update 3146
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28f6c79b71
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@ -3,8 +3,8 @@
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<!-- EN: burned tree -->
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<!-- EN: burned tree -->
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<BurnedTree.label>被烧毁的树木</BurnedTree.label>
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<BurnedTree.label>被烧毁的树木</BurnedTree.label>
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<!-- EN: A burned tree stump. It's ugly and yields no usable wood. -->
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<!-- EN: A burned tree stump. It's ugly and yields very little usable wood. -->
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<BurnedTree.description>一颗被烧毁的树木。无法收获木材。</BurnedTree.description>
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<BurnedTree.description>一颗被烧毁的树木,只能获取很少的木材。</BurnedTree.description>
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<!-- EN: ambrosia bush -->
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<!-- EN: ambrosia bush -->
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<Plant_Ambrosia.label>仙馐树</Plant_Ambrosia.label>
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<Plant_Ambrosia.label>仙馐树</Plant_Ambrosia.label>
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@ -1600,4 +1600,16 @@
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<!-- EN: {0} of {1} -->
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<!-- EN: {0} of {1} -->
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<ThingOfSource>{1}的{0}</ThingOfSource>
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<ThingOfSource>{1}的{0}</ThingOfSource>
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<!-- Abilities -->
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<!-- EN: must be drafted. -->
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<AbilityDisabledUndrafted>必须先行征召。</AbilityDisabledUndrafted>
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<!-- EN: ability on cooldown. It will be available in {0}. -->
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<AbilityOnCooldown>能力正在冷却中。 它会在{0}后可用。</AbilityOnCooldown>
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<!-- EN: ability already queued. -->
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<AbilityAlreadyQueued>能力已经加入序列。</AbilityAlreadyQueued>
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<!-- EN: Ability ready: {0} -->
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<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
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<!-- EN: {0_nameDef} is ready to use {1}. -->
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<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
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</LanguageData>
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</LanguageData>
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@ -88,20 +88,6 @@
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<!-- EN: Click to set desired psyfocus. -->
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<!-- EN: Click to set desired psyfocus. -->
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<DesiredPsyfocusDesc>点击来设置精神力渴求阈值。</DesiredPsyfocusDesc>
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<DesiredPsyfocusDesc>点击来设置精神力渴求阈值。</DesiredPsyfocusDesc>
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<!-- Abilities -->
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<!-- EN: must be drafted. -->
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<AbilityDisabledUndrafted>必须先行征召</AbilityDisabledUndrafted>
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<!-- EN: ability on cooldown. It will be available in {0}. -->
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<AbilityOnCooldown>能力正在冷却中。 它会在{0}后可用。</AbilityOnCooldown>
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<!-- EN: ability already queued. -->
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<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
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<!-- EN: no heat to dump. -->
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<AbilityNoEntropyToDump>没有心灵熵</AbilityNoEntropyToDump>
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<!-- EN: Ability ready: {0} -->
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<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
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<!-- EN: {0_nameDef} is ready to use {1}. -->
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<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
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<!-- EN: no throne assigned. -->
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<!-- EN: no throne assigned. -->
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<AbilitySpeechDisabledNoThroneAssigned>未指定宝座。</AbilitySpeechDisabledNoThroneAssigned>
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<AbilitySpeechDisabledNoThroneAssigned>未指定宝座。</AbilitySpeechDisabledNoThroneAssigned>
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<!-- EN: throne is not accessible. -->
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<!-- EN: throne is not accessible. -->
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@ -182,4 +168,8 @@
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<AnimaLinkingExplanationBase>参与者越多, 仙树共鸣仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
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<AnimaLinkingExplanationBase>参与者越多, 仙树共鸣仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
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<!-- EN: Not all required cargo is loaded yet! -->
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<!-- EN: Not all required cargo is loaded yet! -->
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<ShuttleRequiredItemsNotSatisfied>所需物资还没有全部装载!</ShuttleRequiredItemsNotSatisfied>
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<ShuttleRequiredItemsNotSatisfied>所需物资还没有全部装载!</ShuttleRequiredItemsNotSatisfied>
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<!-- EN: no heat to dump. -->
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<AbilityNoEntropyToDump>没有心灵熵。</AbilityNoEntropyToDump>
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</LanguageData>
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</LanguageData>
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