Rivise RulePackDef [damaged_past]
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@ -145,7 +145,7 @@
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<Combat_Hit.rulePack.rulesStrings.1>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],[flavortextadverb]击中了[recipient_part0_label]。</Combat_Hit.rulePack.rulesStrings.1>
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<Combat_Hit.rulePack.rulesStrings.1>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],[flavortextadverb]击中了[recipient_part0_label]。</Combat_Hit.rulePack.rulesStrings.1>
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<Combat_Hit.rulePack.rulesStrings.2>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。</Combat_Hit.rulePack.rulesStrings.2>
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<Combat_Hit.rulePack.rulesStrings.2>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。</Combat_Hit.rulePack.rulesStrings.2>
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<Combat_Hit.rulePack.rulesStrings.3>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。</Combat_Hit.rulePack.rulesStrings.3>
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<Combat_Hit.rulePack.rulesStrings.3>logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。</Combat_Hit.rulePack.rulesStrings.3>
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<Combat_Hit.rulePack.rulesStrings.4>logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb]在[recipient_definite]的 [recipient_part0_label]上[damaged_past]。</Combat_Hit.rulePack.rulesStrings.4>
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<Combat_Hit.rulePack.rulesStrings.4>logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb][damaged_past][recipient_definite]的[recipient_part0_label]。</Combat_Hit.rulePack.rulesStrings.4>
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<Combat_Hit.rulePack.rulesStrings.5>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.5>
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<Combat_Hit.rulePack.rulesStrings.5>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.5>
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<Combat_Hit.rulePack.rulesStrings.6>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。</Combat_Hit.rulePack.rulesStrings.6>
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<Combat_Hit.rulePack.rulesStrings.6>logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。</Combat_Hit.rulePack.rulesStrings.6>
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<Combat_Hit.rulePack.rulesStrings.7>logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.7>
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<Combat_Hit.rulePack.rulesStrings.7>logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。</Combat_Hit.rulePack.rulesStrings.7>
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@ -7,12 +7,12 @@
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<Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3>
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<Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3>
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<Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4>
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<Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4>
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<Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5>
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<Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5>
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<Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈下</Maneuver_Slash.rulePack.rulesStrings.6>
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<Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈中</Maneuver_Slash.rulePack.rulesStrings.6>
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<Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切下</Maneuver_Slash.rulePack.rulesStrings.7>
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<Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切中</Maneuver_Slash.rulePack.rulesStrings.7>
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<Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁下</Maneuver_Slash.rulePack.rulesStrings.8>
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<Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁中</Maneuver_Slash.rulePack.rulesStrings.8>
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<Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍下</Maneuver_Slash.rulePack.rulesStrings.9>
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<Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍中</Maneuver_Slash.rulePack.rulesStrings.9>
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<Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削下</Maneuver_Slash.rulePack.rulesStrings.10>
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<Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削中</Maneuver_Slash.rulePack.rulesStrings.10>
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<Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划下</Maneuver_Slash.rulePack.rulesStrings.11>
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<Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划中</Maneuver_Slash.rulePack.rulesStrings.11>
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<Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12>
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<Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12>
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<Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13>
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<Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13>
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<Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14>
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<Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14>
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