typos fix 1.3 update

This commit is contained in:
VaniatD 2021-07-10 08:20:34 +08:00
parent c97456510a
commit 1a2323c9d7
20 changed files with 64 additions and 66 deletions

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@ -12,7 +12,7 @@
<CookMealFine_Meat.label>烹饪精致肉食</CookMealFine_Meat.label>
<!-- EN: Cook a somewhat complex meal from meat ingredients. -->
<CookMealFine_Meat.description>用肉类原料做一顿有点复杂的饭菜。</CookMealFine_Meat.description>
<!-- EN: Cooking carnivore fine meal -->
<!-- EN: Cooking carnivore fine meal. -->
<CookMealFine_Meat.jobString>正在烹饪精致肉食。</CookMealFine_Meat.jobString>
<!-- EN: cook vegetarian fine meal -->

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@ -29,7 +29,7 @@
<!-- EN: long-range mineral scanner -->
<LongRangeMineralScanner.label>远距离矿物扫描仪</LongRangeMineralScanner.label>
<!-- EN: Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be tuned to find a specific mineral. Requires advanced components to construct. -->
<LongRangeMineralScanner.description>解锁建造「远距离矿物扫描仪」,可自动探测附近区域(非扫描仪所在区域)的稀有矿物,比如黄金或翡翠,建造时需要高级零部件。\n\n半径30格地图内发现矿物块的频率为平均每30天一次。\n\n在同一区域内或临近区域建造多于一个扫描仪对效率影响不大。</LongRangeMineralScanner.description>
<LongRangeMineralScanner.description>解锁建造「远距离矿物扫描仪」,能够让你的研究者来探测星球上的稀有矿物,比如黄金或翡翠,建造时需要高级零部件。\n\n在同一区域内或临近区域建造多于一个扫描仪对效率影响不大。</LongRangeMineralScanner.description>
<!-- EN: medicine production -->
<MedicineProduction.label>医药生产</MedicineProduction.label>
@ -58,7 +58,7 @@
<!-- EN: shields -->
<ShieldBelt.label>护盾</ShieldBelt.label>
<!-- EN: Build wearable shield gear. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundry. -->
<!-- EN: Build wearable shield gear. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundary. -->
<ShieldBelt.description>解锁制作可穿戴式护盾。利用动能排斥力场技术,可阻挡炮弹穿过边界。</ShieldBelt.description>
<!-- EN: transport pod -->

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<RechargePsycfocus.label>补充精神力</RechargePsycfocus.label>
<RechargePsycfocus.effectDesc>为所有观众补充精神力。</RechargePsycfocus.effectDesc>
<RechargePsycfocus.letterInfoText>所有的观众都精力充沛。</RechargePsycfocus.letterInfoText>
</LanguageData>

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@ -3,17 +3,17 @@
<!-- EN: archotech arm -->
<ArchotechArm.label>超凡科技臂</ArchotechArm.label>
<!-- EN: An artifical arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds. -->
<!-- EN: An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds. -->
<ArchotechArm.description>一种超凡世界制作的手臂,强大到可以轻松摧毁硬木,但又精细到能在一粒米的空间写下十四行诗,它看上去像是自然的手臂,但却比玻璃钢还难摧毁,它的内部结构对于所有人来说都是个迷。</ArchotechArm.description>
<!-- EN: archotech eye -->
<ArchotechEye.label>超凡科技眼</ArchotechEye.label>
<!-- EN: An artifical eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to human minds. -->
<!-- EN: An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to human minds. -->
<ArchotechEye.description>一个超凡世界制造的眼睛可以识别包括可见光在内的多数电磁波其敏锐的视觉识别度甚至可以在20米外辨别字迹。它可以发射各种波长的辐射以进行辅助判断同时内置的AI可以进行辅助成像。它的内部构造对于所有人来说都是个迷。</ArchotechEye.description>
<!-- EN: archotech leg -->
<ArchotechLeg.label>超凡科技腿</ArchotechLeg.label>
<!-- EN: An artifical leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds. -->
<!-- EN: An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds. -->
<ArchotechLeg.description>一支来自超凡世界的人造腿,相比现代的仿生腿就如同艺术品一般,它看上去就像一条自然的腿,但却比玻璃钢更坚固,跑的比汽车还快,即使受到伤害也能飞快地自我修复,它的内部结构对于所有人来说都是个迷。</ArchotechLeg.description>
</LanguageData>

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@ -13,7 +13,7 @@
<!-- EN: bionic eye -->
<BionicEye.label>仿生眼</BionicEye.label>
<!-- EN: An advanced artifical eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. -->
<!-- EN: An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. -->
<BionicEye.description>一个先进的人工眼睛,通过生物凝胶神经连接光传感器和内部信号处理器,几乎在各方面能力都强于生物眼睛,粒子矩阵修复系统使得它可以在受损后恢复。</BionicEye.description>
<!-- EN: bionic heart -->

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@ -18,7 +18,7 @@
<!-- EN: power claw -->
<PowerClaw.label>动力爪</PowerClaw.label>
<!-- EN: A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainlyness slows down movement slightly. -->
<!-- EN: A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly. -->
<PowerClaw.description>一个战斗用的手部代替工具,由三个金属爪为主体,装载的微型伺服系统使得其在战斗中捏爆敌人的头骨就像捏爆一个鸡蛋那么简单。特别的是,在非战斗情况下也能很大程度的完成生物手的绝大多数功能,但它会稍微影响到移动能力。</PowerClaw.description>
<!-- EN: prosthetic arm -->

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@ -3,7 +3,7 @@
<!-- EN: chokevine -->
<Plant_Chokevine.label>勒藤</Plant_Chokevine.label>
<!-- EN: Tangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatky slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark. -->
<!-- EN: Tangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark. -->
<Plant_Chokevine.description>缠绕在一起的大量的绳状、尖刺的藤蔓植物,它们攀缘在地面上。勒藤会使所有从它身上走过的生物降低移动速度。多个部落无关地流传着孩子们夜晚被它勒住窒息死亡的故事,作为一种吓唬小孩子让他们在天黑之前回家的方式来说非常管用。</Plant_Chokevine.description>
<!-- EN: cypress tree -->

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@ -58,7 +58,7 @@
<!-- EN: yorkshire terrier -->
<YorkshireTerrier.label>约克夏犬</YorkshireTerrier.label>
<!-- EN: A small, even-tempered dog. Originally bred to hunt rats, it later became a show and companionship animal. Some consider it useless, but the mood boost it gives by nuzzling can outweight the cost of feeding it. -->
<!-- EN: A small, even-tempered dog. Originally bred to hunt rats, it later became a show and companionship animal. Some consider it useless, but the mood boost it gives by nuzzling can outweigh the cost of feeding it. -->
<YorkshireTerrier.description>一种性情温顺的小型犬。它最初培育用于猎杀鼠类,后来变成了一种观赏和伴侣型动物。</YorkshireTerrier.description>
<!-- EN: left claw -->
<YorkshireTerrier.tools.left_claw.label>左爪</YorkshireTerrier.tools.left_claw.label>

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@ -3,7 +3,7 @@
<!-- EN: megascarab -->
<Megascarab.label>巨型甲虫</Megascarab.label>
<!-- EN: A large, genetically-engineered beetle. Once the worker caste of an artifical ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually. -->
<!-- EN: A large, genetically-engineered beetle. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually. -->
<Megascarab.description>一种经过基因改造的大型甲虫。曾经是设计用于对抗机械入侵的人工生态虫巢系统中的工人阶层,现在很难看到其更具致命性的远亲了。但是它的体型和坚固的外壳让它在攻击时依旧十分危险。作为一种真社会性的生物,无法自行繁殖。</Megascarab.description>
<!-- EN: mandibles -->
<Megascarab.tools.mandibles.label>下颚</Megascarab.tools.mandibles.label>

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@ -3,7 +3,7 @@
<!-- EN: alpaca -->
<Alpaca.label>羊驼</Alpaca.label>
<!-- EN: A medium-sized ungulate closely related to the llama, the alpaca is usually raised for its remarkably soft and insulating wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America -->
<!-- EN: A medium-sized ungulate closely related to the llama, the alpaca is usually raised for its remarkably soft and insulating wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America. -->
<Alpaca.description>与大羊驼血缘很近的的中型有蹄类动物,养殖羊驼通常是为了它非常柔软的毛。</Alpaca.description>
<!-- EN: left hoof -->
<Alpaca.tools.left_hoof.label>左蹄</Alpaca.tools.left_hoof.label>

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@ -62,10 +62,10 @@
<!-- EN: I have been freed from slavery. I'm so thankful! -->
<FreedFromSlavery.stages.freed_from_slavery.description>我终于不再是奴隶了,十分感激!</FreedFromSlavery.stages.freed_from_slavery.description>
<!-- EN: Bloodlust organ harvested -->
<HarvestedOrgan_Bloodlust.stages.Bloodlust_organ_harvested.label>器官收割</HarvestedOrgan_Bloodlust.stages.Bloodlust_organ_harvested.label>
<!-- EN: bloodlust organ harvested -->
<HarvestedOrgan_Bloodlust.stages.bloodlust_organ_harvested.label>器官收割(嗜血)</HarvestedOrgan_Bloodlust.stages.bloodlust_organ_harvested.label>
<!-- EN: Extracting the flesh from their bodies is so bloody and satisfying. -->
<HarvestedOrgan_Bloodlust.stages.Bloodlust_organ_harvested.description>从他们身上提取肉体是如此血腥和令人满意。</HarvestedOrgan_Bloodlust.stages.Bloodlust_organ_harvested.description>
<HarvestedOrgan_Bloodlust.stages.bloodlust_organ_harvested.description>噢!鲜血!鲜活的肉体真是令人满意!</HarvestedOrgan_Bloodlust.stages.bloodlust_organ_harvested.description>
<!-- EN: killed someone -->
<KilledHumanlikeBloodlust.stages.killed_someone.label>杀了人</KilledHumanlikeBloodlust.stages.killed_someone.label>

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@ -483,7 +483,7 @@
<!-- EN: The market value of one year's worth of wool from this creature.\n\nThis is calculated from wool amount per year and wool market value. -->
<Stat_Animal_WoolValuePerYearDesc>这种动物一年的毛的市场价值。\n\n这是由每年的产毛量和毛的市场价值计算出来的。</Stat_Animal_WoolValuePerYearDesc>
<!-- EN: The amount of study that can be done on this object. -->
<Stat_Studiable_Desc>以对这个对象进行的研究量</Stat_Studiable_Desc>
<!-- EN: How much of the total possible study you have performed on this object. -->
<Stat_Studiable_Desc>对此对象进行研究的总点数</Stat_Studiable_Desc>
</LanguageData>

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@ -57,6 +57,8 @@
<NoPath>没有路径</NoPath>
<!-- EN: burying -->
<Burying>掩埋</Burying>
<!-- EN: designated for {0} -->
<DesignatedFor>指定为{0}</DesignatedFor>
<!-- EN: forbidden -->
<ForbiddenLower>已禁用</ForbiddenLower>
@ -421,6 +423,8 @@
<CannotPrioritizeCellForbidden>无法优先(禁用)</CannotPrioritizeCellForbidden>
<!-- EN: Outside allowed area -->
<CannotPrioritizeForbiddenOutsideAllowedArea>在许可区域之外</CannotPrioritizeForbiddenOutsideAllowedArea>
<!-- EN: Cannot prioritize burying -->
<CannotPrioritizeBurying>无法优先埋葬</CannotPrioritizeBurying>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc -->
<!-- EN: Prioritize {0} {1} -->

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@ -22,8 +22,6 @@
<EmergencyWorkMarker>紧急</EmergencyWorkMarker>
<!-- EN: Warning: The average of relevant skills is very low. -->
<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
<!-- EN: Warning: This kind of work is opposed by {0_possessive} ideologion, so it may make this person unhappy. -->
<SelectedWorkTypeOpposedByIdeo>警告:这种工作遭到{0_possessive}意识形态的反对,所以可能会让这个人不高兴。</SelectedWorkTypeOpposedByIdeo>
<!-- EN: Priority 1 is done first. Priority 4 is done last. -->
<PriorityOneDoneFirst>优先级1先完成。优先级4放在最后去做。</PriorityOneDoneFirst>
<!-- EN: Will not do -->
@ -184,8 +182,8 @@
<!-- Research tab -->
<!-- EN: Research -->
<Research>研究</Research>
<!-- EN: Researched -->
<Researched>已研究</Researched>
<!-- EN: Study -->
<Study>研究</Study>
<!-- EN: Unresearched -->
<Unresearched>未研究</Unresearched>
<!-- EN: Finished -->
@ -214,16 +212,12 @@
<TechLevelTooLow>你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。</TechLevelTooLow>
<!-- EN: Unlocked with -->
<UnlockedWith>同调</UnlockedWith>
<!-- EN: {0} unlocks things which you cannot build because they require memes that none of your people believe -->
<ResearchProjectHasDefsWithMissingMemes>{0}能够解锁你无法制造的东西,因为他们需要你所有人都不相信的模因</ResearchProjectHasDefsWithMissingMemes>
<!-- Factions tab -->
<!-- EN: Factions -->
<FactionsTab>派系</FactionsTab>
<!-- EN: No known factions -->
<NoFactions>没有已知的派系</NoFactions>
<!-- EN: Ideoligions -->
<IdeoligionsTab>意识形态</IdeoligionsTab>
<!-- Quests tab -->
<!-- EN: Available -->
@ -334,7 +328,7 @@
<QuestBetrayalOfferTip>{0}将因你杀死{1}的所有成员而奖励你。</QuestBetrayalOfferTip>
<!-- EN: a colony wealth of at least {0} -->
<QuestRequiredPlayerWealth>一个财富值至少为{0}的殖民地</QuestRequiredPlayerWealth>
<!-- EN: allied to {0} -->
<!-- EN: alliance with {0} -->
<QuestAlliedTo>与{0}结盟</QuestAlliedTo>
<!-- EN: hostile to {0} -->
<QuestHostileTo>与{0}敌对</QuestHostileTo>
@ -343,9 +337,14 @@
<!-- EN: studied {0_labelShort} -->
<QuestRequiredThingStudied>已研究{0_labelShort}</QuestRequiredThingStudied>
<!-- Health tab -->
<!-- EN: Creates need -->
<CreatesNeed>创建需求</CreatesNeed>
<!-- UNUSED -->
<SelectedWorkTypeOpposedByIdeo>警告:这种工作遭到{0_possessive}意识形态的反对,所以可能会让这个人不高兴。</SelectedWorkTypeOpposedByIdeo>
<Researched>已研究</Researched>
<ResearchProjectHasDefsWithMissingMemes>{0}能够解锁你无法制造的东西,因为他们需要你所有人都不相信的模因</ResearchProjectHasDefsWithMissingMemes>
<IdeoligionsTab>意识形态</IdeoligionsTab>
</LanguageData>

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@ -1522,38 +1522,6 @@
<AbilitySpeechDisabledNoSpot>没有适当的可到达位置来交谈。</AbilitySpeechDisabledNoSpot>
<!-- EN: {0_labelShort} is incapable of talking. -->
<AbilitySpeechDisabledCantSpeak>{0_labelShort}没有语言能力。</AbilitySpeechDisabledCantSpeak>
<!-- EN: Additional reward -->
<RitualAttachedReward>额外奖励</RitualAttachedReward>
<!-- EN: Choose -->
<RitualAttachedRewardChoose>选择</RitualAttachedRewardChoose>
<!-- EN: Can't use {0} with {1}. -->
<RitualAttachedRewardCantUseWithRitual>不能与{1}使用{0}。</RitualAttachedRewardCantUseWithRitual>
<!-- EN: Requires any of memes -->
<RitualAttachedRewardRequiredMemeAny>需要任意模因</RitualAttachedRewardRequiredMemeAny>
<!-- EN: Requires {0} faction -->
<RitualAttachedRewardRequiredFaction>需要{0}派系</RitualAttachedRewardRequiredFaction>
<!-- EN: positive -->
<RitualAttachedOutcomes_Positive>积极的</RitualAttachedOutcomes_Positive>
<!-- EN: negative -->
<RitualAttachedOutcomes_Negative>消极的</RitualAttachedOutcomes_Negative>
<!-- EN: If the {0} is {1} -->
<RitualAttachedOutcomesInfo>如果{0}是{1}</RitualAttachedOutcomesInfo>
<!-- EN: Any outcome -->
<RitualAttachedAllOutcomes>任何结果</RitualAttachedAllOutcomes>
<!-- EN: Upon any {0} outcome -->
<RitualAttachedApplliesForOutcome>在任何{0}的结果中</RitualAttachedApplliesForOutcome>
<!-- EN: Upon any {0} outcome -->
<RitualAttachedApplliesForOutcomes>在任何{0}的结果中</RitualAttachedApplliesForOutcomes>
<!-- EN: The commotion from the {0} has attracted some curious animals!\n\nThey seem accustomed to human contact and are joining the colony. -->
<RitualAttachedOutcome_FarmAnimalsWanderIn_Desc>来自{0}的骚动吸引了一些好奇的动物!\n\n它们似乎已经习惯了与人类的接触并且正在加入这个殖民地。</RitualAttachedOutcome_FarmAnimalsWanderIn_Desc>
<!-- EN: The {0} has induced a Gauranlen pod to sprout nearby. -->
<RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>这枚{0}诱导了一个Gauranlen豆荚在附近发芽。</RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>
<!-- EN: Can't apply reward -->
<RitualAttachedOutcomeCantApply>无法应用奖励</RitualAttachedOutcomeCantApply>
<!-- EN: No valid spot -->
<RitualAttachedOutcomeCantApply_NoValidSpot>没有有效位置</RitualAttachedOutcomeCantApply_NoValidSpot>
<!-- EN: Extreme biome -->
<RitualAttachedOutcomeCantApply_ExtremeBiome>极端生物群落</RitualAttachedOutcomeCantApply_ExtremeBiome>
<!-- EN: Choose who should participate in {RITUAL_labelDef}. -->
<ChooseParticipants>选择谁应该参加{RITUAL_labelDef}。</ChooseParticipants>
@ -1610,6 +1578,22 @@
<MaxValue>{0}最高</MaxValue>
<!-- UNUSED -->
<RitualAttachedReward>额外奖励</RitualAttachedReward>
<RitualAttachedRewardChoose>选择</RitualAttachedRewardChoose>
<RitualAttachedRewardCantUseWithRitual>不能与{1}使用{0}。</RitualAttachedRewardCantUseWithRitual>
<RitualAttachedRewardRequiredMemeAny>需要任意模因</RitualAttachedRewardRequiredMemeAny>
<RitualAttachedRewardRequiredFaction>需要{0}派系</RitualAttachedRewardRequiredFaction>
<RitualAttachedOutcomes_Positive>积极的</RitualAttachedOutcomes_Positive>
<RitualAttachedOutcomes_Negative>消极的</RitualAttachedOutcomes_Negative>
<RitualAttachedOutcomesInfo>如果{0}是{1}</RitualAttachedOutcomesInfo>
<RitualAttachedAllOutcomes>任何结果</RitualAttachedAllOutcomes>
<RitualAttachedApplliesForOutcome>在任何{0}的结果中</RitualAttachedApplliesForOutcome>
<RitualAttachedApplliesForOutcomes>在任何{0}的结果中</RitualAttachedApplliesForOutcomes>
<RitualAttachedOutcome_FarmAnimalsWanderIn_Desc>来自{0}的骚动吸引了一些好奇的动物!\n\n它们似乎已经习惯了与人类的接触并且正在加入这个殖民地。</RitualAttachedOutcome_FarmAnimalsWanderIn_Desc>
<RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>这枚{0}诱导了一个Gauranlen豆荚在附近发芽。</RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>
<RitualAttachedOutcomeCantApply>无法应用奖励</RitualAttachedOutcomeCantApply>
<RitualAttachedOutcomeCantApply_NoValidSpot>没有有效位置</RitualAttachedOutcomeCantApply_NoValidSpot>
<RitualAttachedOutcomeCantApply_ExtremeBiome>极端生物群落</RitualAttachedOutcomeCantApply_ExtremeBiome>
<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
<BiosculpterPodCycleLabelLoading>加载营养值</BiosculpterPodCycleLabelLoading>
<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>

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@ -100,7 +100,7 @@
<!-- EN: smokepop -->
<Smokepop.label>烟雾</Smokepop.label>
<!-- EN: Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing turrets from locking on entirely. -->
<!-- EN: Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely. -->
<Smokepop.description>利用地上的灰尘颗粒扬起一团厚厚的烟雾,这会降低通过它发射的任何炮弹的精度,并防止被炮塔精确锁定。</Smokepop.description>
<!-- EN: solar pinhole -->
@ -115,7 +115,7 @@
<!-- EN: stun -->
<Stun.label>麻痹</Stun.label>
<!-- EN: Momentarily disrupt motor function in target's brain, preventing any movement. -->
<!-- EN: Momentarily disrupt motor function in the target's brain, preventing any movement. -->
<Stun.description>瞬间扰乱目标大脑的运动中枢,使其麻痹无法行动。</Stun.description>
<!-- EN: vertigo pulse -->

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@ -23,7 +23,7 @@
<!-- EN: flesh shaping -->
<FleshShaping.label>躯体整形</FleshShaping.label>
<!-- EN: Craft bionics which induce the reshaping or natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. -->
<!-- EN: Craft bionics which induce the reshaping of natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. -->
<FleshShaping.description>制作能够模仿或重塑体型的仿生产品。通常用于提升美感或个人乐趣。</FleshShaping.description>
<!-- EN: healing factors -->

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@ -2,10 +2,10 @@
<LanguageData>
<!-- EN: recharge psyfocus -->
<RechargePsycfocus.label>补充精神力</RechargePsycfocus.label>
<RechargePsyfocus.label>补充精神力</RechargePsyfocus.label>
<!-- EN: recharge psyfocus of all participants to full. -->
<RechargePsycfocus.effectDesc>为所有观众补充精神力。</RechargePsycfocus.effectDesc>
<RechargePsyfocus.effectDesc>为所有观众补充精神力。</RechargePsyfocus.effectDesc>
<!-- EN: The psyfocus of all participants has been fully recharged. -->
<RechargePsycfocus.letterInfoText>所有的观众都精力充沛。</RechargePsycfocus.letterInfoText>
<RechargePsyfocus.letterInfoText>所有的观众都精力充沛。</RechargePsyfocus.letterInfoText>
</LanguageData>

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@ -68,7 +68,7 @@
<!-- EN: nuclear stomach -->
<NuclearStomach.label>核能胃</NuclearStomach.label>
<!-- EN: A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artifical stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer. -->
<!-- EN: A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer. -->
<NuclearStomach.description>微型核能反应堆和复杂的化学反应相结合提供能量,取代了人体对食物中能量的需求。安装者只需要摄取小部分的食物来补偿身体损失的物质。这种人造胃可以完全避免食物中毒。但由于用来屏蔽反应堆的空间很小,产生的辐射会增加患癌的风险。</NuclearStomach.description>
<!-- EN: reprocessor stomach -->

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@ -25,6 +25,8 @@
<MessageBestowerUnreachable>无法接触布施者!</MessageBestowerUnreachable>
<!-- EN: The bestower is annoyed with the interference and has decided to leave. -->
<MessageBestowingSpotUnreachable>布施者对这种干扰很恼火并决定离开了。</MessageBestowingSpotUnreachable>
<!-- EN: The bestower is leaving due to life-threatening danger. -->
<MessageBestowingDanger>布施者由于生命危险而离开。</MessageBestowingDanger>
<!-- EN: The bestowing ceremony has been interrupted. -->
<MessageBestowingInterrupted>授勋仪式已被打断。</MessageBestowingInterrupted>