diff --git a/Core/Keyed/Enums.xml b/Core/Keyed/Enums.xml
index 7071f4ed..3d18eefb 100644
--- a/Core/Keyed/Enums.xml
+++ b/Core/Keyed/Enums.xml
@@ -253,7 +253,7 @@
肉食
- -
+ x
草
diff --git a/Core/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml
index 66ec9a6d..1193c923 100644
--- a/Core/Keyed/Misc_Gameplay.xml
+++ b/Core/Keyed/Misc_Gameplay.xml
@@ -824,7 +824,7 @@
{1}下属的{0}\n原派系:{2}
- {2_lifeStageAdjective} {0}
+ {2_lifeStageAdjective}{0}
派系
@@ -1607,7 +1607,7 @@
{0}效果
- {OUTCOMELABEL} {RITUALLABEL}
+ {OUTCOMELABEL}{RITUALLABEL}
{0}最高
diff --git a/Royalty/Keyed/Misc_Gameplay.xml b/Royalty/Keyed/Misc_Gameplay.xml
index 26c0aaed..ad2c9327 100644
--- a/Royalty/Keyed/Misc_Gameplay.xml
+++ b/Royalty/Keyed/Misc_Gameplay.xml
@@ -52,7 +52,7 @@
精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快
- {0}-{1}%
+ {0} - {1}%
达到{0}级心灵能力水平。