Merge pull request #324 from VaniatD/master

update 3107
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Vaniat 2021-08-31 08:40:14 +08:00 committed by GitHub
commit 18e3d83c4e
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4 changed files with 28 additions and 26 deletions

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@ -36,8 +36,8 @@
<li>runnerIndef->难民</li>
</ThreatReward_Raid_Joiner.questNameRules.rulesStrings>
<!-- EN: {BASELABEL} chasing [../joiner_nameDef] -->
<ThreatReward_Raid_Joiner.LetterLabelCashing.value.slateRef>{BASELABEL} 追捕 [../joiner_nameDef]</ThreatReward_Raid_Joiner.LetterLabelCashing.value.slateRef>
<ThreatReward_Raid_Joiner.LetterLabelChasing.value.slateRef>{BASELABEL} 追捕 [../joiner_nameDef]</ThreatReward_Raid_Joiner.LetterLabelChasing.value.slateRef>
<!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] have come to get [../joiner_nameDef]. -->
<ThreatReward_Raid_Joiner.LetterTextCashing.value.slateRef>{BASETEXT}\n\n[enemyFaction_pawnsPlural] 来此追捕 [../joiner_nameDef]。</ThreatReward_Raid_Joiner.LetterTextCashing.value.slateRef>
<ThreatReward_Raid_Joiner.LetterTextChasing.value.slateRef>{BASETEXT}\n\n[enemyFaction_pawnsPlural] 来此追捕 [../joiner_nameDef]。</ThreatReward_Raid_Joiner.LetterTextChasing.value.slateRef>
</LanguageData>

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@ -6,7 +6,7 @@
<Art.description>艺术家负责用原材料创作出优秀的艺术品。</Art.description>
<!-- EN: art -->
<Art.gerundLabel>艺术</Art.gerundLabel>
<!-- EN: Art -->
<!-- EN: art -->
<Art.labelShort>艺术</Art.labelShort>
<!-- EN: Artist -->
<Art.pawnLabel>艺术家</Art.pawnLabel>
@ -18,7 +18,7 @@
<BasicWorker.description>不需要技能的容易的工作。像是释放囚犯和开关电器。</BasicWorker.description>
<!-- EN: dealing with -->
<BasicWorker.gerundLabel>处理</BasicWorker.gerundLabel>
<!-- EN: Basic -->
<!-- EN: basic -->
<BasicWorker.labelShort>基本</BasicWorker.labelShort>
<!-- EN: Worker -->
<BasicWorker.pawnLabel>工人</BasicWorker.pawnLabel>
@ -30,7 +30,7 @@
<Cleaning.description>清洁工负责清理居住区的污渍、清除除雪区的积雪。</Cleaning.description>
<!-- EN: cleaning -->
<Cleaning.gerundLabel>清洁</Cleaning.gerundLabel>
<!-- EN: Clean -->
<!-- EN: clean -->
<Cleaning.labelShort>清洁</Cleaning.labelShort>
<!-- EN: Cleaner -->
<Cleaning.pawnLabel>清洁工</Cleaning.pawnLabel>
@ -42,7 +42,7 @@
<Construction.description>建造者会建造你指定的建筑,并修理损坏的建筑、家具、工作台等。</Construction.description>
<!-- EN: constructing -->
<Construction.gerundLabel>建造</Construction.gerundLabel>
<!-- EN: Construct -->
<!-- EN: construct -->
<Construction.labelShort>建造</Construction.labelShort>
<!-- EN: Constructor -->
<Construction.pawnLabel>建造者</Construction.pawnLabel>
@ -54,7 +54,7 @@
<Cooking.description>厨师负责烹饪食物、屠宰尸体、填充储料器。</Cooking.description>
<!-- EN: cooking -->
<Cooking.gerundLabel>烹饪</Cooking.gerundLabel>
<!-- EN: Cook -->
<!-- EN: cook -->
<Cooking.labelShort>烹饪</Cooking.labelShort>
<!-- EN: Cook -->
<Cooking.pawnLabel>厨师</Cooking.pawnLabel>
@ -66,7 +66,7 @@
<Crafting.description>工匠负责把原材料制成成品。</Crafting.description>
<!-- EN: crafting -->
<Crafting.gerundLabel>制作</Crafting.gerundLabel>
<!-- EN: Craft -->
<!-- EN: craft -->
<Crafting.labelShort>制作</Crafting.labelShort>
<!-- EN: Crafter -->
<Crafting.pawnLabel>工匠</Crafting.pawnLabel>
@ -78,7 +78,7 @@
<Doctor.description>医生负责治疗病人和伤员、给无法行动的人喂食、进行手术。医生会同时照顾殖民者和囚犯。</Doctor.description>
<!-- EN: doctoring -->
<Doctor.gerundLabel>医生</Doctor.gerundLabel>
<!-- EN: Doctor -->
<!-- EN: doctor -->
<Doctor.labelShort>医生</Doctor.labelShort>
<!-- EN: Doctor -->
<Doctor.pawnLabel>医生</Doctor.pawnLabel>
@ -90,7 +90,7 @@
<Firefighter.description>扑灭居住区内的火灾。</Firefighter.description>
<!-- EN: firefighting -->
<Firefighter.gerundLabel>灭火</Firefighter.gerundLabel>
<!-- EN: Firefight -->
<!-- EN: firefight -->
<Firefighter.labelShort>灭火</Firefighter.labelShort>
<!-- EN: Firefighter -->
<Firefighter.pawnLabel>消防员</Firefighter.pawnLabel>
@ -102,7 +102,7 @@
<Growing.description>种植者负责管理种植区、花盆和水栽培植物盆,种植或收获作物。</Growing.description>
<!-- EN: growing -->
<Growing.gerundLabel>种植</Growing.gerundLabel>
<!-- EN: Grow -->
<!-- EN: grow -->
<Growing.labelShort>种植</Growing.labelShort>
<!-- EN: Grower -->
<Growing.pawnLabel>种植者</Growing.pawnLabel>
@ -114,7 +114,7 @@
<Handling.description>驯兽师负责驯服野生动物、训练已驯服的动物、收获畜产品、宰杀已驯服的动物。</Handling.description>
<!-- EN: handling -->
<Handling.gerundLabel>驯兽</Handling.gerundLabel>
<!-- EN: Handle -->
<!-- EN: handle -->
<Handling.labelShort>驯兽</Handling.labelShort>
<!-- EN: Handler -->
<Handling.pawnLabel>驯兽员</Handling.pawnLabel>
@ -126,7 +126,7 @@
<Hauling.description>搬运工负责把物品运送到目的地。</Hauling.description>
<!-- EN: hauling -->
<Hauling.gerundLabel>搬运</Hauling.gerundLabel>
<!-- EN: Haul -->
<!-- EN: haul -->
<Hauling.labelShort>搬运</Hauling.labelShort>
<!-- EN: Hauler -->
<Hauling.pawnLabel>搬运工</Hauling.pawnLabel>
@ -138,7 +138,7 @@
<Hunting.description>猎人负责狩猎你指定的野生动物。</Hunting.description>
<!-- EN: hunting -->
<Hunting.gerundLabel>狩猎</Hunting.gerundLabel>
<!-- EN: Hunt -->
<!-- EN: hunt -->
<Hunting.labelShort>狩猎</Hunting.labelShort>
<!-- EN: Hunter -->
<Hunting.pawnLabel>猎人</Hunting.pawnLabel>
@ -150,7 +150,7 @@
<Mining.description>挖掘与钻取。</Mining.description>
<!-- EN: mining -->
<Mining.gerundLabel>开采</Mining.gerundLabel>
<!-- EN: Mine -->
<!-- EN: mine -->
<Mining.labelShort>采矿</Mining.labelShort>
<!-- EN: Miner -->
<Mining.pawnLabel>矿工</Mining.pawnLabel>
@ -162,7 +162,7 @@
<Patient.description>当有危及生命的健康状况时,躺到医疗床上接受治疗。</Patient.description>
<!-- EN: patienting -->
<Patient.gerundLabel>就医</Patient.gerundLabel>
<!-- EN: Patient -->
<!-- EN: patient -->
<Patient.labelShort>就医</Patient.labelShort>
<!-- EN: Patient -->
<Patient.pawnLabel>病人</Patient.pawnLabel>
@ -174,7 +174,7 @@
<PatientBedRest.description>非致命的疾病可以通过卧床休养得到恢复。</PatientBedRest.description>
<!-- EN: resting in bed -->
<PatientBedRest.gerundLabel>休养</PatientBedRest.gerundLabel>
<!-- EN: Bed rest -->
<!-- EN: bed rest -->
<PatientBedRest.labelShort>休养</PatientBedRest.labelShort>
<!-- EN: Bed rester -->
<PatientBedRest.pawnLabel>病人</PatientBedRest.pawnLabel>
@ -186,7 +186,7 @@
<PlantCutting.description>收割者负责割除并收获你标记的植物,砍伐你标记的树木。</PlantCutting.description>
<!-- EN: plant cutting -->
<PlantCutting.gerundLabel>割除</PlantCutting.gerundLabel>
<!-- EN: Plant cut -->
<!-- EN: plant cut -->
<PlantCutting.labelShort>割除</PlantCutting.labelShort>
<!-- EN: Plant cutter -->
<PlantCutting.pawnLabel>收割者</PlantCutting.pawnLabel>
@ -198,7 +198,7 @@
<Research.description>研究员负责研究工作。因为研究是一项长期工作,专门的研究员需要降低其他工作的优先度。</Research.description>
<!-- EN: researching -->
<Research.gerundLabel>研究</Research.gerundLabel>
<!-- EN: Research -->
<!-- EN: research -->
<Research.labelShort>研究</Research.labelShort>
<!-- EN: Researcher -->
<Research.pawnLabel>研究员</Research.pawnLabel>
@ -210,7 +210,7 @@
<Smithing.description>铁匠负责将原材料锻造成武器和工具。</Smithing.description>
<!-- EN: smithing -->
<Smithing.gerundLabel>锻造</Smithing.gerundLabel>
<!-- EN: Smith -->
<!-- EN: smith -->
<Smithing.labelShort>锻造</Smithing.labelShort>
<!-- EN: Smith -->
<Smithing.pawnLabel>铁匠</Smithing.pawnLabel>
@ -222,7 +222,7 @@
<Tailoring.description>裁缝负责将原材料缝制成衣物。</Tailoring.description>
<!-- EN: tailoring -->
<Tailoring.gerundLabel>缝制</Tailoring.gerundLabel>
<!-- EN: Tailor -->
<!-- EN: tailor -->
<Tailoring.labelShort>缝制</Tailoring.labelShort>
<!-- EN: Tailor -->
<Tailoring.pawnLabel>裁缝</Tailoring.pawnLabel>
@ -234,7 +234,7 @@
<Warden.description>狱卒负责给囚犯送餐、和囚犯聊天、招募、殴打或是处决囚犯。需要在「囚犯」菜单内选择对应的选项。</Warden.description>
<!-- EN: wardening -->
<Warden.gerundLabel>监管</Warden.gerundLabel>
<!-- EN: Warden -->
<!-- EN: warden -->
<Warden.labelShort>监管</Warden.labelShort>
<!-- EN: Warden -->
<Warden.pawnLabel>狱卒</Warden.pawnLabel>

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@ -19,6 +19,8 @@
<!-- EN: {0} expected -->
<RitualExpected>{0}</RitualExpected>
<!-- EN: {0} opportunity -->
<RitualOpportunity>{0}</RitualOpportunity>
<!-- EN: {0} expected for -->
<RitualExpectedFor>{0}</RitualExpectedFor>
<!-- EN: {0} days: Ritual opportunity ends. -->
@ -63,8 +65,8 @@
<IdeoRoleEmpty>{0}职位未被分配</IdeoRoleEmpty>
<!-- EN: {0} roles unfilled -->
<IdeoRolesEmpty>{0}职位未被分配</IdeoRolesEmpty>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role by performing a role change ritual. Select a ritual spot or an altar and click 'Begin role change'.\n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>职位未被分配:\n{0}\n\n你可以通过职位变更仪式为某人指定一个职位选择一个仪式举办点或者祭坛并点击「开始职位变更」。\n\n如果职位仍未被分配以下人员将不开心</IdeoRolesEmptyDesc>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab. You can also select a ritual spot or an altar and click 'Begin role change'. \n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>职位未被分配:\n{0}\n\n你可以通过职位变更仪式为某人指定一个职位在「社交」选项卡指定职位,或者选择一个仪式举办点/祭坛并点击「开始职位变更」。\n\n如果职位仍未被分配以下人员将不开心</IdeoRolesEmptyDesc> <!-- text_todo -->
<!-- EN: Security threats activated in {0} -->
<AncientAltarThreatsWaking>安全协议将在{0}内激活</AncientAltarThreatsWaking>

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@ -151,8 +151,8 @@
<CannotAssignBedToColonist>殖民者</CannotAssignBedToColonist>
<!-- EN: Any slave -->
<AnySlave>任何奴隶</AnySlave>
<!-- EN: Negotiator will not sell people into slavery. -->
<NegotiatorWillNotTradeSlaves>谈判者不会把人卖为奴隶。</NegotiatorWillNotTradeSlaves>
<!-- EN: {0_nameDef} refuses to sell people into slavery according to his beliefs. -->
<NegotiatorWillNotTradeSlaves>{0_nameDef}的信仰拒绝将人作为奴隶出售。</NegotiatorWillNotTradeSlaves> <!-- text_todo -->
<!-- EN: The negotiator, {0_nameDef}, will not people into slavery due to {0_possessive} belief in {1}.\n\nNote that {0_nameDef} is willing to ransom someone back to their own faction, but isn't willing to sell someone to a different faction. -->
<NegotiatorWillNotTradeSlavesTip>谈判者 {0_nameDef} 不会因为{0_possessive}对{1}的信仰而使人们沦为奴隶。\n\n注意{0_nameDef} 愿意将某人赎回自己的派系,但不愿意把他人贩卖到别的派系。</NegotiatorWillNotTradeSlavesTip>