diff --git a/DefInjected/RulePackDef/RulePacks_Combat.xml b/DefInjected/RulePackDef/RulePacks_Combat.xml index 282df24f..76ce9fd2 100644 --- a/DefInjected/RulePackDef/RulePacks_Combat.xml +++ b/DefInjected/RulePackDef/RulePacks_Combat.xml @@ -1,198 +1,198 @@  - logentry->[action], [result]. - logentry(p=0.2)->[action]. - implement(implementOwnerType==weapon,p=2)->[initiator_possessive] [weapon_label]'s [tool_label] - implement(implementOwnerType==weapon,p=1)->[initiator_possessive] [weapon_label] - implement(implementOwnerType==weapon,p=1)->a [weapon_label]'s [tool_label] - implement(implementOwnerType==weapon,p=0.5)->a [weapon_label] - implement(implementOwnerType==bodypart,p=2)->[initiator_possessive] [tool_label] - implement(implementOwnerType==bodypart,p=1)->[initiator_possessive] [bodypart_adjective] [tool_label] - implement(implementOwnerType==hediff,p=2)->[initiator_possessive] [weapon_label]'s [tool_label] - implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [weapon_label] - implement(implementOwnerType==hediff,p=1)->[initiator_possessive] [tool_label] - bodypart_adjective->hard - bodypart_adjective->strong - bodypart_adjective->powerful - bodypart_adjective->forceful - bodypart_adjective->mighty - bodypart_adjective->rugged - bodypart_adjective->stout - bodypart_adjective->sturdy - bodypart_adjective->solid - bodypart_adjective->tough - bodypart_adjective(initiator_flesh==True)->calloused + logentry->[action],[result]。 + logentry(p=0.2)->[action]。 + implement(implementOwnerType==weapon,p=2)->[initiator_possessive][weapon_label]的[tool_label] + implement(implementOwnerType==weapon,p=1)->[initiator_possessive][weapon_label] + implement(implementOwnerType==weapon,p=1)->一个[weapon_label]的[tool_label] + implement(implementOwnerType==weapon,p=0.5)->一个[weapon_label] + implement(implementOwnerType==bodypart,p=2)->[initiator_possessive][tool_label] + implement(implementOwnerType==bodypart,p=1)->[initiator_possessive][bodypart_adjective][tool_label] + implement(implementOwnerType==hediff,p=2)->[initiator_possessive][weapon_label]的[tool_label] + implement(implementOwnerType==hediff,p=1)->[initiator_possessive][weapon_label] + implement(implementOwnerType==hediff,p=1)->[initiator_possessive][tool_label] + bodypart_adjective->坚硬的 + bodypart_adjective->强大的 + bodypart_adjective->有力的 + bodypart_adjective->强硬的 + bodypart_adjective->有力的 + bodypart_adjective->坚固的 + bodypart_adjective->结实的 + bodypart_adjective->强健的 + bodypart_adjective->可靠的 + bodypart_adjective->顽强的 + bodypart_adjective(initiator_flesh==True)->满是老茧的 bodypart_adjective->firm targetlist(recipient_part_count==1)->[recipient_part0_label] - targetlist(recipient_part_count==2)->[recipient_part0_label] and [recipient_part1_label] - targetlist(recipient_part_count==3)->[recipient_part0_label], [recipient_part1_label], and [recipient_part2_label] - targetlist->[recipient_part0_label], [recipient_part1_label], [recipient_part2_label], and [recipient_part3_label] - damaged_present->wounding - damaged_present->injuring - destroyed(p=0.5)->destroyed - destroyed(p=0.5)->demolished - destroyed(p=0.5)->ruined - destroyed(p=0.5)->wrecked - result(p=0.5)->[damaged_present] [recipient_possessive] [targetlist] - result(p=0.2)->[damaged_present] [recipient_possessive] [targetlist] [flavortextadverb] - result(p=10000)->[damaged_present] [recipient_possessive] [targetlist] [flavortextsituation] - result(p=0.2)->[damaged_present] [recipient_possessive] [targetlist] and [flavortextconsequence] - flavortextadverb->painfully - flavortextadverb->brutally - flavortextadverb->horribly - flavortextadverb->agonizingly - flavortextadverb->fiercely - flavortextadverb->ruthlessly - flavortextadverb->savagely - flavortextadverb->viciously - flavortextadverb->mercilessly - flavortextadverb->heartlessly - flavortextsituation(recipient_flesh!=Mechanoid)->in an explosion of gore - flavortextsituation(recipient_flesh==Mechanoid)->in an explosion of scrap - flavortextsituation->without emotion - flavortextsituation->while wearing a blank look - flavortextsituation(initiator_flesh==Normal)->while wearing a savage look - flavortextsituation(initiator_flesh==Normal)->while wearing a [badassadjective] look - flavortextsituation(initiator_flesh==Normal)->while grimacing - flavortextsituation(initiator_flesh==Normal)->while laughing - flavortextsituation(initiator_flesh==Normal)->while smirking - flavortextconsequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound - flavortextconsequence->leaving a horrific wound - flavortextconsequence(recipient_flesh!=Mechanoid)->making [recipient_objective] [wince] [painevent] - flavortextconsequence(p=0.2)->throwing [recipient_objective] off balance - wince(recipient_flesh==Normal)->wince - wince(recipient_flesh==Normal)->grimace - wince(recipient_flesh==Normal)->cringe - wince(recipient_flesh==Normal)->groan - wince(recipient_flesh!=Mechanoid)->scream - wince(recipient_flesh!=Mechanoid)->shout - wince->recoil - wince->stumble - painstate->in - painstate->with - painstate->from the - painevent(recipient_flesh!=Mechanoid)->[painstate] pain - painevent(recipient_flesh!=Mechanoid)->[painstate] agony - painevent(recipient_flesh==Normal)->with misery - painevent->from the injury - painevent->from the wound - mortarshell->shell - mortarshell->shot - mortarshell->projectile - mortarshell->explosive - mortarshell->bomb - mortarshell(p=0.3)->ballistic shell - mortarshell(p=0.3)->ballistic shot - mortarshell(p=0.3)->ballistic projectile - to->to - to->into + targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label] + targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label] + targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label]和[recipient_part3_label] + damaged_present->流血 + damaged_present->伤害 + destroyed(p=0.5)->摧毁了 + destroyed(p=0.5)->伤害了 + destroyed(p=0.5)->毁灭了 + destroyed(p=0.5)->损伤了 + result(p=0.5)->[damaged_present][recipient_possessive][targetlist] + result(p=0.2)->[flavortextadverb][damaged_present][recipient_possessive][targetlist] + result(p=10000)->[damaged_present][recipient_possessive][targetlist],[flavortextsituation] + result(p=0.2)->[damaged_present][recipient_possessive][targetlist]和[flavortextconsequence] + flavortextadverb->痛苦的 + flavortextadverb->野蛮的 + flavortextadverb->可怕的 + flavortextadverb->粗野的 + flavortextadverb->猛烈的 + flavortextadverb->冷酷的 + flavortextadverb->残忍的 + flavortextadverb->邪恶的 + flavortextadverb->毫不留情的 + flavortextadverb->无情的 + flavortextsituation(recipient_flesh!=Mechanoid)->喷出了血 + flavortextsituation(recipient_flesh==Mechanoid)->溅出了碎片 + flavortextsituation->看上去麻木了 + flavortextsituation->看上去茫然了 + flavortextsituation(initiator_flesh==Normal)->看上去非常粗暴 + flavortextsituation(initiator_flesh==Normal)->看上去就像一个[badassadjective] + flavortextsituation(initiator_flesh==Normal)->表情痛苦 + flavortextsituation(initiator_flesh==Normal)->却保持笑容 + flavortextsituation(initiator_flesh==Normal)->然而面露冷笑 + flavortextconsequence(recipient_flesh!=Mechanoid)->留下了一个恶心的伤口 + flavortextconsequence->留下了一个可怕的伤口 + flavortextconsequence(recipient_flesh!=Mechanoid)->使得[recipient_objective][painevent][wince] + flavortextconsequence(p=0.2)->使[recipient_objective]失去了平衡 + wince(recipient_flesh==Normal)->畏缩 + wince(recipient_flesh==Normal)->扭曲 + wince(recipient_flesh==Normal)->迟疑 + wince(recipient_flesh==Normal)->呻吟 + wince(recipient_flesh!=Mechanoid)->哀嚎 + wince(recipient_flesh!=Mechanoid)->呼喊 + wince->退缩 + wince->摔倒 + painstate-> + painstate-> + painstate-> + painevent(recipient_flesh!=Mechanoid)->[painstate]痛苦的 + painevent(recipient_flesh!=Mechanoid)->[painstate]挣扎着 + painevent(recipient_flesh==Normal)->痛苦的 + painevent->带着伤痛 + painevent->带着伤口 + mortarshell->弹片 + mortarshell->炮弹 + mortarshell->弹头 + mortarshell->炸药 + mortarshell->炸弹 + mortarshell(p=0.3)->射击弹片 + mortarshell(p=0.3)->射击炮弹 + mortarshell(p=0.3)->射击弹头 + to->变成 + to->成为 initiator_definite->[initiator_labelDefinite] initiator_definite->[initiator_nameShortDef] recipient_definite->[recipient_labelDefinite] recipient_definite->[recipient_nameShortDef] destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label] - destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label] and [recipient_part_destroyed1_label] - destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], and [recipient_part_destroyed2_label] - destroyed_targets->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], [recipient_part_destroyed2_label], and [recipient_part_destroyed3_label] + destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label] + destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label]和[recipient_part_destroyed2_label] + destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label], [recipient_part_destroyed2_label]和[recipient_part_destroyed3_label] damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label] - damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label] and [recipient_part_damaged1_label] - damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label], [recipient_part_damaged1_label], and [recipient_part_damaged2_label] - damaged_targets->[recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], and [recipient_part_damaged3_label] - expertly->expertly - expertly->adeptly - expertly->adroitly - expertly->deftly - expertly->skillfully - expertly->slickly - expertly->professionally - expertly->aptly - expertly->dexterously - expertly->cleverly - expertly->masterfully - expertly->artistically - expertly->with skill - expertly->with impressive experience - expertly->with flair - expertly->with care - expertly->with precision - expertly->with proficiency - expertly->with strength - expertly->with dexterity - expertly->with mastery - expertly->with artistry - expertly->with professionalism - expertly->like a virtuoso - expertly->like an expert - expertly->like a master - expertly->like an artist - expertly->like a pro - expert->expert - expert->adept - expert->adroit - expert->deft - expert->skillful - expert->slick - expert->professional - expert->apt - expert->dexterous - expert->clever - expert->masterful - expert->artistic + damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label] + damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label]和[recipient_part_damaged2_label] + damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label]和[recipient_part_damaged3_label] + expertly->熟练的 + expertly->老练的 + expertly->敏捷的 + expertly->灵巧的 + expertly->巧妙的 + expertly->灵活的 + expertly->专业的 + expertly->恰到好处的 + expertly->机敏的 + expertly->聪明的 + expertly->精妙的 + expertly->艺术般的 + expertly->以娴熟的技巧 + expertly->以丰富的经验 + expertly->以惊人的天赋 + expertly->谨慎的 + expertly->精确的 + expertly->熟练的 + expertly->强力的 + expertly->灵巧的 + expertly->精妙的 + expertly->艺术般的 + expertly->以丰富的经验 + expertly->如同行家里手 + expertly->如同一个专家 + expertly->如同支配者 + expertly->像一个艺术家 + expertly->专家般的 + expert->精巧的 + expert->内行的 + expert->熟练的 + expert->灵巧的 + expert->熟练的 + expert->灵活的 + expert->专家级的 + expert->灵敏的 + expert->敏捷的 + expert->聪明的 + expert->娴熟的 + expert->艺术般的 - logentry(p=0.3)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label]. - logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label] [flavortextadverb]. - logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label] [flavortextsituation]. - logentry(p=0.1)->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label], [flavortextconsequence]. - logentry(p=0.4)->[initiator_nameShortDef], wielding [initiator_possessive] [weapon_label] [expertly], [flavortextadverb] [maneuver_past] [recipient_nameShortDef] in the [recipient_part0_label]. - logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets]. - logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets] [destroyed_suffix]. - logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets] [expertly]. - logentry(p=0.3)->[initiator_nameShortDef] [destroyed_past] [recipient_nameShortDef]'s [destroyed_targets] with [implement]. - result(p=1,recipient_part_damaged_count==0)->[destroyed_present] [recipient_possessive] [destroyed_targets] - result(p=1,recipient_part_destroyed_count==0)->[maneuverresult_present] [recipient_possessive] [damaged_targets] - result(p=1)->[destroyed_present] [recipient_possessive] [destroyed_targets] and [maneuverresult_present] [recipient_possessive] [damaged_targets] - action(p=0.3)->[initiator_nameShortDef] hit [recipient_nameShortDef] with a [maneuver_inf] from [implement] - action(p=0.3)->[initiator_nameShortDef] used [implement] to [maneuver_inf] [recipient_nameShortDef] - action->[initiator_nameShortDef] [maneuver_past] [recipient_nameShortDef] with [implement] + logentry(p=0.3)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef],击中了[recipient_part0_label]。 + logentry(p=0.1)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef],[flavortextadverb]击中了[recipient_part0_label]。 + logentry(p=0.1)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef],在[recipient_part0_label]上面[flavortextsituation]。 + logentry(p=0.1)->[initiator_nameShortDef][maneuver_past][recipient_nameShortDef]的[recipient_part0_label], [flavortextconsequence]。 + logentry(p=0.4)->[initiator_nameShortDef],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb]在[recipient_nameShortDef]的 [recipient_part0_label]上[maneuver_past]。 + logentry(p=0.3)->[initiator_nameShortDef][destroyed_past][recipient_nameShortDef]的[destroyed_targets]。 + logentry(p=0.3)->[initiator_nameShortDef][destroyed_past][recipient_nameShortDef]的[destroyed_targets],成为[destroyed_suffix]。 + logentry(p=0.3)->[initiator_nameShortDef][expertly][destroyed_past][recipient_nameShortDef]的[destroyed_targets]。 + logentry(p=0.3)->[initiator_nameShortDef]用[implement][destroyed_past][recipient_nameShortDef]的[destroyed_targets]。 + result(p=1,recipient_part_damaged_count==0)->[destroyed_present][recipient_possessive][destroyed_targets] + result(p=1,recipient_part_destroyed_count==0)->[maneuverresult_present][recipient_possessive][damaged_targets] + result(p=1)->[destroyed_present][recipient_possessive][destroyed_targets]并且[maneuverresult_present][recipient_possessive][damaged_targets] + action(p=0.3)->[initiator_nameShortDef]使用[implement][maneuver_inf][recipient_nameShortDef] + action(p=0.3)->[initiator_nameShortDef]使用[implement]来[maneuver_inf][recipient_nameShortDef] + action->[initiator_nameShortDef]以[implement][maneuver_past][recipient_nameShortDef] - action->[initiator_nameShortDef] [tried] to [maneuver_inf] [recipient_nameShortDef] - action->[initiator_nameShortDef] [tried] to [maneuver_inf] [recipient_nameShortDef] with [implement] - action->[initiator_nameShortDef] [tried] to use [implement] to [maneuver_inf] [recipient_nameShortDef] - action->[initiator_nameShortDef] swung [initiator_possessive] [weapon_label] at [recipient_nameShortDef] - action(p=0.3)->[initiator_nameShortDef] [genericattackverb] [towardsat] [recipient_nameShortDef] with [implement] - action(p=0.3)->[initiator_nameShortDef] [genericattackverb] [towardsat] [recipient_nameShortDef] - action(p=0.3)->[initiator_nameShortDef] [genericattackverb] with [implement] - towardsat->towards - towardsat->at - genericattackverb->swung - genericattackverb->flailed - genericattackverb->thrashed - tried->tried - tried->attempted + action->[initiator_nameShortDef][tried][maneuver_inf][recipient_nameShortDef] + action->[initiator_nameShortDef][tried]用[implement][maneuver_inf][recipient_nameShortDef] + action->[initiator_nameShortDef][tried]使用[implement]来[maneuver_inf][recipient_nameShortDef] + action->[initiator_nameShortDef]在[recipient_nameShortDef]面前,挥舞[initiator_possessive][weapon_label + action(p=0.3)->[initiator_nameShortDef][genericattackverb]武器,将[implement][towardsat][recipient_nameShortDef] + action(p=0.3)->[initiator_nameShortDef][genericattackverb]武器,[towardsat][recipient_nameShortDef] + action(p=0.3)->[initiator_nameShortDef][genericattackverb][implement] + towardsat->瞄向 + towardsat->对准 + genericattackverb->挥舞 + genericattackverb->舞动 + genericattackverb->亮出 + tried->尝试 + tried->企图 - logentry(p=0.2)->[recipient_nameShortDef] avoided [initiator_nameShortDef]'s [weapon_label] [maneuver_inf]. - logentry(p=0.2)->[initiator_nameShortDef] missed [recipient_nameShortDef] with a [maneuver_inf] from [implement]. - logentry(p=0.2)->[initiator_nameShortDef] [failtype] while trying to [maneuver_inf] [recipient_nameShortDef] with [implement]. - logentry(p=0.2)->[initiator_nameShortDef] [failtype] while trying to [maneuver_inf] [recipient_nameShortDef]. - logentry(p=0.2)->[initiator_nameShortDef] [failtype]. - failtype->stumbled - failtype->tripped - failtype->flailed - failtype->floundered - failtype->missed - result->but missed - result->but hit only air - result->but the swing went wide - result->but stumbled at the last second - result->but hesitated at the last second + logentry(p=0.2)->[recipient_nameShortDef]躲闪了[initiator_nameShortDef]的[weapon_label][maneuver_inf]. + logentry(p=0.2)->[initiator_nameShortDef]的[implement][maneuver_inf]没有命中[recipient_nameShortDef]。 + logentry(p=0.2)->在试图使用[implement][maneuver_inf][recipient_nameShortDef]时,[initiator_nameShortDef][failtype]。 + logentry(p=0.2)->在试图[maneuver_inf][recipient_nameShortDef]时,[initiator_nameShortDef][failtype]。 + logentry(p=0.2)->[initiator_nameShortDef][failtype]. + failtype->被绊倒 + failtype->摔倒了 + failtype->被打倒 + failtype->没有成功 + failtype->打偏了 + result->但是没偶命中 + result->但是打空了 + result->可是幅度太大了 + result->然而在最后一刻摔倒了 + result->却在最后一秒迟疑了 - logentry(p=0.2)->[recipient_nameShortDef] dodged [initiator_nameShortDef]'s [maneuver_inf] from [implement]. - logentry(p=0.2)->[recipient_nameShortDef] dodged [initiator_nameShortDef]'s [maneuver_inf]. - result->but [recipient_nameShortDef] leapt out of the way - result->but was deceived by [recipient_nameShortDef]'s feint - result->but the attack was cleverly avoided + logentry(p=0.2)->[recipient_nameShortDef]躲闪了[initiator_nameShortDef][implement]的[maneuver_inf]。 + logentry(p=0.2)->[recipient_nameShortDef]躲闪了[initiator_nameShortDef]的[maneuver_inf]。 + result->但是[recipient_nameShortDef]跳跃闪开了 + result->却被[recipient_nameShortDef]的佯攻所欺骗 + result->然而攻击被聪明的避开了 initiator_definite->[initiator_labelDefinite] initiator_definite->[initiator_nameShortDef] @@ -201,175 +201,175 @@ originalTarget_definite->[originalTarget_labelDefinite] originalTarget_definite->[originalTarget_nameShortDef] - logentry->[initiator_definite] [shotat] [recipient_definite] with [initiator_possessive] [weapon_label]. - logentry->[initiator_definite] [shot] [initiator_possessive] [weapon_label] at [recipient_definite]. - logentry->[initiator_definite] [shotat] [recipient_definite]. - logentry->[initiator_definite] [shot_a] [weapon_projectile_label] [burst] at [recipient_definite]. - logentry(recipient_missing==True)->[initiator_definite] [shot_a] [weapon_projectile_label]. - logentry(recipient_missing==True)->[initiator_definite] [shot] [initiator_possessive] [weapon_label]. - shot_a->[shotadverb] [shotverb] a - shot_a(p=2)->[shotverb] a + logentry->[initiator_definite][shot],[initiator_possessive][weapon_label][shotat][recipient_definite]。 + logentry->[initiator_definite][shot],[initiator_possessive][weapon_label]击中了[recipient_definite]。 + logentry->[initiator_definite][shotat][recipient_definite]。 + logentry->[initiator_definite][shot_a][weapon_projectile_label][burst]击中了[recipient_definite]。 + logentry(recipient_missing==True)->[initiator_definite][shot_a][weapon_projectile_label]。 + logentry(recipient_missing==True)->[initiator_definite]用[initiator_possessive][weapon_label][shot]。 + shot_a->[shotadverb][shotverb],打出一发 + shot_a(p=2)->[shotverb],打出一发 shot(p=2)->[shotverb] - shot->[shotadverb] [shotverb] - shotat->shot [aburst] at - shotat->[shotadverb] shot [aburst] at - shotat(p=0.5)->tried to shoot [aburst] at - shotat(p=0.3)->took a shot at - shotat(p=0.2)->took a [shotadjective] shot at - shotat->fired [aburst] at - shotat->fired [aburst] [shotadverb] at - shotat(p=0.5)->aimed and fired [aburst] at - shotat(p=0.3)->opened fire at + shot->[shotadverb][shotverb] + shotat->[aburst]命中 + shotat->[aburst][shotadverb]击中 + shotat(p=0.5)->尝试[aburst]射击 + shotat(p=0.3)->射击 + shotat(p=0.2)->[shotadjective]射击 + shotat->[aburst]开火,命中 + shotat->[aburst][shotadverb],击中 + shotat(p=0.5)->瞄准,并且[aburst]射击 + shotat(p=0.3)->火力全开,射击 aburst-> - aburst(burst==True,p=3)->a burst + aburst(burst==True,p=3)->连续的 burst-> - burst(burst==True,p=3)->burst - shotverb->shot - shotverb->fired - shotverb->discharged - shotadverb->carefully - shotadverb->quickly - shotadverb->precisely - shotadverb->deliberately - shotadverb->gingerly - shotadverb->precisely - shotadverb->warily - shotadjective->careful - shotadjective->quick - shotadjective->deliberate - shotadjective->precise - shotadjective->wary + burst(burst==True,p=3)->连续 + shotverb->射击 + shotverb->开火 + shotverb->火力压制 + shotadverb->小心的 + shotadverb->突然的 + shotadverb->精确的 + shotadverb->慎重的 + shotadverb->从容的 + shotadverb->沉着的 + shotadverb->谨慎的 + shotadjective->小心 + shotadjective->快速 + shotadjective->从容 + shotadjective->精确 + shotadjective->谨慎 - logentry->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets]. - logentry->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets] [to] [destroyed_suffix]. - logentry->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets] [expertly]. - logentry(p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite] and [destroyed_past] [recipient_definite]'s [destroyed_targets]. - logentry(p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite], [destroyed_present] [recipient_definite]'s [destroyed_targets]. - logentry->[recipient_definite]'s [destroyed_targets] was [destroyed_past] by [initiator_definite]'s [weapon_projectile_label]. - logentry->[recipient_definite]'s [destroyed_targets] was [destroyed_past] by [initiator_definite]'s [expert] [weapon_projectile_label]. - logentry->[recipient_definite]'s [destroyed_targets] was [destroyed_past] into [destroyed_suffix] by [initiator_definite]'s [weapon_projectile_label]. - logentry(recipient_partDestroyed_count==0)->[initiator_definite]'s [weapon_projectile_label] [damaged_past] [recipient_definite]'s [damaged_targets]. - logentry(recipient_partDestroyed_count==0)->[initiator_definite]'s [weapon_projectile_label] [damaged_past] [recipient_definite]'s [damaged_targets] [expertly]. - logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite] and [damaged_past] [recipient_definite]'s [damaged_targets]. - logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite], [damaged_present] [recipient_definite]'s [damaged_targets]. - logentry(recipient_partDestroyed_count==0)->[recipient_definite]'s [damaged_targets] was [damagedverb_past] by [initiator_definite]'s [weapon_projectile_label]. - logentry(recipient_partDestroyed_count==0)->[recipient_definite]'s [damaged_targets] was [damagedverb_past] by [initiator_definite]'s [expert] [weapon_projectile_label]. - logentry(p=3)->[initiator_definite]'s [weapon_projectile_label] [destroyed_past] [recipient_definite]'s [destroyed_targets] and [damaged_past] [recipient_possessive] [damaged_targets]. - logentry(p=6)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite], [destroyed_present] [recipient_definite]'s [destroyed_targets] and [damaged_present] [recipient_possessive] [damaged_targets]. - logentry(p=0.2)->[initiator_definite] hit [recipient_definite] with a [weapon_projectile_label]. - logentry(p=0.2)->[initiator_definite]'s [weapon_projectile_label] hit [recipient_definite]. - logentry(p=0.4)->[initiator_definite] [missed] [originalTarget_definite] and hit [recipient_definite] with a [weapon_projectile_label]. - logentry(p=0.4)->[initiator_definite]'s [weapon_projectile_label] [missed] [originalTarget_definite] and hit [recipient_definite]. - logentry(p=0.2)->[initiator_definite] hit [recipient_definite] with a [weapon_projectile_label] intended for [originalTarget_definite]. - weapon_projectile_label(p=0.05)->shot - destroyed_past->shattered - destroyed_past->crushed - destroyed_past->obliterated - destroyed_past->annihilated - destroyed_past->pierced - destroyed_past->perforated - destroyed_past->punctured - destroyed_present->shattering - destroyed_present->crushing - destroyed_present->obliterating - destroyed_present->annihilating - destroyed_present->piercing - destroyed_present->perforating - destroyed_present->puncturing - destroyed_suffix->pieces - destroyed_suffix->bits - destroyed_suffix->a fine mist - destroyed_suffix->fragments - destroyed_suffix(p=0.5)->a holey mess - destroyed_suffix(p=0.2)->ground beef - damaged_past->wounded - damaged_past->injured - damaged_past->pierced - damaged_past->damaged - damaged_past->shot - damaged_present->wounding - damaged_present->injuring - damaged_present->piercing - damaged_present->damaging - damaged_present->shooting - damaged_suffix->in an ugly fashion - damaged_suffix->with visible blood - damaged_suffix->with the flesh visible - to->to - to->into - missed->missed - missed->narrowly missed + logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets]. + logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix]. + logentry->[initiator_definite]的[weapon_projectile_label][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。 + logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite]并且[destroyed_past] [recipient_definite]的[destroyed_targets]。 + logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的[destroyed_targets]。 + logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][destroyed_past]。 + logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][expert][destroyed_past]。 + logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的 [weapon_projectile_label][destroyed_past],变成了[destroyed_suffix]。 + logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][damaged_past][recipient_definite]的 [damaged_targets]。 + logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][expertly][damaged_past][recipient_definite]的[damaged_targets]。 + logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],并且[damaged_past][recipient_definite]的[damaged_targets]。 + logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[damaged_present][recipient_definite]的[damaged_targets]。 + logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][damagedverb_past]。 + logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][expert][damagedverb_past]。 + logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets]. + logentry(p=6)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的 [destroyed_targets],并且[damaged_present][recipient_possessive][damaged_targets]。 + logentry(p=0.2)->[initiator_definite]用一个[weapon_projectile_label]打击了[recipient_definite]。 + logentry(p=0.2)->[initiator_definite]的[weapon_projectile_label]命中了[recipient_definite]。 + logentry(p=0.4)->[initiator_definite][missed][originalTarget_definite],然而[weapon_projectile_label]击中了[recipient_definite]。 + logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite]. + logentry(p=0.2)->[initiator_definite]用[weapon_projectile_label]瞄准[originalTarget_definite],并且击中[recipient_definite]。 + weapon_projectile_label(p=0.05)->射击 + destroyed_past->击碎了 + destroyed_past->打倒了 + destroyed_past->毁灭了 + destroyed_past->击倒了 + destroyed_past->贯穿了 + destroyed_past->打穿了 + destroyed_past->击穿了 + destroyed_present->击碎 + destroyed_present->打倒 + destroyed_present->毁灭 + destroyed_present->击倒 + destroyed_present->贯穿 + destroyed_present->打穿 + destroyed_present->击穿 + destroyed_suffix->好几块 + destroyed_suffix->粉末 + destroyed_suffix->一团雾 + destroyed_suffix->碎片 + destroyed_suffix(p=0.5)->一个蜂窝 + destroyed_suffix(p=0.2)->肉馅 + damaged_past->射伤了 + damaged_past->伤害了 + damaged_past->贯穿了 + damaged_past->伤害了 + damaged_past->击中了 + damaged_present->射伤 + damaged_present->伤害 + damaged_present->贯穿 + damaged_present->伤害 + damaged_present->击中 + damaged_suffix->面目全非 + damaged_suffix->鲜血四溅 + damaged_suffix->满目疮痍 + to->将其变得 + to->使之变成 + missed->没有命中 + missed->射偏了 - logentry->[initiator_definite]'s [weapon_projectile_label] [missed]. - logentry->[initiator_definite] missed [originalTarget_definite]. - logentry->[originalTarget_definite] [avoidance], [initiator_definite]'s [weapon_projectile_label] [missing]. - missed(p=4)->missed - missed(p=2)->missed by a small margin - missed(p=2)->missed by a wide margin - missed->went wide - missed->flew into the air - missed->flew high into the air - missed->dug into the ground - missed->caromed off [originalTarget_definite]'s cover - missed->skipped off the ground and was lost - missed->dug a divot out of the ground - missed(p=0.2)->passed within millimeters of [originalTarget_definite] - missed->passed within centimeters of [originalTarget_definite] - missed->passed within a meter of [originalTarget_definite] - missed->was blown offcourse - missing->missing - missing->missing by a small margin - missing->missing by a wide margin - missing->going wide - missing->flying into the air - missing->flying high into the air - missing->digging into the ground - missing->skipping off the ground and becoming lost - missing->digging a divot out of the ground - missing(p=0.2)->passing within millimeters of [originalTarget_definite] - missing->passing within centimeters of [originalTarget_definite] - missing->passing within a meter of [originalTarget_definite] - missing->blowing offcourse - avoidance->jerked aside at the last second - avoidance->stumbled in an attempt to escape - avoidance->threw [originalTarget_objective]self to the ground - avoidance(p=0.3)->ducked behind the nearest piece of cover - avoidance(p=0.3)->leaped behind the nearest piece of cover + logentry->[initiator_definite]的[weapon_projectile_label][missed]。 + logentry->[initiator_definite]没射中[originalTarget_definite]。 + logentry->[originalTarget_definite]的[avoidance]导致[initiator_definite]的[weapon_projectile_label][missing]。 + missed(p=4)->射偏了 + missed(p=2)->差之毫厘 + missed(p=2)->偏出太多 + missed->脱靶了 + missed->打到了空气中 + missed->射向了天空 + missed->打到了地上 + missed->被[originalTarget_definite]弹开 + missed->不知打到了哪里 + missed->将地上的草皮掀开 + missed(p=0.2)->与[originalTarget_definite]擦身而过 + missed->与[originalTarget_definite]差之毫厘 + missed->偏出[originalTarget_definite]很多 + missed->没打中目标 + missing->未命中 + missing->差之毫厘 + missing->偏出太多 + missing->脱离了目标 + missing->打到了空气 + missing->射向了天空 + missing->打到了地上 + missing->不知打到了哪里 + missing->将地上的草皮掀开 + missing(p=0.2)->与[originalTarget_definite]擦身而过 + missing->与[originalTarget_definite]差之毫厘 + missing->偏出[originalTarget_definite]很多 + missing->没打中目标 + avoidance->千钧一发的闪避 + avoidance->左右平移的游走 + avoidance->[originalTarget_objective]突然伏地 + avoidance(p=0.3)->躲到了掩体后面 + avoidance(p=0.3)->疾跑到掩体后面 - prefix->The [blast] [fromof] [initiator_definite]'s [weapon_projectile_label] - prefix->The [blast] [fromof] [initiator_definite]'s [weapon_label] - prefix->The [blast] [fromof] [initiator_definite]'s [mortarshell] - prefix->The [blast] [fromof] [initiator_definite]'s [weapon_projectile_label] - prefix->The [blast] [fromof] [initiator_definite]'s [weapon_label] - prefix->The [blast] [fromof] [initiator_definite]'s [mortarshell] - prefix->[initiator_definite]'s [blast] - prefix->[initiator_definite]'s [weapon_projectile_label] [blast] - prefix->[initiator_definite]'s [mortarshell] [blast] - prefix->[initiator_definite]'s [weapon_label] [blast] - prefix->[initiator_definite]'s [weapon_projectile_label] - prefix->[initiator_definite]'s [mortarshell] - prefix->[initiator_definite]'s [weapon_label] - logentry->[prefix] [injured] [recipient_definite]. - logentry->[prefix] [destroyed] [recipient_definite]'s [destroyed_targets]. - logentry->[prefix] [destroyed] [recipient_definite]'s [destroyed_targets] [flavortextadverb]. - logentry->[prefix] [flavortextadverb] [destroyed] [recipient_definite]'s [destroyed_targets]. - logentry->[prefix] [destroyed] [recipient_definite]'s [destroyed_targets] and [damaged_past] [recipient_possessive] [damaged_targets]. - logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past] [recipient_definite]'s [damaged_targets]. - logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past] [recipient_definite]'s [damaged_targets] [flavortextadverb]. - logentry(recipient_part_destroyed_count==0)->[prefix] [flavortextadverb] [damaged_past] [recipient_definite]'s [damaged_targets]. - logentry->[recipient_definite] was [damaged_past] by [initiator_definite]. - logentry->[recipient_definite] was [damaged_past] [flavortextadverb] by [initiator_definite]. - logentry->[recipient_definite] was [damaged_past]. - blast->explosion - blast->blast - blast->shockwave - blast->detonation - blast->discharge - blast->impact - fromof->from - fromof->of - fromof->from - fromof->of + prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast] + prefix->[initiator_definite]的[weapon_label][fromof][blast] + prefix->[initiator_definite]的[mortarshell][fromof][blast] + prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast] + prefix->[initiator_definite]的[weapon_label][fromof][blast] + prefix->[initiator_definite]的[mortarshell][fromof][blast] + prefix->[initiator_definite]的[blast] + prefix->[initiator_definite]的[weapon_projectile_label][blast] + prefix->[initiator_definite]的[mortarshell][blast] + prefix->[initiator_definite]的[weapon_label][blast] + prefix->[initiator_definite]的[weapon_projectile_label] + prefix->[initiator_definite]的[mortarshell] + prefix->[initiator_definite]的[weapon_label] + logentry->[prefix][injured][recipient_definite]。 + logentry->[prefix][destroyed][recipient_definite]的[destroyed_targets]。 + logentry->[prefix][flavortextadverb][destroyed][recipient_definite]的[destroyed_targets]。 + logentry->[prefix][flavortextadverb][destroyed][recipient_definite]的[destroyed_targets]。 + logentry->[prefix][destroyed][recipient_definite]的[destroyed_targets]并且[damaged_past][recipient_possessive][damaged_targets]。 + logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][recipient_definite]的[damaged_targets]。 + logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。 + logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。 + logentry->[recipient_definite]已经被[initiator_definite][damaged_past]。 + logentry->[recipient_definite]已经被[initiator_definite][flavortextadverb][damaged_past] 。 + logentry->[recipient_definite]已经被[damaged_past]。 + blast->爆炸 + blast->冲击波 + blast->余波 + blast->震荡波 + blast->破坏力 + blast->压力 + fromof->释放的 + fromof->发出的 + fromof->释放的 + fromof->发出的 \ No newline at end of file diff --git a/DefInjected/RulePackDef/RulePacks_Damage.xml b/DefInjected/RulePackDef/RulePacks_Damage.xml index 5a53ae9c..8b16ff5d 100644 --- a/DefInjected/RulePackDef/RulePacks_Damage.xml +++ b/DefInjected/RulePackDef/RulePacks_Damage.xml @@ -1,74 +1,74 @@  - damaged_past(p=2)->blasted - damaged_past(p=2)->exploded - damaged_past->injured - damaged_past->damaged - damaged_past->wounded - damaged_past->hurt - destroyed->shattered - destroyed->crushed - destroyed->obliterated - destroyed->annihilated - destroyed->detonated + damaged_past(p=2)->冲击了 + damaged_past(p=2)->爆破了 + damaged_past->伤害了 + damaged_past->破坏了 + damaged_past->炸伤了 + damaged_past->震伤了 + destroyed->被击碎 + destroyed->破裂了 + destroyed->被打断 + destroyed->被打坏 + destroyed->被打爆 - damaged_past(p=2)->blasted - damaged_past(p=2)->scorched - damaged_past(p=2)->burned - damaged_past(p=2)->blistered - damaged_past(p=2)->ignited - damaged_past(p=2)->seared - damaged_past->injured - damaged_past->damaged - damaged_past->wounded - damaged_past->hurt - destroyed->cremated - destroyed->incinerated - destroyed->charred - destroyed->obliterated - destroyed->annihilated - destroyed->detonated - damaged_present->injuring - damaged_present->damaging - damaged_present->wounding - damaged_present->hurting - destroyed_past->cremated - destroyed_past->incinerated - destroyed_past->charred - destroyed_past->obliterated - destroyed_past->annihilated - destroyed_past->detonated - destroyed_present->cremating - destroyed_present->incinerating - destroyed_present->charring - destroyed_present->obliterating - destroyed_present->annihilating - destroyed_present->detonating + damaged_past(p=2)->波及 + damaged_past(p=2)->烧焦 + damaged_past(p=2)->燃烧 + damaged_past(p=2)->点燃 + damaged_past(p=2)->烤焦 + damaged_past(p=2)->烧糊 + damaged_past->击伤 + damaged_past->破坏 + damaged_past->流血 + damaged_past->伤害 + destroyed->被烧成灰烬 + destroyed->被烧毁 + destroyed->被烧焦 + destroyed->被烧坏 + destroyed->被烧毁 + destroyed->被打爆 + damaged_present->破坏 + damaged_present->毁灭 + damaged_present->伤害 + damaged_present->损坏 + destroyed_past->烧成灰烬了 + destroyed_past->燃烧殆尽了 + destroyed_past->烧毁了 + destroyed_past->烧坏了 + destroyed_past->烧焦了 + destroyed_past->打爆了 + destroyed_present->燃烧殆尽 + destroyed_present->烧成灰烬 + destroyed_present->烧焦 + destroyed_present->烧毁 + destroyed_present->烧坏 + destroyed_present->打爆 - damaged_past->extinguished - damaged_past->swamped - damaged_past->foamed - damaged_past->quenched + damaged_past->熄灭了 + damaged_past->淹没了 + damaged_past->起泡了 + damaged_past->突然熄灭了 destroyed_past->damaged_past - damaged_past->stunned - damaged_past->confused - damaged_past->stopped - damaged_past->dizzied + damaged_past->懵了 + damaged_past->混乱了 + damaged_past->停下来了 + damaged_past->眩晕了 destroyed_past->damaged_past - damaged_past->electrified - damaged_past->shocked - damaged_past->zapped + damaged_past->受到震荡 + damaged_past->震撼住了 + damaged_past->崩溃了 destroyed_past->damaged_past - damaged_past->smoked - damaged_past->fogged - damaged_past->clouded + damaged_past->冒烟了 + damaged_past->起雾了 + damaged_past->烟雾弥漫了 destroyed_past->damaged_past diff --git a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml b/DefInjected/RulePackDef/RulePacks_DamageEvent.xml index 9a8ac6c5..d5c403f8 100644 --- a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml +++ b/DefInjected/RulePackDef/RulePacks_DamageEvent.xml @@ -1,68 +1,68 @@  - logentry->[damageSource] [recipient_nameShortDef], [destroying] [recipient_possessive] [destroyed_targets]. - logentry->[damageSource] [recipient_nameShortDef], [destroying] [recipient_possessive] [destroyed_targets] and [damaging] [recipient_possessive] [damaged_targets]. - logentry(recipient_part_destroyed_count==0)->[damageSource] [recipient_nameShortDef], [damaging] [recipient_possessive] [damaged_targets]. - logentry(p=0.1)->[damageSource] [recipient_nameShortDef]. + logentry->[damageSource][recipient_nameShortDef],[destroying][recipient_possessive][destroyed_targets]。 + logentry->[damageSource][recipient_nameShortDef],[destroying][recipient_possessive][destroyed_targets]并且[damaging][recipient_possessive] [damaged_targets]。 + logentry(recipient_part_destroyed_count==0)->[damageSource][recipient_nameShortDef],[damaging][recipient_possessive][damaged_targets]。 + logentry(p=0.1)->[damageSource][recipient_nameShortDef]。 - damageSource->the [roof] [collapsed] on - roof->roof - roof->roofing - roof->ceiling - collapsed->collapsed - collapsed->fell - collapsed->caved in - damaging->smashing - damaging->bashing - damaging->clobbering - damaging->bruising - damaging->lacerating - destroying->shattering - destroying->crushing - destroying->obliterating - destroying->annihilating - destroying->breaking + damageSource->[roof][collapsed]砸到 + roof->屋顶 + roof->房顶 + roof->天花板 + collapsed->坍塌 + collapsed->掉落 + collapsed->塌陷 + damaging->击伤 + damaging->砸伤 + damaging->击中 + damaging->擦伤 + damaging->撕裂 + destroying->击碎 + destroying->压碎 + destroying->压住 + destroying->摧毁 + destroying->破坏 - damageSource->[fire] burned - fire(p=3)->fire - fire(p=3)->a fire - fire(p=3)->the fire - fire->heat - fire->a conflagration - fire->an inferno - damaging->scorching - damaging->broiling - damaging->searing - damaging->singeing - destroying->charring - destroying->roasting - destroying->cooking - destroying->cremating + damageSource->[fire]点燃了 + fire(p=3)->火焰 + fire(p=3)->一团火焰 + fire(p=3)->一片大火 + fire->高温 + fire->大火 + fire->炼狱 + damaging->灼烧 + damaging->炙烤 + damaging->烧烤 + damaging->烧焦 + destroying->烧焦 + destroying->烧毁 + destroying->烤熟 + destroying->烧成灰烬 - damageSource->The [sky] opened up on - damageSource->A beam of incredible [power] [damaged_past] - damageSource->A column of [light] [damaged_past] - sky->sky - sky->clouds - sky->heavens - power->power - power->energy - power->heat - light->light - light->heat - light->flame - light(p=0.2)->incandescence + damageSource->[sky]撕开裂口,审判降临 + damageSource->一束难以置信的[power][damaged_past] + damageSource->一系列的[light][damaged_past] + sky->天空 + sky->云层 + sky->天堂 + power->力量 + power->能量 + power->炙热之光 + light->光 + light->高温 + light->烈焰 + light(p=0.2)->灼热辐射 - damageSource->A [spiraling] tornado [enveloped] + damageSource->一挂[spiraling]龙卷风[enveloped] destroyed_present(p=3)->tearing off - spiraling->spiraling - spiraling->whirling - spiraling->spinning + spiraling->盘桓的 + spiraling->旋转的 + spiraling->螺旋徘徊的 spiraling(p=10)-> - enveloped(p=8)->enveloped - enveloped->engulfed - enveloped->surrounded + enveloped(p=8)->包围了 + enveloped->吞没了 + enveloped->环绕着 \ No newline at end of file