diff --git a/Core/Keyed/Enums.xml b/Core/Keyed/Enums.xml index 7071f4ed..3d18eefb 100644 --- a/Core/Keyed/Enums.xml +++ b/Core/Keyed/Enums.xml @@ -253,7 +253,7 @@ 肉食 - - + x diff --git a/Core/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml index 66ec9a6d..1193c923 100644 --- a/Core/Keyed/Misc_Gameplay.xml +++ b/Core/Keyed/Misc_Gameplay.xml @@ -824,7 +824,7 @@ {1}下属的{0}\n原派系:{2} - {2_lifeStageAdjective} {0} + {2_lifeStageAdjective}{0} 派系 @@ -1607,7 +1607,7 @@ {0}效果 - {OUTCOMELABEL} {RITUALLABEL} + {OUTCOMELABEL}{RITUALLABEL} {0}最高 diff --git a/Royalty/Keyed/Misc_Gameplay.xml b/Royalty/Keyed/Misc_Gameplay.xml index 26c0aaed..ad2c9327 100644 --- a/Royalty/Keyed/Misc_Gameplay.xml +++ b/Royalty/Keyed/Misc_Gameplay.xml @@ -52,7 +52,7 @@ 精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快 - {0}-{1}% + {0} - {1}% 达到{0}级心灵能力水平。