Update to 0.17.1533 rev823 (development build)

This commit is contained in:
duduluu@outlook.com 2017-05-10 07:20:43 +08:00
parent 51ddfb73b8
commit 32fc39927e
4 changed files with 4 additions and 5 deletions

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@ -5,6 +5,7 @@
<UnfinishedGun.label>未完成的枪械</UnfinishedGun.label> <UnfinishedGun.label>未完成的枪械</UnfinishedGun.label>
<UnfinishedWeapon.label>未完成的武器</UnfinishedWeapon.label> <UnfinishedWeapon.label>未完成的武器</UnfinishedWeapon.label>
<UnfinishedTechArmor.label>未完成的护甲</UnfinishedTechArmor.label> <UnfinishedTechArmor.label>未完成的护甲</UnfinishedTechArmor.label>
<UnfinishedMetallicTechArmor.label>未完成的护甲</UnfinishedMetallicTechArmor.label>
<UnfinishedApparel.label>未完成的衣物</UnfinishedApparel.label> <UnfinishedApparel.label>未完成的衣物</UnfinishedApparel.label>
<UnfinishedBelt.label>未完成的腰带</UnfinishedBelt.label> <UnfinishedBelt.label>未完成的腰带</UnfinishedBelt.label>
<UnfinishedComponent.label>未完成的零部件</UnfinishedComponent.label> <UnfinishedComponent.label>未完成的零部件</UnfinishedComponent.label>

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@ -57,9 +57,9 @@
<PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。HECAP完全不受心灵感应影响。</PsychicSensitivity.degreeDatas.3.description> <PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。HECAP完全不受心灵感应影响。</PsychicSensitivity.degreeDatas.3.description>
<ShootingAccuracy.degreeDatas.0.label>冷枪手</ShootingAccuracy.degreeDatas.0.label> <ShootingAccuracy.degreeDatas.0.label>冷枪手</ShootingAccuracy.degreeDatas.0.label>
<ShootingAccuracy.degreeDatas.0.description>NAME的枪法还不错但HE需要花更多的事件来瞄准HIS目标</ShootingAccuracy.degreeDatas.0.description> <ShootingAccuracy.degreeDatas.0.description>NAME在射击时会花更多的时间来瞄准。HECAP射得比别人慢但打得更准</ShootingAccuracy.degreeDatas.0.description>
<ShootingAccuracy.degreeDatas.1.label>乱开枪</ShootingAccuracy.degreeDatas.1.label> <ShootingAccuracy.degreeDatas.1.label>乱开枪</ShootingAccuracy.degreeDatas.1.label>
<ShootingAccuracy.degreeDatas.1.description>NAME的枪法很烂但HE从不在意因为开枪的感觉太棒了</ShootingAccuracy.degreeDatas.1.description> <ShootingAccuracy.degreeDatas.1.description>NAME只是喜欢扣动扳机。HECAP射得比别人快但打得不准。</ShootingAccuracy.degreeDatas.1.description>
<Beauty.degreeDatas.0.label>沉鱼落雁</Beauty.degreeDatas.0.label> <Beauty.degreeDatas.0.label>沉鱼落雁</Beauty.degreeDatas.0.label>
<Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋HE甚至不需要开口人们自然而然地会被HIM吸引。</Beauty.degreeDatas.0.description> <Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋HE甚至不需要开口人们自然而然地会被HIM吸引。</Beauty.degreeDatas.0.description>

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@ -167,11 +167,8 @@
<!-- Settle --> <!-- Settle -->
<CommandSettle>定居</CommandSettle> <CommandSettle>定居</CommandSettle>
<CommandSettleDesc>在该地区定居,你的殖民者将会进入该地区并建立新的殖民地。</CommandSettleDesc> <CommandSettleDesc>在该地区定居,你的殖民者将会进入该地区并建立新的殖民地。</CommandSettleDesc>
<CommandSettleFailOtherWorldObjectsHere>只有在此单元格区域内仅有你的远行队存在时才能够在该地区定居。</CommandSettleFailOtherWorldObjectsHere>
<CommandSettleFailAlreadyHaveBase>你的派系只能拥有一个殖民地。</CommandSettleFailAlreadyHaveBase> <CommandSettleFailAlreadyHaveBase>你的派系只能拥有一个殖民地。</CommandSettleFailAlreadyHaveBase>
<CommandSettleFailReachedMaximumNumberOfBases>殖民地数量已达上限。</CommandSettleFailReachedMaximumNumberOfBases> <CommandSettleFailReachedMaximumNumberOfBases>殖民地数量已达上限。</CommandSettleFailReachedMaximumNumberOfBases>
<CommandSettleFailBiomeNotImplemented>生态区未实现。</CommandSettleFailBiomeNotImplemented>
<CommandSettleFailFactionBaseAdjacent>定居点互相之间不能直接相邻。</CommandSettleFailFactionBaseAdjacent>
<CommandSettleFailNoColonists>需要有人在那里才能占领区域。</CommandSettleFailNoColonists> <CommandSettleFailNoColonists>需要有人在那里才能占领区域。</CommandSettleFailNoColonists>
<CommandSettleFailEnemies>此区域内有敌人。</CommandSettleFailEnemies> <CommandSettleFailEnemies>此区域内有敌人。</CommandSettleFailEnemies>

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<BiomeNotImplemented>该生态区在游戏中尚未实现。</BiomeNotImplemented> <BiomeNotImplemented>该生态区在游戏中尚未实现。</BiomeNotImplemented>
<CannotLandImpassableMountains>你不能在无法逾越的山脉上着陆。</CannotLandImpassableMountains> <CannotLandImpassableMountains>你不能在无法逾越的山脉上着陆。</CannotLandImpassableMountains>
<BaseAlreadyThere>该位置已被{0}的基地所占用。</BaseAlreadyThere> <BaseAlreadyThere>该位置已被{0}的基地所占用。</BaseAlreadyThere>
<YourBaseAlreadyThere>你在此处已经拥有了一座基地。</YourBaseAlreadyThere>
<TileOccupied>这个地图格已经被占领了。</TileOccupied> <TileOccupied>这个地图格已经被占领了。</TileOccupied>
<FactionBaseAdjacent>定居点互相之间不能直接相邻。</FactionBaseAdjacent> <FactionBaseAdjacent>定居点互相之间不能直接相邻。</FactionBaseAdjacent>
<Biome>生态区</Biome> <Biome>生态区</Biome>