diff --git a/Core/DefInjected/StatDef/Stats_Pawns_Social.xml b/Core/DefInjected/StatDef/Stats_Pawns_Social.xml index b5f8212a..64318e97 100644 --- a/Core/DefInjected/StatDef/Stats_Pawns_Social.xml +++ b/Core/DefInjected/StatDef/Stats_Pawns_Social.xml @@ -3,8 +3,8 @@ 拘捕成功概率 - - 改变拘捕的效果。\n\n影响拘捕的成功率。 + + 此人在逮捕其他人时的能力。这会影响到此人在逮捕其他人时不发生反抗的几率。 谈判能力 diff --git a/Core/DefInjected/WorkGiverDef/WorkGivers.xml b/Core/DefInjected/WorkGiverDef/WorkGivers.xml index da6754f2..4ea2c980 100644 --- a/Core/DefInjected/WorkGiverDef/WorkGivers.xml +++ b/Core/DefInjected/WorkGiverDef/WorkGivers.xml @@ -1,4 +1,4 @@ - + diff --git a/Core/Keyed/Dialogs_Various.xml b/Core/Keyed/Dialogs_Various.xml index 55ff1ec6..d9adf814 100644 --- a/Core/Keyed/Dialogs_Various.xml +++ b/Core/Keyed/Dialogs_Various.xml @@ -206,7 +206,7 @@ 超大(测试) - 起始季节: + 起始季节: 自动 diff --git a/Core/Keyed/GameplayCommands.xml b/Core/Keyed/GameplayCommands.xml index ec2e0a79..f8c32f06 100644 --- a/Core/Keyed/GameplayCommands.xml +++ b/Core/Keyed/GameplayCommands.xml @@ -1,4 +1,4 @@ - + @@ -91,9 +91,9 @@ 将此床设为医疗用途的床。 - 开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权: + 开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权: - 关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权: + 关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权: 你确定要这么做吗? diff --git a/Core/Keyed/Letters.xml b/Core/Keyed/Letters.xml index a43e6d30..188db71d 100644 --- a/Core/Keyed/Letters.xml +++ b/Core/Keyed/Letters.xml @@ -1,4 +1,4 @@ - + @@ -45,7 +45,7 @@ 一处屋顶因距离支撑过远而坍塌了。 - 以下物品/人员被砸中了: + 以下物品/人员被砸中了: 没有物品被砸中。 @@ -82,7 +82,7 @@ 你先前主办过 {0}。 - {1_labelShort}与你的殖民者有这些关系: + {1_labelShort}与你的殖民者有这些关系: 远古威胁 @@ -150,25 +150,25 @@ 家族成员 - 到达的{1}团体中有人是你的{0}或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是: + 到达的{1}团体中有人是你的{0}或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是: - 到达的友好的{1}团体中有{0}或囚犯的家族成员: + 到达的友好的{1}团体中有{0}或囚犯的家族成员: - 到达的团体中有{0}或囚犯的家族成员: + 到达的团体中有{0}或囚犯的家族成员: - 轨道贸易商出售的奴隶中有{0}或囚犯的家族成员: + 轨道贸易商出售的奴隶中有{0}或囚犯的家族成员: - 定居点出售的奴隶中有{0}或囚犯的家族成员: + 定居点出售的奴隶中有{0}或囚犯的家族成员: - 远行队出售的奴隶中有{0}或囚犯的家族成员: + 远行队出售的奴隶中有{0}或囚犯的家族成员: - 该团体中有你的{0}或囚犯的家族成员: + 该团体中有你的{0}或囚犯的家族成员: - 该团体中有那些在你的登陆地点的{0}或囚犯的家族成员: + 该团体中有那些在你的登陆地点的{0}或囚犯的家族成员: - 该定居点有你的{0}或囚犯的家族成员: + 该定居点有你的{0}或囚犯的家族成员: - 该区域有你的{0}或囚犯的家族成员: + 该区域有你的{0}或囚犯的家族成员: 家族 @@ -406,16 +406,10 @@ {PAWN_label}患上了{1}。\n\n确保有医疗用床和医生。确保{PAWN_pronoun}得到适当的治疗并尽可能卧床休息。 - - 一个新的任务得到启用。该任务被称为'{0}'。 - - 如果你不在{0}内接受任务,它将过期。 - - 一个新的任务开始了。该任务被称为'{0}'。 - - 任务有效:{0} - - 它将在{0}后到期。 + + 新任务可用:{0}。 + + 新任务激活:{0}。 @@ -509,4 +503,9 @@ 机械族集群出现了。 + + 如果你不在{0}内接受任务,它将过期。 + 任务有效:{0} + 它将在{0}后到期。 + \ No newline at end of file diff --git a/Core/Keyed/MainTabs.xml b/Core/Keyed/MainTabs.xml index d535fdca..8f46a63b 100644 --- a/Core/Keyed/MainTabs.xml +++ b/Core/Keyed/MainTabs.xml @@ -1,4 +1,4 @@ - + @@ -87,7 +87,7 @@ 敌对派系: {0} - 敌对派系: + 敌对派系: 当前与该派系的友好度和关系。 @@ -195,7 +195,7 @@ 由于自身技术级别,项目基础工作量{0}变为{1}。 - 这些科研蓝图技术可以通过与派系的交易以及任务获取: + 这些科研蓝图技术可以通过与派系的交易以及任务获取: 你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。 diff --git a/Core/Keyed/Menus_Main.xml b/Core/Keyed/Menus_Main.xml index 98bff892..fe7ff4bf 100644 --- a/Core/Keyed/Menus_Main.xml +++ b/Core/Keyed/Menus_Main.xml @@ -1,4 +1,4 @@ - + @@ -209,7 +209,7 @@ Mod需要有一个格式适当且唯一的[packageId]写入到[About.xml]文件中。[packageId]必须满足这些要求:\n\n - 仅限字母、数字和半角句号“.”。\n - 不包含空格。\n - 至少有一个点。\n - 没有连续的点,且不以点为开头或结尾。\n - 最多60个字节。\n - 不允许包含单词“Ludeon”。\n\n例如:\nAuthorName.ModName\nAuthorName.ModName.Specific - 这个mod在LoadFolders.xml中有问题。在上传之前需要解决的问题: + 这个mod在LoadFolders.xml中有问题。在上传之前需要解决的问题: 为版本{1}指定的文件夹{0}不存在。 @@ -391,7 +391,7 @@ 获得: {0} - 禁用的工作类型: + 禁用的工作类型: 特性 diff --git a/Core/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml index 4a907360..a9402200 100644 --- a/Core/Keyed/Misc_Gameplay.xml +++ b/Core/Keyed/Misc_Gameplay.xml @@ -1,4 +1,4 @@ - + @@ -1075,7 +1075,7 @@ - 失效时间: + 失效时间: diff --git a/Royalty/DefInjected/AbilityDef/Abilities.xml b/Royalty/DefInjected/AbilityDef/Abilities.xml index 43967fb8..90bec6a4 100644 --- a/Royalty/DefInjected/AbilityDef/Abilities.xml +++ b/Royalty/DefInjected/AbilityDef/Abilities.xml @@ -71,6 +71,16 @@ 利用地上的灰尘颗粒扬起一团厚厚的烟雾,这会降低通过它发射的任何炮弹的精度,并防止被炮塔精确锁定。 + + 威严演说 + + 基于威严发起一场演讲,使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo + + + 威严演说 + + 基于威严发起一场演讲,使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo + 麻痹 diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml index 6be80260..06e90201 100644 --- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml +++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml @@ -10,14 +10,14 @@
  • lodgersLabelPlural->[lodgersPawnKind_labelPlural]
  • -
  • threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在, 机械战斗集群将会时不时地空投至[map_definite]。
  • -
  • threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。 只要他们继续存在, 机械战斗集群将会有规律地空投至[map_definite]。
  • -
  • threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。
  • -
  • threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。
  • +
  • threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。
  • +
  • threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。
  • +
  • threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。
  • +
  • threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。
  • questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]继续存在, [enemyFaction_pawnsPlural]就会一直来进攻。 [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • -
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]
  • +
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在 [map_definite] 照顾 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]
  • victim->孩子
  • @@ -69,27 +69,27 @@
  • victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。 如果你接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural] 正试图通过残杀可怜的 [lodgers0_nameDef]来抓捕[asker_nameDef]。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]还在, [enemyFaction_pawnsPlural]便会一直攻击。 [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • -
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]
  • +
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural] 对于 [asker_nameDef] 履行一项重要的贸易承诺是必须的。 为了引发冲突, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。 如果你选择接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • -
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]
  • +
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyFaction_pawnsPlural] 会在 [lodgers0_nameDef] 存在期间一直尝试进攻。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 正在试图以狩猎 [lodgersLabelPlural] 的方式去伤害 [asker_nameDef]。 如果你选择接纳 [lodgersLabelPlural], [enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • letterSubject(priority=1)->{SUBJECT_definite} [lodgersLabel]
  • diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml index 42bc28cf..52e553a3 100644 --- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml +++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml @@ -18,7 +18,7 @@
  • questDescription(askerIsNull==true,lodgersCount==1)->A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding] [joinerEnding]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] was recently caught [wrongAct]. Seeking revenge, [enemyFaction_pawnsPlural] will come for [lodgers0_objective] as long as [lodgers0_pronoun] is with you. [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
  • -
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • wrongAct->insulting the [PersonalCharacteristic] of [enemyFaction_leader_nameDef], [enemyFaction_leaderTitle] of [enemyFaction_name]
  • wrongAct->stealing livestock from [enemyFaction_name]
  • @@ -28,7 +28,7 @@
  • questDescription(askerIsNull==true,lodgersCount>=2)->A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding] [joinerEnding]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThese travelers were recently invited to an important ceremony with [enemyFaction_name], but showed up drunk and profaned the ritual. [enemyFaction_name] is now sending raids after them. [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. As long as they are present, mechanoid clusters will drop from orbit on a regular basis.
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures. [asker_nameDef] wants you to host [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. [allLodgerInfo]\n\nSince [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef]. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]
  • @@ -37,21 +37,21 @@
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe [asker_faction_pawnsPlural] will be hunted by mechanoids. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe mechs are tracking their former prisoners. As long as the [asker_faction_pawnsPlural] are with you, mechanoid combat clusters will drop near [map_definite] on a regular basis.\n\n[commonDescEnding] [joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe mechs are tracking their former prisoners.\n\n[commonDescEnding] [joinerEnding]
  • secretInfo->military capabilities
  • secretInfo->moral transgressions
  • secretInfo->weapons research
  • secretInfo->prison camps
  • secretInfo->[enemyFaction_leaderTitle]
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack repeatedly as long as [asker_nameDef] is present. [enemyGroupsParagraph]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. The mechs will attack repeatedly as long as [asker_nameDef] is present. [enemyGroupsParagraph]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective], so mech combat clusters will drop near [map_definite] repeatedly as long as [asker_nameDef] is present.
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack while [asker_nameDef] is present. [enemyGroupsParagraph]
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. The mechs will attack while [asker_nameDef] is present. [enemyGroupsParagraph]
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack repeatedly until [asker_nameDef] leaves. [enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective]. Mechanoids will attack repeatedly until [asker_nameDef] leaves. [enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective], so mech combat clusters will regularly drop onto [map_definite] until [asker_nameDef] leaves.
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. [enemyGroupsParagraph]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective]. [enemyGroupsParagraph]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • allyAllies(lodgersCountMinusOne==1)->ally
  • allyAllies(lodgersCountMinusOne>=2)->allies
  • @@ -65,7 +65,7 @@
  • questDescription(askerIsNull==true,lodgersCount==1)->一个名叫 [lodgers0_nameFull] 的 [lodgers0_title] 希望你在 [map_definite] 保护 [lodgers0_objective] [shuttleDelayTicks_duration]。 [allLodgerInfo] [threatsInfo1]\n\n[commonDescEnding] [joinerEnding]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 不久前因 [wrongAct] 而被通缉。 只要 [lodgers0_pronoun] 在这里, [enemyFaction_pawnsPlural] 会来到 [lodgers0_objective] 寻求报复。\n[enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
  • -
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • wrongAct->侮辱了 [enemyFaction_name] [enemyFaction_leaderTitle] [enemyFaction_leader_nameDef] 的 [PersonalCharacteristic]
  • wrongAct->窃取了 [enemyFaction_name] 的牲畜
  • @@ -75,7 +75,7 @@
  • questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你 在 [shuttleDelayTicks_duration] 内于 [map_definite] 招待他们。 [allLodgerInfo] [threatsInfo2]\n\n[commonDescEnding] [joinerEnding]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加 [enemyFaction_name] 的重要仪式, 但他们却因为醉酒而亵渎了仪式。 [enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 只要他们还存在, 机械集群就会定期从轨道上降落。
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_nameDef] 希望你能在[shuttleDelayTicks_duration]内 向[map_definite]提供[lodgers0_nameDef]。 [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 [allLodgerInfo]\n\n因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]
  • @@ -84,7 +84,7 @@
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[asker_faction_pawnsPlural]会被机械族猎杀。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n机械族正在追捕它们的逃犯。 只要你和[asker_faction_pawnsPlural]在一起, 机械战斗集群就会定期降落到[map_definite]附近。\n\n[commonDescEnding] [joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n机械族正在追捕它们的逃犯。 \n\n[commonDescEnding] [joinerEnding]
  • secretInfo->军事势力
  • secretInfo->不道德行为
  • secretInfo->武器研究
  • @@ -93,12 +93,12 @@
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在逃避令人不安的政治局势, 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来拘捕 [asker_objective]。 只要[asker_nameDef] 还在那里,他们就会不断地进攻。\n [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 它们就会不断地进攻。 [enemyGroupsParagraph]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 机械战斗集群就会不断地在[map_definite]附近降落。
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 他们会不断进攻, 直到 [asker_nameDef] 离开。 [enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 机械族会不断进攻, 直到 [asker_nameDef] 离开。 [enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 因此, 机械战斗集群会定期降落到[map_definite], 直到[asker_nameDef]离开。
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 [enemyGroupsParagraph]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 [enemyGroupsParagraph]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • allyAllies(lodgersCountMinusOne==1)->盟友
  • allyAllies(lodgersCountMinusOne>=2)->盟友们
  • diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Prisoners.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Prisoners.xml index afb39587..f511a511 100644 --- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Prisoners.xml +++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Prisoners.xml @@ -13,64 +13,64 @@
  • questDescription(askerIsNull==true,lodgersCount==1)->An orbiting ship captain wants you to guard a prisoner named [lodgers0_nameFull] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] recently spat on the most loved child of [enemyFaction_leader_nameFull], [enemyFaction_leaderTitle] of [enemyFaction_name]. [enemyFaction_leader_nameDef] will send [enemyFaction_pawnsPlural] to seek revenge on any who would protect [lodgers0_objective]. [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
  • -
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • questDescription(askerIsNull==true,lodgersCount>=2)->An orbiting ship captain wants you to guard [lodgersCount] prisoners at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe prisoners committed a string of murders against the [enemyFaction_pawnsPlural] of [enemyFaction_name], and their victims' families will send raids to seek revenge. [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. It will send mechs to attack as long as they are present. [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. [enemyGroupsParagraph]
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to stash a special prisoner for [asker_objective]. The prisoner, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameFull], knows embarrassing information about [asker_nameDef]'s [PersonalCharacteristic], and [asker_nameDef] doesn't want [lodgers0_objective] to be freed. You only need to keep the prisoner for [shuttleDelayTicks_duration] until the scandal passes. [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] wants to spread the shameful story and is sending raids to break [lodgers0_nameDef] out of jail. [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
  • -
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has captured [lodgersCount] prisoners from an enemy faction. With no place to store them, [asker_nameDef] wants you to watch over them for [shuttleDelayTicks_duration], until [asker_possessive] prison is ready.[allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe prisoners have a paid rescue contract with [enemyFaction_name], so they will send [enemyFaction_pawnsPlural] after you. [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies have some provoked a mechanoid hive into hunting the prisoners, so it will send mechanoid attack groups. [enemyGroupsParagraph]
  • -
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]
  • +
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has been caught in bed with the wrong person. [asker_pronoun] imprisoned the inappropriate lover in a show of rejection. Now [asker_pronoun] wants you to keep the prisoner [lodgers0_nameFull] caged until the scandal blows over in [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [asker_nameDef]'s court rivals are paying [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nUnfortunately, [asker_nameDef]'s court rivals have provoked mechanoids attacks from [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], seeks your help. [asker_nameDef]'s royal archaeologists recently extracted [lodgersCount] prisoners from an ancient cryptosleep vault, and intend to question them. To keep the prisoners secret from court rivals, [asker_nameDef] wants you to hold them for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] revered the vault that the prisoners were extracted from. They'll send raids to seek revenge on anyone who holds them. [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] were guarding the vault that the prisoners were extracted from. They'll send mechanoids to hunt down the lost sleepers. [enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • -->
  • questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在 [shuttleDelayTicks_duration] 内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 最近和某人发生口角, 那家伙是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_nameFull]最得宠的孩子。 [enemyFaction_leader_nameDef] 派出 [enemyFaction_pawnsPlural] 搜寻报复 [lodgers0_objective]和任何胆敢为其提供庇护的人。 [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]
  • -
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内 保护[lodgersCount]名位于[map_definite]的囚犯。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯承认谋杀了[enemyFaction_name]的[enemyFaction_pawnsPlural], 受害者们的家人正在到处搜寻报复。 [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 只要他们敢露面, 机械族就会向他们袭来。 [enemyGroupsParagraph]
  • -
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 [enemyGroupsParagraph]
  • +
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull], 是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 打算利用这个丑闻, 现在正在派出袭击部队营救[lodgers0_nameDef]。 [enemyGroupsParagraph]
  • -
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]
  • -
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
  • +
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 从敌方派系逮捕了[lodgersCount]人, 现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同, 所以他们会在你之后派出[enemyFaction_pawnsPlural]。 [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯, 机械族攻击部队将在随后到达。 [enemyGroupsParagraph]
  • -
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]
  • +
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 被捉奸在床。 [asker_pronoun]将情人关进监狱以示决心。 现在[asker_pronoun]只想你持续关押 [lodgers0_nameFull], 等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们和 [enemyFaction_name] 达成交易, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]
  • -
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]
  • +
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]
  • -
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]
  • +
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • 一个未完成的乐器。 + + 未完成的钢琴 + + 一架未完成的钢琴。 +
    \ No newline at end of file diff --git a/Royalty/DefInjected/ThoughtDef/Thoughts_RoyalTitles.xml b/Royalty/DefInjected/ThoughtDef/Thoughts_RoyalTitles.xml index 3662b663..e13c8ec3 100644 --- a/Royalty/DefInjected/ThoughtDef/Thoughts_RoyalTitles.xml +++ b/Royalty/DefInjected/ThoughtDef/Thoughts_RoyalTitles.xml @@ -3,8 +3,8 @@ 得到{TITLE}头衔 - - 我被授予{TITLE}头衔。我的身份得到承认,这很好。 + + 我被授予{TITLE}头衔。我喜欢这种认可! 失去{TITLE}头衔 @@ -28,8 +28,8 @@ 没有私人卧室 - - 与贱民共享卧室对于{TITLE}是不可接受的! + + 与他人共享卧室对于{TITLE}是不可接受的! 没有谒见厅 diff --git a/Royalty/DefInjected/TipSetDef/Tips.xml b/Royalty/DefInjected/TipSetDef/Tips.xml index fde2247d..a8d2604a 100644 --- a/Royalty/DefInjected/TipSetDef/Tips.xml +++ b/Royalty/DefInjected/TipSetDef/Tips.xml @@ -5,8 +5,8 @@ 一些荣誉头衔允许持有者要求军事援助。这能够帮助你脱离险境。 高级荣誉头衔持有者需要更高的权威。请通过建造「宝座」满足需求。 - - 高等贵族殖民者不会吃低于他们期望的食物,除非他们要饿死了。 + + 帝国的贵族们会要求他们所有的特权,而持有荣誉头衔的殖民者会更灵活变通一些,除非他们贪婪或是嫉妒。 「动力装甲」、「板甲」和心灵系列服装能够满足荣誉头衔的服装要求。 diff --git a/Royalty/Keyed/Alerts.xml b/Royalty/Keyed/Alerts.xml index c33423ce..49066837 100644 --- a/Royalty/Keyed/Alerts.xml +++ b/Royalty/Keyed/Alerts.xml @@ -1,4 +1,4 @@ - + @@ -33,7 +33,7 @@ 宝座无法使用 - 宝座因其设置方式而无法使用: + 宝座因其设置方式而无法使用: 纪念碑蓝图缺失 @@ -42,7 +42,7 @@ 信标不可用 - - 一个飞船着陆信标通电但不可用。要想正常使用飞船着陆区,四个信标必须放置在至少8x8区域的角落,并且整个区域内必须没有任何障碍物,包括建筑、人类、动物等。 + + 一个飞船着陆信标通电但不可用。要想正常使用飞船着陆区,四个信标必须放置在至少9x9区域的角落,并且整个区域内必须没有任何障碍物,包括建筑、人类、动物等。 \ No newline at end of file diff --git a/Royalty/Keyed/Dialog_StatReports.xml b/Royalty/Keyed/Dialog_StatReports.xml index 7afce94f..97f4a2bc 100644 --- a/Royalty/Keyed/Dialog_StatReports.xml +++ b/Royalty/Keyed/Dialog_StatReports.xml @@ -5,6 +5,8 @@ 最低的头衔({FACTION_name}) {FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的,但是如果你使用了其能力,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。 + + {FACTION_name}的法律将这种武器的使用限制为具有特定的头衔。拥有这种武器是无法检测到的,但是如果你使用了它,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。 这个植入物每次升级都需要在{FACTION_name}有一个合法的头衔。 diff --git a/Royalty/Keyed/GameplayCommands.xml b/Royalty/Keyed/GameplayCommands.xml index fd4436be..133d8a16 100644 --- a/Royalty/Keyed/GameplayCommands.xml +++ b/Royalty/Keyed/GameplayCommands.xml @@ -1,9 +1,9 @@ - + - 为{HOLDER_nameIndef}选择一个新的继承人: + 为{HOLDER_nameIndef}选择一个新的继承人: 你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以奉献新的继承权。 diff --git a/Royalty/Keyed/Letters.xml b/Royalty/Keyed/Letters.xml index 97e8253e..1edac10b 100644 --- a/Royalty/Keyed/Letters.xml +++ b/Royalty/Keyed/Letters.xml @@ -1,4 +1,4 @@ - + @@ -10,7 +10,7 @@ {PAWN_pronoun}必须穿着品质为{1}或更高的品质的服装。 - {PAWN_pronoun}希望穿着适合{PAWN_possessive}头衔的服装: + {PAWN_pronoun}希望穿着适合{PAWN_possessive}头衔的服装: {PAWN_possessive}期望值永远不会低于“{1}”。 @@ -31,21 +31,17 @@ 奖励已经直接装入{PAWN_labelShort}的库存里了。 - {PAWN_pronoun}获得以下权限: + {PAWN_pronoun}获得以下权限: - {PAWN_pronoun}失去以下权限: + {PAWN_pronoun}失去以下权限: {PAWN_pronoun}不愿意做以下的工作类型:\n{1} - - {PAWN_pronoun}需要此娱乐活动: - - {PAWN_pronoun}需要此娱乐活动: - - {PAWN_pronoun}拒绝此娱乐活动: - - {PAWN_pronoun}拒绝此娱乐活动: + + {PAWN_pronoun}当前能使用的娱乐活动: + + 此头衔禁止的娱乐活动: {PAWN_pronoun}被允许使用以下植入物:{1} @@ -53,13 +49,13 @@ {PAWN_pronoun}不再被允许使用以下植入物:{1} 必须在五天的限期内提取植入物,以避免产生外交后果。 - + {PAWN_pronoun}对威严有了新的需求。满足此要求意味着可以定期修建一个适当的宝座供{PAWN_pronoun}进行统治。 - - 满足{PAWN_pronoun}要求的有以下宝座:{1} - - 符合{PAWN_pronoun}卧室需求的条件有:{1} - + + 此头衔需要一个满足以下要求的谒见厅:{1} + + 此头衔需要一个满足以下要求的卧室:{1} + {PAWN_pronoun}只吃以下食物:{1} @@ -137,6 +133,8 @@ {PAWN_nameDef}曾被借调至{FACTION}。他们将在最近交还{PAWN_nameDef}的遗体。 + {PAWN_pronoun}需要此娱乐活动: + {PAWN_pronoun}拒绝此娱乐活动: 奖励已经装载至一个远征队,你可以在{PAWN_labelShort}的库存中找到它们。text_todo \ No newline at end of file diff --git a/Royalty/Keyed/Misc_Gameplay.xml b/Royalty/Keyed/Misc_Gameplay.xml index aaa15989..4e85fe1b 100644 --- a/Royalty/Keyed/Misc_Gameplay.xml +++ b/Royalty/Keyed/Misc_Gameplay.xml @@ -52,4 +52,28 @@ 距离其他信标太近 + + + 必须先行征召 + + 能力正在冷却中。它会在{0}后可用。 + + 能力已经加入序列 + + 能力就绪:{0} + + {0_nameDef}已经可以使用{1}。 + + + 在谒见厅发起一场演讲。{ORGANIZER_labelShort}将会去往{ORGANIZER_possessive}谒见厅并着急所有的殖民者来听取演讲。如果一切顺利,听众会获得鼓舞,并且{ORGANIZER_labelShort}获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。 + + 没有可用的谒见厅 + + 正在进行一场演说 + + 下一次演说 + + 可能的结果 + + {ORGANIZER_labelShort}的{1}:{2} \ No newline at end of file