RomanceAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试向[other_nameShortIndef]求爱。</RomanceAttempt.logRulesInitiator.rulesStrings.0>
<RomanceAttempt.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求爱。</RomanceAttempt.logRulesRecipient.rulesStrings.0>
<rep>
<path>RomanceAttempt.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;向[other_nameShortIndef]求爱。</trans>
</rep>
<Breakup.label>分手</Breakup.label>
<Breakup.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]提出了分手。</Breakup.logRulesInitiator.rulesStrings.0>
<Breakup.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]甩了。</Breakup.logRulesRecipient.rulesStrings.0>
<rep>
<path>RomanceAttempt.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;被[other_nameShortIndef]求爱。</trans>
</rep>
<MarriageProposal.label>求婚</MarriageProposal.label>
<MarriageProposal.logRulesInitiator.rulesStrings.0>logentry->向[other_nameShortIndef]求婚。</MarriageProposal.logRulesInitiator.rulesStrings.0>
<MarriageProposal.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]求婚。</MarriageProposal.logRulesRecipient.rulesStrings.0>
<Breakup.label>破裂</Breakup.label>
<rep>
<path>Breakup.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;和[other_nameShortIndef]分手。</trans>
</rep>
<rep>
<path>Breakup.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;被[other_nameShortIndef]抛弃。</trans>
</rep>
<MarriageProposal.label>提亲</MarriageProposal.label>
<rep>
<path>MarriageProposal.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;向[other_nameShortIndef]求婚。</trans>
</rep>
<rep>
<path>MarriageProposal.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;被[other_nameShortIndef]求婚。</trans>
</rep>
</LanguageData>
</LanguageData>

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@ -1,43 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Chitchat.label>闲谈</Chitchat.label>
<rep>
<path>Chitchat.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;和[other_nameShortIndef]友好交谈。</trans>
</rep>
<Chitchat.label>聊天</Chitchat.label>
<Chitchat.logRulesInitiator.rulesStrings.0>logentry->与[other_nameShortIndef]愉快地聊天。</Chitchat.logRulesInitiator.rulesStrings.0>
<DeepTalk.label>谈心</DeepTalk.label>
<DeepTalk.logRulesInitiator.rulesStrings.0>logentry->与[other_nameShortIndef]坐下来谈心。</DeepTalk.logRulesInitiator.rulesStrings.0>
<DeepTalk.label>深入交谈</DeepTalk.label>
<Slight.label>冷落</Slight.label>
<Slight.logRulesInitiator.rulesStrings.0>logentry->冷落了[other_nameShortIndef]。</Slight.logRulesInitiator.rulesStrings.0>
<Slight.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]冷落了。</Slight.logRulesRecipient.rulesStrings.0>
<rep>
<path>DeepTalk.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;和[other_nameShortIndef]深入交谈。</trans>
</rep>
<Insult.label>侮辱</Insult.label>
<Insult.logRulesInitiator.rulesStrings.0>logentry->侮辱了[other_nameShortIndef]。</Insult.logRulesInitiator.rulesStrings.0>
<Insult.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]侮辱了。</Insult.logRulesRecipient.rulesStrings.0>
<Slight.label>怠慢</Slight.label>
<rep>
<path>Slight.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;怠慢[other_nameShortIndef]。</trans>
</rep>
<rep>
<path>Slight.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;被[other_nameShortIndef]怠慢。</trans>
</rep>
<Insult.label>侮辱</Insult.label>
<rep>
<path>Insult.logRulesInitiator.rulesStrings[0]</path>
<trans>logentry-&gt;侮辱[other_nameShortIndef]。</trans>
</rep>
<rep>
<path>Insult.logRulesRecipient.rulesStrings[0]</path>
<trans>logentry-&gt;被[other_nameShortIndef]侮辱。</trans>
</rep>
</LanguageData>
</LanguageData>

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@ -1,12 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Nuzzle.reportString>依偎TargetA.</Nuzzle.reportString>
<Nuzzle.reportString>蹭蹭TargetA。</Nuzzle.reportString>
<Mate.reportString>与TargetA交配。</Mate.reportString>
<LayEgg.reportString>下蛋。</LayEgg.reportString>
<PredatorHunt.reportString>猎杀TargetA。</PredatorHunt.reportString>
<Maintain.reportString>维护TargetA。</Maintain.reportString>
<Mate.reportString>与TargetA交配.</Mate.reportString>
<LayEgg.reportString>产卵.</LayEgg.reportString>
<PredatorHunt.reportString>猎食TargetA.</PredatorHunt.reportString>
</LanguageData>
</LanguageData>

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@ -1,10 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<MarryAdjacentPawn.reportString>与TargetA结婚。</MarryAdjacentPawn.reportString>
<MarryAdjacentPawn.reportString>与TargetA结婚。</MarryAdjacentPawn.reportString>
<SpectateCeremony.reportString>参加庆典。</SpectateCeremony.reportString>
<StandAndBeSociallyActive.reportString>用交际解压。</StandAndBeSociallyActive.reportString>
<SpectateCeremony.reportString>参加一个仪式。</SpectateCeremony.reportString>
<StandAndBeSociallyActive.reportString>轻松的社交。</StandAndBeSociallyActive.reportString>
</LanguageData>
</LanguageData>

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@ -1,32 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Skygaze.reportString>凝视天空。</Skygaze.reportString>
<Skygaze.reportString>正在望天。</Skygaze.reportString>
<Meditate.reportString>正在冥想。</Meditate.reportString>
<Pray.reportString>正在祈祷。</Pray.reportString>
<GoForWalk.reportString>正在散步。</GoForWalk.reportString>
<BuildSnowman.reportString>正在堆雪人。</BuildSnowman.reportString>
<VisitGrave.reportString>正在上坟。</VisitGrave.reportString>
<ViewArt.reportString>正在欣赏艺术。</ViewArt.reportString>
<SocialRelax.reportString>正在交际。</SocialRelax.reportString>
<VisitSickPawn.reportString>正在看望病号TargetA。</VisitSickPawn.reportString>
<PlayHorseshoes.reportString>正在玩马蹄铁套环。</PlayHorseshoes.reportString>
<PlayChess.reportString>正在下棋。</PlayChess.reportString>
<PlayBilliards.reportString>正在打台球。</PlayBilliards.reportString>
<WatchTelevision.reportString>正在看电视。</WatchTelevision.reportString>
<UseTelescope.reportString>正在使用望远镜。</UseTelescope.reportString>
<Meditate.reportString>冥想中。</Meditate.reportString>
<Pray.reportString>独自祈祷。</Pray.reportString>
<!-- <PrivateTime.reportString>Having private time.</PrivateTime.reportString> -->
<GoForWalk.reportString>休闲散步。</GoForWalk.reportString>
<SocialRelax.reportString>社交放松。</SocialRelax.reportString>
<PlayHorseshoes.reportString>玩马蹄铁游戏。</PlayHorseshoes.reportString>
<PlayChess.reportString>下棋。</PlayChess.reportString>
<PlayBilliards.reportString>打台球。</PlayBilliards.reportString>
<WatchTelevision.reportString>看电视。</WatchTelevision.reportString>
<UseTelescope.reportString>使用望远镜。</UseTelescope.reportString>
<BuildSnowman.reportString>堆雪人。</BuildSnowman.reportString>
<VisitGrave.reportString>坟墓前哀悼。</VisitGrave.reportString>
<VisitSickPawn.reportString>看望TargetA.</VisitSickPawn.reportString>
</LanguageData>
</LanguageData>

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@ -1,132 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--========= General ============-->
<Goto.reportString>走动中。</Goto.reportString>
<Wait.reportString>等待中。</Wait.reportString>
<AttackStatic.reportString>正在攻击TargetA。</AttackStatic.reportString>
<AttackMelee.reportString>正在近身攻击TargetA。</AttackMelee.reportString>
<Equip.reportString>正在装备TargetA。</Equip.reportString>
<!--============= Misc ============-->
<Wear.reportString>正在穿上TargetA。</Wear.reportString>
<Strip.reportString>正在脱下TargetA。</Strip.reportString>
<ManTurret.reportString>操作炮塔.</ManTurret.reportString>
<Goto.reportString>正在移动。</Goto.reportString>
<GotoSafeTemperature.reportString>正在寻找温度更适宜的地方。</GotoSafeTemperature.reportString>
<GotoWander.reportString>正在闲逛。</GotoWander.reportString>
<Wait.reportString>正在站着不动。</Wait.reportString>
<WaitDowned.reportString>正在躺着不动。</WaitDowned.reportString>
<WaitSafeTemperature.reportString>在温度适宜的地方不动。</WaitSafeTemperature.reportString>
<WaitWander.reportString>踱步中。</WaitWander.reportString>
<WaitCombat.reportString>正在注意TargetA的一举一动。</WaitCombat.reportString>
<AttackStatic.reportString>正在攻击TargetA。</AttackStatic.reportString>
<AttackMelee.reportString>正在与TargetA肉搏。</AttackMelee.reportString>
<SocialFight.reportString>正在与TargetA吵架。</SocialFight.reportString>
<Equip.reportString>正在装备TargetA。</Equip.reportString>
<TakeInventory.reportString>正在拿取TargetA。</TakeInventory.reportString>
<Wear.reportString>正在穿上TargetA。</Wear.reportString>
<RemoveApparel.reportString>脱下TargetA。</RemoveApparel.reportString>
<Strip.reportString>正在扒光TargetA。</Strip.reportString>
<Open.reportString>正在开启TargetA。</Open.reportString>
<RearmTrap.reportString>正在重置TargetA。</RearmTrap.reportString>
<Refuel.reportString>正在给TargetA加燃料。</Refuel.reportString>
<ManTurret.reportString>正在操作炮台。</ManTurret.reportString>
<EnterCryptosleepCasket.reportString>正在进入休眠舱。</EnterCryptosleepCasket.reportString>
<UseNeurotrainer.reportString>正在使用神经训练器。</UseNeurotrainer.reportString>
<UseArtifact.reportString>正在激活神器。</UseArtifact.reportString>
<TriggerFirefoamPopper.reportString>正在喷洒泡沫灭火器。</TriggerFirefoamPopper.reportString>
<ClearSnow.reportString>正在扫雪。</ClearSnow.reportString>
<Vomit.reportString>正在呕吐。</Vomit.reportString>
<Flick.reportString>正在拨动开关。</Flick.reportString>
<TradeWithPawn.reportString>正在和TargetA进行交易。</TradeWithPawn.reportString>
<FleeAndCower.reportString>正在逃跑。</FleeAndCower.reportString>
<Ignite.reportString>正在点燃TargetA。</Ignite.reportString>
<BeatFire.reportString>正在灭火。</BeatFire.reportString>
<ExtinguishSelf.reportString>正在扑灭身上的火。</ExtinguishSelf.reportString>
<Ingest.reportString>正在享用TargetA。</Ingest.reportString>
<LayDown.reportString>正在躺着。</LayDown.reportString>
<Lovin.reportString>正在做不可描述的事。</Lovin.reportString>
<!--
<ManThing.reportString>正在操作机器。</ManThing.reportString>
-->
<EnterCryptosleepCasket.reportString>正在进入休眠舱。</EnterCryptosleepCasket.reportString>
<UseNeurotrainer.reportString>正在使用神经训练器。</UseNeurotrainer.reportString>
<ClearSnow.reportString>正在扫雪。</ClearSnow.reportString>
<!--============ Fire ============-->
<Ignite.reportString>正在点燃TargetA。</Ignite.reportString>
<BeatFire.reportString>正在扑灭火焰。</BeatFire.reportString>
<ExtinguishSelf.reportString>正在扑灭身上的火。</ExtinguishSelf.reportString>
<!--============ Need satisfaction ============-->
<!--
<EatFood.reportString>正在从TargetA觅食。</EatFood.reportString>
-->
<Ingest.reportString>享用TargetA.</Ingest.reportString>
<LayDown.reportString>躺着。</LayDown.reportString>
<!--============= Item hauling ===============-->
<!--============= Pawn hauling ===============-->
<!--
<HealPatient.reportString>正在治疗TargetA。</HealPatient.reportString>
-->
<WaitCombat.reportString>正在观察TargetA.</WaitCombat.reportString>
<Vomit.reportString>正在呕吐.</Vomit.reportString>
<GotoSafeTemperature.reportString>正在寻找温度安全的地方。</GotoSafeTemperature.reportString>
<GotoWander.reportString>正在闲逛。</GotoWander.reportString>
<WaitSafeTemperature.reportString>正在寻找适宜温度的地方。</WaitSafeTemperature.reportString>
<WaitWander.reportString>正在闲逛。</WaitWander.reportString>
<Flick.reportString>正在按开关。</Flick.reportString>
<WaitDowned.reportString>倒地不起。</WaitDowned.reportString>
<TakeInventory.reportString>正在拿取TargetA。</TakeInventory.reportString>
<RearmTrap.reportString>正在重置TargetA。</RearmTrap.reportString>
<!--<UseVerbOnThing.reportString>正在使用verb。</UseVerbOnThing.reportString>-->
<!--<Hunt.reportString>正在狩猎TargetA。</Hunt.reportString>-->
<!--<HaulToCell.reportString>正在把TargetA搬走。</HaulToCell.reportString>-->
<!--<HaulToContainer.reportString>正在搬TargetA。</HaulToContainer.reportString>-->
<!--<Rescue.reportString>正在援救TargetA。</Rescue.reportString>-->
<!--<CarryToCryptosleepCasket.reportString>正在把TargetA放入休眠舱。</CarryToCryptosleepCasket.reportString>-->
<!--<Capture.reportString>正在俘虏TargetA。</Capture.reportString>-->
<!--<Arrest.reportString>正在逮捕TargetA。</Arrest.reportString>-->
<!--<ReleasePrisoner.reportString>正在释放TargetA。</ReleasePrisoner.reportString>-->
<!--<EscortPrisonerToBed.reportString>正在护送犯人TargetA。</EscortPrisonerToBed.reportString>-->
<!--<TakeWoundedPrisonerToBed.reportString>正在带走受伤的犯人TargetA。</TakeWoundedPrisonerToBed.reportString>-->
<!--<TakeToBedToOperate.reportString>正在将TargetA带到床上。</TakeToBedToOperate.reportString>-->
<!--<Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString>-->
<!--<DeliverFood.reportString>正在把TargetA带给TargetB吃。</DeliverFood.reportString>-->
<!--<FeedPatient.reportString>正在把TargetA喂给TargetB吃。</FeedPatient.reportString>-->
<!--<TreatPatient.reportString>处理TargetA.</TreatPatient.reportString>-->
<!--<PlaceNoCostFrame.reportString>正在建造TargetA。</PlaceNoCostFrame.reportString>-->
<!--<DoBill.reportString>正在做TargetA的清单上的内容。</DoBill.reportString>-->
<!--<Clean.reportString>正在清理TargetA。</Clean.reportString>-->
<!--<Research.reportString>正在研究中。</Research.reportString>-->
<!--<UseCommsConsole.reportString>正在使用通讯台。</UseCommsConsole.reportString>-->
<!--<Mine.reportString>正在开采TargetA。</Mine.reportString>-->
<!--<SmoothFloor.reportString>正在磨光地面。</SmoothFloor.reportString>-->
<!--<Repair.reportString>正在修理TargetA。</Repair.reportString>-->
<!--<FinishFrame.reportString>正在建造TargetA。</FinishFrame.reportString>-->
<!--<Sow.reportString>正在播TargetA种子。</Sow.reportString>-->
<!--<Harvest.reportString>正在收获TargetA。</Harvest.reportString>-->
<!--<CutPlant.reportString>正在除掉TargetA。</CutPlant.reportString>-->
<!--<Deconstruct.reportString>正在拆除TargetA。</Deconstruct.reportString>-->
<!--<PrisonerFriendlyChat.reportString>正在和囚犯TargetA聊天。</PrisonerFriendlyChat.reportString>-->
<!--<PrisonerExecution.reportString>正在处死TargetA。</PrisonerExecution.reportString>-->
<Open.reportString>正在打开TargetA.</Open.reportString>
<UseArtifact.reportString>正在激活神器.</UseArtifact.reportString>
<!--<OpenCryptosleepCasket.reportString>正在打开休眠舱。</OpenCryptosleepCasket.reportString>-->
<RemoveApparel.reportString>脱去TargetA。</RemoveApparel.reportString>
<Refuel.reportString>给TargetA加燃料。</Refuel.reportString>
<TriggerFirefoamPopper.reportString>开关泡沫消防栓。</TriggerFirefoamPopper.reportString>
<TradeWithPawn.reportString>和TargetA进行贸易。</TradeWithPawn.reportString>
<FleeAndCower.reportString>制作逃跑。</FleeAndCower.reportString>
<Lovin.reportString>爱爱。</Lovin.reportString>
</LanguageData>
</LanguageData>

View File

@ -1,53 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Hunt.reportString>正在狩猎TargetA。</Hunt.reportString>
<HaulToCell.reportString>正在把TargetA搬走。</HaulToCell.reportString>
<HaulToContainer.reportString>正在搬TargetA。</HaulToContainer.reportString>
<Rescue.reportString>正在援救TargetA。</Rescue.reportString>
<CarryToCryptosleepCasket.reportString>正在把TargetA放入休眠舱。</CarryToCryptosleepCasket.reportString>
<Capture.reportString>正在俘虏TargetA。</Capture.reportString>
<Arrest.reportString>正在逮捕TargetA。</Arrest.reportString>
<ReleasePrisoner.reportString>正在释放TargetA。</ReleasePrisoner.reportString>
<EscortPrisonerToBed.reportString>正在护送犯人TargetA。</EscortPrisonerToBed.reportString>
<TakeWoundedPrisonerToBed.reportString>正在带走受伤的犯人TargetA。</TakeWoundedPrisonerToBed.reportString>
<TakeToBedToOperate.reportString>正在将TargetA带到床上。</TakeToBedToOperate.reportString>
<Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString>
<DeliverFood.reportString>正在把TargetA带给TargetB吃。</DeliverFood.reportString>
<FeedPatient.reportString>正在把TargetA喂给TargetB吃。</FeedPatient.reportString>
<PlaceNoCostFrame.reportString>正在建造TargetA。</PlaceNoCostFrame.reportString>
<DoBill.reportString>正在做TargetA的清单上的内容。</DoBill.reportString>
<Clean.reportString>正在清理TargetA。</Clean.reportString>
<Research.reportString>正在研究中。</Research.reportString>
<UseCommsConsole.reportString>正在使用通讯台。</UseCommsConsole.reportString>
<Mine.reportString>正在开采TargetA。</Mine.reportString>
<SmoothFloor.reportString>正在磨光地面。</SmoothFloor.reportString>
<Repair.reportString>正在修理TargetA。</Repair.reportString>
<FinishFrame.reportString>正在建造TargetA。</FinishFrame.reportString>
<Sow.reportString>正在播TargetA种子。</Sow.reportString>
<Harvest.reportString>正在收获TargetA。</Harvest.reportString>
<CutPlant.reportString>正在除掉TargetA。</CutPlant.reportString>
<Deconstruct.reportString>正在拆除TargetA。</Deconstruct.reportString>
<PrisonerFriendlyChat.reportString>正在和囚犯TargetA聊天。</PrisonerFriendlyChat.reportString>
<PrisonerExecution.reportString>正在处死TargetA。</PrisonerExecution.reportString>
<RemoveFloor.reportString>正在移除地板.</RemoveFloor.reportString>
<!--<UseVerbOnThing.reportString>正在使用verb。</UseVerbOnThing.reportString>-->
<HaulToCell.reportString>正在搬运TargetA。</HaulToCell.reportString>
<HaulToContainer.reportString>正在搬运TargetA。</HaulToContainer.reportString>
<Steal.reportString>正在偷窃TargetA。</Steal.reportString>
<Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString>
<Rescue.reportString>正在援救TargetA。</Rescue.reportString>
<CarryToCryptosleepCasket.reportString>正在把TargetA背入休眠舱。</CarryToCryptosleepCasket.reportString>
<Capture.reportString>正在俘虏TargetA。</Capture.reportString>
<Arrest.reportString>正在逮捕TargetA。</Arrest.reportString>
<ReleasePrisoner.reportString>正在释放TargetA。</ReleasePrisoner.reportString>
<EscortPrisonerToBed.reportString>正在押送犯人TargetA。</EscortPrisonerToBed.reportString>
<TakeWoundedPrisonerToBed.reportString>正在带走受伤的犯人TargetA。</TakeWoundedPrisonerToBed.reportString>
<TakeToBedToOperate.reportString>正在将TargetA背到床上。</TakeToBedToOperate.reportString>
<Slaughter.reportString>正在屠宰TargetA。</Slaughter.reportString>
<Milk.reportString>正在给TargetA挤奶。</Milk.reportString>
<Shear.reportString>正在给TargetA剪毛。</Shear.reportString>
<Tame.reportString>正在驯服TargetA。</Tame.reportString>
<Train.reportString>正在训练TargetA。</Train.reportString>
<PlaceNoCostFrame.reportString>正在建造TargetA。</PlaceNoCostFrame.reportString>
<FinishFrame.reportString>正在建造TargetA。</FinishFrame.reportString>
<Deconstruct.reportString>正在拆除TargetA。</Deconstruct.reportString>
<Uninstall.reportString>正在拆装TargetA。</Uninstall.reportString>
<Repair.reportString>正在修理TargetA。</Repair.reportString>
<FixBrokenDownBuilding.reportString>更换TargetA损坏的零部件。</FixBrokenDownBuilding.reportString>
<BuildRoof.reportString>正在建造屋顶。</BuildRoof.reportString>
<RemoveRoof.reportString>正在移除屋顶。</RemoveRoof.reportString>
<FeedPatient.reportString>正在喂TargetB吃TargetA。</FeedPatient.reportString>
<TendPatient.reportString>正在照顾TargetA。</TendPatient.reportString>
<DeliverFood.reportString>正在喂TargetB吃TargetA。</DeliverFood.reportString>
<DoBill.reportString>正在处理TargetA的工作清单。</DoBill.reportString>
<Clean.reportString>正在打扫TargetA。</Clean.reportString>
<Research.reportString>正在研究中。</Research.reportString>
<Hunt.reportString>正在猎杀TargetA。</Hunt.reportString>
<UseCommsConsole.reportString>正在使用通讯台。</UseCommsConsole.reportString>
<Mine.reportString>正在挖掘TargetA。</Mine.reportString>
<SmoothFloor.reportString>正在打磨地板。</SmoothFloor.reportString>
<RemoveFloor.reportString>正在移除地板。</RemoveFloor.reportString>
<Sow.reportString>正在播种TargetA。</Sow.reportString>
<Harvest.reportString>正在收割TargetA。</Harvest.reportString>
<CutPlant.reportString>正在割除TargetA。</CutPlant.reportString>
<PrisonerFriendlyChat.reportString>正在和囚犯TargetA聊天。</PrisonerFriendlyChat.reportString>
<PrisonerAttemptRecruit.reportString>正在试图招募TargetA。</PrisonerAttemptRecruit.reportString>
<PrisonerExecution.reportString>正在处决TargetA。</PrisonerExecution.reportString>
<BuryCorpse.reportString>正在埋葬TargetA。</BuryCorpse.reportString>
<Milk.reportString>正在给TargetA挤奶。</Milk.reportString>
<Shear.reportString>正在给TargetA剪毛。</Shear.reportString>
<Tame.reportString>正在驯服TargetA。</Tame.reportString>
<Train.reportString>正在训练TargetA。</Train.reportString>
<Uninstall.reportString>正在卸载TargetA。</Uninstall.reportString>
<PrisonerAttemptRecruit.reportString>尝试招募TargetA。</PrisonerAttemptRecruit.reportString>
<BuryCorpse.reportString>正在埋葬TargetA。</BuryCorpse.reportString>
<Slaughter.reportString>屠宰TargetA.</Slaughter.reportString>
<TendPatient.reportString>照料TargetA.</TendPatient.reportString>
<FixBrokenDownBuilding.reportString>更换TargetA的损坏部件。</FixBrokenDownBuilding.reportString>
<!--<TreatPatient.reportString>处理TargetA.</TreatPatient.reportString>-->
</LanguageData>
</LanguageData>

View File

@ -53,7 +53,7 @@
</rep>
<Wealth.label>财富</Wealth.label>
<Wealth.label>资产</Wealth.label>
<rep>
<path>Wealth.scoreStages[0].label</path>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获以及其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants></DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要割的植物。选中的植物将被完全移除,植物上的食物或资源会被收获。</DesignatorCutPlantsDesc>
<DesignatorCutPlants></DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要割的植物。选中的植物将被完全移除,植物上的食物或资源会被收获。</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
@ -72,7 +72,7 @@
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除贮存区或者种植区。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为归属于你的殖民地,包括远古遗迹以及废弃的基地。占有的建筑可被居民修理和维护。</DesignatorClaimDesc>
@ -87,7 +87,7 @@
<DesignatorOpen>打开</DesignatorOpen>
<DesignatorOpenDesc>打开完整的坟墓或容器。</DesignatorOpenDesc>
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
<DesignatorSlaughterDesc>屠宰一只被驯养的动物。</DesignatorSlaughterDesc>
@ -111,13 +111,13 @@
<TerrainCannotSupport>此处地形无法支撑此物件。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
<!-- Mouse attachments -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>建立新的{0}</CreateNewZone>
<!-- Desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>

View File

@ -55,7 +55,7 @@
<LetterLabelManhunterPackArrived>吃人动物</LetterLabelManhunterPackArrived>
<ManhunterPackArrived>一群吃人的{0}已经进入该地区。他们将四处游荡猎杀人类。\n\n动物无法通过门墙所以如果你躲在屋里应该是安全的。他们也不会攻击关闭的炮台所以你想留下炮台也可以关掉它们。\n\n他们将会在几天后离开。</ManhunterPackArrived>
<!-- Crashed ship part-->
<MessageAnimalInsanityPulse>这个远古结构发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
<LetterShipPartDroveColonistInsane>这个坠毁的飞船部件发射了心灵脉冲,使得居民{0}发疯了。</LetterShipPartDroveColonistInsane>
@ -67,7 +67,7 @@
<PsychicDroneLevelExtreme>极高</PsychicDroneLevelExtreme>
<LetterLabelPsychicDroneLevelIncreased>心灵干扰加剧</LetterLabelPsychicDroneLevelIncreased>
<LetterPsychicDroneLevelIncreased>这个坠毁的飞船部件传出了一种强大的心灵波。这个区域里所有的人类都感到了扰乱,恐慌并变得偏执起来。</LetterPsychicDroneLevelIncreased>
<!-- Agent revealed -->
<LetterLabelAgentRevealed>特工</LetterLabelAgentRevealed>
<LetterAgentRevealed>{0}被发现是你的敌人{1}所派来的一名特工。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
@ -82,7 +82,7 @@
<!-- Beavers -->
<LetterLabelBeaversArrived>海狸!</LetterLabelBeaversArrived>
<BeaversArrived>一群饥饿的大海狸到来了。\n\n在他们啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
<!-- Refugee chased -->
<RefugeeChasedInitial>附近一名叫{0}的{1}发来呼救信号。HECAP正被来自{3}的{2}追捕!\n\nHECAP祈求得到保护并想加入殖民地。HE看起来有{4}岁。\n\n警告 - 如果你接受请求你将要对抗尾随HIS的{2}。</RefugeeChasedInitial>
<RefugeeChasedInitial_Accept>提供保护</RefugeeChasedInitial_Accept>
@ -90,7 +90,7 @@
<RefugeeChasedRejected>喇叭传出{0}恐慌的尖叫声,随后联系中断。</RefugeeChasedRejected>
<!-- Self-tame -->
<LetterLabelAnimalSelfTame>{0}主动驯化</LetterLabelAnimalSelfTame>
<LetterLabelAnimalSelfTame>{0}自愿被驯化</LetterLabelAnimalSelfTame>
<LetterAnimalSelfTame>{0}变得驯服了。</LetterAnimalSelfTame>
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服了。现在已被指派{1}。</LetterAnimalSelfTameAndNameNumerical>
<LetterAnimalSelfTameAndName>{0}变得驯服了。居民决定将它命名为{1}。</LetterAnimalSelfTameAndName>
@ -98,22 +98,22 @@
<!-- Farm animals wander in -->
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
<LetterFarmAnimalsWanderIn>一群被遗弃或者迷失的{0}在该地区游荡。\n\n他们似乎已习惯与人接触加入了殖民地。</LetterFarmAnimalsWanderIn>
<!-- Thrumbo passes -->
<LetterLabelThrumboPasses>罕见的独角兽</LetterLabelThrumboPasses>
<LetterThrumboPasses>一小群独角兽来到了这片区域。\n\n这种罕见的野兽通常是温顺的但你和它起冲突会变得非常危险。贸易商愿意出大价钱收购这些独角兽珍贵的角和皮毛。\n\n独角兽逗留几天后会离开。</LetterThrumboPasses>
<!-- Trader caravan -->
<LetterLabelTraderCaravanArrival>来自{0}的商队</LetterLabelTraderCaravanArrival>
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们会在殖民地逗留几天。你可以攻击他们但这会激怒他们的派系</LetterTraderCaravanArrival>
<!-- Building breaks down -->
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
<LetterBuildingBrokenDown>一个机器({0})损坏了。需要一个有修理技能的居民去修好它才能继续工作。</LetterBuildingBrokenDown>
<!-- Ransom demand -->
<RansomDemand>{1}通过电波联系你,他们绑架了前居民{0}并索要赎金。\n\n如果用{2}白银来交换他们会将HIM释放给你。</RansomDemand>
<RansomDemand_Accept>接受</RansomDemand_Accept>
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
</LanguageData>

View File

@ -37,9 +37,9 @@
<!-- Statistics tab -->
<Playtime>游戏时间</Playtime>
<Storyteller>故事叙述者</Storyteller>
<ColonyWealthTotal>殖民地财富</ColonyWealthTotal>
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
<ColonyWealthTotal>殖民地资产</ColonyWealthTotal>
<ColonyWealthItems>殖民地资产 (物品)</ColonyWealthItems>
<ColonyWealthBuildings>殖民地资产 (建筑)</ColonyWealthBuildings>
<NumThreatBigs>主要威胁</NumThreatBigs>
<NumEnemyRaids>敌人袭击</NumEnemyRaids>
<DamageTaken>已承受伤害</DamageTaken>