update core and royalty 0721

This commit is contained in:
VaniatD 2021-07-21 08:28:11 +08:00
parent 6eeb3a2798
commit 0dba6ca3e3
6 changed files with 29 additions and 27 deletions

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<!-- EN: Ideology --> <!-- EN: Ideology -->
<Ideology.label>文化</Ideology.label> <Ideology.label>文化</Ideology.label>
<!-- EN: -Characters and factions believe in different religions, ideologies, cults, and philosophies.\n\nMore to be announced soon! --> <!-- EN: Create your own belief system with fine control over behaviors, preferences, rituals, symbols, and more. Play as pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and more.\n\nAssign social roles like leader, moral guide, and specialist to your colonists.\n\nHold unforgettable rituals: Dance parties, cannibal feasts, burn and smoke circles, skylantern festivals, sacrifices, gladiator duels, blindings, scarifications, funerals, and more.\n\nConnect with Gauranlen trees and command the dryads that live inside them.\n\nHunt for ancient relics. Explore long-forgotten ruins, hack downed spacedrones, and infiltrate tribal villages. Attract wealthy pilgrims by presenting your relics in reliquaries. Plunder ancient complexes for treasure. Raid temporary encampments. Help beggars in need, or betray them.\n\nEnslave prisoners to perform work or fight for you.\n\nPlace many new buildings linked to belief systems, and see the many visual styles of different beliefs.\n\nUse new apparel, tattoos, and hairstyles desired by believers.\n\nSeek transcendence through a machine god in the new archonexus endgame. -->
<Ideology.description>人物和派系有各自笃定的宗教信仰、意识形态和哲学思想。\n\n更多信息即将公布!</Ideology.description> <Ideology.description>创建你自己的文化体系,对行为、偏好、仪式、符号等进行精细控制。扮演裸体海盗食人族、盲目的穴居者、慈善的牧场牛仔、机器迷恋的超人主义者,以及更多。\n\n为你的殖民者分配社会角色如领导者、向导和专家。\n\n举行令人难忘的仪式。舞蹈派对、食人族盛宴、烟火大会、天灯节、祭祀、角斗士决斗、失明、伤疤、葬礼以及更多。\n\n与母树共鸣并指挥住在里面的树精。\n\n猎取古代圣物。探索被遗忘已久的遗迹击倒空间无人机并潜入部落村庄。将你的圣物放在灵位上吸引富有的朝圣者。掠夺古代建筑群的宝藏。袭击临时营地。帮助需要帮助的乞丐或者背叛他们。\n\n奴役囚犯让他们为你工作或战斗。\n\n放置许多与信仰体系相关的新建筑并看到不同信仰的许多视觉风格。\n\n使用信徒们所需要的新服装、纹身和发型。\n\n在超凡呼唤终局中通过机械神明寻求超越。</Ideology.description>
<!-- EN: Royalty --> <!-- EN: Royalty -->
<Royalty.label>皇权</Royalty.label> <Royalty.label>皇权</Royalty.label>
<!-- EN: - Empire faction\n- Noble title progression for your colonists\n- Psychic powers for combat and social influence\n - Nobles gain psychics through ceremony\n - Tribal psychics commune with anima trees\n - Steal psychic power through quests\n- Meditate to gain focus\n - Nobles meditate on the throne\n - Tribals meditate in nature\n - Pyromaniacs meditate to fire\n - Others meditate to the dead, or to blank walls\n- Use noble permits to call Imperial troops, shuttles, and orbital strikes\n- Procedural quests\n - Host rich nobles, poor refugees, and others\n - Defend crashed shuttles\n - Serve as aerial shock troops\n - Build monuments, defeat enemies, recruit visitors\n- Mechanoid clusters may deploy on your map\n - Wear them down with artillery\n - Sneak in for pinpoint strikes\n - Engage in frontal attacks\n - Lure enemies or allies into the danger\n- Persona weapons with personality traits\n- New gear\n - Jump packs for tactical flight\n - Shield packs for emergency defense\n - Cataphract armor for heavy combat\n - Locust armor for long jumps\n - Grenadier armor with frag support\n - Phoenix armor for flame warfare\n - Ultratech melee weapons\n- Techprints of new technology\n- Imperial body implants to augment brains, stomachs, arms, and skin\n- New musical instruments\n- Royal victory end-game quest\n- New music album by Alistair Lindsay --> <!-- EN: Fight or ally with the new Shattered Empire faction.\n\nGain psychic powers through noble right, tribal nature communion, or artifact theft. Strengthen them through meditation, and use them to win battles and socially influence people. Strengthen your psychic power by meditating in grand thronerooms, in nature, before flames, the dead or blank walls.\n\nComplete quests to earn honor and titles, or riches and gear. Host rich nobles, poor refugees, animals, prisoners, and more. Defend crashed shuttles, serve as aerial shock troops, build monuments, defeat enemies, and recruit visitors.\n\nUse the special privileges of nobility to call Imperial troops, shuttles, and orbital strikes.\n\nNew mechanoid clusters may deploy on your map. Wear them down with artillery, do sneaky sabotage, or lure enemies into the danger.\n\nWield persona weapons with unique traits. Use jump packs for tactical flight and shield packs for emergency defense. Wear cataphract armor, locust armor, grenadier armor, and phoenix armor, each with different tools. Install new body implants to augment brains, stomachs, arms, and skin.\n\nEnjoy a new album of music by Alistair Lindsay.\n\nHost and protect the Stellarch and his guards complete the new royal endgame quest. -->
<Royalty.description>- 帝国派系开始出现在星球上\n- 一条荣誉头衔的晋升道路\n- 特殊的心灵力量,能够用于战斗和社交活动\n- 贵族通过仪式获得启灵\n- 部落居民将能与仙树建立心灵连接\n- 通过任务窃取启灵媒介\n- 心灵能力者将通过冥想来保持力量 \n- 冥想以获取精神力\n- 贵族坐在宝座上冥想\n- 部落居民在自然中冥想\n- 纵火狂在火焰中冥想 \n- 其他人可能会面对空白的墙壁或者棺材冥想\n- 使用贵族许可来呼叫帝国部队、劳工、穿梭机和轨道打击\n- 程序化的任务系统带来大量的任务\n- 接待各种访客,富有的贵族、贫穷的难民或者其他人\n- 保护坠毁的穿梭机\n- 建造纪念碑、击败敌人、招待访客\n- 机械集群将空投部署\n- 用大炮轰碎他们\n- 潜入进行精确打击\n- 正面强袭\n- 诱使敌人或者商队进入危险\n- 属于极致时代的帝国武器已启用\n- 现在能够与人格武器进行绑定——它们都有鲜明的个体特征 \n- 跳跃背包可以让你进行战术性飞行\n- 用于紧急防御的便携式护盾\n- 坚韧的禁卫装甲\n- 携带有破片手榴弹的掷弹兵装甲\n- 能跳远的飞蝗装甲\n- 带有大范围燃烧弹的凤凰装甲\n- 有些科技需要使用蓝图\n- 帝国特有的植入物\n- 一个独特的结局——荣誉晋升\n- 新的音乐专辑</Royalty.description> <Royalty.description>与新的破碎帝国派系作战或结盟。\n\n通过贵族权利、部落自然交流或文物盗窃获得心灵力量。通过冥想来加强它们并利用它们来赢得战斗和影响社会。通过在王座、自然圣地、火焰、尸体或空白墙壁前的冥想来加强你的心灵力量。\n\n完成任务以获得荣誉和称号或财富和装备。接待富有的贵族、贫穷的难民、动物、囚犯以及更多。保卫坠毁的穿梭机充当空中突击队建造纪念碑击败敌人并招募游客。\n\n使用贵族的特权来召唤帝国军队、穿梭机和轨道打击。\n\n新的机械集群可能会部署在你的地图上。用大炮击垮他们进行偷偷摸摸的破坏或者引诱敌人进入危险之中。\n\n挥舞具有独特特性的人格武器。使用跳跃背包进行战术飞行使用护盾背包进行紧急防御。穿着禁卫装甲、飞蝗装甲、掷弹装甲和凤凰装甲每一种都有不同的工具。安装新的身体植入物以增强大脑、胃、手臂和皮肤。\n\n享受Alistair Lindsay的新音乐专辑。\n\n保护星际主宰和他的卫兵完成新的皇家终局任务。</Royalty.description>
</LanguageData> </LanguageData>

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<li>questDescription->[faction_leader_nameFull], [faction_leaderTitle] of [faction_name], has sent us a message. [faction_leader_pronoun] wants to talk with us in a nearby location.\n\nIt could be a great opportunity to improve relations with their faction and receive gifts, but beware - a poor negotiator can cause more harm than good and may even anger them.[extraLeaderPart][favorRewardDetails]</li> <li>questDescription->[faction_leader_nameFull], [faction_leaderTitle] of [faction_name], has sent us a message. [faction_leader_pronoun] wants to talk with us in a nearby location.\n\nIt could be a great opportunity to improve relations with their faction and receive gifts, but beware - a poor negotiator can cause more harm than good and may even anger them.[extraLeaderPart][favorRewardDetails]</li>
<li>favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\nSuccessful peace talks can earn your negotiator a small amount of personal [faction_royalFavorLabel] with [faction_name].</li> <li>favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\nSuccessful peace talks can earn your negotiator a small amount of personal [faction_royalFavorLabel] with [faction_name].</li>
<li>favorRewardDetails-></li> <li>favorRewardDetails-></li>
<li>extraLeaderPart(priority=1)->\n\n[leaderRoleEffect].[leaderPawnInfo]</li>
<li>extraLeaderPart-></li> <li>extraLeaderPart-></li>
<li>leaderRoleEffect->Other factions will respect you more if you send your leader to handle the negotiations</li> <li>leaderRoleEffect->Other factions will respect you more if you send your leader to handle the negotiations</li>
<li>leaderPawnInfo(playerFaction_hasLeader==True,priority=1)-> [playerFaction_leaderTitle] [playerFaction_leader_nameFull] will get a bonus to the chance of a successful outcome.</li> <li>leaderPawnInfo(playerFaction_hasLeader==True,priority=1)-> [playerFaction_leaderTitle] [playerFaction_leader_nameFull] will get a bonus to the chance of a successful outcome.</li>
@ -14,6 +15,7 @@
<li>questDescription->[faction_name] 的 [faction_leaderTitle] [faction_leader_nameFull] 给我们发来一条消息。 [faction_leader_pronoun]想在附近和我们谈判。 \n\n这是个改善派系之间关系和接受善意的极好机会 但小心,一个糟糕的谈判者有害无益,甚至可能激怒他们。 [extraLeaderPart][favorRewardDetails]</li> <li>questDescription->[faction_name] 的 [faction_leaderTitle] [faction_leader_nameFull] 给我们发来一条消息。 [faction_leader_pronoun]想在附近和我们谈判。 \n\n这是个改善派系之间关系和接受善意的极好机会 但小心,一个糟糕的谈判者有害无益,甚至可能激怒他们。 [extraLeaderPart][favorRewardDetails]</li>
<li>favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\n成功的和平谈判可以为 [faction_name] 的谈判代表积累一部分个人 [faction_royalFavorLabel]。</li> <li>favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\n成功的和平谈判可以为 [faction_name] 的谈判代表积累一部分个人 [faction_royalFavorLabel]。</li>
<li>favorRewardDetails-></li> <li>favorRewardDetails-></li>
<li>extraLeaderPart(priority=1)->\n\n[leaderRoleEffect]。 [leaderPawnInfo]</li>
<li>extraLeaderPart-></li> <li>extraLeaderPart-></li>
<li>leaderRoleEffect->如果你派你的领袖去处理谈判,其他派系会更尊重你。</li> <li>leaderRoleEffect->如果你派你的领袖去处理谈判,其他派系会更尊重你。</li>
<li>leaderPawnInfo(playerFaction_hasLeader==True,priority=1)-> [playerFaction_leaderTitle] [playerFaction_leader_nameFull] 将会获得额外的成功率。</li> <li>leaderPawnInfo(playerFaction_hasLeader==True,priority=1)-> [playerFaction_leaderTitle] [playerFaction_leader_nameFull] 将会获得额外的成功率。</li>

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<li>runnerIndef->难民</li> <li>runnerIndef->难民</li>
</ThreatReward_Raid_Joiner.questNameRules.rulesStrings> </ThreatReward_Raid_Joiner.questNameRules.rulesStrings>
<!-- EN: {BASELABEL} chasing [../joiner_nameDef] --> <!-- EN: {BASELABEL} chasing [../joiner_nameDef] -->
<ThreatReward_Raid_Joiner.root.nodes.Delay-0.node.parms.customLetterLabel.value.slateRef>{BASELABEL} 追捕 [../joiner_nameDef]</ThreatReward_Raid_Joiner.root.nodes.Delay-0.node.parms.customLetterLabel.value.slateRef> <ThreatReward_Raid_Joiner.LetterLabelCashing.value.slateRef>{BASELABEL} 追捕 [../joiner_nameDef]</ThreatReward_Raid_Joiner.LetterLabelCashing.value.slateRef>
<!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] have come to get [../joiner_nameDef]. --> <!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] have come to get [../joiner_nameDef]. -->
<ThreatReward_Raid_Joiner.root.nodes.Delay-0.node.parms.customLetterText.value.slateRef>{BASETEXT}\n\n[enemyFaction_pawnsPlural] 来此追捕 [../joiner_nameDef]。</ThreatReward_Raid_Joiner.root.nodes.Delay-0.node.parms.customLetterText.value.slateRef> <ThreatReward_Raid_Joiner.LetterTextCashing.value.slateRef>{BASETEXT}\n\n[enemyFaction_pawnsPlural] 来此追捕 [../joiner_nameDef]。</ThreatReward_Raid_Joiner.LetterTextCashing.value.slateRef>
</LanguageData> </LanguageData>

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@ -93,8 +93,8 @@
<!-- EN: kind --> <!-- EN: kind -->
<Kind.degreeDatas.kind.label>善良</Kind.degreeDatas.kind.label> <Kind.degreeDatas.kind.label>善良</Kind.degreeDatas.kind.label>
<!-- EN: {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} never insults others and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. --> <!-- EN: {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} never insults others and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. {PAWN_possessive} agreeableness also makes {PAWN_objective} more likely to conform to prevailing opinions. -->
<Kind.degreeDatas.kind.description>{PAWN_nameDef}是一个特别合群、乐于奉献的人。{PAWN_pronoun}从不侮辱他人,有时会献上善意的话语,以照亮{PAWN_objective}周围人的心情。{PAWN_pronoun}也从不以貌取人。</Kind.degreeDatas.kind.description> <Kind.degreeDatas.kind.description>{PAWN_nameDef}是一个特别合群、乐于奉献的人。{PAWN_pronoun}从不侮辱他人,有时会献上善意的话语,以照亮{PAWN_objective}周围人的心情。{PAWN_pronoun}也从不以貌取人。 {PAWN_possessive}趋同性也使{PAWN_objective}更加符合主流文化。</Kind.degreeDatas.kind.description>
<!-- EN: masochist --> <!-- EN: masochist -->
<Masochist.degreeDatas.masochist.label>受虐狂</Masochist.degreeDatas.masochist.label> <Masochist.degreeDatas.masochist.label>受虐狂</Masochist.degreeDatas.masochist.label>

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@ -689,7 +689,7 @@
<MessageRitualRoleMustBeCapableOfFighting>{0_labelShort}必须具有暴力能力。</MessageRitualRoleMustBeCapableOfFighting> <MessageRitualRoleMustBeCapableOfFighting>{0_labelShort}必须具有暴力能力。</MessageRitualRoleMustBeCapableOfFighting>
<!-- EN: this role cannot be played by someone else. --> <!-- EN: this role cannot be played by someone else. -->
<MessageRitualRoleCannotReplaceRequiredPawn>此角色不能选择其他人。</MessageRitualRoleCannotReplaceRequiredPawn> <MessageRitualRoleCannotReplaceRequiredPawn>此角色不能选择其他人。</MessageRitualRoleCannotReplaceRequiredPawn>
<!-- EN: {0_labelShort} cannot connect to a gauranlen tree because {0_possessive} connection was recently torn. --> <!-- EN: {0_labelShort} cannot connect to a Gauranlen tree because {0_possessive} connection was recently torn. -->
<MessageRitualRolePawnRecentlyTornConnection>{0_labelShort}与树的共鸣最近被打断,当前无法与树共鸣。</MessageRitualRolePawnRecentlyTornConnection> <MessageRitualRolePawnRecentlyTornConnection>{0_labelShort}与树的共鸣最近被打断,当前无法与树共鸣。</MessageRitualRolePawnRecentlyTornConnection>
<!-- EN: {0_labelShort} has the same ideoligion as the converter. --> <!-- EN: {0_labelShort} has the same ideoligion as the converter. -->
<MessageRitualRolePawnHasSameIdeo>{0_labelShort}具有相同的文化特质。</MessageRitualRolePawnHasSameIdeo> <MessageRitualRolePawnHasSameIdeo>{0_labelShort}具有相同的文化特质。</MessageRitualRolePawnHasSameIdeo>

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@ -69,11 +69,11 @@
<li>questName->[joiner_nameDef]的昆虫侵袭</li> <li>questName->[joiner_nameDef]的昆虫侵袭</li>
</ThreatReward_Infestation_Joiner.questNameRules.rulesStrings> </ThreatReward_Infestation_Joiner.questNameRules.rulesStrings>
<!-- EN: {BASETEXT}\n \n[joiner_nameDef] is soaked in insect pheromones and is fleeing from an infestation. The pursuing insects will arrive shortly. --> <!-- EN: {BASETEXT}\n \n[joiner_nameDef] is soaked in insect pheromones and is fleeing from an infestation. The pursuing insects will arrive shortly. -->
<ThreatReward_Infestation_Joiner.root.nodes.Util_JoinerThreat_Joiner.parms.customLetterText.value.slateRef>{BASETEXT}\n\n[joiner_nameDef] 正在逃离虫害侵袭并且沾满了信息素。 追踪的虫子马上就会到来。</ThreatReward_Infestation_Joiner.root.nodes.Util_JoinerThreat_Joiner.parms.customLetterText.value.slateRef> <ThreatReward_Infestation_Joiner.LetterTextJoinerArrived.value.slateRef>{BASETEXT}\n\n[joiner_nameDef] 正在逃离虫害侵袭并且沾满了信息素。 追踪的虫子马上就会到来。</ThreatReward_Infestation_Joiner.LetterTextJoinerArrived.value.slateRef>
<!-- EN: {BASELABEL}: Chasing [joiner_nameDef] --> <!-- EN: {BASELABEL}: Chasing [joiner_nameDef] -->
<ThreatReward_Infestation_Joiner.root.nodes.Delay.node.nodes.Util_Infestation.parms.customLetterLabel.value.slateRef>{BASELABEL}:追逐[joiner_nameDef]</ThreatReward_Infestation_Joiner.root.nodes.Delay.node.nodes.Util_Infestation.parms.customLetterLabel.value.slateRef> <ThreatReward_Infestation_Joiner.LetterLabelChasing.value.slateRef>{BASELABEL}:追逐[joiner_nameDef]</ThreatReward_Infestation_Joiner.LetterLabelChasing.value.slateRef>
<!-- EN: {BASETEXT}\n \nThe insects are here for [joiner_nameDef]. --> <!-- EN: {BASETEXT}\n \nThe insects are here for [joiner_nameDef]. -->
<ThreatReward_Infestation_Joiner.root.nodes.Delay.node.nodes.Util_Infestation.parms.customLetterText.value.slateRef>{BASETEXT}\n\n虫害为[joiner_nameDef]而来。</ThreatReward_Infestation_Joiner.root.nodes.Delay.node.nodes.Util_Infestation.parms.customLetterText.value.slateRef> <ThreatReward_Infestation_Joiner.LetterTextChasing.value.slateRef>{BASETEXT}\n\n虫害为[joiner_nameDef]而来。</ThreatReward_Infestation_Joiner.LetterTextChasing.value.slateRef>
<!-- EN: <!-- EN:
<li>questDescription(animalCount==1)->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says (*Threat)a manhunting [animalKind_label](/Threat) is hunting [joiner_objective]!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_nameDef], the manhunting [animalKind_label] will follow in [manhuntersDelayTicks_duration].\n\n[joiner_nameDef] is too frantic to offer more information.</li> <li>questDescription(animalCount==1)->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says (*Threat)a manhunting [animalKind_label](/Threat) is hunting [joiner_objective]!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_nameDef], the manhunting [animalKind_label] will follow in [manhuntersDelayTicks_duration].\n\n[joiner_nameDef] is too frantic to offer more information.</li>
@ -104,9 +104,9 @@
<li>questName(animalCount>=2)->[animalKind_labelPlural]与[joiner_nameDef]</li> <li>questName(animalCount>=2)->[animalKind_labelPlural]与[joiner_nameDef]</li>
</ThreatReward_Manhunters_Joiner.questNameRules.rulesStrings> </ThreatReward_Manhunters_Joiner.questNameRules.rulesStrings>
<!-- EN: {BASELABEL}: Chasing [joiner_nameDef] --> <!-- EN: {BASELABEL}: Chasing [joiner_nameDef] -->
<ThreatReward_Manhunters_Joiner.root.nodes.Delay.node.nodes.ManhunterPack.customLetterLabel.slateRef>{BASELABEL}:追逐[joiner_nameDef]</ThreatReward_Manhunters_Joiner.root.nodes.Delay.node.nodes.ManhunterPack.customLetterLabel.slateRef> <ThreatReward_Manhunters_Joiner.LetterLabelChasing.slateRef>{BASELABEL}:追逐[joiner_nameDef]</ThreatReward_Manhunters_Joiner.LetterLabelChasing.slateRef>
<!-- EN: {BASETEXT}\n\n[manhunterArrivalLetterEnd] --> <!-- EN: {BASETEXT}\n\n[manhunterArrivalLetterEnd] -->
<ThreatReward_Manhunters_Joiner.root.nodes.Delay.node.nodes.ManhunterPack.customLetterText.slateRef>{BASETEXT}\n\n[manhunterArrivalLetterEnd]</ThreatReward_Manhunters_Joiner.root.nodes.Delay.node.nodes.ManhunterPack.customLetterText.slateRef> <ThreatReward_Manhunters_Joiner.LetterTextChasing.slateRef>{BASETEXT}\n\n[manhunterArrivalLetterEnd]</ThreatReward_Manhunters_Joiner.LetterTextChasing.slateRef>
<!-- EN: <!-- EN:
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] is begging to join you at [map_definite].[joiner_relationInfo]\n\nThere's some kind of threat following [joiner_nameDef], but [joiner_pronoun] is unwilling to say what it is or when it might follow. [joiner_pronoun] is also unwilling to tell you more about [joiner_objective]self.</li> <li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] is begging to join you at [map_definite].[joiner_relationInfo]\n\nThere's some kind of threat following [joiner_nameDef], but [joiner_pronoun] is unwilling to say what it is or when it might follow. [joiner_pronoun] is also unwilling to tell you more about [joiner_objective]self.</li>
@ -129,21 +129,21 @@
<li>problem->秘密</li> <li>problem->秘密</li>
</ThreatReward_MysteryThreat_Joiner.questNameRules.rulesStrings> </ThreatReward_MysteryThreat_Joiner.questNameRules.rulesStrings>
<!-- EN: {BASELABEL} chasing [joiner_nameDef] --> <!-- EN: {BASELABEL} chasing [joiner_nameDef] -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-0.nodes.Set-0.value.slateRef>{BASELABEL}追逐[joiner_nameDef]</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-0.nodes.Set-0.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterLabelChasingRaid.slateRef>{BASELABEL}追逐[joiner_nameDef]</ThreatReward_MysteryThreat_Joiner.LetterLabelChasingRaid.slateRef>
<!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_pronoun] was supposed to marry the child of [enemyFaction_leader_nameFull], leader of [enemyFaction_name]. [joiner_pronoun] became drunk before the ceremony and vomited on the altar - a flagrant insult towards [enemyFaction_leader_nameDef]'s whole family.\n \n[enemyFaction_leader_nameDef] swore to seek revenge on [joiner_nameDef] and all those associated with [joiner_objective], and sent [enemyFaction_pawnsPlural] to carry out the task.\n \n{BASETEXT} --> <!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_pronoun] was supposed to marry the child of [enemyFaction_leader_nameFull], leader of [enemyFaction_name]. [joiner_pronoun] became drunk before the ceremony and vomited on the altar - a flagrant insult towards [enemyFaction_leader_nameDef]'s whole family.\n \n[enemyFaction_leader_nameDef] swore to seek revenge on [joiner_nameDef] and all those associated with [joiner_objective], and sent [enemyFaction_pawnsPlural] to carry out the task.\n \n{BASETEXT} -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-0.nodes.Set-1.value.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。\n \n[joiner_pronoun] 本来应该和 [enemyFaction_name] 首领 [enemyFaction_leader_nameFull] 的孩子结婚。 [joiner_pronoun] 在婚礼开始前醉酒并且呕吐在了仪式祭坛上, 这一行为被认为是 [enemyFaction_leader_nameDef] 整个家族的奇耻大辱。\n \n[enemyFaction_leader_nameDef] 发誓将要报复 [joiner_nameDef] 和所有与 [joiner_objective] 有关的人, 并且已经派出 [enemyFaction_pawnsPlural] 来执行这项任务。\n \n{BASETEXT}</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-0.nodes.Set-1.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterTextChasingRaid.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。\n \n[joiner_pronoun] 本来应该和 [enemyFaction_name] 首领 [enemyFaction_leader_nameFull] 的孩子结婚。 [joiner_pronoun] 在婚礼开始前醉酒并且呕吐在了仪式祭坛上, 这一行为被认为是 [enemyFaction_leader_nameDef] 整个家族的奇耻大辱。\n \n[enemyFaction_leader_nameDef] 发誓将要报复 [joiner_nameDef] 和所有与 [joiner_objective] 有关的人, 并且已经派出 [enemyFaction_pawnsPlural] 来执行这项任务。\n \n{BASETEXT}</ThreatReward_MysteryThreat_Joiner.LetterTextChasingRaid.slateRef>
<!-- EN: {BASELABEL}: Chasing [joiner_nameDef] --> <!-- EN: {BASELABEL}: Chasing [joiner_nameDef] -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-1.nodes.Set-0.value.slateRef>{BASELABEL}:追逐[joiner_nameDef]</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-1.nodes.Set-0.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterLabelChasingInfestation.slateRef>{BASELABEL}:追逐[joiner_nameDef]</ThreatReward_MysteryThreat_Joiner.LetterLabelChasingInfestation.slateRef>
<!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_nameDef], greedy for the pleasures and money insect jelly can bring, intended to destroy a massive insect hive using poison. [joiner_pronoun] failed, but was doused in insect threat pheromones. Insects have been hunting [joiner_objective] ever since. Now they've launched their final attack.\n \n{BASETEXT} --> <!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_nameDef], greedy for the pleasures and money insect jelly can bring, intended to destroy a massive insect hive using poison. [joiner_pronoun] failed, but was doused in insect threat pheromones. Insects have been hunting [joiner_objective] ever since. Now they've launched their final attack.\n \n{BASETEXT} -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-1.nodes.Set-1.value.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。 \n \n[joiner_nameDef] 因为贪图虫胶巨大的价值, 意图用毒剂摧毁一个巨大的虫巢。 不过 [joiner_pronoun] 的计划不但失败了, 还惹了一身的信息素。 之后, 虫子们一直在猎杀 [joiner_objective]。 现在面对虫子的最后一击吧。\n \n{BASETEXT}</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-1.nodes.Set-1.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterTextChasingInfestation.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。 \n \n[joiner_nameDef] 因为贪图虫胶巨大的价值, 意图用毒剂摧毁一个巨大的虫巢。 不过 [joiner_pronoun] 的计划不但失败了, 还惹了一身的信息素。 之后, 虫子们一直在猎杀 [joiner_objective]。 现在面对虫子的最后一击吧。\n \n{BASETEXT}</ThreatReward_MysteryThreat_Joiner.LetterTextChasingInfestation.slateRef>
<!-- EN: Site appeared to harass [joiner_nameDef]: [site_label] --> <!-- EN: Site appeared to harass [joiner_nameDef]: [site_label] -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-2.nodes.Set-0.value.slateRef>侵扰[joiner_nameDef]的据点出现:[site_label]</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-2.nodes.Set-0.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterLabelSiteAppeared.slateRef>侵扰[joiner_nameDef]的据点出现:[site_label]</ThreatReward_MysteryThreat_Joiner.LetterLabelSiteAppeared.slateRef>
<!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_nameDef] was traveling when [joiner_pronoun] happened upon [enemyFaction_leader_nameFull], leader of [enemyFaction_name], sick on the side of the road. [joiner_nameDef] insulted [enemyFaction_leader_nameDef] by comparing [enemyFaction_leader_objective] to a [Animal].\n \nNow [enemyFaction_leader_nameDef]'s [enemyFaction_pawnsPlural] are activating a site nearby to harass you.\n \n[allSitePartsDescriptions] --> <!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_nameDef] was traveling when [joiner_pronoun] happened upon [enemyFaction_leader_nameFull], leader of [enemyFaction_name], sick on the side of the road. [joiner_nameDef] insulted [enemyFaction_leader_nameDef] by comparing [enemyFaction_leader_objective] to a [Animal].\n \nNow [enemyFaction_leader_nameDef]'s [enemyFaction_pawnsPlural] are activating a site nearby to harass you.\n \n[allSitePartsDescriptions] -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-2.nodes.Set-1.value.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。\n \n[joiner_nameDef] 当时正在在旅行, [joiner_pronoun] 发现 [enemyFaction_name] 的首领 [enemyFaction_leader_nameFull] 病倒在路边。 [joiner_nameDef] 辱骂 [enemyFaction_leader_nameDef] 并将 [enemyFaction_leader_objective] 比作一只 [Animal]。\n \n如今 [enemyFaction_leader_nameDef] 的 [enemyFaction_pawnsPlural] 在附近建立了一个据点对你进行袭扰。\n \n[allSitePartsDescriptions]</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-2.nodes.Set-1.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterTextSiteAppeared.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。\n \n[joiner_nameDef] 当时正在在旅行, [joiner_pronoun] 发现 [enemyFaction_name] 的首领 [enemyFaction_leader_nameFull] 病倒在路边。 [joiner_nameDef] 辱骂 [enemyFaction_leader_nameDef] 并将 [enemyFaction_leader_objective] 比作一只 [Animal]。\n \n如今 [enemyFaction_leader_nameDef] 的 [enemyFaction_pawnsPlural] 在附近建立了一个据点对你进行袭扰。\n \n[allSitePartsDescriptions]</ThreatReward_MysteryThreat_Joiner.LetterTextSiteAppeared.slateRef>
<!-- EN: {BASELABEL}: Chasing [joiner_nameDef] --> <!-- EN: {BASELABEL}: Chasing [joiner_nameDef] -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-3.nodes.Set-0.value.slateRef>{BASELABEL}: 追捕[joiner_nameDef]</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-3.nodes.Set-0.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterLabelChasingManhunter.slateRef>{BASELABEL}: 追捕[joiner_nameDef]</ThreatReward_MysteryThreat_Joiner.LetterLabelChasingManhunter.slateRef>
<!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_nameDef] was traveling when [joiner_pronoun] came upon a lost group of [animalKind_labelPlural]. [joiner_pronoun], in a bad mood, goaded the [animalKind_labelPlural]. Unexpectedly, they attacked [joiner_objective]. And they have followed [joiner_objective] a long distance.\n \n{BASETEXT} --> <!-- EN: [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.\n \n[joiner_nameDef] was traveling when [joiner_pronoun] came upon a lost group of [animalKind_labelPlural]. [joiner_pronoun], in a bad mood, goaded the [animalKind_labelPlural]. Unexpectedly, they attacked [joiner_objective]. And they have followed [joiner_objective] a long distance.\n \n{BASETEXT} -->
<ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-3.nodes.Set-1.value.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。\n \n[joiner_nameDef] 当时正在在旅行, [joiner_pronoun] 遇到了一群 [animalKind_labelPlural]。 [joiner_pronoun]当时心情很糟, 做了一些不理智的行为激怒了 [animalKind_labelPlural]。 没想到, 它们开始攻击 [joiner_objective] 并且一路追杀 [joiner_objective]。\n \n{BASETEXT}</ThreatReward_MysteryThreat_Joiner.root.nodes.Delay.node.nodes.RandomNode.nodes.Sequence-3.nodes.Set-1.value.slateRef> <ThreatReward_MysteryThreat_Joiner.LetterTextChasingManhunter.slateRef>[joiner_nameDef] 已经向我们承认 [joiner_pronoun] 是逃出来的。\n \n[joiner_nameDef] 当时正在在旅行, [joiner_pronoun] 遇到了一群 [animalKind_labelPlural]。 [joiner_pronoun]当时心情很糟, 做了一些不理智的行为激怒了 [animalKind_labelPlural]。 没想到, 它们开始攻击 [joiner_objective] 并且一路追杀 [joiner_objective]。\n \n{BASETEXT}</ThreatReward_MysteryThreat_Joiner.LetterTextChasingManhunter.slateRef>
<!-- EN: <!-- EN:
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] admits [joiner_pronoun] profaned a peace ritual between [raid1/enemyFaction_name] and [raid2/enemyFaction_name]. Now they are both chasing [joiner_objective]!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_nameDef], both [raid1/enemyFaction_name] and [raid2/enemyFaction_name] will raid you in [raidDelayTicks_duration].\n\n[joiner_nameDef] is too frantic to offer more information.</li> <li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] admits [joiner_pronoun] profaned a peace ritual between [raid1/enemyFaction_name] and [raid2/enemyFaction_name]. Now they are both chasing [joiner_objective]!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_nameDef], both [raid1/enemyFaction_name] and [raid2/enemyFaction_name] will raid you in [raidDelayTicks_duration].\n\n[joiner_nameDef] is too frantic to offer more information.</li>
@ -160,13 +160,13 @@
<li>questName->[joiner_nameDef]的许多敌人</li> <li>questName->[joiner_nameDef]的许多敌人</li>
</ThreatReward_RaidMultiFaction_Joiner.questNameRules.rulesStrings> </ThreatReward_RaidMultiFaction_Joiner.questNameRules.rulesStrings>
<!-- EN: {BASELABEL} chasing [../joiner_nameDef] --> <!-- EN: {BASELABEL} chasing [../joiner_nameDef] -->
<ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Util_Raid.parms.customLetterLabel.value.slateRef>{BASELABEL}追逐[../joiner_nameDef]</ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Util_Raid.parms.customLetterLabel.value.slateRef> <ThreatReward_RaidMultiFaction_Joiner.LetterLabelChasingRaid1.value.slateRef>{BASELABEL}追逐[../joiner_nameDef]</ThreatReward_RaidMultiFaction_Joiner.LetterLabelChasingRaid1.value.slateRef>
<!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull]. --> <!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull]. -->
<ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Util_Raid.parms.customLetterText.value.slateRef>{BASETEXT}\n \n[enemyFaction_pawnsPlural] 是为[../joiner_nameFull]而来。</ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Util_Raid.parms.customLetterText.value.slateRef> <ThreatReward_RaidMultiFaction_Joiner.LetterTextChasingRaid1.value.slateRef>{BASETEXT}\n \n[enemyFaction_pawnsPlural] 是为[../joiner_nameFull]而来。</ThreatReward_RaidMultiFaction_Joiner.LetterTextChasingRaid1.value.slateRef>
<!-- EN: {BASELABEL} chasing [../joiner_nameDef] --> <!-- EN: {BASELABEL} chasing [../joiner_nameDef] -->
<ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Delay.node.nodes.Util_Raid.parms.customLetterLabel.value.slateRef>{BASELABEL}追捕[../joiner_nameDef]</ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Delay.node.nodes.Util_Raid.parms.customLetterLabel.value.slateRef> <ThreatReward_RaidMultiFaction_Joiner.LetterLabelChasingRaid2.value.slateRef>{BASELABEL}追捕[../joiner_nameDef]</ThreatReward_RaidMultiFaction_Joiner.LetterLabelChasingRaid2.value.slateRef>
<!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull]. --> <!-- EN: {BASETEXT}\n \nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull]. -->
<ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Delay.node.nodes.Util_Raid.parms.customLetterText.value.slateRef>{BASETEXT}\n \n[enemyFaction_pawnsPlural]是为[../joiner_nameFull]而来。</ThreatReward_RaidMultiFaction_Joiner.root.nodes.Delay.node.nodes.Delay.node.nodes.Util_Raid.parms.customLetterText.value.slateRef> <ThreatReward_RaidMultiFaction_Joiner.LetterTextChasingRaid2.value.slateRef>{BASETEXT}\n \n[enemyFaction_pawnsPlural]是为[../joiner_nameFull]而来。</ThreatReward_RaidMultiFaction_Joiner.LetterTextChasingRaid2.value.slateRef>
<!-- EN: <!-- EN:
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]\n\nThe threat will remain until you go to destroy it.</li> <li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]\n\nThe threat will remain until you go to destroy it.</li>
@ -201,6 +201,6 @@
<li>questName->[site/site_label]与[joiner_nameDef]</li> <li>questName->[site/site_label]与[joiner_nameDef]</li>
</ThreatReward_SiteThreat_Joiner.questNameRules.rulesStrings> </ThreatReward_SiteThreat_Joiner.questNameRules.rulesStrings>
<!-- EN: Since you accepted [../joiner_nameDef], [../threat] have set up a nearby site to harass you.\n \n[allSitePartsDescriptions] --> <!-- EN: Since you accepted [../joiner_nameDef], [../threat] have set up a nearby site to harass you.\n \n[allSitePartsDescriptions] -->
<ThreatReward_SiteThreat_Joiner.root.nodes.Delay.node.nodes.Util_SpawnSiteThreat.parms.customLetterText.value.slateRef>当你接纳[../joiner_nameDef]后,[../threat]已经在附近建立了一个袭扰据点。\n \n[allSitePartsDescriptions]</ThreatReward_SiteThreat_Joiner.root.nodes.Delay.node.nodes.Util_SpawnSiteThreat.parms.customLetterText.value.slateRef> <ThreatReward_SiteThreat_Joiner.LetterTextSiteAppeared.value.slateRef>当你接纳[../joiner_nameDef]后,[../threat]已经在附近建立了一个袭扰据点。\n \n[allSitePartsDescriptions]</ThreatReward_SiteThreat_Joiner.LetterTextSiteAppeared.value.slateRef>
</LanguageData> </LanguageData>