团子上传任务脚本

This commit is contained in:
Vaniat 2022-10-24 22:33:19 +08:00
parent 20c2e24d56
commit 28f2ab656b
8 changed files with 157 additions and 20 deletions

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@ -9,14 +9,25 @@
<li>manufacture->\n\nThe chip can also be used to create more advanced mechanoids.</li>
<li>study->\n\nYou can study the [reward_label] by selecting a mechanitor and right-clicking the chip. Studying a [reward_label] helps unlock higher tiers of mechtech research.</li>
-->
<Bossgroup.questContentRules.rulesStrings>TODO</Bossgroup.questContentRules.rulesStrings>
<Bossgroup.questContentRules.rulesStrings>
<li>bossDefeatedLetterLabel->[escortees0_label] defeated: [reward_label]</li>
<li>bossDefeatedStudyChipLetterText->[defeated][study][manufacture]</li>
<li>bossDefeatedLetterText->[defeated][manufacture]</li>
<li>defeated->敌对的[escortees0_label]已经被击败,并且掉落了一个[reward_label]</li>
<li>manufacture->\n\n该芯片还可用于创造更先进的机械族。</li>
<li>study->\n\n你可以选择一个机械师右键点击芯片来研究[reward_label]。研究一个[reward_label]有助于解锁更高级别的机械研究技术。</li>
</Bossgroup.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->bossgroup</li>
-->
<Bossgroup.questDescriptionRules.rulesStrings>TODO</Bossgroup.questDescriptionRules.rulesStrings>
<Bossgroup.questDescriptionRules.rulesStrings>
<li>questDescription->bossgroup</li>
</Bossgroup.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->bossgroup</li>
-->
<Bossgroup.questNameRules.rulesStrings>TODO</Bossgroup.questNameRules.rulesStrings>
<Bossgroup.questNameRules.rulesStrings>
<li>questName->bossgroup</li>
</Bossgroup.questNameRules.rulesStrings>
</LanguageData>

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@ -6,7 +6,11 @@
<li>discoveryDesc(discovered==false)->learned</li>
<li>discoveryDesc(discovered==true)->determined the location</li>
-->
<OpportunitySite_AncientComplex_Mechanitor.questDescriptionRules.rulesStrings>TODO</OpportunitySite_AncientComplex_Mechanitor.questDescriptionRules.rulesStrings>
<OpportunitySite_AncientComplex_Mechanitor.questDescriptionRules.rulesStrings>
<li>questDescription->你[discoveryDesc]了一个附近的远古建筑群,其中有一位死去已久的机械师遗骸。\n\n机械师可以创造控制操纵机械族进行工作和战斗。如果你能成功进入建筑群并获得机械师的尸体你可以取出他们的机控中枢并让你一个殖民者成为机械师。\n\n请注意这类建筑可能包含各种威胁你在建筑群中的活动可能会引起不必要的麻烦。</li>
<li>discoveryDesc(discovered==false)->获悉</li>
<li>discoveryDesc(discovered==true)->定位</li>
</OpportunitySite_AncientComplex_Mechanitor.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(p=3)->[complexAdj] mechanitor [complex]</li>
<li>questName->mechanitor [complex]</li>
@ -25,6 +29,23 @@
<li>complex->mechplex</li>
<li>complex->mechsite</li>
-->
<OpportunitySite_AncientComplex_Mechanitor.questNameRules.rulesStrings>TODO</OpportunitySite_AncientComplex_Mechanitor.questNameRules.rulesStrings>
<OpportunitySite_AncientComplex_Mechanitor.questNameRules.rulesStrings>
<li>questName(p=3)->[complexAdj]机械师[complex]</li>
<li>questName->机械师[complex]</li>
<li>complexAdj->隐秘</li>
<li>complexAdj->远古</li>
<li>complexAdj->古老的</li>
<li>complexAdj->隐匿</li>
<li>complexAdj->布满灰尘的</li>
<li>complexAdj->危险的</li>
<li>complexAdj->隐避</li>
<li>complex->建筑群</li>
<li>complex->躲藏处</li>
<li>complex->基地</li>
<li>complex->复合体</li>
<li>complex->地下墓穴</li>
<li>complex->机械工厂</li>
<li>complex->机械基地</li>
</OpportunitySite_AncientComplex_Mechanitor.questNameRules.rulesStrings>
</LanguageData>

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@ -9,11 +9,20 @@
<li>mechlinkAvailableLetterLabel->[mechanitor_nameDef]'s mechlink available</li>
<li>mechlinkAvailableLetterText->The crashed ship contained the corpse of an ancient mechanitor.\n\nExtract [mechanitor_possessive] mechlink by selecting a colonist and right-clicking the corpse.</li>
-->
<MechanitorShip.questContentRules.rulesStrings>TODO</MechanitorShip.questContentRules.rulesStrings>
<MechanitorShip.questContentRules.rulesStrings>
<li>mechanitorShuttleCrashedLetterLabel->机械师飞船</li>
<li>mechanitorShuttleCrashedLetterText->一艘载有失控机械族的机械师飞船在附近坠毁。这些机械族将离开坠毁的飞船并做好战斗准备。</li>
<li>assaultBeginLetterLabel->机械族攻击</li>
<li>assaultBeginLetterText->失控的机械族即将攻击殖民地!</li>
<li>mechlinkAvailableLetterLabel->[mechanitor_nameDef]的机控中枢获取</li>
<li>mechlinkAvailableLetterText->坠毁的飞船上有一具古代机械师的尸体。\n\n选择一位殖民者并右键点击尸体以获取[mechanitor_possessive]的机控中枢。</li>
</MechanitorShip.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->You have decrypted an ancient transponder, revealing the location of a mechanoid ship in orbit. The ship is badly damaged but you can signal it to land nearby.\n\nThe ship contains the remains of a long-dead mechanitor. Mechanitors can create and control mechanoids for work and combat. By extracting the deceased mechanitor's mechlink, you can turn one of your own colonists into a mechanitor.\n\nBeware - the ship also contains hostile mechanoids. The mechanoid group is composed of:\n\n[mechList]</li>
-->
<MechanitorShip.questDescriptionRules.rulesStrings>TODO</MechanitorShip.questDescriptionRules.rulesStrings>
<MechanitorShip.questDescriptionRules.rulesStrings>
<li>questDescription->你已经解密了一个古代应答器,揭示了轨道上一艘机械族飞船的位置。该飞船严重受损,但你可以发出信号让它在附近降落。\n\n这艘飞船载有一位早已死去的机械师遗体。机械师可以创造控制操纵机械族进行工作和战斗。通过取出已故机械师的机控中枢可以让你的一位殖民者成为机械师。\n\n请注意-这艘飞船还载有敌对机械族,由以下单位组成:\n\n[mechList]</li>
</MechanitorShip.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shipAdjective] [shipNoun]</li>
<li>shipAdjective->mechanitor</li>
@ -27,6 +36,18 @@
<li>shipNoun->wreckage</li>
<li>shipNoun->transport</li>
-->
<MechanitorShip.questNameRules.rulesStrings>TODO</MechanitorShip.questNameRules.rulesStrings>
<MechanitorShip.questNameRules.rulesStrings>
<li>questName->[shipAdjective][shipNoun]</li>
<li>shipAdjective->机械师</li>
<li>shipAdjective->监督者</li>
<li>shipAdjective->古代</li>
<li>shipAdjective->机械族</li>
<li>shipNoun->飞船</li>
<li>shipNoun->穿梭机</li>
<li>shipNoun->飞行器</li>
<li>shipNoun->残骸</li>
<li>shipNoun->残段</li>
<li>shipNoun->运输器</li>
</MechanitorShip.questNameRules.rulesStrings>
</LanguageData>

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@ -5,13 +5,20 @@
<li>wastepacksLetterLabel->Wastepacks arrived</li>
<li>wastepacksLetterText->The toxic wastepacks have been delivered.</li>
-->
<PollutionDump.questContentRules.rulesStrings>TODO</PollutionDump.questContentRules.rulesStrings>
<PollutionDump.questContentRules.rulesStrings>
<li>wastepacksLetterLabel->污染物抵达</li>
<li>wastepacksLetterText->有毒污染物已送达。</li>
</PollutionDump.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription(askerIsNull==True)->A machine persona in an orbiting ship has a special request. She wishes to offload an excess of toxic wastepacks and hopes that you will store them responsibly.\n\nIf you accept, she will deliver [wastepackCount] toxic wastepacks by transport pod.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has a special request. [asker_pronoun] has produced an abundance of toxic wastepacks that [asker_pronoun] does not wish to store.\n\nIf you accept, [asker_nameDef] will deliver [wastepackCount] toxic wastepacks by transport pod.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] has a special request. Someone has dumped an abundance of toxic wastepacks near one of [asker_possessive] settlements and [asker_pronoun] is unable to safely store them.\n\nIf you accept, [asker_nameDef] will deliver [wastepackCount] toxic wastepacks by transport pod.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
-->
<PollutionDump.questDescriptionRules.rulesStrings>TODO</PollutionDump.questDescriptionRules.rulesStrings>
<PollutionDump.questDescriptionRules.rulesStrings>
<li>questDescription(askerIsNull==True)->一艘在轨飞船上的智能AI提出特殊请求她想要卸下多余的有毒污染物并希望你能尽责的妥善保管它们。\n\n如果你接受她将通过运输舱送达[wastepackCount]个有毒污染物。\n\n如果不保持冷冻有毒污染物将污染附近的土地。</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的[asker_royalTitleInCurrentFaction] [asker_nameFull]提出特殊请求。 [asker_pronoun]制造了大量有毒污染物而[asker_pronoun]并不希望储存它们。\n\n如果你接受[asker_nameDef]将用运输舱送达[wastepackCount]个有毒污染物。\n\n如果不保持冷冻有毒污染物将污染附近的土地。</li>
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]提出特殊请求。有人向[asker_possessive]的殖民地附近倾倒大量有毒污染物 ,而[asker_pronoun]无法安全的储存它们。\n\n如果你同意[asker_nameDef]将用运输舱送达[wastepackCount]个有毒污染物。\n\n如果不保持冷冻有毒污染物将污染附近的土地。</li>
</PollutionDump.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[waste] [dump]</li>
<li>questName(askerIsNull==False)->[asker_faction_pawnSingular] [waste] [dump]</li>
@ -25,6 +32,18 @@
<li>dump->clearance</li>
<li>dump->problem</li>
-->
<PollutionDump.questNameRules.rulesStrings>TODO</PollutionDump.questNameRules.rulesStrings>
<PollutionDump.questNameRules.rulesStrings>
<li>questName->[waste][dump]</li>
<li>questName(askerIsNull==False)->[asker_faction_pawnSingular][waste][dump]</li>
<li>questName(askerIsNull==False,asker_royalInCurrentFaction==False)->[asker_nameDef]的 [waste][dump]</li>
<li>waste->废物</li>
<li>waste->污染</li>
<li>waste->毒素</li>
<li>waste->废料</li>
<li>dump->倾倒</li>
<li>dump->空投</li>
<li>dump->清除</li>
<li>dump->难题</li>
</PollutionDump.questNameRules.rulesStrings>
</LanguageData>

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@ -11,14 +11,28 @@
<li>raidArrivedLetterLabel->Sanguophage hunters</li>
<li>raidArrivedLetterText->A group of sanguophage hunters from [enemyFaction_name] are approaching!\n\nThey will attack the meeting sanguophages as well as those who hosted them.</li>
-->
<SanguophageMeetingHost.questContentRules.rulesStrings>TODO</SanguophageMeetingHost.questContentRules.rulesStrings>
<SanguophageMeetingHost.questContentRules.rulesStrings>
<li>sanguophagesArriveLetterLabel->血族抵达</li>
<li>sanguophagesArriveLetterText->[sanguophageCount]个血族从[map_definite]不同方向抵达,他们将在殖民地会面并进行协商。</li>
<li>argumentLetterLabel->血族争执</li>
<li>argumentLetterText->血族发生争执,现在升级到暴力对抗!</li>
<li>successLetterLabel->会面完成</li>
<li>successLetterText->血族已经完成了会面,现在将给与你奖励。</li>
<li>raidArrivedLetterLabel->血族猎人</li>
<li>raidArrivedLetterText->一群来自[enemyFaction_name]的血族猎人正在接近!\n\n他们将会攻击会面中的血族和以及接待他们的人。</li>
</SanguophageMeetingHost.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->A sanguophage named [asker_nameDef] is looking for a safe place to meet with [sanguophageCountMinusOne] other [sanguophageSingOrPlural] where they won't be tracked. Their leader [asker_nameDef] is asking for you to host the meeting at [map_definite].\n\nIf you accept, [sanguophageCount] sanguophages will arrive at [map_definite] from different directions. They will spend several hours discussing their own secret issues before departing. They promise to give you your reward before they leave.\n\nYou may betray the sanguophages and attack them. Downed sanguophages can be forced to turn one of your own colonists into a sanguophage.\n\n[sanguophageInfo]</li>
<li>sanguophageSingOrPlural(sanguophageCountMinusOne==1)->sanguophage</li>
<li>sanguophageSingOrPlural(sanguophageCountMinusOne>=2)->sanguophages</li>
<li>sanguophageInfo->(*Gray)About sanguophages: Sanguophages are ageless, deathless super-humans powered by archotech-created archites in the bloodstream. They are beautiful and extremely intelligent. They can heal any injury, and never suffer from disease or poison. In combat, they can launch deadly spines and heal injured friends. The price is that sanguophages must consume hemogen derived from human blood to survive, and they must periodically deathrest for long periods. They're easily destroyed by fire, and slowed down by UV light.(/Gray)</li>
-->
<SanguophageMeetingHost.questDescriptionRules.rulesStrings>TODO</SanguophageMeetingHost.questDescriptionRules.rulesStrings>
<SanguophageMeetingHost.questDescriptionRules.rulesStrings>
<li>questDescription->一个名叫[asker_nameDef]的血族正在寻找一个安全的地方与[sanguophageCountMinusOne]个其他[sanguophageSingOrPlural]会面,在那里他们不会被追踪。 他们的领袖[asker_nameDef]请求你在[map_definite]主持会面。\n\n如果你接受[sanguophageCount]个血族将从[map_definite]不同方向抵达。他们会花费几个小时讨论自己的机密问题然后离开,并承诺在离开前给予你奖励。\n\n你可以背叛这些血族并攻击他们迫使倒下的血族将你的一个殖民者变成血族。\n\n[sanguophageInfo]</li>
<li>sanguophageSingOrPlural(sanguophageCountMinusOne==1)->血族</li>
<li>sanguophageSingOrPlural(sanguophageCountMinusOne>=2)->血族们</li>
<li>sanguophageInfo->(*Gray)关于血族: 血族是在超凡智能所造超凡胶囊的加持下保持长生不老的超人类。他们非常美丽聪慧,能自愈任何伤势,永不会受疾病和毒素困扰。在战斗中能够发射致命的骨刺和治愈同伴。而代价就是必须定时摄入人类血液中的血红素和陷入为时不短的死眠。他们怕火,而且会被紫外线所弱化。(/Gray)</li>
</SanguophageMeetingHost.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[meetAdjective] [meetNoun]</li>
<li>meetAdjective->sanguophage</li>
@ -40,6 +54,26 @@
<li>meetNoun->congress</li>
<li>meetNoun->parley</li>
-->
<SanguophageMeetingHost.questNameRules.rulesStrings>TODO</SanguophageMeetingHost.questNameRules.rulesStrings>
<SanguophageMeetingHost.questNameRules.rulesStrings>
<li>questName->[meetAdjective][meetNoun]</li>
<li>meetAdjective->血族</li>
<li>meetAdjective->嗜血</li>
<li>meetAdjective->血液</li>
<li>meetAdjective->暗影</li>
<li>meetAdjective->黑暗</li>
<li>meetAdjective->深红</li>
<li>meetAdjective->红色</li>
<li>meetAdjective->血痂</li>
<li>meetAdjective->血的</li>
<li>meetAdjective->血红色</li>
<li>meetNoun->会面</li>
<li>meetNoun->招待</li>
<li>meetNoun->聚会</li>
<li>meetNoun->重聚</li>
<li>meetNoun->集会</li>
<li>meetNoun->秘密会议</li>
<li>meetNoun->议会</li>
<li>meetNoun->谈判</li>
</SanguophageMeetingHost.questNameRules.rulesStrings>
</LanguageData>

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@ -9,12 +9,22 @@
<li>assaultBeginLetterLabel->Assault begun</li>
<li>assaultBeginLetterText->The hostile sanguophage master and [sanguophage_possessive] thralls have initiated an assault on the colony!</li>
-->
<SanguophageShip.questContentRules.rulesStrings>TODO</SanguophageShip.questContentRules.rulesStrings>
<SanguophageShip.questContentRules.rulesStrings>
<li>sanguophageShuttleCrashedLetterLabel->坠毁的穿梭机</li>
<li>sanguophageShuttleCrashedLetterText->一架载有血族主人和[thrallCount]个仆从的穿梭机在附近坠毁, 他们将离开坠毁的残骸并做好战斗准备。</li>
<li>reinforcementsArrivedLetterLabel->仆从增员部队</li>
<li>reinforcementsArrivedLetterText->仆从们正在乘坐空投舱抵达,增援坠机的血族。</li>
<li>assaultBeginLetterLabel->开始攻击</li>
<li>assaultBeginLetterText->敌对的血族主人和[sanguophage_possessive]仆从开始对殖民地发起攻击。</li>
</SanguophageShip.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->You have intercepted a distress signal! A hostile shuttle carrying a sanguophage master and [thrallCount] thralls is having trouble with its engines. You can use signals to draw it down to a crash near [map_definite].\n\nOnce the ship has crashed, you can fight the sanguophage and [sanguophage_possessive] minions. If you can capture the master, you can force [sanguophage_objective] to turn one of your colonists into a sanguophage.\n\n[sanguophageInfo]</li>
<li>sanguophageInfo->(*Gray)About sanguophages: Sanguophages are ageless, deathless super-humans powered by archotech-created archites in the bloodstream. They are beautiful and extremely intelligent. They can heal any injury, and never suffer from disease or poison. In combat, they can launch deadly spines and heal injured friends. The price is that sanguophages must consume hemogen derived from human blood to survive, and they must periodically deathrest for long periods. They're easily destroyed by fire, and slowed down by UV light.(/Gray)</li>
-->
<SanguophageShip.questDescriptionRules.rulesStrings>TODO</SanguophageShip.questDescriptionRules.rulesStrings>
<SanguophageShip.questDescriptionRules.rulesStrings>
<li>questDescription->你截获了一个求救信号!一艘载有血族主人和[thrallCount]个仆从的敌对穿梭机出现引擎故障。你可以使用信号将其引导至[map_definite]附近坠毁。\n\n一但飞船坠毁你可以与血族和[sanguophage_possessive]仆从战斗。如果你抓住一个血族,你可以迫使[sanguophage_objective]将你的一个殖民者变成血族。\n\n[sanguophageInfo]</li>
<li>sanguophageInfo->(*Gray)关于赫血种: 赫血种是在超凡智能所造超凡胶囊的加持下保持长生不老的超人类。他们非常美丽聪慧,能自愈任何伤势,永不会受疾病和毒素困扰。在战斗中能够发射致命的骨刺和治愈同伴。而代价就是必须定时摄入人类血液中的血红素和陷入为时不短的死眠。他们怕火,而且会被紫外线所弱化。(/Gray)</li>
</SanguophageShip.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shipAdjective] [shipNoun]</li>
<li>shipAdjective->sanguophage</li>
@ -34,6 +44,24 @@
<li>shipNoun->crash</li>
<li>shipNoun->wreck</li>
-->
<SanguophageShip.questNameRules.rulesStrings>TODO</SanguophageShip.questNameRules.rulesStrings>
<SanguophageShip.questNameRules.rulesStrings>
<li>questName->[shipAdjective][shipNoun]</li>
<li>shipAdjective->血族</li>
<li>shipAdjective->嗜血</li>
<li>shipAdjective->血液</li>
<li>shipAdjective->暗影</li>
<li>shipAdjective->黑暗</li>
<li>shipAdjective->深红</li>
<li>shipAdjective->红色</li>
<li>shipAdjective->血痂</li>
<li>shipAdjective->血的</li>
<li>shipAdjective->血红色</li>
<li>shipNoun->飞船</li>
<li>shipNoun->穿梭机</li>
<li>shipNoun->飞行器</li>
<li>shipNoun->残骸</li>
<li>shipNoun->残段</li>
<li>shipNoun->运输器</li>
</SanguophageShip.questNameRules.rulesStrings>
</LanguageData>

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@ -5,6 +5,9 @@
<li>arrivalLetterLabel->[mech_label] attached: [mechanitor_nameDef]</li>
<li>arrivalLetterText->A [mech_label] has dropped from orbit and is placing itself under the control of [mechanitor_nameDef].\n\nIt seems to have been attached to [mechanitor_possessive] mechlink and is eager to serve its purpose once again.</li>
-->
<MechanitorStartingMech.questContentRules.rulesStrings>TODO</MechanitorStartingMech.questContentRules.rulesStrings>
<MechanitorStartingMech.questContentRules.rulesStrings>
<li>arrivalLetterLabel->[mech_label]附属:[mechanitor_nameDef]</li>
<li>arrivalLetterText->一个[mech_label]从轨道上落下并将自己置于[mechanitor_nameDef]的控制之下。\n\n它似乎已经隶属于[mechanitor_possessive]机控中枢并渴望再次提供服务。</li>
</MechanitorStartingMech.questContentRules.rulesStrings>
</LanguageData>

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@ -4,10 +4,10 @@
<!-- EN:
<li>questDescription->A transport pod crashes with a baby</li>
-->
<RefugeePodCrash_Baby.questDescriptionRules.rulesStrings>TODO</RefugeePodCrash_Baby.questDescriptionRules.rulesStrings>
<RefugeePodCrash_Baby.questDescriptionRules.rulesStrings>questDescription->一个婴儿和运输仓一起坠毁</RefugeePodCrash_Baby.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->Transport pod crash</li>
-->
<RefugeePodCrash_Baby.questNameRules.rulesStrings>TODO</RefugeePodCrash_Baby.questNameRules.rulesStrings>
<RefugeePodCrash_Baby.questNameRules.rulesStrings>questName->逃生舱坠毁</RefugeePodCrash_Baby.questNameRules.rulesStrings>
</LanguageData>