diff --git a/DefInjected/RulePackDef/RulePacks_Combat.xml b/DefInjected/RulePackDef/RulePacks_Combat.xml
index 282df24f..76ce9fd2 100644
--- a/DefInjected/RulePackDef/RulePacks_Combat.xml
+++ b/DefInjected/RulePackDef/RulePacks_Combat.xml
@@ -1,198 +1,198 @@
- logentry->[action], [result].
- logentry(p=0.2)->[action].
- implement(implementOwnerType==weapon,p=2)->[initiator_possessive] [weapon_label]'s [tool_label]
- implement(implementOwnerType==weapon,p=1)->[initiator_possessive] [weapon_label]
- implement(implementOwnerType==weapon,p=1)->a [weapon_label]'s [tool_label]
- implement(implementOwnerType==weapon,p=0.5)->a [weapon_label]
- implement(implementOwnerType==bodypart,p=2)->[initiator_possessive] [tool_label]
- implement(implementOwnerType==bodypart,p=1)->[initiator_possessive] [bodypart_adjective] [tool_label]
- implement(implementOwnerType==hediff,p=2)->[initiator_possessive] [weapon_label]'s [tool_label]
- implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [weapon_label]
- implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [tool_label]
- bodypart_adjective->hard
- bodypart_adjective->strong
- bodypart_adjective->powerful
- bodypart_adjective->forceful
- bodypart_adjective->mighty
- bodypart_adjective->rugged
- bodypart_adjective->stout
- bodypart_adjective->sturdy
- bodypart_adjective->solid
- bodypart_adjective->tough
- bodypart_adjective(initiator_flesh==True)->calloused
+ logentry->[action],[result]。
+ logentry(p=0.2)->[action]。
+ implement(implementOwnerType==weapon,p=2)->[initiator_possessive][weapon_label]的[tool_label]
+ implement(implementOwnerType==weapon,p=1)->[initiator_possessive][weapon_label]
+ implement(implementOwnerType==weapon,p=1)->一个[weapon_label]的[tool_label]
+ implement(implementOwnerType==weapon,p=0.5)->一个[weapon_label]
+ implement(implementOwnerType==bodypart,p=2)->[initiator_possessive][tool_label]
+ implement(implementOwnerType==bodypart,p=1)->[initiator_possessive][bodypart_adjective][tool_label]
+ implement(implementOwnerType==hediff,p=2)->[initiator_possessive][weapon_label]的[tool_label]
+ implement(implementOwnerType==hediff,p=1)->[initiator_possessive][weapon_label]
+ implement(implementOwnerType==hediff,p=1)->[initiator_possessive][tool_label]
+ bodypart_adjective->坚硬的
+ bodypart_adjective->强大的
+ bodypart_adjective->有力的
+ bodypart_adjective->强硬的
+ bodypart_adjective->有力的
+ bodypart_adjective->坚固的
+ bodypart_adjective->结实的
+ bodypart_adjective->强健的
+ bodypart_adjective->可靠的
+ bodypart_adjective->顽强的
+ bodypart_adjective(initiator_flesh==True)->满是老茧的
bodypart_adjective->firm
targetlist(recipient_part_count==1)->[recipient_part0_label]
- targetlist(recipient_part_count==2)->[recipient_part0_label] and [recipient_part1_label]
- targetlist(recipient_part_count==3)->[recipient_part0_label], [recipient_part1_label], and [recipient_part2_label]
- targetlist->[recipient_part0_label], [recipient_part1_label], [recipient_part2_label], and [recipient_part3_label]
- damaged_present->wounding
- damaged_present->injuring
- destroyed(p=0.5)->destroyed
- destroyed(p=0.5)->demolished
- destroyed(p=0.5)->ruined
- destroyed(p=0.5)->wrecked
- result(p=0.5)->[damaged_present] [recipient_possessive] [targetlist]
- result(p=0.2)->[damaged_present] [recipient_possessive] [targetlist] [flavortextadverb]
- result(p=10000)->[damaged_present] [recipient_possessive] [targetlist] [flavortextsituation]
- result(p=0.2)->[damaged_present] [recipient_possessive] [targetlist] and [flavortextconsequence]
- flavortextadverb->painfully
- flavortextadverb->brutally
- flavortextadverb->horribly
- flavortextadverb->agonizingly
- flavortextadverb->fiercely
- flavortextadverb->ruthlessly
- flavortextadverb->savagely
- flavortextadverb->viciously
- flavortextadverb->mercilessly
- flavortextadverb->heartlessly
- flavortextsituation(recipient_flesh!=Mechanoid)->in an explosion of gore
- flavortextsituation(recipient_flesh==Mechanoid)->in an explosion of scrap
- flavortextsituation->without emotion
- flavortextsituation->while wearing a blank look
- flavortextsituation(initiator_flesh==Normal)->while wearing a savage look
- flavortextsituation(initiator_flesh==Normal)->while wearing a [badassadjective] look
- flavortextsituation(initiator_flesh==Normal)->while grimacing
- flavortextsituation(initiator_flesh==Normal)->while laughing
- flavortextsituation(initiator_flesh==Normal)->while smirking
- flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound
- flavortextconsequence->leaving a horrific wound
- flavortextconsequence(recipient_flesh!=Mechanoid)->making [recipient_objective] [wince] [painevent]
- flavortextconsequence(p=0.2)->throwing [recipient_objective] off balance
- wince(recipient_flesh==Normal)->wince
- wince(recipient_flesh==Normal)->grimace
- wince(recipient_flesh==Normal)->cringe
- wince(recipient_flesh==Normal)->groan
- wince(recipient_flesh!=Mechanoid)->scream
- wince(recipient_flesh!=Mechanoid)->shout
- wince->recoil
- wince->stumble
- painstate->in
- painstate->with
- painstate->from the
- painevent(recipient_flesh!=Mechanoid)->[painstate] pain
- painevent(recipient_flesh!=Mechanoid)->[painstate] agony
- painevent(recipient_flesh==Normal)->with misery
- painevent->from the injury
- painevent->from the wound
- mortarshell->shell
- mortarshell->shot
- mortarshell->projectile
- mortarshell->explosive
- mortarshell->bomb
- mortarshell(p=0.3)->ballistic shell
- mortarshell(p=0.3)->ballistic shot
- mortarshell(p=0.3)->ballistic projectile
- to->to
- to->into
+ targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label]
+ targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label]
+ targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label]和[recipient_part3_label]
+ damaged_present->流血
+ damaged_present->伤害
+ destroyed(p=0.5)->摧毁了
+ destroyed(p=0.5)->伤害了
+ destroyed(p=0.5)->毁灭了
+ destroyed(p=0.5)->损伤了
+ result(p=0.5)->[damaged_present][recipient_possessive][targetlist]
+ result(p=0.2)->[flavortextadverb][damaged_present][recipient_possessive][targetlist]
+ result(p=10000)->[damaged_present][recipient_possessive][targetlist],[flavortextsituation]
+ result(p=0.2)->[damaged_present][recipient_possessive][targetlist]和[flavortextconsequence]
+ flavortextadverb->痛苦的
+ flavortextadverb->野蛮的
+ flavortextadverb->可怕的
+ flavortextadverb->粗野的
+ flavortextadverb->猛烈的
+ flavortextadverb->冷酷的
+ flavortextadverb->残忍的
+ flavortextadverb->邪恶的
+ flavortextadverb->毫不留情的
+ flavortextadverb->无情的
+ flavortextsituation(recipient_flesh!=Mechanoid)->喷出了血
+ flavortextsituation(recipient_flesh==Mechanoid)->溅出了碎片
+ flavortextsituation->看上去麻木了
+ flavortextsituation->看上去茫然了
+ flavortextsituation(initiator_flesh==Normal)->看上去非常粗暴
+ flavortextsituation(initiator_flesh==Normal)->看上去就像一个[badassadjective]
+ flavortextsituation(initiator_flesh==Normal)->表情痛苦
+ flavortextsituation(initiator_flesh==Normal)->却保持笑容
+ flavortextsituation(initiator_flesh==Normal)->然而面露冷笑
+ flavortextconsequence(recipient_flesh!=Mechanoid)->留下了一个恶心的伤口
+ flavortextconsequence->留下了一个可怕的伤口
+ flavortextconsequence(recipient_flesh!=Mechanoid)->使得[recipient_objective][painevent][wince]
+ flavortextconsequence(p=0.2)->使[recipient_objective]失去了平衡
+ wince(recipient_flesh==Normal)->畏缩
+ wince(recipient_flesh==Normal)->扭曲
+ wince(recipient_flesh==Normal)->迟疑
+ wince(recipient_flesh==Normal)->呻吟
+ wince(recipient_flesh!=Mechanoid)->哀嚎
+ wince(recipient_flesh!=Mechanoid)->呼喊
+ wince->退缩
+ wince->摔倒
+ painstate->
+ painstate->
+ painstate->
+ painevent(recipient_flesh!=Mechanoid)->[painstate]痛苦的
+ painevent(recipient_flesh!=Mechanoid)->[painstate]挣扎着
+ painevent(recipient_flesh==Normal)->痛苦的
+ painevent->带着伤痛
+ painevent->带着伤口
+ mortarshell->弹片
+ mortarshell->炮弹
+ mortarshell->弹头
+ mortarshell->炸药
+ mortarshell->炸弹
+ mortarshell(p=0.3)->射击弹片
+ mortarshell(p=0.3)->射击炮弹
+ mortarshell(p=0.3)->射击弹头
+ to->变成
+ to->成为
initiator_definite->[initiator_labelDefinite]
initiator_definite->[initiator_nameShortDef]
recipient_definite->[recipient_labelDefinite]
recipient_definite->[recipient_nameShortDef]
destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label]
- destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label] and [recipient_part_destroyed1_label]
- destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], and [recipient_part_destroyed2_label]
- destroyed_targets->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], [recipient_part_destroyed2_label], and [recipient_part_destroyed3_label]
+ destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label]
+ destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label]和[recipient_part_destroyed2_label]
+ destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label], [recipient_part_destroyed2_label]和[recipient_part_destroyed3_label]
damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label]
- damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label] and [recipient_part_damaged1_label]
- damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label], [recipient_part_damaged1_label], and [recipient_part_damaged2_label]
- damaged_targets->[recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], and [recipient_part_damaged3_label]
- expertly->expertly
- expertly->adeptly
- expertly->adroitly
- expertly->deftly
- expertly->skillfully
- expertly->slickly
- expertly->professionally
- expertly->aptly
- expertly->dexterously
- expertly->cleverly
- expertly->masterfully
- expertly->artistically
- expertly->with skill
- expertly->with impressive experience
- expertly->with flair
- expertly->with care
- expertly->with precision
- expertly->with proficiency
- expertly->with strength
- expertly->with dexterity
- expertly->with mastery
- expertly->with artistry
- expertly->with professionalism
- expertly->like a virtuoso
- expertly->like an expert
- expertly->like a master
- expertly->like an artist
- expertly->like a pro
- expert->expert
- expert->adept
- expert->adroit
- expert->deft
- expert->skillful
- expert->slick
- expert->professional
- expert->apt
- expert->dexterous
- expert->clever
- expert->masterful
- expert->artistic
+ damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label]
+ damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label]和[recipient_part_damaged2_label]
+ damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label]和[recipient_part_damaged3_label]
+ expertly->熟练的
+ expertly->老练的
+ expertly->敏捷的
+ expertly->灵巧的
+ expertly->巧妙的
+ expertly->灵活的
+ expertly->专业的
+ expertly->恰到好处的
+ expertly->机敏的
+ expertly->聪明的
+ expertly->精妙的
+ expertly->艺术般的
+ expertly->以娴熟的技巧
+ expertly->以丰富的经验
+ expertly->以惊人的天赋
+ expertly->谨慎的
+ expertly->精确的
+ expertly->熟练的
+ expertly->强力的
+ expertly->灵巧的
+ expertly->精妙的
+ expertly->艺术般的
+ expertly->以丰富的经验
+ expertly->如同行家里手
+ expertly->如同一个专家
+ expertly->如同支配者
+ expertly->像一个艺术家
+ expertly->专家般的
+ expert->精巧的
+ expert->内行的
+ expert->熟练的
+ expert->灵巧的
+ expert->熟练的
+ expert->灵活的
+ expert->专家级的
+ expert->灵敏的
+ expert->敏捷的
+ expert->聪明的
+ expert->娴熟的
+ expert->艺术般的
- logentry(p=0.3)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label].
- logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label] [flavortextadverb].
- logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label] [flavortextsituation].
- logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label], [flavortextconsequence].
- logentry(p=0.4)->[initiator_nameShortDef], wielding [initiator_possessive] [weapon_label] [expertly], [flavortextadverb] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label].
- logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets].
- logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets] [destroyed_suffix].
- logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets] [expertly].
- logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets] with [implement].
- result(p=1,recipient_part_damaged_count==0)->[destroyed_present] [recipient_possessive] [destroyed_targets]
- result(p=1,recipient_part_destroyed_count==0)->[maneuverresult_present] [recipient_possessive] [damaged_targets]
- result(p=1)->[destroyed_present] [recipient_possessive] [destroyed_targets] and [maneuverresult_present] [recipient_possessive] [damaged_targets]
- action(p=0.3)->[initiator_nameShortDef] hit [recipient_nameShortDef] with a [maneuver_inf] from [implement]
- action(p=0.3)->[initiator_nameShortDef] used [implement] to [maneuver_inf] [recipient_nameShortDef]
- action->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] with [implement]
+ logentry(p=0.3)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef],击中了[recipient_part0_label]。
+ logentry(p=0.1)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef],[flavortextadverb]击中了[recipient_part0_label]。
+ logentry(p=0.1)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef],在[recipient_part0_label]上面[flavortextsituation]。
+ logentry(p=0.1)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef]的[recipient_part0_label], [flavortextconsequence]。
+ logentry(p=0.4)->[initiator_nameShortDef],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb]在[recipient_nameShortDef]的 [recipient_part0_label]上[maneuver_past]。
+ logentry(p=0.3)->[initiator_nameShortDef][destroyed_past][recipient_nameShortDef]的[destroyed_targets]。
+ logentry(p=0.3)->[initiator_nameShortDef][destroyed_past][recipient_nameShortDef]的[destroyed_targets],成为[destroyed_suffix]。
+ logentry(p=0.3)->[initiator_nameShortDef][expertly][destroyed_past][recipient_nameShortDef]的[destroyed_targets]。
+ logentry(p=0.3)->[initiator_nameShortDef]用[implement][destroyed_past][recipient_nameShortDef]的[destroyed_targets]。
+ result(p=1,recipient_part_damaged_count==0)->[destroyed_present][recipient_possessive][destroyed_targets]
+ result(p=1,recipient_part_destroyed_count==0)->[maneuverresult_present][recipient_possessive][damaged_targets]
+ result(p=1)->[destroyed_present][recipient_possessive][destroyed_targets]并且[maneuverresult_present][recipient_possessive][damaged_targets]
+ action(p=0.3)->[initiator_nameShortDef]使用[implement][maneuver_inf][recipient_nameShortDef]
+ action(p=0.3)->[initiator_nameShortDef]使用[implement]来[maneuver_inf][recipient_nameShortDef]
+ action->[initiator_nameShortDef]以[implement][maneuver_past][recipient_nameShortDef]
- action->[initiator_nameShortDef] [tried] to [maneuver_inf] [recipient_nameShortDef]
- action->[initiator_nameShortDef] [tried] to [maneuver_inf] [recipient_nameShortDef] with [implement]
- action->[initiator_nameShortDef] [tried] to use [implement] to [maneuver_inf] [recipient_nameShortDef]
- action->[initiator_nameShortDef] swung [initiator_possessive] [weapon_label] at [recipient_nameShortDef]
- action(p=0.3)->[initiator_nameShortDef] [genericattackverb] [towardsat] [recipient_nameShortDef] with [implement]
- action(p=0.3)->[initiator_nameShortDef] [genericattackverb] [towardsat] [recipient_nameShortDef]
- action(p=0.3)->[initiator_nameShortDef] [genericattackverb] with [implement]
- towardsat->towards
- towardsat->at
- genericattackverb->swung
- genericattackverb->flailed
- genericattackverb->thrashed
- tried->tried
- tried->attempted
+ action->[initiator_nameShortDef][tried][maneuver_inf][recipient_nameShortDef]
+ action->[initiator_nameShortDef][tried]用[implement][maneuver_inf][recipient_nameShortDef]
+ action->[initiator_nameShortDef][tried]使用[implement]来[maneuver_inf][recipient_nameShortDef]
+ action->[initiator_nameShortDef]在[recipient_nameShortDef]面前,挥舞[initiator_possessive][weapon_label
+ action(p=0.3)->[initiator_nameShortDef][genericattackverb]武器,将[implement][towardsat][recipient_nameShortDef]
+ action(p=0.3)->[initiator_nameShortDef][genericattackverb]武器,[towardsat][recipient_nameShortDef]
+ action(p=0.3)->[initiator_nameShortDef][genericattackverb][implement]
+ towardsat->瞄向
+ towardsat->对准
+ genericattackverb->挥舞
+ genericattackverb->舞动
+ genericattackverb->亮出
+ tried->尝试
+ tried->企图
- logentry(p=0.2)->[recipient_nameShortDef] avoided [initiator_nameShortDef]'s [weapon_label] [maneuver_inf].
- logentry(p=0.2)->[initiator_nameShortDef] missed [recipient_nameShortDef] with a [maneuver_inf] from [implement].
- logentry(p=0.2)->[initiator_nameShortDef] [failtype] while trying to [maneuver_inf] [recipient_nameShortDef] with [implement].
- logentry(p=0.2)->[initiator_nameShortDef] [failtype] while trying to [maneuver_inf] [recipient_nameShortDef].
- logentry(p=0.2)->[initiator_nameShortDef] [failtype].
- failtype->stumbled
- failtype->tripped
- failtype->flailed
- failtype->floundered
- failtype->missed
- result->but missed
- result->but hit only air
- result->but the swing went wide
- result->but stumbled at the last second
- result->but hesitated at the last second
+ logentry(p=0.2)->[recipient_nameShortDef]躲闪了[initiator_nameShortDef]的[weapon_label][maneuver_inf].
+ logentry(p=0.2)->[initiator_nameShortDef]的[implement][maneuver_inf]没有命中[recipient_nameShortDef]。
+ logentry(p=0.2)->在试图使用[implement][maneuver_inf][recipient_nameShortDef]时,[initiator_nameShortDef][failtype]。
+ logentry(p=0.2)->在试图[maneuver_inf][recipient_nameShortDef]时,[initiator_nameShortDef][failtype]。
+ logentry(p=0.2)->[initiator_nameShortDef][failtype].
+ failtype->被绊倒
+ failtype->摔倒了
+ failtype->被打倒
+ failtype->没有成功
+ failtype->打偏了
+ result->但是没偶命中
+ result->但是打空了
+ result->可是幅度太大了
+ result->然而在最后一刻摔倒了
+ result->却在最后一秒迟疑了
- logentry(p=0.2)->[recipient_nameShortDef] dodged [initiator_nameShortDef]'s [maneuver_inf] from [implement].
- logentry(p=0.2)->[recipient_nameShortDef] dodged [initiator_nameShortDef]'s [maneuver_inf].
- result->but [recipient_nameShortDef] leapt out of the way
- result->but was deceived by [recipient_nameShortDef]'s feint
- result->but the attack was cleverly avoided
+ logentry(p=0.2)->[recipient_nameShortDef]躲闪了[initiator_nameShortDef][implement]的[maneuver_inf]。
+ logentry(p=0.2)->[recipient_nameShortDef]躲闪了[initiator_nameShortDef]的[maneuver_inf]。
+ result->但是[recipient_nameShortDef]跳跃闪开了
+ result->却被[recipient_nameShortDef]的佯攻所欺骗
+ result->然而攻击被聪明的避开了
initiator_definite->[initiator_labelDefinite]
initiator_definite->[initiator_nameShortDef]
@@ -201,175 +201,175 @@
originalTarget_definite->[originalTarget_labelDefinite]
originalTarget_definite->[originalTarget_nameShortDef]
- logentry->[initiator_definite] [shotat] [recipient_definite] with [initiator_possessive] [weapon_label].
- logentry->[initiator_definite] [shot] [initiator_possessive] [weapon_label] at [recipient_definite].
- logentry->[initiator_definite] [shotat] [recipient_definite].
- logentry->[initiator_definite] [shot_a] [weapon_projectile_label] [burst] at [recipient_definite].
- logentry(recipient_missing==True)->[initiator_definite] [shot_a] [weapon_projectile_label].
- logentry(recipient_missing==True)->[initiator_definite] [shot] [initiator_possessive] [weapon_label].
- shot_a->[shotadverb] [shotverb] a
- shot_a(p=2)->[shotverb] a
+ logentry->[initiator_definite][shot],[initiator_possessive][weapon_label][shotat][recipient_definite]。
+ logentry->[initiator_definite][shot],[initiator_possessive][weapon_label]击中了[recipient_definite]。
+ logentry->[initiator_definite][shotat][recipient_definite]。
+ logentry->[initiator_definite][shot_a][weapon_projectile_label][burst]击中了[recipient_definite]。
+ logentry(recipient_missing==True)->[initiator_definite][shot_a][weapon_projectile_label]。
+ logentry(recipient_missing==True)->[initiator_definite]用[initiator_possessive][weapon_label][shot]。
+ shot_a->[shotadverb][shotverb],打出一发
+ shot_a(p=2)->[shotverb],打出一发
shot(p=2)->[shotverb]
- shot->[shotadverb] [shotverb]
- shotat->shot [aburst] at
- shotat->[shotadverb] shot [aburst] at
- shotat(p=0.5)->tried to shoot [aburst] at
- shotat(p=0.3)->took a shot at
- shotat(p=0.2)->took a [shotadjective] shot at
- shotat->fired [aburst] at
- shotat->fired [aburst] [shotadverb] at
- shotat(p=0.5)->aimed and fired [aburst] at
- shotat(p=0.3)->opened fire at
+ shot->[shotadverb][shotverb]
+ shotat->[aburst]命中
+ shotat->[aburst][shotadverb]击中
+ shotat(p=0.5)->尝试[aburst]射击
+ shotat(p=0.3)->射击
+ shotat(p=0.2)->[shotadjective]射击
+ shotat->[aburst]开火,命中
+ shotat->[aburst][shotadverb],击中
+ shotat(p=0.5)->瞄准,并且[aburst]射击
+ shotat(p=0.3)->火力全开,射击
aburst->
- aburst(burst==True,p=3)->a burst
+ aburst(burst==True,p=3)->连续的
burst->
- burst(burst==True,p=3)->burst
- shotverb->shot
- shotverb->fired
- shotverb->discharged
- shotadverb->carefully
- shotadverb->quickly
- shotadverb->precisely
- shotadverb->deliberately
- shotadverb->gingerly
- shotadverb->precisely
- shotadverb->warily
- shotadjective->careful
- shotadjective->quick
- shotadjective->deliberate
- shotadjective->precise
- shotadjective->wary
+ burst(burst==True,p=3)->连续
+ shotverb->射击
+ shotverb->开火
+ shotverb->火力压制
+ shotadverb->小心的
+ shotadverb->突然的
+ shotadverb->精确的
+ shotadverb->慎重的
+ shotadverb->从容的
+ shotadverb->沉着的
+ shotadverb->谨慎的
+ shotadjective->小心
+ shotadjective->快速
+ shotadjective->从容
+ shotadjective->精确
+ shotadjective->谨慎
- logentry->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets].
- logentry->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets] [to] [destroyed_suffix].
- logentry->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets] [expertly].
- logentry(p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite] and [destroyed_past] [recipient_definite]'s [destroyed_targets].
- logentry(p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite], [destroyed_present] [recipient_definite]'s [destroyed_targets].
- logentry->[recipient_definite]'s [destroyed_targets] was [destroyed_past] by [initiator_definite]'s [weapon_projectile_label].
- logentry->[recipient_definite]'s [destroyed_targets] was [destroyed_past] by [initiator_definite]'s [expert] [weapon_projectile_label].
- logentry->[recipient_definite]'s [destroyed_targets] was [destroyed_past] into [destroyed_suffix] by [initiator_definite]'s [weapon_projectile_label].
- logentry(recipient_partDestroyed_count==0)->[initiator_definite]'s [weapon_projectile_label] [damaged_past] [recipient_definite]'s [damaged_targets].
- logentry(recipient_partDestroyed_count==0)->[initiator_definite]'s [weapon_projectile_label] [damaged_past] [recipient_definite]'s [damaged_targets] [expertly].
- logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite] and [damaged_past] [recipient_definite]'s [damaged_targets].
- logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite], [damaged_present] [recipient_definite]'s [damaged_targets].
- logentry(recipient_partDestroyed_count==0)->[recipient_definite]'s [damaged_targets] was [damagedverb_past] by [initiator_definite]'s [weapon_projectile_label].
- logentry(recipient_partDestroyed_count==0)->[recipient_definite]'s [damaged_targets] was [damagedverb_past] by [initiator_definite]'s [expert] [weapon_projectile_label].
- logentry(p=3)->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets] and [damaged_past] [recipient_possessive] [damaged_targets].
- logentry(p=6)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite], [destroyed_present] [recipient_definite]'s [destroyed_targets] and [damaged_present] [recipient_possessive] [damaged_targets].
- logentry(p=0.2)->[initiator_definite] hit [recipient_definite] with a [weapon_projectile_label].
- logentry(p=0.2)->[initiator_definite]'s [weapon_projectile_label] hit [recipient_definite].
- logentry(p=0.4)->[initiator_definite] [missed] [originalTarget_definite] and hit [recipient_definite] with a [weapon_projectile_label].
- logentry(p=0.4)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite] and hit [recipient_definite].
- logentry(p=0.2)->[initiator_definite] hit [recipient_definite] with a [weapon_projectile_label] intended for [originalTarget_definite].
- weapon_projectile_label(p=0.05)->shot
- destroyed_past->shattered
- destroyed_past->crushed
- destroyed_past->obliterated
- destroyed_past->annihilated
- destroyed_past->pierced
- destroyed_past->perforated
- destroyed_past->punctured
- destroyed_present->shattering
- destroyed_present->crushing
- destroyed_present->obliterating
- destroyed_present->annihilating
- destroyed_present->piercing
- destroyed_present->perforating
- destroyed_present->puncturing
- destroyed_suffix->pieces
- destroyed_suffix->bits
- destroyed_suffix->a fine mist
- destroyed_suffix->fragments
- destroyed_suffix(p=0.5)->a holey mess
- destroyed_suffix(p=0.2)->ground beef
- damaged_past->wounded
- damaged_past->injured
- damaged_past->pierced
- damaged_past->damaged
- damaged_past->shot
- damaged_present->wounding
- damaged_present->injuring
- damaged_present->piercing
- damaged_present->damaging
- damaged_present->shooting
- damaged_suffix->in an ugly fashion
- damaged_suffix->with visible blood
- damaged_suffix->with the flesh visible
- to->to
- to->into
- missed->missed
- missed->narrowly missed
+ logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets].
+ logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix].
+ logentry->[initiator_definite]的[weapon_projectile_label][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。
+ logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite]并且[destroyed_past] [recipient_definite]的[destroyed_targets]。
+ logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的[destroyed_targets]。
+ logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][destroyed_past]。
+ logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][expert][destroyed_past]。
+ logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的 [weapon_projectile_label][destroyed_past],变成了[destroyed_suffix]。
+ logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][damaged_past][recipient_definite]的 [damaged_targets]。
+ logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][expertly][damaged_past][recipient_definite]的[damaged_targets]。
+ logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],并且[damaged_past][recipient_definite]的[damaged_targets]。
+ logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[damaged_present][recipient_definite]的[damaged_targets]。
+ logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][damagedverb_past]。
+ logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][expert][damagedverb_past]。
+ logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets].
+ logentry(p=6)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的 [destroyed_targets],并且[damaged_present][recipient_possessive][damaged_targets]。
+ logentry(p=0.2)->[initiator_definite]用一个[weapon_projectile_label]打击了[recipient_definite]。
+ logentry(p=0.2)->[initiator_definite]的[weapon_projectile_label]命中了[recipient_definite]。
+ logentry(p=0.4)->[initiator_definite][missed][originalTarget_definite],然而[weapon_projectile_label]击中了[recipient_definite]。
+ logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite].
+ logentry(p=0.2)->[initiator_definite]用[weapon_projectile_label]瞄准[originalTarget_definite],并且击中[recipient_definite]。
+ weapon_projectile_label(p=0.05)->射击
+ destroyed_past->击碎了
+ destroyed_past->打倒了
+ destroyed_past->毁灭了
+ destroyed_past->击倒了
+ destroyed_past->贯穿了
+ destroyed_past->打穿了
+ destroyed_past->击穿了
+ destroyed_present->击碎
+ destroyed_present->打倒
+ destroyed_present->毁灭
+ destroyed_present->击倒
+ destroyed_present->贯穿
+ destroyed_present->打穿
+ destroyed_present->击穿
+ destroyed_suffix->好几块
+ destroyed_suffix->粉末
+ destroyed_suffix->一团雾
+ destroyed_suffix->碎片
+ destroyed_suffix(p=0.5)->一个蜂窝
+ destroyed_suffix(p=0.2)->肉馅
+ damaged_past->射伤了
+ damaged_past->伤害了
+ damaged_past->贯穿了
+ damaged_past->伤害了
+ damaged_past->击中了
+ damaged_present->射伤
+ damaged_present->伤害
+ damaged_present->贯穿
+ damaged_present->伤害
+ damaged_present->击中
+ damaged_suffix->面目全非
+ damaged_suffix->鲜血四溅
+ damaged_suffix->满目疮痍
+ to->将其变得
+ to->使之变成
+ missed->没有命中
+ missed->射偏了
- logentry->[initiator_definite]'s [weapon_projectile_label] [missed].
- logentry->[initiator_definite] missed [originalTarget_definite].
- logentry->[originalTarget_definite] [avoidance], [initiator_definite]'s [weapon_projectile_label] [missing].
- missed(p=4)->missed
- missed(p=2)->missed by a small margin
- missed(p=2)->missed by a wide margin
- missed->went wide
- missed->flew into the air
- missed->flew high into the air
- missed->dug into the ground
- missed->caromed off [originalTarget_definite]'s cover
- missed->skipped off the ground and was lost
- missed->dug a divot out of the ground
- missed(p=0.2)->passed within millimeters of [originalTarget_definite]
- missed->passed within centimeters of [originalTarget_definite]
- missed->passed within a meter of [originalTarget_definite]
- missed->was blown offcourse
- missing->missing
- missing->missing by a small margin
- missing->missing by a wide margin
- missing->going wide
- missing->flying into the air
- missing->flying high into the air
- missing->digging into the ground
- missing->skipping off the ground and becoming lost
- missing->digging a divot out of the ground
- missing(p=0.2)->passing within millimeters of [originalTarget_definite]
- missing->passing within centimeters of [originalTarget_definite]
- missing->passing within a meter of [originalTarget_definite]
- missing->blowing offcourse
- avoidance->jerked aside at the last second
- avoidance->stumbled in an attempt to escape
- avoidance->threw [originalTarget_objective]self to the ground
- avoidance(p=0.3)->ducked behind the nearest piece of cover
- avoidance(p=0.3)->leaped behind the nearest piece of cover
+ logentry->[initiator_definite]的[weapon_projectile_label][missed]。
+ logentry->[initiator_definite]没射中[originalTarget_definite]。
+ logentry->[originalTarget_definite]的[avoidance]导致[initiator_definite]的[weapon_projectile_label][missing]。
+ missed(p=4)->射偏了
+ missed(p=2)->差之毫厘
+ missed(p=2)->偏出太多
+ missed->脱靶了
+ missed->打到了空气中
+ missed->射向了天空
+ missed->打到了地上
+ missed->被[originalTarget_definite]弹开
+ missed->不知打到了哪里
+ missed->将地上的草皮掀开
+ missed(p=0.2)->与[originalTarget_definite]擦身而过
+ missed->与[originalTarget_definite]差之毫厘
+ missed->偏出[originalTarget_definite]很多
+ missed->没打中目标
+ missing->未命中
+ missing->差之毫厘
+ missing->偏出太多
+ missing->脱离了目标
+ missing->打到了空气
+ missing->射向了天空
+ missing->打到了地上
+ missing->不知打到了哪里
+ missing->将地上的草皮掀开
+ missing(p=0.2)->与[originalTarget_definite]擦身而过
+ missing->与[originalTarget_definite]差之毫厘
+ missing->偏出[originalTarget_definite]很多
+ missing->没打中目标
+ avoidance->千钧一发的闪避
+ avoidance->左右平移的游走
+ avoidance->[originalTarget_objective]突然伏地
+ avoidance(p=0.3)->躲到了掩体后面
+ avoidance(p=0.3)->疾跑到掩体后面
- prefix->The [blast] [fromof] [initiator_definite]'s [weapon_projectile_label]
- prefix->The [blast] [fromof] [initiator_definite]'s [weapon_label]
- prefix->The [blast] [fromof] [initiator_definite]'s [mortarshell]
- prefix->The [blast] [fromof] [initiator_definite]'s [weapon_projectile_label]
- prefix->The [blast] [fromof] [initiator_definite]'s [weapon_label]
- prefix->The [blast] [fromof] [initiator_definite]'s [mortarshell]
- prefix->[initiator_definite]'s [blast]
- prefix->[initiator_definite]'s [weapon_projectile_label] [blast]
- prefix->[initiator_definite]'s [mortarshell] [blast]
- prefix->[initiator_definite]'s [weapon_label] [blast]
- prefix->[initiator_definite]'s [weapon_projectile_label]
- prefix->[initiator_definite]'s [mortarshell]
- prefix->[initiator_definite]'s [weapon_label]
- logentry->[prefix] [injured] [recipient_definite].
- logentry->[prefix] [destroyed] [recipient_definite]'s [destroyed_targets].
- logentry->[prefix] [destroyed] [recipient_definite]'s [destroyed_targets] [flavortextadverb].
- logentry->[prefix] [flavortextadverb] [destroyed] [recipient_definite]'s [destroyed_targets].
- logentry->[prefix] [destroyed] [recipient_definite]'s [destroyed_targets] and [damaged_past] [recipient_possessive] [damaged_targets].
- logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past] [recipient_definite]'s [damaged_targets].
- logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past] [recipient_definite]'s [damaged_targets] [flavortextadverb].
- logentry(recipient_part_destroyed_count==0)->[prefix] [flavortextadverb] [damaged_past] [recipient_definite]'s [damaged_targets].
- logentry->[recipient_definite] was [damaged_past] by [initiator_definite].
- logentry->[recipient_definite] was [damaged_past] [flavortextadverb] by [initiator_definite].
- logentry->[recipient_definite] was [damaged_past].
- blast->explosion
- blast->blast
- blast->shockwave
- blast->detonation
- blast->discharge
- blast->impact
- fromof->from
- fromof->of
- fromof->from
- fromof->of
+ prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast]
+ prefix->[initiator_definite]的[weapon_label][fromof][blast]
+ prefix->[initiator_definite]的[mortarshell][fromof][blast]
+ prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast]
+ prefix->[initiator_definite]的[weapon_label][fromof][blast]
+ prefix->[initiator_definite]的[mortarshell][fromof][blast]
+ prefix->[initiator_definite]的[blast]
+ prefix->[initiator_definite]的[weapon_projectile_label][blast]
+ prefix->[initiator_definite]的[mortarshell][blast]
+ prefix->[initiator_definite]的[weapon_label][blast]
+ prefix->[initiator_definite]的[weapon_projectile_label]
+ prefix->[initiator_definite]的[mortarshell]
+ prefix->[initiator_definite]的[weapon_label]
+ logentry->[prefix][injured][recipient_definite]。
+ logentry->[prefix][destroyed][recipient_definite]的[destroyed_targets]。
+ logentry->[prefix][flavortextadverb][destroyed][recipient_definite]的[destroyed_targets]。
+ logentry->[prefix][flavortextadverb][destroyed][recipient_definite]的[destroyed_targets]。
+ logentry->[prefix][destroyed][recipient_definite]的[destroyed_targets]并且[damaged_past][recipient_possessive][damaged_targets]。
+ logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][recipient_definite]的[damaged_targets]。
+ logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。
+ logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。
+ logentry->[recipient_definite]已经被[initiator_definite][damaged_past]。
+ logentry->[recipient_definite]已经被[initiator_definite][flavortextadverb][damaged_past] 。
+ logentry->[recipient_definite]已经被[damaged_past]。
+ blast->爆炸
+ blast->冲击波
+ blast->余波
+ blast->震荡波
+ blast->破坏力
+ blast->压力
+ fromof->释放的
+ fromof->发出的
+ fromof->释放的
+ fromof->发出的
\ No newline at end of file
diff --git a/DefInjected/RulePackDef/RulePacks_Damage.xml b/DefInjected/RulePackDef/RulePacks_Damage.xml
index 5a53ae9c..8b16ff5d 100644
--- a/DefInjected/RulePackDef/RulePacks_Damage.xml
+++ b/DefInjected/RulePackDef/RulePacks_Damage.xml
@@ -1,74 +1,74 @@
- damaged_past(p=2)->blasted
- damaged_past(p=2)->exploded
- damaged_past->injured
- damaged_past->damaged
- damaged_past->wounded
- damaged_past->hurt
- destroyed->shattered
- destroyed->crushed
- destroyed->obliterated
- destroyed->annihilated
- destroyed->detonated
+ damaged_past(p=2)->冲击了
+ damaged_past(p=2)->爆破了
+ damaged_past->伤害了
+ damaged_past->破坏了
+ damaged_past->炸伤了
+ damaged_past->震伤了
+ destroyed->被击碎
+ destroyed->破裂了
+ destroyed->被打断
+ destroyed->被打坏
+ destroyed->被打爆
- damaged_past(p=2)->blasted
- damaged_past(p=2)->scorched
- damaged_past(p=2)->burned
- damaged_past(p=2)->blistered
- damaged_past(p=2)->ignited
- damaged_past(p=2)->seared
- damaged_past->injured
- damaged_past->damaged
- damaged_past->wounded
- damaged_past->hurt
- destroyed->cremated
- destroyed->incinerated
- destroyed->charred
- destroyed->obliterated
- destroyed->annihilated
- destroyed->detonated
- damaged_present->injuring
- damaged_present->damaging
- damaged_present->wounding
- damaged_present->hurting
- destroyed_past->cremated
- destroyed_past->incinerated
- destroyed_past->charred
- destroyed_past->obliterated
- destroyed_past->annihilated
- destroyed_past->detonated
- destroyed_present->cremating
- destroyed_present->incinerating
- destroyed_present->charring
- destroyed_present->obliterating
- destroyed_present->annihilating
- destroyed_present->detonating
+ damaged_past(p=2)->波及
+ damaged_past(p=2)->烧焦
+ damaged_past(p=2)->燃烧
+ damaged_past(p=2)->点燃
+ damaged_past(p=2)->烤焦
+ damaged_past(p=2)->烧糊
+ damaged_past->击伤
+ damaged_past->破坏
+ damaged_past->流血
+ damaged_past->伤害
+ destroyed->被烧成灰烬
+ destroyed->被烧毁
+ destroyed->被烧焦
+ destroyed->被烧坏
+ destroyed->被烧毁
+ destroyed->被打爆
+ damaged_present->破坏
+ damaged_present->毁灭
+ damaged_present->伤害
+ damaged_present->损坏
+ destroyed_past->烧成灰烬了
+ destroyed_past->燃烧殆尽了
+ destroyed_past->烧毁了
+ destroyed_past->烧坏了
+ destroyed_past->烧焦了
+ destroyed_past->打爆了
+ destroyed_present->燃烧殆尽
+ destroyed_present->烧成灰烬
+ destroyed_present->烧焦
+ destroyed_present->烧毁
+ destroyed_present->烧坏
+ destroyed_present->打爆
- damaged_past->extinguished
- damaged_past->swamped
- damaged_past->foamed
- damaged_past->quenched
+ damaged_past->熄灭了
+ damaged_past->淹没了
+ damaged_past->起泡了
+ damaged_past->突然熄灭了
destroyed_past->damaged_past
- damaged_past->stunned
- damaged_past->confused
- damaged_past->stopped
- damaged_past->dizzied
+ damaged_past->懵了
+ damaged_past->混乱了
+ damaged_past->停下来了
+ damaged_past->眩晕了
destroyed_past->damaged_past
- damaged_past->electrified
- damaged_past->shocked
- damaged_past->zapped
+ damaged_past->受到震荡
+ damaged_past->震撼住了
+ damaged_past->崩溃了
destroyed_past->damaged_past
- damaged_past->smoked
- damaged_past->fogged
- damaged_past->clouded
+ damaged_past->冒烟了
+ damaged_past->起雾了
+ damaged_past->烟雾弥漫了
destroyed_past->damaged_past
diff --git a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml b/DefInjected/RulePackDef/RulePacks_DamageEvent.xml
index 9a8ac6c5..d5c403f8 100644
--- a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml
+++ b/DefInjected/RulePackDef/RulePacks_DamageEvent.xml
@@ -1,68 +1,68 @@
- logentry->[damageSource] [recipient_nameShortDef], [destroying] [recipient_possessive] [destroyed_targets].
- logentry->[damageSource] [recipient_nameShortDef], [destroying] [recipient_possessive] [destroyed_targets] and [damaging] [recipient_possessive] [damaged_targets].
- logentry(recipient_part_destroyed_count==0)->[damageSource] [recipient_nameShortDef], [damaging] [recipient_possessive] [damaged_targets].
- logentry(p=0.1)->[damageSource] [recipient_nameShortDef].
+ logentry->[damageSource][recipient_nameShortDef],[destroying][recipient_possessive][destroyed_targets]。
+ logentry->[damageSource][recipient_nameShortDef],[destroying][recipient_possessive][destroyed_targets]并且[damaging][recipient_possessive] [damaged_targets]。
+ logentry(recipient_part_destroyed_count==0)->[damageSource][recipient_nameShortDef],[damaging][recipient_possessive][damaged_targets]。
+ logentry(p=0.1)->[damageSource][recipient_nameShortDef]。
- damageSource->the [roof] [collapsed] on
- roof->roof
- roof->roofing
- roof->ceiling
- collapsed->collapsed
- collapsed->fell
- collapsed->caved in
- damaging->smashing
- damaging->bashing
- damaging->clobbering
- damaging->bruising
- damaging->lacerating
- destroying->shattering
- destroying->crushing
- destroying->obliterating
- destroying->annihilating
- destroying->breaking
+ damageSource->[roof][collapsed]砸到
+ roof->屋顶
+ roof->房顶
+ roof->天花板
+ collapsed->坍塌
+ collapsed->掉落
+ collapsed->塌陷
+ damaging->击伤
+ damaging->砸伤
+ damaging->击中
+ damaging->擦伤
+ damaging->撕裂
+ destroying->击碎
+ destroying->压碎
+ destroying->压住
+ destroying->摧毁
+ destroying->破坏
- damageSource->[fire] burned
- fire(p=3)->fire
- fire(p=3)->a fire
- fire(p=3)->the fire
- fire->heat
- fire->a conflagration
- fire->an inferno
- damaging->scorching
- damaging->broiling
- damaging->searing
- damaging->singeing
- destroying->charring
- destroying->roasting
- destroying->cooking
- destroying->cremating
+ damageSource->[fire]点燃了
+ fire(p=3)->火焰
+ fire(p=3)->一团火焰
+ fire(p=3)->一片大火
+ fire->高温
+ fire->大火
+ fire->炼狱
+ damaging->灼烧
+ damaging->炙烤
+ damaging->烧烤
+ damaging->烧焦
+ destroying->烧焦
+ destroying->烧毁
+ destroying->烤熟
+ destroying->烧成灰烬
- damageSource->The [sky] opened up on
- damageSource->A beam of incredible [power] [damaged_past]
- damageSource->A column of [light] [damaged_past]
- sky->sky
- sky->clouds
- sky->heavens
- power->power
- power->energy
- power->heat
- light->light
- light->heat
- light->flame
- light(p=0.2)->incandescence
+ damageSource->[sky]撕开裂口,审判降临
+ damageSource->一束难以置信的[power][damaged_past]
+ damageSource->一系列的[light][damaged_past]
+ sky->天空
+ sky->云层
+ sky->天堂
+ power->力量
+ power->能量
+ power->炙热之光
+ light->光
+ light->高温
+ light->烈焰
+ light(p=0.2)->灼热辐射
- damageSource->A [spiraling] tornado [enveloped]
+ damageSource->一挂[spiraling]龙卷风[enveloped]
destroyed_present(p=3)->tearing off
- spiraling->spiraling
- spiraling->whirling
- spiraling->spinning
+ spiraling->盘桓的
+ spiraling->旋转的
+ spiraling->螺旋徘徊的
spiraling(p=10)->
- enveloped(p=8)->enveloped
- enveloped->engulfed
- enveloped->surrounded
+ enveloped(p=8)->包围了
+ enveloped->吞没了
+ enveloped->环绕着
\ No newline at end of file