update for 2647

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VaniatD 2020-05-28 19:52:35 +08:00
parent 257dbc0b34
commit 0f54b0756c
2 changed files with 4 additions and 11 deletions

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<creditee>Indeed</creditee>
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<text>修订日期2020年5月26日 09点25</text>
<text>修订日期2020年5月28日 19点52</text>
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<Plant_GrassAnima.description>一株蕴含有大量发光微粒的草。部落居民在仙树附近冥想时发现了这些灵草,这些灵草生长在仙树的根部。\n\n外域的科学家们曾试图研究这一现象但如果太过靠近观察灵草就会退化成普通的植物。\n\n动物会拒绝食用灵草在部落的故事中这种行为被认为是动物的恐惧与敬畏。</Plant_GrassAnima.description>
<!-- EN: anima tree -->
<Plant_TreeAnimaHardy.label>仙树</Plant_TreeAnimaHardy.label>
<Plant_TreeAnima.label>仙树</Plant_TreeAnima.label>
<!-- EN: A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
<Plant_TreeAnimaHardy.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵连接仪式这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnimaHardy.description>
<Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵连接仪式这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnima.description>
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
<Plant_TreeAnimaHardy.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnimaHardy.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>
<!-- EN: anima tree -->
<Plant_TreeAnimaNormal.label>仙树</Plant_TreeAnimaNormal.label>
<!-- EN: A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
<Plant_TreeAnimaNormal.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵连接仪式这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnimaNormal.description>
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
<Plant_TreeAnimaNormal.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnimaNormal.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>
<Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>
</LanguageData>