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VaniatD 2021-07-24 17:11:37 +08:00
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<!-- EN: Ideology -->
<Ideology.label>文化</Ideology.label>
<!-- EN: Create your own belief system with fine control over behaviors, preferences, rituals, symbols, and more. Play as pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and more.\n\nAssign social roles like leader, moral guide, and specialist to your colonists.\n\nHold unforgettable rituals: Dance parties, cannibal feasts, burn and smoke circles, skylantern festivals, sacrifices, gladiator duels, blindings, scarifications, funerals, and more.\n\nConnect with Gauranlen trees and command the dryads that live inside them.\n\nHunt for ancient relics. Explore long-forgotten ruins, hack downed spacedrones, and infiltrate tribal villages. Attract wealthy pilgrims by presenting your relics in reliquaries. Plunder ancient complexes for treasure. Raid temporary encampments. Help beggars in need, or betray them.\n\nEnslave prisoners to perform work or fight for you.\n\nPlace many new buildings linked to belief systems, and see the many visual styles of different beliefs.\n\nUse new apparel, tattoos, and hairstyles desired by believers.\n\nSeek transcendence through a machine god in the new archonexus endgame. -->
<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会角色,如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼以及更多。\n\n与母树共鸣并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹入侵空间无人机并潜入部落村庄。将你的圣物放在灵位上吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐或者背叛他们。\n\n奴役囚犯让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡呼唤终局中通过机械神明寻求超越。</Ideology.description>
<Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会身份,如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼以及更多。\n\n与母树共鸣并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹入侵空间无人机并潜入部落村庄。将你的圣物放在灵位上吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐或者背叛他们。\n\n奴役囚犯让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡呼唤终局中通过机械神明寻求超越。</Ideology.description>
<!-- EN: Royalty -->
<Royalty.label>皇权</Royalty.label>

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<roleKey>Credit_Translator</roleKey>
<creditee>RS-CZH</creditee>
</li>
<li Class="CreditRecord_Role">
<roleKey>Credit_Translator</roleKey>
<creditee>飞行棺材</creditee>
</li>
<li Class="CreditRecord_Space">
<height>10</height>
</li>
<li Class="CreditRecord_Text">
<text>其他参与者: cainiaowu Kenneth Li魔都KK gretino RSP Sefank (一个小白), Aephiex SerGawen加文 weehowe-z问号 WNJStudio承诺六年 wubochang三桂 Ydada于大大 zhaohu002嗷嗷虎 飞行棺材, BiscuitMiner脆餅 user19990313 VoidVoice SiQuery God天才 Indeed Zephyr Shavius茶壶教皇 那啥可以不笑吗, 黑白灰, Lappland拉普兰德</text>
<text>其他参与者: cainiaowu Kenneth Li魔都KK gretino RSP Sefank (一个小白), Aephiex SerGawen加文 weehowe-z问号 WNJStudio承诺六年 wubochang三桂 Ydada于大大 zhaohu002嗷嗷虎 BiscuitMiner脆餅 user19990313 VoidVoice SiQuery God天才 Indeed Zephyr Shavius茶壶教皇 那啥可以不笑吗, 黑白灰, Lappland拉普兰德</text>
</li>
</credits>
</LanguageInfo>

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<li>setup(tag=meme_Tunneler) ->在一个肤浅并且毫无意义的世界里,[founderName]在深隧洞穴中冥想寻找真意,最后创立了我们的活动。</li>
<li>story(uses=1,tag=meme_Tunneler) ->[founderName]将宝藏深埋于隧洞中,以便[memberNamePlural]学会挖掘寻找。</li>
<li>lessonIntro(tag=meme_Tunneler) ->我在深邃之城发现的古抄本给我上了一堂比其他所有内容都重要的课:</li>
<li>lesson(tag=meme_Tunneler) ->阳光灿烂之处不是人类繁荣之地,而是灭亡之末</li>
<li>lesson(tag=meme_Tunneler) ->阳光灿烂之处不是人类繁荣之地,而是灭亡之末</li>
<li>lessonReinforcement(tag=meme_Tunneler) ->拿把铲子来,和我一起挖吧。我们停下来,这东西只会变成坟墓。</li>
<li>archistBasis(tag=meme_Tunneler) ->超凡世界的主体深埋地下,这样它们的意识基质就不会受到太阳耀斑和伽马射线的侵袭。挖得越深,我们就会离他们越近。</li>
<li>archistFact(tag=meme_Tunneler) ->超凡世界用生物工程技术为人类设计了富有营养的真菌,这样人类就可以在地下茁壮成长,愈加的接近已经被掩埋的超凡世界思想。</li>

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<!-- EN: Expires in -->
<RitualExpiresIn>过期于</RitualExpiresIn>
<!-- EN: Completing {RITUAL_labelDef} will have these effects -->
<RitualCompletionEffects>完成{}仪式将会带来以下效果</RitualCompletionEffects>
<RitualCompletionEffects>完成{RITUAL_labelDef}仪式将会带来以下效果</RitualCompletionEffects>
<!-- EN: To begin the ritual, select a focus object and click the 'Begin {RITUAL_label}' command. The following are valid focus objects:\n{1} -->
<RitualTargetsExplanation>为了开始一个仪式,用鼠标选中一个</RitualTargetsExplanation>
<RitualTargetsExplanation>为了开始一个仪式,用鼠标选中一个媒介并且点击「开始{RITUAL_label}」命令。 以下是可用的媒介:\n{1}</RitualTargetsExplanation>
<!-- EN: Following roles have a part in {RITUAL_label}:\n{1} -->
<RitualRolesExplanation>以下角色</RitualRolesExplanation>
<RitualRolesExplanation>以下身份是{RITUAL_label}的一部分:\n{1}</RitualRolesExplanation>
<!-- EN: Click to jump to targets -->
<RitualJumpToTargets>点击以跳转到目标</RitualJumpToTargets>
<!-- EN: Delaying {RITUAL_labelDef} will have following effects -->
<RitualObligationDelayEffects>将会有以下情况:</RitualObligationDelayEffects>
<RitualObligationDelayEffects>期{RITUAL_labelDef}将会有以下情况:</RitualObligationDelayEffects>
<!-- EN: {0} days: {1} mood on all {2}s. -->
<RitualObligationDelayEffectDesc>{0}天,对每个{2}造成{1}心情减值</RitualObligationDelayEffectDesc>
<RitualObligationDelayEffectDesc>{0}天:每个{2}获得{1}心情</RitualObligationDelayEffectDesc>
<!-- EN: In order to perform {0} you need to fill these roles -->
<RitualUnfilledRoles>为进行{0}你需要指定以下这些角色</RitualUnfilledRoles>
<RitualUnfilledRoles>你需要指定以下身份来举行{0}</RitualUnfilledRoles>
<!-- EN: {0} desired -->
<IdeoBuildingMissing>需求建筑物{0}</IdeoBuildingMissing>
<IdeoBuildingMissing>需求:{0}</IdeoBuildingMissing>
<!-- EN: {1} requires that you have a {0} in your colony as long as {2} or higher.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
<IdeoBuildingMissingDesc>{1}需要你的殖民地在{2}或更高时有{0},如果此需求未被满足,以下信徒将不会开心:\n {3} </IdeoBuildingMissingDesc>
<!-- EN: In order to dignify {0}, these room requirements must be met -->
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<QuestPartRaidsDelayDesc>袭击将在{0}后到来\n\n 袭击者的目的是寻找并摧毁此。保护它,直到你的殖民者把其电脑内部的数据提取出来为止。</QuestPartRaidsDelayDesc>
<!-- EN: {0} role unfilled -->
<IdeoRoleEmpty>{0}角色未被分配</IdeoRoleEmpty>
<IdeoRoleEmpty>{0}身份未被分配</IdeoRoleEmpty>
<!-- EN: {0} roles unfilled -->
<IdeoRolesEmpty>{0}角色未被分配</IdeoRolesEmpty>
<IdeoRolesEmpty>{0}身份未被分配</IdeoRolesEmpty>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab.\n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>这些角色未被分配: \n {0} \n \n 你可以在某人的社交栏指定其角色。\n\n 如果这些角色仍未被分配,以下人员将不开心:</IdeoRolesEmptyDesc>
<IdeoRolesEmptyDesc>这些身份未被分配: \n {0} \n \n 你可以在某人的社交栏指定其身份。\n\n 如果这些身份仍未被分配,以下人员将不开心:</IdeoRolesEmptyDesc>
<!-- EN: Security threats activated in {0} -->
<AncientAltarThreatsWaking>安全协议将在{0}内激活</AncientAltarThreatsWaking>

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<!-- EN: Leader bonus -->
<YourLeaderTradeBonus>领袖奖励</YourLeaderTradeBonus>
<!-- EN: The meme {MEME} prevents adding apparel requirements to roles. -->
<CannotNotAddRoleApparelDueToMeme>模因 {MEME} 防止为角色增加服装要求。</CannotNotAddRoleApparelDueToMeme>
<CannotNotAddRoleApparelDueToMeme>模因 {MEME} 禁止为身份增加服装要求。</CannotNotAddRoleApparelDueToMeme>
<!-- EN: Certainty reduction -->
<AbilityIdeoConvertBreakdownLabel>认可度减少</AbilityIdeoConvertBreakdownLabel>

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<!-- EN: requires one of -->
<RequiresOneOfMemes>需要其中之一</RequiresOneOfMemes>
<!-- EN: conflicts with meme -->
<ConflictsWithMeme>与模因冲突</ConflictsWithMeme>
<ConflictsWithMeme>冲突的模因</ConflictsWithMeme>
<!-- EN: conflicts with memes -->
<ConflictsWithMemes>与模因的冲突</ConflictsWithMemes>
<ConflictsWithMemes>冲突的模因</ConflictsWithMemes>
<!-- EN: can only have one altar/ideogram -->
<IdeoAlreadyHasAltar>只能有一个祭坛/文化符号</IdeoAlreadyHasAltar>
<!-- EN: recolor apparel -->

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<!-- Character -->
<!-- EN: Overrides some precepts related to -->
<OverridesSomePrecepts>覆盖一些相关的戒律 </OverridesSomePrecepts>
<OverridesSomePrecepts>覆盖戒律涉及 </OverridesSomePrecepts>
<!-- EN: Agrees with memes -->
<AgreeableMemes>相符的模因</AgreeableMemes>
<!-- EN: Conflicts with memes -->
<DisagreeableMemes>与模因的冲突 </DisagreeableMemes>
<DisagreeableMemes>冲突的模因 </DisagreeableMemes>
<!-- ITab titles -->
<!-- EN: Slave -->

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<RitualAttachedOutcomeCantApply_NotAvailableRightNow>当前不可用</RitualAttachedOutcomeCantApply_NotAvailableRightNow>
<!-- EN: This building is a variation of -->
<IdeoBuildingVariationOf>此建筑是该建筑的变种:</IdeoBuildingVariationOf>
<IdeoBuildingVariationOf>变种起源</IdeoBuildingVariationOf>
<!-- EN: Minimum expectations -->
<IdeoBuildingMinimumExpectations>最低期望</IdeoBuildingMinimumExpectations>
<IdeoBuildingMinimumExpectations>最低期望</IdeoBuildingMinimumExpectations>
<!-- EN: size -->
<Size>大小</Size>
<!-- EN: cost -->