Merge pull request #176 from VaniatD/master

typos fix (2598
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Vaniat 2020-04-12 18:49:28 +08:00 committed by GitHub
commit 28f03a5591
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2 changed files with 9 additions and 9 deletions

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@ -324,11 +324,11 @@
<FightFires.verb>扑灭</FightFires.verb>
<!-- EN: fill fermenting barrels -->
<FillFermentingBarrel.label>发酵桶</FillFermentingBarrel.label>
<FillFermentingBarrel.label>发酵桶</FillFermentingBarrel.label>
<!-- EN: filling -->
<FillFermentingBarrel.gerund></FillFermentingBarrel.gerund>
<FillFermentingBarrel.gerund></FillFermentingBarrel.gerund>
<!-- EN: fill -->
<FillFermentingBarrel.verb></FillFermentingBarrel.verb>
<FillFermentingBarrel.verb></FillFermentingBarrel.verb>
<!-- EN: fix broken-down buildings -->
<FixBrokenDownBuilding.label>替换损坏的零部件</FixBrokenDownBuilding.label>

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@ -907,7 +907,7 @@
<!-- Abilities -->
<!-- EN: Line of sight required -->
<AbilityRequiresLOS>所需视线</AbilityRequiresLOS>
<AbilityRequiresLOS>目标必须可视</AbilityRequiresLOS>
<!-- EN: Entropy gain -->
<AbilityEntropyGain>熵增加</AbilityEntropyGain>
<!-- EN: Effect duration -->
@ -917,10 +917,10 @@
<!-- EN: Casting time -->
<AbilityCastingTime>释放时间</AbilityCastingTime>
<!-- EN: No line of sight to target. -->
<AbilityCannotHitTarget>没有瞄准目标。</AbilityCannotHitTarget>
<AbilityCannotHitTarget>看不见目标。</AbilityCannotHitTarget>
<!-- EN: {0} must target an empty area. -->
<AbilityOccupiedCells>{0}必须瞄准空区域。</AbilityOccupiedCells>
<AbilityOccupiedCells>{0}必须瞄准空区域。</AbilityOccupiedCells>
<!-- EN: {0} must target a walkable area. -->
<AbilityUnwalkable>{0}必须瞄准步行区域。</AbilityUnwalkable>
<AbilityUnwalkable>{0}必须瞄准可行走区域。</AbilityUnwalkable>
</LanguageData>