Rivise RulePackDef [damaged_past]

This commit is contained in:
DUDULUU-R7\duduluu 2017-11-07 23:44:46 +08:00
parent c3a27e3e4d
commit 324819dc33
2 changed files with 7 additions and 7 deletions

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@ -145,7 +145,7 @@
<Combat_Hit.rulePack.rulesStrings.1>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite][flavortextadverb]击中了[recipient_part0_label]。</Combat_Hit.rulePack.rulesStrings.1> <Combat_Hit.rulePack.rulesStrings.1>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite][flavortextadverb]击中了[recipient_part0_label]。</Combat_Hit.rulePack.rulesStrings.1>
<Combat_Hit.rulePack.rulesStrings.2>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。</Combat_Hit.rulePack.rulesStrings.2> <Combat_Hit.rulePack.rulesStrings.2>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。</Combat_Hit.rulePack.rulesStrings.2>
<Combat_Hit.rulePack.rulesStrings.3>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。</Combat_Hit.rulePack.rulesStrings.3> <Combat_Hit.rulePack.rulesStrings.3>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。</Combat_Hit.rulePack.rulesStrings.3>
<Combat_Hit.rulePack.rulesStrings.4>logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label][flavortextadverb]在[recipient_definite]的 [recipient_part0_label]上[damaged_past]。</Combat_Hit.rulePack.rulesStrings.4> <Combat_Hit.rulePack.rulesStrings.4>logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label][flavortextadverb][damaged_past][recipient_definite]的[recipient_part0_label]。</Combat_Hit.rulePack.rulesStrings.4>
<Combat_Hit.rulePack.rulesStrings.5>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.5> <Combat_Hit.rulePack.rulesStrings.5>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.5>
<Combat_Hit.rulePack.rulesStrings.6>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。</Combat_Hit.rulePack.rulesStrings.6> <Combat_Hit.rulePack.rulesStrings.6>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。</Combat_Hit.rulePack.rulesStrings.6>
<Combat_Hit.rulePack.rulesStrings.7>logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.7> <Combat_Hit.rulePack.rulesStrings.7>logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.7>

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@ -7,12 +7,12 @@
<Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3> <Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3>
<Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4> <Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4>
<Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5> <Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5>
<Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈</Maneuver_Slash.rulePack.rulesStrings.6> <Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈</Maneuver_Slash.rulePack.rulesStrings.6>
<Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切</Maneuver_Slash.rulePack.rulesStrings.7> <Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切</Maneuver_Slash.rulePack.rulesStrings.7>
<Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁</Maneuver_Slash.rulePack.rulesStrings.8> <Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁</Maneuver_Slash.rulePack.rulesStrings.8>
<Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍</Maneuver_Slash.rulePack.rulesStrings.9> <Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍</Maneuver_Slash.rulePack.rulesStrings.9>
<Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削</Maneuver_Slash.rulePack.rulesStrings.10> <Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削</Maneuver_Slash.rulePack.rulesStrings.10>
<Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划</Maneuver_Slash.rulePack.rulesStrings.11> <Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划</Maneuver_Slash.rulePack.rulesStrings.11>
<Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12> <Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12>
<Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13> <Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13>
<Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14> <Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14>